Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1454 #2,310 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| El Blaze | 33 | 775 | 454 | 321 | 58.6% |
|---|---|---|---|---|---|
| Brad | 27 | 248 | 123 | 125 | 49.6% |
| Shun | 29 | 235 | 129 | 106 | 54.9% |
| Taka | 26 | 52 | 25 | 27 | 48.1% |
| Lei Fei | 26 | 10 | 4 | 6 | 40.0% |
| Jeffry | 26 | 8 | 3 | 5 | 37.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,144 of 1,255 rounds counted10.5 inputs a second (629 a minute) this season. Faster than 97% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Shun | 10.7 | 641 | 530 |
|---|---|---|---|
| Brad | 10.1 | 607 | 418 |
| El Blaze | 11.0 | 660 | 94 |
| Taka | 10.0 | 600 | 46 |
| Lei Fei | 10.4 | 624 | 30 |
| Jeffry | 10.4 | 627 | 26 |
By opponent's character
| Akira | 10.2 | 612 | 194 |
|---|---|---|---|
| Wolf | 10.7 | 644 | 157 |
| Jeffry | 10.8 | 646 | 116 |
| Jacky | 10.5 | 628 | 126 |
| Aoi | 10.7 | 643 | 67 |
| Jean | 10.9 | 656 | 71 |
| Lau | 10.3 | 617 | 59 |
| Sarah | 9.9 | 597 | 45 |
| El Blaze | 10.0 | 601 | 38 |
| Goh | 11.0 | 660 | 27 |
| Kage | 10.6 | 633 | 50 |
| Pai | 10.6 | 636 | 39 |
| Lion | 10.2 | 609 | 34 |
| Vanessa | 10.2 | 614 | 28 |
| Shun | 10.2 | 610 | 25 |
| Lei Fei | 10.2 | 609 | 18 |
| Taka | 10.8 | 650 | 20 |
| Eileen | 10.2 | 611 | 13 |
| Brad | 9.7 | 580 | 10 |
| Dural | 10.7 | 640 | 7 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 47 | 26 | 21 | 55.3% | +2.6 |
|---|---|---|---|---|---|
| Wolf | 45 | 23 | 22 | 51.1% | -1.6 |
| Jeffry | 36 | 15 | 21 | 41.7% | -2.7 |
| Jacky | 32 | 11 | 21 | 34.4% | -14.2 |
| Aoi | 19 | 9 | 10 | 47.4% | -3.3 |
| Jean | 17 | 12 | 5 | 70.6% | +28.6 |
| Lau | 16 | 6 | 10 | 37.5% | -8.5 |
| Sarah | 13 | 5 | 8 | 38.5% | -10.2 |
| El Blaze | 12 | 8 | 4 | 66.7% | +17.7 |
| Goh | 12 | 10 | 2 | 83.3% | +36.0 |
| Kage | 12 | 6 | 6 | 50.0% | +7.8 |
| Pai | 12 | 6 | 6 | 50.0% | -2.5 |
| Lion | 9 | 3 | 6 | 33.3% | -4.5 |
| Vanessa | 9 | 4 | 5 | 44.4% | -11.7 |
| Shun | 7 | 6 | 1 | 85.7% | +32.6 |
| Lei Fei | 5 | 0 | 5 | 0.0% | -36.1 |
| Taka | 5 | 1 | 4 | 20.0% | -32.4 |
| Eileen | 3 | 0 | 3 | 0.0% | -56.2 |
| Brad | 2 | 2 | 0 | 100.0% | +24.1 |
| Dural | 2 | 1 | 1 | 50.0% | +0.0 |
0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 53 | 29 | 24 | 54.7% | +6.1 |
