VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jean

mounted_drought

  • Sarah
  • Taka
  • Eileen
  • Lau
  • Jeffry
  • Aoi
  • Goh
  • Vanessa
  • Akira
  • Lion
Career matches1,990
Career win rate44.8%
Round win rate54.3%
Peak rank24
Distinct opponents32
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1211 #3,408 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean221,27352175240.9%
Sarah24167957256.9%
Lion21115595651.3%
Taka22101485347.5%
Lau2188404845.5%
Eileen2282443853.7%
Jeffry1668333548.5%
Aoi1836191752.8%
Akira1834201458.8%
Goh16135838.5%
Vanessa17138561.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

497 of 497 rounds counted

5.8 inputs a second (350 a minute) this season. Faster than 15% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah5.5331153
Taka6.5391115
Eileen6.840652
Jean5.533337
Lau5.935243
Jeffry5.231127
Aoi5.432419
Goh4.526717
Vanessa5.432717
Akira6.136412
Lion6.23745

By opponent's character

Jacky5.734483
Akira6.337782
Jeffry5.633647
Wolf5.633439
Lion6.941334
Aoi5.533232
Jean6.236934
Sarah5.029834
Brad6.036019
Goh5.533023
Dural5.33169
Lau5.533214
Pai6.639913
Shun6.136514
Kage5.332010
Taka6.337710

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky2218481.8%+23.4
Akira1971236.8%-27.5
Jeffry116554.5%-6.6
Wolf116554.5%+1.1
Lion96366.7%+7.4
Aoi87187.5%+26.3
Jean86275.0%+8.5
Sarah83537.5%-12.6
Brad52340.0%-15.7
Goh54180.0%+2.4
Dural3030.0%-63.4
Lau32166.7%+5.9
Pai32166.7%+2.4
Shun330100.0%+40.8
Kage220100.0%+38.3
Taka2020.0%-63.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence1812666.7%+0.3
Breakable Full Fence168850.0%-9.3
Full Fence1511473.3%+10.0
Octagon149564.3%+11.4
Single Wall139469.2%+12.0
Half Fence127558.3%-6.2
Low Fence118372.7%+12.7
Rectangle92722.2%-45.9
Open85362.5%+13.0
Full Fence and Open21150.0%-9.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls8458.3%61.9%-3.6
No walls3268.8%57.4%+11.4

Walls against open: -15.0 points (95% range -38.6 to +8.7), p 0.215 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

AiokometeZ (Rank 24)2026/10/183030.0%
スタンプジャンパー (Rank 22)2026/10/1875271.4%
1963年生まれの爺さん (Rank 20)2026/10/1864266.7%
yasai (Rank 22)2026/10/183030.0%
shizuhachan (Rank 19)2026/10/1886275.0%
Fuji-Atsuka (Rank 21)2026/10/1831233.3%
みらめたる (Rank 21)2026/10/13330100.0%
刹那 (Rank 11)2026/10/12220100.0%
brutalokina (Rank 23)2026/10/10220100.0%
kim4439 (Rank 21)2026/10/101511473.3%
オニヤンマくん (Rank 17)2026/10/053030.0%
おぺ (Rank 16)2026/10/0452340.0%
時宣院日要 (Rank 21)2026/10/0432166.7%
自作マニア@むめい (Rank 42)2026/10/042020.0%
カキツバタ (Rank 17)2026/10/042020.0%
銀髪ザムライ (Rank 11)2026/10/0431233.3%
dalmax72 (Rank 22)2026/10/021916384.2%
kampfarkz (Rank 30)2026/10/022020.0%
UNIQ (Rank 21)2026/10/0264266.7%
TaKaArAsHi573 (Rank 24)2026/10/022020.0%
sk901 (Rank 21)2026/09/3032166.7%
shinkita (Rank 23)2026/09/29220100.0%
kosk5906 (Rank 18)2026/09/28660100.0%
y.o.y (Rank 15)2026/09/27220100.0%
a39611619 (Rank 21)2026/09/272020.0%

