VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Dural

丁程鑫

Career matches1,848
Career win rate61.8%
Round win rate52.4%
Peak rank41
Distinct opponents242
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Dural4175542932656.8%
Akira3655932123857.4%
Lau321421033972.5%
Sarah34117942380.3%
Jeffry30113852875.2%
Kage3783612273.5%
Pai2954431179.6%
Vanessa26134930.8%
Jacky266060.0%
Brad2652340.0%
Goh261010.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira64244037.5%-21.9
Goh44222250.0%-2.5
Jacky43271662.8%+7.0
Sarah43241955.8%+1.8
Aoi42271564.3%+9.2
Jeffry39182146.1%-14.7
Kage38142436.8%-18.3
Lau38251365.8%+16.7
Lei Fei37261170.3%+16.1
Shun35241168.6%+9.7
Wolf3123874.2%+20.8
Jean29141548.3%+0.3
Brad28151353.6%-9.1
Lion27151255.6%+4.9
Eileen2214863.6%+17.6
Vanessa20101050.0%-4.0
Pai1911857.9%+14.5
Dural170170.0%-48.6
El Blaze1410471.4%+5.3
Taka63350.0%+4.9

0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open81493260.5%+5.7
Octagon73482565.8%+12.2
Breakable Full Fence72393354.2%+2.1
Rectangle66382857.6%+4.2
Full Fence64362856.2%-4.0
Low Fence56282850.0%-0.4
Single Wall54292553.7%+0.3
Half Fence53242945.3%-10.3
Breakable Half Fence47262155.3%-2.6
Full Fence and Open41132831.7%-21.6

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls37556.3%55.4%+0.9
No walls19155.5%53.4%+2.1

Walls against open: -1.2 points (95% range -12.2 to +9.8), p 0.833 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

マクシミリアン15世 (Rank 33)2026/08/2584450.0%
azn3_ayapin (Rank 35)2026/08/0376185.7%
nassy-0106 (Rank 33)2026/08/0383537.5%
しょべるん (Rank 38)2026/07/2763350.0%
∈挙動不審∋ (Rank 35)2026/07/2763350.0%
VF12360-PC (Rank 39)2026/07/2771614.3%
PuzzG/ぱず爺 (Rank 35)2026/07/27105550.0%
カルティカ (Rank 42)2026/07/2574357.1%
しゆう@1974 (Rank 36)2026/07/25139469.2%
マハリータまるこ (Rank 39)2026/07/2497277.8%
Light (Rank 30)2026/07/2176185.7%
bisupo_ (Rank 34)2026/07/20660100.0%
ヘニオ (Rank 32)2026/07/20140140.0%
けいすけ新宿 (Rank 33)2026/07/2062433.3%
キネマ (Rank 29)2026/07/0964266.7%
テクノモデル (Rank 34)2026/06/2774357.1%
tearful-liquid7 (Rank 39)2026/06/10170170.0%
ginchuwan (Rank 27)2026/06/0774357.1%
Teruo_1114 (Rank 29)2026/04/2364266.7%
楽天アキラ (Rank 29)2026/04/2185362.5%
ヤヤ (Rank 32)2026/04/17120120.0%
なめ (Rank 35)2026/04/178080.0%
okinawa_39 (Rank 40)2026/04/16127558.3%
yossystanp-ussa (Rank 35)2026/03/28660100.0%
誰でもどーぞdaredemo (Rank 36)2026/03/2876185.7%

Round openings

Every character

punchP1787.2%
crouch dash back into evade down1094.4%
crouch dash back into guardG1034.2%
punchP into Punch High KickPK783.2%
crouch dash back into forward movement702.8%
Rimon Chouchu66P into Jouho Touken6P682.8%
punchP into crouch dash forward632.6%
evade down into crouch dash forward562.3%
crouch dash back into forward dash552.2%
Housui2P into throwP+G532.1%
backdash into crouch dash back512.1%
crouch into down-back kick1K461.9%
crouch into Sokutai3K391.6%
punchP into throwP+G391.6%
forward movement into punchP381.5%

392 further openings account for the other 1,415 rounds.

Dural

punchP into Punch High KickPK788.8%
punchP576.4%
crouch dash back into guardG495.5%
crouch dash back into evade down434.9%
crouch dash back into forward movement404.5%
crouch into Slant Back Knuckle1P354.0%
punchP into One TwoPP354.0%
crouch into High Spin Kick1PK303.4%
evade down into crouch dash forward273.0%
Low Knuckle2P into throwP+G262.9%
backdash into crouch dash back262.9%
crouch into Low Knuckle2P192.1%
punchP into crouch182.0%
One TwoPP into One Two UpperPPP161.8%
crouch dash back into backdash151.7%

149 further openings account for the other 371 rounds.

Akira

Rimon Chouchu66P into Jouho Touken6P689.0%
Housui2P into throwP+G537.0%
punchP455.9%
crouch dash back into forward dash435.7%
crouch into Sokutai3K395.2%
crouch dash back into evade down304.0%
crouch into Housui2P293.8%
punchP into forward dash263.4%
Housui2P243.2%
forward dash into Jouho Touken6P243.2%
punchP into crouch dash forward243.2%
ZanshuK+G into Youshi SaikenK+GP233.0%
backdash into crouch dash back162.1%
crouch dash back into guardG131.7%
evade down into crouch dash forward131.7%

98 further openings account for the other 288 rounds.

