Virtua Fighter 5 REVO · v1.10 · Region: Asia
Seto_Catherine
Characters played — VF5's own record
| Taka | 30 | 188 | 155 | 33 | 82.5% |
|---|---|---|---|---|---|
| Aoi | 28 | 157 | 100 | 57 | 63.7% |
| Eileen | 29 | 106 | 82 | 24 | 77.4% |
| Shun | 27 | 106 | 76 | 30 | 71.7% |
| Jeffry | 27 | 105 | 74 | 31 | 70.5% |
| Dural | 28 | 67 | 59 | 8 | 88.1% |
| Goh | 26 | 59 | 46 | 13 | 78.0% |
| Vanessa | 25 | 56 | 42 | 14 | 75.0% |
| Lion | 26 | 52 | 41 | 11 | 78.8% |
| Wolf | 24 | 51 | 38 | 13 | 74.5% |
| El Blaze | 26 | 47 | 38 | 9 | 80.8% |
| Lei Fei | 24 | 39 | 29 | 10 | 74.4% |
| Jean | 24 | 38 | 29 | 9 | 76.3% |
| Brad | 23 | 21 | 17 | 4 | 81.0% |
| Sarah | 22 | 10 | 8 | 2 | 80.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jeffry | 14 | 11 | 3 | 78.6% | +18.7 |
|---|---|---|---|---|---|
| Akira | 12 | 10 | 2 | 83.3% | +18.1 |
| Lau | 10 | 5 | 5 | 50.0% | -19.2 |
| Pai | 10 | 6 | 4 | 60.0% | -5.7 |
| Jacky | 8 | 7 | 1 | 87.5% | +23.9 |
| Lion | 7 | 4 | 3 | 57.1% | -15.9 |
| Shun | 7 | 2 | 5 | 28.6% | -23.8 |
| Aoi | 6 | 4 | 2 | 66.7% | +10.3 |
| El Blaze | 5 | 4 | 1 | 80.0% | +20.4 |
| Goh | 5 | 3 | 2 | 60.0% | -8.4 |
| Jean | 5 | 3 | 2 | 60.0% | -4.9 |
| Kage | 5 | 1 | 4 | 20.0% | -43.5 |
| Wolf | 4 | 3 | 1 | 75.0% | +4.9 |
| Lei Fei | 3 | 2 | 1 | 66.7% | -6.2 |
| Sarah | 3 | 2 | 1 | 66.7% | +2.5 |
| Brad | 2 | 1 | 1 | 50.0% | -8.3 |
| Eileen | 2 | 2 | 0 | 100.0% | +40.8 |
| Taka | 2 | 2 | 0 | 100.0% | +21.4 |
| Vanessa | 2 | 0 | 2 | 0.0% | -56.8 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 17 | 11 | 6 | 64.7% | +1.0 |
|---|---|---|---|---|---|
| Open | 14 | 12 | 2 | 85.7% | +22.9 |
| Full Fence | 13 | 7 | 6 | 53.9% | -13.7 |
| Full Fence and Open | 11 | 7 | 4 | 63.6% | -1.4 |
| Rectangle | 11 | 6 | 5 | 54.5% | -4.9 |
| Single Wall | 11 | 6 | 5 | 54.5% | -10.1 |
| Octagon | 9 | 5 | 4 | 55.6% | -10.4 |
| Half Fence | 8 | 7 | 1 | 87.5% | +24.3 |
| Breakable Full Fence | 7 | 2 | 5 | 28.6% | -35.3 |
| Breakable Half Fence | 7 | 6 | 1 | 85.7% | +14.2 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 55 | 60.0% | 64.5% | -4.5 |
| No walls | 42 | 69.0% | 64.4% | +4.7 |
Walls against open: -9.2 points (95% range -28.7 to +10.3), p 0.355 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| タマゴン(GTR) (Rank 27) | 6 | 3 | 3 | 50.0% |
|---|---|---|---|---|
| KAISER (Rank 27) | 4 | 4 | 0 | 100.0% |
| AGジャッキー (Rank 26) | 3 | 3 | 0 | 100.0% |
| Penoco (Rank 23) | 3 | 2 | 1 | 66.7% |
| Sb (Rank 24) | 3 | 1 | 2 | 33.3% |
| moppeso (Rank 25) | 3 | 1 | 2 | 33.3% |
| satolaJP (Rank 24) | 3 | 2 | 1 | 66.7% |
| さいたま梅澤/T.Umezawa (Rank 29) | 3 | 2 | 1 | 66.7% |
| アドリブ使い (Rank 31) | 3 | 1 | 2 | 33.3% |
| スナ (Rank 30) | 3 | 1 | 2 | 33.3% |
| 龍仙人【鬼手仏心】 (Rank 26) | 3 | 2 | 1 | 66.7% |
