VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

(有)原黒商事鼓動

Career matches3,358
Career win rate64.8%
Round win rate54.3%
Peak rank40
Distinct opponents125
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira3678247930361.2%
Dural4070746124665.2%
Jeffry333022049867.5%
Sarah322701719963.3%
Pai332481678167.3%
Jacky322241418363.0%
Taka1871236465.8%
Lau331701155567.7%
Aoi30132844863.6%
Wolf31129864366.7%
Lion31123903373.2%
Goh84562866.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Goh35201557.1%+3.0
Jacky27151255.6%-4.0
Jeffry2518772.0%+12.2
Pai25141156.0%-6.9
Wolf2517868.0%+10.5
Akira23101343.5%-16.0
Kage2318578.3%+17.4
Lion168850.0%-10.3
Shun158753.3%-4.5
Lei Fei147750.0%-15.8
Brad136746.1%-14.5
Lau128466.7%+9.9
Sarah117463.6%+5.7
El Blaze109190.0%+27.3
Vanessa105550.0%-2.6
Jean73442.9%-14.5
Aoi43175.0%+17.3
Taka31233.3%-35.4
Dural2020.0%-47.1
Eileen110100.0%+43.8

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence35211460.0%+0.3
Low Fence35171848.6%-12.6
Breakable Full Fence33171651.5%-1.9
Breakable Half Fence32191359.4%+4.9
Rectangle28181064.3%+6.5
Open27171063.0%+0.2
Half Fence2518772.0%+10.7
Octagon24131154.2%-9.3
Single Wall2417770.8%+7.9
Full Fence and Open1881044.4%-15.5

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls17759.9%58.2%+1.7
No walls8659.3%61.8%-2.5

Walls against open: +4.2 points (95% range -10.1 to +18.4), p 0.566 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

elf4sale (Rank 32)2026/06/2452340.0%
GORIchu (Rank 29)2026/06/2451420.0%
Manjyu_J (Rank 30)2026/06/0451420.0%
MARUKO922 (Rank 27)2026/06/0452340.0%
うをん (Rank 30)2026/06/0394544.4%
orz (Rank 30)2026/06/03660100.0%
HB (Rank 30)2026/05/3142250.0%
あむざん (Rank 37)2026/05/2831233.3%
ま~く (Rank 30)2026/05/2643175.0%
gans.sk602 (Rank 30)2026/05/2651420.0%
RX-7FD3S-Type-RS (Rank 25)2026/05/2686275.0%
ラッキーボーイ (Rank 39)2026/05/2562433.3%
SUTEKI-_-san (Rank 29)2026/05/2551420.0%
Bz19850329 (Rank 25)2026/05/25440100.0%
Umemaru-999 (Rank 28)2026/05/2564266.7%
nassy-0106 (Rank 29)2026/05/2532166.7%
shenron0321 (Rank 41)2026/05/22127558.3%
mahiro_725 (Rank 37)2026/05/2253260.0%
かめやま (Rank 42)2026/05/2231233.3%
no-0809 (Rank 37)2026/05/2253260.0%
KumadaP (Rank 35)2026/05/2032166.7%
JISERU (Rank 30)2026/05/1741325.0%
nuku2pai428 (Rank 29)2026/05/1586275.0%
SETOUCHl_JAKUCHO (Rank 31)2026/05/15330100.0%
オムレツハンター© (Rank 32)2026/05/1542250.0%

Round openings

Every character

punchP877.2%
crouch dash back into forward movement746.1%
crouch into down-back kick1K635.2%
backdash into crouch dash back463.8%
punchP into crouch dash forward453.7%
crouch dash back into evade down433.5%
crouch into Maegeri3K393.2%
punchP into Punch High KickPK342.8%
crouch dash back into guardG312.5%
forward movement into punchP312.5%
evade down into crouch dash forward252.1%
crouch into Slant Back Knuckle221.8%
Low Knuckle171.4%
crouch dash back into forward dash161.3%
NirentotsuPP into Nirentotsu OuchuPPP131.1%

241 further openings account for the other 628 rounds.

Dural

punchP into Punch High KickPK349.3%
crouch dash back into forward movement226.0%
punchP215.7%
backdash into crouch dash back164.4%
crouch dash back into guardG164.4%
crouch into Slant Back Knuckle1P154.1%
punchP into crouch dash forward154.1%
punchP into One TwoPP133.5%
Low Knuckle2P123.3%
Slant Back Knuckle1P into Susuharai1PP123.3%
crouch dash back into evade down102.7%
crouch dash back92.5%
crouch dash back into forward dash92.5%
crouch into High Spin Kick1PK92.5%
One TwoPP into One Two UpperPPP61.6%

72 further openings account for the other 147 rounds.

