VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Taka

Seto_Catherine

Career matches1,102
Career win rate75.7%
Round win rate58.0%
Peak rank30
Distinct opponents63
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Taka301881553382.5%
Aoi281571005763.7%
Eileen29106822477.4%
Shun27106763071.7%
Jeffry27105743170.5%
Dural286759888.1%
Goh2659461378.0%
Vanessa2556421475.0%
Lion2652411178.8%
Wolf2451381374.5%
El Blaze264738980.8%
Lei Fei2439291074.4%
Jean243829976.3%
Brad232117481.0%
Sarah22108280.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jeffry1411378.6%+18.7
Akira1210283.3%+18.1
Lau105550.0%-19.2
Pai106460.0%-5.7
Jacky87187.5%+23.9
Lion74357.1%-15.9
Shun72528.6%-23.8
Aoi64266.7%+10.3
El Blaze54180.0%+20.4
Goh53260.0%-8.4
Jean53260.0%-4.9
Kage51420.0%-43.5
Wolf43175.0%+4.9
Lei Fei32166.7%-6.2
Sarah32166.7%+2.5
Brad21150.0%-8.3
Eileen220100.0%+40.8
Taka220100.0%+21.4
Vanessa2020.0%-56.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence1711664.7%+1.0
Open1412285.7%+22.9
Full Fence137653.9%-13.7
Full Fence and Open117463.6%-1.4
Rectangle116554.5%-4.9
Single Wall116554.5%-10.1
Octagon95455.6%-10.4
Half Fence87187.5%+24.3
Breakable Full Fence72528.6%-35.3
Breakable Half Fence76185.7%+14.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls5560.0%64.5%-4.5
No walls4269.0%64.4%+4.7

Walls against open: -9.2 points (95% range -28.7 to +10.3), p 0.355 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

タマゴン(GTR) (Rank 27)63350.0%
KAISER (Rank 27)440100.0%
AGジャッキー (Rank 26)330100.0%
Penoco (Rank 23)32166.7%
Sb (Rank 24)31233.3%
moppeso (Rank 25)31233.3%
satolaJP (Rank 24)32166.7%
さいたま梅澤/T.Umezawa (Rank 29)32166.7%
アドリブ使い (Rank 31)31233.3%
スナ (Rank 30)31233.3%
龍仙人【鬼手仏心】 (Rank 26)32166.7%
BANANA (Rank 27)220100.0%
Bruce1106 (Rank 26)2020.0%
CELIS (Rank 26)220100.0%
OgreAunt (Rank 27)21150.0%
dojoGR (Rank 23)220100.0%
うをん (Rank 27)2020.0%
え~る (Rank 25)220100.0%
りゅうのすけ (Rank 29)21150.0%
ズサ齋藤 (Rank 21)21150.0%
タイヨウ (Rank 30)2020.0%
ベギラゴン先輩 (Rank 26)220100.0%
ロストマン (Rank 30)220100.0%
無槪念野獸/무개념야수 (Rank 23)220100.0%
방가방가햄토리 (Rank 29)220100.0%

Most played opponents, most recent first

방가방가햄토리 (Rank 29)2026/05/16220100.0%
無槪念野獸/무개념야수 (Rank 23)2026/05/16220100.0%
タマゴン(GTR) (Rank 27)2026/05/1663350.0%
KAISER (Rank 27)2026/05/16440100.0%
CELIS (Rank 26)2026/05/14220100.0%
りゅうのすけ (Rank 29)2026/05/1321150.0%
Bruce1106 (Rank 26)2026/05/132020.0%
ロストマン (Rank 30)2026/05/13220100.0%
タイヨウ (Rank 30)2026/05/122020.0%
スナ (Rank 30)2026/05/1231233.3%
え~る (Rank 25)2026/05/12220100.0%
satolaJP (Rank 24)2026/05/1232166.7%
AGジャッキー (Rank 26)2026/05/12330100.0%
moppeso (Rank 25)2026/05/1231233.3%
アドリブ使い (Rank 31)2026/05/1031233.3%
OgreAunt (Rank 27)2026/05/0721150.0%
dojoGR (Rank 23)2026/05/06220100.0%
うをん (Rank 27)2026/05/052020.0%
Penoco (Rank 23)2026/05/0532166.7%
Sb (Rank 24)2026/05/0531233.3%
ズサ齋藤 (Rank 21)2026/05/0421150.0%
さいたま梅澤/T.Umezawa (Rank 29)2026/04/2632166.7%
BANANA (Rank 27)2026/04/26220100.0%
龍仙人【鬼手仏心】 (Rank 26)2026/04/2632166.7%
ベギラゴン先輩 (Rank 26)2026/04/26220100.0%

Round openings

Every character

backdash into evade down6214.0%
guardG into throwP+G184.1%
forward movement into punchP143.2%
backdash into punchP132.9%
kickK122.7%
backdash into evade up112.5%
backward movement into evade down92.0%
backdash into forward dash81.8%
backdash into guardG81.8%
throwP+G81.8%
backdash71.6%
evade up into forward dash71.6%
Hiji'ate6P61.4%
crouch dash forward into throwP+G61.4%
Defensive Style: backdash into evade down51.1%

188 further openings account for the other 249 rounds.

