VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

ピピモン/PiPimon

Career matches902
Career win rate49.8%
Round win rate48.9%
Peak rank35
Distinct opponents21
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira3590244945349.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira74357.1%-2.6
Wolf62433.3%-18.0
Jacky53260.0%+3.0
Pai52340.0%-4.4
Kage43175.0%+31.7
Brad31233.3%-13.0
Goh330100.0%+55.3
Sarah31233.3%-9.0
Jeffry21150.0%-7.8
Lei Fei21150.0%-7.8
Lion2020.0%-41.9
Aoi1010.0%-41.0
Vanessa110100.0%+57.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence93633.3%-13.4
Single Wall95455.6%-1.7
Rectangle72528.6%-21.2
Breakable Half Fence65183.3%+37.8
Octagon42250.0%-11.7
Open42250.0%+8.4
Low Fence21150.0%-7.8
Full Fence1010.0%-49.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2744.4%48.7%-4.3
No walls1553.3%53.1%+0.2

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

究極無敵 (Rank 37)2026/09/121010.0%
hsat0310 (Rank 35)2026/09/121010.0%
助手D (Rank 32)2026/09/1264266.7%
くりたろう (Rank 39)2026/09/1031233.3%
fixed-star_61 (Rank 35)2026/09/0621150.0%
フルレバ (Rank 36)2026/08/18110100.0%
abcdkazu1986 (Rank 34)2026/08/0331233.3%
HB (Rank 30)2026/08/0221150.0%
ArtemisArchitecture (Rank 31)2026/08/02110100.0%
culis (Rank 31)2026/07/0621150.0%
ぼっさん (Rank 36)2026/07/062020.0%
FreddieKing (Rank 34)2026/07/06220100.0%
Holmes-sensei (Rank 34)2026/07/06220100.0%
fwnd1396 (Rank 30)2026/07/0631233.3%
waruho (Rank 31)2026/07/06110100.0%
mmmsm (Rank 31)2026/07/0532166.7%
VLW_PS (Rank 34)2026/06/22110100.0%
Shura1025 (Rank 33)2026/06/151010.0%
ふぇに (Rank 31)2026/06/1521150.0%
ジークリオン (Rank 35)2026/06/152020.0%
tacchi_ZO-3 (Rank 35)2026/06/0731233.3%

Round openings

Akira

Rimon Chouchu66P into evade down2011.0%
backdash into Jouho Senshou46P168.8%
backdash into guardG168.8%
Senzankou66P+K into throwP+G116.0%
Rimon Chouchu66P105.5%
Rimon Chouchu66P into forward dash95.0%
forward dash95.0%
crouch dash back into Jouho Senshou46P73.9%
crouch dash back into Jouho Touken6P73.9%
Housui2P into forward dash63.3%
Housui2P into forward movement63.3%
backdash into backward movement63.3%
backdash into Chouyoushu1P42.2%
Rimon Chouchu66P into backdash31.6%
Rimon Chouchu66P into backward movement31.6%

36 further openings account for the other 49 rounds.