Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1589 #1,413 of 3,686 on the Elo list →
Wolf1571390 matches
Vanessa1594165 matches
Kage1615126 matches
Jeffry160097 matches
Goh160459 matches
Akira158240 matches
Jean158917 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Wolf | 30 | 1,479 | 771 | 708 | 52.1% |
|---|---|---|---|---|---|
| Goh | 29 | 998 | 529 | 469 | 53.0% |
| Jacky | — | 801 | 419 | 382 | 52.3% |
| Kage | 30 | 650 | 372 | 278 | 57.2% |
| El Blaze | — | 521 | 287 | 234 | 55.1% |
| Vanessa | 29 | 503 | 273 | 230 | 54.3% |
| Jeffry | 31 | 222 | 142 | 80 | 64.0% |
| Akira | 24 | 193 | 112 | 81 | 58.0% |
| Jean | 23 | 23 | 19 | 4 | 82.6% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,647 of 3,564 rounds counted7.1 inputs a second (428 a minute) this season. Faster than 49% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Wolf | 7.1 | 427 | 1,551 |
|---|---|---|---|
| Vanessa | 7.5 | 453 | 48 |
| Kage | 7.4 | 443 | 344 |
| Jeffry | 7.0 | 418 | 390 |
| Goh | 7.0 | 419 | 241 |
| Jean | 7.3 | 438 | 73 |
By opponent's character
| Akira | 7.1 | 427 | 322 |
|---|---|---|---|
| Wolf | 7.2 | 429 | 338 |
| Jacky | 7.2 | 435 | 255 |
| Aoi | 7.0 | 419 | 191 |
| Shun | 7.1 | 425 | 152 |
| Sarah | 7.2 | 432 | 127 |
| Jeffry | 7.5 | 448 | 139 |
| Lau | 6.8 | 410 | 91 |
| El Blaze | 7.0 | 422 | 122 |
| Brad | 7.0 | 422 | 132 |
| Jean | 6.8 | 410 | 94 |
| Goh | 7.2 | 434 | 106 |
| Lion | 7.0 | 423 | 89 |
| Kage | 6.9 | 413 | 87 |
| Pai | 7.0 | 422 | 88 |
| Lei Fei | 7.1 | 427 | 71 |
| Vanessa | 7.0 | 420 | 69 |
| Eileen | 7.0 | 418 | 47 |
| Taka | 7.8 | 467 | 74 |
| Dural | 7.7 | 461 | 53 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 117 | 66 | 51 | 56.4% | +4.5 |
|---|---|---|---|---|---|
| Wolf | 107 | 59 | 48 | 55.1% | +4.5 |
| Jacky | 91 | 52 | 39 | 57.1% | +4.0 |
| Aoi | 69 | 39 | 30 | 56.5% | -2.6 |
| Shun | 47 | 27 | 20 | 57.5% | +3.9 |
| Sarah | 44 | 28 | 16 | 63.6% | +12.7 |
| Jeffry | 43 | 19 | 24 | 44.2% | -10.1 |
| Lau | 41 | 16 | 25 | 39.0% | -8.9 |
| El Blaze | 39 | 26 | 13 | 66.7% | +12.9 |
| Brad | 38 | 20 | 18 | 52.6% | +1.0 |
| Jean | 36 | 18 | 18 | 50.0% | -2.0 |
| Goh | 33 | 15 | 18 | 45.5% | -9.9 |
| Lion | 30 | 16 | 14 | 53.3% | -1.0 |
| Kage | 29 | 14 | 15 | 48.3% | -6.3 |
| Pai | 26 | 10 | 16 | 38.5% | -16.3 |
| Lei Fei | 24 | 12 | 12 | 50.0% | -1.8 |
| Vanessa | 22 | 13 | 9 | 59.1% | +3.9 |
| Eileen | 21 | 6 | 15 | 28.6% | -31.8 |
| Taka | 21 | 10 | 11 | 47.6% | -8.0 |
| Dural | 18 | 11 | 7 | 61.1% | +15.5 |
0 of 13 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 13 questions at once; about 0.7 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 108 | 60 | 48 | 55.6% | +1.8 |
|---|---|---|---|---|---|
| Low Fence | 104 | 59 | 45 | 56.7% | +5.9 |
| Breakable Full Fence | 98 | 50 | 48 | 51.0% | -2.4 |
| Single Wall | 92 | 53 | 39 | 57.6% | +4.4 |
| Full Fence | 90 | 51 | 39 | 56.7% | +3.2 |
| Breakable Half Fence | 84 | 38 | 46 | 45.2% | -8.2 |
