Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1572 #1,532 of 3,686 on the Elo list →
Eileen159738 matches
Jean160030 matches
Kage158125 matches
Lion158125 matches
Pai157822 matches
El Blaze157718 matches
Vanessa156315 matches
Jacky156810 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Pai | 32 | 238 | 156 | 82 | 65.5% |
|---|---|---|---|---|---|
| Jean | 31 | 224 | 162 | 62 | 72.3% |
| Kage | 29 | 210 | 146 | 64 | 69.5% |
| Vanessa | 29 | 197 | 112 | 85 | 56.9% |
| Jacky | 28 | 171 | 115 | 56 | 67.2% |
| Eileen | 31 | 165 | 119 | 46 | 72.1% |
| Lion | 29 | 138 | 91 | 47 | 65.9% |
| El Blaze | 29 | 97 | 64 | 33 | 66.0% |
| Jeffry | 25 | 53 | 43 | 10 | 81.1% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
787 of 787 rounds counted7.1 inputs a second (425 a minute) this season. Faster than 48% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Eileen | 7.4 | 446 | 152 |
|---|---|---|---|
| Jean | 7.5 | 451 | 124 |
| Pai | 6.9 | 415 | 114 |
| Kage | 6.7 | 399 | 98 |
| Lion | 7.2 | 432 | 103 |
| El Blaze | 6.8 | 409 | 69 |
| Vanessa | 6.6 | 394 | 63 |
| Jacky | 7.3 | 440 | 46 |
| Jeffry | 6.2 | 375 | 18 |
By opponent's character
| Jacky | 6.9 | 416 | 138 |
|---|---|---|---|
| Wolf | 7.4 | 441 | 86 |
| Akira | 7.4 | 445 | 56 |
| Sarah | 6.7 | 401 | 56 |
| Aoi | 7.0 | 422 | 60 |
| Lei Fei | 7.8 | 466 | 46 |
| Kage | 7.1 | 425 | 47 |
| Shun | 7.5 | 448 | 40 |
| El Blaze | 6.9 | 414 | 35 |
| Pai | 6.7 | 404 | 31 |
| Brad | 6.8 | 405 | 26 |
| Lau | 6.9 | 412 | 28 |
| Lion | 7.0 | 418 | 27 |
| Vanessa | 6.4 | 383 | 29 |
| Goh | 7.3 | 437 | 27 |
| Jeffry | 7.5 | 453 | 23 |
| Jean | 7.0 | 417 | 22 |
| Eileen | 7.3 | 440 | 9 |
| Taka | 6.5 | 390 | 1 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 34 | 19 | 15 | 55.9% | -4.9 |
|---|---|---|---|---|---|
| Wolf | 21 | 15 | 6 | 71.4% | +9.3 |
| Akira | 15 | 10 | 5 | 66.7% | +0.2 |
| Sarah | 15 | 10 | 5 | 66.7% | +8.6 |
| Aoi | 14 | 10 | 4 | 71.4% | +2.3 |
| Lei Fei | 13 | 8 | 5 | 61.5% | +12.0 |
| Kage | 12 | 8 | 4 | 66.7% | +1.0 |
| Shun | 11 | 7 | 4 | 63.6% | +14.1 |
| El Blaze | 9 | 7 | 2 | 77.8% | +15.0 |
| Pai | 8 | 5 | 3 | 62.5% | +0.9 |
| Brad | 7 | 6 | 1 | 85.7% | +15.6 |
| Lau | 7 | 4 | 3 | 57.1% | -6.2 |
| Lion | 7 | 2 | 5 | 28.6% | -19.5 |
| Vanessa | 7 | 4 | 3 | 57.1% | -11.5 |
| Goh | 6 | 1 | 5 | 16.7% | -41.2 |
| Jeffry | 6 | 3 | 3 | 50.0% | -16.6 |
| Jean | 5 | 3 | 2 | 60.0% | -15.4 |
| Eileen | 2 | 0 | 2 | 0.0% | -9.6 |
