VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Jacky

Trepa-Muros70

  • Lau
Career matches1,826
Career win rate30.8%
Round win rate33.2%
Peak rank22
Distinct opponents84
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1165 #3,511 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky221,8255631,26230.9%
Lau161010.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

222 of 1,339 rounds counted

6.8 inputs a second (411 a minute) this season. Faster than 41% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky6.8409218
Lau9.05374

By opponent's character

Akira5.734432
El Blaze8.95334
Jean6.338144
Lau10.46243
Sarah7.24297
Lei Fei7.54536
Pai7.243025
Vanessa7.34404
Dural7.041939
Jacky6.74048
Jeffry7.846912
Eileen7.645411
Shun6.539318
Kage8.04805
Taka9.15454

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira4554011.1%-4.7
El Blaze31102132.3%+5.4
Jean3082226.7%-17.3
Goh2882028.6%+10.8
Lau2161528.6%+13.3
Sarah2171433.3%+17.1
Lei Fei2021810.0%-29.7
Pai1931615.8%-0.9
Vanessa1981142.1%+19.9
Lion180180.0%-17.7
Brad1421214.3%-8.8
Dural141137.1%-8.8
Jacky1441028.6%+4.5
Jeffry1321115.4%-2.1
Wolf125741.7%+15.1
Eileen104640.0%+19.6
Aoi9090.0%-2.9
Shun63350.0%+13.4
Kage4040.0%-9.1
Taka4040.0%-7.2

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence5594616.4%+1.5
Breakable Full Fence5194217.6%-0.7
Octagon4383518.6%-1.7
Single Wall43123127.9%-2.6
Breakable Half Fence3582722.9%+10.2
Low Fence3242812.5%-14.0
Open2591636.0%+10.3
Rectangle2271531.8%+6.1
Full Fence1651131.2%+10.4
Full Fence and Open1631318.8%-9.1

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls22220.7%18.1%+2.6
No walls10025.0%27.7%-2.7

Walls against open: +5.3 points (95% range -8.9 to +19.4), p 0.464 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Dog (Rank 21)24101441.7%
NantoSeiken (Rank 27)232218.7%
Rodryu (Rank 29)1621412.5%
Psilo (Rank 24)134930.8%
Blayer98 (Rank 23)121118.3%
Kalliros (Rank 21)120120.0%
speedymat (Rank 25)110110.0%
Kamille★心意把晶 (Rank 45)100100.0%
Onpwnage (Rank 28)100100.0%
Brutilus (Rank 10)97277.8%
KyRol (Rank 5)9090.0%
OTH1414 (Rank 22)91811.1%
luckystrike (Rank 24)91811.1%
brogasaurusrex (Rank 32)7070.0%
drive0 (Rank 23)73442.9%
o_o (Rank 11)75271.4%
LuckyRaphi (Rank 25)62433.3%
Rayne (Rank 33)6060.0%
Smashquatch (Rank 30)62433.3%
󠀡󠀡 (Rank 21)64266.7%
Drawn_ (Rank 21)41325.0%
NiKuzD (Rank 19)41325.0%
SDrakeo (Rank 29)4040.0%
kila_kam (Rank 38)41325.0%
mel1977 (Rank 24)4040.0%