| Half Fence | 84 | 37 | 47 | 44.0% | -7.7 |
| Rectangle | 83 | 43 | 40 | 51.8% | -2.5 |
| Octagon | 63 | 36 | 27 | 57.1% | +3.3 |
| Full Fence and Open | 37 | 21 | 16 | 56.8% | +3.8 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 502 | 50.8% | 53.1% | -2.3 |
| No walls | 304 | 56.6% | 53.0% | +3.5 |
Walls against open: -5.8 points (95% range -13.3 to +1.7), p 0.128 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Koutei (Rank 29) | 14 | 9 | 5 | 64.3% |
|---|---|---|---|---|
| orz (Rank 29) | 12 | 5 | 7 | 41.7% |
| gimoring (Rank 27) | 11 | 7 | 4 | 63.6% |
| hahaha (Rank 26) | 9 | 6 | 3 | 66.7% |
| yuccin (Rank 27) | 9 | 4 | 5 | 44.4% |
| Hi-VisionZERO (Rank 27) | 8 | 7 | 1 | 87.5% |
| satoru5110 (Rank 30) | 8 | 2 | 6 | 25.0% |
| zxyzguy (Rank 25) | 8 | 7 | 1 | 87.5% |
| ぽん (Rank 26) | 8 | 7 | 1 | 87.5% |
| BANANA (Rank 31) | 7 | 6 | 1 | 85.7% |
| BigBoin (Rank 26) | 7 | 7 | 0 | 100.0% |
| chottodakeyo_ (Rank 28) | 7 | 5 | 2 | 71.4% |
| crazy7infinty (Rank 27) | 7 | 4 | 3 | 57.1% |
| gta4vcs (Rank 29) | 7 | 5 | 2 | 71.4% |
| nekota (Rank 26) | 7 | 3 | 4 | 42.9% |
| nyu_necoginjo (Rank 27) | 7 | 2 | 5 | 28.6% |
| syounai (Rank 27) | 7 | 3 | 4 | 42.9% |
| ジョイソル (Rank 30) | 7 | 2 | 5 | 28.6% |
| 44884 (Rank 33) | 6 | 3 | 3 | 50.0% |
| CELIS (Rank 28) | 6 | 3 | 3 | 50.0% |
| ER_higante (Rank 29) | 6 | 3 | 3 | 50.0% |
| Shurkn-_-pap03 (Rank 26) | 6 | 4 | 2 | 66.7% |
| hot-milk-www (Rank 30) | 6 | 1 | 5 | 16.7% |
| ringoski23 (Rank 28) | 6 | 3 | 3 | 50.0% |
| μ (Rank 26) | 6 | 3 | 3 | 50.0% |
Most played opponents, most recent first
| ER_higante (Rank 29) | 2026/10/11 | 6 | 3 | 3 | 50.0% |
|---|---|---|---|---|---|
| 44884 (Rank 33) | 2026/10/11 | 6 | 3 | 3 | 50.0% |
| crazy7infinty (Rank 27) | 2026/10/03 | 7 | 4 | 3 | 57.1% |
| ぽん (Rank 26) | 2026/10/02 | 8 | 7 | 1 | 87.5% |
| yuccin (Rank 27) | 2026/09/09 | 9 | 4 | 5 | 44.4% |
| gta4vcs (Rank 29) | 2026/09/08 | 7 | 5 | 2 | 71.4% |
| nekota (Rank 26) | 2026/09/07 | 7 | 3 | 4 | 42.9% |
| nyu_necoginjo (Rank 27) | 2026/09/06 | 7 | 2 | 5 | 28.6% |
| orz (Rank 29) | 2026/09/06 | 12 | 5 | 7 | 41.7% |
| hot-milk-www (Rank 30) | 2026/09/06 | 6 | 1 | 5 | 16.7% |
| chottodakeyo_ (Rank 28) | 2026/09/05 | 7 | 5 | 2 | 71.4% |
| Shurkn-_-pap03 (Rank 26) | 2026/09/04 | 6 | 4 | 2 | 66.7% |
| BANANA (Rank 31) | 2026/09/04 | 7 | 6 | 1 | 85.7% |
| satoru5110 (Rank 30) | 2026/09/03 | 8 | 2 | 6 | 25.0% |
| CELIS (Rank 28) | 2026/09/02 | 6 | 3 | 3 | 50.0% |
| hahaha (Rank 26) | 2026/08/31 | 9 | 6 | 3 | 66.7% |
| ringoski23 (Rank 28) | 2026/08/30 | 6 | 3 | 3 | 50.0% |
| gimoring (Rank 27) | 2026/08/30 | 11 | 7 | 4 | 63.6% |
| syounai (Rank 27) | 2026/07/06 | 7 | 3 | 4 | 42.9% |
| μ (Rank 26) | 2026/07/02 | 6 | 3 | 3 | 50.0% |
| BigBoin (Rank 26) | 2026/05/29 | 7 | 7 | 0 | 100.0% |
| Hi-VisionZERO (Rank 27) | 2026/05/29 | 8 | 7 | 1 | 87.5% |
| ジョイソル (Rank 30) | 2026/05/23 | 7 | 2 | 5 | 28.6% |
| zxyzguy (Rank 25) | 2026/05/23 | 8 | 7 | 1 | 87.5% |
| Koutei (Rank 29) | 2026/05/20 | 14 | 9 | 5 | 64.3% |
