Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1211 #3,408 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jean | 22 | 1,273 | 521 | 752 | 40.9% |
|---|---|---|---|---|---|
| Sarah | 24 | 167 | 95 | 72 | 56.9% |
| Lion | 21 | 115 | 59 | 56 | 51.3% |
| Taka | 22 | 101 | 48 | 53 | 47.5% |
| Lau | 21 | 88 | 40 | 48 | 45.5% |
| Eileen | 22 | 82 | 44 | 38 | 53.7% |
| Jeffry | 16 | 68 | 33 | 35 | 48.5% |
| Aoi | 18 | 36 | 19 | 17 | 52.8% |
| Akira | 18 | 34 | 20 | 14 | 58.8% |
| Goh | 16 | 13 | 5 | 8 | 38.5% |
| Vanessa | 17 | 13 | 8 | 5 | 61.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
497 of 497 rounds counted5.8 inputs a second (350 a minute) this season. Faster than 15% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Sarah | 5.5 | 331 | 153 |
|---|---|---|---|
| Taka | 6.5 | 391 | 115 |
| Eileen | 6.8 | 406 | 52 |
| Jean | 5.5 | 333 | 37 |
| Lau | 5.9 | 352 | 43 |
| Jeffry | 5.2 | 311 | 27 |
| Aoi | 5.4 | 324 | 19 |
| Goh | 4.5 | 267 | 17 |
| Vanessa | 5.4 | 327 | 17 |
| Akira | 6.1 | 364 | 12 |
| Lion | 6.2 | 374 | 5 |
By opponent's character
| Jacky | 5.7 | 344 | 83 |
|---|---|---|---|
| Akira | 6.3 | 377 | 82 |
| Jeffry | 5.6 | 336 | 47 |
| Wolf | 5.6 | 334 | 39 |
| Lion | 6.9 | 413 | 34 |
| Aoi | 5.5 | 332 | 32 |
| Jean | 6.2 | 369 | 34 |
| Sarah | 5.0 | 298 | 34 |
| Brad | 6.0 | 360 | 19 |
| Goh | 5.5 | 330 | 23 |
| Dural | 5.3 | 316 | 9 |
| Lau | 5.5 | 332 | 14 |
| Pai | 6.6 | 399 | 13 |
| Shun | 6.1 | 365 | 14 |
| Kage | 5.3 | 320 | 10 |
| Taka | 6.3 | 377 | 10 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 22 | 18 | 4 | 81.8% | +23.4 |
|---|---|---|---|---|---|
| Akira | 19 | 7 | 12 | 36.8% | -27.5 |
| Jeffry | 11 | 6 | 5 | 54.5% | -6.6 |
| Wolf | 11 | 6 | 5 | 54.5% | +1.1 |
| Lion | 9 | 6 | 3 | 66.7% | +7.4 |
| Aoi | 8 | 7 | 1 | 87.5% | +26.3 |
| Jean | 8 | 6 | 2 | 75.0% | +8.5 |
| Sarah | 8 | 3 | 5 | 37.5% | -12.6 |
| Brad | 5 | 2 | 3 | 40.0% | -15.7 |
| Goh | 5 | 4 | 1 | 80.0% | +2.4 |
| Dural | 3 | 0 | 3 | 0.0% | -63.4 |
| Lau | 3 | 2 | 1 | 66.7% | +5.9 |
| Pai | 3 | 2 | 1 | 66.7% | +2.4 |
| Shun | 3 | 3 | 0 | 100.0% | +40.8 |
| Kage | 2 | 2 | 0 | 100.0% | +38.3 |
| Taka | 2 | 0 | 2 | 0.0% | -63.4 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 18 | 12 | 6 | 66.7% | +0.3 |
|---|---|---|---|---|---|
| Breakable Full Fence | 16 | 8 | 8 | 50.0% | -9.3 |
| Full Fence | 15 | 11 | 4 | 73.3% | +10.0 |
| Octagon | 14 | 9 | 5 | 64.3% | +11.4 |
