VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Dural

丁程鑫

  • Akira
  • Sarah
  • Jeffry
  • Kage
  • Lau
  • Pai
  • Vanessa
  • Brad
  • Jacky
  • Goh
Career matches1,997
Career win rate60.6%
Round win rate52.3%
Peak rank42
Distinct opponents264
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1674 #920 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Dural4289249639655.6%
Akira3655932123857.4%
Lau321421033972.5%
Sarah34117942380.3%
Jeffry30113852875.2%
Kage3783612273.5%
Pai2954431179.6%
Vanessa332561924.0%
Jacky266060.0%
Brad2652340.0%
Goh261010.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,785 of 2,679 rounds counted

8.4 inputs a second (501 a minute) this season. Faster than 77% of the 4,069 regulars with enough rounds counted to compare.

By character played

Dural7.9474754
Akira9.4566530
Sarah8.4502222
Kage7.8466154
Pai8.249237
Vanessa6.538831
Brad7.042125
Jacky6.237525
Goh6.13677

By opponent's character

Akira8.4505187
Jacky8.3501146
Goh8.4504123
Sarah8.6515147
Aoi8.2492104
Kage7.847195
Lei Fei8.048164
Jeffry8.450678
Lau9.1548106
Shun8.651790
Wolf8.2492123
Jean7.947686
Brad8.450790
Lion8.551077
Vanessa8.047985
Eileen8.350031
Pai9.255229
Dural7.746159
El Blaze8.450539
Taka8.148726

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira73294439.7%-16.1
Jacky50292158.0%+2.9
Goh48232547.9%-4.7
Sarah47252253.2%-0.7
Aoi44281663.6%+9.5
Kage44192543.2%-10.9
Lei Fei43271662.8%+7.8
Jeffry42202247.6%-12.6
Lau40261465.0%+16.5
Shun38271171.0%+13.2
Wolf3425973.5%+20.7
Jean33151845.5%-3.2
Brad28151353.6%-8.2
Lion27151255.6%+5.8
Vanessa24111345.8%-10.7
Eileen2214863.6%+18.5
Pai1911857.9%+15.0
Dural170170.0%-47.5
El Blaze1511473.3%+9.0
Taka63350.0%+6.0

0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open88523659.1%+5.3
Breakable Full Fence76413554.0%+2.6
Octagon75492665.3%+12.3
Full Fence70393155.7%-4.4
Rectangle69402958.0%+5.4
Single Wall69363352.2%+0.4
Half Fence62263641.9%-13.1
Low Fence62323051.6%+1.2
Breakable Half Fence52282453.9%-3.9
Full Fence and Open41132831.7%-20.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls40455.2%54.9%+0.3
No walls21954.8%52.5%+2.3

Walls against open: -2.0 points (95% range -12.1 to +8.2), p 0.703 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

RUSH (Rank 38)2026/09/2763350.0%
マクシミリアン15世 (Rank 33)2026/08/2584450.0%
azn3_ayapin (Rank 35)2026/08/0376185.7%
nassy-0106 (Rank 33)2026/08/0383537.5%
しょべるん (Rank 38)2026/07/2763350.0%
∈挙動不審∋ (Rank 35)2026/07/2763350.0%
VF12360-PC (Rank 39)2026/07/2771614.3%
PuzzG/ぱず爺 (Rank 35)2026/07/27105550.0%
カルティカ (Rank 42)2026/07/2574357.1%
しゆう@1974 (Rank 36)2026/07/25139469.2%
マハリータまるこ (Rank 39)2026/07/2497277.8%
Light (Rank 30)2026/07/2176185.7%
bisupo_ (Rank 34)2026/07/20660100.0%
ヘニオ (Rank 32)2026/07/20140140.0%
けいすけ新宿 (Rank 33)2026/07/2062433.3%
キネマ (Rank 29)2026/07/0964266.7%
テクノモデル (Rank 34)2026/06/2774357.1%
tearful-liquid7 (Rank 39)2026/06/10170170.0%
ginchuwan (Rank 27)2026/06/0774357.1%
楽天アキラ (Rank 29)2026/04/2185362.5%
ヤヤ (Rank 32)2026/04/17120120.0%
なめ (Rank 35)2026/04/178080.0%
okinawa_39 (Rank 40)2026/04/16127558.3%
yossystanp-ussa (Rank 35)2026/03/28660100.0%
誰でもどーぞdaredemo (Rank 36)2026/03/2876185.7%

