VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

(有)原黒商事鼓動

  • Dural
  • Aoi
  • Jeffry
  • Wolf
  • Lau
  • Pai
  • Jacky
  • Taka
  • Sarah
  • Lion
Career matches3,439
Career win rate65.1%
Round win rate55.0%
Peak rank41
Distinct opponents137
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1742 #619 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira3680349131261.1%
Dural4173448724766.3%
Jeffry333022049867.5%
Sarah322701719963.3%
Pai332481678167.3%
Jacky322241418363.0%
Taka332201477366.8%
Lau331701155567.7%
Aoi30132844863.6%
Wolf31129864366.7%
Lion31123903373.2%
Goh—84562866.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

978 of 1,350 rounds counted

8.0 inputs a second (479 a minute) this season. Faster than 71% of the 4,069 regulars with enough rounds counted to compare.

By character played

Dural8.0477301
Aoi7.5449285
Wolf8.3496148
Akira9.456295
Pai8.047922
Jacky7.746258
Taka8.248939
Sarah7.344116
Lion8.551114

By opponent's character

Goh8.047988
Jeffry8.148664
Jacky7.847183
Wolf8.148493
Kage8.148360
Pai7.947586
Akira7.846969
Shun7.846885
Lei Fei8.349955
Lion7.847154
Brad8.350010
El Blaze8.450332
Lau8.349743
Jean8.148737
Sarah7.545344
Vanessa7.243120
Dural8.249323
Aoi8.148811
Eileen9.35598
Taka7.746413

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Goh37221559.5%+3.0
Jeffry2819967.9%+7.0
Jacky27151255.6%-4.7
Wolf2719870.4%+12.6
Kage2518772.0%+11.4
Pai25141156.0%-7.4
Akira23101343.5%-16.2
Shun2314960.9%+0.3
Lei Fei1811761.1%-5.1
Lion168850.0%-10.8
Brad136746.1%-14.7
El Blaze129375.0%+13.1
Lau128466.7%+9.3
Jean115645.5%-13.2
Sarah117463.6%+5.0
Vanessa105550.0%-3.3
Dural74357.1%-5.0
Aoi54180.0%+15.4
Eileen330100.0%+46.1
Taka31233.3%-36.2

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence37231462.2%+4.3
Low Fence37172046.0%-15.3
Breakable Full Fence36181850.0%-5.0
Full Fence35211460.0%-0.1
Open34221264.7%+0.3
Half Fence3223971.9%+9.5
Rectangle32201262.5%+4.1
Single Wall2619773.1%+10.3
Octagon25141156.0%-7.5
Full Fence and Open20101050.0%-10.5

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls19760.4%59.4%+1.0
No walls9759.8%62.4%-2.6

Walls against open: +3.6 points (95% range -9.8 to +16.9), p 0.601 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Melt (Rank 35)2026/10/0742250.0%
うをん (Rank 33)2026/09/29105550.0%
mossan_opa2 (Rank 32)2026/09/2953260.0%
tearful-liquid7 (Rank 39)2026/09/2954180.0%
elf4sale (Rank 32)2026/06/2452340.0%
GORIchu (Rank 29)2026/06/2451420.0%
Manjyu_J (Rank 30)2026/06/0451420.0%
MARUKO922 (Rank 27)2026/06/0452340.0%
orz (Rank 30)2026/06/03660100.0%
HB (Rank 30)2026/05/3142250.0%
ま~く (Rank 30)2026/05/2643175.0%
gans.sk602 (Rank 30)2026/05/2651420.0%
RX-7FD3S-Type-RS (Rank 25)2026/05/2686275.0%
ラッキーボーイ (Rank 39)2026/05/2562433.3%
SUTEKI-_-san (Rank 29)2026/05/2551420.0%
Bz19850329 (Rank 25)2026/05/25440100.0%
Umemaru-999 (Rank 28)2026/05/2564266.7%
shenron0321 (Rank 41)2026/05/22127558.3%
mahiro_725 (Rank 37)2026/05/2253260.0%
no-0809 (Rank 37)2026/05/2253260.0%
KumadaP (Rank 35)2026/05/2032166.7%
JISERU (Rank 30)2026/05/1741325.0%
nuku2pai428 (Rank 29)2026/05/1586275.0%
SETOUCHl_JAKUCHO (Rank 31)2026/05/15330100.0%
オムレツハンター© (Rank 32)2026/05/1542250.0%

Round openings

Every character

punchP897.0%
crouch dash back into forward movement685.4%
crouch into down-back kick1K635.0%
punchP into crouch dash forward453.5%
backdash into crouch dash back403.1%
crouch into Maegeri3K393.1%
crouch dash back into evade down372.9%
punchP into Punch High KickPK342.7%
forward movement into punchP332.6%
crouch dash back into guardG292.3%
evade down into crouch dash forward262.0%
crouch into Slant Back Knuckle231.8%
Low Knuckle171.3%
crouch dash back into forward dash151.2%
crouch dash back into throw escape151.2%

268 further openings account for the other 696 rounds.