Round openings

Every character

backdash into Crescent Heel4K+G237.4%
forward movement into Flash Piston PunchPPP144.5%
forward movement into punchP134.2%
Koryu Tenshinkyaku6K+G82.6%
evade up61.9%
Jab StraightPP into Flash Piston PunchPPP51.6%
backdash into Full Spin Heel Kick9K51.6%
backdash into Side Kick3K51.6%
Stiletto66K into Quick Knee6K41.3%
crouch into Chisoutai2K+G41.3%
crouch into Leg Slicer2K+G41.3%
Defensive Style: forward movement into Jab~BodyPP31.0%
Full Spin Heel Kick9K31.0%
Nozuchi1P+K31.0%
RenshouPP into RaigekishouPPP31.0%

156 further openings account for the other 208 rounds.

Counted from 77 of the 110 matches played. The rest were not pulled for openings.

Sarah

Career
95–72 · 56.9%
This season
39 matches · 84.6%
Peak rank
24

First hit in 48.2% of 137 rounds. Won 71.2% of the rounds they struck first, 63.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Crescent Heel4K+G2316.8%
forward movement into Flash Piston PunchPPP1410.2%
forward movement into punchP64.4%
Jab StraightPP into Flash Piston PunchPPP53.6%
backdash into Full Spin Heel Kick9K53.6%
Stiletto66K into Quick Knee6K42.9%
crouch into Leg Slicer2K+G42.9%
Full Spin Heel Kick9K32.2%
backdash into Valkyrie Flight9K+G32.2%
evade up32.2%
kickK into High Kick StraightKP32.2%
Back Knuckle Turn44P21.5%
Flash Piston PunchPPP into Combo Rising KneePPPK21.5%
Leg Slicer2K+G21.5%
backdash21.5%

47 further openings account for the other 56 rounds.

Counted from 35 of the 39 matches played. The rest were not pulled for openings.

Lau

Career
40–48 · 45.5%
This season
10 matches · 50.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Koryu Tenshinkyaku6K+G818.6%
crouch into Chisoutai2K+G49.3%
RenshouPP into RaigekishouPPP37.0%
backdash into Kensou4P37.0%
backdash into Sako Soushou4P+K37.0%
Koryu Tenshinkyaku6K+G into forward movement24.7%
backdash into Chisoutai2K+G24.7%
backdash into Honten Rakutoutai46K+G24.7%
forward movement into RaigekishouPPP24.7%
Fukko Kensou1P12.3%
Fukko Kensou1P into backdash12.3%
Koryu Tenshinkyaku6K+G into forward dash12.3%
Tenshin EngekishouP+K12.3%
backdash into Enjin Senpukyaku4K+G12.3%
backdash into Hi'en Tenshinshou44P12.3%

8 further openings account for the other 8 rounds.

Jean

Career
521–752 · 40.9%
This season
10 matches · 50.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Nozuchi1P+K38.1%
backdash into Chudan Mawashigeri3K38.1%
Gyaku Seikenzuki66P25.4%
Shitanagi Shutou1P25.4%
crouch into Chudan~Joudan Mawashigeri3KK25.4%
evade up25.4%
evade up into Yamakuzushi6K25.4%
Hangetsu NirenzukiP+K12.7%
KounirenPP into KagizukiPPP12.7%
Nukitesashi6P+K12.7%
Oihiji4P+K12.7%
Ryoutezuki66P+K12.7%
Shitamaeken2P12.7%
backdash into Chudan~Joudan Mawashigeri3KK12.7%
backdash into Doumawashi Kaitengeri46K+G12.7%

13 further openings account for the other 13 rounds.

