Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1571 #1,536 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Wolf | 29 | 701 | 402 | 299 | 57.4% |
|---|---|---|---|---|---|
| Goh | 25 | 664 | 380 | 284 | 57.2% |
| Jeffry | 28 | 479 | 282 | 197 | 58.9% |
| Akira | 27 | 445 | 255 | 190 | 57.3% |
| Jacky | 27 | 400 | 250 | 150 | 62.5% |
| Lion | 28 | 377 | 243 | 134 | 64.5% |
| Taka | 25 | 148 | 96 | 52 | 64.9% |
| Jean | 24 | 115 | 63 | 52 | 54.8% |
| Kage | 26 | 74 | 56 | 18 | 75.7% |
| Lau | 22 | 58 | 40 | 18 | 69.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
820 of 828 rounds counted5.8 inputs a second (347 a minute) this season. Faster than 13% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Wolf | 5.8 | 347 | 308 |
|---|---|---|---|
| Jeffry | 5.6 | 334 | 109 |
| Akira | 6.3 | 378 | 121 |
| Goh | 5.5 | 329 | 111 |
| Lion | 5.9 | 352 | 96 |
| Kage | 5.6 | 339 | 21 |
| Jacky | 5.4 | 323 | 17 |
| Jean | 5.5 | 328 | 15 |
| Taka | 6.0 | 359 | 11 |
| Lau | 5.9 | 354 | 11 |
By opponent's character
| Sarah | 5.6 | 337 | 225 |
|---|---|---|---|
| Jean | 5.7 | 342 | 96 |
| El Blaze | 6.2 | 370 | 75 |
| Brad | 5.5 | 329 | 50 |
| Aoi | 6.2 | 372 | 48 |
| Kage | 6.1 | 366 | 37 |
| Jeffry | 5.9 | 354 | 40 |
| Lei Fei | 5.4 | 327 | 36 |
| Jacky | 5.9 | 353 | 37 |
| Vanessa | 5.5 | 328 | 38 |
| Akira | 5.8 | 346 | 31 |
| Pai | 5.9 | 354 | 28 |
| Goh | 5.7 | 342 | 20 |
| Lau | 6.2 | 374 | 16 |
| Shun | 6.3 | 381 | 16 |
| Dural | 6.2 | 370 | 12 |
| Lion | 4.6 | 277 | 5 |
| Wolf | 5.4 | 322 | 7 |
| Taka | 5.5 | 332 | 3 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Sarah | 57 | 35 | 22 | 61.4% | +0.6 |
|---|---|---|---|---|---|
| Jean | 26 | 19 | 7 | 73.1% | +6.0 |
| El Blaze | 19 | 12 | 7 | 63.2% | +2.7 |
| Brad | 14 | 9 | 5 | 64.3% | +4.8 |
| Aoi | 13 | 6 | 7 | 46.1% | -5.4 |
| Kage | 11 | 7 | 4 | 63.6% | +9.4 |
| Jeffry | 10 | 7 | 3 | 70.0% | -1.3 |
| Lei Fei | 10 | 9 | 1 | 90.0% | +17.1 |
| Jacky | 9 | 3 | 6 | 33.3% | -3.3 |
| Vanessa | 9 | 5 | 4 | 55.6% | -2.7 |
| Akira | 8 | 5 | 3 | 62.5% | +16.5 |
| Pai | 7 | 3 | 4 | 42.9% | -17.6 |
| Goh | 5 | 2 | 3 | 40.0% | -22.6 |
| Lau | 4 | 1 | 3 | 25.0% | -15.4 |
| Shun | 4 | 2 | 2 | 50.0% | -7.0 |
| Dural | 3 | 0 | 3 | 0.0% | -49.9 |
| Lion | 2 | 1 | 1 | 50.0% | -28.9 |
| Wolf | 2 | 1 | 1 | 50.0% | -4.5 |
| Taka | 1 | 1 | 0 | 100.0% | +3.1 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 33 | 21 | 12 | 63.6% | +0.3 |
|---|---|---|---|---|---|
| Single Wall | 27 | 14 | 13 | 51.9% | -4.7 |
| Full Fence | 25 | 11 | 14 | 44.0% | -13.1 |
| Low Fence | 20 | 11 | 9 | 55.0% | -1.4 |