Counted from 316 of the 336 matches played. The rest were not pulled for openings.

Dural

Career
487–247 · 66.3%
This season
97 matches · 58.8%
Peak rank
41

First hit in 56.5% of 379 rounds. Won 56.1% of the rounds they struck first, 53.9% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 63.9% of rounds, against 36.1% in their other rounds.
  • After opening the round before by backing off: waits first in 14.9% of rounds, against 6.5% after anything else.
  • In round 1: opens with “P punch into PK Punch High Kick” in 17.5% of rounds, against 6.0% in their other rounds.

How is this tested?

punchP into Punch High KickPK348.9%
punchP225.8%
crouch dash back into forward movement215.5%
crouch into Slant Back Knuckle1P164.2%
crouch dash back into guardG153.9%
punchP into One TwoPP153.9%
punchP into crouch dash forward153.9%
backdash into crouch dash back143.7%
Low Knuckle2P123.1%
Slant Back Knuckle1P into Susuharai1PP123.1%
crouch into High Spin Kick1PK123.1%
crouch dash back into forward dash92.4%
crouch dash back into evade down82.1%
forward movement into punchP71.8%
One TwoPP into One Two UpperPPP61.6%

82 further openings account for the other 164 rounds.

Aoi

Career
84–48 · 63.6%
This season
71 matches · 59.1%
Peak rank
30

First hit in 57.5% of 285 rounds. Won 53.0% of the rounds they struck first, 56.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Maegeri3K3913.7%
crouch dash back into forward movement176.0%
forward movement into punchP176.0%
backdash into crouch dash back155.3%
NirentotsuPP into Nirentotsu OuchuPPP134.6%
punchP113.9%
punchP into ShougerigasanePK93.2%
Maegeri3K82.8%
crouch dash back into evade down82.8%
crouch into Gedan Shouda2P82.8%
forward movement into Nirentotsu OuchuPPP82.8%
crouch dash back into guardG72.5%
Gedan Shouda2P62.1%
crouch into Kusanagi2K+G62.1%
crouch into down-back kick1K62.1%

63 further openings account for the other 107 rounds.

Wolf

Career
86–43 · 66.7%
This season
37 matches · 64.9%
Peak rank
31

First hit in 57.8% of 147 rounds. Won 58.8% of the rounds they struck first, 54.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Screw Hook63214P into Screw Lariat63214PP138.8%
crouch into Low Hammer2P138.8%
crouch into Low Smash2K128.1%
evade down into crouch dash forward117.4%
punchP117.4%
Low Hammer2P53.4%
forward movement into Elbow Butt4P42.7%
Elbow Butt4P32.0%
Low Hammer2P into crouch32.0%
Rolling Savate6K+G32.0%
crouch dash back into evade down32.0%
crouch dash back into forward movement32.0%
crouch into Low Drop Kick62K32.0%
crouch into down-back kick1K32.0%
evade down into Elbow Butt4P32.0%

44 further openings account for the other 55 rounds.

Jeffry

Career
204–98 · 67.5%
This season
37 matches · 70.3%
Peak rank
33

First hit in 46.9% of 145 rounds. Won 57.4% of the rounds they struck first, 62.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into down-back kick1K4228.6%
punchP1912.9%
punchP into crouch dash forward128.2%
down-back kick1K74.8%
crouch dash back into forward movement64.1%
Low Knuckle2P53.4%
Low Knuckle2P into throwP+G53.4%
crouch dash back into throw escape42.7%
crouch into Side Kick3K42.7%
crouch dash back into guardG32.0%
punchP into Elbow Butt6P32.0%
punchP into forward dash32.0%
crouch dash back into backdash21.4%
crouch dash forward into throwP+G21.4%
crouch into Low Knuckle2P21.4%

22 further openings account for the other 28 rounds.