Sarah

punchP2511.3%
Squat Straight2P into throwP+G167.2%
punchP into crouch dash forward135.9%
crouch dash back into Crescent Heel4K+G104.5%
crouch dash back into forward movement104.5%
forward movement into punchP104.5%
crouch dash back into guardG94.0%
evade down into crouch dash forward83.6%
crouch dash back into evade down73.1%
punchP into throwP+G73.1%
crouch dash back62.7%
crouch dash back into backdash62.7%
crouch into Squat Straight2P52.2%
punchP into Jab StraightPP52.2%
punchP into forward dash52.2%

54 further openings account for the other 80 rounds.

Jeffry

crouch into down-back kick1K4122.8%
punchP1910.6%
punchP into crouch dash forward126.7%
crouch dash back into guardG95.0%
punchP into throwP+G84.4%
crouch dash back into forward movement73.9%
Side Kick3K63.3%
down-back kick1K63.3%
crouch dash back into evade down52.8%
punchP into Elbow Butt6P52.8%
Low Knuckle2P42.2%
Low Knuckle2P into throwP+G42.2%
crouch dash back into backdash42.2%
forward movement into punchP42.2%
crouch into Low Knuckle2P31.7%

34 further openings account for the other 43 rounds.

Lau

punchP1710.8%
crouch dash back into guardG127.6%
crouch dash back into evade down117.0%
crouch dash back into Chugeki6P74.4%
backdash into Kensou4P63.8%
backdash into crouch dash back63.8%
crouch dash back into forward movement63.8%
crouch into Chisoutai2K+G63.8%
punchP into crouch dash forward63.8%
Souchuken2P into throwP+G53.2%
crouch into Souchuken2P53.2%
evade down into forward movement42.5%
evade down into guardG42.5%
punchP into Hou'ou Soushou6PP42.5%
crouch dash back into Chisoutai2K+G31.9%

43 further openings account for the other 56 rounds.

Kage

Jizuridan2P into throwP+G95.8%
crouch dash back into guardG85.2%
crouch into Jizuridan2P74.5%
punchP into ResshouPP74.5%
backdash into Gen'you4K+G63.9%
crouch dash back into forward movement63.9%
crouch into Fusenjin3P63.9%
forward movement into punchP63.9%
crouch dash back into Hiji'uchi6P53.2%
crouch dash back into evade down53.2%
evade down into crouch dash back53.2%
evade down into crouch dash forward53.2%
crouch dash back into Nakageri3K42.6%
crouch dash back into backdash42.6%
crouch into down-back kick+guard1K+G42.6%

49 further openings account for the other 67 rounds.

Pai

crouch into Senchutai3K718.9%
punchP into crouch dash forward513.5%
crouch into Honshin Soukyaku1K+G38.1%
crouch into down-back kick1K38.1%
crouch dash back into evade down25.4%
forward movement into punchP25.4%
punchP25.4%
punchP into throwP+G25.4%
Honshin Soukyaku1K+G12.7%
Meishouho4P+K+G into Ensei SenpukyakuK+G12.7%
RenshouPP into RaigekishouPPP12.7%
crouch dash back into crouch12.7%
crouch dash back into forward movement12.7%
crouch dash back into guardG12.7%
down-back kick1K12.7%

4 further openings account for the other 4 rounds.

Brad

crouch into Sit Jab2P624.0%
punchP520.0%
backdash into guardG28.0%
up kick+guard8K+G28.0%
Turn Savate44K into Stop Kick4K14.0%
backdash into Stop Kick4K14.0%
backdash into Turn Savate44K14.0%
backdash into back kick+guard4K+G14.0%
backdash into backward movement14.0%
backdash into punchP14.0%
crouch into Jaguar Tail2K+G14.0%
crouch into Stop Kick4K14.0%
forward dash into Elbow Hook~Screw High Kick6PK14.0%
punchP into kickK14.0%

Jacky

crouch dash back into evade down312.0%
punchP312.0%
backdash into backward movement28.0%
crouch dash back into guardG28.0%
crouch into Low Spin Kick1K+G28.0%
evade down into crouch dash back28.0%
backdash14.0%
backdash into guardG14.0%
backdash into throwP+G14.0%
crouch dash back into Spin Heel Sword4K+G14.0%
crouch dash back into backdash14.0%
crouch into Body Blow3P+K14.0%
crouch into Slant Back Knuckle1P14.0%
crouch into Squat Straight2P14.0%
crouch into Standing Knee Kick Combo: Spark4KKK14.0%

2 further openings account for the other 2 rounds.

Vanessa

Defensive Style: Defensive Elbow (Deflect) into back, down-back kick41K110.0%
Defensive Style: Set-up (Offensive Style) into Set-up (Defensive Style)P+K+G110.0%
Defensive Style: backward movement into Set-up (Offensive Style)P+K+G110.0%
Defensive Style: crouch dash back into Sliding Low Kick1K+G110.0%
Defensive Style: crouch dash back into evade down110.0%
Defensive Style: crouch dash back into guardG110.0%
Defensive Style: crouch into Defensive Elbow (Deflect)1P110.0%
Defensive Style: crouch into Low Spin Slicer2K+G110.0%
Defensive Style: evade down into backdash110.0%
Defensive Style: evade down into crouch dash back110.0%

Goh

crouch dash back into evade down342.9%
Kyousengeri46K114.3%
crouch into Sune'uchi2P114.3%
evade down into crouch dash back114.3%
punchP114.3%