| BANANA (Rank 27) | 2 | 2 | 0 | 100.0% |
| Bruce1106 (Rank 26) | 2 | 0 | 2 | 0.0% |
| CELIS (Rank 26) | 2 | 2 | 0 | 100.0% |
| OgreAunt (Rank 27) | 2 | 1 | 1 | 50.0% |
| dojoGR (Rank 23) | 2 | 2 | 0 | 100.0% |
| うをん (Rank 27) | 2 | 0 | 2 | 0.0% |
| え~る (Rank 25) | 2 | 2 | 0 | 100.0% |
| りゅうのすけ (Rank 29) | 2 | 1 | 1 | 50.0% |
| ズサ齋藤 (Rank 21) | 2 | 1 | 1 | 50.0% |
| タイヨウ (Rank 30) | 2 | 0 | 2 | 0.0% |
| ベギラゴン先輩 (Rank 26) | 2 | 2 | 0 | 100.0% |
| ロストマン (Rank 30) | 2 | 2 | 0 | 100.0% |
| 無槪念野獸/무개념야수 (Rank 23) | 2 | 2 | 0 | 100.0% |
| 방가방가햄토리 (Rank 29) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| 방가방가햄토리 (Rank 29) | 2026/05/16 | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|---|
| 無槪念野獸/무개념야수 (Rank 23) | 2026/05/16 | 2 | 2 | 0 | 100.0% |
| タマゴン(GTR) (Rank 27) | 2026/05/16 | 6 | 3 | 3 | 50.0% |
| KAISER (Rank 27) | 2026/05/16 | 4 | 4 | 0 | 100.0% |
| CELIS (Rank 26) | 2026/05/14 | 2 | 2 | 0 | 100.0% |
| りゅうのすけ (Rank 29) | 2026/05/13 | 2 | 1 | 1 | 50.0% |
| Bruce1106 (Rank 26) | 2026/05/13 | 2 | 0 | 2 | 0.0% |
| ロストマン (Rank 30) | 2026/05/13 | 2 | 2 | 0 | 100.0% |
| タイヨウ (Rank 30) | 2026/05/12 | 2 | 0 | 2 | 0.0% |
| スナ (Rank 30) | 2026/05/12 | 3 | 1 | 2 | 33.3% |
| え~る (Rank 25) | 2026/05/12 | 2 | 2 | 0 | 100.0% |
| satolaJP (Rank 24) | 2026/05/12 | 3 | 2 | 1 | 66.7% |
| AGジャッキー (Rank 26) | 2026/05/12 | 3 | 3 | 0 | 100.0% |
| moppeso (Rank 25) | 2026/05/12 | 3 | 1 | 2 | 33.3% |
| アドリブ使い (Rank 31) | 2026/05/10 | 3 | 1 | 2 | 33.3% |
| OgreAunt (Rank 27) | 2026/05/07 | 2 | 1 | 1 | 50.0% |
| dojoGR (Rank 23) | 2026/05/06 | 2 | 2 | 0 | 100.0% |
| うをん (Rank 27) | 2026/05/05 | 2 | 0 | 2 | 0.0% |
| Penoco (Rank 23) | 2026/05/05 | 3 | 2 | 1 | 66.7% |
| Sb (Rank 24) | 2026/05/05 | 3 | 1 | 2 | 33.3% |
| ズサ齋藤 (Rank 21) | 2026/05/04 | 2 | 1 | 1 | 50.0% |
| さいたま梅澤/T.Umezawa (Rank 29) | 2026/04/26 | 3 | 2 | 1 | 66.7% |
| BANANA (Rank 27) | 2026/04/26 | 2 | 2 | 0 | 100.0% |
| 龍仙人【鬼手仏心】 (Rank 26) | 2026/04/26 | 3 | 2 | 1 | 66.7% |
| ベギラゴン先輩 (Rank 26) | 2026/04/26 | 2 | 2 | 0 | 100.0% |
Round openings
Every character
| backdash into evade down | 62 | 14.0% |
|---|---|---|
| guardG into throwP+G | 18 | 4.1% |
| forward movement into punchP | 14 | 3.2% |
| backdash into punchP | 13 | 2.9% |
| kickK | 12 | 2.7% |
| backdash into evade up | 11 | 2.5% |
| backward movement into evade down | 9 | 2.0% |
| backdash into forward dash | 8 | 1.8% |
| backdash into guardG | 8 | 1.8% |
| throwP+G | 8 | 1.8% |
| backdash | 7 | 1.6% |
| evade up into forward dash | 7 | 1.6% |
| Hiji'ate6P | 6 | 1.4% |
| crouch dash forward into throwP+G | 6 | 1.4% |
| Defensive Style: backdash into evade down | 5 | 1.1% |
188 further openings account for the other 249 rounds.
