Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1568 Not ranked yet: the list needs 50 matches. See the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 32 | 279 | 200 | 79 | 71.7% |
|---|---|---|---|---|---|
| Lau | 26 | 72 | 51 | 21 | 70.8% |
| Goh | 24 | 28 | 23 | 5 | 82.1% |
| Taka | 22 | 13 | 11 | 2 | 84.6% |
| Brad | 21 | 7 | 5 | 2 | 71.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
125 of 125 rounds counted7.5 inputs a second (448 a minute) this season. Faster than 58% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 8.1 | 486 | 55 |
|---|---|---|---|
| Lau | 7.3 | 438 | 47 |
| Taka | 6.2 | 374 | 11 |
| Brad | 5.8 | 351 | 6 |
| Goh | 6.9 | 413 | 6 |
By opponent's character
| Sarah | 7.9 | 472 | 28 |
|---|---|---|---|
| Akira | 8.3 | 501 | 20 |
| Shun | 7.8 | 467 | 17 |
| Aoi | 7.1 | 425 | 14 |
| Jacky | 7.7 | 460 | 11 |
| Pai | 6.2 | 374 | 11 |
| Brad | 6.9 | 413 | 6 |
| Jean | 6.8 | 407 | 7 |
| Lei Fei | 5.8 | 351 | 6 |
| Goh | 7.7 | 463 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Sarah | 7 | 2 | 5 | 28.6% | -39.7 |
|---|---|---|---|---|---|
| Akira | 5 | 2 | 3 | 40.0% | -29.6 |
| Shun | 5 | 4 | 1 | 80.0% | +20.4 |
| Aoi | 3 | 3 | 0 | 100.0% | +25.7 |
| Jacky | 3 | 1 | 2 | 33.3% | -26.4 |
| Pai | 3 | 3 | 0 | 100.0% | +33.2 |
| Brad | 2 | 2 | 0 | 100.0% | +24.0 |
| Jean | 2 | 2 | 0 | 100.0% | +35.5 |
| Lei Fei | 2 | 2 | 0 | 100.0% | +63.3 |
| Goh | 1 | 0 | 1 | 0.0% | -63.6 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 7 | 3 | 4 | 42.9% | -29.0 |
|---|---|---|---|---|---|
| Breakable Half Fence | 6 | 5 | 1 | 83.3% | +18.2 |
| Octagon | 6 | 6 | 0 | 100.0% | +31.7 |
| Breakable Full Fence | 3 | 3 | 0 | 100.0% | +54.2 |
| Full Fence | 3 | 1 | 2 | 33.3% | -24.7 |
| Full Fence and Open | 3 | 1 | 2 | 33.3% | -28.8 |
| Low Fence | 2 | 0 | 2 | 0.0% | -57.1 |
| Rectangle | 2 | 2 | 0 | 100.0% | +46.0 |
| Single Wall | 1 | 0 | 1 | 0.0% | -68.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 27 | 74.1% | 64.7% | +9.3 |
| No walls | 3 | 0.0% | 57.9% | -57.9 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| HAM (Rank 29) | 3 | 2 | 1 | 66.7% |
|---|---|---|---|---|
| Light (Rank 30) | 3 | 1 | 2 | 33.3% |
| VFOMG!! (Rank 21) | 3 | 3 | 0 | 100.0% |
| 2month (Rank 25) | 2 | 2 | 0 | 100.0% |
| 37 (Rank 29) | 2 | 1 | 1 | 50.0% |
| Bird-Tat (Rank 32) | 2 | 1 | 1 | 50.0% |
| GWO (Rank 23) | 2 | 2 | 0 | 100.0% |
| JKSTW(SEGAWORLD大亞店) (Rank 33) | 2 | 0 | 2 | 0.0% |
| NORESPECT (Rank 28) | 2 | 0 | 2 | 0.0% |
| Penoco (Rank 24) | 2 | 2 | 0 | 100.0% |
| hiropo (Rank 26) | 2 | 2 | 0 | 100.0% |
| meine (Rank 26) | 2 | 0 | 2 | 0.0% |
| shinkita (Rank 22) | 2 | 2 | 0 | 100.0% |
| Gun-Interceptor (Rank 26) | 1 | 1 | 0 | 100.0% |
| chibo (Rank 23) | 1 | 1 | 0 | 100.0% |
| pkgodhg (Rank 21) | 1 | 1 | 0 | 100.0% |
| マーウォ (Rank 33) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| Bird-Tat (Rank 32) | 2026/08/24 | 2 | 1 | 1 | 50.0% |
|---|---|---|---|---|---|
| マーウォ (Rank 33) | 2026/08/17 | 1 | 0 | 1 | 0.0% |
| JKSTW(SEGAWORLD大亞店) (Rank 33) | 2026/08/04 | 2 | 0 | 2 | 0.0% |
| 37 (Rank 29) | 2026/08/04 | 2 | 1 | 1 | 50.0% |
| chibo (Rank 23) | 2026/08/04 | 1 | 1 | 0 | 100.0% |
| NORESPECT (Rank 28) | 2026/08/04 | 2 | 0 | 2 | 0.0% |
| 2month (Rank 25) | 2026/08/04 | 2 | 2 | 0 | 100.0% |
| hiropo (Rank 26) | 2026/07/28 | 2 | 2 | 0 | 100.0% |
| GWO (Rank 23) | 2026/07/21 | 2 | 2 | 0 | 100.0% |
| meine (Rank 26) | 2026/07/21 | 2 | 0 | 2 | 0.0% |
| pkgodhg (Rank 21) | 2026/07/21 | 1 | 1 | 0 | 100.0% |
| Penoco (Rank 24) | 2026/07/20 | 2 | 2 | 0 | 100.0% |
| shinkita (Rank 22) | 2026/07/16 | 2 | 2 | 0 | 100.0% |
| VFOMG!! (Rank 21) | 2026/07/13 | 3 | 3 | 0 | 100.0% |
| HAM (Rank 29) | 2026/07/13 | 3 | 2 | 1 | 66.7% |
| Light (Rank 30) | 2026/07/06 | 3 | 1 | 2 | 33.3% |
