VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

tocyan1414

  • Jean
  • Brad
  • Eileen
  • Lion
  • Jeffry
  • Aoi
  • Lei Fei
  • Pai
  • Taka
  • Goh
  • Jacky
  • Kage
  • Lau
  • Vanessa
  • El Blaze
  • Sarah
  • Shun
Career matches1,950
Career win rate58.7%
Round win rate56.0%
Peak rank24
Distinct opponents66
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1378 #2,764 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira232159811745.6%
Jean23160897155.6%
Lei Fei23159837652.2%
Brad23152827054.0%
Eileen23130676351.5%
Lion24129735656.6%
Kage22121784364.5%
Goh22115645155.6%
Pai22106644260.4%
El Blaze21100663466.0%
Jacky2498712772.5%
Jeffry2395593662.1%
Lau2294553958.5%
Aoi2369422760.9%
Vanessa2260481280.0%
Shun2257431475.4%
Taka2256362064.3%
Sarah213427779.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

169 of 479 rounds counted

7.8 inputs a second (466 a minute) this season. Faster than 66% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean7.04184
Brad7.44465
Akira8.148765
Jeffry7.947632
Aoi7.745920
Lei Fei7.545221
Taka6.941520
Shun8.95322

By opponent's character

Akira8.148349
Aoi7.746519
Jacky7.746013
Goh7.746023
Sarah6.84098
Wolf7.54479
Jeffry8.651710
Shun7.64558
Eileen7.44465
Lei Fei7.84699
Brad8.95322
Jean7.74607
Kage7.14267

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira2819967.9%+10.1
Aoi1811761.1%+4.1
Jacky159660.0%-7.4
Goh7070.0%-49.0
Pai770100.0%+46.6
Sarah76185.7%+30.1
Wolf74357.1%+8.4
Jeffry52340.0%-19.9
Shun52340.0%-11.9
Eileen43175.0%+11.7
Lei Fei41325.0%-39.2
El Blaze31233.3%-15.0
Lau31233.3%-14.6
Brad2020.0%-54.4
Jean21150.0%-23.5
Kage220100.0%+39.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence179852.9%-4.1
Low Fence167943.8%-14.5
Single Wall138561.5%+5.5
Breakable Half Fence117463.6%+7.8
Full Fence116554.5%-5.1
Octagon116554.5%-14.2
Rectangle118372.7%+11.7
Breakable Full Fence108280.0%+24.1
Open84450.0%-1.4
Full Fence and Open75271.4%+15.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls7162.0%59.7%+2.3
No walls3751.4%55.3%-4.0

Walls against open: +6.3 points (95% range -13.7 to +26.2), p 0.539 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

委員ちょ (Rank 21)2026/06/27440100.0%
t4a (Rank 23)2026/06/272020.0%
失礼!スマッシュ☆彡 (Rank 25)2026/06/2231233.3%
minato (Rank 21)2026/06/2131233.3%
ぽん (Rank 25)2026/06/2061516.7%
コデリン03 (Rank 21)2026/06/20660100.0%
mokoha_jean (Rank 21)2026/06/0743175.0%
ILAYZA (Rank 21)2026/06/0621150.0%
kuni_sato (Rank 23)2026/05/30220100.0%
SouzaTheo (Rank 24)2026/05/24330100.0%
西岐奈奈 (Rank 23)2026/05/2332166.7%
*ふゆもえ (Rank 21)2026/05/1053260.0%
燃焼系アミノ式 (Rank 23)2026/05/08330100.0%
HaseMasa (Rank 25)2026/05/0631233.3%
うをん (Rank 26)2026/05/062020.0%
UMAGON (Rank 23)2026/05/0632166.7%
drnneb75 (Rank 24)2026/05/0632166.7%
DC (Rank 24)2026/05/0521150.0%
すずもも (Rank 21)2026/05/0532166.7%
Penoco (Rank 21)2026/05/052020.0%
磯野 ワカメ (Rank 21)2026/04/25330100.0%
chibo (Rank 23)2026/04/202020.0%
KurtCobain (Rank 25)2026/04/1121150.0%
Nox (Rank 21)2026/03/3032166.7%
mikesyu (Rank 21)2026/03/27220100.0%

Round openings

Every character

backdash into guardG296.0%
backdash into backward movement163.3%
crouch into down-back kick1K142.9%
evade down into guardG132.7%
guardG132.7%
crouch into Sokutantai3K102.1%
crouch into Sokutai3K81.7%
kickK81.7%
punchP into Jab Straight81.7%
punchP71.5%
Sway Back4P+K+G into Mighty Knee UpperK61.2%
backdash into Oihiji4P+K61.2%
backdash into back kick+guard4K+G61.2%
crouch into Dantai3K61.2%
crouch into Dtee Sawk Combination3PP51.0%

212 further openings account for the other 324 rounds.