| Rectangle | 20 | 13 | 7 | 65.0% | +12.0 |
| Open | 18 | 9 | 9 | 50.0% | +7.6 |
| Breakable Full Fence | 15 | 10 | 5 | 66.7% | -4.1 |
| Full Fence and Open | 13 | 11 | 2 | 84.6% | +16.0 |
| Half Fence | 12 | 9 | 3 | 75.0% | +5.1 |
| Octagon | 9 | 5 | 4 | 55.6% | -6.1 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 114 | 60.5% | 61.5% | -1.0 |
| No walls | 65 | 52.3% | 52.5% | -0.2 |
Walls against open: -0.9 points (95% range -14.8 to +13.0), p 0.904 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Scorcho (Rank 28) | 15 | 9 | 6 | 60.0% |
|---|---|---|---|---|
| ColonelMeanders (Rank 22) | 14 | 11 | 3 | 78.6% |
| wavy_route9 (Rank 23) | 13 | 12 | 1 | 92.3% |
| Lucas (Rank 27) | 10 | 7 | 3 | 70.0% |
| Sevensided253 (Rank 25) | 10 | 4 | 6 | 40.0% |
| Pudding (Rank 41) | 8 | 0 | 8 | 0.0% |
| IphanatikI (Rank 33) | 7 | 2 | 5 | 28.6% |
| Johnnybwai (Rank 23) | 7 | 5 | 2 | 71.4% |
| NoOneSpecific (Rank 28) | 7 | 3 | 4 | 42.9% |
| ulilb1ckard (Rank 32) | 7 | 2 | 5 | 28.6% |
| Angelus619 (Rank 26) | 6 | 5 | 1 | 83.3% |
| lflstrucking (Rank 26) | 6 | 4 | 2 | 66.7% |
| Based_Ganja (Rank 31) | 5 | 2 | 3 | 40.0% |
| ISAIK (Rank 11) | 4 | 4 | 0 | 100.0% |
| VectorMan- (Rank 33) | 4 | 1 | 3 | 25.0% |
| brucelabestia (Rank 34) | 4 | 2 | 2 | 50.0% |
| temp-6250323 (Rank 23) | 4 | 4 | 0 | 100.0% |
| u_madNES (Rank 24) | 4 | 4 | 0 | 100.0% |
| EZE (Rank 26) | 3 | 2 | 1 | 66.7% |
| FatTarma (Rank 23) | 3 | 2 | 1 | 66.7% |
| H.P.Starcraft (Rank 27) | 3 | 1 | 2 | 33.3% |
| Jaguar (Rank 35) | 3 | 2 | 1 | 66.7% |
| itrap (Rank 30) | 3 | 1 | 2 | 33.3% |
| justaname00 (Rank 31) | 3 | 1 | 2 | 33.3% |
| uklonist (Rank 30) | 3 | 1 | 2 | 33.3% |
Most played opponents, most recent first
| Johnnybwai (Rank 23) | 2026/09/27 | 7 | 5 | 2 | 71.4% |
|---|---|---|---|---|---|
| Scorcho (Rank 28) | 2026/09/04 | 15 | 9 | 6 | 60.0% |
| IphanatikI (Rank 33) | 2026/09/03 | 7 | 2 | 5 | 28.6% |
| ulilb1ckard (Rank 32) | 2026/09/02 | 7 | 2 | 5 | 28.6% |
| u_madNES (Rank 24) | 2026/08/28 | 4 | 4 | 0 | 100.0% |
| Pudding (Rank 41) | 2026/08/27 | 8 | 0 | 8 | 0.0% |
| Jaguar (Rank 35) | 2026/07/30 | 3 | 2 | 1 | 66.7% |
| FatTarma (Rank 23) | 2026/06/19 | 3 | 2 | 1 | 66.7% |
| ColonelMeanders (Rank 22) | 2026/06/19 | 14 | 11 | 3 | 78.6% |
| lflstrucking (Rank 26) | 2026/06/19 | 6 | 4 | 2 | 66.7% |
| temp-6250323 (Rank 23) | 2026/06/19 | 4 | 4 | 0 | 100.0% |
| H.P.Starcraft (Rank 27) | 2026/06/18 | 3 | 1 | 2 | 33.3% |
| VectorMan- (Rank 33) | 2026/06/14 | 4 | 1 | 3 | 25.0% |
| NoOneSpecific (Rank 28) | 2026/06/10 | 7 | 3 | 4 | 42.9% |