Most played opponents, most recent first

Rodryu (Rank 29)2026/06/221621412.5%
speedymat (Rank 25)2026/06/22110110.0%
Blayer98 (Rank 23)2026/06/21121118.3%
Smashquatch (Rank 30)2026/06/2062433.3%
Drawn_ (Rank 21)2026/06/1941325.0%
Onpwnage (Rank 28)2026/04/22100100.0%
NantoSeiken (Rank 27)2026/04/21232218.7%
Kamille★心意把晶 (Rank 45)2026/04/21100100.0%
kila_kam (Rank 38)2026/04/2041325.0%
KyRol (Rank 5)2026/04/209090.0%
OTH1414 (Rank 22)2026/04/1791811.1%
drive0 (Rank 23)2026/04/1773442.9%
󠀡󠀡 (Rank 21)2026/04/1664266.7%
mel1977 (Rank 24)2026/04/164040.0%
NiKuzD (Rank 19)2026/04/0641325.0%
brogasaurusrex (Rank 32)2026/04/067070.0%
LuckyRaphi (Rank 25)2026/04/0462433.3%
Kalliros (Rank 21)2026/04/03120120.0%
Dog (Rank 21)2026/04/0324101441.7%
luckystrike (Rank 24)2026/04/0291811.1%
SDrakeo (Rank 29)2026/04/024040.0%
Rayne (Rank 33)2026/03/316060.0%
Psilo (Rank 24)2026/03/31134930.8%
Brutilus (Rank 10)2026/03/2897277.8%
o_o (Rank 11)2026/03/2875271.4%

Round openings

Every character

guardG16812.5%
Jab StraightPP into Jab Double StraightPPP1088.0%
punchP into Jab StraightPP735.4%
crouch into Low Spin Kick1K+G644.8%
backdash614.5%
backdash into guardG513.8%
crouch into Smash Low Kick2K372.8%
kickK into Double Spinning KickKK332.5%
backdash into backward movement322.4%
punchP302.2%
backdash into Beat KnuckleP+K292.2%
punchP into Jab Double StraightPPP282.1%
crouch into Lightning Kick 12K+G272.0%
backdash into Long Stride Back Knuckle4P+K241.8%
backdash into Beat & Back KnuckleP+KP221.6%

177 further openings account for the other 557 rounds.

Jacky

Career
563–1,262 · 30.9%
This season
351 matches · 22.2%
Peak rank
22

First hit in 51.4% of 1,328 rounds. Won 33.7% of the rounds they struck first, 32.8% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 34.8% of rounds, against 26.7% in their other rounds.
  • Against Akira: evades first in 12.1% of rounds, against 1.9% against everyone else.
  • On Octagon stages: evades first in 8.9% of rounds, against 2.6% on the other stages.
  • After opening the round before by backing off: backs off first in 49.7% of rounds, against 16.6% after anything else.
  • In round 1: opens with “G guard” in 16.8% of rounds, against 11.0% in their other rounds.
  • Against Lau: opens with “G guard” in 24.3% of rounds, against 11.8% against everyone else.
  • After opening the round before with “G guard”: opens with “G guard” in 33.1% of rounds, against 7.6% after anything else.
  • After landing the first hit of the round before: opens with “PP Jab Straight into PPP Jab Double Straight” in 11.9% of rounds, against 7.1% after being hit first.

How is this tested?

guardG16812.5%
Jab StraightPP into Jab Double StraightPPP1088.1%
punchP into Jab StraightPP735.5%
crouch into Low Spin Kick1K+G644.8%
backdash614.5%
backdash into guardG513.8%
crouch into Smash Low Kick2K372.8%
kickK into Double Spinning KickKK332.5%
backdash into backward movement322.4%
backdash into Beat KnuckleP+K292.2%
punchP292.2%
punchP into Jab Double StraightPPP282.1%
crouch into Lightning Kick 12K+G272.0%
backdash into Long Stride Back Knuckle4P+K241.8%
backdash into Beat & Back KnuckleP+KP221.6%

174 further openings account for the other 554 rounds.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira3–22 · 12%1–12 · 8%too few to test
El Blaze6–18 · 25%4–3 · 57%too few to test
Jean5–13 · 28%3–8 · 27%too few to test
Goh5–12 · 29%2–6 · 25%too few to test
Lau3–11 · 21%1–1 · 50%too few to test
Sarah4–12 · 25%3–2 · 60%too few to test
Lei Fei2–8 · 20%0–7 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lau

Career
0–1 · 0.0%
This season
1 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Souko Reppa3P+K125.0%
backdash into Tenshin EngekishouP+K125.0%
crouch into Souko Reppa3P+K125.0%
punchP125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 8 of 15 tests hold up
  • Lau: not tested (too few rounds)