Virtua Fighter 5 REVO · v1.10 · Region: Asia
大智若愚毛新宇
Characters played — VF5's own record
| Wolf | 39 | 1,016 | 608 | 408 | 59.8% |
|---|---|---|---|---|---|
| Taka | 29 | 25 | 22 | 3 | 88.0% |
| El Blaze | 27 | 23 | 16 | 7 | 69.6% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 22 | 11 | 11 | 50.0% | -14.3 |
|---|---|---|---|---|---|
| Lau | 19 | 10 | 9 | 52.6% | -6.2 |
| Kage | 18 | 13 | 5 | 72.2% | +11.0 |
| Jacky | 13 | 7 | 6 | 53.9% | -10.4 |
| Lion | 10 | 5 | 5 | 50.0% | -9.2 |
| Goh | 9 | 8 | 1 | 88.9% | +17.6 |
| Eileen | 8 | 3 | 5 | 37.5% | -23.1 |
| Pai | 6 | 4 | 2 | 66.7% | -0.1 |
| Vanessa | 6 | 6 | 0 | 100.0% | +47.4 |
| Jean | 5 | 4 | 1 | 80.0% | +8.7 |
| Lei Fei | 5 | 2 | 3 | 40.0% | -26.9 |
| Taka | 5 | 3 | 2 | 60.0% | +4.7 |
| Aoi | 4 | 3 | 1 | 75.0% | +23.0 |
| Brad | 4 | 4 | 0 | 100.0% | +3.2 |
| Wolf | 4 | 3 | 1 | 75.0% | -0.9 |
| Dural | 3 | 2 | 1 | 66.7% | +0.7 |
| Jeffry | 3 | 2 | 1 | 66.7% | +14.0 |
| Sarah | 3 | 3 | 0 | 100.0% | +48.4 |
| Shun | 3 | 3 | 0 | 100.0% | +25.4 |
| El Blaze | 2 | 0 | 2 | 0.0% | -66.8 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 23 | 16 | 7 | 69.6% | +2.2 |
|---|---|---|---|---|---|
| Half Fence | 22 | 11 | 11 | 50.0% | -3.8 |
| Rectangle | 19 | 15 | 4 | 79.0% | +15.8 |
| Breakable Full Fence | 16 | 12 | 4 | 75.0% | +5.2 |
| Single Wall | 16 | 7 | 9 | 43.8% | -13.0 |
| Full Fence | 12 | 8 | 4 | 66.7% | -5.4 |
| Low Fence | 12 | 7 | 5 | 58.3% | -2.5 |
| Open | 12 | 8 | 4 | 66.7% | +7.5 |
| Octagon | 6 | 5 | 1 | 83.3% | +12.1 |
| Full Fence and Open | 3 | 2 | 1 | 66.7% | +4.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 98 | 68.4% | 65.1% | +3.3 |
| No walls | 40 | 55.0% | 58.3% | -3.3 |
Walls against open: +6.5 points (95% range -10.8 to +23.9), p 0.461 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| interceptor (Rank 38) | 27 | 16 | 11 | 59.3% |
|---|---|---|---|---|
| ふかふか (Rank 38) | 10 | 8 | 2 | 80.0% |
| zephyr_dural (Rank 30) | 7 | 4 | 3 | 57.1% |
| EDIFIRE (Rank 41) | 4 | 0 | 4 | 0.0% |
| JBJunior (Rank 16) | 4 | 4 | 0 | 100.0% |
| jamestaniguchi (Rank 36) | 4 | 2 | 2 | 50.0% |
| mahiro_725 (Rank 37) | 4 | 1 | 3 | 25.0% |
| ミト (Rank 31) | 4 | 4 | 0 | 100.0% |
| HoAssYoAss (Rank 25) | 3 | 2 | 1 | 66.7% |
| KA-GO (Rank 41) | 3 | 1 | 2 | 33.3% |
| Shin_Gi_rU (Rank 38) | 3 | 2 | 1 | 66.7% |
| deshinohito (Rank 36) | 3 | 2 | 1 | 66.7% |
| duke_nomu3_zebra (Rank 36) | 3 | 2 | 1 | 66.7% |
| omasu_miyazaki (Rank 36) | 3 | 1 | 2 | 33.3% |
| みんみんさん (Rank 34) | 3 | 2 | 1 | 66.7% |
| パパ (Rank 40) | 3 | 1 | 2 | 33.3% |
| 指無しライダー (Rank 41) | 3 | 1 | 2 | 33.3% |
| 獨孤求勝 (Rank 28) | 3 | 2 | 1 | 66.7% |
| Someonetrytowin (Rank 26) | 2 | 2 | 0 | 100.0% |
| jikacho-Gigas (Rank 41) | 2 | 0 | 2 | 0.0% |
| nnnn (Rank 39) | 2 | 1 | 1 | 50.0% |
| omame-3291 (Rank 27) | 2 | 1 | 1 | 50.0% |
| uioo (Rank 24) | 2 | 2 | 0 | 100.0% |
| えなお (Rank 33) | 2 | 2 | 0 | 100.0% |
| つがさん (Rank 35) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| パパ (Rank 40) | 2026/07/17 | 3 | 1 | 2 | 33.3% |
|---|---|---|---|---|---|
| JBJunior (Rank 16) | 2026/07/17 | 4 | 4 | 0 | 100.0% |
| KA-GO (Rank 41) | 2026/06/22 | 3 | 1 | 2 | 33.3% |
| interceptor (Rank 38) | 2026/06/22 | 27 | 16 | 11 | 59.3% |
| ふかふか (Rank 38) | 2026/06/18 | 10 | 8 | 2 | 80.0% |
| つがさん (Rank 35) | 2026/06/12 | 2 | 2 | 0 | 100.0% |
| 指無しライダー (Rank 41) | 2026/06/12 | 3 | 1 | 2 | 33.3% |
| jikacho-Gigas (Rank 41) | 2026/06/05 | 2 | 0 | 2 | 0.0% |
| Shin_Gi_rU (Rank 38) | 2026/06/04 | 3 | 2 | 1 | 66.7% |
