VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Wolf

メタボおじさん

Career matches1,863
Career win rate50.3%
Round win rate53.5%
Peak rank31
Distinct opponents47
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Wolf311,83491991550.1%
Goh2629181162.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky138561.5%+10.8
Akira12120100.0%+42.3
Brad106460.0%-6.1
Aoi74357.1%-6.9
Lei Fei53260.0%-1.5
Goh4040.0%-60.0
Kage41325.0%-17.9
El Blaze32166.7%+20.9
Jeffry32166.7%+10.0
Lau220100.0%+45.9
Lion21150.0%-0.8
Pai2020.0%-66.2
Sarah2020.0%-61.5
Shun21150.0%-18.6
Vanessa2020.0%-43.2
Dural1010.0%-56.1
Jean110100.0%+45.2
Wolf110100.0%+59.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence146842.9%-18.1
Open104640.0%-6.9
Half Fence86275.0%+15.2
Low Fence87187.5%+31.3
Octagon86275.0%+14.9
Breakable Half Fence73442.9%-17.3
Breakable Full Fence63350.0%-15.0
Rectangle62433.3%-34.1
Full Fence and Open32166.7%+16.8
Single Wall32166.7%+14.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4953.1%60.7%-7.6
No walls2161.9%52.1%+9.8

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

arafif-50 (Rank 30)53260.0%
ねいぴーだよ! (Rank 28)54180.0%
T_munetora (Rank 27)440100.0%
ふぇに (Rank 34)4040.0%
Holmes-sensei (Rank 29)330100.0%
Enazo_L18_lol (Rank 28)220100.0%
HEDO/ (Rank 29)220100.0%
JISERU (Rank 29)2020.0%
Jet_Akira (Rank 29)220100.0%
NAO-Fei (Rank 29)21150.0%
Penoco (Rank 24)21150.0%
a_h_i_k_o (Rank 27)220100.0%
diev80 (Rank 30)220100.0%
fixed-star_61 (Rank 34)2020.0%
ringoski23 (Rank 33)21150.0%
tanechin (Rank 27)220100.0%
windowkhs (Rank 27)2020.0%
たか (Rank 33)2020.0%
ASTURIASSOLO (Rank 27)110100.0%
EVOyan (Rank 29)110100.0%
Handive (Rank 34)110100.0%
sby (Rank 30)110100.0%
テクノモデル (Rank 34)110100.0%
ニトロ (Rank 32)1010.0%
雷電 (Rank 32)110100.0%

Most played opponents, most recent first

Holmes-sensei (Rank 29)2026/08/25330100.0%
Penoco (Rank 24)2026/08/2521150.0%
EVOyan (Rank 29)2026/08/25110100.0%
HEDO/ (Rank 29)2026/07/29220100.0%
雷電 (Rank 32)2026/07/29110100.0%
arafif-50 (Rank 30)2026/07/2053260.0%
ニトロ (Rank 32)2026/07/201010.0%
Handive (Rank 34)2026/07/20110100.0%
NAO-Fei (Rank 29)2026/07/2021150.0%
diev80 (Rank 30)2026/07/20220100.0%
テクノモデル (Rank 34)2026/07/20110100.0%
Enazo_L18_lol (Rank 28)2026/07/20220100.0%
Jet_Akira (Rank 29)2026/07/20220100.0%
ふぇに (Rank 34)2026/07/204040.0%
fixed-star_61 (Rank 34)2026/07/202020.0%
ねいぴーだよ! (Rank 28)2026/07/2054180.0%
ASTURIASSOLO (Rank 27)2026/07/05110100.0%
sby (Rank 30)2026/07/05110100.0%
T_munetora (Rank 27)2026/05/05440100.0%
ringoski23 (Rank 33)2026/05/0521150.0%
たか (Rank 33)2026/05/052020.0%
a_h_i_k_o (Rank 27)2026/05/05220100.0%
JISERU (Rank 29)2026/05/052020.0%
windowkhs (Rank 27)2026/05/052020.0%
tanechin (Rank 27)2026/05/05220100.0%

Round openings

Every character

forward movement into punchP5918.9%
evade up into crouch dash forward237.4%
crouch into Low Hammer2P216.7%
Savate4K175.5%
backdash into Heavy Middle Kick3K+G134.2%
evade up into throwP+G103.2%
backdash into evade up82.6%
Low Hammer2P into crouch72.2%
evade up into Elbow Butt4P51.6%
evade up into Savate4K51.6%
punchP into Low Hammer2P51.6%
backdash into Elbow Butt4P41.3%
backdash into crouch41.3%
guardG into Savate4K41.3%
Hiji'ate6P31.0%

84 further openings account for the other 124 rounds.

Wolf

forward movement into punchP4817.8%
evade up into crouch dash forward228.2%
crouch into Low Hammer2P217.8%
Savate4K176.3%
backdash into Heavy Middle Kick3K+G134.8%
evade up into throwP+G93.4%
backdash into evade up83.0%
Low Hammer2P into crouch72.6%
evade up into Elbow Butt4P51.9%
evade up into Savate4K51.9%
punchP into Low Hammer2P51.9%
backdash into Elbow Butt4P41.5%
backdash into crouch41.5%
guardG into Savate4K41.5%
Low Hammer2P31.1%

62 further openings account for the other 94 rounds.

Goh

forward movement into punchP1125.6%
Hiji'ate6P37.0%
Sune'uchi2P into Sune Kudaki43P37.0%
crouch dash back into Ni'oudaoshi3K+G24.7%
crouch dash back into Soukyu46P24.7%
evade up into Batousatsu3KP24.7%
Hoderi4P12.3%
Maegeri3K12.3%
Sune Kudaki43P into crouch12.3%
backdash into Kurogane Kudaki66P12.3%
backdash into Soukyu46P12.3%
backdash into throwP+G12.3%
crouch12.3%
crouch dash back into Batousatsu3KP12.3%
crouch dash back into Karura4P+K12.3%

11 further openings account for the other 11 rounds.