Jean

Career
89–71 · 55.6%
This season
18 matches · 44.4%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Oihiji4P+K68.4%
backdash into backward movement45.6%
punchP45.6%
punchP into kickK45.6%
Gyaku Seikenzuki66P into Yoko'enpi6P34.2%
Gyaku Seikenzuki66P into punchP34.2%
Hizageri4K into Kousenshu4KP34.2%
backdash into guardG34.2%
crouch into down-back kick1K34.2%
Gyaku Seikenzuki66P22.8%
Hangetsu NirenzukiP+K22.8%
Kouyoushu4KK into Kouyou Getsugashu4KKK22.8%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP22.8%
backdash into Doumawashi Kaitengeri46K+G22.8%
backdash into KagizukiPPP22.8%

22 further openings account for the other 26 rounds.

Akira

Career
98–117 · 45.6%
This season
15 matches · 20.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG1015.4%
crouch into Sokutai3K812.3%
Rimon Chouchu66P into Jouho Touken6P46.2%
backdash into Chouzan Housui46P+K46.2%
backdash into Jouho Senshou46P46.2%
backdash into backward movement46.2%
forward movement into Hachimon KaidaPP46.2%
crouch into down-back kick1K34.6%
punchP into Hachimon KaidaPP34.6%
Rimon Chouchu66P into punchP23.1%
guardG23.1%
Jouho Touken6P11.5%
Jouho Touken6P into Hachimon KaidaPP11.5%
Koboku214P into punchP11.5%
Rimon Chouchu66P into Hachimon KaidaPP11.5%

13 further openings account for the other 13 rounds.

Brad

Career
82–70 · 54.0%
This season
16 matches · 75.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Jab StraightPP710.8%
Sway Back4P+K+G into Mighty Knee UpperK69.2%
crouch into Dtee Sawk Combination3PP57.7%
Jolt Upper3P into Dtee Sawk Combination3PP46.2%
evade down into guardG46.2%
Sawk Klab6P+K34.6%
backdash into guardG34.6%
Jab StraightPP into Combination UpperPPP23.1%
Jolt Upper3P into Jolt Upper~Spin Kick3PK23.1%
backdash into Sway Back4P+K+G23.1%
backdash into back kick+guard4K+G23.1%
crouch into Destruction Body3P+K23.1%
Destruction Body3P+K into Rapid Double JabP+K11.5%
Destruction Body3P+K into Sawk Klab6P+K11.5%
Destruction Body3P+K into Shovel Hook2P+K11.5%

20 further openings account for the other 20 rounds.

Eileen

Career
67–63 · 51.5%
This season
15 matches · 66.7%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Sokutantai3K1016.4%
Sokutantai3K46.6%
forward movement into Enkou Nyudou214P+K46.6%
forward movement into Enkou Tekitou1P+K46.6%
Enkou Nyudou214P+K into Dokuritsu SouganP+K34.9%
Enkou Tekitou1P+K into Dokuritsu SouganP+K34.9%
offensive move into kickK34.9%
Douchu6P into Jouho Chu'un6PP23.3%
Enkou Kenka46P23.3%
Jinraishou6P+K into Dokuritsu SouganP+K23.3%
backdash into guardG23.3%
crouch into Honshin Kousoutai3K+G23.3%
evade down into guardG23.3%
punchP23.3%
Enkou Nyurin66P11.6%

15 further openings account for the other 15 rounds.

Lion

Career
73–56 · 56.6%
This season
12 matches · 66.7%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Dantai3K612.2%
backdash into back kick+guard4K+G48.2%
punchP into Koushu RensuiPP48.2%
Banchu6P into Banchu Renkanshu6PP36.1%
evade down into guardG36.1%
backdash into backward movement24.1%
crouch into Senkyutai1K24.1%
evade down24.1%
guardG24.1%
kickK into RensentaiKK24.1%
Dantai3K12.0%
Koushu RensuiPP into Renkan SenshouPPP12.0%
Koushutai44K into Koushu RensuiPP12.0%
Senkyutai1K12.0%
Taizan Soukoushu4P+K12.0%

14 further openings account for the other 14 rounds.

Jeffry

Career
59–36 · 62.1%
This season
8 matches · 87.5%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Double KnucklePP into Double Knuckle~UpperPPP39.4%
crouch into down-back kick1K39.4%
punchP into Double KnucklePP39.4%
Dash Elbow66P into Dash Elbow Upper66PP26.2%
Heavy Back Knuckle4P into Stomach Destroyer4PK26.2%
backdash into Double Upper3PP26.2%
backdash into Rising Hammer43PP26.2%
evade down into guardG26.2%
guardG26.2%
Double Hammer Down43P into Rising Hammer43PP13.1%
Elbow Butt6P into Elbow Hammer6PP13.1%
Overblow Shoulder66P+K13.1%
backdash into Destruction WaveK+G13.1%
backdash into backward movement13.1%
backdash into punchP13.1%

5 further openings account for the other 5 rounds.