| zephyr_dural (Rank 30) | 2026/06/04 | 7 | 4 | 3 | 57.1% |
| omasu_miyazaki (Rank 36) | 2026/06/04 | 3 | 1 | 2 | 33.3% |
| jamestaniguchi (Rank 36) | 2026/06/04 | 4 | 2 | 2 | 50.0% |
| EDIFIRE (Rank 41) | 2026/06/03 | 4 | 0 | 4 | 0.0% |
| duke_nomu3_zebra (Rank 36) | 2026/05/21 | 3 | 2 | 1 | 66.7% |
| deshinohito (Rank 36) | 2026/05/21 | 3 | 2 | 1 | 66.7% |
| mahiro_725 (Rank 37) | 2026/05/20 | 4 | 1 | 3 | 25.0% |
| えなお (Rank 33) | 2026/05/20 | 2 | 2 | 0 | 100.0% |
| nnnn (Rank 39) | 2026/05/20 | 2 | 1 | 1 | 50.0% |
| みんみんさん (Rank 34) | 2026/05/19 | 3 | 2 | 1 | 66.7% |
| Someonetrytowin (Rank 26) | 2026/05/15 | 2 | 2 | 0 | 100.0% |
| 獨孤求勝 (Rank 28) | 2026/04/24 | 3 | 2 | 1 | 66.7% |
| omame-3291 (Rank 27) | 2026/04/24 | 2 | 1 | 1 | 50.0% |
| ミト (Rank 31) | 2026/04/24 | 4 | 4 | 0 | 100.0% |
| HoAssYoAss (Rank 25) | 2026/04/24 | 3 | 2 | 1 | 66.7% |
| uioo (Rank 24) | 2026/04/24 | 2 | 2 | 0 | 100.0% |
Round openings
Every character
| backdash into evade down | 35 | 5.8% |
|---|---|---|
| Arrow Knuckle3P | 28 | 4.7% |
| guardG | 27 | 4.5% |
| crouch dash forward into guardG | 26 | 4.3% |
| Arrow Knuckle3P into guardG | 24 | 4.0% |
| Low Hammer2P | 19 | 3.2% |
| Morotezuki66P | 19 | 3.2% |
| Heavy Middle Kick3K+G | 17 | 2.8% |
| backward movement into evade up | 15 | 2.5% |
| Quick Shoulder66P+K into forward movement | 14 | 2.3% |
| Low Hammer2P into forward dash | 11 | 1.8% |
| Low Hammer2P into evade down | 10 | 1.7% |
| backdash into punchP | 10 | 1.7% |
| guardG into evade down | 10 | 1.7% |
| crouch dash forward into Low Hammer2P | 9 | 1.5% |
155 further openings account for the other 324 rounds.
Wolf
| backdash into evade down | 34 | 7.4% |
|---|---|---|
| Arrow Knuckle3P | 28 | 6.1% |
| Arrow Knuckle3P into guardG | 24 | 5.2% |
| Low Hammer2P | 19 | 4.1% |
| guardG | 18 | 3.9% |
| Heavy Middle Kick3K+G | 17 | 3.7% |
| crouch dash forward into guardG | 17 | 3.7% |
| Quick Shoulder66P+K into forward movement | 14 | 3.0% |
| Low Hammer2P into forward dash | 11 | 2.4% |
| Low Hammer2P into evade down | 10 | 2.2% |
| backdash into punchP | 10 | 2.2% |
| guardG into evade down | 10 | 2.2% |
| backward movement into evade up | 9 | 1.9% |
| crouch dash forward into Low Hammer2P | 9 | 1.9% |
| Savate4K | 8 | 1.7% |
111 further openings account for the other 224 rounds.
Taka
| Morotezuki66P | 19 | 15.1% |
|---|---|---|
| crouch dash forward into guardG | 9 | 7.1% |
| guardG | 9 | 7.1% |
| Shita Harite2P | 6 | 4.8% |
| backdash into Kachi'age33P+K | 5 | 4.0% |
| backward movement into evade up | 5 | 4.0% |
| guardG into Kachi'age33P+K | 5 | 4.0% |
| Morotezuki66P into Tsuppari 3PPP | 4 | 3.2% |
| Morotezuki66P into Morote Tsuppari66PP | 3 | 2.4% |
| Morotezuki66P into Tsuppari 2PP | 3 | 2.4% |
| evade down into Shita Harite2P | 3 | 2.4% |
| guardG into Kirikabu Kudaki1P+K | 3 | 2.4% |
| guardG into punchP | 3 | 2.4% |
| punchP into throwP+G | 3 | 2.4% |
| Chu Tsuppari6P+K | 2 | 1.6% |
35 further openings account for the other 44 rounds.
El Blaze
| backward movement into Shadow Strike6P | 2 | 20.0% |
|---|---|---|
| Demon Dance9P+K into Demon's Tail9P+KK | 1 | 10.0% |
| Middle Kick3K | 1 | 10.0% |
| Volcano Upper4P+K | 1 | 10.0% |
| backdash into evade up | 1 | 10.0% |
| backward movement into Jumping Hammer Knuckle8P+K | 1 | 10.0% |
| backward movement into evade up | 1 | 10.0% |
| crouch dash forward into Overtune Blow3P+K | 1 | 10.0% |
| evade down into Straight6P+K | 1 | 10.0% |
