VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Wolf

XiaoMing.SH

  • Vanessa
  • Kage
  • Jeffry
  • Goh
  • Akira
  • Jean
Career matches5,390
Career win rate54.2%
Round win rate52.3%
Peak rank31
Distinct opponents380
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1589 #1,413 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Wolf301,47977170852.1%
Goh2999852946953.0%
Jacky—80141938252.3%
Kage3065037227857.2%
El Blaze—52128723455.1%
Vanessa2950327323054.3%
Jeffry312221428064.0%
Akira241931128158.0%
Jean232319482.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,647 of 3,564 rounds counted

7.1 inputs a second (428 a minute) this season. Faster than 49% of the 4,069 regulars with enough rounds counted to compare.

By character played

Wolf7.14271,551
Vanessa7.545348
Kage7.4443344
Jeffry7.0418390
Goh7.0419241
Jean7.343873

By opponent's character

Akira7.1427322
Wolf7.2429338
Jacky7.2435255
Aoi7.0419191
Shun7.1425152
Sarah7.2432127
Jeffry7.5448139
Lau6.841091
El Blaze7.0422122
Brad7.0422132
Jean6.841094
Goh7.2434106
Lion7.042389
Kage6.941387
Pai7.042288
Lei Fei7.142771
Vanessa7.042069
Eileen7.041847
Taka7.846774
Dural7.746153

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira117665156.4%+4.5
Wolf107594855.1%+4.5
Jacky91523957.1%+4.0
Aoi69393056.5%-2.6
Shun47272057.5%+3.9
Sarah44281663.6%+12.7
Jeffry43192444.2%-10.1
Lau41162539.0%-8.9
El Blaze39261366.7%+12.9
Brad38201852.6%+1.0
Jean36181850.0%-2.0
Goh33151845.5%-9.9
Lion30161453.3%-1.0
Kage29141548.3%-6.3
Pai26101638.5%-16.3
Lei Fei24121250.0%-1.8
Vanessa2213959.1%+3.9
Eileen2161528.6%-31.8
Taka21101147.6%-8.0
Dural1811761.1%+15.5

0 of 13 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 13 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open108604855.6%+1.8
Low Fence104594556.7%+5.9
Breakable Full Fence98504851.0%-2.4
Single Wall92533957.6%+4.4
Full Fence90513956.7%+3.2
Breakable Half Fence84384645.2%-8.2
Half Fence84374744.0%-7.7
Rectangle83434051.8%-2.5
Octagon63362757.1%+3.3
Full Fence and Open37211656.8%+3.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls50250.8%53.1%-2.3
No walls30456.6%53.0%+3.5

Walls against open: -5.8 points (95% range -13.3 to +1.7), p 0.128 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ER_higante (Rank 29)2026/10/1163350.0%
44884 (Rank 33)2026/10/1163350.0%
crazy7infinty (Rank 27)2026/10/0374357.1%
ぽん (Rank 26)2026/10/0287187.5%
yuccin (Rank 27)2026/09/0994544.4%
gta4vcs (Rank 29)2026/09/0875271.4%
nekota (Rank 26)2026/09/0773442.9%
nyu_necoginjo (Rank 27)2026/09/0672528.6%
orz (Rank 29)2026/09/06125741.7%
hot-milk-www (Rank 30)2026/09/0661516.7%
chottodakeyo_ (Rank 28)2026/09/0575271.4%
Shurkn-_-pap03 (Rank 26)2026/09/0464266.7%
BANANA (Rank 31)2026/09/0476185.7%
satoru5110 (Rank 30)2026/09/0382625.0%
CELIS (Rank 28)2026/09/0263350.0%
hahaha (Rank 26)2026/08/3196366.7%
ringoski23 (Rank 28)2026/08/3063350.0%
gimoring (Rank 27)2026/08/30117463.6%
syounai (Rank 27)2026/07/0673442.9%
μ (Rank 26)2026/07/0263350.0%
BigBoin (Rank 26)2026/05/29770100.0%
Hi-VisionZERO (Rank 27)2026/05/2987187.5%
ジョイソル (Rank 30)2026/05/2372528.6%
zxyzguy (Rank 25)2026/05/2387187.5%
Koutei (Rank 29)2026/05/20149564.3%