Aoi

backdash into evade down2122.1%
backdash into evade up77.4%
forward movement into punchP66.3%
backdash into punchP44.2%
backdash33.2%
backdash into forward dash33.2%
guardG into Hou'oushu3P33.2%
Ryoushi43P22.1%
backdash into Hou'oushu3P22.1%
backdash into Inshou43P+K22.1%
backdash into Kusanagi2K+G22.1%
backdash into Sou'unha66K22.1%
backdash into Tsumujisakura6PP22.1%
backdash into Uzumaki Shutou44P22.1%
evade up into Hou'oushu3P22.1%

29 further openings account for the other 32 rounds.

Taka

kickK1216.9%
Hiji'ate6P68.4%
backdash into evade down68.4%
Zangeki33P34.2%
Morotezuki66P into Morote Tsuppari66PP22.8%
backdash into Aka'oni MidaremageP+K22.8%
backdash into punchP22.8%
backward movement into evade down22.8%
crouch dash back into Hiji'ate6P22.8%
crouch dash forward into throwP+G22.8%
evade down into Morotezuki66P22.8%
evade up into throwP+G22.8%
guardG22.8%
throwP+G22.8%
Kachi'age33P+K into evade down11.4%

23 further openings account for the other 23 rounds.

Eileen

backdash into evade down1018.9%
guardG into throwP+G47.5%
backdash into punchP35.7%
forward movement into punchP35.7%
backdash into Tanhikyaku9K23.8%
crouch dash forward into Tanhikyaku9K23.8%
throwP+G23.8%
Enkou Kenka46P into forward movement11.9%
Goku Shicchi (Interrupt Moves)6P+K+G into Rigou TenshintaiK+G11.9%
Hikou Niki6K into evade up11.9%
Jinraishou6P+K into Sayu Gekishou6P+KP11.9%
Tanhikyaku9K into evade up11.9%
Tanhikyaku9K into guardG11.9%
backdash11.9%
backdash into Enkou Kenka46P11.9%

19 further openings account for the other 19 rounds.

Goh

backdash into evade down412.5%
backdash into Garyu66K39.4%
guardG into Ni'oudaoshi3K+G39.4%
guardG into throwP+G39.4%
backdash into forward dash26.2%
crouch dash back into Karura4P+K26.2%
guardG into Sune'uchi2P26.2%
Sune'uchi2P13.1%
backdash into Aragami4K13.1%
backdash into Denkou3PP13.1%
backdash into punchP13.1%
backdash into throwP+G13.1%
backward movement into evade down13.1%
crouch dash back into backdash13.1%
crouch dash back into evade down13.1%

5 further openings account for the other 5 rounds.

Shun

backdash into guardG516.7%
Haisenchu1P into Haisenchu Kaikakyaku1PK310.0%
backdash into evade down310.0%
backdash into evade up310.0%
Haisenchu1P26.7%
backdash into backward movement26.7%
Gyou'in Haishu3P13.3%
Rensai Gakushu46PP into Rengeki Gakushu46PPP13.3%
Shinho Suikoushu43P+K into punchP13.3%
Tenshin Souchushou6P+K13.3%
backdash into Haisenchu1P13.3%
backdash into Rensai Gakushu46PP13.3%
backdash into Tenshin Souchushou6P+K13.3%
backdash into punchP13.3%
backward movement into evade down13.3%

3 further openings account for the other 3 rounds.

Jeffry

backdash into evade down414.8%
backdash into Full Swing Double Hammer41236P+K311.1%
backdash into Megaton Knuckle43P+K27.4%
evade up into forward dash27.4%
Kenka Hook46P13.7%
Knee Push4K into Knee Push Wild Hook4KP13.7%
backdash into Double KnucklePP13.7%
backdash into Kenka Hook46P13.7%
backdash into Low Knuckle2P13.7%
backdash into throwP+G13.7%
crouch dash back into Full Swing Double Hammer41236P+K13.7%
crouch dash back into Middle Hell Stab6P+K13.7%
crouch dash back into guardG13.7%
crouch dash forward into Middle Hell Stab6P+K13.7%
crouch into Low Knuckle2P13.7%

5 further openings account for the other 5 rounds.

