Virtua Fighter 5 REVO · v1.10 · Region: South America
キーウィマスク
Characters played — VF5's own record
| El Blaze | 33 | 775 | 454 | 321 | 58.6% |
|---|---|---|---|---|---|
| Brad | 27 | 246 | 123 | 123 | 50.0% |
| Shun | 29 | 203 | 110 | 93 | 54.2% |
| Taka | 26 | 52 | 25 | 27 | 48.1% |
| Lei Fei | 26 | 10 | 4 | 6 | 40.0% |
| Jeffry | 26 | 5 | 2 | 3 | 40.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 47 | 26 | 21 | 55.3% | +2.7 |
|---|---|---|---|---|---|
| Wolf | 44 | 23 | 21 | 52.3% | -1.0 |
| Jeffry | 36 | 15 | 21 | 41.7% | -2.5 |
| Jacky | 25 | 8 | 17 | 32.0% | -15.0 |
| Aoi | 19 | 9 | 10 | 47.4% | -3.4 |
| Lau | 14 | 6 | 8 | 42.9% | -8.0 |
| Jean | 13 | 9 | 4 | 69.2% | +26.5 |
| Sarah | 13 | 5 | 8 | 38.5% | -10.1 |
| El Blaze | 12 | 8 | 4 | 66.7% | +17.8 |
| Goh | 12 | 10 | 2 | 83.3% | +36.0 |
| Kage | 12 | 6 | 6 | 50.0% | +7.9 |
| Pai | 12 | 6 | 6 | 50.0% | -2.4 |
| Lion | 9 | 3 | 6 | 33.3% | -4.4 |
| Vanessa | 9 | 4 | 5 | 44.4% | -11.6 |
| Shun | 7 | 6 | 1 | 85.7% | +32.7 |
| Lei Fei | 5 | 0 | 5 | 0.0% | -35.8 |
| Taka | 5 | 1 | 4 | 20.0% | -32.3 |
| Eileen | 3 | 0 | 3 | 0.0% | -56.0 |
| Brad | 2 | 2 | 0 | 100.0% | +24.5 |
| Dural | 2 | 1 | 1 | 50.0% | +0.1 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 53 | 29 | 24 | 54.7% | +6.3 |
|---|---|---|---|---|---|
| Breakable Half Fence | 46 | 23 | 23 | 50.0% | -1.4 |
| Low Fence | 35 | 23 | 12 | 65.7% | +19.0 |
| Full Fence | 31 | 12 | 19 | 38.7% | -14.6 |
| Rectangle | 31 | 13 | 18 | 41.9% | -6.5 |
| Single Wall | 27 | 11 | 16 | 40.7% | -4.5 |
| Half Fence | 24 | 11 | 13 | 45.8% | -8.9 |
| Breakable Full Fence | 22 | 8 | 14 | 36.4% | -8.8 |
| Open | 13 | 5 | 8 | 38.5% | -6.6 |
| Full Fence and Open | 11 | 7 | 4 | 63.6% | +22.8 |
0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 207 | 46.4% | 50.0% | -3.6 |
| No walls | 75 | 52.0% | 46.8% | +5.2 |
Walls against open: -8.8 points (95% range -23.8 to +6.2), p 0.248 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| フルメタル (Rank 29) | 9 | 3 | 6 | 33.3% |
|---|---|---|---|---|
| タイヨウ (Rank 29) | 8 | 6 | 2 | 75.0% |
| M&E (Rank 25) | 7 | 6 | 1 | 85.7% |
| r1s1d8 (Rank 27) | 7 | 6 | 1 | 85.7% |
| マクシミリアン15世 (Rank 28) | 7 | 1 | 6 | 14.3% |
| 鳶飛戾天,魚躍於淵 (Rank 24) | 7 | 4 | 3 | 57.1% |
| juste (Rank 29) | 6 | 3 | 3 | 50.0% |
| tawava (Rank 30) | 6 | 2 | 4 | 33.3% |
| cokeshi (Rank 29) | 5 | 2 | 3 | 40.0% |
| imhanzo (Rank 27) | 5 | 2 | 3 | 40.0% |
| kyu (Rank 25) | 5 | 3 | 2 | 60.0% |
| xXsoul-childXx (Rank 28) | 5 | 3 | 2 | 60.0% |
| zakisan (Rank 34) | 5 | 2 | 3 | 40.0% |
| けつ毛バーガー相場 (Rank 24) | 5 | 3 | 2 | 60.0% |
| ヒ・ジハー (Rank 26) | 5 | 2 | 3 | 40.0% |
| A56-7W (Rank 27) | 4 | 0 | 4 | 0.0% |
| AgnusDei (Rank 27) | 4 | 0 | 4 | 0.0% |
| BigBoin (Rank 32) | 4 | 0 | 4 | 0.0% |
| CELIS (Rank 27) | 4 | 2 | 2 | 50.0% |
| chileung18 (Rank 32) | 4 | 1 | 3 | 25.0% |
| yasai (Rank 21) | 4 | 3 | 1 | 75.0% |
| μ (Rank 26) | 4 | 3 | 1 | 75.0% |
| ありがとナス (Rank 27) | 4 | 1 | 3 | 25.0% |