Round openings

Every character

punchP1836.8%
crouch dash back into guardG1104.1%
crouch dash back into evade down1053.9%
punchP into Punch High KickPK813.0%
crouch dash back into forward movement782.9%
Rimon Chouchu66P into Jouho Touken6P682.5%
punchP into crouch dash forward642.4%
evade down into crouch dash forward602.2%
crouch dash back into forward dash562.1%
Housui2P into throwP+G532.0%
crouch into Slant Back Knuckle501.9%
backdash into crouch dash back481.8%
punchP into One TwoPP481.8%
crouch into down-back kick1K461.7%
crouch dash back into backdash441.6%

452 further openings account for the other 1,599 rounds.

Dural

Career
496–396 · 55.6%
This season
276 matches · 60.5%
Peak rank
42

First hit in 56.4% of 1,075 rounds. Won 59.2% of the rounds they struck first, 54.6% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 47.8% of rounds, against 30.2% in their other rounds.
  • Against Shun: evades first in 37.6% of rounds, against 7.0% against everyone else.
  • On Rectangle stages: attacks straight away in 54.8% of rounds, against 33.0% on the other stages.
  • After opening the round before by moving in: moves in first in 26.7% of rounds, against 4.1% after anything else.
  • In round 4 or later: opens with “crouch dash back into G guard” in 9.6% of rounds, against 4.5% in their other rounds.

How is this tested?

punchP into Punch High KickPK817.4%
crouch dash back into guardG635.8%
punchP625.7%
crouch dash back into forward movement494.5%
crouch into Slant Back Knuckle1P494.5%
punchP into One TwoPP484.4%
crouch dash back into evade down433.9%
crouch into High Spin Kick1PK433.9%
Low Knuckle2P into throwP+G333.0%
evade down into crouch dash forward312.8%
crouch dash back into backdash272.5%
backdash into crouch dash back252.3%
crouch into Low Knuckle2P242.2%
One TwoPP into One Two UpperPPP201.8%
punchP into crouch191.7%

176 further openings account for the other 479 rounds.

By stage type

Record against each character on walled and open stages, as Dural

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira10–6 · 62%7–9 · 44%too few to test
Aoi10–3 · 77%5–3 · 62%too few to test
Jacky8–8 · 50%5–1 · 83%too few to test
Lei Fei11–7 · 61%1–2 · 33%too few to test
Shun10–3 · 77%4–2 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Akira

Career
321–238 · 57.4%
This season
204 matches · 45.6%
Peak rank
36

First hit in 56.1% of 748 rounds. Won 46.9% of the rounds they struck first, 42.1% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 64.7% of rounds, against 38.6% in their other rounds.
  • Against Shun: evades first in 25.0% of rounds, against 5.6% against everyone else.
  • In round 1: opens with “66P Rimon Chouchu into 6P Jouho Touken” in 16.7% of rounds, against 6.1% in their other rounds.
  • Against Akira: opens with “crouch into 3K Sokutai” in 18.7% of rounds, against 3.3% against everyone else.
  • On Full Fence and Open stages: opens with “crouch into 3K Sokutai” in 15.5% of rounds, against 4.4% on the other stages.
  • After losing a round: opens with “crouch into 3K Sokutai” in 8.3% of rounds, against 0.0% after winning one.
  • When behind: opens with “crouch into 3K Sokutai” in 10.0% of rounds, against 0.0% when ahead or level.

How is this tested?

