VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

MalangJelly

  • Jean
  • Sarah
  • Jeffry
  • Goh
  • Brad
  • Eileen
  • Wolf
  • Pai
  • Lau
  • Kage
Career matches5,329
Career win rate55.4%
Round win rate50.3%
Peak rank38
Distinct opponents165
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1751 #567 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira383,0091,5731,43652.3%
Jean3467137030155.1%
Sarah3444525219356.6%
Brad3334820913960.1%
Pai322261398761.5%
Eileen341991386169.3%
Wolf311661026461.5%
Goh30149886159.1%
Jeffry3183602372.3%
Kage261810855.6%
Lau261511473.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,684 of 1,956 rounds counted

8.3 inputs a second (500 a minute) this season. Faster than 77% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira9.0541848
Jean7.8468279
Sarah7.4442181
Jeffry7.344085
Goh8.148680
Brad7.645669
Eileen7.746255
Wolf7.343838
Pai7.947234
Lau8.048212
Kage8.65143

By opponent's character

Goh8.2490160
Lion8.6514163
Sarah8.0481109
Jacky8.8529136
Akira8.2494122
Shun8.6514116
Jean8.3496113
Kage8.3498112
Brad7.645887
Wolf8.752084
Lau8.953269
Jeffry8.752079
Pai8.651466
Vanessa8.249547
El Blaze7.947269
Aoi8.148456
Lei Fei8.249526
Eileen7.846839
Taka8.249226
Dural7.34395

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Goh42231954.8%+8.0
Lion41162539.0%-13.8
Sarah37201754.0%+3.6
Jacky35191654.3%+1.0
Akira32171553.1%-0.8
Shun32151746.9%+3.3
Jean2920969.0%+18.0
Kage29161355.2%+14.6
Brad2671926.9%-26.6
Wolf25111444.0%-7.0
Lau24141058.3%+8.2
Jeffry23121152.2%-2.4
Pai21101147.6%+0.4
Vanessa2181338.1%-10.0
El Blaze178947.1%-13.0
Aoi1541126.7%-17.6
Lei Fei127558.3%+6.0
Eileen108280.0%+31.4
Taka74357.1%+0.8
Dural110100.0%+62.2

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence61303149.2%+0.5
Open61293247.5%-4.8
Half Fence55282750.9%+0.4
Low Fence50252550.0%+1.6
Full Fence46341273.9%+25.7
Octagon42182442.9%-7.2
Rectangle40182245.0%-5.2
Single Wall40182245.0%-3.9
Breakable Full Fence38172144.7%-8.3
Full Fence and Open29191065.5%+14.5

1 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls28251.4%50.2%+1.3
No walls15147.7%49.9%-2.2

Walls against open: +3.5 points (95% range -6.9 to +13.8), p 0.514 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

デネ (Rank 41)2026/10/1385362.5%
BigBoin (Rank 35)2026/10/1375271.4%
LEO (Rank 35)2026/10/1363350.0%
のみ (Rank 35)2026/10/1376185.7%
しゆう@1974 (Rank 36)2026/10/1363350.0%
seobin_papa (Rank 30)2026/10/1364266.7%
みんみんさん (Rank 35)2026/10/136060.0%
たつや (Rank 40)2026/10/1262433.3%
타우끼/taukee (Rank 36)2026/10/1125131252.0%
ニトロ (Rank 34)2026/10/1185362.5%
マサオチョップの廻天 (Rank 39)2026/09/1183537.5%
CoCoSyrup (Rank 37)2026/07/0485362.5%
クレウル (Rank 33)2026/07/0492722.2%
lapislazuli (Rank 35)2026/07/03106460.0%
구닥스트렌져 (Rank 33)2026/07/0363350.0%
jiwoonpk (Rank 31)2026/07/0372528.6%
RUSH (Rank 36)2026/06/3093633.3%
つがさん (Rank 41)2026/06/2792722.2%
AzaeManV (Rank 35)2026/06/2462433.3%
klkun (Rank 40)2026/06/2463350.0%
Hi:D (Rank 29)2026/06/2163350.0%
montanmo (Rank 36)2026/06/2153260.0%
Tokkovanessa_VF (Rank 42)2026/06/2172528.6%
MaBoy (Rank 32)2026/06/1983537.5%
PING.....세가..쫌..팍..씨. (Rank 38)2026/03/3151420.0%

Round openings

Every character

backdash into evade up1058.3%
backdash into Jouho Senshou46P655.2%
evade up into Rimon Chouchu66P504.0%
evade down into backdash473.7%
evade down into Rimon Chouchu66P453.6%
evade down into forward dash312.5%
backdash into evade down282.2%
backdash into Crescent Heel4K+G252.0%
guardG into evade up252.0%
evade up into forward dash241.9%
guardG into Rimon Chouchu66P211.7%
evade down into Jouho Touken6P171.4%
guardG into evade down171.4%
guardG into punchP161.3%
Rimon Chouchu66P151.2%

308 further openings account for the other 729 rounds.

