Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1596 #1,374 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Taka | 30 | 188 | 155 | 33 | 82.5% |
|---|---|---|---|---|---|
| Aoi | 28 | 157 | 100 | 57 | 63.7% |
| Eileen | 29 | 106 | 82 | 24 | 77.4% |
| Shun | 27 | 106 | 76 | 30 | 71.7% |
| Jeffry | 27 | 105 | 74 | 31 | 70.5% |
| Dural | 28 | 67 | 59 | 8 | 88.1% |
| Goh | 26 | 59 | 46 | 13 | 78.0% |
| Vanessa | 25 | 56 | 42 | 14 | 75.0% |
| Lion | 26 | 52 | 41 | 11 | 78.8% |
| Wolf | 24 | 51 | 38 | 13 | 74.5% |
| El Blaze | 26 | 47 | 38 | 9 | 80.8% |
| Lei Fei | 24 | 39 | 29 | 10 | 74.4% |
| Jean | 24 | 38 | 29 | 9 | 76.3% |
| Brad | 23 | 21 | 17 | 4 | 81.0% |
| Sarah | 22 | 10 | 8 | 2 | 80.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
16 of 443 rounds counted6.8 inputs a second (406 a minute) this season. Too few rounds counted to place among the regulars (30 minutes of play needed).
By character played
| Jeffry | 7.1 | 428 | 8 |
|---|---|---|---|
| Lei Fei | 6.3 | 380 | 5 |
| Jean | 6.4 | 386 | 3 |
By opponent's character
| Akira | 6.4 | 386 | 3 |
|---|---|---|---|
| Shun | 6.9 | 415 | 4 |
| Jean | 6.3 | 380 | 5 |
| Eileen | 7.5 | 450 | 4 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jeffry | 14 | 11 | 3 | 78.6% | +18.7 |
|---|---|---|---|---|---|
| Akira | 12 | 10 | 2 | 83.3% | +18.0 |
| Lau | 10 | 5 | 5 | 50.0% | -19.2 |
| Pai | 10 | 6 | 4 | 60.0% | -5.8 |
| Jacky | 8 | 7 | 1 | 87.5% | +24.0 |
| Lion | 7 | 4 | 3 | 57.1% | -15.8 |
| Shun | 7 | 2 | 5 | 28.6% | -23.7 |
| Aoi | 6 | 4 | 2 | 66.7% | +10.3 |
| El Blaze | 5 | 4 | 1 | 80.0% | +20.5 |
| Goh | 5 | 3 | 2 | 60.0% | -8.4 |
| Jean | 5 | 3 | 2 | 60.0% | -4.9 |
| Kage | 5 | 1 | 4 | 20.0% | -43.6 |
| Wolf | 4 | 3 | 1 | 75.0% | +4.7 |
| Lei Fei | 3 | 2 | 1 | 66.7% | -6.0 |
| Sarah | 3 | 2 | 1 | 66.7% | +2.5 |
| Brad | 2 | 1 | 1 | 50.0% | -8.3 |
| Eileen | 2 | 2 | 0 | 100.0% | +40.8 |
| Taka | 2 | 2 | 0 | 100.0% | +20.9 |
| Vanessa | 2 | 0 | 2 | 0.0% | -57.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 17 | 11 | 6 | 64.7% | +1.1 |
|---|---|---|---|---|---|
| Open | 14 | 12 | 2 | 85.7% | +22.9 |
| Full Fence | 13 | 7 | 6 | 53.9% | -13.6 |
| Full Fence and Open | 11 | 7 | 4 | 63.6% | -1.5 |
| Rectangle | 11 | 6 | 5 | 54.5% | -4.7 |
| Single Wall | 11 | 6 | 5 | 54.5% | -10.1 |
| Octagon | 9 | 5 | 4 | 55.6% | -10.5 |
| Half Fence | 8 | 7 | 1 | 87.5% | +24.2 |
| Breakable Full Fence | 7 | 2 | 5 | 28.6% | -35.4 |
