Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1674 #920 of 3,686 on the Elo list →
Dural1750273 matches
Akira1633204 matches
Sarah167755 matches
Jeffry167743 matches
Kage162341 matches
Lau169040 matches
Pai166910 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Dural | 42 | 892 | 496 | 396 | 55.6% |
|---|---|---|---|---|---|
| Akira | 36 | 559 | 321 | 238 | 57.4% |
| Lau | 32 | 142 | 103 | 39 | 72.5% |
| Sarah | 34 | 117 | 94 | 23 | 80.3% |
| Jeffry | 30 | 113 | 85 | 28 | 75.2% |
| Kage | 37 | 83 | 61 | 22 | 73.5% |
| Pai | 29 | 54 | 43 | 11 | 79.6% |
| Vanessa | 33 | 25 | 6 | 19 | 24.0% |
| Jacky | 26 | 6 | 0 | 6 | 0.0% |
| Brad | 26 | 5 | 2 | 3 | 40.0% |
| Goh | 26 | 1 | 0 | 1 | 0.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,785 of 2,679 rounds counted8.4 inputs a second (501 a minute) this season. Faster than 77% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Dural | 7.9 | 474 | 754 |
|---|---|---|---|
| Akira | 9.4 | 566 | 530 |
| Sarah | 8.4 | 502 | 222 |
| Kage | 7.8 | 466 | 154 |
| Pai | 8.2 | 492 | 37 |
| Vanessa | 6.5 | 388 | 31 |
| Brad | 7.0 | 421 | 25 |
| Jacky | 6.2 | 375 | 25 |
| Goh | 6.1 | 367 | 7 |
By opponent's character
| Akira | 8.4 | 505 | 187 |
|---|---|---|---|
| Jacky | 8.3 | 501 | 146 |
| Goh | 8.4 | 504 | 123 |
| Sarah | 8.6 | 515 | 147 |
| Aoi | 8.2 | 492 | 104 |
| Kage | 7.8 | 471 | 95 |
| Lei Fei | 8.0 | 481 | 64 |
| Jeffry | 8.4 | 506 | 78 |
| Lau | 9.1 | 548 | 106 |
| Shun | 8.6 | 517 | 90 |
| Wolf | 8.2 | 492 | 123 |
| Jean | 7.9 | 476 | 86 |
| Brad | 8.4 | 507 | 90 |
| Lion | 8.5 | 510 | 77 |
| Vanessa | 8.0 | 479 | 85 |
| Eileen | 8.3 | 500 | 31 |
| Pai | 9.2 | 552 | 29 |
| Dural | 7.7 | 461 | 59 |
| El Blaze | 8.4 | 505 | 39 |
| Taka | 8.1 | 487 | 26 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 73 | 29 | 44 | 39.7% | -16.1 |
|---|---|---|---|---|---|
| Jacky | 50 | 29 | 21 | 58.0% | +2.9 |
| Goh | 48 | 23 | 25 | 47.9% | -4.7 |
| Sarah | 47 | 25 | 22 | 53.2% | -0.7 |
| Aoi | 44 | 28 | 16 | 63.6% | +9.5 |
| Kage | 44 | 19 | 25 | 43.2% | -10.9 |
| Lei Fei | 43 | 27 | 16 | 62.8% | +7.8 |
| Jeffry | 42 | 20 | 22 | 47.6% | -12.6 |
| Lau | 40 | 26 | 14 | 65.0% | +16.5 |
| Shun | 38 | 27 | 11 | 71.0% | +13.2 |
| Wolf | 34 | 25 | 9 | 73.5% | +20.7 |
| Jean | 33 | 15 | 18 | 45.5% | -3.2 |
| Brad | 28 | 15 | 13 | 53.6% | -8.2 |
| Lion | 27 | 15 | 12 | 55.6% | +5.8 |
| Vanessa | 24 | 11 | 13 | 45.8% | -10.7 |
| Eileen | 22 | 14 | 8 | 63.6% | +18.5 |
| Pai | 19 | 11 | 8 | 57.9% | +15.0 |
| Dural | 17 | 0 | 17 | 0.0% | -47.5 |
| El Blaze | 15 | 11 | 4 | 73.3% | +9.0 |
| Taka | 6 | 3 | 3 | 50.0% | +6.0 |
0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 88 | 52 | 36 | 59.1% | +5.3 |
|---|---|---|---|---|---|