Rimon Chouchu66P into Jouho Touken6P689.0%
Housui2P into throwP+G537.0%
punchP455.9%
crouch dash back into forward dash435.7%
crouch into Sokutai3K395.2%
crouch into Housui2P293.8%
crouch dash back into evade down283.7%
punchP into forward dash263.4%
Housui2P243.2%
forward dash into Jouho Touken6P243.2%
punchP into crouch dash forward243.2%
ZanshuK+G into Youshi SaikenK+GP233.0%
backdash into crouch dash back162.1%
crouch dash back into Jouho Touken6P141.9%
evade down into crouch dash forward131.7%

102 further openings account for the other 289 rounds.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira3–10 · 23%2–8 · 20%too few to test
Jeffry5–15 · 25%2–1 · 67%too few to test
Lau5–3 · 62%4–3 · 57%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Sarah

Career
94–23 · 80.3%
This season
57 matches · 73.7%
Peak rank
34

First hit in 59.5% of 220 rounds. Won 67.2% of the rounds they struck first, 53.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP2511.3%
Squat Straight2P into throwP+G167.2%
punchP into crouch dash forward135.9%
crouch dash back into Crescent Heel4K+G125.4%
crouch dash back into forward movement104.5%
forward movement into punchP104.5%
crouch dash back into guardG83.6%
evade down into crouch dash forward83.6%
crouch dash back into evade down73.1%
crouch dash back into backdash62.7%
punchP into throwP+G62.7%
crouch into Squat Straight2P52.2%
punchP into Jab StraightPP52.2%
punchP into forward dash52.2%
crouch dash back41.8%

57 further openings account for the other 82 rounds.

Jeffry

Career
85–28 · 75.2%
This season
43 matches · 60.5%
Peak rank
30

First hit in 53.9% of 180 rounds. Won 54.6% of the rounds they struck first, 59.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into down-back kick1K4122.8%
punchP1910.6%
punchP into crouch dash forward126.7%
crouch dash back into guardG95.0%
punchP into throwP+G84.4%
crouch dash back into forward movement73.9%
Side Kick3K63.3%
down-back kick1K63.3%
crouch dash back into evade down52.8%
punchP into Elbow Butt6P52.8%
Low Knuckle2P42.2%
Low Knuckle2P into throwP+G42.2%
forward movement into punchP42.2%
crouch dash back into backdash31.7%
crouch into Low Knuckle2P31.7%

35 further openings account for the other 44 rounds.

Lau

Career
103–39 · 72.5%
This season
40 matches · 67.5%
Peak rank
32

First hit in 58.1% of 155 rounds. Won 64.4% of the rounds they struck first, 58.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP1710.8%
crouch dash back into evade down106.3%
crouch dash back into guardG106.3%
crouch dash back into Chugeki6P74.4%
backdash into Kensou4P63.8%
crouch dash back into forward movement63.8%
crouch into Chisoutai2K+G63.8%
punchP into crouch dash forward63.8%
Souchuken2P into throwP+G53.2%
backdash into crouch dash back53.2%
crouch into Souchuken2P53.2%
evade down into forward movement42.5%
evade down into guardG42.5%
punchP into Hou'ou Soushou6PP42.5%
crouch dash back into Chisoutai2K+G31.9%

46 further openings account for the other 60 rounds.

Kage

Career
61–22 · 73.5%
This season
41 matches · 19.5%
Peak rank
37

First hit in 49.4% of 154 rounds. Won 40.8% of the rounds they struck first, 25.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jizuridan2P into throwP+G95.8%
backdash into Gen'you4K+G74.5%
crouch into Jizuridan2P74.5%
punchP into ResshouPP74.5%
crouch dash back into guardG63.9%
crouch into Fusenjin3P63.9%
forward movement into punchP63.9%
crouch dash back into Hiji'uchi6P53.2%
crouch dash back into evade down53.2%
crouch dash back into forward movement53.2%
evade down into crouch dash forward53.2%
crouch dash back into Nakageri3K42.6%
crouch dash back into backdash42.6%
crouch into down-back kick+guard1K+G42.6%
forward dash into Hiji'uchi6P42.6%

53 further openings account for the other 70 rounds.