| Taka | 1 | 0 | 1 | 0.0% | -52.2 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 32 | 18 | 14 | 56.2% | +1.8 |
|---|---|---|---|---|---|
| Single Wall | 27 | 10 | 17 | 37.0% | -29.1 |
| Octagon | 21 | 15 | 6 | 71.4% | +5.7 |
| Rectangle | 21 | 13 | 8 | 61.9% | +3.4 |
| Open | 19 | 9 | 10 | 47.4% | -15.8 |
| Breakable Full Fence | 17 | 14 | 3 | 82.3% | +27.4 |
| Low Fence | 16 | 13 | 3 | 81.2% | +21.7 |
| Breakable Half Fence | 15 | 8 | 7 | 53.3% | -13.3 |
| Half Fence | 15 | 9 | 6 | 60.0% | -6.2 |
| Full Fence and Open | 8 | 5 | 3 | 62.5% | +5.3 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 121 | 63.6% | 60.5% | +3.1 |
| No walls | 62 | 51.6% | 61.8% | -10.2 |
Walls against open: +13.3 points (95% range -2.6 to +29.2), p 0.102 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| hahaha (Rank 29) | 9 | 5 | 4 | 55.6% |
|---|---|---|---|---|
| manao_0609 (Rank 30) | 8 | 6 | 2 | 75.0% |
| Gun-Interceptor (Rank 27) | 6 | 2 | 4 | 33.3% |
| えびもち (Rank 32) | 6 | 5 | 1 | 83.3% |
| KaMRa (Rank 6) | 5 | 4 | 1 | 80.0% |
| NORESPECT (Rank 28) | 5 | 3 | 2 | 60.0% |
| enterpool0 (Rank 9) | 5 | 3 | 2 | 60.0% |
| BANANA (Rank 32) | 4 | 4 | 0 | 100.0% |
| orz (Rank 30) | 4 | 1 | 3 | 25.0% |
| しゅが~nsr (Rank 26) | 4 | 3 | 1 | 75.0% |
| ちょいそる (Rank 28) | 4 | 4 | 0 | 100.0% |
| AcidNine-JPN (Rank 27) | 3 | 1 | 2 | 33.3% |
| Kwiitter_KR (Rank 31) | 3 | 2 | 1 | 66.7% |
| SHUSHUSHU (Rank 31) | 3 | 2 | 1 | 66.7% |
| aona (Rank 28) | 3 | 2 | 1 | 66.7% |
| camelvf (Rank 28) | 3 | 2 | 1 | 66.7% |
| me3393 (Rank 11) | 3 | 3 | 0 | 100.0% |
| mochi2_0918 (Rank 27) | 3 | 2 | 1 | 66.7% |
| naska3th (Rank 27) | 3 | 2 | 1 | 66.7% |
| インドラー (Rank 16) | 3 | 1 | 2 | 33.3% |
| スタンプジャンパー (Rank 23) | 3 | 2 | 1 | 66.7% |
| ミルク警察 (Rank 32) | 3 | 0 | 3 | 0.0% |
| 委員ちょ (Rank 21) | 3 | 3 | 0 | 100.0% |
| 金子です (Rank 29) | 3 | 2 | 1 | 66.7% |
| 銀 (Rank 26) | 3 | 2 | 1 | 66.7% |
Most played opponents, most recent first
| naska3th (Rank 27) | 2026/10/18 | 3 | 2 | 1 | 66.7% |
|---|---|---|---|---|---|
| AcidNine-JPN (Rank 27) | 2026/10/18 | 3 | 1 | 2 | 33.3% |
| orz (Rank 30) | 2026/10/18 | 4 | 1 | 3 | 25.0% |
| NORESPECT (Rank 28) | 2026/09/15 | 5 | 3 | 2 | 60.0% |
| ちょいそる (Rank 28) | 2026/09/15 | 4 | 4 | 0 | 100.0% |
| SHUSHUSHU (Rank 31) | 2026/09/14 | 3 | 2 | 1 | 66.7% |
| BANANA (Rank 32) | 2026/09/13 | 4 | 4 | 0 | 100.0% |
| えびもち (Rank 32) | 2026/09/13 | 6 | 5 | 1 | 83.3% |
| Gun-Interceptor (Rank 27) | 2026/09/13 | 6 | 2 | 4 | 33.3% |
| mochi2_0918 (Rank 27) | 2026/09/13 | 3 | 2 | 1 | 66.7% |
