VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Shun

弐代目け~じぃさん

  • Kage
  • Jacky
  • Lau
  • Vanessa
  • Akira
  • Wolf
Career matches2,422
Career win rate60.2%
Round win rate52.4%
Peak rank42
Distinct opponents164
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1892 #153 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Shun421,56288967356.9%
Kage3955834421461.6%
Jacky331621164671.6%
Lau354637980.4%
Wolf3346331371.7%
Akira282824485.7%
Vanessa342015575.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,059 of 1,494 rounds counted

9.0 inputs a second (540 a minute) this season. Faster than 87% of the 4,069 regulars with enough rounds counted to compare.

By character played

Shun8.9536703
Kage8.9532235
Jacky9.657415
Lau9.757958
Vanessa9.858642
Wolf9.65766

By opponent's character

Akira9.3561167
Jacky9.4561132
Sarah8.752372
Brad8.9534108
Lion8.853089
Pai9.255383
Kage8.852874
Vanessa8.953765
Lau8.953260
Jeffry8.752114
Shun9.154725
Wolf9.355820
Lei Fei8.852927
Goh8.852819
Aoi9.75838
Eileen8.551026
El Blaze8.751922
Jean8.450723
Taka8.551225

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira57352261.4%+6.1
Jacky40221855.0%-3.0
Sarah27171063.0%+10.6
Brad26101638.5%-15.1
Lion25141156.0%+1.8
Pai25131252.0%+0.5
Kage24141058.3%+5.7
Vanessa24121250.0%-4.4
Lau23131056.5%+3.4
Jeffry1310376.9%+21.9
Shun137653.9%-7.3
Wolf136746.1%-9.5
Lei Fei106460.0%+3.0
Goh94544.4%-16.5
Aoi85362.5%+9.0
Eileen85362.5%+12.7
El Blaze82625.0%-38.1
Jean73442.9%-8.8
Taka63350.0%-0.3

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle43261760.5%+5.6
Single Wall40182245.0%-13.4
Octagon39281171.8%+20.4
Breakable Full Fence38211755.3%+1.7
Half Fence37201754.0%-2.0
Low Fence36181850.0%-6.0
Breakable Half Fence3527877.1%+23.7
Open34161847.1%-8.6
Full Fence and Open28131546.4%-8.9
Full Fence23101343.5%-9.9

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls21561.4%54.6%+6.8
No walls11047.3%55.8%-8.5

Walls against open: +15.3 points (95% range +3.6 to +26.9), p 0.010 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

manji_aks (Rank 40)2026/10/1875271.4%
うるヲ参拾 (Rank 39)2026/09/1364266.7%
どっせ (Rank 41)2026/09/1354180.0%
虎熊 (Rank 42)2026/09/0662433.3%
ピロオ3 (Rank 39)2026/09/0651420.0%
愛蒔らぶり (Rank 41)2026/09/0643175.0%
montanmo (Rank 37)2026/09/0643175.0%
灘琉豪/HSA (Rank 43)2026/08/2272528.6%
Estark0301 (Rank 38)2026/08/2243175.0%
荒川ひかり (Rank 32)2026/08/02440100.0%
gucchi_1222 (Rank 42)2026/07/2562433.3%
kfc7p (Rank 37)2026/07/2565183.3%
goyok (Rank 42)2026/07/2572528.6%
Itau5963 (Rank 41)2026/07/2562433.3%
kenzan1955 (Rank 41)2026/07/2563350.0%
おかし (Rank 41)2026/07/0464266.7%
こんにちわアキラ (Rank 42)2026/07/046060.0%
ジュリエッタ紗羅 (Rank 43)2026/07/0461516.7%
教えたがりおじさん (Rank 39)2026/07/04440100.0%
カメすけ (Rank 43)2026/06/2052340.0%
Tokkovanessa_VF (Rank 41)2026/06/2054180.0%
ビルちゃん (Rank 40)2026/06/2042250.0%
ピーエス (Rank 38)2026/06/2052340.0%
しゃかはししゃかぞう (Rank 44)2026/05/2363350.0%
ルビーロマン葵 (Rank 34)2026/05/1042250.0%

Round openings

Every character

backdash into evade up1419.6%
backdash into evade down1198.1%
forward dash into evade up412.8%
Fukuchougeki2P372.5%
Getsuga Gakushu46P into Getsuga Gyou'in46PP+K322.2%
backdash into Haisenchu1P302.0%
backdash into Gyou'in Haishu3P261.8%
Fukuchougeki2P into backdash231.6%
guardG into throw escape231.6%
Haisenchu1P201.4%
backdash into Kasen Gyou'in6P+K+G201.4%
backdash into Toukyaku6K+G181.2%
crouch into Fukuchougeki2P181.2%
Rasen4P171.1%
punchP171.1%

333 further openings account for the other 894 rounds.

Counted from 361 of the 366 matches played. The rest were not pulled for openings.

