VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Wolf

大智若愚毛新宇

Career matches1,064
Career win rate60.7%
Round win rate57.0%
Peak rank39
Distinct opponents55
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Wolf391,01660840859.8%
Taka292522388.0%
El Blaze272316769.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira22111150.0%-14.3
Lau1910952.6%-6.2
Kage1813572.2%+11.0
Jacky137653.9%-10.4
Lion105550.0%-9.2
Goh98188.9%+17.6
Eileen83537.5%-23.1
Pai64266.7%-0.1
Vanessa660100.0%+47.4
Jean54180.0%+8.7
Lei Fei52340.0%-26.9
Taka53260.0%+4.7
Aoi43175.0%+23.0
Brad440100.0%+3.2
Wolf43175.0%-0.9
Dural32166.7%+0.7
Jeffry32166.7%+14.0
Sarah330100.0%+48.4
Shun330100.0%+25.4
El Blaze2020.0%-66.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence2316769.6%+2.2
Half Fence22111150.0%-3.8
Rectangle1915479.0%+15.8
Breakable Full Fence1612475.0%+5.2
Single Wall167943.8%-13.0
Full Fence128466.7%-5.4
Low Fence127558.3%-2.5
Open128466.7%+7.5
Octagon65183.3%+12.1
Full Fence and Open32166.7%+4.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls9868.4%65.1%+3.3
No walls4055.0%58.3%-3.3

Walls against open: +6.5 points (95% range -10.8 to +23.9), p 0.461 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

パパ (Rank 40)2026/07/1731233.3%
JBJunior (Rank 16)2026/07/17440100.0%
KA-GO (Rank 41)2026/06/2231233.3%
interceptor (Rank 38)2026/06/2227161159.3%
ふかふか (Rank 38)2026/06/18108280.0%
つがさん (Rank 35)2026/06/12220100.0%
指無しライダー (Rank 41)2026/06/1231233.3%
jikacho-Gigas (Rank 41)2026/06/052020.0%
Shin_Gi_rU (Rank 38)2026/06/0432166.7%
zephyr_dural (Rank 30)2026/06/0474357.1%
omasu_miyazaki (Rank 36)2026/06/0431233.3%
jamestaniguchi (Rank 36)2026/06/0442250.0%
EDIFIRE (Rank 41)2026/06/034040.0%
duke_nomu3_zebra (Rank 36)2026/05/2132166.7%
deshinohito (Rank 36)2026/05/2132166.7%
mahiro_725 (Rank 37)2026/05/2041325.0%
えなお (Rank 33)2026/05/20220100.0%
nnnn (Rank 39)2026/05/2021150.0%
みんみんさん (Rank 34)2026/05/1932166.7%
Someonetrytowin (Rank 26)2026/05/15220100.0%
獨孤求勝 (Rank 28)2026/04/2432166.7%
omame-3291 (Rank 27)2026/04/2421150.0%
ミト (Rank 31)2026/04/24440100.0%
HoAssYoAss (Rank 25)2026/04/2432166.7%
uioo (Rank 24)2026/04/24220100.0%

Round openings

Every character

backdash into evade down355.8%
Arrow Knuckle3P284.7%
guardG274.5%
crouch dash forward into guardG264.3%
Arrow Knuckle3P into guardG244.0%
Low Hammer2P193.2%
Morotezuki66P193.2%
Heavy Middle Kick3K+G172.8%
backward movement into evade up152.5%
Quick Shoulder66P+K into forward movement142.3%
Low Hammer2P into forward dash111.8%
Low Hammer2P into evade down101.7%
backdash into punchP101.7%
guardG into evade down101.7%
crouch dash forward into Low Hammer2P91.5%

155 further openings account for the other 324 rounds.

Wolf

backdash into evade down347.4%
Arrow Knuckle3P286.1%
Arrow Knuckle3P into guardG245.2%
Low Hammer2P194.1%
guardG183.9%
Heavy Middle Kick3K+G173.7%
crouch dash forward into guardG173.7%
Quick Shoulder66P+K into forward movement143.0%
Low Hammer2P into forward dash112.4%
Low Hammer2P into evade down102.2%
backdash into punchP102.2%
guardG into evade down102.2%
backward movement into evade up91.9%
crouch dash forward into Low Hammer2P91.9%
Savate4K81.7%

111 further openings account for the other 224 rounds.

Taka

Morotezuki66P1915.1%
crouch dash forward into guardG97.1%
guardG97.1%
Shita Harite2P64.8%
backdash into Kachi'age33P+K54.0%
backward movement into evade up54.0%
guardG into Kachi'age33P+K54.0%
Morotezuki66P into Tsuppari 3PPP43.2%
Morotezuki66P into Morote Tsuppari66PP32.4%
Morotezuki66P into Tsuppari 2PP32.4%
evade down into Shita Harite2P32.4%
guardG into Kirikabu Kudaki1P+K32.4%
guardG into punchP32.4%
punchP into throwP+G32.4%
Chu Tsuppari6P+K21.6%

35 further openings account for the other 44 rounds.

El Blaze

backward movement into Shadow Strike6P220.0%
Demon Dance9P+K into Demon's Tail9P+KK110.0%
Middle Kick3K110.0%
Volcano Upper4P+K110.0%
backdash into evade up110.0%
backward movement into Jumping Hammer Knuckle8P+K110.0%
backward movement into evade up110.0%
crouch dash forward into Overtune Blow3P+K110.0%
evade down into Straight6P+K110.0%