VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Akira

BlueTiger0731

Career matches399
Career win rate72.7%
Round win rate57.6%
Peak rank32
Distinct opponents17
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira322792007971.7%
Lau2672512170.8%
Goh242823582.1%
Taka221311284.6%
Brad2175271.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Sarah72528.6%-39.7
Akira52340.0%-29.7
Shun54180.0%+20.4
Aoi330100.0%+25.6
Jacky31233.3%-26.1
Pai330100.0%+33.1
Brad220100.0%+24.0
Jean220100.0%+35.5
Lei Fei220100.0%+63.5
Goh1010.0%-63.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence73442.9%-29.0
Breakable Half Fence65183.3%+18.2
Octagon660100.0%+31.6
Breakable Full Fence330100.0%+54.4
Full Fence31233.3%-24.6
Full Fence and Open31233.3%-28.9
Low Fence2020.0%-57.0
Rectangle220100.0%+46.0
Single Wall1010.0%-68.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2774.1%64.7%+9.3
No walls30.0%57.9%-57.9

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

HAM (Rank 29)32166.7%
Light (Rank 30)31233.3%
VFOMG!! (Rank 21)330100.0%
2month (Rank 25)220100.0%
37 (Rank 29)21150.0%
Bird-Tat (Rank 32)21150.0%
GWO (Rank 23)220100.0%
JKSTW(SEGAWORLD大亞店) (Rank 33)2020.0%
NORESPECT (Rank 28)2020.0%
Penoco (Rank 24)220100.0%
hiropo (Rank 26)220100.0%
meine (Rank 26)2020.0%
shinkita (Rank 22)220100.0%
Gun-Interceptor (Rank 26)110100.0%
chibo (Rank 23)110100.0%
pkgodhg (Rank 21)110100.0%
マーウォ (Rank 33)1010.0%

Most played opponents, most recent first

Bird-Tat (Rank 32)2026/08/2421150.0%
マーウォ (Rank 33)2026/08/171010.0%
JKSTW(SEGAWORLD大亞店) (Rank 33)2026/08/042020.0%
37 (Rank 29)2026/08/0421150.0%
chibo (Rank 23)2026/08/04110100.0%
NORESPECT (Rank 28)2026/08/042020.0%
2month (Rank 25)2026/08/04220100.0%
hiropo (Rank 26)2026/07/28220100.0%
GWO (Rank 23)2026/07/21220100.0%
meine (Rank 26)2026/07/212020.0%
pkgodhg (Rank 21)2026/07/21110100.0%
Penoco (Rank 24)2026/07/20220100.0%
shinkita (Rank 22)2026/07/16220100.0%
VFOMG!! (Rank 21)2026/07/13330100.0%
HAM (Rank 29)2026/07/1332166.7%
Light (Rank 30)2026/07/0631233.3%
Gun-Interceptor (Rank 26)2026/06/08110100.0%

Round openings

Every character

Koryu Tenshinkyaku6K+G53.9%
Middle Spin Kick66K into Ten Kao6K43.1%
Rimon Chouchu66P43.1%
backdash into evade down43.1%
forward dash into Geimon Tessen46P+K+G43.1%
forward dash into Rouko Shukkai6P+KP43.1%
Chisoutai2K+G32.4%
Chugeki6P into Hou'ou Soushou6PP32.4%
Kachi'age33P+K32.4%
Morotezuki66P32.4%
Rimon Chouchu66P into Jouho Touken6P32.4%
Rimon Chouchu66P into evade down32.4%
Rimon Chouchu66P into forward dash32.4%
backward movement into Hou'ou Soushou6PP32.4%
forward dash into Jouho Senshou46P32.4%

59 further openings account for the other 75 rounds.

Akira

Rimon Chouchu66P47.3%
forward dash into Geimon Tessen46P+K+G47.3%
Rimon Chouchu66P into Jouho Touken6P35.5%
Rimon Chouchu66P into evade down35.5%
Rimon Chouchu66P into forward dash35.5%
backdash into evade down35.5%
forward dash into Jouho Senshou46P35.5%
forward dash into throwP+G35.5%
Geimon Tessen46P+K+G23.6%
Senzankou66P+K23.6%
Yakuho Chouchu666P into Jouho Touken6P23.6%
backdash into down, forward punch+kick26P+K23.6%
backdash into throwP+G23.6%
forward dash into Souka Housui3P+K23.6%
Chouyoushu1P into down-back punch+kick1P+K11.8%

16 further openings account for the other 16 rounds.

Lau

Koryu Tenshinkyaku6K+G510.6%
forward dash into Rouko Shukkai6P+KP48.5%
Chisoutai2K+G36.4%
Chugeki6P into Hou'ou Soushou6PP36.4%
backward movement into Hou'ou Soushou6PP36.4%
Kasoutai2K into kickK24.3%
Sako Soushou4P+K into punchP24.3%
backdash into Sako Soushou4P+K24.3%
forward dash into Fukko Kensou1P24.3%
forward dash into Souko Sensou66P+K24.3%
Chouhi Teishitsu66K into Gako Choushitsu6K12.1%
Kasoutai2K12.1%
Ko'en Niki9K+G into Touku Kosenkyaku9K12.1%
Koryu Tenshinkyaku6K+G into kickK12.1%
Kosoushou46P into forward movement12.1%

14 further openings account for the other 14 rounds.

Taka

Kachi'age33P+K327.3%
Morotezuki66P327.3%
Kumoyaburi4P+K into Ten'yaburi4P+KP218.2%
Takatsumehashi3P+K19.1%
forward movement into Tsuppari 2PP19.1%
guardG19.1%

Brad

Middle Spin Kick66K into Ten Kao6K450.0%
Elbow Hook6P into Elbow Hook~Screw High Kick6PK225.0%
Ten Kao6K112.5%
backward movement into Sawk Klab6P+K112.5%

Goh

Garyu66K into Tsukikage6K116.7%
Tsukikage6K116.7%
backdash into evade down116.7%
backward movement into Hiji'ate6P116.7%
forward dash into Shouzuka Okuri1P+K116.7%
guardG into forward movement116.7%