Aoi
| backdash into evade down | 21 | 22.1% |
|---|---|---|
| backdash into evade up | 7 | 7.4% |
| forward movement into punchP | 6 | 6.3% |
| backdash into punchP | 4 | 4.2% |
| backdash | 3 | 3.2% |
| backdash into forward dash | 3 | 3.2% |
| guardG into Hou'oushu3P | 3 | 3.2% |
| Ryoushi43P | 2 | 2.1% |
| backdash into Hou'oushu3P | 2 | 2.1% |
| backdash into Inshou43P+K | 2 | 2.1% |
| backdash into Kusanagi2K+G | 2 | 2.1% |
| backdash into Sou'unha66K | 2 | 2.1% |
| backdash into Tsumujisakura6PP | 2 | 2.1% |
| backdash into Uzumaki Shutou44P | 2 | 2.1% |
| evade up into Hou'oushu3P | 2 | 2.1% |
29 further openings account for the other 32 rounds.
Taka
| kickK | 12 | 16.9% |
|---|---|---|
| Hiji'ate6P | 6 | 8.4% |
| backdash into evade down | 6 | 8.4% |
| Zangeki33P | 3 | 4.2% |
| Morotezuki66P into Morote Tsuppari66PP | 2 | 2.8% |
| backdash into Aka'oni MidaremageP+K | 2 | 2.8% |
| backdash into punchP | 2 | 2.8% |
| backward movement into evade down | 2 | 2.8% |
| crouch dash back into Hiji'ate6P | 2 | 2.8% |
| crouch dash forward into throwP+G | 2 | 2.8% |
| evade down into Morotezuki66P | 2 | 2.8% |
| evade up into throwP+G | 2 | 2.8% |
| guardG | 2 | 2.8% |
| throwP+G | 2 | 2.8% |
| Kachi'age33P+K into evade down | 1 | 1.4% |
23 further openings account for the other 23 rounds.
Eileen
| backdash into evade down | 10 | 18.9% |
|---|---|---|
| guardG into throwP+G | 4 | 7.5% |
| backdash into punchP | 3 | 5.7% |
| forward movement into punchP | 3 | 5.7% |
| backdash into Tanhikyaku9K | 2 | 3.8% |
| crouch dash forward into Tanhikyaku9K | 2 | 3.8% |
| throwP+G | 2 | 3.8% |
| Enkou Kenka46P into forward movement | 1 | 1.9% |
| Goku Shicchi (Interrupt Moves)6P+K+G into Rigou TenshintaiK+G | 1 | 1.9% |
| Hikou Niki6K into evade up | 1 | 1.9% |
| Jinraishou6P+K into Sayu Gekishou6P+KP | 1 | 1.9% |
| Tanhikyaku9K into evade up | 1 | 1.9% |
| Tanhikyaku9K into guardG | 1 | 1.9% |
| backdash | 1 | 1.9% |
| backdash into Enkou Kenka46P | 1 | 1.9% |
19 further openings account for the other 19 rounds.
Goh
| backdash into evade down | 4 | 12.5% |
|---|---|---|
| backdash into Garyu66K | 3 | 9.4% |
| guardG into Ni'oudaoshi3K+G | 3 | 9.4% |
| guardG into throwP+G | 3 | 9.4% |
| backdash into forward dash | 2 | 6.2% |
| crouch dash back into Karura4P+K | 2 | 6.2% |
| guardG into Sune'uchi2P | 2 | 6.2% |
| Sune'uchi2P | 1 | 3.1% |
| backdash into Aragami4K | 1 | 3.1% |
| backdash into Denkou3PP | 1 | 3.1% |
| backdash into punchP | 1 | 3.1% |
| backdash into throwP+G | 1 | 3.1% |
| backward movement into evade down | 1 | 3.1% |
| crouch dash back into backdash | 1 | 3.1% |
| crouch dash back into evade down | 1 | 3.1% |
5 further openings account for the other 5 rounds.
