VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

ウシジマ

  • Goh
  • Lau
  • Akira
  • Kage
  • Jean
Career matches1,330
Career win rate73.7%
Round win rate60.7%
Peak rank38
Distinct opponents229
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1773 #473 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky3641028412669.3%
Goh383742809474.9%
Lau373032307375.9%
Akira301481084073.0%
Kage3178641482.0%
Jean271714382.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,158 of 2,420 rounds counted

7.8 inputs a second (466 a minute) this season. Faster than 66% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky7.7461967
Goh8.0477415
Lau7.9472355
Akira8.4507187
Kage7.0421206
Jean7.545228

By opponent's character

Akira8.1484236
Brad7.7462233
Jacky7.8467214
Pai7.7462152
Goh8.1488164
Shun7.7464100
Jeffry7.7460139
Lion7.4446121
Vanessa7.4441113
Aoi7.5449110
Wolf7.846798
Kage7.846896
Sarah7.947295
Jean7.545385
Lau7.746061
Lei Fei8.048156
Taka8.048147
El Blaze8.048226
Eileen8.14847
Dural7.84705

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira66412562.1%-2.2
Brad59322754.2%-9.7
Jacky59392066.1%-3.9
Pai49351471.4%+3.9
Goh45271860.0%-8.3
Shun36261072.2%-0.9
Jeffry3427779.4%+9.8
Lion34211361.8%-6.3
Vanessa3226681.2%+13.9
Aoi3123874.2%-0.1
Wolf3025583.3%+11.7
Kage2719870.4%+3.3
Sarah26161061.5%-11.2
Jean2219386.4%+15.6
Lau1813572.2%+6.8
Lei Fei1814477.8%+12.7
Taka135838.5%-28.8
El Blaze128466.7%+1.7
Eileen43175.0%+9.7
Dural110100.0%+21.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence86493757.0%-11.8
Breakable Full Fence71472466.2%-2.5
Full Fence69432662.3%-6.5
Low Fence64422265.6%-2.8
Octagon57471082.5%+14.8
Single Wall57352261.4%-7.3
Rectangle55411474.5%+7.0
Half Fence52361669.2%+0.5
Open49391079.6%+10.8
Full Fence and Open2620676.9%+7.0

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls39067.4%68.2%-0.7
No walls17068.2%68.6%-0.3

Walls against open: -0.4 points (95% range -8.8 to +8.0), p 0.925 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ATSHSHI (Rank 32)2026/09/2951420.0%
maruneru-_-khs (Rank 35)2026/09/2976185.7%
motor_colt61 (Rank 37)2026/09/2976185.7%
ctraum (Rank 39)2026/09/26105550.0%
ankocat2 (Rank 39)2026/09/2695455.6%
jikacho-Gigas (Rank 39)2026/08/311981142.1%
akira__9633 (Rank 34)2026/08/271311284.6%
Sore (Rank 37)2026/08/272314960.9%
ぶーん (Rank 35)2026/08/2685362.5%
寿司眼鉄 (Rank 37)2026/08/2686275.0%
紺若 (Rank 35)2026/08/2696366.7%
BigBoin (Rank 33)2026/08/0576185.7%
マクシミリアン15世 (Rank 33)2026/07/291310376.9%
わんまるくん (Rank 32)2026/07/2864266.7%
juste (Rank 29)2026/07/2865183.3%
nuku2pai428 (Rank 32)2026/07/2886275.0%
くりたろう (Rank 35)2026/07/2563350.0%
rikubon-ps (Rank 35)2026/07/20119281.8%
shuri_nero (Rank 32)2026/07/17118372.7%
ps-splitsecond (Rank 31)2026/07/1796366.7%
umiyama_kai (Rank 37)2026/07/1363350.0%
どろパイ (Rank 34)2026/07/0972528.6%
vivid_dot4 (Rank 34)2026/06/2784450.0%
ざわっし (Rank 29)2026/06/2286275.0%
haira_76 (Rank 29)2026/05/3153260.0%

Round openings

Every character

backdash into evade down1697.0%
forward movement into punchP913.8%
backdash into throwP+G763.1%
backdash into Karura4P+K582.4%
forward dash into Slant Back Knuckle1P482.0%
guardG482.0%
forward dash into Low Spin Kick1K+G461.9%
forward dash into Ni'oudaoshi3K+G421.7%
Dash Hammer Kick66K341.4%
punchP into Punch High KickPK341.4%
Ura Tsumujigeri44K311.3%
Rimon Chouchu66P271.1%
Standing Knee Kick4K261.1%
punchP261.1%
backdash into punchP241.0%

490 further openings account for the other 1,637 rounds.

Counted from 614 of the 616 matches played. The rest were not pulled for openings.

Jacky

Career
284–126 · 69.3%
This season
250 matches · 65.2%
Peak rank
36

First hit in 46.2% of 1,003 rounds. Won 63.9% of the rounds they struck first, 54.1% of the rounds they were struck first.

Significant Tells

  • Against Akira: opens with “backdash into P+G throw” in 15.2% of rounds, against 2.8% against everyone else.
  • When behind: opens with “forward dash into 1K+G Low Spin Kick” in 8.3% of rounds, against 2.4% when ahead or level.