Counted from 307 of the 476 matches played. The rest were not pulled for openings.

Akira

Career
1,573–1,436 · 52.3%
This season
244 matches · 45.5%
Peak rank
38

First hit in 54.7% of 645 rounds. Won 45.3% of the rounds they struck first, 47.3% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 39.6% of rounds, against 27.6% in their other rounds.
  • Against Jeffry: moves in first in 24.1% of rounds, against 5.9% against everyone else.
  • After winning a round: backs off first in 45.3% of rounds, against 11.4% after losing one.
  • When ahead: backs off first in 45.9% of rounds, against 18.8% when level or behind.
  • In round 1: opens with “backdash into 46P Jouho Senshou” in 20.1% of rounds, against 6.8% in their other rounds.
  • Against Kage: opens with “backdash into evade up” in 16.1% of rounds, against 6.6% against everyone else.
  • After losing a round: opens with “evade up into 66P Rimon Chouchu” in 13.0% of rounds, against 2.6% after winning one.
  • When behind: opens with “evade up into 66P Rimon Chouchu” in 13.5% of rounds, against 3.0% when ahead or level.

How is this tested?

backdash into Jouho Senshou46P6510.1%
evade up into Rimon Chouchu66P507.8%
backdash into evade up487.4%
evade down into Rimon Chouchu66P457.0%
evade down into backdash304.7%
evade down into forward dash284.3%
guardG into Rimon Chouchu66P213.3%
guardG into evade up203.1%
backdash into evade down193.0%
evade down into Jouho Touken6P172.6%
evade up into forward dash162.5%
guardG into evade down162.5%
Rimon Chouchu66P152.3%
forward dash into Yakuho Chouchu666P132.0%
forward movement into Hachimon KaidaPP111.7%

92 further openings account for the other 231 rounds.

Counted from 159 of the 244 matches played. The rest were not pulled for openings.

Sarah

Career
252–193 · 56.6%
This season
65 matches · 49.2%
Peak rank
34

First hit in 58.5% of 219 rounds. Won 53.1% of the rounds they struck first, 48.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Crescent Heel4K+G2511.2%
backdash into evade up209.0%
kickK125.4%
backdash into Switch Kick4K83.6%
backdash into Back Knuckle4P73.1%
forward dash into Leg Slicer2K+G73.1%
forward movement into punchP73.1%
Rising Elbow6P62.7%
evade down into backdash62.7%
backdash into Leg Slicer2K+G52.2%
kickK into punchP52.2%
evade down into Crescent Heel4K+G41.8%
evade down into guardG41.8%
guardG into kickK41.8%
guardG into punchP41.8%

67 further openings account for the other 99 rounds.

Counted from 53 of the 65 matches played. The rest were not pulled for openings.

Jean

Career
370–301 · 55.1%
This season
68 matches · 54.4%
Peak rank
34

First hit in 55.9% of 204 rounds. Won 54.4% of the rounds they struck first, 54.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up199.3%
forward dash into Shitanagi Shutou1P104.9%
Yoko'enpi6P83.9%
backdash into Kake'uchi46P83.9%
punchP into evade up73.4%
backdash into Kake'uchi~Maekeri'age46PK62.9%
backdash into Kousenshu4KP62.9%
Gyaku Seikenzuki66P52.5%
evade down into Gyaku Seikenzuki66P52.5%
guardG into Gyaku Seikenzuki66P52.5%
backdash into Chudan Mawashigeri3K42.0%
backdash into Gyaku Seikenzuki66P42.0%
backdash into evade down42.0%
evade up into Gyaku Seikenzuki66P42.0%
evade up into forward dash42.0%

76 further openings account for the other 105 rounds.

Counted from 50 of the 68 matches played. The rest were not pulled for openings.

