VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Shun

PerfectLegend

  • Lei Fei
  • Lau
Career matches330
Career win rate70.9%
Round win rate60.9%
Peak rank30
Distinct opponents21
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1548 Not ranked yet: the list needs 50 matches. See the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Shun302171655276.0%
Lei Fei24103643962.1%
Lau21105550.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

207 of 207 rounds counted

8.8 inputs a second (529 a minute) this season. Faster than 84% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lei Fei8.9534131
Shun8.249448
Lau9.557028

By opponent's character

Lei Fei9.758238
Sarah8.450534
Wolf9.356121
Aoi9.255319
Jacky8.350120
Shun8.852616
Brad8.651616
Akira9.55718
Jean7.94757
Jeffry7.34366
Kage8.75238
Lion8.048210
Goh8.55084

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lei Fei94544.4%-32.6
Sarah85362.5%+2.2
Wolf660100.0%+22.5
Aoi53260.0%-5.2
Jacky54180.0%+37.2
Shun52340.0%-37.6
Brad440100.0%+23.2
Akira2020.0%-5.8
Jean220100.0%+30.6
Jeffry21150.0%-16.1
Kage220100.0%+6.5
Lion220100.0%+44.6
Goh1010.0%-67.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle138561.5%-7.6
Low Fence96366.7%-8.0
Full Fence72528.6%-36.0
Breakable Full Fence65183.3%+29.1
Half Fence53260.0%+6.9
Octagon440100.0%+36.0
Open330100.0%+18.8
Single Wall32166.7%-19.1
Full Fence and Open220100.0%+55.8
Breakable Half Fence1010.0%-73.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls3661.1%62.4%-1.3
No walls1573.3%77.4%-4.0

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

FISH (Rank 13)54180.0%
JohnnyTheFlash (Rank 28)54180.0%
phanatik (Rank 34)54180.0%
Not-Batman (Rank 14)440100.0%
emojiofilme (Rank 16)42250.0%
LethalLegendK (Rank 28)31233.3%
Nohpex (Rank 23)31233.3%
Culex (Rank 23)2020.0%
Dice (Rank 24)220100.0%
Gold---Mole (Rank 25)2020.0%
JAWattack (Rank 29)220100.0%
Kingbison (Rank 21)220100.0%
freddy (Rank 18)21150.0%
n.fangy (Rank 36)2020.0%
thedriver (Rank 21)220100.0%
truckstopchilidog (Rank 23)220100.0%
tvmprod (Rank 7)220100.0%
B34TD0WN (Rank 24)1010.0%
BobbyBlack (Rank 25)110100.0%
RickoSama (Rank 23)1010.0%
S_C_H_T_O_M_P (Rank 21)110100.0%

Most played opponents, most recent first

S_C_H_T_O_M_P (Rank 21)2026/07/29110100.0%
thedriver (Rank 21)2026/07/07220100.0%
truckstopchilidog (Rank 23)2026/07/07220100.0%
Gold---Mole (Rank 25)2026/07/072020.0%
Nohpex (Rank 23)2026/07/0731233.3%
LethalLegendK (Rank 28)2026/07/0731233.3%
RickoSama (Rank 23)2026/07/071010.0%
B34TD0WN (Rank 24)2026/07/071010.0%
Not-Batman (Rank 14)2026/07/02440100.0%
Dice (Rank 24)2026/07/02220100.0%
Kingbison (Rank 21)2026/07/02220100.0%
tvmprod (Rank 7)2026/07/02220100.0%
JAWattack (Rank 29)2026/06/30220100.0%
JohnnyTheFlash (Rank 28)2026/06/3054180.0%
phanatik (Rank 34)2026/06/3054180.0%
Culex (Rank 23)2026/06/302020.0%
FISH (Rank 13)2026/06/3054180.0%
n.fangy (Rank 36)2026/06/122020.0%
emojiofilme (Rank 16)2026/06/1242250.0%
freddy (Rank 18)2026/06/1021150.0%
BobbyBlack (Rank 25)2026/06/10110100.0%

Round openings

Every character

evade up125.8%
punchP into Sayu ShoukenPP115.3%
evade up into backdash104.8%
punchP into kickK94.3%
backdash into Toushou66P52.4%
crouch dash back into Gyou'in Haishu3P52.4%
crouch dash back into evade up52.4%
RengekiPP into Saishu RenkangekiPPP41.9%
backdash into Shouhikyaku4K+G41.9%
backward movement into Kasen Zenbokushou6PP41.9%
crouch dash back into Shaten Renshou33PP41.9%
crouch into Shaten Renshou33PP41.9%
no input41.9%
punchP into Kakushu Suigeki6P41.9%
backdash into Hai Shiki2P+K+G31.4%

88 further openings account for the other 119 rounds.

Lei Fei

Career
64–39 · 62.1%
This season
34 matches · 70.6%
Peak rank
24

First hit in 50.8% of 128 rounds. Won 63.1% of the rounds they struck first, 65.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up118.4%
punchP into Sayu ShoukenPP118.4%
evade up into backdash107.6%
backdash into Toushou66P53.8%
backdash into Shouhikyaku4K+G43.0%
crouch dash back into Shaten Renshou33PP43.0%
crouch into Shaten Renshou33PP43.0%
no input43.0%
punchP into Kakushu Suigeki6P43.0%
backdash into Hai Shiki2P+K+G32.3%
backdash into evade up32.3%
crouch dash back into evade up32.3%
crouch dash back into offensive move32.3%
evade down into Toushou66P32.3%
evade down into backdash32.3%

47 further openings account for the other 56 rounds.

Shun

Career
165–52 · 76.0%
This season
12 matches · 83.3%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into kickK918.8%
crouch dash back into Gyou'in Haishu3P510.4%
RengekiPP into Saishu RenkangekiPPP48.3%
backward movement into Kasen Zenbokushou6PP48.3%
punchP into RengekiPP36.2%
crouch into Haisenchu1P24.2%
forward movement into RengekiPP24.2%
forward movement into punchP24.2%
Gyou'in Haishu3P12.1%
Haisenchu1P into Haisenchu Kaikakyaku1PK12.1%
Haisenchu1P into guardG12.1%
Kasen Chugeki6P into Kasen Zenbokushou6PP12.1%
Tenshin Haishu4P into punchP12.1%
backdash into Getsuga Gakushu46P12.1%
backdash into Getsuga Gyou'in46PP+K12.1%

10 further openings account for the other 10 rounds.

Lau

Career
5–5 · 50.0%
This season
7 matches · 14.3%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Saishikkyaku4K27.1%
backdash into Sako Soushou4P+K27.1%
crouch dash back into Koryu Tenshinkyaku6K+G27.1%
crouch dash back into Souko Reppa3P+K27.1%
crouch dash back into throwP+G27.1%
RenshouPP into Renkanshou3PPP13.6%
Tenshin EngekishouP+K13.6%
backdash into Chugeki6P13.6%
backdash into Hou'ou Soushou6PP13.6%
backdash into Touku Kosenkyaku9K13.6%
backdash into throw escape13.6%
backward movement into evade up13.6%
crouch dash back into Chisoutai2K+G13.6%
crouch dash back into Enjin Senpukyaku4K+G13.6%
crouch dash back into Ko'en Senshi66K+G13.6%

8 further openings account for the other 8 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Lei Fei: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Lau: not tested (too few rounds)