| Breakable Full Fence | 76 | 41 | 35 | 54.0% | +2.6 |
| Octagon | 75 | 49 | 26 | 65.3% | +12.3 |
| Full Fence | 70 | 39 | 31 | 55.7% | -4.4 |
| Rectangle | 69 | 40 | 29 | 58.0% | +5.4 |
| Single Wall | 69 | 36 | 33 | 52.2% | +0.4 |
| Half Fence | 62 | 26 | 36 | 41.9% | -13.1 |
| Low Fence | 62 | 32 | 30 | 51.6% | +1.2 |
| Breakable Half Fence | 52 | 28 | 24 | 53.9% | -3.9 |
| Full Fence and Open | 41 | 13 | 28 | 31.7% | -20.5 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 404 | 55.2% | 54.9% | +0.3 |
| No walls | 219 | 54.8% | 52.5% | +2.3 |
Walls against open: -2.0 points (95% range -12.1 to +8.2), p 0.703 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| tearful-liquid7 (Rank 39) | 17 | 0 | 17 | 0.0% |
|---|---|---|---|---|
| ヘニオ (Rank 32) | 14 | 0 | 14 | 0.0% |
| しゆう@1974 (Rank 36) | 13 | 9 | 4 | 69.2% |
| okinawa_39 (Rank 40) | 12 | 7 | 5 | 58.3% |
| ヤヤ (Rank 32) | 12 | 0 | 12 | 0.0% |
| PuzzG/ぱず爺 (Rank 35) | 10 | 5 | 5 | 50.0% |
| マハリータまるこ (Rank 39) | 9 | 7 | 2 | 77.8% |
| nassy-0106 (Rank 33) | 8 | 3 | 5 | 37.5% |
| なめ (Rank 35) | 8 | 0 | 8 | 0.0% |
| マクシミリアン15世 (Rank 33) | 8 | 4 | 4 | 50.0% |
| 楽天アキラ (Rank 29) | 8 | 5 | 3 | 62.5% |
| Light (Rank 30) | 7 | 6 | 1 | 85.7% |
| VF12360-PC (Rank 39) | 7 | 1 | 6 | 14.3% |
| azn3_ayapin (Rank 35) | 7 | 6 | 1 | 85.7% |
| ginchuwan (Rank 27) | 7 | 4 | 3 | 57.1% |
| カルティカ (Rank 42) | 7 | 4 | 3 | 57.1% |
| テクノモデル (Rank 34) | 7 | 4 | 3 | 57.1% |
| 誰でもどーぞdaredemo (Rank 36) | 7 | 6 | 1 | 85.7% |
| bisupo_ (Rank 34) | 6 | 6 | 0 | 100.0% |
| yossystanp-ussa (Rank 35) | 6 | 6 | 0 | 100.0% |
| ∈挙動不審∋ (Rank 35) | 6 | 3 | 3 | 50.0% |
| けいすけ新宿 (Rank 33) | 6 | 2 | 4 | 33.3% |
| しょべるん (Rank 38) | 6 | 3 | 3 | 50.0% |
| キネマ (Rank 29) | 6 | 4 | 2 | 66.7% |
| RUSH (Rank 38) | 6 | 3 | 3 | 50.0% |
Most played opponents, most recent first
| RUSH (Rank 38) | 2026/09/27 | 6 | 3 | 3 | 50.0% |
|---|---|---|---|---|---|
| マクシミリアン15世 (Rank 33) | 2026/08/25 | 8 | 4 | 4 | 50.0% |
| azn3_ayapin (Rank 35) | 2026/08/03 | 7 | 6 | 1 | 85.7% |
| nassy-0106 (Rank 33) | 2026/08/03 | 8 | 3 | 5 | 37.5% |
| しょべるん (Rank 38) | 2026/07/27 | 6 | 3 | 3 | 50.0% |
| ∈挙動不審∋ (Rank 35) | 2026/07/27 | 6 | 3 | 3 | 50.0% |
| VF12360-PC (Rank 39) | 2026/07/27 | 7 | 1 | 6 | 14.3% |
| PuzzG/ぱず爺 (Rank 35) | 2026/07/27 | 10 | 5 | 5 | 50.0% |
| カルティカ (Rank 42) | 2026/07/25 | 7 | 4 | 3 | 57.1% |
| しゆう@1974 (Rank 36) | 2026/07/25 | 13 | 9 | 4 | 69.2% |
| マハリータまるこ (Rank 39) | 2026/07/24 | 9 | 7 | 2 | 77.8% |
| Light (Rank 30) | 2026/07/21 | 7 | 6 | 1 | 85.7% |
| bisupo_ (Rank 34) | 2026/07/20 | 6 | 6 | 0 | 100.0% |
| ヘニオ (Rank 32) | 2026/07/20 | 14 | 0 | 14 | 0.0% |
| けいすけ新宿 (Rank 33) | 2026/07/20 | 6 | 2 | 4 | 33.3% |
| キネマ (Rank 29) | 2026/07/09 | 6 | 4 | 2 | 66.7% |
