Virtua Fighter 5 REVO · v1.10 · Region: Asia
XiaoMing.SH
Characters played — VF5's own record
| Wolf | 30 | 1,479 | 771 | 708 | 52.1% |
|---|---|---|---|---|---|
| Goh | 29 | 998 | 529 | 469 | 53.0% |
| Jacky | — | 801 | 419 | 382 | 52.3% |
| Kage | 30 | 650 | 372 | 278 | 57.2% |
| El Blaze | — | 521 | 287 | 234 | 55.1% |
| Vanessa | 29 | 503 | 273 | 230 | 54.3% |
| Akira | 24 | 193 | 112 | 81 | 58.0% |
| Jeffry | 26 | 30 | 25 | 5 | 83.3% |
| Jean | 23 | 23 | 19 | 4 | 82.6% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 106 | 56 | 50 | 52.8% | +0.7 |
|---|---|---|---|---|---|
| Wolf | 90 | 48 | 42 | 53.3% | +3.9 |
| Jacky | 86 | 51 | 35 | 59.3% | +7.3 |
| Aoi | 61 | 34 | 27 | 55.7% | -2.4 |
| Jeffry | 42 | 19 | 23 | 45.2% | -8.1 |
| Sarah | 41 | 27 | 14 | 65.8% | +16.2 |
| Lau | 38 | 14 | 24 | 36.8% | -9.3 |
| Jean | 36 | 18 | 18 | 50.0% | -0.9 |
| Shun | 36 | 21 | 15 | 58.3% | +5.1 |
| El Blaze | 33 | 21 | 12 | 63.6% | +11.7 |
| Brad | 31 | 15 | 16 | 48.4% | -4.7 |
| Goh | 29 | 12 | 17 | 41.4% | -12.8 |
| Lion | 27 | 16 | 11 | 59.3% | +5.3 |
| Kage | 25 | 12 | 13 | 48.0% | -7.3 |
| Lei Fei | 22 | 11 | 11 | 50.0% | -0.4 |
| Pai | 22 | 9 | 13 | 40.9% | -14.4 |
| Taka | 21 | 10 | 11 | 47.6% | -6.9 |
| Vanessa | 20 | 11 | 9 | 55.0% | +1.9 |
| Eileen | 19 | 5 | 14 | 26.3% | -33.2 |
| Dural | 18 | 11 | 7 | 61.1% | +16.6 |
0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 96 | 53 | 43 | 55.2% | +5.4 |
|---|---|---|---|---|---|
| Open | 95 | 53 | 42 | 55.8% | +2.5 |
| Breakable Full Fence | 89 | 46 | 43 | 51.7% | -1.3 |
| Full Fence | 84 | 46 | 38 | 54.8% | +2.0 |
| Single Wall | 83 | 50 | 33 | 60.2% | +7.8 |
| Half Fence | 79 | 33 | 46 | 41.8% | -9.1 |
| Rectangle | 72 | 34 | 38 | 47.2% | -5.9 |
| Breakable Half Fence | 70 | 31 | 39 | 44.3% | -7.1 |
| Octagon | 56 | 33 | 23 | 58.9% | +5.6 |
| Full Fence and Open | 32 | 18 | 14 | 56.2% | +3.8 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 450 | 49.6% | 52.1% | -2.6 |
| No walls | 274 | 56.9% | 52.4% | +4.5 |
Walls against open: -7.1 points (95% range -15.1 to +0.8), p 0.079 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Koutei (Rank 29) | 14 | 9 | 5 | 64.3% |
|---|---|---|---|---|
| orz (Rank 29) | 12 | 5 | 7 | 41.7% |
| gimoring (Rank 27) | 11 | 7 | 4 | 63.6% |
| hahaha (Rank 26) | 9 | 6 | 3 | 66.7% |
| yuccin (Rank 27) | 9 | 4 | 5 | 44.4% |
| Hi-VisionZERO (Rank 27) | 8 | 7 | 1 | 87.5% |