Pai

Career
43–11 · 79.6%
This season
10 matches · 60.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Senchutai3K718.9%
punchP into crouch dash forward513.5%
crouch into Honshin Soukyaku1K+G38.1%
crouch into down-back kick1K38.1%
crouch dash back into evade down25.4%
forward movement into punchP25.4%
punchP25.4%
Honshin Soukyaku1K+G12.7%
Meishouho4P+K+G into Ensei SenpukyakuK+G12.7%
RenshouPP into RaigekishouPPP12.7%
crouch dash back into Senkyaku Chushou3KP12.7%
crouch dash back into forward movement12.7%
crouch dash back into guardG12.7%
down-back kick1K12.7%
kickK12.7%

5 further openings account for the other 5 rounds.

Vanessa

Career
6–19 · 24.0%
This season
9 matches · 11.1%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: kick into Switch Left SlicerKK39.7%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP26.5%
Defensive Style: crouch into Low Spin Slicer2K+G26.5%
Defensive Style: Bone Crush Middle into crouch13.2%
Defensive Style: Cut-in Knee Kick into Back Knuckle6P13.2%
Defensive Style: Defensive Elbow (Deflect) into back, down-back kick41K13.2%
Defensive Style: Parrying High Kick (Deflect) into punchP13.2%
Defensive Style: Set-up (Offensive Style) into Set-up (Defensive Style)P+K+G13.2%
Defensive Style: Sit Jab into Defensive Elbow (Deflect)1P13.2%
Defensive Style: backward movement into Set-up (Offensive Style)P+K+G13.2%
Defensive Style: crouch dash back into Sliding Low Kick1K+G13.2%
Defensive Style: crouch dash back into evade down13.2%
Defensive Style: crouch dash back into forward movement13.2%
Defensive Style: crouch dash back into guardG13.2%
Defensive Style: crouch dash back into kickK13.2%

12 further openings account for the other 12 rounds.

Brad

Career
2–3 · 40.0%
This season
6 matches · 33.3%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Sit Jab2P624.0%
punchP520.0%
backdash into back kick+guard4K+G312.0%
up kick+guard8K+G28.0%
Turn Savate44K into Stop Kick4K14.0%
backdash into Stop Kick4K14.0%
backdash into Turn Savate44K14.0%
backdash into guardG14.0%
backdash into punchP14.0%
crouch into Jaguar Tail2K+G14.0%
crouch into Stop Kick4K14.0%
forward dash into Elbow Hook~Screw High Kick6PK14.0%
punchP into kickK14.0%

Jacky

Career
0–6 · 0.0%
This season
6 matches · 16.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into evade down312.0%
punchP312.0%
backdash into Spin Heel Sword4K+G28.0%
crouch dash back into Spin Heel Sword4K+G28.0%
crouch into Low Spin Kick1K+G28.0%
evade down into crouch dash back28.0%
backdash into backward movement14.0%
backdash into guardG14.0%
backdash into throw escape14.0%
crouch dash back into backdash14.0%
crouch dash back into guardG14.0%
crouch into Body Blow3P+K14.0%
crouch into Slant Back Knuckle1P14.0%
crouch into Squat Straight2P14.0%
crouch into Standing Knee Kick Combo: Spark4KKK14.0%

2 further openings account for the other 2 rounds.

Goh

Career
0–1 · 0.0%
This season
2 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into evade down228.6%
Kyousengeri46K114.3%
crouch dash back into Muchi'uchigeri4K+G114.3%
crouch into Sune'uchi2P114.3%
evade down into crouch dash back114.3%
punchP114.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (31 here; about 1.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Dural: 5 of 16 tests hold up
  • Akira: 7 of 15 tests hold up
  • Sarah: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Goh: not tested (too few rounds)