| Breakable Half Fence | 7 | 6 | 1 | 85.7% | +14.3 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 55 | 60.0% | 64.5% | -4.5 |
| No walls | 42 | 69.0% | 64.4% | +4.7 |
Walls against open: -9.2 points (95% range -28.7 to +10.3), p 0.354 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| タマゴン(GTR) (Rank 27) | 6 | 3 | 3 | 50.0% |
|---|---|---|---|---|
| KAISER (Rank 27) | 4 | 4 | 0 | 100.0% |
| AGジャッキー (Rank 26) | 3 | 3 | 0 | 100.0% |
| Penoco (Rank 23) | 3 | 2 | 1 | 66.7% |
| Sb (Rank 24) | 3 | 1 | 2 | 33.3% |
| moppeso (Rank 25) | 3 | 1 | 2 | 33.3% |
| satolaJP (Rank 24) | 3 | 2 | 1 | 66.7% |
| さいたま梅澤/T.Umezawa (Rank 29) | 3 | 2 | 1 | 66.7% |
| アドリブ使い (Rank 31) | 3 | 1 | 2 | 33.3% |
| スナ (Rank 30) | 3 | 1 | 2 | 33.3% |
| 龍仙人【鬼手仏心】 (Rank 26) | 3 | 2 | 1 | 66.7% |
| BANANA (Rank 27) | 2 | 2 | 0 | 100.0% |
| Bruce1106 (Rank 26) | 2 | 0 | 2 | 0.0% |
| CELIS (Rank 26) | 2 | 2 | 0 | 100.0% |
| OgreAunt (Rank 27) | 2 | 1 | 1 | 50.0% |
| dojoGR (Rank 23) | 2 | 2 | 0 | 100.0% |
| うをん (Rank 27) | 2 | 0 | 2 | 0.0% |
| え~る (Rank 25) | 2 | 2 | 0 | 100.0% |
| りゅうのすけ (Rank 29) | 2 | 1 | 1 | 50.0% |
| ズサ齋藤 (Rank 21) | 2 | 1 | 1 | 50.0% |
| タイヨウ (Rank 30) | 2 | 0 | 2 | 0.0% |
| ベギラゴン先輩 (Rank 26) | 2 | 2 | 0 | 100.0% |
| ロストマン (Rank 30) | 2 | 2 | 0 | 100.0% |
| 無槪念野獸/무개념야수 (Rank 23) | 2 | 2 | 0 | 100.0% |
| 방가방가햄토리 (Rank 29) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| 방가방가햄토리 (Rank 29) | 2026/05/16 | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|---|
| 無槪念野獸/무개념야수 (Rank 23) | 2026/05/16 | 2 | 2 | 0 | 100.0% |
| タマゴン(GTR) (Rank 27) | 2026/05/16 | 6 | 3 | 3 | 50.0% |
| KAISER (Rank 27) | 2026/05/16 | 4 | 4 | 0 | 100.0% |
| CELIS (Rank 26) | 2026/05/14 | 2 | 2 | 0 | 100.0% |
| りゅうのすけ (Rank 29) | 2026/05/13 | 2 | 1 | 1 | 50.0% |
| Bruce1106 (Rank 26) | 2026/05/13 | 2 | 0 | 2 | 0.0% |
| ロストマン (Rank 30) | 2026/05/13 | 2 | 2 | 0 | 100.0% |
| タイヨウ (Rank 30) | 2026/05/12 | 2 | 0 | 2 | 0.0% |
| スナ (Rank 30) | 2026/05/12 | 3 | 1 | 2 | 33.3% |
| え~る (Rank 25) | 2026/05/12 | 2 | 2 | 0 | 100.0% |
| satolaJP (Rank 24) | 2026/05/12 | 3 | 2 | 1 | 66.7% |
| AGジャッキー (Rank 26) | 2026/05/12 | 3 | 3 | 0 | 100.0% |
| moppeso (Rank 25) | 2026/05/12 | 3 | 1 | 2 | 33.3% |
| アドリブ使い (Rank 31) | 2026/05/10 | 3 | 1 | 2 | 33.3% |
| OgreAunt (Rank 27) | 2026/05/07 | 2 | 1 | 1 | 50.0% |
| dojoGR (Rank 23) | 2026/05/06 | 2 | 2 | 0 | 100.0% |
| うをん (Rank 27) | 2026/05/05 | 2 | 0 | 2 | 0.0% |
| Penoco (Rank 23) | 2026/05/05 | 3 | 2 | 1 | 66.7% |
| Sb (Rank 24) | 2026/05/05 | 3 | 1 | 2 | 33.3% |