| Single Wall | 13 | 9 | 4 | 69.2% | +12.0 |
| Half Fence | 12 | 7 | 5 | 58.3% | -6.2 |
| Low Fence | 11 | 8 | 3 | 72.7% | +12.7 |
| Rectangle | 9 | 2 | 7 | 22.2% | -45.9 |
| Open | 8 | 5 | 3 | 62.5% | +13.0 |
| Full Fence and Open | 2 | 1 | 1 | 50.0% | -9.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 84 | 58.3% | 61.9% | -3.6 |
| No walls | 32 | 68.8% | 57.4% | +11.4 |
Walls against open: -15.0 points (95% range -38.6 to +8.7), p 0.215 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| dalmax72 (Rank 22) | 19 | 16 | 3 | 84.2% |
|---|---|---|---|---|
| kim4439 (Rank 21) | 15 | 11 | 4 | 73.3% |
| shizuhachan (Rank 19) | 8 | 6 | 2 | 75.0% |
| スタンプジャンパー (Rank 22) | 7 | 5 | 2 | 71.4% |
| 1963年生まれの爺さん (Rank 20) | 6 | 4 | 2 | 66.7% |
| UNIQ (Rank 21) | 6 | 4 | 2 | 66.7% |
| kosk5906 (Rank 18) | 6 | 6 | 0 | 100.0% |
| おぺ (Rank 16) | 5 | 2 | 3 | 40.0% |
| AiokometeZ (Rank 24) | 3 | 0 | 3 | 0.0% |
| Fuji-Atsuka (Rank 21) | 3 | 1 | 2 | 33.3% |
| sk901 (Rank 21) | 3 | 2 | 1 | 66.7% |
| yasai (Rank 22) | 3 | 0 | 3 | 0.0% |
| みらめたる (Rank 21) | 3 | 3 | 0 | 100.0% |
| オニヤンマくん (Rank 17) | 3 | 0 | 3 | 0.0% |
| 時宣院日要 (Rank 21) | 3 | 2 | 1 | 66.7% |
| 銀髪ザムライ (Rank 11) | 3 | 1 | 2 | 33.3% |
| TaKaArAsHi573 (Rank 24) | 2 | 0 | 2 | 0.0% |
| a39611619 (Rank 21) | 2 | 0 | 2 | 0.0% |
| brutalokina (Rank 23) | 2 | 2 | 0 | 100.0% |
| kampfarkz (Rank 30) | 2 | 0 | 2 | 0.0% |
| shinkita (Rank 23) | 2 | 2 | 0 | 100.0% |
| y.o.y (Rank 15) | 2 | 2 | 0 | 100.0% |
| カキツバタ (Rank 17) | 2 | 0 | 2 | 0.0% |
| 刹那 (Rank 11) | 2 | 2 | 0 | 100.0% |
| 自作マニア@むめい (Rank 42) | 2 | 0 | 2 | 0.0% |
Most played opponents, most recent first
| AiokometeZ (Rank 24) | 2026/10/18 | 3 | 0 | 3 | 0.0% |
|---|---|---|---|---|---|
| スタンプジャンパー (Rank 22) | 2026/10/18 | 7 | 5 | 2 | 71.4% |
| 1963年生まれの爺さん (Rank 20) | 2026/10/18 | 6 | 4 | 2 | 66.7% |
| yasai (Rank 22) | 2026/10/18 | 3 | 0 | 3 | 0.0% |
| shizuhachan (Rank 19) | 2026/10/18 | 8 | 6 | 2 | 75.0% |
| Fuji-Atsuka (Rank 21) | 2026/10/18 | 3 | 1 | 2 | 33.3% |
| みらめたる (Rank 21) | 2026/10/13 | 3 | 3 | 0 | 100.0% |
| 刹那 (Rank 11) | 2026/10/12 | 2 | 2 | 0 | 100.0% |
| brutalokina (Rank 23) | 2026/10/10 | 2 | 2 | 0 | 100.0% |
| kim4439 (Rank 21) | 2026/10/10 | 15 | 11 | 4 | 73.3% |
| オニヤンマくん (Rank 17) | 2026/10/05 | 3 | 0 | 3 | 0.0% |
| おぺ (Rank 16) | 2026/10/04 | 5 | 2 | 3 | 40.0% |
| 時宣院日要 (Rank 21) | 2026/10/04 | 3 | 2 | 1 | 66.7% |
| 自作マニア@むめい (Rank 42) | 2026/10/04 | 2 | 0 | 2 | 0.0% |