|---|---|---|---|---|---|
| Breakable Half Fence | 51 | 26 | 25 | 51.0% | -1.3 |
| Low Fence | 35 | 23 | 12 | 65.7% | +18.8 |
| Rectangle | 34 | 13 | 21 | 38.2% | -8.8 |
| Full Fence | 31 | 12 | 19 | 38.7% | -14.6 |
| Single Wall | 27 | 11 | 16 | 40.7% | -4.7 |
| Half Fence | 24 | 11 | 13 | 45.8% | -8.9 |
| Breakable Full Fence | 22 | 8 | 14 | 36.4% | -8.8 |
| Open | 15 | 5 | 10 | 33.3% | -7.6 |
| Full Fence and Open | 11 | 7 | 4 | 63.6% | +22.7 |
0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 215 | 46.0% | 49.9% | -3.9 |
| No walls | 77 | 50.6% | 46.0% | +4.7 |
Walls against open: -8.6 points (95% range -23.2 to +6.1), p 0.252 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| フルメタル (Rank 29) | 9 | 3 | 6 | 33.3% |
|---|---|---|---|---|
| タイヨウ (Rank 29) | 8 | 6 | 2 | 75.0% |
| M&E (Rank 25) | 7 | 6 | 1 | 85.7% |
| r1s1d8 (Rank 27) | 7 | 6 | 1 | 85.7% |
| マクシミリアン15世 (Rank 28) | 7 | 1 | 6 | 14.3% |
| 鳶飛戾天,魚躍於淵 (Rank 24) | 7 | 4 | 3 | 57.1% |
| juste (Rank 29) | 6 | 3 | 3 | 50.0% |
| tawava (Rank 30) | 6 | 2 | 4 | 33.3% |
| cokeshi (Rank 29) | 5 | 2 | 3 | 40.0% |
| imhanzo (Rank 27) | 5 | 2 | 3 | 40.0% |
| kyu (Rank 25) | 5 | 3 | 2 | 60.0% |
| xXsoul-childXx (Rank 28) | 5 | 3 | 2 | 60.0% |
| zakisan (Rank 34) | 5 | 2 | 3 | 40.0% |
| けつ毛バーガー相場 (Rank 24) | 5 | 3 | 2 | 60.0% |
| ヒ・ジハー (Rank 26) | 5 | 2 | 3 | 40.0% |
| A56-7W (Rank 27) | 4 | 0 | 4 | 0.0% |
| AgnusDei (Rank 27) | 4 | 0 | 4 | 0.0% |
| BigBoin (Rank 32) | 4 | 0 | 4 | 0.0% |
| CELIS (Rank 27) | 4 | 2 | 2 | 50.0% |
| chileung18 (Rank 32) | 4 | 1 | 3 | 25.0% |
| yasai (Rank 21) | 4 | 3 | 1 | 75.0% |
| μ (Rank 26) | 4 | 3 | 1 | 75.0% |
| ありがとナス (Rank 27) | 4 | 1 | 3 | 25.0% |
| 攻撃j (Rank 23) | 4 | 0 | 4 | 0.0% |
| 無槪念野獸/무개념야수 (Rank 26) | 4 | 2 | 2 | 50.0% |
Most played opponents, most recent first
| cokeshi (Rank 29) | 2026/08/22 | 5 | 2 | 3 | 40.0% |
|---|---|---|---|---|---|
| マクシミリアン15世 (Rank 28) | 2026/08/04 | 7 | 1 | 6 | 14.3% |
| juste (Rank 29) | 2026/08/04 | 6 | 3 | 3 | 50.0% |
| AgnusDei (Rank 27) | 2026/07/30 | 4 | 0 | 4 | 0.0% |
| M&E (Rank 25) | 2026/07/25 | 7 | 6 | 1 | 85.7% |
| chileung18 (Rank 32) | 2026/07/25 | 4 | 1 | 3 | 25.0% |
| けつ毛バーガー相場 (Rank 24) | 2026/07/24 | 5 | 3 | 2 | 60.0% |
| A56-7W (Rank 27) | 2026/07/23 | 4 | 0 | 4 | 0.0% |
