Virtua Fighter 5 REVO · v1.10 · Region: North America
HappyFriendLau
Characters played — VF5's own record
| Lion | 34 | 932 | 559 | 373 | 60.0% |
|---|---|---|---|---|---|
| Lau | 38 | 907 | 608 | 299 | 67.0% |
| Jacky | 33 | 768 | 466 | 302 | 60.7% |
| Wolf | 33 | 677 | 412 | 265 | 60.9% |
| Taka | 35 | 658 | 423 | 235 | 64.3% |
| Pai | 33 | 553 | 341 | 212 | 61.7% |
| Jeffry | 35 | 472 | 328 | 144 | 69.5% |
| Kage | 30 | 197 | 124 | 73 | 62.9% |
| Akira | 26 | 77 | 39 | 38 | 50.6% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Shun | 103 | 61 | 42 | 59.2% | +2.6 |
|---|---|---|---|---|---|
| Jacky | 84 | 46 | 38 | 54.8% | -3.5 |
| Goh | 81 | 32 | 49 | 39.5% | -16.7 |
| Akira | 67 | 36 | 31 | 53.7% | +3.3 |
| Pai | 59 | 40 | 19 | 67.8% | +12.9 |
| Aoi | 51 | 35 | 16 | 68.6% | +12.5 |
| Sarah | 39 | 26 | 13 | 66.7% | +1.3 |
| Brad | 38 | 21 | 17 | 55.3% | +4.8 |
| Kage | 32 | 20 | 12 | 62.5% | +8.1 |
| Vanessa | 32 | 18 | 14 | 56.2% | +7.8 |
| Eileen | 16 | 11 | 5 | 68.8% | -0.7 |
| Jean | 15 | 8 | 7 | 53.3% | -16.1 |
| Wolf | 15 | 5 | 10 | 33.3% | -29.7 |
| Lau | 13 | 6 | 7 | 46.1% | -1.9 |
| El Blaze | 11 | 2 | 9 | 18.2% | -20.1 |
| Lei Fei | 9 | 4 | 5 | 44.4% | +7.0 |
| Dural | 5 | 3 | 2 | 60.0% | -3.4 |
| Jeffry | 4 | 2 | 2 | 50.0% | -7.0 |
| Lion | 3 | 0 | 3 | 0.0% | -36.3 |
| Taka | 2 | 2 | 0 | 100.0% | +24.5 |
0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 102 | 54 | 48 | 52.9% | +0.2 |
|---|---|---|---|---|---|
| Full Fence | 80 | 40 | 40 | 50.0% | -6.2 |
| Half Fence | 73 | 40 | 33 | 54.8% | -0.6 |
| Rectangle | 72 | 48 | 24 | 66.7% | +13.3 |
| Open | 67 | 32 | 35 | 47.8% | -3.2 |
| Low Fence | 66 | 37 | 29 | 56.1% | -4.1 |
| Breakable Half Fence | 64 | 39 | 25 | 60.9% | +2.8 |
| Breakable Full Fence | 53 | 28 | 25 | 52.8% | -2.5 |
| Single Wall | 52 | 31 | 21 | 59.6% | -4.6 |
| Full Fence and Open | 25 | 17 | 8 | 68.0% | +14.6 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 444 | 56.1% | 55.1% | +1.0 |
| No walls | 185 | 54.1% | 57.6% | -3.6 |
Walls against open: +4.5 points (95% range -5.2 to +14.3), p 0.360 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| seedash (Rank 33) | 76 | 53 | 23 | 69.7% |
|---|---|---|---|---|
| leefung._ (Rank 33) | 69 | 42 | 27 | 60.9% |
| Da-Goat-Pawn (Rank 31) | 37 | 22 | 15 | 59.5% |
| onuelito (Rank 31) | 34 | 12 | 22 | 35.3% |
| DUCKSEASON (Rank 36) | 28 | 10 | 18 | 35.7% |
| kungfusmurf (Rank 35) | 21 | 9 | 12 | 42.9% |
| blackula1981 (Rank 36) | 20 | 9 | 11 | 45.0% |
| itrap (Rank 30) | 20 | 13 | 7 | 65.0% |
| StayRealChill (Rank 35) | 16 | 10 | 6 | 62.5% |
| sum1else (Rank 30) | 15 | 8 | 7 | 53.3% |
| Wodin (Rank 29) | 14 | 9 | 5 | 64.3% |
| HecticFall (Rank 30) | 13 | 4 | 9 | 30.8% |
| TheBigThonk (Rank 32) | 12 | 3 | 9 | 25.0% |