| camelvf (Rank 28) | 2026/09/12 | 3 | 2 | 1 | 66.7% |
| ミルク警察 (Rank 32) | 2026/09/08 | 3 | 0 | 3 | 0.0% |
| aona (Rank 28) | 2026/09/05 | 3 | 2 | 1 | 66.7% |
| manao_0609 (Rank 30) | 2026/09/04 | 8 | 6 | 2 | 75.0% |
| しゅが~nsr (Rank 26) | 2026/08/30 | 4 | 3 | 1 | 75.0% |
| 金子です (Rank 29) | 2026/08/30 | 3 | 2 | 1 | 66.7% |
| Kwiitter_KR (Rank 31) | 2026/08/27 | 3 | 2 | 1 | 66.7% |
| hahaha (Rank 29) | 2026/08/27 | 9 | 5 | 4 | 55.6% |
| スタンプジャンパー (Rank 23) | 2026/08/18 | 3 | 2 | 1 | 66.7% |
| 委員ちょ (Rank 21) | 2026/08/18 | 3 | 3 | 0 | 100.0% |
| 銀 (Rank 26) | 2026/07/27 | 3 | 2 | 1 | 66.7% |
| enterpool0 (Rank 9) | 2026/07/25 | 5 | 3 | 2 | 60.0% |
| インドラー (Rank 16) | 2026/07/20 | 3 | 1 | 2 | 33.3% |
| KaMRa (Rank 6) | 2026/07/19 | 5 | 4 | 1 | 80.0% |
| me3393 (Rank 11) | 2026/07/19 | 3 | 3 | 0 | 100.0% |
Round openings
Every character
| forward movement into punchP | 94 | 13.0% |
|---|---|---|
| backdash into evade down | 52 | 7.2% |
| Juchou Senshou8P+K | 24 | 3.3% |
| backdash into Enkou Kenka46P | 20 | 2.8% |
| guardG | 16 | 2.2% |
| Gyaku Seikenzuki66P into Yoko'enpi6P | 15 | 2.1% |
| backdash into throwP+G | 15 | 2.1% |
| Rasen4P into Rasen Urageri4PK | 13 | 1.8% |
| backdash into Gen'you4K+G | 13 | 1.8% |
| backdash into Sentai4K | 10 | 1.4% |
| backdash into guardG | 10 | 1.4% |
| Ensei Haijinkyaku7K+G | 9 | 1.2% |
| backdash into back kick+guard4K+G | 9 | 1.2% |
| evade up into Souanshou3P+K | 9 | 1.2% |
| Gyaku Seikenzuki66P into punchP | 8 | 1.1% |
223 further openings account for the other 407 rounds.
Eileen
- Career
- 119–46 · 72.1%
- This season
- 38 matches · 73.7%
- Peak rank
- 31
First hit in 55.9% of 152 rounds. Won 74.1% of the rounds they struck first, 55.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 44 | 28.9% |
|---|---|---|
| backdash into Enkou Kenka46P | 20 | 13.2% |
| backdash into evade down | 20 | 13.2% |
| backdash into guardG | 7 | 4.6% |
| forward movement into Enkou RensouPP | 7 | 4.6% |
| Douchu6P into Jouho Chu'un6PP | 6 | 4.0% |
| Jouho Chu'un6PP into Geimen Senpu6PPK | 5 | 3.3% |
| crouch dash forward into Enkou Toutou3P+K | 3 | 2.0% |
| evade up into Enkou Toutou3P+K | 3 | 2.0% |
| Hikou Bokushoku9P | 2 | 1.3% |
| backdash into Douchu6P | 2 | 1.3% |
| backdash into throwP+G | 2 | 1.3% |
| backward movement into Jouho Chu'un6PP | 2 | 1.3% |
| backward movement into evade down | 2 | 1.3% |
| forward dash into Hikou Niki6K | 2 | 1.3% |
25 further openings account for the other 25 rounds.
