Virtua Fighter 5 REVO · v1.10
polamu_neko
Characters played — VF5's own record
| Pai | 32 | 238 | 156 | 82 | 65.5% |
|---|---|---|---|---|---|
| Jean | 31 | 224 | 162 | 62 | 72.3% |
| Kage | 29 | 210 | 146 | 64 | 69.5% |
| Jacky | 28 | 171 | 115 | 56 | 67.2% |
| Eileen | 31 | 165 | 119 | 46 | 72.1% |
| Lion | 29 | 138 | 91 | 47 | 65.9% |
| El Blaze | 29 | 97 | 64 | 33 | 66.0% |
| Jeffry | 25 | 53 | 43 | 10 | 81.1% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 31 | 17 | 14 | 54.8% | -6.0 |
|---|---|---|---|---|---|
| Wolf | 20 | 14 | 6 | 70.0% | +5.4 |
| Akira | 15 | 10 | 5 | 66.7% | -1.4 |
| Aoi | 14 | 10 | 4 | 71.4% | +0.7 |
| Lei Fei | 13 | 8 | 5 | 61.5% | +10.4 |
| Sarah | 13 | 10 | 3 | 76.9% | +16.9 |
| Kage | 12 | 8 | 4 | 66.7% | -0.7 |
| Shun | 10 | 6 | 4 | 60.0% | +11.4 |
| El Blaze | 8 | 7 | 1 | 87.5% | +22.1 |
| Pai | 8 | 5 | 3 | 62.5% | -0.8 |
| Brad | 7 | 6 | 1 | 85.7% | +14.3 |
| Lion | 7 | 2 | 5 | 28.6% | -20.9 |
| Goh | 6 | 1 | 5 | 16.7% | -42.7 |
| Jeffry | 6 | 3 | 3 | 50.0% | -18.1 |
| Jean | 5 | 3 | 2 | 60.0% | -16.7 |
| Vanessa | 4 | 3 | 1 | 75.0% | +0.0 |
| Lau | 3 | 2 | 1 | 66.7% | +9.1 |
| Eileen | 2 | 0 | 2 | 0.0% | -10.5 |
| Taka | 1 | 0 | 1 | 0.0% | -53.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 31 | 17 | 14 | 54.8% | -1.6 |
|---|---|---|---|---|---|
| Rectangle | 21 | 13 | 8 | 61.9% | +1.8 |
| Single Wall | 20 | 8 | 12 | 40.0% | -27.0 |
| Open | 19 | 9 | 10 | 47.4% | -17.0 |
| Octagon | 18 | 13 | 5 | 72.2% | +6.1 |
| Breakable Full Fence | 17 | 14 | 3 | 82.3% | +26.0 |
| Breakable Half Fence | 15 | 8 | 7 | 53.3% | -14.7 |
| Low Fence | 15 | 12 | 3 | 80.0% | +19.4 |
| Half Fence | 12 | 8 | 4 | 66.7% | -2.0 |
| Full Fence and Open | 8 | 5 | 3 | 62.5% | +4.0 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 114 | 64.0% | 61.7% | +2.3 |
| No walls | 54 | 53.7% | 63.0% | -9.3 |
Walls against open: +11.7 points (95% range -5.0 to +28.4), p 0.171 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| hahaha (Rank 29) | 9 | 5 | 4 | 55.6% |
|---|---|---|---|---|
| manao_0609 (Rank 30) | 8 | 6 | 2 | 75.0% |
| Gun-Interceptor (Rank 27) | 6 | 2 | 4 | 33.3% |
| えびもち (Rank 32) | 6 | 5 | 1 | 83.3% |
| KaMRa (Rank 6) | 5 | 4 | 1 | 80.0% |
| NORESPECT (Rank 28) | 5 | 3 | 2 | 60.0% |
| enterpool0 (Rank 9) | 5 | 3 | 2 | 60.0% |
| BANANA (Rank 32) | 4 | 4 | 0 | 100.0% |
| しゅが~nsr (Rank 26) | 4 | 3 | 1 | 75.0% |
| ちょいそる (Rank 28) | 4 | 4 | 0 | 100.0% |
| Kwiitter_KR (Rank 31) | 3 | 2 | 1 | 66.7% |
| SHUSHUSHU (Rank 31) | 3 | 2 | 1 | 66.7% |
| aona (Rank 28) | 3 | 2 | 1 | 66.7% |
| camelvf (Rank 28) | 3 | 2 | 1 | 66.7% |