| Denkai (Rank 36) | 11 | 1 | 10 | 9.1% |
| justaname00 (Rank 34) | 10 | 2 | 8 | 20.0% |
| Chris (Rank 35) | 9 | 3 | 6 | 33.3% |
| IXOYE (Rank 34) | 9 | 4 | 5 | 44.4% |
| Firebird710 (Rank 33) | 8 | 3 | 5 | 37.5% |
| Jiikae (Rank 30) | 8 | 6 | 2 | 75.0% |
| Mr.Maoifyou'renasty (Rank 27) | 8 | 6 | 2 | 75.0% |
| RareEntity (Rank 41) | 8 | 1 | 7 | 12.5% |
| VF31998 (Rank 31) | 7 | 5 | 2 | 71.4% |
| pg67_ab (Rank 26) | 7 | 5 | 2 | 71.4% |
| MelonBread (Rank 31) | 6 | 4 | 2 | 66.7% |
| j_remover (Rank 29) | 6 | 2 | 4 | 33.3% |
Most played opponents, most recent first
| leefung._ (Rank 33) | 2026/09/23 | 69 | 42 | 27 | 60.9% |
|---|---|---|---|---|---|
| onuelito (Rank 31) | 2026/09/23 | 34 | 12 | 22 | 35.3% |
| Wodin (Rank 29) | 2026/09/13 | 14 | 9 | 5 | 64.3% |
| sum1else (Rank 30) | 2026/09/07 | 15 | 8 | 7 | 53.3% |
| justaname00 (Rank 34) | 2026/09/05 | 10 | 2 | 8 | 20.0% |
| seedash (Rank 33) | 2026/08/31 | 76 | 53 | 23 | 69.7% |
| Da-Goat-Pawn (Rank 31) | 2026/08/31 | 37 | 22 | 15 | 59.5% |
| blackula1981 (Rank 36) | 2026/08/28 | 20 | 9 | 11 | 45.0% |
| MelonBread (Rank 31) | 2026/08/28 | 6 | 4 | 2 | 66.7% |
| Denkai (Rank 36) | 2026/07/30 | 11 | 1 | 10 | 9.1% |
| kungfusmurf (Rank 35) | 2026/07/27 | 21 | 9 | 12 | 42.9% |
| Chris (Rank 35) | 2026/07/17 | 9 | 3 | 6 | 33.3% |
| HecticFall (Rank 30) | 2026/07/17 | 13 | 4 | 9 | 30.8% |
| Mr.Maoifyou'renasty (Rank 27) | 2026/07/16 | 8 | 6 | 2 | 75.0% |
| Firebird710 (Rank 33) | 2026/07/06 | 8 | 3 | 5 | 37.5% |
| itrap (Rank 30) | 2026/07/05 | 20 | 13 | 7 | 65.0% |
| Jiikae (Rank 30) | 2026/06/28 | 8 | 6 | 2 | 75.0% |
| IXOYE (Rank 34) | 2026/06/22 | 9 | 4 | 5 | 44.4% |
| RareEntity (Rank 41) | 2026/06/17 | 8 | 1 | 7 | 12.5% |
| j_remover (Rank 29) | 2026/06/11 | 6 | 2 | 4 | 33.3% |
| StayRealChill (Rank 35) | 2026/06/06 | 16 | 10 | 6 | 62.5% |
| TheBigThonk (Rank 32) | 2026/06/06 | 12 | 3 | 9 | 25.0% |
| VF31998 (Rank 31) | 2026/06/06 | 7 | 5 | 2 | 71.4% |
| DUCKSEASON (Rank 36) | 2026/06/05 | 28 | 10 | 18 | 35.7% |
| pg67_ab (Rank 26) | 2026/06/05 | 7 | 5 | 2 | 71.4% |
Round openings
Every character
| punchP | 140 | 5.2% |
|---|---|---|
| guardG into punchP | 108 | 4.0% |
| guardG | 105 | 3.9% |
| evade up into crouch dash forward | 90 | 3.4% |
| crouch dash back into guardG | 74 | 2.8% |
| evade down into guardG | 62 | 2.3% |
| backdash into evade down | 61 | 2.3% |
| guardG into evade down | 56 | 2.1% |
| backdash into guardG | 50 | 1.9% |
| crouch dash forward into guardG | 46 | 1.7% |
| punchP into Koushu RensuiPP | 39 | 1.5% |
| backdash into evade up | 30 | 1.1% |
| evade up into crouch dash back | 30 | 1.1% |
| crouch dash forward into punchP | 29 | 1.1% |
| guardG into evade up | 28 | 1.1% |
580 further openings account for the other 1,729 rounds.