Jean
- Career
- 162–62 · 72.3%
- This season
- 32 matches · 62.5%
- Peak rank
- 31
First hit in 52.4% of 124 rounds. Won 61.5% of the rounds they struck first, 55.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Gyaku Seikenzuki66P into Yoko'enpi6P | 15 | 12.1% |
|---|---|---|
| forward movement into punchP | 13 | 10.5% |
| Gyaku Seikenzuki66P into punchP | 8 | 6.5% |
| backdash into Oihiji4P+K | 8 | 6.5% |
| backdash into Kake'uchi~Maekeri'age46PK | 7 | 5.7% |
| Hizageri4K into Kousenshu4KP | 6 | 4.8% |
| backdash into evade down | 5 | 4.0% |
| backdash into throwP+G | 5 | 4.0% |
| Gyaku Seikenzuki66P | 4 | 3.2% |
| evade up into Tate'enpi33P | 4 | 3.2% |
| forward movement into KounirenPP | 4 | 3.2% |
| crouch into Shitamaeken2P | 3 | 2.4% |
| forward movement into Nishin KakegeriPPK | 3 | 2.4% |
| backward movement into throwP+G | 2 | 1.6% |
| evade up into Doumawashi Kaitengeri46K+G | 2 | 1.6% |
33 further openings account for the other 35 rounds.
Pai
- Career
- 156–82 · 65.5%
- This season
- 29 matches · 55.2%
- Peak rank
- 32
First hit in 51.8% of 114 rounds. Won 57.6% of the rounds they struck first, 52.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 16 | 14.0% |
|---|---|---|
| Ensei Haijinkyaku7K+G | 9 | 7.9% |
| evade up into Souanshou3P+K | 9 | 7.9% |
| crouch into Souka Raigekishou3PPP | 8 | 7.0% |
| Hi'en Tankyaku9K | 7 | 6.1% |
| backdash into Tenshin Oushoushou46P+K | 5 | 4.4% |
| backdash into evade down | 5 | 4.4% |
| crouch dash forward into Souanshou3P+K | 5 | 4.4% |
| Honshin Soukyaku1K+G | 4 | 3.5% |
| guardG | 4 | 3.5% |
| Enbu Renkyaku6K+G | 3 | 2.6% |
| Senchutai3K into Senkyaku Chushou3KP | 3 | 2.6% |
| crouch into Honshin Soukyaku1K+G | 3 | 2.6% |
| Kochoukyaku4K+G into Honshin Soukyaku1K+G | 2 | 1.8% |
| Senchutai3K | 2 | 1.8% |
22 further openings account for the other 29 rounds.
Lion
- Career
- 91–47 · 65.9%
- This season
- 25 matches · 56.0%
- Peak rank
- 29
First hit in 65.0% of 103 rounds. Won 53.7% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Juchou Senshou8P+K | 24 | 23.3% |
|---|---|---|
| forward movement into punchP | 11 | 10.7% |
| backdash into Sentai4K | 10 | 9.7% |
| backdash into back kick+guard4K+G | 9 | 8.7% |
| backdash into evade down | 4 | 3.9% |
| Juchou Senshou8P+K into evade up | 3 | 2.9% |
| Kousoutai2K+G | 3 | 2.9% |
| backdash | 2 | 1.9% |
| backdash into Banchu6P | 2 | 1.9% |
| backdash into Tanhikyaku46K | 2 | 1.9% |
| backdash into backward movement | 2 | 1.9% |
| crouch into Kousoutai2K+G | 2 | 1.9% |
| Banchu6P into Banchu Renkanshu6PP | 1 | 1.0% |
| KouhaitaiK+G into Kousoutai2K+G | 1 | 1.0% |
| Koushutai44K | 1 | 1.0% |
26 further openings account for the other 26 rounds.