| satoru5110 (Rank 30) | 8 | 2 | 6 | 25.0% |
| zxyzguy (Rank 25) | 8 | 7 | 1 | 87.5% |
| BANANA (Rank 31) | 7 | 6 | 1 | 85.7% |
| BigBoin (Rank 26) | 7 | 7 | 0 | 100.0% |
| chottodakeyo_ (Rank 28) | 7 | 5 | 2 | 71.4% |
| gta4vcs (Rank 29) | 7 | 5 | 2 | 71.4% |
| nekota (Rank 26) | 7 | 3 | 4 | 42.9% |
| nyu_necoginjo (Rank 27) | 7 | 2 | 5 | 28.6% |
| syounai (Rank 27) | 7 | 3 | 4 | 42.9% |
| ジョイソル (Rank 30) | 7 | 2 | 5 | 28.6% |
| CELIS (Rank 28) | 6 | 3 | 3 | 50.0% |
| Shurkn-_-pap03 (Rank 26) | 6 | 4 | 2 | 66.7% |
| hot-milk-www (Rank 30) | 6 | 1 | 5 | 16.7% |
| mikurena (Rank 29) | 6 | 1 | 5 | 16.7% |
| ringoski23 (Rank 28) | 6 | 3 | 3 | 50.0% |
| μ (Rank 26) | 6 | 3 | 3 | 50.0% |
| こて (Rank 29) | 5 | 2 | 3 | 40.0% |
| ズサ齋藤 (Rank 27) | 5 | 3 | 2 | 60.0% |
| タイヨウ (Rank 30) | 5 | 2 | 3 | 40.0% |
Most played opponents, most recent first
| yuccin (Rank 27) | 2026/09/09 | 9 | 4 | 5 | 44.4% |
|---|---|---|---|---|---|
| gta4vcs (Rank 29) | 2026/09/08 | 7 | 5 | 2 | 71.4% |
| nekota (Rank 26) | 2026/09/07 | 7 | 3 | 4 | 42.9% |
| nyu_necoginjo (Rank 27) | 2026/09/06 | 7 | 2 | 5 | 28.6% |
| orz (Rank 29) | 2026/09/06 | 12 | 5 | 7 | 41.7% |
| こて (Rank 29) | 2026/09/06 | 5 | 2 | 3 | 40.0% |
| hot-milk-www (Rank 30) | 2026/09/06 | 6 | 1 | 5 | 16.7% |
| chottodakeyo_ (Rank 28) | 2026/09/05 | 7 | 5 | 2 | 71.4% |
| Shurkn-_-pap03 (Rank 26) | 2026/09/04 | 6 | 4 | 2 | 66.7% |
| BANANA (Rank 31) | 2026/09/04 | 7 | 6 | 1 | 85.7% |
| ズサ齋藤 (Rank 27) | 2026/09/04 | 5 | 3 | 2 | 60.0% |
| satoru5110 (Rank 30) | 2026/09/03 | 8 | 2 | 6 | 25.0% |
| CELIS (Rank 28) | 2026/09/02 | 6 | 3 | 3 | 50.0% |
| hahaha (Rank 26) | 2026/08/31 | 9 | 6 | 3 | 66.7% |
| ringoski23 (Rank 28) | 2026/08/30 | 6 | 3 | 3 | 50.0% |
| gimoring (Rank 27) | 2026/08/30 | 11 | 7 | 4 | 63.6% |
| mikurena (Rank 29) | 2026/07/20 | 6 | 1 | 5 | 16.7% |
| syounai (Rank 27) | 2026/07/06 | 7 | 3 | 4 | 42.9% |
| μ (Rank 26) | 2026/07/02 | 6 | 3 | 3 | 50.0% |
| BigBoin (Rank 26) | 2026/05/29 | 7 | 7 | 0 | 100.0% |
| Hi-VisionZERO (Rank 27) | 2026/05/29 | 8 | 7 | 1 | 87.5% |
| タイヨウ (Rank 30) | 2026/05/29 | 5 | 2 | 3 | 40.0% |
| ジョイソル (Rank 30) | 2026/05/23 | 7 | 2 | 5 | 28.6% |
| zxyzguy (Rank 25) | 2026/05/23 | 8 | 7 | 1 | 87.5% |
| Koutei (Rank 29) | 2026/05/20 | 14 | 9 | 5 | 64.3% |
Round openings
Every character
| backdash into evade down | 590 | 18.4% |
|---|---|---|
| Defensive Style: backdash into evade down | 174 | 5.4% |