| Lucas (Rank 27) | 2026/06/09 | 10 | 7 | 3 | 70.0% |
| Angelus619 (Rank 26) | 2026/06/09 | 6 | 5 | 1 | 83.3% |
| uklonist (Rank 30) | 2026/06/04 | 3 | 1 | 2 | 33.3% |
| EZE (Rank 26) | 2026/06/04 | 3 | 2 | 1 | 66.7% |
| brucelabestia (Rank 34) | 2026/06/02 | 4 | 2 | 2 | 50.0% |
| justaname00 (Rank 31) | 2026/06/02 | 3 | 1 | 2 | 33.3% |
| itrap (Rank 30) | 2026/06/02 | 3 | 1 | 2 | 33.3% |
| ISAIK (Rank 11) | 2026/05/29 | 4 | 4 | 0 | 100.0% |
| wavy_route9 (Rank 23) | 2026/05/28 | 13 | 12 | 1 | 92.3% |
| Sevensided253 (Rank 25) | 2026/05/28 | 10 | 4 | 6 | 40.0% |
| Based_Ganja (Rank 31) | 2026/05/24 | 5 | 2 | 3 | 40.0% |
Round openings
Every character
| backdash into evade down | 54 | 6.5% |
|---|---|---|
| backdash into evade up | 46 | 5.5% |
| Arrow Knuckle3P | 30 | 3.6% |
| Jab StraightPP into One Two UpperPPP | 27 | 3.2% |
| punchP | 26 | 3.1% |
| punchP into Jab Straight | 26 | 3.1% |
| Hiji'ate6P | 17 | 2.0% |
| Rimon Chouchu66P into backward movement | 16 | 1.9% |
| crouch dash forward into throw escape | 13 | 1.6% |
| punchP into Double KnucklePP | 12 | 1.4% |
| Low Drop Kick62K | 11 | 1.3% |
| Rimon Chouchu66P | 11 | 1.3% |
| punchP into Jouho Senshou46P | 11 | 1.3% |
| backdash | 9 | 1.1% |
| punchP into backdash | 9 | 1.1% |
259 further openings account for the other 513 rounds.
Wolf
- Career
- 402–299 · 57.4%
- This season
- 79 matches · 60.8%
- Peak rank
- 29
First hit in 52.6% of 308 rounds. Won 61.1% of the rounds they struck first, 50.7% of the rounds they were struck first.
Significant Tells
- In round 4 or later: attacks straight away in 72.2% of rounds, against 54.9% in their other rounds.
- After losing a round: attacks straight away in 83.7% of rounds, against 48.1% after winning one.
- When behind: attacks straight away in 85.1% of rounds, against 54.8% when ahead.
- After losing a round: opens with “3P Arrow Knuckle” in 18.3% of rounds, against 7.0% after winning one.
| Arrow Knuckle3P | 30 | 9.6% |
|---|---|---|
| Jab StraightPP into One Two UpperPPP | 27 | 8.6% |
| backdash into evade up | 25 | 8.0% |
| punchP into Jab StraightPP | 25 | 8.0% |
| backdash into evade down | 21 | 6.7% |
| Low Drop Kick62K | 11 | 3.5% |
| punchP | 8 | 2.5% |
| Heavy Middle Kick3K+G | 7 | 2.2% |
| crouch dash forward into throw escape | 7 | 2.2% |
| punchP into Arrow Knuckle3P | 7 | 2.2% |
| Low Hammer2P | 6 | 1.9% |
| crouch dash back into crouch | 5 | 1.6% |
| evade down into Short Shoulder46P+K | 5 | 1.6% |
| evade up into throw escape | 5 | 1.6% |
| punchP into Screw Hook63214P | 5 | 1.6% |
72 further openings account for the other 120 rounds.