| テクノモデル (Rank 34) | 2026/06/27 | 7 | 4 | 3 | 57.1% |
| tearful-liquid7 (Rank 39) | 2026/06/10 | 17 | 0 | 17 | 0.0% |
| ginchuwan (Rank 27) | 2026/06/07 | 7 | 4 | 3 | 57.1% |
| 楽天アキラ (Rank 29) | 2026/04/21 | 8 | 5 | 3 | 62.5% |
| ヤヤ (Rank 32) | 2026/04/17 | 12 | 0 | 12 | 0.0% |
| なめ (Rank 35) | 2026/04/17 | 8 | 0 | 8 | 0.0% |
| okinawa_39 (Rank 40) | 2026/04/16 | 12 | 7 | 5 | 58.3% |
| yossystanp-ussa (Rank 35) | 2026/03/28 | 6 | 6 | 0 | 100.0% |
| 誰でもどーぞdaredemo (Rank 36) | 2026/03/28 | 7 | 6 | 1 | 85.7% |
Round openings
Every character
| punchP | 183 | 6.8% |
|---|---|---|
| crouch dash back into guardG | 110 | 4.1% |
| crouch dash back into evade down | 105 | 3.9% |
| punchP into Punch High KickPK | 81 | 3.0% |
| crouch dash back into forward movement | 78 | 2.9% |
| Rimon Chouchu66P into Jouho Touken6P | 68 | 2.5% |
| punchP into crouch dash forward | 64 | 2.4% |
| evade down into crouch dash forward | 60 | 2.2% |
| crouch dash back into forward dash | 56 | 2.1% |
| Housui2P into throwP+G | 53 | 2.0% |
| crouch into Slant Back Knuckle | 50 | 1.9% |
| backdash into crouch dash back | 48 | 1.8% |
| punchP into One TwoPP | 48 | 1.8% |
| crouch into down-back kick1K | 46 | 1.7% |
| crouch dash back into backdash | 44 | 1.6% |
452 further openings account for the other 1,599 rounds.
Dural
- Career
- 496–396 · 55.6%
- This season
- 276 matches · 60.5%
- Peak rank
- 42
First hit in 56.4% of 1,075 rounds. Won 59.2% of the rounds they struck first, 54.6% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 47.8% of rounds, against 30.2% in their other rounds.
- Against Shun: evades first in 37.6% of rounds, against 7.0% against everyone else.
- On Rectangle stages: attacks straight away in 54.8% of rounds, against 33.0% on the other stages.
- After opening the round before by moving in: moves in first in 26.7% of rounds, against 4.1% after anything else.
- In round 4 or later: opens with “crouch dash back into G guard” in 9.6% of rounds, against 4.5% in their other rounds.
| punchP into Punch High KickPK | 81 | 7.4% |
|---|---|---|
| crouch dash back into guardG | 63 | 5.8% |
| punchP | 62 | 5.7% |
| crouch dash back into forward movement | 49 | 4.5% |
| crouch into Slant Back Knuckle1P | 49 | 4.5% |
| punchP into One TwoPP | 48 | 4.4% |
| crouch dash back into evade down | 43 | 3.9% |
| crouch into High Spin Kick1PK | 43 | 3.9% |
| Low Knuckle2P into throwP+G | 33 | 3.0% |
| evade down into crouch dash forward | 31 | 2.8% |
| crouch dash back into backdash | 27 | 2.5% |
| backdash into crouch dash back | 25 | 2.3% |
| crouch into Low Knuckle2P | 24 | 2.2% |
| One TwoPP into One Two UpperPPP | 20 | 1.8% |
| punchP into crouch | 19 | 1.7% |
176 further openings account for the other 479 rounds.