Brad

Middle Spin Kick66K into Ten Kao6K415.4%
guardG into throwP+G27.7%
Dtee Sawk Dtrohng4P+K into crouch13.9%
Ducking6P+K+G into Crush Knee KickK+G13.9%
Jumping Dtee Sawk Bon9P+K into guardG13.9%
Sharp Shoot1P into Upper Elbow44P13.9%
Sit Jab2P13.9%
Turn Savate44K into Stop Kick4K13.9%
backdash into Elbow Hook6P13.9%
backdash into Sawk Klab6P+K13.9%
backdash into Stop Kick4K13.9%
backdash into evade down13.9%
backdash into forward dash13.9%
backdash into punchP13.9%
backward movement into Elbow Hook6P13.9%

7 further openings account for the other 7 rounds.

Lion

Juchou Senshou8P+K313.6%
backdash into forward dash29.1%
guardG into throwP+G29.1%
Senputai8K into Katoutai8KK14.5%
Senputai8K into kickK14.5%
Zensou Tenshinkyaku44K+G14.5%
backdash14.5%
backdash into Honsui3P+K14.5%
backdash into Koushutai44K14.5%
backdash into Shicchi Soutai3K+G14.5%
backdash into evade down14.5%
crouch dash back into Banchu6P14.5%
evade down into Attai2K14.5%
evade down into Katoutai8KK14.5%
evade up14.5%

3 further openings account for the other 3 rounds.

El Blaze

backdash into evade down421.1%
backdash into Fake Roll41236P210.5%
backward movement into evade down210.5%
throwP+G210.5%
Shouda46PP into Rising Back Spin Kick46PPK15.3%
Volcano Upper4P+K15.3%
backdash15.3%
backdash into Quick HookPP15.3%
backward movement into Combination Blow3PP15.3%
crouch dash forward into Straight6P+K15.3%
crouch dash forward into crouch15.3%
crouch dash forward into throwP+G15.3%
guardG into Quick HookPP15.3%

Wolf

backdash into evade down315.8%
Heavy Middle Kick3K+G210.5%
Heavy Middle Kick3K+G into forward dash210.5%
Heavy Middle Kick3K+G into guardG210.5%
Arrow Knuckle3P into throwP+G15.3%
Low Hammer2P into forward movement15.3%
Screw Hook63214P into Screw Lariat63214PP15.3%
backdash into Elbow Butt4P15.3%
backdash into Heavy Middle Kick3K+G15.3%
backdash into Rolling Back Elbow6PP+K15.3%
backdash into punchP15.3%
backward movement into One Two UpperPPP15.3%
crouch into Low Hammer2P15.3%
guardG into Gasp Kneel Palm Bomb6P+K15.3%

Vanessa

Defensive Style: backdash into evade down529.4%
Defensive Style: Shadow Slicer into Cut-in Knee Kick6K211.8%
Defensive Style: Stinger Low Blow into guardG15.9%
Defensive Style: backdash into kickK15.9%
Defensive Style: backward movement into evade down15.9%
Defensive Style: crouch dash forward into Stopping Low2K15.9%
Defensive Style: evade up into forward dash15.9%
Defensive Style: guard into Stinger Low Blow1P+K15.9%
Defensive Style: guard into throwP+G15.9%
Defensive Style: throw15.9%
Offensive Style: crouch dash forward into throwP+G15.9%
Offensive Style: guard into throwP+G15.9%

Lei Fei

guardG into throwP+G213.3%
offensive move213.3%
offensive move into crouch213.3%
Souryu Shukkai43P+K16.7%
Souryu Shukkai43P+K into guardG16.7%
backdash into Kaisei Tento1P+K16.7%
backdash into evade down16.7%
backward movement into Souryu Shukkai43P+K16.7%
crouch dash back into Kakushu Suigeki6P16.7%
forward movement into punchP16.7%
kickK into crouch16.7%
offensive move into Zensoutai2K+G16.7%

Dural

backdash into Stop Kick4K330.0%
backdash into evade down330.0%
One Two UpperPPP into Combo Somersault KickPPPK110.0%
backdash into down, forward, down kick+guard262K+G110.0%
backdash into guardG110.0%
forward movement into punchP110.0%

Sarah

backdash into Switch Kick4K125.0%
backdash into evade down125.0%
evade down into Serpent Toe Kick2P+K125.0%
guardG into throwP+G125.0%

Jean

crouch dash forward into throwP+G266.7%
backdash133.3%