VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

hitosasiyubi777

Career matches4,336
Career win rate51.1%
Round win rate48.3%
Peak rank39
Distinct opponents205
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky394,3362,2162,12051.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky71363550.7%+2.4
Akira60303050.0%+4.5
Sarah52252748.1%-2.6
Goh45212446.7%-0.5
Vanessa44162836.4%-5.0
Kage43123127.9%-13.6
Wolf42212150.0%-0.4
Lau39132633.3%-11.2
Lion39231659.0%+13.0
Brad36221461.1%+16.7
Shun29121741.4%-3.9
Pai25101540.0%-11.8
El Blaze24131154.2%+3.1
Jeffry2481633.3%-13.8
Lei Fei2114766.7%+24.4
Jean2012860.0%+2.8
Aoi1981142.1%-7.7
Taka127558.3%+14.1
Eileen84450.0%+8.9
Dural62433.3%-20.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence75314441.3%-5.9
Open72353748.6%+2.1
Breakable Half Fence69313844.9%-3.1
Single Wall67264138.8%-8.1
Breakable Full Fence64352954.7%+7.6
Octagon62283445.2%+0.1
Half Fence59233639.0%-6.7
Rectangle58322655.2%+7.9
Low Fence57302752.6%+4.9
Full Fence and Open41192246.3%+0.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls38746.5%46.7%-0.2
No walls19646.4%46.9%-0.5

Walls against open: +0.3 points (95% range -8.6 to +9.2), p 0.950 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

banbal/バンバル (Rank 38)2026/09/11107370.0%
★闘将拉麵男★ (Rank 36)2026/09/111741323.5%
RUSH (Rank 38)2026/09/0927131448.1%
LEO (Rank 35)2026/09/09129375.0%
vivid_dot4 (Rank 35)2026/08/3064266.7%
abcdkazu1986 (Rank 35)2026/08/2865183.3%
漂泊の民回線ジプシー (Rank 35)2026/08/28106460.0%
躑躅 (Rank 36)2026/08/2493633.3%
ENGLID (Rank 38)2026/08/2373442.9%
デネ (Rank 41)2026/08/2371614.3%
타우끼/taukee (Rank 37)2026/08/2363350.0%
Umemon2026 (Rank 37)2026/08/231611568.8%
zakisan (Rank 36)2026/08/2373442.9%
モブ太郎 (Rank 40)2026/08/2073442.9%
かべごん (Rank 38)2026/08/1894544.4%
五寸釘くん (Rank 36)2026/08/0376185.7%
金平糖 (Rank 39)2026/08/026060.0%
トーマス軍団残党K (Rank 40)2026/07/3171614.3%
ゴーストが囁くのよ (Rank 40)2026/07/2682625.0%
CoCoSyrup (Rank 39)2026/07/22105550.0%
interceptor (Rank 39)2026/07/0884450.0%
うるヲ参拾 (Rank 38)2026/05/1785362.5%
テクノモデル (Rank 36)2026/05/0775271.4%
rikojjang (Rank 40)2026/05/0682625.0%
たっつぁん (Rank 38)2026/05/0565183.3%

Round openings

Jacky

Middle Smash6P2338.7%
evade down into Dash Hammer Kick66K1686.3%
forward movement into punchP1324.9%
forward movement into Jab Double StraightPPP1254.7%
Dash Hammer Kick66K into High Angle Upper Kick6K1164.3%
Middle Smash6P into Middle Smash Sword6PK1144.3%
evade up into Dash Hammer Kick66K1084.0%
evade down into forward dash903.4%
crouch dash forward into Smash Straight3P843.1%
backward movement into backdash833.1%
crouch into Squat Straight2P823.1%
backdash into Middle Smash6P682.5%
Slide Shuffle (Deflect)4P+K+G481.8%
backward movement into guardG441.6%
backward movement into Middle Smash6P401.5%

247 further openings account for the other 1,136 rounds.