VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Lion

HappyFriendLau

  • Jacky
  • Wolf
  • Pai
  • Kage
  • Taka
  • Lau
  • Jeffry
  • Akira
Career matches5,433
Career win rate62.8%
Round win rate53.3%
Peak rank38
Distinct opponents104
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1697 #818 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lion341,00459640859.4%
Lau3892461830666.9%
Jacky3379448131360.6%
Wolf3375145929261.1%
Taka3566142423764.2%
Pai3355334121261.7%
Jeffry3547232814469.5%
Kage301971247362.9%
Akira2677393850.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,868 of 3,100 rounds counted

5.7 inputs a second (340 a minute) this season. Faster than 11% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lion5.6336671
Jacky5.7344500
Wolf5.5330473
Pai5.6338449
Kage5.6335284
Taka6.2370188
Lau5.8349177
Jeffry5.6338116
Akira5.332010

By opponent's character

Shun5.5331405
Jacky5.8346396
Goh5.8349287
Akira5.9352244
Pai5.6336246
Sarah5.8350218
Aoi5.6336198
Kage5.5331169
Brad5.6338144
Vanessa5.6336125
El Blaze5.734066
Eileen5.332158
Jean5.231564
Wolf5.432561
Lau6.337736
Taka5.432650
Lei Fei5.533134
Jeffry5.734030
Dural6.337620
Lion5.734317

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Shun106644260.4%+3.3
Jacky103604358.2%+1.3
Goh81324939.5%-16.8
Akira67363153.7%+2.6
Pai61421968.8%+12.5
Sarah58352360.3%-2.5
Aoi53371669.8%+12.4
Kage45232251.1%+0.8
Brad40231757.5%+6.1
Vanessa34181652.9%+3.8
El Blaze1861233.3%-9.2
Eileen1711664.7%-2.1
Jean158753.3%-16.5
Wolf1551033.3%-30.0
Lau136746.1%-2.4
Taka127558.3%-2.6
Lei Fei94544.4%+6.6
Jeffry74357.1%+8.8
Dural63350.0%-9.3
Lion52340.0%-10.9

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon103554853.4%+0.2
Full Fence89454450.6%-5.9
Half Fence83453854.2%-1.2
Rectangle79512864.6%+11.5
Breakable Half Fence77453258.4%-0.2
Low Fence77453258.4%-0.7
Open76383850.0%-1.5
Single Wall62372559.7%-2.5
Breakable Full Fence57302752.6%-3.5
Full Fence and Open34221264.7%+11.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls48855.5%55.4%+0.2
No walls21555.8%57.2%-1.4

Walls against open: +1.5 points (95% range -7.5 to +10.5), p 0.739 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Username (Rank 36)2026/10/181771041.2%
Jiikae (Rank 33)2026/10/181712570.6%
RareEntity (Rank 42)2026/10/1892722.2%
TayoTayoTaka (Rank 31)2026/10/18105550.0%
onuelito (Rank 38)2026/10/1735122334.3%
Monroe (Rank 34)2026/10/1595455.6%
Da-Goat-Pawn (Rank 32)2026/10/1354361866.7%
Nohara (Rank 30)2026/09/24137653.9%
leefung._ (Rank 33)2026/09/2369422760.9%
Wodin (Rank 29)2026/09/13149564.3%
sum1else (Rank 30)2026/09/07158753.3%
justaname00 (Rank 34)2026/09/05102820.0%
seedash (Rank 33)2026/08/3176532369.7%
blackula1981 (Rank 36)2026/08/282091145.0%
Denkai (Rank 36)2026/07/30111109.1%
kungfusmurf (Rank 35)2026/07/272191242.9%
Chris (Rank 35)2026/07/1793633.3%
HecticFall (Rank 30)2026/07/17134930.8%
Mr.Maoifyou'renasty (Rank 27)2026/07/1686275.0%
Firebird710 (Rank 33)2026/07/0683537.5%
itrap (Rank 30)2026/07/052013765.0%
IXOYE (Rank 34)2026/06/2294544.4%
StayRealChill (Rank 35)2026/06/061610662.5%
TheBigThonk (Rank 32)2026/06/06123925.0%
DUCKSEASON (Rank 36)2026/06/0528101835.7%

Round openings

Every character

punchP1495.3%
guardG into punchP1154.1%
guardG1144.0%
evade up into crouch dash forward923.2%
crouch dash back into guardG702.5%
evade down into guardG662.3%
guardG into evade down602.1%
backdash into guardG501.8%
backdash into evade down481.7%
crouch dash forward into guardG461.6%
punchP into Koushu RensuiPP451.6%
punchP into Jab Straight321.1%
evade up into crouch dash back311.1%
crouch dash forward into punchP301.1%
guardG into evade up291.0%

608 further openings account for the other 1,857 rounds.