Kage
- Career
- 146–64 · 69.5%
- This season
- 27 matches · 63.0%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| Rasen4P into Rasen Urageri4PK | 13 | 13.3% |
|---|---|---|
| backdash into Gen'you4K+G | 13 | 13.3% |
| Rasen4P into kickK | 6 | 6.1% |
| backward movement into Nagiharai6P+K | 6 | 6.1% |
| guardG | 6 | 6.1% |
| Rasen4P | 4 | 4.1% |
| backdash into evade down | 4 | 4.1% |
| backdash into throwP+G | 4 | 4.1% |
| Hagakure-ryu In Raijingeki46P+K | 3 | 3.1% |
| Ryubisen44K+G | 3 | 3.1% |
| evade up into Shippuzan3PP | 3 | 3.1% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 2 | 2.0% |
| Hagakure-ryu In Raijingeki46P+K into punchP | 2 | 2.0% |
| backdash into Ryubisen44K+G | 2 | 2.0% |
| crouch into Jizuridan2P | 2 | 2.0% |
25 further openings account for the other 25 rounds.
El Blaze
- Career
- 64–33 · 66.0%
- This season
- 18 matches · 72.2%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 9 | 13.0% |
|---|---|---|
| forward movement into punchP | 7 | 10.1% |
| Volcano Upper4P+K | 6 | 8.7% |
| backdash into Rolling Low Knuckle1P | 6 | 8.7% |
| backdash into Darkness Sword43K+G | 4 | 5.8% |
| evade up into crouch dash forward | 3 | 4.3% |
| Jumping Hammer Knuckle8P+K | 2 | 2.9% |
| Rolling Low Knuckle1P | 2 | 2.9% |
| backdash into Hammer Smash46P+K | 2 | 2.9% |
| backdash into Head Smash Kick46K | 2 | 2.9% |
| backdash into guardG | 2 | 2.9% |
| up kick+guard8K+G into up, up-back kick+guard87K+G | 2 | 2.9% |
| up, up-back kick+guard87K+G | 2 | 2.9% |
| Demon Dance9P+K into Demon's Tail9P+KK | 1 | 1.4% |
| ElbowP+K into Volcano Upper4P+K | 1 | 1.4% |
18 further openings account for the other 18 rounds.
Jacky
- Career
- 115–56 · 67.2%
- This season
- 12 matches · 41.7%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| backdash into Spin Heel Sword4K+G | 6 | 13.0% |
|---|---|---|
| backdash into evade down | 5 | 10.9% |
| Bil Jee6P+K | 3 | 6.5% |
| backdash into Slant Back Knuckle1P | 3 | 6.5% |
| backward movement into evade down | 3 | 6.5% |
| forward movement into Jab StraightPP | 3 | 6.5% |
| forward movement into punchP | 3 | 6.5% |
| Dash Hammer Kick66K into kickK | 2 | 4.3% |
| backdash into Beat KnuckleP+K | 2 | 4.3% |
| backdash into Low Spin Kick1K+G | 2 | 4.3% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 1 | 2.2% |
| Low Spin Kick1K+G | 1 | 2.2% |
| Middle Smash6P into kickK | 1 | 2.2% |
| Side Hook Turn44P | 1 | 2.2% |
| Spin Heel Sword4K+G | 1 | 2.2% |
9 further openings account for the other 9 rounds.
Jeffry
- Career
- 43–10 · 81.1%
- This season
- 4 matches · 50.0%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| backdash into Kenka Hook46P | 3 | 16.7% |
|---|---|---|
| Dash Elbow66P into Dash Elbow Upper66PP | 1 | 5.6% |
| Knee Attack6K | 1 | 5.6% |
| Knee Push4K into Knee Push Wild Hook4KP | 1 | 5.6% |
| Toe Kick2K | 1 | 5.6% |
| backdash into Double Hammer Down43P | 1 | 5.6% |
| backdash into Heavy Back Knuckle4P | 1 | 5.6% |
| backdash into Knee Attack6K | 1 | 5.6% |
| backdash into Knee Push4K | 1 | 5.6% |
| backdash into Knee Push Wild Hook4KP | 1 | 5.6% |
| backdash into Rising Hammer43PP | 1 | 5.6% |
| evade down into Knee Attack6K | 1 | 5.6% |
| evade up | 1 | 5.6% |
| evade up into Full Swing Upper33P | 1 | 5.6% |
| evade up into Knee Attack6K | 1 | 5.6% |
1 further openings account for the other 1 rounds.
Not counted here: Vanessa. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Eileen: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Kage: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