| BigBoin (Rank 32) | 2026/07/23 | 4 | 0 | 4 | 0.0% |
| フルメタル (Rank 29) | 2026/07/18 | 9 | 3 | 6 | 33.3% |
| タイヨウ (Rank 29) | 2026/07/18 | 8 | 6 | 2 | 75.0% |
| CELIS (Rank 27) | 2026/07/16 | 4 | 2 | 2 | 50.0% |
| r1s1d8 (Rank 27) | 2026/07/16 | 7 | 6 | 1 | 85.7% |
| yasai (Rank 21) | 2026/07/16 | 4 | 3 | 1 | 75.0% |
| 無槪念野獸/무개념야수 (Rank 26) | 2026/07/16 | 4 | 2 | 2 | 50.0% |
| μ (Rank 26) | 2026/07/16 | 4 | 3 | 1 | 75.0% |
| imhanzo (Rank 27) | 2026/07/10 | 5 | 2 | 3 | 40.0% |
| xXsoul-childXx (Rank 28) | 2026/07/02 | 5 | 3 | 2 | 60.0% |
| ありがとナス (Rank 27) | 2026/06/11 | 4 | 1 | 3 | 25.0% |
| ヒ・ジハー (Rank 26) | 2026/06/11 | 5 | 2 | 3 | 40.0% |
| tawava (Rank 30) | 2026/06/11 | 6 | 2 | 4 | 33.3% |
| 攻撃j (Rank 23) | 2026/05/29 | 4 | 0 | 4 | 0.0% |
| kyu (Rank 25) | 2026/05/29 | 5 | 3 | 2 | 60.0% |
| 鳶飛戾天,魚躍於淵 (Rank 24) | 2026/05/28 | 7 | 4 | 3 | 57.1% |
| zakisan (Rank 34) | 2026/05/22 | 5 | 2 | 3 | 40.0% |
Round openings
Every character
| crouch into Haisenchu1P | 70 | 5.6% |
|---|---|---|
| evade down | 59 | 4.7% |
| crouch into Gyou'in Haishu3P | 51 | 4.1% |
| Sway Back4P+K+G into Mighty Knee UpperK | 47 | 3.8% |
| crouch into Fukuchougeki2P | 41 | 3.3% |
| crouch into Sit Jab | 36 | 2.9% |
| evade up | 30 | 2.4% |
| RengekiPP into Saishu RenkangekiPPP | 29 | 2.3% |
| Sway Back4P+K+G into BreakdownP+K | 24 | 1.9% |
| guardG | 22 | 1.8% |
| evade down into guardG | 21 | 1.7% |
| Kouhi Tentai7K+G | 20 | 1.6% |
| Sway Back4P+K+G into Sway Back LowK+G | 19 | 1.5% |
| crouch dash forward into evade down | 17 | 1.4% |
| guardG into evade down | 16 | 1.3% |
325 further openings account for the other 748 rounds.
Counted from 313 of the 315 matches played. The rest were not pulled for openings.
Shun
- Career
- 129–106 · 54.9%
- This season
- 138 matches · 52.2%
- Peak rank
- 29
First hit in 61.3% of 551 rounds. Won 53.2% of the rounds they struck first, 47.4% of the rounds they were struck first.
Significant Tells
- Against Jeffry: waits first in 49.4% of rounds, against 33.2% against everyone else.
- When ahead: attacks straight away in 48.0% of rounds, against 31.8% when level or behind.
- After losing a round: opens with “crouch into 1P Haisenchu” in 17.6% of rounds, against 9.6% after winning one.