Goh

Career
88–61 · 59.1%
This season
20 matches · 50.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1113.8%
backdash into Karura4P+K1012.5%
evade down into backdash810.0%
punchP into Tsurane ShoudaPP56.2%
backdash into Soukyu46P45.0%
backdash22.5%
backdash into Aragami4K22.5%
backdash into Hoderi4P22.5%
backdash into Sune Kudaki43P22.5%
guardG into evade up22.5%
punchP into Shouda~KasumigoroshiPK22.5%
AgitosogiP+K11.2%
Ni'oudaoshi3K+G11.2%
Soukyu46P11.2%
backdash into Garyu66K11.2%

26 further openings account for the other 26 rounds.

Brad

Career
209–139 · 60.1%
This season
17 matches · 70.6%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Sway Back4P+K+G720.6%
punchP into Jab StraightPP38.8%
Jab StraightPP into Combination LowPPK25.9%
Middle Spin Kick66K25.9%
backdash into Spine Whip4P25.9%
backdash into evade up25.9%
Ducking6P+K+G into Sting BlowP+K12.9%
High Spin KickK+G into Tornado CombinationK+GK12.9%
Sharp Shoot1P into crouch12.9%
backdash12.9%
backdash into Dtee Sawk Lang3P+KP12.9%
backdash into Ducking6P+K+G12.9%
backdash into Jab StraightPP12.9%
backdash into Ten Kao6K12.9%
backdash into evade down12.9%

7 further openings account for the other 7 rounds.

Counted from 8 of the 17 matches played. The rest were not pulled for openings.

Jeffry

Career
60–23 · 72.3%
This season
27 matches · 66.7%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Knee Push4K28.7%
Dash Elbow66P14.3%
Knuckle KickPK into Combo Pile BunkerPKP14.3%
backdash14.3%
backdash into Dash Elbow Upper66PP14.3%
backdash into Double Hammer Down43P14.3%
backdash into Double Upper3PP14.3%
backdash into Head Attack46P+K14.3%
backdash into Heavy Back Knuckle4P14.3%
backdash into Rising Hammer43PP14.3%
backdash into Scoop Kick4K+G14.3%
backdash into Sunlit Body Upper3P+K14.3%
backdash into Torpedo Head Butt4P+K14.3%
backdash into backward movement14.3%
backdash into evade up14.3%

7 further openings account for the other 7 rounds.

Counted from 5 of the 27 matches played. The rest were not pulled for openings.

Pai

Career
139–87 · 61.5%
This season
10 matches · 40.0%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into kickK315.0%
Enbu Renkyaku6K+G210.0%
guardG into punchP210.0%
Ensei Haijinkyaku7K+G15.0%
Honshin Soukyaku1K+G15.0%
Senchuken6P15.0%
backdash into Ensei Haikyaku4K15.0%
backdash into Rikensui1P15.0%
backdash into Senchuken6P15.0%
backdash into evade down15.0%
backdash into evade up15.0%
backdash into punchP15.0%
evade down into Tenshi Katsumentai Haishin2P+KK15.0%
evade up into Rikensui1P15.0%
punchP15.0%

1 further openings account for the other 1 rounds.

Counted from 5 of the 10 matches played. The rest were not pulled for openings.

Eileen

Career
138–61 · 69.3%
This season
13 matches · 53.9%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into evade up320.0%
Enkou RensouPP into Rensou HekizanPPP16.7%
backdash16.7%
backdash into Enkou Nyudou214P+K16.7%
backdash into Enkou Nyurin66P16.7%
backdash into Goku Senshin (Deflect)4P+K+G16.7%
backdash into backward movement16.7%
backdash into offensive move16.7%
backward movement into Soumensou4P16.7%
forward dash into Honshin Kousoutai3K+G16.7%
guardG into punchP16.7%
punchP into crouch dash forward16.7%
punchP into evade down16.7%

Counted from 3 of the 13 matches played. The rest were not pulled for openings.

Wolf

Career
102–64 · 61.5%
This season
11 matches · 45.5%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Elbow Butt4P215.4%
backdash into evade up215.4%
forward movement into Elbow Butt4P215.4%
Elbow Butt4P17.7%
backdash into Heavy Toe Kick4K+G17.7%
backdash into Short Shoulder46P+K17.7%
backdash into evade down17.7%
backdash into throwP+G17.7%
evade up into forward dash17.7%
guardG into Low Drop Kick62K17.7%

Counted from 3 of the 11 matches played. The rest were not pulled for openings.

Kage

Career
10–8 · 55.6%
This season
1 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up133.3%
evade down into Shippuzan3PP133.3%
evade down into Tsumujigeri2K+G133.3%

Not counted here: Lau. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 8 of 15 tests hold up
  • Sarah: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Kage: not tested (too few rounds)