| me3393 (Rank 11) | 3 | 3 | 0 | 100.0% |
| mochi2_0918 (Rank 27) | 3 | 2 | 1 | 66.7% |
| インドラー (Rank 16) | 3 | 1 | 2 | 33.3% |
| スタンプジャンパー (Rank 23) | 3 | 2 | 1 | 66.7% |
| ミルク警察 (Rank 32) | 3 | 0 | 3 | 0.0% |
| 委員ちょ (Rank 21) | 3 | 3 | 0 | 100.0% |
| 金子です (Rank 29) | 3 | 2 | 1 | 66.7% |
| 銀 (Rank 26) | 3 | 2 | 1 | 66.7% |
| タイヨウ (Rank 32) | 2 | 0 | 2 | 0.0% |
| 鳩男 (Rank 29) | 2 | 1 | 1 | 50.0% |
| 龍仙人【鬼手仏心】 (Rank 27) | 2 | 1 | 1 | 50.0% |
Most played opponents, most recent first
| NORESPECT (Rank 28) | 2026/09/15 | 5 | 3 | 2 | 60.0% |
|---|---|---|---|---|---|
| ちょいそる (Rank 28) | 2026/09/15 | 4 | 4 | 0 | 100.0% |
| SHUSHUSHU (Rank 31) | 2026/09/14 | 3 | 2 | 1 | 66.7% |
| BANANA (Rank 32) | 2026/09/13 | 4 | 4 | 0 | 100.0% |
| えびもち (Rank 32) | 2026/09/13 | 6 | 5 | 1 | 83.3% |
| Gun-Interceptor (Rank 27) | 2026/09/13 | 6 | 2 | 4 | 33.3% |
| mochi2_0918 (Rank 27) | 2026/09/13 | 3 | 2 | 1 | 66.7% |
| camelvf (Rank 28) | 2026/09/12 | 3 | 2 | 1 | 66.7% |
| タイヨウ (Rank 32) | 2026/09/12 | 2 | 0 | 2 | 0.0% |
| 鳩男 (Rank 29) | 2026/09/08 | 2 | 1 | 1 | 50.0% |
| ミルク警察 (Rank 32) | 2026/09/08 | 3 | 0 | 3 | 0.0% |
| aona (Rank 28) | 2026/09/05 | 3 | 2 | 1 | 66.7% |
| manao_0609 (Rank 30) | 2026/09/04 | 8 | 6 | 2 | 75.0% |
| しゅが~nsr (Rank 26) | 2026/08/30 | 4 | 3 | 1 | 75.0% |
| 金子です (Rank 29) | 2026/08/30 | 3 | 2 | 1 | 66.7% |
| Kwiitter_KR (Rank 31) | 2026/08/27 | 3 | 2 | 1 | 66.7% |
| hahaha (Rank 29) | 2026/08/27 | 9 | 5 | 4 | 55.6% |
| スタンプジャンパー (Rank 23) | 2026/08/18 | 3 | 2 | 1 | 66.7% |
| 委員ちょ (Rank 21) | 2026/08/18 | 3 | 3 | 0 | 100.0% |
| 龍仙人【鬼手仏心】 (Rank 27) | 2026/08/02 | 2 | 1 | 1 | 50.0% |
| 銀 (Rank 26) | 2026/07/27 | 3 | 2 | 1 | 66.7% |
| enterpool0 (Rank 9) | 2026/07/25 | 5 | 3 | 2 | 60.0% |
| インドラー (Rank 16) | 2026/07/20 | 3 | 1 | 2 | 33.3% |
| KaMRa (Rank 6) | 2026/07/19 | 5 | 4 | 1 | 80.0% |
| me3393 (Rank 11) | 2026/07/19 | 3 | 3 | 0 | 100.0% |
Round openings
Every character
| forward movement into punchP | 94 | 13.0% |
|---|---|---|
| backdash into evade down | 60 | 8.3% |
| Juchou Senshou8P+K | 24 | 3.3% |
| backdash into Enkou Kenka46P | 20 | 2.8% |
| guardG | 16 | 2.2% |
| Gyaku Seikenzuki66P into Yoko'enpi6P | 15 | 2.1% |
| backdash into throwP+G | 14 | 1.9% |
| Rasen4P into Rasen Urageri4PK | 13 | 1.8% |
| backdash into Gen'you4K+G | 13 | 1.8% |
| backdash into guardG | 11 | 1.5% |
| backdash into Sentai4K | 10 | 1.4% |
| Ensei Haijinkyaku7K+G | 9 | 1.2% |
| backdash into back kick+guard4K+G | 9 | 1.2% |
| backward movement into evade down | 9 | 1.2% |
| evade up into Souanshou3P+K | 9 | 1.2% |
217 further openings account for the other 398 rounds.