Counted from 696 of the 765 matches played. The rest were not pulled for openings.

Lion

Career
596–408 · 59.4%
This season
192 matches · 56.2%
Peak rank
34

First hit in 55.1% of 621 rounds. Won 53.8% of the rounds they struck first, 52.3% of the rounds they were struck first.

Significant Tells

  • Against Jacky: moves in first in 11.1% of rounds, against 2.1% against everyone else.

How is this tested?

punchP into Koushu RensuiPP457.2%
punchP375.9%
Banchu6P274.3%
guardG into punchP264.1%
guardG254.0%
Senputai8K into Katoutai8KK172.7%
crouch dash back into guardG162.5%
guardG into evade down152.4%
evade up into crouch dash forward142.2%
guardG into Koushu RensuiPP121.9%
backdash into guardG111.8%
evade down into guardG111.8%
evade up into Senkyutai1K111.8%
Banchu6P into Banchu Renkanshu6PP101.6%
Koushu RensuiPP into Renkan SenshouPPP101.6%

141 further openings account for the other 342 rounds.

Counted from 157 of the 192 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky14–12 · 54%3–6 · 33%too few to test
Shun15–11 · 58%2–0 · 100%too few to test
Akira7–9 · 44%4–1 · 80%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

35 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jacky

Career
481–313 · 60.6%
This season
139 matches · 49.6%
Peak rank
33

First hit in 44.0% of 496 rounds. Won 51.4% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 28.6% of rounds, against 13.1% in their other rounds.

How is this tested?

punchP285.4%
guardG into punchP275.2%
evade down into Dash Hammer Kick66K234.5%
guardG193.7%
punchP into Jab StraightPP173.3%
backdash into evade down163.1%
crouch dash back into guardG152.9%
crouch dash back into Spin Heel Sword4K+G142.7%
evade up into crouch dash forward142.7%
Middle Smash6P132.5%
evade down into guardG122.3%
evade up into Dash Hammer Kick66K112.1%
guardG into evade down112.1%
punchP into Middle Smash6P112.1%
crouch dash forward into guardG101.9%

130 further openings account for the other 274 rounds.

Counted from 126 of the 139 matches played. The rest were not pulled for openings.

Pai

Career
341–212 · 61.7%
This season
113 matches · 65.5%
Peak rank
33

First hit in 50.4% of 460 rounds. Won 63.4% of the rounds they struck first, 52.6% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 31.9% of rounds, against 12.4% in their other rounds.

How is this tested?

evade up into crouch dash forward255.4%
punchP255.4%
Hi'en Tankyaku9K183.9%
guardG183.9%
evade down into guardG163.5%
guardG into evade down163.5%
guardG into punchP163.5%
Ensei Haijinkyaku7K+G112.4%
crouch dash back into guardG112.4%
evade up112.4%
backdash into guardG102.2%
crouch dash forward into guardG91.9%
evade down91.9%
evade up into crouch dash back81.7%
guardG into evade up81.7%

129 further openings account for the other 250 rounds.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Pai16–4 · 80%7–2 · 78%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Wolf

Career
459–292 · 61.1%
This season
116 matches · 52.6%
Peak rank
33

First hit in 43.1% of 411 rounds. Won 51.4% of the rounds they struck first, 52.1% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

punchP256.1%
evade up into crouch dash forward225.3%
evade down into guardG153.6%
punchP into Jab StraightPP153.6%
guardG into punchP143.4%
Low Drop Kick62K133.2%
guardG133.2%
crouch dash back into guardG112.7%
crouch dash forward into guardG112.7%
evade up into evade down102.4%
backdash into evade down81.9%
backdash into Quick Shoulder66P+K71.7%
evade down into Elbow Butt4P71.7%
evade up into Regret Discharge33P+K71.7%
evade up into punchP71.7%

109 further openings account for the other 227 rounds.