Aoi

crouch into Maegeri3K3913.7%
crouch dash back into forward movement196.7%
forward movement into punchP176.0%
backdash into crouch dash back165.6%
NirentotsuPP into Nirentotsu OuchuPPP134.6%
punchP113.9%
crouch dash back into evade down93.2%
crouch dash back into guardG93.2%
punchP into ShougerigasanePK93.2%
Maegeri3K82.8%
crouch into Gedan Shouda2P82.8%
forward movement into Nirentotsu OuchuPPP82.8%
Gedan Shouda2P62.1%
crouch into Kusanagi2K+G62.1%
crouch into down-back kick1K62.1%

59 further openings account for the other 101 rounds.

Wolf

Screw Hook63214P into Screw Lariat63214PP138.8%
crouch into Low Hammer2P138.8%
crouch into Low Smash2K128.1%
evade down into crouch dash forward117.4%
punchP117.4%
Low Hammer2P53.4%
crouch dash back into evade down53.4%
forward movement into Elbow Butt4P42.7%
Elbow Butt4P32.0%
Low Hammer2P into crouch32.0%
Rolling Savate6K+G32.0%
crouch dash back into forward movement32.0%
crouch into Low Drop Kick62K32.0%
crouch into down-back kick1K32.0%
evade down into Elbow Butt4P32.0%

42 further openings account for the other 53 rounds.

Jeffry

crouch into down-back kick1K4228.6%
punchP1912.9%
punchP into crouch dash forward128.2%
crouch dash back into forward movement74.8%
down-back kick1K74.8%
Low Knuckle2P53.4%
Low Knuckle2P into throwP+G53.4%
crouch into Side Kick3K42.7%
crouch dash back into guardG32.0%
crouch dash back into throwP+G32.0%
punchP into Elbow Butt6P32.0%
punchP into forward dash32.0%
backdash into crouch dash back21.4%
crouch dash back into backdash21.4%
crouch dash forward into throwP+G21.4%

21 further openings account for the other 28 rounds.

Lau

punchP1314.9%
Fukko Kensou1P66.9%
punchP into throwP+G66.9%
Fukko Kensou1P into guardG44.6%
crouch dash back into evade down44.6%
crouch into Chisoutai2K+G44.6%
crouch into down-back kick1K44.6%
evade down into crouch dash forward44.6%
backdash into Kensou4P33.5%
forward movement into punchP33.5%
punchP into Fukko Kensou1P33.5%
Kensou4P into Fukko Kensou1P22.3%
Souchuken2P22.3%
backdash22.3%
backdash into evade up22.3%

22 further openings account for the other 25 rounds.

Pai

punchP into crouch dash forward1012.7%
crouch dash back into forward movement810.1%
crouch into down-back kick1K810.1%
Honshin Soukyaku1K+G78.9%
crouch into Senchutai3K67.6%
punchP45.1%
backdash into crouch dash back33.8%
crouch dash back into evade down33.8%
down-back kick1K33.8%
Hi'en Tankyaku9K22.5%
crouch dash back into Senchuken6P22.5%
forward movement into punchP22.5%
punchP into throwP+G22.5%
Hi'en Tankyaku9K into guardG11.3%
Honshin Soukyaku1K+G into guardG11.3%

17 further openings account for the other 17 rounds.

Jacky

crouch dash back into forward movement1119.0%
crouch into Slant Back Knuckle1P712.1%
punchP58.6%
crouch dash back into Spin Heel Sword4K+G46.9%
crouch dash back into evade down35.2%
punchP into crouch dash forward35.2%
Jab StraightPP into Jab Double StraightPPP23.5%
crouch into Rage Kick1PK23.5%
evade down into crouch dash forward23.5%
evade down into guardG23.5%
forward dash into High Angle Upper Kick6K23.5%
Slant Back Knuckle1P into guardG11.7%
backdash into crouch dash back11.7%
crouch dash back11.7%
crouch dash back into Dragon Combination 21P+KP11.7%

11 further openings account for the other 11 rounds.

Sarah

crouch dash back into evade down318.8%
backdash into crouch dash back212.5%
punchP212.5%
Squat Straight2P16.2%
backdash into Crescent Heel4K+G16.2%
backdash into Double Joint Butt6PK16.2%
backdash into Elbow Side Chop6PP16.2%
backdash into Switch Kick4K16.2%
crouch dash back into Elbow Side Chop6PP16.2%
crouch dash back into forward movement16.2%
crouch into Squat Straight2P16.2%
evade down into crouch dash forward16.2%

Akira

backdash into crouch dash back321.4%
crouch dash back into evade down321.4%
Housui2P214.3%
Housui2P into throwP+G17.1%
Koboku214P17.1%
Senzankou66P+K17.1%
Souka Housui3P+K17.1%
crouch dash back into forward dash17.1%
guardG into Senzankou66P+K17.1%

Lion

Koushu RensuiPP into Renkan SenshouPPP214.3%
crouch dash back into evade down214.3%
crouch dash back into forward movement214.3%
punchP into forward dash214.3%
backdash into Sekkeishu2P+K+G17.1%
crouch dash back into backdash17.1%
crouch into Katousui2P17.1%
evade up into Banchu6P17.1%
punchP17.1%
punchP into evade down17.1%