VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Lion

HappyFriendLau

Career matches5,241
Career win rate63.0%
Round win rate53.2%
Peak rank38
Distinct opponents97
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lion3493255937360.0%
Lau3890760829967.0%
Jacky3376846630260.7%
Wolf3367741226560.9%
Taka3565842323564.3%
Pai3355334121261.7%
Jeffry3547232814469.5%
Kage301971247362.9%
Akira2677393850.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Shun103614259.2%+2.6
Jacky84463854.8%-3.5
Goh81324939.5%-16.7
Akira67363153.7%+3.3
Pai59401967.8%+12.9
Aoi51351668.6%+12.5
Sarah39261366.7%+1.3
Brad38211755.3%+4.8
Kage32201262.5%+8.1
Vanessa32181456.2%+7.8
Eileen1611568.8%-0.7
Jean158753.3%-16.1
Wolf1551033.3%-29.7
Lau136746.1%-1.9
El Blaze112918.2%-20.1
Lei Fei94544.4%+7.0
Dural53260.0%-3.4
Jeffry42250.0%-7.0
Lion3030.0%-36.3
Taka220100.0%+24.5

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon102544852.9%+0.2
Full Fence80404050.0%-6.2
Half Fence73403354.8%-0.6
Rectangle72482466.7%+13.3
Open67323547.8%-3.2
Low Fence66372956.1%-4.1
Breakable Half Fence64392560.9%+2.8
Breakable Full Fence53282552.8%-2.5
Single Wall52312159.6%-4.6
Full Fence and Open2517868.0%+14.6

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls44456.1%55.1%+1.0
No walls18554.1%57.6%-3.6

Walls against open: +4.5 points (95% range -5.2 to +14.3), p 0.360 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

seedash (Rank 33)76532369.7%
leefung._ (Rank 33)69422760.9%
Da-Goat-Pawn (Rank 31)37221559.5%
onuelito (Rank 31)34122235.3%
DUCKSEASON (Rank 36)28101835.7%
kungfusmurf (Rank 35)2191242.9%
blackula1981 (Rank 36)2091145.0%
itrap (Rank 30)2013765.0%
StayRealChill (Rank 35)1610662.5%
sum1else (Rank 30)158753.3%
Wodin (Rank 29)149564.3%
HecticFall (Rank 30)134930.8%
TheBigThonk (Rank 32)123925.0%
Denkai (Rank 36)111109.1%
justaname00 (Rank 34)102820.0%
Chris (Rank 35)93633.3%
IXOYE (Rank 34)94544.4%
Firebird710 (Rank 33)83537.5%
Jiikae (Rank 30)86275.0%
Mr.Maoifyou'renasty (Rank 27)86275.0%
RareEntity (Rank 41)81712.5%
VF31998 (Rank 31)75271.4%
pg67_ab (Rank 26)75271.4%
MelonBread (Rank 31)64266.7%
j_remover (Rank 29)62433.3%

Most played opponents, most recent first

leefung._ (Rank 33)2026/09/2369422760.9%
onuelito (Rank 31)2026/09/2334122235.3%
Wodin (Rank 29)2026/09/13149564.3%
sum1else (Rank 30)2026/09/07158753.3%
justaname00 (Rank 34)2026/09/05102820.0%
seedash (Rank 33)2026/08/3176532369.7%
Da-Goat-Pawn (Rank 31)2026/08/3137221559.5%
blackula1981 (Rank 36)2026/08/282091145.0%
MelonBread (Rank 31)2026/08/2864266.7%
Denkai (Rank 36)2026/07/30111109.1%
kungfusmurf (Rank 35)2026/07/272191242.9%
Chris (Rank 35)2026/07/1793633.3%
HecticFall (Rank 30)2026/07/17134930.8%
Mr.Maoifyou'renasty (Rank 27)2026/07/1686275.0%
Firebird710 (Rank 33)2026/07/0683537.5%
itrap (Rank 30)2026/07/052013765.0%
Jiikae (Rank 30)2026/06/2886275.0%
IXOYE (Rank 34)2026/06/2294544.4%
RareEntity (Rank 41)2026/06/1781712.5%
j_remover (Rank 29)2026/06/1162433.3%
StayRealChill (Rank 35)2026/06/061610662.5%
TheBigThonk (Rank 32)2026/06/06123925.0%
VF31998 (Rank 31)2026/06/0675271.4%
DUCKSEASON (Rank 36)2026/06/0528101835.7%
pg67_ab (Rank 26)2026/06/0575271.4%

Round openings

Every character

punchP1405.2%
guardG into punchP1084.0%
guardG1053.9%
evade up into crouch dash forward903.4%
crouch dash back into guardG742.8%
evade down into guardG622.3%
backdash into evade down612.3%
guardG into evade down562.1%
backdash into guardG501.9%
crouch dash forward into guardG461.7%
punchP into Koushu RensuiPP391.5%
backdash into evade up301.1%
evade up into crouch dash back301.1%
crouch dash forward into punchP291.1%
guardG into evade up281.1%

580 further openings account for the other 1,729 rounds.

Counted from 657 of the 679 matches played. The rest were not pulled for openings.