Shun
| backdash into guardG | 5 | 16.7% |
|---|---|---|
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 3 | 10.0% |
| backdash into evade down | 3 | 10.0% |
| backdash into evade up | 3 | 10.0% |
| Haisenchu1P | 2 | 6.7% |
| backdash into backward movement | 2 | 6.7% |
| Gyou'in Haishu3P | 1 | 3.3% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 1 | 3.3% |
| Shinho Suikoushu43P+K into punchP | 1 | 3.3% |
| Tenshin Souchushou6P+K | 1 | 3.3% |
| backdash into Haisenchu1P | 1 | 3.3% |
| backdash into Rensai Gakushu46PP | 1 | 3.3% |
| backdash into Tenshin Souchushou6P+K | 1 | 3.3% |
| backdash into punchP | 1 | 3.3% |
| backward movement into evade down | 1 | 3.3% |
3 further openings account for the other 3 rounds.
Jeffry
| backdash into evade down | 4 | 14.8% |
|---|---|---|
| backdash into Full Swing Double Hammer41236P+K | 3 | 11.1% |
| backdash into Megaton Knuckle43P+K | 2 | 7.4% |
| evade up into forward dash | 2 | 7.4% |
| Kenka Hook46P | 1 | 3.7% |
| Knee Push4K into Knee Push Wild Hook4KP | 1 | 3.7% |
| backdash into Double KnucklePP | 1 | 3.7% |
| backdash into Kenka Hook46P | 1 | 3.7% |
| backdash into Low Knuckle2P | 1 | 3.7% |
| backdash into throwP+G | 1 | 3.7% |
| crouch dash back into Full Swing Double Hammer41236P+K | 1 | 3.7% |
| crouch dash back into Middle Hell Stab6P+K | 1 | 3.7% |
| crouch dash back into guardG | 1 | 3.7% |
| crouch dash forward into Middle Hell Stab6P+K | 1 | 3.7% |
| crouch into Low Knuckle2P | 1 | 3.7% |
5 further openings account for the other 5 rounds.
Brad
| Middle Spin Kick66K into Ten Kao6K | 4 | 15.4% |
|---|---|---|
| guardG into throwP+G | 2 | 7.7% |
| Dtee Sawk Dtrohng4P+K into crouch | 1 | 3.9% |
| Ducking6P+K+G into Crush Knee KickK+G | 1 | 3.9% |
| Jumping Dtee Sawk Bon9P+K into guardG | 1 | 3.9% |
| Sharp Shoot1P into Upper Elbow44P | 1 | 3.9% |
| Sit Jab2P | 1 | 3.9% |
| Turn Savate44K into Stop Kick4K | 1 | 3.9% |
| backdash into Elbow Hook6P | 1 | 3.9% |
| backdash into Sawk Klab6P+K | 1 | 3.9% |
| backdash into Stop Kick4K | 1 | 3.9% |
| backdash into evade down | 1 | 3.9% |
| backdash into forward dash | 1 | 3.9% |
| backdash into punchP | 1 | 3.9% |
| backward movement into Elbow Hook6P | 1 | 3.9% |
7 further openings account for the other 7 rounds.
Lion
| Juchou Senshou8P+K | 3 | 13.6% |
|---|---|---|
| backdash into forward dash | 2 | 9.1% |
| guardG into throwP+G | 2 | 9.1% |
| Senputai8K into Katoutai8KK | 1 | 4.5% |
| Senputai8K into kickK | 1 | 4.5% |
| Zensou Tenshinkyaku44K+G | 1 | 4.5% |
| backdash | 1 | 4.5% |
| backdash into Honsui3P+K | 1 | 4.5% |
| backdash into Koushutai44K | 1 | 4.5% |
| backdash into Shicchi Soutai3K+G | 1 | 4.5% |
| backdash into evade down | 1 | 4.5% |
| crouch dash back into Banchu6P | 1 | 4.5% |
| evade down into Attai2K | 1 | 4.5% |
| evade down into Katoutai8KK | 1 | 4.5% |
| evade up | 1 | 4.5% |
3 further openings account for the other 3 rounds.