Jeffry

Career
33–35 · 48.5%
This season
6 matches · 66.7%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Side Kick3K518.5%
backdash into Tsunami Beat3K+G27.4%
forward movement into punchP27.4%
Dash Elbow66P13.7%
Double Hammer Down43P13.7%
Overblow Shoulder66P+K into throwP+G13.7%
backdash into Double Hammer Down43P13.7%
backdash into Heel Drop6K+G13.7%
backdash into Megaton Knuckle43P+K13.7%
backdash into Overblow Shoulder66P+K13.7%
backdash into Toe Kick2K13.7%
crouch dash forward into evade down13.7%
crouch dash forward into guardG13.7%
evade down13.7%
evade up into Ducking Low2K+G13.7%

6 further openings account for the other 6 rounds.

Goh

Career
5–8 · 38.5%
This season
4 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Karura4P+K211.8%
backdash into Shouzuka Okuri1P+K211.8%
backward movement into Maegeri3K211.8%
Garyu66K into Tsukikage6K15.9%
backdash into Maegeri3K15.9%
backdash into Ni'oudaoshi3K+G15.9%
backdash into Raijinsatsu6K+G15.9%
backdash into Sune Kudaki43P15.9%
backdash into evade down15.9%
backward movement15.9%
backward movement into Hoderi4P15.9%
crouch into Shouzuka Okuri1P+K15.9%
evade up15.9%
forward movement into punchP15.9%

Vanessa

Career
8–5 · 61.5%
This season
4 matches · 50.0%
Peak rank
17

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: forward movement into Jab~BodyPP317.6%
Defensive Style: backdash into back kick+guard4K+G211.8%
Defensive Style: evade up211.8%
Defensive Style: forward movement into punchP211.8%
Defensive Style: Back Knuckle15.9%
Defensive Style: Wind Elbow15.9%
Defensive Style: evade down15.9%
Defensive Style: forward dash into Heavy HookP+K15.9%
Defensive Style: forward dash into forward movement15.9%
Defensive Style: forward movement into Combo High KickPPK15.9%
Defensive Style: forward movement into Jab High KickPK15.9%
Defensive Style: punch into Jab~BodyPP15.9%

Aoi

Career
19–17 · 52.8%
This season
5 matches · 20.0%
Peak rank
18

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sanseigan66P+K into Ouka66P+KP323.1%
Sou'unha66K323.1%
forward movement into Nirentotsu OuchuPPP215.4%
backdash into Kamageri4K17.7%
backdash into Ogamigeri4K+G17.7%
backdash into Ryusen Soushou39P+KP17.7%
evade down into crouch dash forward17.7%
forward movement into punchP17.7%

Counted from 3 of the 5 matches played. The rest were not pulled for openings.

Akira

Career
20–14 · 58.8%
This season
3 matches · 33.3%
Peak rank
18

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Souka Housui3P+K216.7%
Souka Housui3P+K into forward dash216.7%
Jouho Senshou46P18.3%
Jouho Touken6P18.3%
Rimon Chouchu66P into Jouho Touken6P18.3%
backdash into Chouzan Housui46P+K18.3%
backward movement into Jouho Touken6P18.3%
crouch dash forward into Satei3K+G18.3%
guardG18.3%
guardG into Souka Housui3P+K18.3%

Lion

Career
59–56 · 51.3%
This season
1 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Koushu RensuiPP into Renkan SenshouPPP120.0%
Shicchi Soutai3K+G120.0%
backdash into Touku Rigou Bantaitetsu46K+G120.0%
forward movement into Renkan SenshouPPP120.0%
forward movement into punchP120.0%

Taka

Career
48–53 · 47.5%
This season
28 matches · 53.6%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Tsuppari 5PPPPP into Tsuppari TarukudakiPPPPPP133.3%
evade up into Chu Tsuppari 36P+KPP133.3%
punchP into evade down133.3%

Counted from 1 of the 28 matches played. The rest were not pulled for openings.

Not counted here: Eileen. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Sarah: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Taka: not tested (too few rounds)