| カキツバタ (Rank 17) | 2026/10/04 | 2 | 0 | 2 | 0.0% |
| 銀髪ザムライ (Rank 11) | 2026/10/04 | 3 | 1 | 2 | 33.3% |
| dalmax72 (Rank 22) | 2026/10/02 | 19 | 16 | 3 | 84.2% |
| kampfarkz (Rank 30) | 2026/10/02 | 2 | 0 | 2 | 0.0% |
| UNIQ (Rank 21) | 2026/10/02 | 6 | 4 | 2 | 66.7% |
| TaKaArAsHi573 (Rank 24) | 2026/10/02 | 2 | 0 | 2 | 0.0% |
| sk901 (Rank 21) | 2026/09/30 | 3 | 2 | 1 | 66.7% |
| shinkita (Rank 23) | 2026/09/29 | 2 | 2 | 0 | 100.0% |
| kosk5906 (Rank 18) | 2026/09/28 | 6 | 6 | 0 | 100.0% |
| y.o.y (Rank 15) | 2026/09/27 | 2 | 2 | 0 | 100.0% |
| a39611619 (Rank 21) | 2026/09/27 | 2 | 0 | 2 | 0.0% |
Round openings
Every character
| backdash into Crescent Heel4K+G | 23 | 7.4% |
|---|---|---|
| forward movement into Flash Piston PunchPPP | 14 | 4.5% |
| forward movement into punchP | 13 | 4.2% |
| Koryu Tenshinkyaku6K+G | 8 | 2.6% |
| evade up | 6 | 1.9% |
| Jab StraightPP into Flash Piston PunchPPP | 5 | 1.6% |
| backdash into Full Spin Heel Kick9K | 5 | 1.6% |
| backdash into Side Kick3K | 5 | 1.6% |
| Stiletto66K into Quick Knee6K | 4 | 1.3% |
| crouch into Chisoutai2K+G | 4 | 1.3% |
| crouch into Leg Slicer2K+G | 4 | 1.3% |
| Defensive Style: forward movement into Jab~BodyPP | 3 | 1.0% |
| Full Spin Heel Kick9K | 3 | 1.0% |
| Nozuchi1P+K | 3 | 1.0% |
| RenshouPP into RaigekishouPPP | 3 | 1.0% |
156 further openings account for the other 208 rounds.
Counted from 77 of the 110 matches played. The rest were not pulled for openings.
Sarah
- Career
- 95–72 · 56.9%
- This season
- 39 matches · 84.6%
- Peak rank
- 24
First hit in 48.2% of 137 rounds. Won 71.2% of the rounds they struck first, 63.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Crescent Heel4K+G | 23 | 16.8% |
|---|---|---|
| forward movement into Flash Piston PunchPPP | 14 | 10.2% |
| forward movement into punchP | 6 | 4.4% |
| Jab StraightPP into Flash Piston PunchPPP | 5 | 3.6% |
| backdash into Full Spin Heel Kick9K | 5 | 3.6% |
| Stiletto66K into Quick Knee6K | 4 | 2.9% |
| crouch into Leg Slicer2K+G | 4 | 2.9% |
| Full Spin Heel Kick9K | 3 | 2.2% |
| backdash into Valkyrie Flight9K+G | 3 | 2.2% |
| evade up | 3 | 2.2% |
| kickK into High Kick StraightKP | 3 | 2.2% |
| Back Knuckle Turn44P | 2 | 1.5% |
| Flash Piston PunchPPP into Combo Rising KneePPPK | 2 | 1.5% |
| Leg Slicer2K+G | 2 | 1.5% |
| backdash | 2 | 1.5% |
47 further openings account for the other 56 rounds.
Counted from 35 of the 39 matches played. The rest were not pulled for openings.