Round openings
Every character
| backdash into evade down | 496 | 15.0% |
|---|---|---|
| Defensive Style: backdash into evade down | 152 | 4.6% |
| crouch dash back into guardG | 115 | 3.5% |
| punchP into Rasen4P | 103 | 3.1% |
| Elbow Butt4P | 86 | 2.6% |
| punchP into Jab StraightPP | 85 | 2.6% |
| Defensive Style: backdash into Stinger Low Blow1P+K | 82 | 2.5% |
| backdash into Low Drop Kick62K | 77 | 2.3% |
| Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP | 74 | 2.2% |
| backdash into Elbow Butt4P | 57 | 1.7% |
| crouch dash back into throw escape | 54 | 1.6% |
| Jab StraightPP into One Two UpperPPP | 53 | 1.6% |
| backdash into evade up | 53 | 1.6% |
| backdash into throwP+G | 51 | 1.6% |
| Low Drop Kick62K | 47 | 1.4% |
379 further openings account for the other 1,715 rounds.
Counted from 828 of the 896 matches played. The rest were not pulled for openings.
Wolf
- Career
- 771–708 · 52.1%
- This season
- 390 matches · 49.0%
- Peak rank
- 30
First hit in 49.0% of 1,547 rounds. Won 55.3% of the rounds they struck first, 46.5% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 20.3% of rounds, against 7.8% in their other rounds.
- Against Aoi: backs off first in 76.8% of rounds, against 58.7% against everyone else.
- In round 4 or later: opens with “P punch into PP Jab Straight” in 8.8% of rounds, against 4.4% in their other rounds.
- Against Aoi: opens with “backdash into 62K Low Drop Kick” in 12.5% of rounds, against 4.4% against everyone else.
| backdash into evade down | 288 | 18.6% |
|---|---|---|
| crouch dash back into guardG | 89 | 5.7% |
| Elbow Butt4P | 86 | 5.5% |
| punchP into Jab StraightPP | 85 | 5.5% |
| backdash into Low Drop Kick62K | 77 | 5.0% |
| backdash into Elbow Butt4P | 57 | 3.7% |
| Jab StraightPP into One Two UpperPPP | 53 | 3.4% |
| Low Drop Kick62K | 47 | 3.0% |
| crouch dash forward into throw escape | 39 | 2.5% |
| backdash into evade up | 37 | 2.4% |
| crouch dash back into throw escape | 37 | 2.4% |
| crouch dash back into evade down | 28 | 1.8% |
| backdash into Low Hammer2P | 25 | 1.6% |
| backdash into throwP+G | 24 | 1.6% |
| crouch dash forward into Low Hammer2P | 24 | 1.6% |
127 further openings account for the other 555 rounds.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 10–14 · 42% | 8–12 · 40% | too few to test |
| Akira | 5–17 · 23% | 14–7 · 67% | too few to test |
| Jacky | 10–9 · 53% | 8–6 · 57% | too few to test |
| Aoi | 8–10 · 44% | 9–1 · 90% | too few to test |
| Jeffry | 8–9 · 47% | 5–4 · 56% | too few to test |
| Sarah | 5–4 · 56% | 6–6 · 50% | too few to test |
| Shun | 10–3 · 77% | 5–3 · 62% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Vanessa
- Career
- 273–230 · 54.3%
- This season
- 165 matches · 49.7%
- Peak rank
- 29
First hit in 22.3% of 658 rounds. Won 55.1% of the rounds they struck first, 48.1% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 10.3% of rounds, against 3.4% in their other rounds.