By stage type
Record against each character on walled and open stages, as Dural
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 10–6 · 62% | 7–9 · 44% | too few to test |
| Aoi | 10–3 · 77% | 5–3 · 62% | too few to test |
| Jacky | 8–8 · 50% | 5–1 · 83% | too few to test |
| Lei Fei | 11–7 · 61% | 1–2 · 33% | too few to test |
| Shun | 10–3 · 77% | 4–2 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Akira
- Career
- 321–238 · 57.4%
- This season
- 204 matches · 45.6%
- Peak rank
- 36
First hit in 56.1% of 748 rounds. Won 46.9% of the rounds they struck first, 42.1% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 64.7% of rounds, against 38.6% in their other rounds.
- Against Shun: evades first in 25.0% of rounds, against 5.6% against everyone else.
- In round 1: opens with “66P Rimon Chouchu into 6P Jouho Touken” in 16.7% of rounds, against 6.1% in their other rounds.
- Against Akira: opens with “crouch into 3K Sokutai” in 18.7% of rounds, against 3.3% against everyone else.
- On Full Fence and Open stages: opens with “crouch into 3K Sokutai” in 15.5% of rounds, against 4.4% on the other stages.
- After losing a round: opens with “crouch into 3K Sokutai” in 8.3% of rounds, against 0.0% after winning one.
- When behind: opens with “crouch into 3K Sokutai” in 10.0% of rounds, against 0.0% when ahead or level.
| Rimon Chouchu66P into Jouho Touken6P | 68 | 9.0% |
|---|---|---|
| Housui2P into throwP+G | 53 | 7.0% |
| punchP | 45 | 5.9% |
| crouch dash back into forward dash | 43 | 5.7% |
| crouch into Sokutai3K | 39 | 5.2% |
| crouch into Housui2P | 29 | 3.8% |
| crouch dash back into evade down | 28 | 3.7% |
| punchP into forward dash | 26 | 3.4% |
| Housui2P | 24 | 3.2% |
| forward dash into Jouho Touken6P | 24 | 3.2% |
| punchP into crouch dash forward | 24 | 3.2% |
| ZanshuK+G into Youshi SaikenK+GP | 23 | 3.0% |
| backdash into crouch dash back | 16 | 2.1% |
| crouch dash back into Jouho Touken6P | 14 | 1.9% |
| evade down into crouch dash forward | 13 | 1.7% |
102 further openings account for the other 289 rounds.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 3–10 · 23% | 2–8 · 20% | too few to test |
| Jeffry | 5–15 · 25% | 2–1 · 67% | too few to test |
| Lau | 5–3 · 62% | 4–3 · 57% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Sarah
- Career
- 94–23 · 80.3%
- This season
- 57 matches · 73.7%
- Peak rank
- 34
First hit in 59.5% of 220 rounds. Won 67.2% of the rounds they struck first, 53.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP | 25 | 11.3% |
|---|---|---|
| Squat Straight2P into throwP+G | 16 | 7.2% |
| punchP into crouch dash forward | 13 | 5.9% |
| crouch dash back into Crescent Heel4K+G | 12 | 5.4% |
| crouch dash back into forward movement | 10 | 4.5% |
| forward movement into punchP | 10 | 4.5% |
| crouch dash back into guardG | 8 | 3.6% |
| evade down into crouch dash forward | 8 | 3.6% |
| crouch dash back into evade down | 7 | 3.1% |
| crouch dash back into backdash | 6 | 2.7% |
| punchP into throwP+G | 6 | 2.7% |
| crouch into Squat Straight2P | 5 | 2.2% |
| punchP into Jab StraightPP | 5 | 2.2% |
| punchP into forward dash | 5 | 2.2% |
| crouch dash back | 4 | 1.8% |
57 further openings account for the other 82 rounds.