Counted from 657 of the 679 matches played. The rest were not pulled for openings.
Lion
| punchP into Koushu RensuiPP | 39 | 7.2% |
|---|---|---|
| punchP | 33 | 6.1% |
| guardG into punchP | 25 | 4.6% |
| Banchu6P | 24 | 4.4% |
| guardG | 19 | 3.5% |
| crouch dash back into guardG | 18 | 3.3% |
| evade up into crouch dash forward | 13 | 2.4% |
| guardG into evade down | 13 | 2.4% |
| guardG into Koushu RensuiPP | 12 | 2.2% |
| Senputai8K into Katoutai8KK | 11 | 2.0% |
| Banchu6P into Banchu Renkanshu6PP | 10 | 1.8% |
| Koushu RensuiPP into Renkan SenshouPPP | 10 | 1.8% |
| guardG into RensuitaiPK | 9 | 1.7% |
| guardG into throwP+G | 9 | 1.7% |
| punchP into Souji SenpuP+K | 9 | 1.7% |
129 further openings account for the other 289 rounds.
Counted from 135 of the 152 matches played. The rest were not pulled for openings.
Jacky
| guardG into punchP | 24 | 4.9% |
|---|---|---|
| punchP | 24 | 4.9% |
| evade down into Dash Hammer Kick66K | 22 | 4.5% |
| backdash into evade down | 20 | 4.1% |
| guardG | 16 | 3.3% |
| punchP into Jab StraightPP | 16 | 3.3% |
| crouch dash back into guardG | 15 | 3.1% |
| Middle Smash6P | 13 | 2.7% |
| evade up into crouch dash forward | 13 | 2.7% |
| evade down into guardG | 12 | 2.5% |
| crouch dash back into Spin Heel Sword4K+G | 11 | 2.3% |
| evade up into Dash Hammer Kick66K | 11 | 2.3% |
| crouch dash forward into guardG | 10 | 2.1% |
| crouch dash forward into punchP | 10 | 2.1% |
| backdash into guardG | 9 | 1.9% |
123 further openings account for the other 260 rounds.
Pai
| evade up into crouch dash forward | 25 | 5.4% |
|---|---|---|
| punchP | 25 | 5.4% |
| Hi'en Tankyaku9K | 18 | 3.9% |
| guardG | 18 | 3.9% |
| evade down into guardG | 16 | 3.5% |
| guardG into evade down | 16 | 3.5% |
| guardG into punchP | 16 | 3.5% |
| Ensei Haijinkyaku7K+G | 11 | 2.4% |
| backdash into guardG | 11 | 2.4% |
| crouch dash back into guardG | 11 | 2.4% |
| evade up | 10 | 2.2% |
| crouch dash forward into guardG | 9 | 1.9% |
| evade down | 9 | 1.9% |
| evade up into crouch dash back | 8 | 1.7% |
| guardG into evade up | 8 | 1.7% |
130 further openings account for the other 250 rounds.
Wolf
| punchP | 24 | 6.5% |
|---|---|---|
| evade up into crouch dash forward | 21 | 5.7% |
| evade down into guardG | 14 | 3.8% |
| Low Drop Kick62K | 12 | 3.2% |
| crouch dash back into guardG | 12 | 3.2% |
| guardG | 12 | 3.2% |
| punchP into Jab StraightPP | 12 | 3.2% |
| crouch dash forward into guardG | 11 | 3.0% |
| guardG into punchP | 11 | 3.0% |
| evade up into evade down | 10 | 2.7% |
| backdash into evade down | 8 | 2.2% |
| punchP into Hammer KickPK | 7 | 1.9% |
| backdash into Quick Shoulder66P+K | 6 | 1.6% |
| evade up into Regret Discharge33P+K | 6 | 1.6% |
| evade up into punchP | 6 | 1.6% |
104 further openings account for the other 198 rounds.