| Gun-Interceptor (Rank 26) | 2026/06/08 | 1 | 1 | 0 | 100.0% |
Round openings
Every character
| Koryu Tenshinkyaku6K+G | 5 | 3.9% |
|---|---|---|
| Middle Spin Kick66K into Ten Kao6K | 4 | 3.1% |
| Rimon Chouchu66P | 4 | 3.1% |
| forward dash into Geimon Tessen46P+K+G | 4 | 3.1% |
| forward dash into Rouko Shukkai6P+KP | 4 | 3.1% |
| Chisoutai2K+G | 3 | 2.4% |
| Chugeki6P into Hou'ou Soushou6PP | 3 | 2.4% |
| Kachi'age33P+K | 3 | 2.4% |
| Morotezuki66P | 3 | 2.4% |
| Rimon Chouchu66P into Jouho Touken6P | 3 | 2.4% |
| Rimon Chouchu66P into evade down | 3 | 2.4% |
| Rimon Chouchu66P into forward dash | 3 | 2.4% |
| backward movement into Hou'ou Soushou6PP | 3 | 2.4% |
| forward dash into Jouho Senshou46P | 3 | 2.4% |
| forward dash into throwP+G | 3 | 2.4% |
61 further openings account for the other 76 rounds.
Akira
- Career
- 200–79 · 71.7%
- This season
- 14 matches · 42.9%
- Peak rank
- 32
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P | 4 | 7.3% |
|---|---|---|
| forward dash into Geimon Tessen46P+K+G | 4 | 7.3% |
| Rimon Chouchu66P into Jouho Touken6P | 3 | 5.5% |
| Rimon Chouchu66P into evade down | 3 | 5.5% |
| Rimon Chouchu66P into forward dash | 3 | 5.5% |
| forward dash into Jouho Senshou46P | 3 | 5.5% |
| forward dash into throwP+G | 3 | 5.5% |
| Geimon Tessen46P+K+G | 2 | 3.6% |
| Senzankou66P+K | 2 | 3.6% |
| Yakuho Chouchu666P into Jouho Touken6P | 2 | 3.6% |
| backdash into down, forward punch+kick26P+K | 2 | 3.6% |
| backdash into throwP+G | 2 | 3.6% |
| forward dash into Souka Housui3P+K | 2 | 3.6% |
| Chouyoushu1P into down-back punch+kick1P+K | 1 | 1.8% |
| Jouho Senshou46P | 1 | 1.8% |
18 further openings account for the other 18 rounds.
Lau
- Career
- 51–21 · 70.8%
- This season
- 12 matches · 66.7%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Koryu Tenshinkyaku6K+G | 5 | 10.6% |
|---|---|---|
| forward dash into Rouko Shukkai6P+KP | 4 | 8.5% |
| Chisoutai2K+G | 3 | 6.4% |
| Chugeki6P into Hou'ou Soushou6PP | 3 | 6.4% |
| backward movement into Hou'ou Soushou6PP | 3 | 6.4% |
| Kasoutai2K into kickK | 2 | 4.3% |
| Sako Soushou4P+K into punchP | 2 | 4.3% |
| backdash into Sako Soushou4P+K | 2 | 4.3% |
| forward dash into Fukko Kensou1P | 2 | 4.3% |
| forward dash into Souko Sensou66P+K | 2 | 4.3% |
| Chouhi Teishitsu66K into Gako Choushitsu6K | 1 | 2.1% |
| Kasoutai2K | 1 | 2.1% |
| Ko'en Niki9K+G into Touku Kosenkyaku9K | 1 | 2.1% |
| Koryu Tenshinkyaku6K+G into kickK | 1 | 2.1% |
| Kosoushou46P into forward movement | 1 | 2.1% |
14 further openings account for the other 14 rounds.
Taka
- Career
- 11–2 · 84.6%
- This season
- 3 matches · 100.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| Kachi'age33P+K | 3 | 27.3% |
|---|---|---|
| Morotezuki66P | 3 | 27.3% |
| Kumoyaburi4P+K into Ten'yaburi4P+KP | 2 | 18.2% |
| Takatsumehashi3P+K | 1 | 9.1% |
| forward movement into Tsuppari 2PP | 1 | 9.1% |
| guardG | 1 | 9.1% |
Brad
- Career
- 5–2 · 71.4%
- This season
- 2 matches · 100.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Middle Spin Kick66K into Ten Kao6K | 4 | 50.0% |
|---|---|---|
| Elbow Hook6P into Elbow Hook~Screw High Kick6PK | 2 | 25.0% |
| Ten Kao6K | 1 | 12.5% |
| backward movement into Sawk Klab6P+K | 1 | 12.5% |
Goh
- Career
- 23–5 · 82.1%
- This season
- 2 matches · 100.0%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| Garyu66K into Tsukikage6K | 1 | 16.7% |
|---|---|---|
| Tsukikage6K | 1 | 16.7% |
| backdash into evade down | 1 | 16.7% |
| backward movement into Hiji'ate6P | 1 | 16.7% |
| forward dash into Shouzuka Okuri1P+K | 1 | 16.7% |
| guardG into forward movement | 1 | 16.7% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Akira: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Goh: not tested (too few rounds)