Eileen
| forward movement into punchP | 44 | 28.9% |
|---|---|---|
| backdash into evade down | 21 | 13.8% |
| backdash into Enkou Kenka46P | 20 | 13.2% |
| backdash into guardG | 8 | 5.3% |
| forward movement into Enkou RensouPP | 7 | 4.6% |
| Douchu6P into Jouho Chu'un6PP | 6 | 4.0% |
| Jouho Chu'un6PP into Geimen Senpu6PPK | 5 | 3.3% |
| crouch dash forward into Enkou Toutou3P+K | 3 | 2.0% |
| evade up into Enkou Toutou3P+K | 3 | 2.0% |
| Hikou Bokushoku9P | 2 | 1.3% |
| backdash into Douchu6P | 2 | 1.3% |
| backdash into throwP+G | 2 | 1.3% |
| backward movement into Jouho Chu'un6PP | 2 | 1.3% |
| backward movement into evade down | 2 | 1.3% |
| forward dash into Hikou Niki6K | 2 | 1.3% |
23 further openings account for the other 23 rounds.
Jean
| Gyaku Seikenzuki66P into Yoko'enpi6P | 15 | 12.1% |
|---|---|---|
| forward movement into punchP | 13 | 10.5% |
| Gyaku Seikenzuki66P into punchP | 8 | 6.5% |
| backdash into Oihiji4P+K | 8 | 6.5% |
| backdash into Kake'uchi~Maekeri'age46PK | 7 | 5.7% |
| backdash into evade down | 7 | 5.7% |
| Hizageri4K into Kousenshu4KP | 6 | 4.8% |
| Gyaku Seikenzuki66P | 4 | 3.2% |
| backdash into throwP+G | 4 | 3.2% |
| evade up into Tate'enpi33P | 4 | 3.2% |
| forward movement into KounirenPP | 4 | 3.2% |
| crouch into Shitamaeken2P | 3 | 2.4% |
| forward movement into Nishin KakegeriPPK | 3 | 2.4% |
| evade up into Doumawashi Kaitengeri46K+G | 2 | 1.6% |
| evade up into guardG | 2 | 1.6% |
33 further openings account for the other 34 rounds.
Pai
| forward movement into punchP | 16 | 14.0% |
|---|---|---|
| Ensei Haijinkyaku7K+G | 9 | 7.9% |
| evade up into Souanshou3P+K | 9 | 7.9% |
| crouch into Souka Raigekishou3PPP | 8 | 7.0% |
| Hi'en Tankyaku9K | 7 | 6.1% |
| backdash into Tenshin Oushoushou46P+K | 5 | 4.4% |
| backdash into evade down | 5 | 4.4% |
| crouch dash forward into Souanshou3P+K | 5 | 4.4% |
| Honshin Soukyaku1K+G | 4 | 3.5% |
| guardG | 4 | 3.5% |
| Enbu Renkyaku6K+G | 3 | 2.6% |
| Senchutai3K into Senkyaku Chushou3KP | 3 | 2.6% |
| crouch into Honshin Soukyaku1K+G | 3 | 2.6% |
| Kochoukyaku4K+G into Honshin Soukyaku1K+G | 2 | 1.8% |
| Senchutai3K | 2 | 1.8% |
22 further openings account for the other 29 rounds.
Lion
| Juchou Senshou8P+K | 24 | 23.3% |
|---|---|---|
| forward movement into punchP | 11 | 10.7% |
| backdash into Sentai4K | 10 | 9.7% |
| backdash into back kick+guard4K+G | 9 | 8.7% |
| backdash into evade down | 6 | 5.8% |
| Juchou Senshou8P+K into evade up | 3 | 2.9% |
| Kousoutai2K+G | 3 | 2.9% |
| backdash | 3 | 2.9% |
| backdash into Banchu6P | 2 | 1.9% |
| backdash into Tanhikyaku46K | 2 | 1.9% |
| backdash into backward movement | 2 | 1.9% |
| crouch into Kousoutai2K+G | 2 | 1.9% |
| Banchu6P into Banchu Renkanshu6PP | 1 | 1.0% |
| KouhaitaiK+G into Kousoutai2K+G | 1 | 1.0% |
| Koushutai44K | 1 | 1.0% |
23 further openings account for the other 23 rounds.