Counted from 88 of the 93 matches played. The rest were not pulled for openings.
Kage
| punchP | 17 | 6.0% |
|---|---|---|
| guardG into punchP | 15 | 5.3% |
| guardG | 12 | 4.2% |
| backdash into evade down | 10 | 3.5% |
| crouch dash back into guardG | 10 | 3.5% |
| guardG into evade down | 8 | 2.8% |
| punchP into ResshouPP | 8 | 2.8% |
| Engetsugeri9K+G | 7 | 2.5% |
| backdash into guardG | 7 | 2.5% |
| evade down into Rakujin Gaeri44P | 7 | 2.5% |
| evade down into guardG | 7 | 2.5% |
| evade up into crouch dash forward | 7 | 2.5% |
| backdash into Rakujin Gaeri44P | 6 | 2.1% |
| evade down | 5 | 1.8% |
| evade up into Ryubisen44K+G | 5 | 1.8% |
94 further openings account for the other 153 rounds.
Taka
| punchP into Tsuppari 2PP | 13 | 6.5% |
|---|---|---|
| backdash into evade down | 10 | 5.0% |
| guardG into punchP | 10 | 5.0% |
| backdash into Kachi'age33P+K | 8 | 4.0% |
| Morotezuki66P into Morote Tsuppari66PP | 7 | 3.5% |
| evade down into Morote Tsuppari66PP | 7 | 3.5% |
| punchP into Hiji'ate6P | 7 | 3.5% |
| guardG | 6 | 3.0% |
| Hiji'ate6P | 5 | 2.5% |
| backdash into Zangeki33P | 5 | 2.5% |
| backdash into throwP+G | 5 | 2.5% |
| crouch dash forward into guardG | 5 | 2.5% |
| evade down into Morotezuki66P | 5 | 2.5% |
| evade up into Morote Tsuppari66PP | 5 | 2.5% |
| guardG into Tsuppari 2PP | 5 | 2.5% |
57 further openings account for the other 97 rounds.
Lau
| evade down into Souko Sensou66P+K | 14 | 7.4% |
|---|---|---|
| Touku Shashou897P+K | 12 | 6.3% |
| Touku Kosenkyaku9K | 9 | 4.7% |
| guardG | 9 | 4.7% |
| evade up into Souko Sensou66P+K | 8 | 4.2% |
| backdash into Hi'en Renshou44PP | 6 | 3.2% |
| crouch dash back into guardG | 6 | 3.2% |
| punchP | 6 | 3.2% |
| punchP into RenshouPP | 6 | 3.2% |
| backdash into evade down | 5 | 2.6% |
| backdash into evade up | 5 | 2.6% |
| crouch dash forward into guardG | 5 | 2.6% |
| evade down into guardG | 5 | 2.6% |
| backdash into Kensou4P | 4 | 2.1% |
| backdash into guardG | 4 | 2.1% |
58 further openings account for the other 86 rounds.
Jeffry
| backdash into Megaton Knuckle43P+K | 23 | 17.3% |
|---|---|---|
| guardG | 12 | 9.0% |
| backdash into Rising Hammer43PP | 7 | 5.3% |
| punchP | 6 | 4.5% |
| backdash into Double Hammer Down43P | 5 | 3.8% |
| punchP into Knuckle KickPK | 5 | 3.8% |
| evade up into throwP+G | 4 | 3.0% |
| guardG into punchP | 4 | 3.0% |
| Dash Elbow66P | 3 | 2.3% |
| backdash into crouch | 3 | 2.3% |
| evade up into crouch dash forward | 3 | 2.3% |
| guardG into throwP+G | 3 | 2.3% |
| punchP into crouch | 3 | 2.3% |
| backdash into evade down | 2 | 1.5% |
| backdash into evade up | 2 | 1.5% |
42 further openings account for the other 48 rounds.
Akira
| evade down into Rimon Chouchu66P | 3 | 30.0% |
|---|---|---|
| Rimon Chouchu66P | 2 | 20.0% |
| evade up | 1 | 10.0% |
| evade up into crouch dash forward | 1 | 10.0% |
| guardG | 1 | 10.0% |
| punchP | 1 | 10.0% |
| punchP into Hachimon KaidaPP | 1 | 10.0% |