Lau
- Career
- 40–48 · 45.5%
- This season
- 10 matches · 50.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Koryu Tenshinkyaku6K+G | 8 | 18.6% |
|---|---|---|
| crouch into Chisoutai2K+G | 4 | 9.3% |
| RenshouPP into RaigekishouPPP | 3 | 7.0% |
| backdash into Kensou4P | 3 | 7.0% |
| backdash into Sako Soushou4P+K | 3 | 7.0% |
| Koryu Tenshinkyaku6K+G into forward movement | 2 | 4.7% |
| backdash into Chisoutai2K+G | 2 | 4.7% |
| backdash into Honten Rakutoutai46K+G | 2 | 4.7% |
| forward movement into RaigekishouPPP | 2 | 4.7% |
| Fukko Kensou1P | 1 | 2.3% |
| Fukko Kensou1P into backdash | 1 | 2.3% |
| Koryu Tenshinkyaku6K+G into forward dash | 1 | 2.3% |
| Tenshin EngekishouP+K | 1 | 2.3% |
| backdash into Enjin Senpukyaku4K+G | 1 | 2.3% |
| backdash into Hi'en Tenshinshou44P | 1 | 2.3% |
8 further openings account for the other 8 rounds.
Jean
- Career
- 521–752 · 40.9%
- This season
- 10 matches · 50.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| Nozuchi1P+K | 3 | 8.1% |
|---|---|---|
| backdash into Chudan Mawashigeri3K | 3 | 8.1% |
| Gyaku Seikenzuki66P | 2 | 5.4% |
| Shitanagi Shutou1P | 2 | 5.4% |
| crouch into Chudan~Joudan Mawashigeri3KK | 2 | 5.4% |
| evade up | 2 | 5.4% |
| evade up into Yamakuzushi6K | 2 | 5.4% |
| Hangetsu NirenzukiP+K | 1 | 2.7% |
| KounirenPP into KagizukiPPP | 1 | 2.7% |
| Nukitesashi6P+K | 1 | 2.7% |
| Oihiji4P+K | 1 | 2.7% |
| Ryoutezuki66P+K | 1 | 2.7% |
| Shitamaeken2P | 1 | 2.7% |
| backdash into Chudan~Joudan Mawashigeri3KK | 1 | 2.7% |
| backdash into Doumawashi Kaitengeri46K+G | 1 | 2.7% |
13 further openings account for the other 13 rounds.
Jeffry
- Career
- 33–35 · 48.5%
- This season
- 6 matches · 66.7%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| backdash into Side Kick3K | 5 | 18.5% |
|---|---|---|
| backdash into Tsunami Beat3K+G | 2 | 7.4% |
| forward movement into punchP | 2 | 7.4% |
| Dash Elbow66P | 1 | 3.7% |
| Double Hammer Down43P | 1 | 3.7% |
| Overblow Shoulder66P+K into throwP+G | 1 | 3.7% |
| backdash into Double Hammer Down43P | 1 | 3.7% |
| backdash into Heel Drop6K+G | 1 | 3.7% |
| backdash into Megaton Knuckle43P+K | 1 | 3.7% |
| backdash into Overblow Shoulder66P+K | 1 | 3.7% |
| backdash into Toe Kick2K | 1 | 3.7% |
| crouch dash forward into evade down | 1 | 3.7% |
| crouch dash forward into guardG | 1 | 3.7% |
| evade down | 1 | 3.7% |
| evade up into Ducking Low2K+G | 1 | 3.7% |
6 further openings account for the other 6 rounds.