| 攻撃j (Rank 23) | 4 | 0 | 4 | 0.0% |
| 無槪念野獸/무개념야수 (Rank 26) | 4 | 2 | 2 | 50.0% |
Most played opponents, most recent first
| cokeshi (Rank 29) | 2026/08/22 | 5 | 2 | 3 | 40.0% |
|---|---|---|---|---|---|
| マクシミリアン15世 (Rank 28) | 2026/08/04 | 7 | 1 | 6 | 14.3% |
| juste (Rank 29) | 2026/08/04 | 6 | 3 | 3 | 50.0% |
| AgnusDei (Rank 27) | 2026/07/30 | 4 | 0 | 4 | 0.0% |
| M&E (Rank 25) | 2026/07/25 | 7 | 6 | 1 | 85.7% |
| chileung18 (Rank 32) | 2026/07/25 | 4 | 1 | 3 | 25.0% |
| けつ毛バーガー相場 (Rank 24) | 2026/07/24 | 5 | 3 | 2 | 60.0% |
| A56-7W (Rank 27) | 2026/07/23 | 4 | 0 | 4 | 0.0% |
| BigBoin (Rank 32) | 2026/07/23 | 4 | 0 | 4 | 0.0% |
| フルメタル (Rank 29) | 2026/07/18 | 9 | 3 | 6 | 33.3% |
| タイヨウ (Rank 29) | 2026/07/18 | 8 | 6 | 2 | 75.0% |
| CELIS (Rank 27) | 2026/07/16 | 4 | 2 | 2 | 50.0% |
| r1s1d8 (Rank 27) | 2026/07/16 | 7 | 6 | 1 | 85.7% |
| yasai (Rank 21) | 2026/07/16 | 4 | 3 | 1 | 75.0% |
| 無槪念野獸/무개념야수 (Rank 26) | 2026/07/16 | 4 | 2 | 2 | 50.0% |
| μ (Rank 26) | 2026/07/16 | 4 | 3 | 1 | 75.0% |
| imhanzo (Rank 27) | 2026/07/10 | 5 | 2 | 3 | 40.0% |
| xXsoul-childXx (Rank 28) | 2026/07/02 | 5 | 3 | 2 | 60.0% |
| ありがとナス (Rank 27) | 2026/06/11 | 4 | 1 | 3 | 25.0% |
| ヒ・ジハー (Rank 26) | 2026/06/11 | 5 | 2 | 3 | 40.0% |
| tawava (Rank 30) | 2026/06/11 | 6 | 2 | 4 | 33.3% |
| 攻撃j (Rank 23) | 2026/05/29 | 4 | 0 | 4 | 0.0% |
| kyu (Rank 25) | 2026/05/29 | 5 | 3 | 2 | 60.0% |
| 鳶飛戾天,魚躍於淵 (Rank 24) | 2026/05/28 | 7 | 4 | 3 | 57.1% |
| zakisan (Rank 34) | 2026/05/22 | 5 | 2 | 3 | 40.0% |
Round openings
Every character
| crouch into Haisenchu1P | 67 | 5.6% |
|---|---|---|
| evade down | 60 | 5.0% |
| crouch into Gyou'in Haishu3P | 49 | 4.1% |
| Sway Back4P+K+G into Mighty Knee UpperK | 47 | 3.9% |
| crouch into Fukuchougeki2P | 39 | 3.2% |
| crouch into Sit Jab | 36 | 3.0% |
| evade up | 30 | 2.5% |
| RengekiPP into Saishu RenkangekiPPP | 26 | 2.2% |
| Sway Back4P+K+G into BreakdownP+K | 24 | 2.0% |
| guardG | 23 | 1.9% |
| evade down into guardG | 20 | 1.7% |
| Kouhi Tentai7K+G | 19 | 1.6% |
| Sway Back4P+K+G into Sway Back LowK+G | 19 | 1.6% |
| guardG into evade down | 17 | 1.4% |
| Morotezuki66P into Morote Tsuppari66PP | 15 | 1.2% |
315 further openings account for the other 712 rounds.
Shun
| crouch into Haisenchu1P | 67 | 12.9% |
|---|---|---|
| crouch into Gyou'in Haishu3P | 49 | 9.5% |
| crouch into Fukuchougeki2P | 39 | 7.5% |
| RengekiPP into Saishu RenkangekiPPP | 26 | 5.0% |
| evade down | 23 | 4.4% |
| Kouhi Tentai7K+G | 19 | 3.7% |
| punchP into Chougeki RigoutaiPK | 14 | 2.7% |
| punchP into RengekiPP | 14 | 2.7% |
| guardG | 12 | 2.3% |
| evade down into Kasen Zenbokushou6PP | 11 | 2.1% |
| evade down into guardG | 10 | 1.9% |
| evade up | 8 | 1.5% |
| Gyou'in Haishu3P into backward movement | 7 | 1.4% |
| offensive move into Gyousentai2K | 7 | 1.4% |
| Honshin Rensenkyaku4K+G | 6 | 1.2% |
121 further openings account for the other 206 rounds.