- Against Akira: attacks straight away in 27.1% of rounds, against 17.9% against everyone else.
- In round 1: opens with “Defensive Style: backdash into evade down” in 30.9% of rounds, against 20.3% in their other rounds.
| Defensive Style: backdash into evade down | 152 | 22.9% |
|---|---|---|
| Defensive Style: backdash into Stinger Low Blow1P+K | 82 | 12.4% |
| Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP | 74 | 11.2% |
| Defensive Style: backward movement into Cut-in Knee Kick6K | 40 | 6.0% |
| Defensive Style: backdash into guardG | 18 | 2.7% |
| Defensive Style: crouch dash back into guardG | 15 | 2.3% |
| Defensive Style: Parrying High Kick (Deflect) | 14 | 2.1% |
| Defensive Style: backdash into Low Spin Slicer2K+G | 11 | 1.7% |
| Defensive Style: backdash into backward movement | 11 | 1.7% |
| Defensive Style: backdash into kickK | 10 | 1.5% |
| Defensive Style: crouch dash back into evade down | 9 | 1.4% |
| Defensive Style: backdash into Sit Jab2P | 8 | 1.2% |
| Defensive Style: backdash into evade up | 8 | 1.2% |
| Defensive Style: crouch dash back into throw escape | 8 | 1.2% |
| Defensive Style: backdash into throwP+G | 7 | 1.1% |
88 further openings account for the other 196 rounds.
By stage type
Record against each character on walled and open stages, as Vanessa
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 6–12 · 33% | 7–2 · 78% | too few to test |
| Jacky | 9–6 · 60% | 3–1 · 75% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Kage
- Career
- 372–278 · 57.2%
- This season
- 126 matches · 57.9%
- Peak rank
- 30
First hit in 56.2% of 489 rounds. Won 59.6% of the rounds they struck first, 47.2% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 76.2% of rounds, against 53.1% in their other rounds.
- In round 2: opens with “P punch into 4P Rasen” in 28.8% of rounds, against 17.9% in their other rounds.
| punchP into Rasen4P | 103 | 20.6% |
|---|---|---|
| backdash into evade down | 79 | 15.8% |
| backdash into Gen'you4K+G | 20 | 4.0% |
| crouch dash back into guardG | 16 | 3.2% |
| Ryubisen44K+G | 15 | 3.0% |
| punchP into ResshouPP | 15 | 3.0% |
| backdash into Nirenkyaku3KK | 14 | 2.8% |
| backdash into Nakageri3K | 13 | 2.6% |
| Rasen4P | 12 | 2.4% |
| backdash into Jizuridan2P | 12 | 2.4% |
| backdash into throwP+G | 11 | 2.2% |
| crouch dash back into throw escape | 11 | 2.2% |
| backdash into Tsumujigeri2K+G | 10 | 2.0% |
| backdash into evade up | 10 | 2.0% |
| Rasen4P into Rasen Urageri4PK | 9 | 1.8% |
65 further openings account for the other 149 rounds.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 8–5 · 62% | 4–1 · 80% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Goh
- Career
- 529–469 · 53.0%
- This season
- 59 matches · 55.9%
- Peak rank
- 29
First hit in 53.6% of 237 rounds. Won 58.3% of the rounds they struck first, 46.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 46 | 18.9% |
|---|---|---|
| Soukyu46P | 41 | 16.9% |
| backdash into Sune Kudaki43P | 35 | 14.4% |
| backward movement into Hiji'ate6P | 23 | 9.5% |
| backdash into throwP+G | 11 | 4.5% |
| backdash into punchP | 6 | 2.5% |
| Sune Kudaki43P | 5 | 2.1% |
| backdash into Sune'uchi2P | 5 | 2.1% |
| backward movement into Raikou3P | 5 | 2.1% |
| backdash into Ni'oudaoshi3K+G | 4 | 1.6% |
| backdash into guardG | 4 | 1.6% |
| backdash into throw escape | 4 | 1.6% |
| crouch dash back into guardG | 3 | 1.2% |
| crouch dash back into throw escape | 3 | 1.2% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 2 | 0.8% |
38 further openings account for the other 46 rounds.