Counted from 98 of the 116 matches played. The rest were not pulled for openings.

Kage

Career
124–73 · 62.9%
This season
69 matches · 52.2%
Peak rank
30

First hit in 54.2% of 284 rounds. Won 47.4% of the rounds they struck first, 55.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP176.0%
guardG into punchP155.3%
guardG113.9%
crouch dash back into guardG103.5%
backdash into Rakujin Gaeri44P82.8%
guardG into evade down82.8%
punchP into ResshouPP82.8%
Engetsugeri9K+G72.5%
backdash into evade down72.5%
backdash into guardG72.5%
evade down into Rakujin Gaeri44P72.5%
evade down into guardG72.5%
evade up into crouch dash forward72.5%
evade down51.8%
evade up into Ryubisen44K+G51.8%

94 further openings account for the other 155 rounds.

Taka

Career
424–237 · 64.2%
This season
51 matches · 54.9%
Peak rank
35

First hit in 52.6% of 192 rounds. Won 59.4% of the rounds they struck first, 41.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Tsuppari 2PP136.5%
backdash into Kachi'age33P+K105.0%
guardG into punchP105.0%
Morotezuki66P into Morote Tsuppari66PP73.5%
backdash into evade down73.5%
evade down into Morote Tsuppari66PP73.5%
punchP into Hiji'ate6P73.5%
backdash into Zangeki33P63.0%
backdash into throwP+G63.0%
guardG63.0%
Hiji'ate6P52.5%
crouch dash forward into guardG52.5%
evade down into Morotezuki66P52.5%
evade up into Morote Tsuppari66PP52.5%
guardG into Tsuppari 2PP52.5%

57 further openings account for the other 96 rounds.

Counted from 48 of the 51 matches played. The rest were not pulled for openings.

Lau

Career
618–306 · 66.9%
This season
49 matches · 53.1%
Peak rank
38

First hit in 45.8% of 190 rounds. Won 51.7% of the rounds they struck first, 54.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down into Souko Sensou66P+K147.4%
Touku Shashou897P+K126.3%
Touku Kosenkyaku9K94.7%
guardG94.7%
evade up into Souko Sensou66P+K84.2%
backdash into Hi'en Renshou44PP73.7%
crouch dash back into guardG63.2%
punchP63.2%
punchP into RenshouPP63.2%
backdash into Kensou4P52.6%
crouch dash forward into guardG52.6%
evade down into guardG52.6%
backdash into evade down42.1%
backdash into evade up42.1%
backdash into guardG42.1%

57 further openings account for the other 86 rounds.

Jeffry

Career
328–144 · 69.5%
This season
33 matches · 69.7%
Peak rank
35

First hit in 55.5% of 128 rounds. Won 54.9% of the rounds they struck first, 63.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Megaton Knuckle43P+K2418.1%
guardG129.0%
backdash into Double Hammer Down43P75.3%
backdash into Rising Hammer43PP75.3%
punchP64.5%
punchP into Knuckle KickPK53.8%
evade up into throwP+G43.0%
guardG into punchP43.0%
Dash Elbow66P32.3%
evade up into crouch dash forward32.3%
guardG into throw escape32.3%
punchP into crouch32.3%
backdash into throwP+G21.5%
backward movement into throwP+G21.5%
crouch into Double Hammer Down43P21.5%

42 further openings account for the other 46 rounds.

Akira

Career
39–38 · 50.6%
This season
3 matches · 33.3%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down into Rimon Chouchu66P330.0%
Rimon Chouchu66P220.0%
evade up110.0%
evade up into crouch dash forward110.0%
guardG110.0%
punchP110.0%
punchP into Hachimon KaidaPP110.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (50 here; about 2.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lion: 1 of 14 tests hold up
  • Jacky: 1 of 11 tests hold up
  • Pai: 1 of 14 tests hold up
  • Wolf: 0 of 11 tests hold up
  • Kage: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Akira: not tested (too few rounds)