Jeffry
- Career
- 85–28 · 75.2%
- This season
- 43 matches · 60.5%
- Peak rank
- 30
First hit in 53.9% of 180 rounds. Won 54.6% of the rounds they struck first, 59.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into down-back kick1K | 41 | 22.8% |
|---|---|---|
| punchP | 19 | 10.6% |
| punchP into crouch dash forward | 12 | 6.7% |
| crouch dash back into guardG | 9 | 5.0% |
| punchP into throwP+G | 8 | 4.4% |
| crouch dash back into forward movement | 7 | 3.9% |
| Side Kick3K | 6 | 3.3% |
| down-back kick1K | 6 | 3.3% |
| crouch dash back into evade down | 5 | 2.8% |
| punchP into Elbow Butt6P | 5 | 2.8% |
| Low Knuckle2P | 4 | 2.2% |
| Low Knuckle2P into throwP+G | 4 | 2.2% |
| forward movement into punchP | 4 | 2.2% |
| crouch dash back into backdash | 3 | 1.7% |
| crouch into Low Knuckle2P | 3 | 1.7% |
35 further openings account for the other 44 rounds.
Lau
- Career
- 103–39 · 72.5%
- This season
- 40 matches · 67.5%
- Peak rank
- 32
First hit in 58.1% of 155 rounds. Won 64.4% of the rounds they struck first, 58.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP | 17 | 10.8% |
|---|---|---|
| crouch dash back into evade down | 10 | 6.3% |
| crouch dash back into guardG | 10 | 6.3% |
| crouch dash back into Chugeki6P | 7 | 4.4% |
| backdash into Kensou4P | 6 | 3.8% |
| crouch dash back into forward movement | 6 | 3.8% |
| crouch into Chisoutai2K+G | 6 | 3.8% |
| punchP into crouch dash forward | 6 | 3.8% |
| Souchuken2P into throwP+G | 5 | 3.2% |
| backdash into crouch dash back | 5 | 3.2% |
| crouch into Souchuken2P | 5 | 3.2% |
| evade down into forward movement | 4 | 2.5% |
| evade down into guardG | 4 | 2.5% |
| punchP into Hou'ou Soushou6PP | 4 | 2.5% |
| crouch dash back into Chisoutai2K+G | 3 | 1.9% |
46 further openings account for the other 60 rounds.
Kage
- Career
- 61–22 · 73.5%
- This season
- 41 matches · 19.5%
- Peak rank
- 37
First hit in 49.4% of 154 rounds. Won 40.8% of the rounds they struck first, 25.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Jizuridan2P into throwP+G | 9 | 5.8% |
|---|---|---|
| backdash into Gen'you4K+G | 7 | 4.5% |
| crouch into Jizuridan2P | 7 | 4.5% |
| punchP into ResshouPP | 7 | 4.5% |
| crouch dash back into guardG | 6 | 3.9% |
| crouch into Fusenjin3P | 6 | 3.9% |
| forward movement into punchP | 6 | 3.9% |
| crouch dash back into Hiji'uchi6P | 5 | 3.2% |
| crouch dash back into evade down | 5 | 3.2% |
| crouch dash back into forward movement | 5 | 3.2% |
| evade down into crouch dash forward | 5 | 3.2% |
| crouch dash back into Nakageri3K | 4 | 2.6% |
| crouch dash back into backdash | 4 | 2.6% |
| crouch into down-back kick+guard1K+G | 4 | 2.6% |
| forward dash into Hiji'uchi6P | 4 | 2.6% |
53 further openings account for the other 70 rounds.
Pai
- Career
- 43–11 · 79.6%
- This season
- 10 matches · 60.0%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| crouch into Senchutai3K | 7 | 18.9% |
|---|---|---|
| punchP into crouch dash forward | 5 | 13.5% |
| crouch into Honshin Soukyaku1K+G | 3 | 8.1% |
| crouch into down-back kick1K | 3 | 8.1% |
| crouch dash back into evade down | 2 | 5.4% |
| forward movement into punchP | 2 | 5.4% |
| punchP | 2 | 5.4% |
| Honshin Soukyaku1K+G | 1 | 2.7% |
| Meishouho4P+K+G into Ensei SenpukyakuK+G | 1 | 2.7% |
| RenshouPP into RaigekishouPPP | 1 | 2.7% |
| crouch dash back into Senkyaku Chushou3KP | 1 | 2.7% |
| crouch dash back into forward movement | 1 | 2.7% |
| crouch dash back into guardG | 1 | 2.7% |
| down-back kick1K | 1 | 2.7% |
| kickK | 1 | 2.7% |
5 further openings account for the other 5 rounds.