Round openings

Every character

backdash into evade down49615.0%
Defensive Style: backdash into evade down1524.6%
crouch dash back into guardG1153.5%
punchP into Rasen4P1033.1%
Elbow Butt4P862.6%
punchP into Jab StraightPP852.6%
Defensive Style: backdash into Stinger Low Blow1P+K822.5%
backdash into Low Drop Kick62K772.3%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP742.2%
backdash into Elbow Butt4P571.7%
crouch dash back into throw escape541.6%
Jab StraightPP into One Two UpperPPP531.6%
backdash into evade up531.6%
backdash into throwP+G511.6%
Low Drop Kick62K471.4%

379 further openings account for the other 1,715 rounds.

Counted from 828 of the 896 matches played. The rest were not pulled for openings.

Wolf

Career
771–708 · 52.1%
This season
390 matches · 49.0%
Peak rank
30

First hit in 49.0% of 1,547 rounds. Won 55.3% of the rounds they struck first, 46.5% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 20.3% of rounds, against 7.8% in their other rounds.
  • Against Aoi: backs off first in 76.8% of rounds, against 58.7% against everyone else.
  • In round 4 or later: opens with “P punch into PP Jab Straight” in 8.8% of rounds, against 4.4% in their other rounds.
  • Against Aoi: opens with “backdash into 62K Low Drop Kick” in 12.5% of rounds, against 4.4% against everyone else.

How is this tested?

backdash into evade down28818.6%
crouch dash back into guardG895.7%
Elbow Butt4P865.5%
punchP into Jab StraightPP855.5%
backdash into Low Drop Kick62K775.0%
backdash into Elbow Butt4P573.7%
Jab StraightPP into One Two UpperPPP533.4%
Low Drop Kick62K473.0%
crouch dash forward into throw escape392.5%
backdash into evade up372.4%
crouch dash back into throw escape372.4%
crouch dash back into evade down281.8%
backdash into Low Hammer2P251.6%
backdash into throwP+G241.6%
crouch dash forward into Low Hammer2P241.6%

127 further openings account for the other 555 rounds.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf10–14 · 42%8–12 · 40%too few to test
Akira5–17 · 23%14–7 · 67%too few to test
Jacky10–9 · 53%8–6 · 57%too few to test
Aoi8–10 · 44%9–1 · 90%too few to test
Jeffry8–9 · 47%5–4 · 56%too few to test
Sarah5–4 · 56%6–6 · 50%too few to test
Shun10–3 · 77%5–3 · 62%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Vanessa

Career
273–230 · 54.3%
This season
165 matches · 49.7%
Peak rank
29

First hit in 22.3% of 658 rounds. Won 55.1% of the rounds they struck first, 48.1% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 10.3% of rounds, against 3.4% in their other rounds.
  • Against Akira: attacks straight away in 27.1% of rounds, against 17.9% against everyone else.
  • In round 1: opens with “Defensive Style: backdash into evade down” in 30.9% of rounds, against 20.3% in their other rounds.

How is this tested?

Defensive Style: backdash into evade down15222.9%
Defensive Style: backdash into Stinger Low Blow1P+K8212.4%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP7411.2%
Defensive Style: backward movement into Cut-in Knee Kick6K406.0%
Defensive Style: backdash into guardG182.7%
Defensive Style: crouch dash back into guardG152.3%
Defensive Style: Parrying High Kick (Deflect)142.1%
Defensive Style: backdash into Low Spin Slicer2K+G111.7%
Defensive Style: backdash into backward movement111.7%
Defensive Style: backdash into kickK101.5%
Defensive Style: crouch dash back into evade down91.4%
Defensive Style: backdash into Sit Jab2P81.2%
Defensive Style: backdash into evade up81.2%
Defensive Style: crouch dash back into throw escape81.2%
Defensive Style: backdash into throwP+G71.1%

88 further openings account for the other 196 rounds.

By stage type

Record against each character on walled and open stages, as Vanessa

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira6–12 · 33%7–2 · 78%too few to test
Jacky9–6 · 60%3–1 · 75%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Kage

Career
372–278 · 57.2%
This season
126 matches · 57.9%
Peak rank
30

First hit in 56.2% of 489 rounds. Won 59.6% of the rounds they struck first, 47.2% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 76.2% of rounds, against 53.1% in their other rounds.
  • In round 2: opens with “P punch into 4P Rasen” in 28.8% of rounds, against 17.9% in their other rounds.