Lau

Career
115–55 · 67.7%
This season
21 matches · 57.1%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP1314.9%
Fukko Kensou1P66.9%
punchP into throwP+G66.9%
Fukko Kensou1P into guardG44.6%
backdash into Kensou4P44.6%
crouch dash back into evade down44.6%
crouch into Chisoutai2K+G44.6%
crouch into down-back kick1K44.6%
evade down into crouch dash forward44.6%
forward movement into punchP33.5%
punchP into Fukko Kensou1P33.5%
Kensou4P into Fukko Kensou1P22.3%
Souchuken2P22.3%
backdash into evade up22.3%
crouch dash back into Saishikkyaku4K22.3%

22 further openings account for the other 24 rounds.

Pai

Career
167–81 · 67.3%
This season
18 matches · 83.3%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into crouch dash forward1012.7%
crouch into down-back kick1K810.1%
Honshin Soukyaku1K+G78.9%
crouch dash back into forward movement67.6%
crouch into Senchutai3K67.6%
punchP45.1%
backdash into crouch dash back33.8%
crouch dash back into Senchuken6P33.8%
crouch dash back into evade down33.8%
down-back kick1K33.8%
Hi'en Tankyaku9K22.5%
forward movement into punchP22.5%
punchP into throwP+G22.5%
Hi'en Tankyaku9K into guardG11.3%
Honshin Soukyaku1K+G into guardG11.3%

18 further openings account for the other 18 rounds.

Jacky

Career
141–83 · 63.0%
This season
14 matches · 35.7%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into forward movement1017.2%
crouch into Slant Back Knuckle1P712.1%
punchP58.6%
crouch dash back into Spin Heel Sword4K+G46.9%
punchP into crouch dash forward35.2%
Jab StraightPP into Jab Double StraightPPP23.5%
crouch dash back into punchP23.5%
crouch into Rage Kick1PK23.5%
evade down into crouch dash forward23.5%
evade down into guardG23.5%
forward dash into High Angle Upper Kick6K23.5%
Slant Back Knuckle1P into guardG11.7%
backdash into crouch dash back11.7%
crouch dash back11.7%
crouch dash back into Dragon Combination 21P+KP11.7%

13 further openings account for the other 13 rounds.

Taka

Career
147–73 · 66.8%
This season
10 matches · 80.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

kickK1128.2%
Shita Harite2P into throwP+G923.1%
punchP into throwP+G410.3%
crouch dash back into evade down25.1%
crouch dash back into guardG25.1%
evade up into Kachi'age33P+K25.1%
crouch dash back into forward movement12.6%
crouch dash back into throw escape12.6%
evade up12.6%
evade up into Chu Tsuppari6P+K12.6%
evade up into guardG12.6%
forward movement into Hiji'ate6P12.6%
punchP12.6%
punchP into Tsuyubarai 22P+KP12.6%
throwP+G12.6%

Sarah

Career
171–99 · 63.3%
This season
4 matches · 0.0%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into evade down318.8%
backdash into Crescent Heel4K+G212.5%
punchP212.5%
Squat Straight2P16.2%
backdash into Double Joint Butt6PK16.2%
backdash into Elbow Side Chop6PP16.2%
backdash into Switch Kick4K16.2%
backdash into crouch dash back16.2%
crouch dash back into Elbow Side Chop6PP16.2%
crouch dash back into forward movement16.2%
crouch into Squat Straight2P16.2%
evade down into crouch dash forward16.2%

Akira

Career
491–312 · 61.1%
This season
24 matches · 50.0%
Peak rank
36

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into crouch dash back321.4%
Housui2P214.3%
crouch dash back into evade down214.3%
Housui2P into throwP+G17.1%
Koboku214P17.1%
Senzankou66P+K17.1%
Souka Housui3P+K17.1%
crouch dash back into Jouho Senshou46P17.1%
crouch dash back into forward dash17.1%
guardG into Senzankou66P+K17.1%

Counted from 4 of the 24 matches played. The rest were not pulled for openings.

Lion

Career
90–33 · 73.2%
This season
3 matches · 33.3%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Koushu RensuiPP into Renkan SenshouPPP214.3%
crouch dash back into evade down214.3%
crouch dash back into forward movement214.3%
punchP into forward dash214.3%
backdash into Sekkeishu2P+K+G17.1%
crouch dash back into backdash17.1%
crouch into Katousui2P17.1%
evade up into Banchu6P17.1%
punchP17.1%
punchP into evade down17.1%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (11 here; about 0.6 would come up by chance alone before the correction).

Tests behind each character's list

  • Dural: 3 of 11 tests hold up
  • Aoi: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Lion: not tested (too few rounds)