| crouch dash back into guardG | 120 | 3.8% |
| punchP into Rasen4P | 103 | 3.2% |
| Elbow Butt4P | 86 | 2.7% |
| punchP into Jab StraightPP | 85 | 2.7% |
| Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP | 74 | 2.3% |
| Defensive Style: backdash into Stinger Low Blow1P+K | 71 | 2.2% |
| backdash into evade up | 63 | 2.0% |
| backdash into throwP+G | 61 | 1.9% |
| crouch dash back into throwP+G | 57 | 1.8% |
| backdash into Low Drop Kick62K | 55 | 1.7% |
| Jab StraightPP into One Two UpperPPP | 53 | 1.7% |
| crouch dash forward into throwP+G | 51 | 1.6% |
| crouch dash back into evade down | 48 | 1.5% |
333 further openings account for the other 1,510 rounds.
Wolf
| backdash into evade down | 347 | 22.4% |
|---|---|---|
| crouch dash back into guardG | 94 | 6.1% |
| Elbow Butt4P | 86 | 5.5% |
| punchP into Jab StraightPP | 85 | 5.5% |
| backdash into Low Drop Kick62K | 55 | 3.5% |
| Jab StraightPP into One Two UpperPPP | 53 | 3.4% |
| Low Drop Kick62K | 47 | 3.0% |
| backdash into Elbow Butt4P | 46 | 3.0% |
| crouch dash forward into throwP+G | 46 | 3.0% |
| backdash into evade up | 43 | 2.8% |
| crouch dash back into throwP+G | 39 | 2.5% |
| backdash into throwP+G | 36 | 2.3% |
| crouch dash back into evade down | 32 | 2.1% |
| crouch dash forward into Low Hammer2P | 24 | 1.6% |
| crouch dash forward into guardG | 24 | 1.6% |
119 further openings account for the other 494 rounds.
Vanessa
| Defensive Style: backdash into evade down | 174 | 26.2% |
|---|---|---|
| Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP | 74 | 11.2% |
| Defensive Style: backdash into Stinger Low Blow1P+K | 71 | 10.7% |
| Defensive Style: backward movement into Cut-in Knee Kick6K | 40 | 6.0% |
| Defensive Style: backdash into guardG | 19 | 2.9% |
| Defensive Style: crouch dash back into guardG | 17 | 2.6% |
| Defensive Style: Parrying High Kick (Deflect) | 14 | 2.1% |
| Defensive Style: backdash into backward movement | 13 | 2.0% |
| Defensive Style: backdash into throwP+G | 11 | 1.7% |
| Defensive Style: backdash into evade up | 9 | 1.4% |
| Defensive Style: crouch dash back into evade down | 9 | 1.4% |
| Defensive Style: backdash into forward dash | 8 | 1.2% |
| Defensive Style: crouch dash back into throwP+G | 8 | 1.2% |
| Defensive Style: backdash | 7 | 1.1% |
| Defensive Style: backdash into Low Spin Slicer2K+G | 7 | 1.1% |
82 further openings account for the other 182 rounds.
