VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Pai

polamu_neko

  • Eileen
  • Jean
  • Kage
  • Lion
  • El Blaze
  • Vanessa
  • Jacky
  • Jeffry
Career matches1,493
Career win rate67.5%
Round win rate56.7%
Peak rank32
Distinct opponents91
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1572 #1,532 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Pai322381568265.5%
Jean312241626272.3%
Kage292101466469.5%
Vanessa291971128556.9%
Jacky281711155667.2%
Eileen311651194672.1%
Lion29138914765.9%
El Blaze2997643366.0%
Jeffry2553431081.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

787 of 787 rounds counted

7.1 inputs a second (425 a minute) this season. Faster than 48% of the 4,069 regulars with enough rounds counted to compare.

By character played

Eileen7.4446152
Jean7.5451124
Pai6.9415114
Kage6.739998
Lion7.2432103
El Blaze6.840969
Vanessa6.639463
Jacky7.344046
Jeffry6.237518

By opponent's character

Jacky6.9416138
Wolf7.444186
Akira7.444556
Sarah6.740156
Aoi7.042260
Lei Fei7.846646
Kage7.142547
Shun7.544840
El Blaze6.941435
Pai6.740431
Brad6.840526
Lau6.941228
Lion7.041827
Vanessa6.438329
Goh7.343727
Jeffry7.545323
Jean7.041722
Eileen7.34409
Taka6.53901

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky34191555.9%-4.9
Wolf2115671.4%+9.3
Akira1510566.7%+0.2
Sarah1510566.7%+8.6
Aoi1410471.4%+2.3
Lei Fei138561.5%+12.0
Kage128466.7%+1.0
Shun117463.6%+14.1
El Blaze97277.8%+15.0
Pai85362.5%+0.9
Brad76185.7%+15.6
Lau74357.1%-6.2
Lion72528.6%-19.5
Vanessa74357.1%-11.5
Goh61516.7%-41.2
Jeffry63350.0%-16.6
Jean53260.0%-15.4
Eileen2020.0%-9.6
Taka1010.0%-52.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence32181456.2%+1.8
Single Wall27101737.0%-29.1
Octagon2115671.4%+5.7
Rectangle2113861.9%+3.4
Open1991047.4%-15.8
Breakable Full Fence1714382.3%+27.4
Low Fence1613381.2%+21.7
Breakable Half Fence158753.3%-13.3
Half Fence159660.0%-6.2
Full Fence and Open85362.5%+5.3

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls12163.6%60.5%+3.1
No walls6251.6%61.8%-10.2

Walls against open: +13.3 points (95% range -2.6 to +29.2), p 0.102 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

naska3th (Rank 27)2026/10/1832166.7%
AcidNine-JPN (Rank 27)2026/10/1831233.3%
orz (Rank 30)2026/10/1841325.0%
NORESPECT (Rank 28)2026/09/1553260.0%
ちょいそる (Rank 28)2026/09/15440100.0%
SHUSHUSHU (Rank 31)2026/09/1432166.7%
BANANA (Rank 32)2026/09/13440100.0%
えびもち (Rank 32)2026/09/1365183.3%
Gun-Interceptor (Rank 27)2026/09/1362433.3%
mochi2_0918 (Rank 27)2026/09/1332166.7%
camelvf (Rank 28)2026/09/1232166.7%
ミルク警察 (Rank 32)2026/09/083030.0%
aona (Rank 28)2026/09/0532166.7%
manao_0609 (Rank 30)2026/09/0486275.0%
しゅが~nsr (Rank 26)2026/08/3043175.0%
金子です (Rank 29)2026/08/3032166.7%
Kwiitter_KR (Rank 31)2026/08/2732166.7%
hahaha (Rank 29)2026/08/2795455.6%
スタンプジャンパー (Rank 23)2026/08/1832166.7%
委員ちょ (Rank 21)2026/08/18330100.0%
銀 (Rank 26)2026/07/2732166.7%
enterpool0 (Rank 9)2026/07/2553260.0%
インドラー (Rank 16)2026/07/2031233.3%
KaMRa (Rank 6)2026/07/1954180.0%
me3393 (Rank 11)2026/07/19330100.0%

Round openings

Every character

forward movement into punchP9413.0%
backdash into evade down527.2%
Juchou Senshou8P+K243.3%
backdash into Enkou Kenka46P202.8%
guardG162.2%
Gyaku Seikenzuki66P into Yoko'enpi6P152.1%
backdash into throwP+G152.1%
Rasen4P into Rasen Urageri4PK131.8%
backdash into Gen'you4K+G131.8%
backdash into Sentai4K101.4%
backdash into guardG101.4%
Ensei Haijinkyaku7K+G91.2%
backdash into back kick+guard4K+G91.2%
evade up into Souanshou3P+K91.2%
Gyaku Seikenzuki66P into punchP81.1%

223 further openings account for the other 407 rounds.