| ズサ齋藤 (Rank 21) | 2026/05/04 | 2 | 1 | 1 | 50.0% |
| さいたま梅澤/T.Umezawa (Rank 29) | 2026/04/26 | 3 | 2 | 1 | 66.7% |
| BANANA (Rank 27) | 2026/04/26 | 2 | 2 | 0 | 100.0% |
| 龍仙人【鬼手仏心】 (Rank 26) | 2026/04/26 | 3 | 2 | 1 | 66.7% |
| ベギラゴン先輩 (Rank 26) | 2026/04/26 | 2 | 2 | 0 | 100.0% |
Round openings
Every character
| backdash into evade down | 49 | 11.1% |
|---|---|---|
| guardG into throw escape | 18 | 4.1% |
| backdash into punchP | 16 | 3.6% |
| forward movement into punchP | 14 | 3.2% |
| kickK | 12 | 2.7% |
| backdash into evade up | 8 | 1.8% |
| backward movement into evade down | 8 | 1.8% |
| backdash into guardG | 7 | 1.6% |
| evade up into forward dash | 7 | 1.6% |
| throw escape | 7 | 1.6% |
| Hiji'ate6P | 6 | 1.4% |
| backdash into forward dash | 6 | 1.4% |
| Defensive Style: backdash into evade down | 4 | 0.9% |
| Middle Spin Kick66K into Ten Kao6K | 4 | 0.9% |
| backdash | 4 | 0.9% |
199 further openings account for the other 273 rounds.
Aoi
- Career
- 100–57 · 63.7%
- This season
- 23 matches · 65.2%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 16 | 16.8% |
|---|---|---|
| backdash into punchP | 7 | 7.4% |
| forward movement into punchP | 6 | 6.3% |
| backdash into Nirentotsu OuchuPPP | 4 | 4.2% |
| backdash into Tsumujisakura6PP | 4 | 4.2% |
| backdash into evade up | 4 | 4.2% |
| guardG into Hou'oushu3P | 3 | 3.2% |
| Ryoushi43P | 2 | 2.1% |
| backdash | 2 | 2.1% |
| backdash into Hou'oushu3P | 2 | 2.1% |
| backdash into Inshou43P+K | 2 | 2.1% |
| backdash into Kusanagi2K+G | 2 | 2.1% |
| backdash into Raijinha6K | 2 | 2.1% |
| backdash into Sou'unha66K | 2 | 2.1% |
| backdash into Uzumaki Shutou44P | 2 | 2.1% |
29 further openings account for the other 35 rounds.
Taka
- Career
- 155–33 · 82.5%
- This season
- 19 matches · 79.0%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| kickK | 12 | 16.9% |
|---|---|---|
| Hiji'ate6P | 6 | 8.4% |
| Zangeki33P | 3 | 4.2% |
| backdash into Hiji'ate6P | 3 | 4.2% |
| Morotezuki66P into Morote Tsuppari66PP | 2 | 2.8% |
| backdash into Aka'oni MidaremageP+K | 2 | 2.8% |
| backdash into evade down | 2 | 2.8% |
| backdash into punchP | 2 | 2.8% |
| backward movement into Kirikabu Kudaki1P+K | 2 | 2.8% |
| crouch dash back into Hiji'ate6P | 2 | 2.8% |
| crouch dash forward into throwP+G | 2 | 2.8% |
| evade down into Morotezuki66P | 2 | 2.8% |
| evade up into throw escape | 2 | 2.8% |
| guardG | 2 | 2.8% |
| throw escape | 2 | 2.8% |
25 further openings account for the other 25 rounds.