Lei Fei

Career
83–76 · 52.2%
This season
5 matches · 40.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

kickK419.1%
punchP into Sayu ShoukenPP419.1%
offensive move into Fujinkyaku2K314.3%
Kakushu Suigeki6P into Kakushu Suirengeki6PP14.8%
Kyuho Soufuken46P+K14.8%
Shatenshou33P into Shaten Renshou33PP14.8%
Toushou66P into Kakushu Suirengeki6PP14.8%
backdash into Kaisei Tento1P+K14.8%
backdash into Shaten Renshou33PP14.8%
crouch into Bunkyaku3K14.8%
crouch into Renkan Geimenshou3PP14.8%
guardG14.8%
offensive move into Kinkei DokuritsuP+K14.8%

Aoi

Career
42–27 · 60.9%
This season
5 matches · 60.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Tenchi In'youP+K+G315.0%
punchP into NirentotsuPP315.0%
Sanseigan66P+K into Ouda6P+K210.0%
Chudan Hiji'ate6P into Tsumujisakura6PP15.0%
Kusanagi2K+G into evade down15.0%
NirentotsuPP into Nirentotsu OuchuPPP15.0%
Raijinha6K into Tenraitsui6KP15.0%
Ryusen3P+K into Sayo'arashiP+K15.0%
Sou'unha66K into Raijinha6K15.0%
Tenchi In'youP+K+G into down punch+kick2P+K15.0%
Tenchi In'youP+K+G into kickK15.0%
back punch+kick4P+K into Soushouda46P+K15.0%
crouch dash back into evade down15.0%
forward movement into Jousei Ryusenshou214P+K15.0%
guardG15.0%

Taka

Career
36–20 · 64.3%
This season
5 matches · 40.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG420.0%
Kumoyaburi4P+K into Aka'oni MidaremageP+K315.0%
punchP into Tsuppari 2PP210.0%
Ao'oni Midaremage214P+K into Aka'oni MidaremageP+K15.0%
Kumoyaburi4P+K15.0%
backdash into Kirikabu Kudaki1P+K15.0%
backdash into Kumoyaburi4P+K15.0%
backdash into backward movement15.0%
evade down into Shita Harite2P15.0%
evade up into Kirikabu Kudaki1P+K15.0%
forward movement into Ao'oni Midaremage214P+K15.0%
guardG15.0%
punchP into backdash15.0%
punchP into throwP+G15.0%

Pai

Career
64–42 · 60.4%
This season
5 matches · 80.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into down-back kick1K421.1%
crouch into Honshin Soukyaku1K+G315.8%
punchP into RenshouPP315.8%
Haitenkyaku7K210.5%
guardG210.5%
Meishouho4P+K+G15.3%
Ryoushou6P+K into Ensei KatanhekiP+K15.3%
evade up into Hi'en Rekkyaku9KK15.3%
offensive move into Renka Sentai2KK15.3%
punchP into throwP+G15.3%

Goh

Career
64–51 · 55.6%
This season
4 matches · 50.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

kickK425.0%
backdash into backward movement318.8%
backdash into guardG318.8%
BasaraP+K+G into crouch16.2%
Maegeri3K into Batousatsu3KP16.2%
backdash into Soukyu46P16.2%
crouch into Denkou3PP16.2%
evade down into guardG16.2%
evade up into backdash16.2%

Vanessa

Career
48–12 · 80.0%
This season
2 matches · 100.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: backdash into back kick+guard4K+G222.2%
Offensive Style: Body Blow into Body Blow~Bullet Hook6PP222.2%
Defensive Style: Bone Crush Middle111.1%
Defensive Style: back kick into Back Knuckle6P111.1%
Defensive Style: crouch into Bone Crush Middle3K111.1%
Offensive Style: backdash into back kick+guard4K+G111.1%
Offensive Style: forward dash into Body Blow~Bullet Hook6PP111.1%

Lau

Career
55–39 · 58.5%
This season
2 matches · 50.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

RenshouPP into RaigekishouPPP112.5%
RenshouPP into Renkanshou3PPP112.5%
backdash112.5%
crouch into Junho Renshou33PP112.5%
evade up into Kokyaku Haiten7K112.5%
evade up into throwP+G112.5%
evade up into throw escape112.5%
throw escape112.5%

Jacky

Career
71–27 · 72.5%
This season
2 matches · 100.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Middle Kick3K342.9%
Jab StraightPP into Jab Double StraightPPP228.6%
Slide Shuffle (Deflect)4P+K+G into Smash Low Kick2K114.3%
punchP into Jab StraightPP114.3%

Kage

Career
78–43 · 64.5%
This season
2 matches · 100.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG228.6%
Rasen4P114.3%
backdash into Furikakato OtoshiK+G114.3%
backdash into backward movement114.3%
kickK into punchP114.3%
punchP into ResshouPP114.3%

El Blaze

Career
66–34 · 66.0%
This season
1 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rolling Low Knuckle1P133.3%
Shouda46PP into Rising Back Spin Kick46PPK133.3%
evade down into crouch133.3%

Sarah

Career
27–7 · 79.4%
This season
1 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Snap Side Chop3P into Snap Side Chop Double3PP133.3%
backdash into Crescent Heel4K+G133.3%
backdash into guardG133.3%

Shun

Career
43–14 · 75.4%
This season
1 matches · 0.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Gyou'in Haishu3P133.3%
crouch into Haisenchu Kaikakyaku1PK133.3%
offensive move into Honshin TankaP+K133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Jean: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Shun: not tested (too few rounds)