How is this tested?

punchP into Rasen4P10320.6%
backdash into evade down7915.8%
backdash into Gen'you4K+G204.0%
crouch dash back into guardG163.2%
Ryubisen44K+G153.0%
punchP into ResshouPP153.0%
backdash into Nirenkyaku3KK142.8%
backdash into Nakageri3K132.6%
Rasen4P122.4%
backdash into Jizuridan2P122.4%
backdash into throwP+G112.2%
crouch dash back into throw escape112.2%
backdash into Tsumujigeri2K+G102.0%
backdash into evade up102.0%
Rasen4P into Rasen Urageri4PK91.8%

65 further openings account for the other 149 rounds.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira8–5 · 62%4–1 · 80%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Goh

Career
529–469 · 53.0%
This season
59 matches · 55.9%
Peak rank
29

First hit in 53.6% of 237 rounds. Won 58.3% of the rounds they struck first, 46.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down4618.9%
Soukyu46P4116.9%
backdash into Sune Kudaki43P3514.4%
backward movement into Hiji'ate6P239.5%
backdash into throwP+G114.5%
backdash into punchP62.5%
Sune Kudaki43P52.1%
backdash into Sune'uchi2P52.1%
backward movement into Raikou3P52.1%
backdash into Ni'oudaoshi3K+G41.6%
backdash into guardG41.6%
backdash into throw escape41.6%
crouch dash back into guardG31.2%
crouch dash back into throw escape31.2%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G20.8%

38 further openings account for the other 46 rounds.

Akira

Career
112–81 · 58.0%
This season
40 matches · 57.5%
Peak rank
24

First hit in 63.1% of 149 rounds. Won 62.8% of the rounds they struck first, 45.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down4629.9%
backdash into Souka Housui3P+K2415.6%
Jouho Senshou46P159.7%
backdash into Chouzan Housui46P+K53.2%
backward movement into Jouho Touken6P53.2%
crouch dash back into guardG53.2%
backdash into evade up42.6%
backdash into guardG42.6%
Rimon Chouchu66P31.9%
backdash31.9%
backdash into Sokutai3K31.9%
crouch dash back into evade down31.9%
forward dash into Souka Housui3P+K31.9%
Souka Housui3P+K21.3%
backdash into forward dash21.3%

24 further openings account for the other 27 rounds.

Jeffry

Career
142–80 · 64.0%
This season
97 matches · 61.9%
Peak rank
31

First hit in 57.3% of 117 rounds. Won 62.7% of the rounds they struck first, 58.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Double KnucklePP3731.6%
backdash into evade down1210.3%
backdash into Head Attack46P+K86.8%
punchP into Elbow Butt6P65.1%
backdash into guardG54.3%
backdash into Kenka Hook46P43.4%
backdash into Low Knuckle2P43.4%
backdash into Ducking Low2K+G32.6%
backdash into Tsunami Beat3K+G32.6%
crouch dash back into Middle Hell Stab6P+K32.6%
crouch dash forward into Double KnucklePP32.6%
backdash into Middle Hell Stab6P+K21.7%
backdash into punchP21.7%
crouch dash back into guardG21.7%
crouch dash forward into Low Knuckle2P21.7%

21 further openings account for the other 21 rounds.

Counted from 29 of the 97 matches played. The rest were not pulled for openings.

Jean

Career
19–4 · 82.6%
This season
19 matches · 79.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down2534.2%
Gyaku Seikenzuki66P45.5%
backward movement into Yoko'enpi6P45.5%
backdash into Kousenshu4KP34.1%
backdash into punchP34.1%
backdash into throwP+G34.1%
crouch dash back into evade down34.1%
Hizageri4K into Kousenshu4KP22.7%
guardG into backdash22.7%
guardG into evade down22.7%
guardG into throw escape22.7%
punchP22.7%
punchP into KounirenPP22.7%
backdash11.4%
backdash into Hou'ou Kouyoku'uchi4K+GP11.4%

14 further openings account for the other 14 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (45 here; about 2.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Wolf: 4 of 15 tests hold up
  • Vanessa: 3 of 15 tests hold up
  • Kage: 2 of 15 tests hold up
  • Goh: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Jean: not tested (too few rounds)