Eileen
- Career
- 82–24 · 77.4%
- This season
- 14 matches · 64.3%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 8 | 15.1% |
|---|---|---|
| guardG into throw escape | 4 | 7.5% |
| backdash into Goku Shicchi (Interrupt Moves)6P+K+G | 3 | 5.7% |
| backdash into punchP | 3 | 5.7% |
| forward movement into punchP | 3 | 5.7% |
| backdash into Tanhikyaku9K | 2 | 3.8% |
| crouch dash forward into Tanhikyaku9K | 2 | 3.8% |
| throw escape | 2 | 3.8% |
| Enkou Kenka46P into forward movement | 1 | 1.9% |
| Goku Shicchi (Interrupt Moves)6P+K+G into Rigou TenshintaiK+G | 1 | 1.9% |
| Hikou Niki6K into evade up | 1 | 1.9% |
| Jinraishou6P+K into Sayu Gekishou6P+KP | 1 | 1.9% |
| Tanhikyaku9K into evade up | 1 | 1.9% |
| Tanhikyaku9K into guardG | 1 | 1.9% |
| backdash | 1 | 1.9% |
19 further openings account for the other 19 rounds.
Goh
- Career
- 46–13 · 78.0%
- This season
- 8 matches · 62.5%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into Garyu66K | 3 | 9.4% |
|---|---|---|
| backdash into evade down | 3 | 9.4% |
| guardG into Ni'oudaoshi3K+G | 3 | 9.4% |
| guardG into throw escape | 3 | 9.4% |
| backdash into forward dash | 2 | 6.2% |
| crouch dash back into Karura4P+K | 2 | 6.2% |
| guardG into Sune'uchi2P | 2 | 6.2% |
| Sune'uchi2P | 1 | 3.1% |
| backdash into Aragami4K | 1 | 3.1% |
| backdash into Denkou3PP | 1 | 3.1% |
| backdash into Tsukikage6K | 1 | 3.1% |
| backdash into punchP | 1 | 3.1% |
| backdash into throwP+G | 1 | 3.1% |
| backward movement into evade down | 1 | 3.1% |
| crouch dash back into backdash | 1 | 3.1% |
6 further openings account for the other 6 rounds.
Shun
- Career
- 76–30 · 71.7%
- This season
- 8 matches · 25.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into guardG | 4 | 13.3% |
|---|---|---|
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 3 | 10.0% |
| backdash into evade down | 3 | 10.0% |
| backdash into evade up | 3 | 10.0% |
| Haisenchu1P | 2 | 6.7% |
| backdash into Tenshin Souchushou6P+K | 2 | 6.7% |
| backdash into backward movement | 2 | 6.7% |
| Gyou'in Haishu3P | 1 | 3.3% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 1 | 3.3% |
| Shinho Suikoushu43P+K into punchP | 1 | 3.3% |
| Tenshin Souchushou6P+K | 1 | 3.3% |
| backdash into Haisenchu1P | 1 | 3.3% |
| backdash into Rensai Gakushu46PP | 1 | 3.3% |
| backdash into punchP | 1 | 3.3% |
| backward movement into evade down | 1 | 3.3% |
3 further openings account for the other 3 rounds.
Jeffry
- Career
- 74–31 · 70.5%
- This season
- 7 matches · 71.4%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 4 | 14.8% |
|---|---|---|
| backdash into Full Swing Double Hammer41236P+K | 3 | 11.1% |
| backdash into Megaton Knuckle43P+K | 2 | 7.4% |
| evade up into forward dash | 2 | 7.4% |
| Kenka Hook46P | 1 | 3.7% |
| Knee Push4K into Knee Push Wild Hook4KP | 1 | 3.7% |
| backdash into Double KnucklePP | 1 | 3.7% |
| backdash into Kenka Hook46P | 1 | 3.7% |
| backdash into Low Knuckle2P | 1 | 3.7% |
| backdash into throw escape | 1 | 3.7% |
| crouch dash back into Full Swing Double Hammer41236P+K | 1 | 3.7% |
| crouch dash back into Middle Hell Stab6P+K | 1 | 3.7% |
| crouch dash back into guardG | 1 | 3.7% |
| crouch dash forward into Middle Hell Stab6P+K | 1 | 3.7% |
| crouch into Low Knuckle2P | 1 | 3.7% |
5 further openings account for the other 5 rounds.