Akira
- Career
- 112–81 · 58.0%
- This season
- 40 matches · 57.5%
- Peak rank
- 24
First hit in 63.1% of 149 rounds. Won 62.8% of the rounds they struck first, 45.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 46 | 29.9% |
|---|---|---|
| backdash into Souka Housui3P+K | 24 | 15.6% |
| Jouho Senshou46P | 15 | 9.7% |
| backdash into Chouzan Housui46P+K | 5 | 3.2% |
| backward movement into Jouho Touken6P | 5 | 3.2% |
| crouch dash back into guardG | 5 | 3.2% |
| backdash into evade up | 4 | 2.6% |
| backdash into guardG | 4 | 2.6% |
| Rimon Chouchu66P | 3 | 1.9% |
| backdash | 3 | 1.9% |
| backdash into Sokutai3K | 3 | 1.9% |
| crouch dash back into evade down | 3 | 1.9% |
| forward dash into Souka Housui3P+K | 3 | 1.9% |
| Souka Housui3P+K | 2 | 1.3% |
| backdash into forward dash | 2 | 1.3% |
24 further openings account for the other 27 rounds.
Jeffry
- Career
- 142–80 · 64.0%
- This season
- 97 matches · 61.9%
- Peak rank
- 31
First hit in 57.3% of 117 rounds. Won 62.7% of the rounds they struck first, 58.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP into Double KnucklePP | 37 | 31.6% |
|---|---|---|
| backdash into evade down | 12 | 10.3% |
| backdash into Head Attack46P+K | 8 | 6.8% |
| punchP into Elbow Butt6P | 6 | 5.1% |
| backdash into guardG | 5 | 4.3% |
| backdash into Kenka Hook46P | 4 | 3.4% |
| backdash into Low Knuckle2P | 4 | 3.4% |
| backdash into Ducking Low2K+G | 3 | 2.6% |
| backdash into Tsunami Beat3K+G | 3 | 2.6% |
| crouch dash back into Middle Hell Stab6P+K | 3 | 2.6% |
| crouch dash forward into Double KnucklePP | 3 | 2.6% |
| backdash into Middle Hell Stab6P+K | 2 | 1.7% |
| backdash into punchP | 2 | 1.7% |
| crouch dash back into guardG | 2 | 1.7% |
| crouch dash forward into Low Knuckle2P | 2 | 1.7% |
21 further openings account for the other 21 rounds.
Counted from 29 of the 97 matches played. The rest were not pulled for openings.
Jean
- Career
- 19–4 · 82.6%
- This season
- 19 matches · 79.0%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 25 | 34.2% |
|---|---|---|
| Gyaku Seikenzuki66P | 4 | 5.5% |
| backward movement into Yoko'enpi6P | 4 | 5.5% |
| backdash into Kousenshu4KP | 3 | 4.1% |
| backdash into punchP | 3 | 4.1% |
| backdash into throwP+G | 3 | 4.1% |
| crouch dash back into evade down | 3 | 4.1% |
| Hizageri4K into Kousenshu4KP | 2 | 2.7% |
| guardG into backdash | 2 | 2.7% |
| guardG into evade down | 2 | 2.7% |
| guardG into throw escape | 2 | 2.7% |
| punchP | 2 | 2.7% |
| punchP into KounirenPP | 2 | 2.7% |
| backdash | 1 | 1.4% |
| backdash into Hou'ou Kouyoku'uchi4K+GP | 1 | 1.4% |
14 further openings account for the other 14 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (45 here; about 2.2 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Wolf: 4 of 15 tests hold up
- Vanessa: 3 of 15 tests hold up
- Kage: 2 of 15 tests hold up
- Goh: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Jean: not tested (too few rounds)