- When behind: opens with “crouch into 1P Haisenchu” in 21.2% of rounds, against 7.6% when ahead or level.
| crouch into Haisenchu1P | 70 | 12.7% |
|---|---|---|
| crouch into Gyou'in Haishu3P | 51 | 9.3% |
| crouch into Fukuchougeki2P | 41 | 7.4% |
| RengekiPP into Saishu RenkangekiPPP | 29 | 5.3% |
| evade down | 22 | 4.0% |
| Kouhi Tentai7K+G | 20 | 3.6% |
| punchP into RengekiPP | 15 | 2.7% |
| punchP into Chougeki RigoutaiPK | 14 | 2.5% |
| evade down into Kasen Zenbokushou6PP | 12 | 2.2% |
| guardG | 11 | 2.0% |
| offensive move into Gyousentai2K | 11 | 2.0% |
| evade down into guardG | 10 | 1.8% |
| crouch dash forward into evade down | 9 | 1.6% |
| Honshin Rensenkyaku4K+G | 8 | 1.4% |
| evade up | 8 | 1.4% |
123 further openings account for the other 220 rounds.
By stage type
Record against each character on walled and open stages, as Shun
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jeffry | 2–11 · 15% | 1–2 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Brad
- Career
- 123–125 · 49.6%
- This season
- 122 matches · 46.7%
- Peak rank
- 27
First hit in 41.4% of 469 rounds. Won 52.6% of the rounds they struck first, 45.1% of the rounds they were struck first.
Significant Tells
- Against Wolf: waits first in 31.2% of rounds, against 12.6% against everyone else.
- After winning a round: attacks straight away in 61.8% of rounds, against 46.1% after losing one.
- When ahead: attacks straight away in 64.7% of rounds, against 46.2% when level or behind.
- Against Akira: opens with “4P+K+G Sway Back into K Mighty Knee Upper” in 17.7% of rounds, against 8.0% against everyone else.
- After losing a round: opens with “crouch into 2P Sit Jab” in 11.1% of rounds, against 4.7% after winning one.
| Sway Back4P+K+G into Mighty Knee UpperK | 47 | 9.9% |
|---|---|---|
| crouch into Sit Jab2P | 35 | 7.4% |
| evade down | 30 | 6.3% |
| Sway Back4P+K+G into BreakdownP+K | 24 | 5.1% |
| evade up | 21 | 4.4% |
| Sway Back4P+K+G into Sway Back LowK+G | 19 | 4.0% |
| Jab StraightPP into Combination UpperPPP | 11 | 2.3% |
| guardG | 11 | 2.3% |
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 10 | 2.1% |
| Turn Savate44K | 10 | 2.1% |
| Stop Kick4K into forward movement | 9 | 1.9% |
| evade down into guardG | 9 | 1.9% |
| guardG into evade down | 9 | 1.9% |
| Elbow Hook6P into forward movement | 8 | 1.7% |
| Jolt Upper3P into Jolt Double Shot3PP+K | 8 | 1.7% |
108 further openings account for the other 212 rounds.
Counted from 120 of the 122 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Brad
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 9–10 · 47% | 0–4 · 0% | too few to test |
| Wolf | 7–8 · 47% | 3–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
2 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
El Blaze
- Career
- 454–321 · 58.6%
- This season
- 27 matches · 55.6%
- Peak rank
- 33
First hit in 50.9% of 108 rounds. Won 60.0% of the rounds they struck first, 45.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Fade Roll Kick7K | 13 | 12.0% |
|---|---|---|
| backdash into Darkness Sword43K+G | 10 | 9.3% |
| Volcano Upper4P+K | 6 | 5.6% |
| Quick HookPP into Keen Edge ComboPPP | 5 | 4.6% |
| backward movement into Shadow Strike6P | 5 | 4.6% |
| Shadow Strike6P | 4 | 3.7% |
| evade up into Fade Roll Kick7K | 4 | 3.7% |
| Fade Roll Kick7K into kickK | 3 | 2.8% |
| Fake Roll41236P into VenusP | 3 | 2.8% |
| Shadow Spin Kick4PK into Shadow Storm Combo4PKP | 3 | 2.8% |
| backdash into Hammer Smash46P+K | 3 | 2.8% |
| Demon Dance9P+K into Demon's Tail9P+KK | 2 | 1.9% |
| Drop Kick9K | 2 | 1.9% |
| Fade Roll Kick7K into Death Scythe Slash8K | 2 | 1.9% |
| Fade Roll Kick7K into evade up | 2 | 1.9% |
35 further openings account for the other 41 rounds.