Brad
- Career
- 17–4 · 81.0%
- This season
- 7 matches · 57.1%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| Middle Spin Kick66K into Ten Kao6K | 4 | 15.4% |
|---|---|---|
| guardG into throw escape | 2 | 7.7% |
| Dtee Sawk Dtrohng4P+K into crouch | 1 | 3.9% |
| Ducking6P+K+G into Crush Knee KickK+G | 1 | 3.9% |
| Jumping Dtee Sawk Bon9P+K into guardG | 1 | 3.9% |
| Sharp Shoot1P into Upper Elbow44P | 1 | 3.9% |
| Sit Jab2P | 1 | 3.9% |
| Turn Savate44K into Stop Kick4K | 1 | 3.9% |
| backdash into Elbow Hook6P | 1 | 3.9% |
| backdash into Sawk Klab6P+K | 1 | 3.9% |
| backdash into Stop Kick4K | 1 | 3.9% |
| backdash into evade down | 1 | 3.9% |
| backdash into forward dash | 1 | 3.9% |
| backdash into punchP | 1 | 3.9% |
| backward movement into Elbow Hook6P | 1 | 3.9% |
7 further openings account for the other 7 rounds.
Lion
- Career
- 41–11 · 78.8%
- This season
- 6 matches · 50.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Juchou Senshou8P+K | 3 | 13.6% |
|---|---|---|
| guardG into throw escape | 2 | 9.1% |
| Senputai8K into Katoutai8KK | 1 | 4.5% |
| Senputai8K into kickK | 1 | 4.5% |
| Zensou Tenshinkyaku44K+G | 1 | 4.5% |
| backdash into Attai2K | 1 | 4.5% |
| backdash into Honsui3P+K | 1 | 4.5% |
| backdash into Koushutai44K | 1 | 4.5% |
| backdash into Kousoutai2K+G | 1 | 4.5% |
| backdash into Shicchi Soutai3K+G | 1 | 4.5% |
| backdash into evade down | 1 | 4.5% |
| backdash into forward dash | 1 | 4.5% |
| crouch dash back into Banchu6P | 1 | 4.5% |
| evade down into Attai2K | 1 | 4.5% |
| evade down into Katoutai8KK | 1 | 4.5% |
4 further openings account for the other 4 rounds.
El Blaze
- Career
- 38–9 · 80.8%
- This season
- 4 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 3 | 15.8% |
|---|---|---|
| backdash into Fake Roll41236P | 2 | 10.5% |
| backward movement into evade down | 2 | 10.5% |
| Shouda46PP into Rising Back Spin Kick46PPK | 1 | 5.3% |
| Volcano Upper4P+K | 1 | 5.3% |
| backdash | 1 | 5.3% |
| backdash into Quick HookPP | 1 | 5.3% |
| backdash into Shadow Spin Kick4PK | 1 | 5.3% |
| backward movement into Combination Blow3PP | 1 | 5.3% |
| crouch dash forward into Straight6P+K | 1 | 5.3% |
| crouch dash forward into crouch | 1 | 5.3% |
| crouch dash forward into throw escape | 1 | 5.3% |
| guardG into Quick HookPP | 1 | 5.3% |
| throwP+G | 1 | 5.3% |
| throw escape | 1 | 5.3% |
Wolf
- Career
- 38–13 · 74.5%
- This season
- 4 matches · 25.0%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 3 | 15.8% |
|---|---|---|
| Heavy Middle Kick3K+G | 2 | 10.5% |
| Heavy Middle Kick3K+G into forward dash | 2 | 10.5% |
| Heavy Middle Kick3K+G into guardG | 2 | 10.5% |
| Arrow Knuckle3P into throwP+G | 1 | 5.3% |
| Low Hammer2P into forward movement | 1 | 5.3% |
| Screw Hook63214P into Screw Lariat63214PP | 1 | 5.3% |
| backdash into Elbow Butt4P | 1 | 5.3% |
| backdash into Heavy Middle Kick3K+G | 1 | 5.3% |
| backdash into Rolling Back Elbow6PP+K | 1 | 5.3% |