Kage
| punchP into Rasen4P | 103 | 20.6% |
|---|---|---|
| backdash into evade down | 102 | 20.4% |
| backdash into Gen'you4K+G | 19 | 3.8% |
| crouch dash back into guardG | 18 | 3.6% |
| Ryubisen44K+G | 15 | 3.0% |
| punchP into ResshouPP | 15 | 3.0% |
| Rasen4P | 12 | 2.4% |
| backdash into evade up | 12 | 2.4% |
| backdash into Nirenkyaku3KK | 11 | 2.2% |
| backdash into guardG | 11 | 2.2% |
| crouch dash back into throwP+G | 11 | 2.2% |
| backdash into throwP+G | 10 | 2.0% |
| Rasen4P into Rasen Urageri4PK | 9 | 1.8% |
| crouch dash back into evade down | 9 | 1.8% |
| backdash | 8 | 1.6% |
60 further openings account for the other 134 rounds.
Goh
| backdash into evade down | 57 | 23.5% |
|---|---|---|
| Soukyu46P | 41 | 16.9% |
| backdash into Sune Kudaki43P | 33 | 13.6% |
| backward movement into Hiji'ate6P | 23 | 9.5% |
| backdash into throwP+G | 12 | 4.9% |
| Sune Kudaki43P | 5 | 2.1% |
| backdash into Sune'uchi2P | 5 | 2.1% |
| backward movement into Raikou3P | 5 | 2.1% |
| backdash into guardG | 4 | 1.6% |
| crouch dash back into throwP+G | 4 | 1.6% |
| backdash into forward dash | 3 | 1.2% |
| backdash into punchP | 3 | 1.2% |
| crouch dash back into guardG | 3 | 1.2% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 2 | 0.8% |
| backdash into Karura4P+K | 2 | 0.8% |
34 further openings account for the other 41 rounds.
Akira
| backdash into evade down | 51 | 33.1% |
|---|---|---|
| backdash into Souka Housui3P+K | 19 | 12.3% |
| Jouho Senshou46P | 15 | 9.7% |
| backdash into Chouzan Housui46P+K | 5 | 3.2% |
| backdash into guardG | 5 | 3.2% |
| backward movement into Jouho Touken6P | 5 | 3.2% |
| crouch dash back into guardG | 5 | 3.2% |
| backdash into evade up | 4 | 2.6% |
| Rimon Chouchu66P | 3 | 1.9% |
| backdash | 3 | 1.9% |
| backdash into Sokutai3K | 3 | 1.9% |
| crouch dash back into evade down | 3 | 1.9% |
| forward dash into Souka Housui3P+K | 3 | 1.9% |
| Souka Housui3P+K | 2 | 1.3% |
| backdash into forward dash | 2 | 1.3% |
23 further openings account for the other 26 rounds.
Jean
| backdash into evade down | 26 | 35.6% |
|---|---|---|
| Gyaku Seikenzuki66P | 4 | 5.5% |
| backward movement into Yoko'enpi6P | 4 | 5.5% |
| backdash into Kousenshu4KP | 3 | 4.1% |
| backdash into punchP | 3 | 4.1% |
| crouch dash back into evade down | 3 | 4.1% |
| Hizageri4K into Kousenshu4KP | 2 | 2.7% |
| backdash into evade up | 2 | 2.7% |
| backdash into forward dash | 2 | 2.7% |
| backdash into throwP+G | 2 | 2.7% |
| guardG into backdash | 2 | 2.7% |
| guardG into evade down | 2 | 2.7% |
| guardG into throwP+G | 2 | 2.7% |
| punchP | 2 | 2.7% |
| punchP into KounirenPP | 2 | 2.7% |
12 further openings account for the other 12 rounds.
Jeffry
| backdash into evade down | 7 | 38.9% |
|---|---|---|
| punchP into Double KnucklePP | 3 | 16.7% |
| backdash into Ducking Low2K+G | 2 | 11.1% |
| backdash into Tsunami Beat3K+G | 2 | 11.1% |
| Head Attack46P+K | 1 | 5.6% |
| Kenka Hook46P | 1 | 5.6% |
| Side Kick3K | 1 | 5.6% |
| backdash into guardG | 1 | 5.6% |