Lion

punchP into Koushu RensuiPP397.2%
punchP336.1%
guardG into punchP254.6%
Banchu6P244.4%
guardG193.5%
crouch dash back into guardG183.3%
evade up into crouch dash forward132.4%
guardG into evade down132.4%
guardG into Koushu RensuiPP122.2%
Senputai8K into Katoutai8KK112.0%
Banchu6P into Banchu Renkanshu6PP101.8%
Koushu RensuiPP into Renkan SenshouPPP101.8%
guardG into RensuitaiPK91.7%
guardG into throwP+G91.7%
punchP into Souji SenpuP+K91.7%

129 further openings account for the other 289 rounds.

Counted from 135 of the 152 matches played. The rest were not pulled for openings.

Jacky

guardG into punchP244.9%
punchP244.9%
evade down into Dash Hammer Kick66K224.5%
backdash into evade down204.1%
guardG163.3%
punchP into Jab StraightPP163.3%
crouch dash back into guardG153.1%
Middle Smash6P132.7%
evade up into crouch dash forward132.7%
evade down into guardG122.5%
crouch dash back into Spin Heel Sword4K+G112.3%
evade up into Dash Hammer Kick66K112.3%
crouch dash forward into guardG102.1%
crouch dash forward into punchP102.1%
backdash into guardG91.9%

123 further openings account for the other 260 rounds.

Pai

evade up into crouch dash forward255.4%
punchP255.4%
Hi'en Tankyaku9K183.9%
guardG183.9%
evade down into guardG163.5%
guardG into evade down163.5%
guardG into punchP163.5%
Ensei Haijinkyaku7K+G112.4%
backdash into guardG112.4%
crouch dash back into guardG112.4%
evade up102.2%
crouch dash forward into guardG91.9%
evade down91.9%
evade up into crouch dash back81.7%
guardG into evade up81.7%

130 further openings account for the other 250 rounds.

Wolf

punchP246.5%
evade up into crouch dash forward215.7%
evade down into guardG143.8%
Low Drop Kick62K123.2%
crouch dash back into guardG123.2%
guardG123.2%
punchP into Jab StraightPP123.2%
crouch dash forward into guardG113.0%
guardG into punchP113.0%
evade up into evade down102.7%
backdash into evade down82.2%
punchP into Hammer KickPK71.9%
backdash into Quick Shoulder66P+K61.6%
evade up into Regret Discharge33P+K61.6%
evade up into punchP61.6%

104 further openings account for the other 198 rounds.

Counted from 88 of the 93 matches played. The rest were not pulled for openings.

Kage

punchP176.0%
guardG into punchP155.3%
guardG124.2%
backdash into evade down103.5%
crouch dash back into guardG103.5%
guardG into evade down82.8%
punchP into ResshouPP82.8%
Engetsugeri9K+G72.5%
backdash into guardG72.5%
evade down into Rakujin Gaeri44P72.5%
evade down into guardG72.5%
evade up into crouch dash forward72.5%
backdash into Rakujin Gaeri44P62.1%
evade down51.8%
evade up into Ryubisen44K+G51.8%

94 further openings account for the other 153 rounds.

Taka

punchP into Tsuppari 2PP136.5%
backdash into evade down105.0%
guardG into punchP105.0%
backdash into Kachi'age33P+K84.0%
Morotezuki66P into Morote Tsuppari66PP73.5%
evade down into Morote Tsuppari66PP73.5%
punchP into Hiji'ate6P73.5%
guardG63.0%
Hiji'ate6P52.5%
backdash into Zangeki33P52.5%
backdash into throwP+G52.5%
crouch dash forward into guardG52.5%
evade down into Morotezuki66P52.5%
evade up into Morote Tsuppari66PP52.5%
guardG into Tsuppari 2PP52.5%

57 further openings account for the other 97 rounds.

Lau

evade down into Souko Sensou66P+K147.4%
Touku Shashou897P+K126.3%
Touku Kosenkyaku9K94.7%
guardG94.7%
evade up into Souko Sensou66P+K84.2%
backdash into Hi'en Renshou44PP63.2%
crouch dash back into guardG63.2%
punchP63.2%
punchP into RenshouPP63.2%
backdash into evade down52.6%
backdash into evade up52.6%
crouch dash forward into guardG52.6%
evade down into guardG52.6%
backdash into Kensou4P42.1%
backdash into guardG42.1%

58 further openings account for the other 86 rounds.

Jeffry

backdash into Megaton Knuckle43P+K2317.3%
guardG129.0%
backdash into Rising Hammer43PP75.3%
punchP64.5%
backdash into Double Hammer Down43P53.8%
punchP into Knuckle KickPK53.8%
evade up into throwP+G43.0%
guardG into punchP43.0%
Dash Elbow66P32.3%
backdash into crouch32.3%
evade up into crouch dash forward32.3%
guardG into throwP+G32.3%
punchP into crouch32.3%
backdash into evade down21.5%
backdash into evade up21.5%

42 further openings account for the other 48 rounds.

Akira

evade down into Rimon Chouchu66P330.0%
Rimon Chouchu66P220.0%
evade up110.0%
evade up into crouch dash forward110.0%
guardG110.0%
punchP110.0%
punchP into Hachimon KaidaPP110.0%