| backdash into punchP | 1 | 5.3% |
| backward movement into One Two UpperPPP | 1 | 5.3% |
| crouch into Low Hammer2P | 1 | 5.3% |
| guardG into Gasp Kneel Palm Bomb6P+K | 1 | 5.3% |
Vanessa
- Career
- 42–14 · 75.0%
- This season
- 5 matches · 80.0%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: backdash into evade down | 4 | 23.5% |
|---|---|---|
| Defensive Style: Shadow Slicer into Cut-in Knee Kick6K | 2 | 11.8% |
| Defensive Style: backdash into kickK | 2 | 11.8% |
| Defensive Style: Stinger Low Blow into guardG | 1 | 5.9% |
| Defensive Style: backward movement into evade down | 1 | 5.9% |
| Defensive Style: crouch dash forward into Stopping Low2K | 1 | 5.9% |
| Defensive Style: evade up into forward dash | 1 | 5.9% |
| Defensive Style: guard into Stinger Low Blow1P+K | 1 | 5.9% |
| Defensive Style: guard into throw escape | 1 | 5.9% |
| Defensive Style: throw escape | 1 | 5.9% |
| Offensive Style: crouch dash forward into throw escape | 1 | 5.9% |
| Offensive Style: guard into throwP+G | 1 | 5.9% |
Lei Fei
- Career
- 29–10 · 74.4%
- This season
- 3 matches · 66.7%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| guardG into throw escape | 2 | 13.3% |
|---|---|---|
| offensive move | 2 | 13.3% |
| offensive move into crouch | 2 | 13.3% |
| Souryu Shukkai43P+K | 1 | 6.7% |
| Souryu Shukkai43P+K into guardG | 1 | 6.7% |
| backdash into Kaisei Tento1P+K | 1 | 6.7% |
| backdash into evade down | 1 | 6.7% |
| backward movement into Souryu Shukkai43P+K | 1 | 6.7% |
| crouch dash back into Kakushu Suigeki6P | 1 | 6.7% |
| forward movement into punchP | 1 | 6.7% |
| kickK into crouch | 1 | 6.7% |
| offensive move into Zensoutai2K+G | 1 | 6.7% |
Dural
- Career
- 59–8 · 88.1%
- This season
- 2 matches · 100.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| backdash into Stop Kick4K | 3 | 30.0% |
|---|---|---|
| backdash into evade down | 3 | 30.0% |
| One Two UpperPPP into Combo Somersault KickPPPK | 1 | 10.0% |
| backdash into down, forward, down kick+guard262K+G | 1 | 10.0% |
| backdash into guardG | 1 | 10.0% |
| forward movement into punchP | 1 | 10.0% |
Sarah
- Career
- 8–2 · 80.0%
- This season
- 1 matches · 0.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| backdash into Switch Kick4K | 1 | 25.0% |
|---|---|---|
| backdash into evade down | 1 | 25.0% |
| evade down into Serpent Toe Kick2P+K | 1 | 25.0% |
| guardG into throw escape | 1 | 25.0% |
Jean
- Career
- 29–9 · 76.3%
- This season
- 1 matches · 100.0%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| backdash into Ryoutezuki66P+K | 1 | 33.3% |
|---|---|---|
| crouch dash forward into throwP+G | 1 | 33.3% |
| crouch dash forward into throw escape | 1 | 33.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Aoi: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Lion: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Dural: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Jean: not tested (too few rounds)