Akira
- Career
- 255–190 · 57.3%
- This season
- 30 matches · 46.7%
- Peak rank
- 27
First hit in 52.1% of 121 rounds. Won 49.2% of the rounds they struck first, 44.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P into backward movement | 16 | 13.2% |
|---|---|---|
| Rimon Chouchu66P | 11 | 9.1% |
| punchP into Jouho Senshou46P | 11 | 9.1% |
| backdash into evade down | 9 | 7.4% |
| backdash into evade up | 8 | 6.6% |
| punchP | 5 | 4.1% |
| Ekishou3P | 4 | 3.3% |
| forward dash into Jouho Touken6P | 4 | 3.3% |
| punchP into Hachimon KaidaPP | 4 | 3.3% |
| backdash into Jouho Touken6P | 3 | 2.5% |
| evade down into throw escape | 3 | 2.5% |
| evade up into Jouho Senshou46P | 3 | 2.5% |
| backdash into Rimon Chouchu66P | 2 | 1.6% |
| crouch dash back into punchP | 2 | 1.6% |
| evade down | 2 | 1.6% |
30 further openings account for the other 34 rounds.
Goh
- Career
- 380–284 · 57.2%
- This season
- 29 matches · 72.4%
- Peak rank
- 25
First hit in 47.3% of 110 rounds. Won 67.3% of the rounds they struck first, 62.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Hiji'ate6P | 17 | 15.3% |
|---|---|---|
| punchP into Hiji'ate6P | 7 | 6.3% |
| punchP into Tsurane ShoudaPP | 7 | 6.3% |
| Fudousatsu Arata66P+K | 6 | 5.4% |
| backdash into evade down | 6 | 5.4% |
| Kurogane Kudaki66P | 4 | 3.6% |
| Garyu66K | 3 | 2.7% |
| backdash into evade up | 3 | 2.7% |
| backdash into punchP | 3 | 2.7% |
| punchP | 3 | 2.7% |
| Ni'oudaoshi3K+G | 2 | 1.8% |
| Sune Kudaki43P | 2 | 1.8% |
| Sune'uchi2P | 2 | 1.8% |
| backdash into Hiji'ate6P | 2 | 1.8% |
| backdash into backward movement | 2 | 1.8% |
37 further openings account for the other 42 rounds.
Jeffry
- Career
- 282–197 · 58.9%
- This season
- 31 matches · 61.3%
- Peak rank
- 28
First hit in 50.9% of 110 rounds. Won 66.1% of the rounds they struck first, 55.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP into Double KnucklePP | 12 | 10.9% |
|---|---|---|
| backdash into evade down | 10 | 9.1% |
| Elbow Butt6P into Elbow Hammer6PP | 8 | 7.3% |
| Elbow Butt6P | 6 | 5.5% |
| punchP into Elbow Butt6P | 5 | 4.5% |
| backdash into evade up | 4 | 3.6% |
| punchP | 4 | 3.6% |
| Dash Elbow66P into Dash Elbow Upper66PP | 3 | 2.7% |
| Double KnucklePP into Double Knuckle~UpperPPP | 3 | 2.7% |
| Low Knuckle2P | 3 | 2.7% |
| no input | 3 | 2.7% |
| punchP into backdash | 3 | 2.7% |
| Ducking Low2K+G | 2 | 1.8% |
| Kenka Kick66K+G | 2 | 1.8% |
| backdash | 2 | 1.8% |
37 further openings account for the other 40 rounds.
Lion
- Career
- 243–134 · 64.5%
- This season
- 25 matches · 68.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| Koushu RensuiPP into Rensui SoushuPPP+K | 7 | 7.3% |
|---|---|---|
| punchP into Koushu RensuiPP | 7 | 7.3% |
| Banchu6P into Banchu Renkanshu6PP | 5 | 5.2% |
| Koushu RensuiPP into Renkan SenshouPPP | 5 | 5.2% |
| punchP into Banchu6P | 5 | 5.2% |
| backdash into evade up | 4 | 4.2% |
| Banchu6P | 3 | 3.1% |
| punchP | 3 | 3.1% |
| Banchu6P into backdash | 2 | 2.1% |
| Banchu6P into backward movement | 2 | 2.1% |
| Katousui2P into evade down | 2 | 2.1% |
| Senshippo66P | 2 | 2.1% |
| Shicchi Soutai3K+G | 2 | 2.1% |
| backdash into evade down | 2 | 2.1% |
| evade up into throw escape | 2 | 2.1% |
38 further openings account for the other 43 rounds.