El Blaze
| backdash into evade down | 4 | 21.1% |
|---|---|---|
| backdash into Fake Roll41236P | 2 | 10.5% |
| backward movement into evade down | 2 | 10.5% |
| throwP+G | 2 | 10.5% |
| Shouda46PP into Rising Back Spin Kick46PPK | 1 | 5.3% |
| Volcano Upper4P+K | 1 | 5.3% |
| backdash | 1 | 5.3% |
| backdash into Quick HookPP | 1 | 5.3% |
| backward movement into Combination Blow3PP | 1 | 5.3% |
| crouch dash forward into Straight6P+K | 1 | 5.3% |
| crouch dash forward into crouch | 1 | 5.3% |
| crouch dash forward into throwP+G | 1 | 5.3% |
| guardG into Quick HookPP | 1 | 5.3% |
Wolf
| backdash into evade down | 3 | 15.8% |
|---|---|---|
| Heavy Middle Kick3K+G | 2 | 10.5% |
| Heavy Middle Kick3K+G into forward dash | 2 | 10.5% |
| Heavy Middle Kick3K+G into guardG | 2 | 10.5% |
| Arrow Knuckle3P into throwP+G | 1 | 5.3% |
| Low Hammer2P into forward movement | 1 | 5.3% |
| Screw Hook63214P into Screw Lariat63214PP | 1 | 5.3% |
| backdash into Elbow Butt4P | 1 | 5.3% |
| backdash into Heavy Middle Kick3K+G | 1 | 5.3% |
| backdash into Rolling Back Elbow6PP+K | 1 | 5.3% |
| backdash into punchP | 1 | 5.3% |
| backward movement into One Two UpperPPP | 1 | 5.3% |
| crouch into Low Hammer2P | 1 | 5.3% |
| guardG into Gasp Kneel Palm Bomb6P+K | 1 | 5.3% |
Vanessa
| Defensive Style: backdash into evade down | 5 | 29.4% |
|---|---|---|
| Defensive Style: Shadow Slicer into Cut-in Knee Kick6K | 2 | 11.8% |
| Defensive Style: Stinger Low Blow into guardG | 1 | 5.9% |
| Defensive Style: backdash into kickK | 1 | 5.9% |
| Defensive Style: backward movement into evade down | 1 | 5.9% |
| Defensive Style: crouch dash forward into Stopping Low2K | 1 | 5.9% |
| Defensive Style: evade up into forward dash | 1 | 5.9% |
| Defensive Style: guard into Stinger Low Blow1P+K | 1 | 5.9% |
| Defensive Style: guard into throwP+G | 1 | 5.9% |
| Defensive Style: throw | 1 | 5.9% |
| Offensive Style: crouch dash forward into throwP+G | 1 | 5.9% |
| Offensive Style: guard into throwP+G | 1 | 5.9% |
Lei Fei
| guardG into throwP+G | 2 | 13.3% |
|---|---|---|
| offensive move | 2 | 13.3% |
| offensive move into crouch | 2 | 13.3% |
| Souryu Shukkai43P+K | 1 | 6.7% |
| Souryu Shukkai43P+K into guardG | 1 | 6.7% |
| backdash into Kaisei Tento1P+K | 1 | 6.7% |
| backdash into evade down | 1 | 6.7% |
| backward movement into Souryu Shukkai43P+K | 1 | 6.7% |
| crouch dash back into Kakushu Suigeki6P | 1 | 6.7% |
| forward movement into punchP | 1 | 6.7% |
| kickK into crouch | 1 | 6.7% |
| offensive move into Zensoutai2K+G | 1 | 6.7% |
Dural
| backdash into Stop Kick4K | 3 | 30.0% |
|---|---|---|
| backdash into evade down | 3 | 30.0% |
| One Two UpperPPP into Combo Somersault KickPPPK | 1 | 10.0% |
| backdash into down, forward, down kick+guard262K+G | 1 | 10.0% |
| backdash into guardG | 1 | 10.0% |
| forward movement into punchP | 1 | 10.0% |
Sarah
| backdash into Switch Kick4K | 1 | 25.0% |
|---|---|---|
| backdash into evade down | 1 | 25.0% |
| evade down into Serpent Toe Kick2P+K | 1 | 25.0% |
| guardG into throwP+G | 1 | 25.0% |
Jean
| crouch dash forward into throwP+G | 2 | 66.7% |
|---|---|---|
| backdash | 1 | 33.3% |