Brad
| Sway Back4P+K+G into Mighty Knee UpperK | 47 | 9.9% |
|---|---|---|
| crouch into Sit Jab2P | 35 | 7.4% |
| evade down | 31 | 6.5% |
| Sway Back4P+K+G into BreakdownP+K | 24 | 5.1% |
| evade up | 21 | 4.4% |
| Sway Back4P+K+G into Sway Back LowK+G | 19 | 4.0% |
| Jab StraightPP into Combination UpperPPP | 11 | 2.3% |
| guardG | 11 | 2.3% |
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 10 | 2.1% |
| Turn Savate44K | 10 | 2.1% |
| guardG into evade down | 10 | 2.1% |
| Stop Kick4K into forward movement | 9 | 1.9% |
| evade down into guardG | 9 | 1.9% |
| Elbow Hook6P into forward movement | 8 | 1.7% |
| Jolt Upper3P into Jolt Double Shot3PP+K | 8 | 1.7% |
106 further openings account for the other 210 rounds.
El Blaze
| Fade Roll Kick7K | 13 | 12.0% |
|---|---|---|
| backdash into Darkness Sword43K+G | 10 | 9.3% |
| Volcano Upper4P+K | 6 | 5.6% |
| Quick HookPP into Keen Edge ComboPPP | 5 | 4.6% |
| backward movement into Shadow Strike6P | 5 | 4.6% |
| Shadow Strike6P | 4 | 3.7% |
| evade up into Fade Roll Kick7K | 4 | 3.7% |
| Fade Roll Kick7K into kickK | 3 | 2.8% |
| Fake Roll41236P into VenusP | 3 | 2.8% |
| Shadow Spin Kick4PK into Shadow Storm Combo4PKP | 3 | 2.8% |
| backdash into Hammer Smash46P+K | 3 | 2.8% |
| Demon Dance9P+K into Demon's Tail9P+KK | 2 | 1.9% |
| Drop Kick9K | 2 | 1.9% |
| Fade Roll Kick7K into Death Scythe Slash8K | 2 | 1.9% |
| Fade Roll Kick7K into evade up | 2 | 1.9% |
35 further openings account for the other 41 rounds.
Taka
| Morotezuki66P into Morote Tsuppari66PP | 15 | 24.2% |
|---|---|---|
| crouch into Shita Harite2P | 13 | 21.0% |
| punchP into Tsuppari 2PP | 3 | 4.8% |
| Mawashi Harite44P | 2 | 3.2% |
| backdash into Kachi'age33P+K | 2 | 3.2% |
| kickK | 2 | 3.2% |
| punchP | 2 | 3.2% |
| Kachi'age33P+K into Chu Tsuppari6P+K | 1 | 1.6% |
| Kachi'age33P+K into Takatsumehashi3P+K | 1 | 1.6% |
| Mawashi Harite44P into Aka'oni MidaremageP+K | 1 | 1.6% |
| Sokubi Otoshi41236P into Tsuppari 2PP | 1 | 1.6% |
| Takatsumehashi3P+K | 1 | 1.6% |
| Tsuppari 2PP into Tsuppari 3PPP | 1 | 1.6% |
| Tsuppari 3PPP into Tsuppari 4PPPP | 1 | 1.6% |
| Yoko Harite4P | 1 | 1.6% |
15 further openings account for the other 15 rounds.
Lei Fei
| evade down | 4 | 13.3% |
|---|---|---|
| SokutankyakuK+G into Shishi DaichoukouK+GP | 2 | 6.7% |
| crouch into Kaisei Tento1P+K | 2 | 6.7% |
| offensive move | 2 | 6.7% |
| offensive move into kickK | 2 | 6.7% |
| Chinheki4P+K into Hekizan Jujikou4P+KP | 1 | 3.3% |
| Dokuritsu Shiki8P+K+G | 1 | 3.3% |
| Nehan Shiki1P+K+G into Honsha Teiken (Deflect)P+K | 1 | 3.3% |
| Nehan Shiki1P+K+G into Honshin KouryoukyakuK | 1 | 3.3% |
| Sayu ShoukenPP into Renkan MahosuiPPP | 1 | 3.3% |
| Shatenshou33P into Shaten Renshou33PP | 1 | 3.3% |
| Shazen Tenshin Haikyaku8K into Tenshin Senputai8KK | 1 | 3.3% |
| backdash into Chinheki4P+K | 1 | 3.3% |
| crouch dash forward into Dokuritsu Shiki8P+K+G | 1 | 3.3% |
| crouch into Bunkyaku3K | 1 | 3.3% |
8 further openings account for the other 8 rounds.
Jeffry
| backdash into Double Hammer Down43P | 3 | 25.0% |
|---|---|---|
| backdash into Tsunami Beat3K+G | 2 | 16.7% |
| crouch dash forward into evade down | 2 | 16.7% |
| crouch into Low Knuckle2P | 2 | 16.7% |
| Double KnucklePP into Double Knuckle~UpperPPP | 1 | 8.3% |
| Low Knuckle2P | 1 | 8.3% |
| punchP | 1 | 8.3% |
