VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Eileen

れうくろった

  • Goh
  • Jeffry
Career matches3,210
Career win rate56.7%
Round win rate53.4%
Peak rank42
Distinct opponents251
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1834 #278 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Eileen422,0341,12590955.3%
Goh3658934124857.9%
Jeffry3858735423360.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,798 of 2,725 rounds counted

7.2 inputs a second (432 a minute) this season. Faster than 51% of the 4,069 regulars with enough rounds counted to compare.

By character played

Eileen7.5448749
Goh7.1427470
Jeffry6.9415579

By opponent's character

Kage7.1423140
Lau7.3439132
Lei Fei7.0421179
Jacky7.2430184
Akira7.5451119
Lion7.3439108
Sarah7.142798
Goh7.1425102
Jean7.243280
Jeffry7.243260
El Blaze7.142680
Pai7.3436114
Brad7.042171
Shun7.444276
Vanessa7.5450102
Wolf7.042083
Eileen7.142545
Aoi7.846813
Taka6.94148
Dural8.34964

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Kage60253541.7%-12.1
Lau58362262.1%+5.7
Lei Fei52282453.9%-1.9
Jacky51282354.9%-0.8
Akira47331470.2%+15.6
Lion41231856.1%+2.0
Sarah38191950.0%-7.8
Goh36181850.0%-4.7
Jean34201458.8%+0.0
Jeffry33231069.7%+9.8
El Blaze32171553.1%-1.2
Pai29151451.7%-2.6
Brad28161257.1%+2.3
Shun28181064.3%+6.3
Vanessa28141450.0%-9.3
Wolf2315865.2%+5.8
Eileen1911857.9%-3.5
Aoi138561.5%-2.3
Taka136746.1%-6.8
Dural110100.0%+40.7

0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence77443357.1%+1.4
Octagon71333846.5%-13.8
Half Fence70432761.4%+3.6
Open68333548.5%-8.0
Low Fence66412562.1%+6.3
Rectangle63362757.1%+1.5
Breakable Full Fence60362460.0%+5.2
Single Wall60322853.3%-2.9
Full Fence and Open58352360.3%+4.6
Full Fence49311863.3%+9.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls39057.2%56.5%+0.7
No walls19454.6%56.1%-1.4

Walls against open: +2.1 points (95% range -6.8 to +11.1), p 0.644 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

kansimamoto (Rank 35)2026/06/2964266.7%
hattori1357 (Rank 36)2026/06/2975271.4%
昆虫ちゃん (Rank 40)2026/06/2973442.9%
jikacho-Gigas (Rank 38)2026/06/2994544.4%
うるヲ参拾 (Rank 38)2026/06/27114736.4%
小名浜DC (Rank 37)2026/06/21105550.0%
フルレバ (Rank 37)2026/06/2062433.3%
ピーエス (Rank 38)2026/06/2084450.0%
super-lowdropman (Rank 38)2026/06/2062433.3%
kuro-uzu (Rank 36)2026/06/2094544.4%
stepan_BVFA (Rank 37)2026/06/2061516.7%
CRY-xxBABYxx (Rank 37)2026/06/2072528.6%
mahiro_725 (Rank 36)2026/06/18118372.7%
ダンプよっし~改 (Rank 38)2026/06/1473442.9%
くりたろう (Rank 38)2026/06/0864266.7%
真夏 (Rank 43)2026/06/0784450.0%
ゾンチャン (Rank 42)2026/05/3171614.3%
Drum'S子 (Rank 38)2026/05/2853260.0%
せろり☆ (Rank 43)2026/05/28145935.7%
tu-kun0223 (Rank 40)2026/05/2564266.7%
村長~災禍の中心~ (Rank 39)2026/05/23660100.0%
PHILTER_BOX (Rank 39)2026/05/2387187.5%
ツッチー (Rank 36)2026/05/2173442.9%
ひら@弱キャラしか使 (Rank 32)2026/05/1765183.3%
ひざくん☆中能登VF部 (Rank 33)2026/05/0563350.0%

Round openings

Every character

backdash into evade down1455.3%
Douchu6P1144.2%
throw escape963.5%
Elbow Butt6P843.1%
Hiji'ate6P762.8%
forward dash into guardG672.5%
evade up into throw escape662.4%
backdash into Karura4P+K642.4%
forward dash into throwP+G592.2%
forward movement into punchP542.0%
Douchu6P into backdash501.8%
evade down into forward dash481.8%
guardG into throw escape431.6%
forward dash into throw escape401.5%
backdash into Ribyou Hoso43P+K391.4%

488 further openings account for the other 1,680 rounds.