Vanessa
- Career
- 6–19 · 24.0%
- This season
- 9 matches · 11.1%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: kick into Switch Left SlicerKK | 3 | 9.7% |
|---|---|---|
| Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP | 2 | 6.5% |
| Defensive Style: crouch into Low Spin Slicer2K+G | 2 | 6.5% |
| Defensive Style: Bone Crush Middle into crouch | 1 | 3.2% |
| Defensive Style: Cut-in Knee Kick into Back Knuckle6P | 1 | 3.2% |
| Defensive Style: Defensive Elbow (Deflect) into back, down-back kick41K | 1 | 3.2% |
| Defensive Style: Parrying High Kick (Deflect) into punchP | 1 | 3.2% |
| Defensive Style: Set-up (Offensive Style) into Set-up (Defensive Style)P+K+G | 1 | 3.2% |
| Defensive Style: Sit Jab into Defensive Elbow (Deflect)1P | 1 | 3.2% |
| Defensive Style: backward movement into Set-up (Offensive Style)P+K+G | 1 | 3.2% |
| Defensive Style: crouch dash back into Sliding Low Kick1K+G | 1 | 3.2% |
| Defensive Style: crouch dash back into evade down | 1 | 3.2% |
| Defensive Style: crouch dash back into forward movement | 1 | 3.2% |
| Defensive Style: crouch dash back into guardG | 1 | 3.2% |
| Defensive Style: crouch dash back into kickK | 1 | 3.2% |
12 further openings account for the other 12 rounds.
Brad
- Career
- 2–3 · 40.0%
- This season
- 6 matches · 33.3%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| crouch into Sit Jab2P | 6 | 24.0% |
|---|---|---|
| punchP | 5 | 20.0% |
| backdash into back kick+guard4K+G | 3 | 12.0% |
| up kick+guard8K+G | 2 | 8.0% |
| Turn Savate44K into Stop Kick4K | 1 | 4.0% |
| backdash into Stop Kick4K | 1 | 4.0% |
| backdash into Turn Savate44K | 1 | 4.0% |
| backdash into guardG | 1 | 4.0% |
| backdash into punchP | 1 | 4.0% |
| crouch into Jaguar Tail2K+G | 1 | 4.0% |
| crouch into Stop Kick4K | 1 | 4.0% |
| forward dash into Elbow Hook~Screw High Kick6PK | 1 | 4.0% |
| punchP into kickK | 1 | 4.0% |
Jacky
- Career
- 0–6 · 0.0%
- This season
- 6 matches · 16.7%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| crouch dash back into evade down | 3 | 12.0% |
|---|---|---|
| punchP | 3 | 12.0% |
| backdash into Spin Heel Sword4K+G | 2 | 8.0% |
| crouch dash back into Spin Heel Sword4K+G | 2 | 8.0% |
| crouch into Low Spin Kick1K+G | 2 | 8.0% |
| evade down into crouch dash back | 2 | 8.0% |
| backdash into backward movement | 1 | 4.0% |
| backdash into guardG | 1 | 4.0% |
| backdash into throw escape | 1 | 4.0% |
| crouch dash back into backdash | 1 | 4.0% |
| crouch dash back into guardG | 1 | 4.0% |
| crouch into Body Blow3P+K | 1 | 4.0% |
| crouch into Slant Back Knuckle1P | 1 | 4.0% |
| crouch into Squat Straight2P | 1 | 4.0% |
| crouch into Standing Knee Kick Combo: Spark4KKK | 1 | 4.0% |
2 further openings account for the other 2 rounds.
Goh
- Career
- 0–1 · 0.0%
- This season
- 2 matches · 0.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| crouch dash back into evade down | 2 | 28.6% |
|---|---|---|
| Kyousengeri46K | 1 | 14.3% |
| crouch dash back into Muchi'uchigeri4K+G | 1 | 14.3% |
| crouch into Sune'uchi2P | 1 | 14.3% |
| evade down into crouch dash back | 1 | 14.3% |
| punchP | 1 | 14.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (31 here; about 1.6 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Dural: 5 of 16 tests hold up
- Akira: 7 of 15 tests hold up
- Sarah: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Goh: not tested (too few rounds)
