VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Pai

すずきあゆむ

  • Jacky
  • Akira
  • Jeffry
Career matches570
Career win rate75.8%
Round win rate61.9%
Peak rank30
Distinct opponents82
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1699 #809 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Pai301781423679.8%
Jacky301641194572.6%
Akira30130923870.8%
Jeffry2998791980.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira1814477.8%+1.6
Wolf1812666.7%-1.7
Sarah135838.5%-33.0
Kage127558.3%-19.4
Lei Fei114736.4%-38.1
Jeffry10100100.0%+29.4
Lau108280.0%+8.0
Pai87187.5%+9.3
Jean76185.7%+7.9
Aoi660100.0%+19.0
El Blaze660100.0%+31.9
Vanessa65183.3%+8.4
Goh550100.0%+38.0
Lion54180.0%+7.1
Eileen43175.0%+0.8
Jacky42250.0%-26.0
Taka43175.0%-0.2
Brad32166.7%+5.4
Shun220100.0%+24.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence2718966.7%-5.2
Full Fence2416866.7%-14.4
Octagon1815383.3%+12.2
Low Fence1611568.8%-0.3
Breakable Full Fence128466.7%-6.3
Open1211191.7%+19.9
Half Fence118372.7%-2.0
Rectangle118372.7%-0.3
Single Wall97277.8%+3.7
Full Fence and Open74357.1%-9.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls10370.9%73.9%-3.0
No walls3778.4%71.7%+6.7

Walls against open: -9.7 points (95% range -26.8 to +7.5), p 0.268 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

PIECE-Estate66 (Rank 30)2026/04/1564266.7%
igyoken55 (Rank 27)2026/04/1532166.7%
manao_0609 (Rank 28)2026/04/1553260.0%
龍仙人【鬼手仏心】 (Rank 27)2026/04/14330100.0%
ボブソン (Rank 31)2026/04/1263350.0%
暴れん棒2nd (Rank 26)2026/04/12220100.0%
CELIS (Rank 28)2026/04/12220100.0%
zephyr_dural (Rank 27)2026/04/1043175.0%
misoazy (Rank 27)2026/04/10220100.0%
nana-ushi (Rank 26)2026/04/10220100.0%
飲んだくれ (Rank 26)2026/04/10220100.0%
しゅが~nsr (Rank 26)2026/04/0932166.7%
鳩男 (Rank 29)2026/04/0931233.3%
なっちゃんねる (Rank 26)2026/04/09220100.0%
EZO-KAGE (Rank 28)2026/04/0831233.3%
spykin_ (Rank 28)2026/04/08440100.0%
kupipi_ff11 (Rank 24)2026/03/3131233.3%
Fuji_Atsuka (Rank 21)2026/03/30550100.0%
紫荆一头牛 (Rank 22)2026/03/30220100.0%
west-muta (Rank 28)2026/03/2831233.3%
Uecchi-Ver53 (Rank 27)2026/03/2864266.7%
omuretukun (Rank 21)2026/03/28330100.0%
Juswant (Rank 22)2026/03/2821150.0%
brutalokina (Rank 23)2026/03/27220100.0%
Akagera_forest-K (Rank 21)2026/03/2721150.0%

Round openings

Every character

crouch dash forward into evade down426.8%
backdash into evade up365.8%
Rimon Chouchu66P284.5%
forward dash into evade up274.3%
backdash into evade down264.2%
forward dash into evade down254.0%
forward dash into crouch dash forward193.1%
Dash Hammer Kick66K172.7%
backward movement into evade up132.1%
forward movement into punchP121.9%
evade up into crouch dash forward111.8%
Yakuho Chouchu666P101.6%
backdash into Middle Smash6P101.6%
forward dash into throwP+G101.6%
backdash into punchP91.4%

171 further openings account for the other 326 rounds.

Jacky

Career
119–45 · 72.6%
This season
84 matches · 71.4%
Peak rank
30

First hit in 47.0% of 338 rounds. Won 64.2% of the rounds they struck first, 59.2% of the rounds they were struck first.

Significant Tells

  • Against Wolf: backs off first in 61.4% of rounds, against 32.2% against everyone else.
  • After opening the round before by moving in: moves in first in 56.9% of rounds, against 22.7% after anything else.

How is this tested?

crouch dash forward into evade down298.4%
backdash into evade up247.0%
backdash into evade down226.4%
forward dash into evade up185.2%
Dash Hammer Kick66K175.0%
forward dash into crouch dash forward123.5%
backdash into Middle Smash6P102.9%
backward movement into evade up92.6%
forward dash into evade down92.6%
forward movement into Jab Double StraightPPP82.3%
forward movement into punchP82.3%
backdash into punchP61.8%
forward dash into Middle Smash6P61.8%
crouch dash forward into Middle Smash6P51.5%
evade up into crouch dash forward51.5%

96 further openings account for the other 155 rounds.

Akira

Career
92–38 · 70.8%
This season
51 matches · 68.6%
Peak rank
30

First hit in 59.5% of 195 rounds. Won 62.9% of the rounds they struck first, 59.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P2813.7%
forward dash into evade down136.4%
backdash into evade up115.4%
Yakuho Chouchu666P104.9%
Jouho Senshou46P into forward dash83.9%
crouch dash forward into evade down83.9%
forward dash into evade up73.4%
forward dash into throwP+G73.4%
Yakuho Chouchu666P into forward dash62.9%
backdash into Chouzan Housui46P+K62.9%
forward dash into Jouho Touken6P62.9%
evade up into crouch dash forward52.5%
Rimon Chouchu66P into forward dash42.0%
backdash into evade down42.0%
backward movement into evade up42.0%

52 further openings account for the other 77 rounds.

Jeffry

Career
79–19 · 80.6%
This season
14 matches · 92.9%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into evade down57.9%
Dash Elbow66P into Dash Elbow Upper66PP46.3%
backdash into Double Hammer Down43P34.8%
backdash into throwP+G34.8%
forward dash into Ducking Low2K+G34.8%
forward dash into crouch dash forward34.8%
forward dash into evade down34.8%
backdash into Megaton Knuckle43P+K23.2%
backdash into Toe Kick2K23.2%
crouch into Ducking Low2K+G23.2%
forward dash into evade up23.2%
forward dash into punchP23.2%
forward dash into throwP+G23.2%
Knee Push4K into punchP11.6%
Side Kick3K11.6%

25 further openings account for the other 25 rounds.

Pai

Career
142–36 · 79.8%
This season
3 matches · 100.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hi'en Tankyaku9K218.2%
Soukasui3P into Souka Rensui3PP218.2%
Senchuken6P19.1%
Soukasui3P19.1%
backdash into throw escape19.1%
crouch dash forward into throw escape19.1%
crouch into Honshin Soukyaku1K+G19.1%
evade up into crouch dash forward19.1%
forward movement into punchP19.1%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (13 here; about 0.7 would come up by chance alone before the correction).

Tests behind each character's list

  • Jacky: 2 of 13 tests hold up
  • Akira: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Pai: not tested (too few rounds)