Kage
- Career
- 56–18 · 75.7%
- This season
- 5 matches · 40.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| ResshouPP into SandangekiPPP | 5 | 23.8% |
|---|---|---|
| backdash into evade down | 3 | 14.3% |
| Ryu'eikyaku66K | 2 | 9.5% |
| Tsumujigeri2K+G | 2 | 9.5% |
| Hiji'uchi6P | 1 | 4.8% |
| Rasen4P into Hagakure-ryu In Shippujin4P+K+G | 1 | 4.8% |
| SandangekiPPP into Sandan UrageriPPPK | 1 | 4.8% |
| Ura Tsumujigeri44K | 1 | 4.8% |
| backdash | 1 | 4.8% |
| punchP into Kodachinuki4K | 1 | 4.8% |
| punchP into ResshouPP | 1 | 4.8% |
| punchP into Ryubigeri4KK | 1 | 4.8% |
| punchP into backdash | 1 | 4.8% |
Jacky
- Career
- 250–150 · 62.5%
- This season
- 4 matches · 0.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into Spin Heel Sword4K+G | 3 | 17.6% |
|---|---|---|
| backdash into evade up | 2 | 11.8% |
| Jab StraightPP into Jab Double StraightPPP | 1 | 5.9% |
| Middle Smash6P | 1 | 5.9% |
| Squat Straight2P | 1 | 5.9% |
| Squat Straight2P into evade down | 1 | 5.9% |
| backdash into Long Stride Back Knuckle4P+K | 1 | 5.9% |
| crouch dash forward into throw escape | 1 | 5.9% |
| punchP into Jab StraightPP | 1 | 5.9% |
| punchP into Middle Smash6P | 1 | 5.9% |
| punchP into Middle Smash Back Knuckle6PP | 1 | 5.9% |
| punchP into Rage Kick1PK | 1 | 5.9% |
| punchP into Slant Back Knuckle1P | 1 | 5.9% |
| punchP into Spinning Kick Low Spin KickK+GK | 1 | 5.9% |
Jean
- Career
- 63–52 · 54.8%
- This season
- 4 matches · 50.0%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 2 | 13.3% |
|---|---|---|
| punchP into Shitanagi Shutou1P | 2 | 13.3% |
| punchP into Yoko'enpi6P | 2 | 13.3% |
| Kake'uchi46P into kickK | 1 | 6.7% |
| KounirenPP into KagizukiPPP | 1 | 6.7% |
| backdash into Gyaku Seikenzuki66P | 1 | 6.7% |
| backdash into Hou'ou Kourui Otoshi4K+G | 1 | 6.7% |
| evade down into crouch dash back | 1 | 6.7% |
| evade up into Shitanagi Shutou1P | 1 | 6.7% |
| punchP | 1 | 6.7% |
| punchP into KounirenPP | 1 | 6.7% |
| punchP into throw escape | 1 | 6.7% |
Taka
- Career
- 96–52 · 64.9%
- This season
- 4 matches · 50.0%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| no input | 3 | 20.0% |
|---|---|---|
| punchP into Tsuppari 2PP | 3 | 20.0% |
| Shita Harite2P | 2 | 13.3% |
| Morotezuki66P into Morote Tsuppari66PP | 1 | 6.7% |
| Takatsumehashi3P+K | 1 | 6.7% |
| backdash into Hiji'ate6P | 1 | 6.7% |
| backdash into Morotezuki66P | 1 | 6.7% |
| punchP | 1 | 6.7% |
| punchP into Morote Tsuppari66PP | 1 | 6.7% |
| punchP into Tsuyubarai 22P+KP | 1 | 6.7% |
Lau
- Career
- 40–18 · 69.0%
- This season
- 3 matches · 100.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| Chugeki6P into Hou'ou Soushou6PP | 1 | 9.1% |
|---|---|---|
| Kensou4P into Kensou Danteki4PK | 1 | 9.1% |
| Souko Sensou66P+K | 1 | 9.1% |
| backdash into Saishikkyaku4K | 1 | 9.1% |
| backdash into evade down | 1 | 9.1% |
| crouch dash back into crouch | 1 | 9.1% |
| evade down into crouch dash back | 1 | 9.1% |
| punchP | 1 | 9.1% |
| punchP into Senkyaku Renkan Sakurokushou3KPP | 1 | 9.1% |
| punchP into down-back kick1K | 1 | 9.1% |
| throw escape | 1 | 9.1% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (14 here; about 0.7 would come up by chance alone before the correction).
Tests behind each character's list
- Wolf: 4 of 14 tests hold up
- Akira: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Lau: not tested (too few rounds)