How is this tested?

backdash into evade down888.7%
backdash into throwP+G494.8%
forward dash into Slant Back Knuckle1P484.7%
forward dash into Low Spin Kick1K+G464.5%
Dash Hammer Kick66K343.4%
punchP into Punch High KickPK343.4%
Standing Knee Kick4K262.6%
backdash into Spin Heel Sword4K+G232.3%
Middle Spin Kick46K+G222.2%
forward movement into punchP222.2%
backdash into Slant Back Knuckle1P212.1%
backdash into Beat KnuckleP+K202.0%
guardG202.0%
forward dash into evade down161.6%
Squat Straight2P into forward movement141.4%

197 further openings account for the other 531 rounds.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira17–11 · 61%4–3 · 57%too few to test
Jacky9–4 · 69%3–3 · 50%too few to test
Aoi10–4 · 71%3–3 · 50%too few to test
Brad5–7 · 42%4–4 · 50%too few to test
Vanessa7–2 · 78%4–1 · 80%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Goh

Career
280–94 · 74.9%
This season
139 matches · 68.3%
Peak rank
38

First hit in 51.5% of 519 rounds. Won 64.0% of the rounds they struck first, 57.1% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into Karura4P+K5811.0%
forward movement into punchP5710.8%
forward dash into Ni'oudaoshi3K+G427.9%
backdash into evade down285.3%
Karura4P+K203.8%
backdash into Kyousengeri46K183.4%
Soukyu46P173.2%
backdash into Batousatsu3KP142.6%
punchP142.6%
backdash into Maegeri3K132.5%
guardG122.3%
Sune'uchi2P112.1%
forward movement into Shouda~KasumigoroshiPK91.7%
backdash into kickK81.5%
backdash into throwP+G81.5%

95 further openings account for the other 200 rounds.

Counted from 137 of the 139 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Brad5–7 · 42%7–1 · 88%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

2 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lau

Career
230–73 · 75.9%
This season
110 matches · 70.0%
Peak rank
37

First hit in 42.5% of 417 rounds. Won 65.0% of the rounds they struck first, 60.8% of the rounds they were struck first.

Significant Tells

  • Against Jacky: moves in first in 30.6% of rounds, against 14.2% against everyone else.

How is this tested?

backdash into evade down235.5%
forward dash into Chisoutai2K+G184.3%
forward dash into Sako Soushou4P+K163.8%
Kosoushou46P into forward movement153.6%
Shakashou3P133.1%
backdash into Sako Soushou4P+K133.1%
backdash into throwP+G133.1%
backdash into Junho Chushou33P112.6%
crouch dash back into Kosoushou46P112.6%
guardG into Sako Soushou4P+K112.6%
crouch dash back into Junho Chushou33P92.1%
backdash into Kensou4P81.9%
backdash into forward dash81.9%
guardG81.9%
backdash into Kosoushou46P71.7%

107 further openings account for the other 237 rounds.

Akira

Career
108–40 · 73.0%
This season
55 matches · 58.2%
Peak rank
30

First hit in 58.1% of 217 rounds. Won 58.7% of the rounds they struck first, 48.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P2712.3%
backdash into Koboku214P188.2%
Rimon Chouchu66P into forward dash156.8%
backdash into evade down146.4%
forward dash into Jouho Touken6P135.9%
Jouho Senshou46P115.0%
backdash into Jouho Touken6P104.6%
forward dash into forward punch+kick6P+K104.6%
forward dash into Souka Housui3P+K83.6%
guardG into Jouho Touken6P62.7%
Koboku214P41.8%
Rimon Chouchu66P into crouch dash back31.4%
Rimon Chouchu66P into evade down31.4%
backdash into Jouho Senshou46P31.4%
backdash into Rimon Chouchu66P31.4%

49 further openings account for the other 71 rounds.

Kage

Career
64–14 · 82.0%
This season
54 matches · 85.2%
Peak rank
31

First hit in 58.7% of 206 rounds. Won 70.2% of the rounds they struck first, 71.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ura Tsumujigeri44K3115.1%
backdash into Furikakato OtoshiK+G157.3%
backdash into evade down146.8%
Ryu'eikyaku66K104.8%
backdash into Nakageri3K94.4%
backdash into Ryubisen44K+G73.4%
forward movement into punchP73.4%
Rasen4P into kickK62.9%
guardG62.9%
Rakujin Gaeri44P52.4%
backdash into Gen'you4K+G52.4%
backdash into Hagakure-ryu In Raijingeki46P+K52.4%
Rasen4P41.9%
backdash into Hagakure-ryu In Fujingeki46P+KP41.9%
backdash into Rakujin Gaeri44P41.9%

50 further openings account for the other 74 rounds.

Jean

Career
14–3 · 82.3%
This season
8 matches · 87.5%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyaku Seikenzuki66P27.1%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK27.1%
backdash into evade down27.1%
backdash into throwP+G27.1%
Hizageri4K into Kousenshu4KP13.6%
Nozuchi1P+K13.6%
Tate'enpi33P13.6%
Tate'enpi33P into Hangetsu NirenzukiP+K13.6%
Yoko'enpi6P into Maeken~Joudan MawashigeriPK13.6%
backdash into Chinshin Seichuken4PP13.6%
backdash into Gyaku Seikenzuki66P13.6%
backdash into Hizageri4K13.6%
backdash into Koubougeri6K+G13.6%
backdash into Shitazuki3P13.6%
backdash into Tate'enpi33P13.6%

9 further openings account for the other 9 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (41 here; about 2.1 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 2 of 15 tests hold up
  • Goh: 0 of 15 tests hold up
  • Lau: 1 of 11 tests hold up
  • Akira: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Jean: not tested (too few rounds)