Shun

Career
889–673 · 56.9%
This season
228 matches · 47.8%
Peak rank
42

First hit in 50.5% of 906 rounds. Won 51.3% of the rounds they struck first, 45.3% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade up768.4%
backdash into evade down647.1%
Fukuchougeki2P374.1%
Getsuga Gakushu46P into Getsuga Gyou'in46PP+K323.5%
backdash into Haisenchu1P303.3%
backdash into Gyou'in Haishu3P262.9%
forward dash into evade up242.6%
Fukuchougeki2P into backdash232.5%
Haisenchu1P202.2%
backdash into Kasen Gyou'in6P+K+G202.2%
backdash into Toukyaku6K+G182.0%
crouch into Fukuchougeki2P182.0%
Getsuga Gakushu46P into Tenshin Souchushou6P+K161.8%
Haisenchu1P into punchP161.8%
backdash into Tenshin Kashitai1K+G161.8%

155 further openings account for the other 471 rounds.

Counted from 223 of the 228 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Shun

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira11–4 · 73%5–9 · 36%too few to test
Vanessa10–10 · 50%1–2 · 33%too few to test
Brad2–8 · 20%4–6 · 40%too few to test
Pai4–2 · 67%3–7 · 30%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

5 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Kage

Career
344–214 · 61.6%
This season
81 matches · 64.2%
Peak rank
39

First hit in 57.1% of 338 rounds. Won 55.4% of the rounds they struck first, 60.0% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade up3811.1%
backdash into evade down298.4%
Rasen4P174.9%
Jizuridan2P164.7%
backdash into Nakageri3K133.8%
punchP113.2%
Jizuridan2P into backdash92.6%
backdash into Furikakato OtoshiK+G92.6%
backdash into Hagakure-ryu In Raijingeki46P+K92.6%
Rasen4P into Rasen Urageri4PK82.3%
forward dash into evade up82.3%
Rasen4P into forward dash72.0%
guardG into throw escape61.7%
punchP into Hiji'uchi6P61.7%
backdash into Gen'you4K+G51.4%

88 further openings account for the other 153 rounds.

Jacky

Career
116–46 · 71.6%
This season
27 matches · 63.0%
Peak rank
33

First hit in 68.5% of 111 rounds. Won 64.5% of the rounds they struck first, 48.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1513.5%
backdash into evade up1311.7%
Jab StraightPP into Jab Double StraightPPP87.2%
Squat Straight2P into backdash65.4%
forward dash into evade up65.4%
backdash into Dash Hammer Kick66K43.6%
Dash Hammer Kick66K into Middle Smash Sword6PK32.7%
Dash Hammer Kick66K into kickK32.7%
backdash into Low Spin Kick1K+G32.7%
backdash into Spin Heel Sword4K+G32.7%
Middle Smash6P21.8%
Squat Straight2P into Middle Smash6P21.8%
backdash into Chopping Blow2P+K21.8%
backdash into Slant Back Knuckle1P21.8%
backdash into Smash Low Kick2K21.8%

34 further openings account for the other 37 rounds.

Lau

Career
37–9 · 80.4%
This season
14 matches · 85.7%
Peak rank
35

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1322.4%
backdash into evade down813.8%
kickK46.9%
backdash into Senchutai3K35.2%
backdash into Honshin Hekiken1P+K23.5%
backdash into Honten Rakutoutai46K+G23.5%
Chugeki6P11.7%
Fukko Kensou1P11.7%
Fukko Kensou1P into RenshouPP11.7%
Kensou4P into Kensou Danteki4PK11.7%
Koryu Tenshinkyaku6K+G into Gako Choushitsu6K11.7%
Kosoushou46P into punchP11.7%
Souchuken2P into backdash11.7%
Souko Sensou66P+K into RenshouPP11.7%
backdash into Chisoutai2K+G11.7%

17 further openings account for the other 17 rounds.

Vanessa

Career
15–5 · 75.0%
This season
11 matches · 81.8%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: backdash into evade down614.3%
Defensive Style: backdash into evade up37.1%
Defensive Style: forward dash into evade up24.8%
Defensive Style: punch into Stinger Low Blow1P+K24.8%
Offensive Style: backdash into evade down24.8%
Defensive Style: Cut Upper into Sit Jab2P12.4%
Defensive Style: Cut Upper into guardG12.4%
Defensive Style: Heel Kick12.4%
Defensive Style: Parrying High Kick (Deflect)12.4%
Defensive Style: Sit Jab into backdash12.4%
Defensive Style: Stinger Low Blow into punchP12.4%
Defensive Style: Wind Elbow12.4%
Defensive Style: Wind Elbow into punchP12.4%
Defensive Style: backdash into Bone Crush Middle3K12.4%
Defensive Style: backdash into Boomerang Hook3P+K12.4%

17 further openings account for the other 17 rounds.

Akira

Career
24–4 · 85.7%
This season
3 matches · 33.3%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Yakuho Chouchu666P into forward dash112.5%
backdash into Souka Housui3P+K112.5%
backdash into evade down112.5%
backdash into evade up112.5%
backward movement into Jouho Touken6P112.5%
forward dash into Jouho Touken6P112.5%
forward dash into evade down112.5%
forward dash into evade up112.5%

Wolf

Career
33–13 · 71.7%
This season
2 matches · 50.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down233.3%
Screw Hook63214P into Screw Lariat63214PP116.7%
crouch into Low Hammer2P116.7%
forward dash into evade down116.7%
forward dash into evade up116.7%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (31 here; about 1.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Shun: 0 of 17 tests hold up
  • Kage: 0 of 14 tests hold up
  • Jacky: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Wolf: not tested (too few rounds)