Eileen

Career
1,125–909 · 55.3%
This season
269 matches · 54.3%
Peak rank
42

First hit in 55.6% of 1,098 rounds. Won 56.1% of the rounds they struck first, 48.0% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 35.3% of rounds, against 19.3% in their other rounds.
  • Against Lei Fei: evades first in 27.8% of rounds, against 14.4% against everyone else.
  • In round 1: opens with “forward dash into 6P Douchu” in 8.9% of rounds, against 1.7% in their other rounds.

How is this tested?

Douchu6P11410.4%
backdash into evade down544.9%
Douchu6P into backdash504.5%
backdash into Ribyou Hoso43P+K393.5%
forward dash into Douchu6P383.5%
forward dash into throwP+G383.5%
throw escape322.9%
backdash into Enkou Kenka46P282.5%
forward dash into guardG282.5%
evade up into throw escape232.1%
evade down into throw escape191.7%
forward movement into punchP191.7%
evade down into forward dash181.6%
forward dash into throw escape171.6%
Hikou Senshi66K into forward movement161.4%

194 further openings account for the other 567 rounds.

By stage type

Record against each character on walled and open stages, as Eileen

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau10–4 · 71%4–1 · 80%too few to test
Kage9–7 · 56%3–2 · 60%too few to test
Lei Fei10–10 · 50%0–3 · 0%too few to test
Akira11–5 · 69%4–1 · 80%too few to test
Vanessa7–7 · 50%1–5 · 17%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Goh

Career
341–248 · 57.9%
This season
212 matches · 57.5%
Peak rank
36

First hit in 52.4% of 870 rounds. Won 58.1% of the rounds they struck first, 50.7% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 22.2% of rounds, against 12.9% in their other rounds.

How is this tested?

Hiji'ate6P768.7%
backdash into Karura4P+K647.3%
backdash into evade down424.8%
throw escape364.1%
Soukyu46P into forward dash313.6%
evade up into throw escape232.6%
forward dash into Hiji'ate6P182.1%
forward dash into guardG182.1%
forward movement into punchP171.9%
no input171.9%
backdash into throw escape151.7%
evade down into forward dash151.7%
evade up into crouch dash forward151.7%
crouch dash back into evade up141.6%
crouch dash back into guardG141.6%

193 further openings account for the other 457 rounds.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau7–4 · 64%8–5 · 62%too few to test
Kage7–9 · 44%1–2 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jeffry

Career
354–233 · 60.3%
This season
183 matches · 57.9%
Peak rank
38

First hit in 50.0% of 752 rounds. Won 53.5% of the rounds they struck first, 53.2% of the rounds they were struck first.

Significant Tells

  • Against Sarah: backs off first in 50.9% of rounds, against 23.5% against everyone else.

How is this tested?

Elbow Butt6P8411.2%
backdash into evade down496.5%
backdash into Megaton Knuckle43P+K293.9%
forward movement into Double KnucklePP283.7%
throw escape283.7%
forward dash into guardG212.8%
evade up into throw escape202.7%
Middle Hell Stab6P+K192.5%
forward movement into punchP182.4%
guardG into throw escape162.1%
evade down into forward dash152.0%
evade up into forward dash152.0%
Tsunami Beat3K+G141.9%
forward dash into throw escape141.9%
evade down into throw escape101.3%

170 further openings account for the other 373 rounds.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky5–6 · 45%5–7 · 42%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (45 here; about 2.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Eileen: 3 of 15 tests hold up
  • Goh: 1 of 15 tests hold up
  • Jeffry: 1 of 15 tests hold up