Goh
- Career
- 5–8 · 38.5%
- This season
- 4 matches · 0.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| backdash into Karura4P+K | 2 | 11.8% |
|---|---|---|
| backdash into Shouzuka Okuri1P+K | 2 | 11.8% |
| backward movement into Maegeri3K | 2 | 11.8% |
| Garyu66K into Tsukikage6K | 1 | 5.9% |
| backdash into Maegeri3K | 1 | 5.9% |
| backdash into Ni'oudaoshi3K+G | 1 | 5.9% |
| backdash into Raijinsatsu6K+G | 1 | 5.9% |
| backdash into Sune Kudaki43P | 1 | 5.9% |
| backdash into evade down | 1 | 5.9% |
| backward movement | 1 | 5.9% |
| backward movement into Hoderi4P | 1 | 5.9% |
| crouch into Shouzuka Okuri1P+K | 1 | 5.9% |
| evade up | 1 | 5.9% |
| forward movement into punchP | 1 | 5.9% |
Vanessa
- Career
- 8–5 · 61.5%
- This season
- 4 matches · 50.0%
- Peak rank
- 17
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: forward movement into Jab~BodyPP | 3 | 17.6% |
|---|---|---|
| Defensive Style: backdash into back kick+guard4K+G | 2 | 11.8% |
| Defensive Style: evade up | 2 | 11.8% |
| Defensive Style: forward movement into punchP | 2 | 11.8% |
| Defensive Style: Back Knuckle | 1 | 5.9% |
| Defensive Style: Wind Elbow | 1 | 5.9% |
| Defensive Style: evade down | 1 | 5.9% |
| Defensive Style: forward dash into Heavy HookP+K | 1 | 5.9% |
| Defensive Style: forward dash into forward movement | 1 | 5.9% |
| Defensive Style: forward movement into Combo High KickPPK | 1 | 5.9% |
| Defensive Style: forward movement into Jab High KickPK | 1 | 5.9% |
| Defensive Style: punch into Jab~BodyPP | 1 | 5.9% |
Aoi
- Career
- 19–17 · 52.8%
- This season
- 5 matches · 20.0%
- Peak rank
- 18
Significant Tells
Too few rounds to test opener patterns.
| Sanseigan66P+K into Ouka66P+KP | 3 | 23.1% |
|---|---|---|
| Sou'unha66K | 3 | 23.1% |
| forward movement into Nirentotsu OuchuPPP | 2 | 15.4% |
| backdash into Kamageri4K | 1 | 7.7% |
| backdash into Ogamigeri4K+G | 1 | 7.7% |
| backdash into Ryusen Soushou39P+KP | 1 | 7.7% |
| evade down into crouch dash forward | 1 | 7.7% |
| forward movement into punchP | 1 | 7.7% |
Counted from 3 of the 5 matches played. The rest were not pulled for openings.
Akira
- Career
- 20–14 · 58.8%
- This season
- 3 matches · 33.3%
- Peak rank
- 18
Significant Tells
Too few rounds to test opener patterns.
| Souka Housui3P+K | 2 | 16.7% |
|---|---|---|
| Souka Housui3P+K into forward dash | 2 | 16.7% |
| Jouho Senshou46P | 1 | 8.3% |
| Jouho Touken6P | 1 | 8.3% |
| Rimon Chouchu66P into Jouho Touken6P | 1 | 8.3% |
| backdash into Chouzan Housui46P+K | 1 | 8.3% |
| backward movement into Jouho Touken6P | 1 | 8.3% |
| crouch dash forward into Satei3K+G | 1 | 8.3% |
| guardG | 1 | 8.3% |
| guardG into Souka Housui3P+K | 1 | 8.3% |
Lion
- Career
- 59–56 · 51.3%
- This season
- 1 matches · 100.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Koushu RensuiPP into Renkan SenshouPPP | 1 | 20.0% |
|---|---|---|
| Shicchi Soutai3K+G | 1 | 20.0% |
| backdash into Touku Rigou Bantaitetsu46K+G | 1 | 20.0% |
| forward movement into Renkan SenshouPPP | 1 | 20.0% |
| forward movement into punchP | 1 | 20.0% |
Taka
- Career
- 48–53 · 47.5%
- This season
- 28 matches · 53.6%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| Tsuppari 5PPPPP into Tsuppari TarukudakiPPPPPP | 1 | 33.3% |
|---|---|---|
| evade up into Chu Tsuppari 36P+KPP | 1 | 33.3% |
| punchP into evade down | 1 | 33.3% |
Counted from 1 of the 28 matches played. The rest were not pulled for openings.
Not counted here: Eileen. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Sarah: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Taka: not tested (too few rounds)