Kage
| Rasen4P into Rasen Urageri4PK | 13 | 13.3% |
|---|---|---|
| backdash into Gen'you4K+G | 13 | 13.3% |
| Rasen4P into kickK | 6 | 6.1% |
| backward movement into Nagiharai6P+K | 6 | 6.1% |
| guardG | 6 | 6.1% |
| Rasen4P | 4 | 4.1% |
| backdash into evade down | 4 | 4.1% |
| backdash into throwP+G | 4 | 4.1% |
| Hagakure-ryu In Raijingeki46P+K | 3 | 3.1% |
| Ryubisen44K+G | 3 | 3.1% |
| evade up into Shippuzan3PP | 3 | 3.1% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 2 | 2.0% |
| Hagakure-ryu In Raijingeki46P+K into punchP | 2 | 2.0% |
| backdash into Ryubisen44K+G | 2 | 2.0% |
| crouch into Jizuridan2P | 2 | 2.0% |
25 further openings account for the other 25 rounds.
El Blaze
| backdash into evade down | 10 | 14.5% |
|---|---|---|
| forward movement into punchP | 7 | 10.1% |
| Volcano Upper4P+K | 6 | 8.7% |
| backdash into Rolling Low Knuckle1P | 5 | 7.2% |
| backdash into Darkness Sword43K+G | 3 | 4.3% |
| evade up into crouch dash forward | 3 | 4.3% |
| Jumping Hammer Knuckle8P+K | 2 | 2.9% |
| Rolling Low Knuckle1P | 2 | 2.9% |
| backdash into Hammer Smash46P+K | 2 | 2.9% |
| backdash into Head Smash Kick46K | 2 | 2.9% |
| backdash into guardG | 2 | 2.9% |
| up kick+guard8K+G into up, up-back kick+guard87K+G | 2 | 2.9% |
| up, up-back kick+guard87K+G | 2 | 2.9% |
| Demon Dance9P+K into Demon's Tail9P+KK | 1 | 1.4% |
| ElbowP+K into Volcano Upper4P+K | 1 | 1.4% |
19 further openings account for the other 19 rounds.
Jacky
| backdash into Spin Heel Sword4K+G | 6 | 13.0% |
|---|---|---|
| backdash into evade down | 6 | 13.0% |
| Bil Jee6P+K | 3 | 6.5% |
| backdash into Slant Back Knuckle1P | 3 | 6.5% |
| backward movement into evade down | 3 | 6.5% |
| forward movement into Jab StraightPP | 3 | 6.5% |
| forward movement into punchP | 3 | 6.5% |
| Dash Hammer Kick66K into kickK | 2 | 4.3% |
| backdash into Beat KnuckleP+K | 2 | 4.3% |
| backdash into Low Spin Kick1K+G | 2 | 4.3% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 1 | 2.2% |
| Low Spin Kick1K+G | 1 | 2.2% |
| Middle Smash6P into kickK | 1 | 2.2% |
| Side Hook Turn44P | 1 | 2.2% |
| Spin Heel Sword4K+G | 1 | 2.2% |
8 further openings account for the other 8 rounds.
Jeffry
| backdash into Kenka Hook46P | 3 | 16.7% |
|---|---|---|
| evade up into Knee Attack6K | 2 | 11.1% |
| Dash Elbow66P into Dash Elbow Upper66PP | 1 | 5.6% |
| Knee Attack6K | 1 | 5.6% |
| Knee Push4K into Knee Push Wild Hook4KP | 1 | 5.6% |
| Toe Kick2K | 1 | 5.6% |
| backdash into Double Hammer Down43P | 1 | 5.6% |
| backdash into Heavy Back Knuckle4P | 1 | 5.6% |
| backdash into Knee Push4K | 1 | 5.6% |
| backdash into Knee Push Wild Hook4KP | 1 | 5.6% |
| backdash into Rising Hammer43PP | 1 | 5.6% |
| backdash into evade down | 1 | 5.6% |
| evade down into Knee Attack6K | 1 | 5.6% |
| evade up into Full Swing Upper33P | 1 | 5.6% |
| guardG | 1 | 5.6% |