Taka
- Career
- 25–27 · 48.1%
- This season
- 15 matches · 46.7%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Morotezuki66P into Morote Tsuppari66PP | 15 | 24.2% |
|---|---|---|
| crouch into Shita Harite2P | 13 | 21.0% |
| punchP into Tsuppari 2PP | 3 | 4.8% |
| Mawashi Harite44P | 2 | 3.2% |
| backdash into Kachi'age33P+K | 2 | 3.2% |
| kickK | 2 | 3.2% |
| punchP | 2 | 3.2% |
| Kachi'age33P+K into Chu Tsuppari6P+K | 1 | 1.6% |
| Kachi'age33P+K into Takatsumehashi3P+K | 1 | 1.6% |
| Mawashi Harite44P into Aka'oni MidaremageP+K | 1 | 1.6% |
| Sokubi Otoshi41236P into Tsuppari 2PP | 1 | 1.6% |
| Takatsumehashi3P+K | 1 | 1.6% |
| Tsuppari 2PP into Tsuppari 3PPP | 1 | 1.6% |
| Tsuppari 3PPP into Tsuppari 4PPPP | 1 | 1.6% |
| Yoko Harite4P | 1 | 1.6% |
15 further openings account for the other 15 rounds.
Lei Fei
- Career
- 4–6 · 40.0%
- This season
- 7 matches · 28.6%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| evade down | 4 | 13.3% |
|---|---|---|
| SokutankyakuK+G into Shishi DaichoukouK+GP | 2 | 6.7% |
| crouch into Kaisei Tento1P+K | 2 | 6.7% |
| offensive move | 2 | 6.7% |
| offensive move into kickK | 2 | 6.7% |
| Chinheki4P+K into Hekizan Jujikou4P+KP | 1 | 3.3% |
| Dokuritsu Shiki8P+K+G | 1 | 3.3% |
| Nehan Shiki1P+K+G into Honsha Teiken (Deflect)P+K | 1 | 3.3% |
| Nehan Shiki1P+K+G into Honshin KouryoukyakuK | 1 | 3.3% |
| Sayu ShoukenPP into Renkan MahosuiPPP | 1 | 3.3% |
| Shatenshou33P into Shaten Renshou33PP | 1 | 3.3% |
| Shazen Tenshin Haikyaku8K into Tenshin Senputai8KK | 1 | 3.3% |
| backdash into Chinheki4P+K | 1 | 3.3% |
| crouch dash forward into Dokuritsu Shiki8P+K+G | 1 | 3.3% |
| crouch into Bunkyaku3K | 1 | 3.3% |
8 further openings account for the other 8 rounds.
Jeffry
- Career
- 3–5 · 37.5%
- This season
- 6 matches · 16.7%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| crouch into Low Knuckle2P | 4 | 15.4% |
|---|---|---|
| backdash into Double Hammer Down43P | 3 | 11.5% |
| backdash into Rising Hammer43PP | 2 | 7.7% |
| backdash into Tsunami Beat3K+G | 2 | 7.7% |
| crouch dash forward into evade down | 2 | 7.7% |
| crouch dash forward into guardG | 2 | 7.7% |
| punchP | 2 | 7.7% |
| Double KnucklePP into Double Knuckle~UpperPPP | 1 | 3.9% |
| Knee Push4K into Knee Push Wild Hook4KP | 1 | 3.9% |
| Low Knuckle2P | 1 | 3.9% |
| Middle Hell Stab6P+K into Body CrushP+K | 1 | 3.9% |
| crouch dash forward into throwP+G | 1 | 3.9% |
| crouch into Double Upper3PP | 1 | 3.9% |
| evade down | 1 | 3.9% |
| evade down into guardG | 1 | 3.9% |
1 further openings account for the other 1 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (31 here; about 1.6 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Shun: 4 of 17 tests hold up
- Brad: 5 of 14 tests hold up
- El Blaze: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