Eileen

Career
119–46 · 72.1%
This season
38 matches · 73.7%
Peak rank
31

First hit in 55.9% of 152 rounds. Won 74.1% of the rounds they struck first, 55.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP4428.9%
backdash into Enkou Kenka46P2013.2%
backdash into evade down2013.2%
backdash into guardG74.6%
forward movement into Enkou RensouPP74.6%
Douchu6P into Jouho Chu'un6PP64.0%
Jouho Chu'un6PP into Geimen Senpu6PPK53.3%
crouch dash forward into Enkou Toutou3P+K32.0%
evade up into Enkou Toutou3P+K32.0%
Hikou Bokushoku9P21.3%
backdash into Douchu6P21.3%
backdash into throwP+G21.3%
backward movement into Jouho Chu'un6PP21.3%
backward movement into evade down21.3%
forward dash into Hikou Niki6K21.3%

25 further openings account for the other 25 rounds.

Jean

Career
162–62 · 72.3%
This season
32 matches · 62.5%
Peak rank
31

First hit in 52.4% of 124 rounds. Won 61.5% of the rounds they struck first, 55.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyaku Seikenzuki66P into Yoko'enpi6P1512.1%
forward movement into punchP1310.5%
Gyaku Seikenzuki66P into punchP86.5%
backdash into Oihiji4P+K86.5%
backdash into Kake'uchi~Maekeri'age46PK75.7%
Hizageri4K into Kousenshu4KP64.8%
backdash into evade down54.0%
backdash into throwP+G54.0%
Gyaku Seikenzuki66P43.2%
evade up into Tate'enpi33P43.2%
forward movement into KounirenPP43.2%
crouch into Shitamaeken2P32.4%
forward movement into Nishin KakegeriPPK32.4%
backward movement into throwP+G21.6%
evade up into Doumawashi Kaitengeri46K+G21.6%

33 further openings account for the other 35 rounds.

Pai

Career
156–82 · 65.5%
This season
29 matches · 55.2%
Peak rank
32

First hit in 51.8% of 114 rounds. Won 57.6% of the rounds they struck first, 52.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1614.0%
Ensei Haijinkyaku7K+G97.9%
evade up into Souanshou3P+K97.9%
crouch into Souka Raigekishou3PPP87.0%
Hi'en Tankyaku9K76.1%
backdash into Tenshin Oushoushou46P+K54.4%
backdash into evade down54.4%
crouch dash forward into Souanshou3P+K54.4%
Honshin Soukyaku1K+G43.5%
guardG43.5%
Enbu Renkyaku6K+G32.6%
Senchutai3K into Senkyaku Chushou3KP32.6%
crouch into Honshin Soukyaku1K+G32.6%
Kochoukyaku4K+G into Honshin Soukyaku1K+G21.8%
Senchutai3K21.8%

22 further openings account for the other 29 rounds.

Lion

Career
91–47 · 65.9%
This season
25 matches · 56.0%
Peak rank
29

First hit in 65.0% of 103 rounds. Won 53.7% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Juchou Senshou8P+K2423.3%
forward movement into punchP1110.7%
backdash into Sentai4K109.7%
backdash into back kick+guard4K+G98.7%
backdash into evade down43.9%
Juchou Senshou8P+K into evade up32.9%
Kousoutai2K+G32.9%
backdash21.9%
backdash into Banchu6P21.9%
backdash into Tanhikyaku46K21.9%
backdash into backward movement21.9%
crouch into Kousoutai2K+G21.9%
Banchu6P into Banchu Renkanshu6PP11.0%
KouhaitaiK+G into Kousoutai2K+G11.0%
Koushutai44K11.0%

26 further openings account for the other 26 rounds.

Kage

Career
146–64 · 69.5%
This season
27 matches · 63.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rasen4P into Rasen Urageri4PK1313.3%
backdash into Gen'you4K+G1313.3%
Rasen4P into kickK66.1%
backward movement into Nagiharai6P+K66.1%
guardG66.1%
Rasen4P44.1%
backdash into evade down44.1%
backdash into throwP+G44.1%
Hagakure-ryu In Raijingeki46P+K33.1%
Ryubisen44K+G33.1%
evade up into Shippuzan3PP33.1%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP22.0%
Hagakure-ryu In Raijingeki46P+K into punchP22.0%
backdash into Ryubisen44K+G22.0%
crouch into Jizuridan2P22.0%

25 further openings account for the other 25 rounds.

El Blaze

Career
64–33 · 66.0%
This season
18 matches · 72.2%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down913.0%
forward movement into punchP710.1%
Volcano Upper4P+K68.7%
backdash into Rolling Low Knuckle1P68.7%
backdash into Darkness Sword43K+G45.8%
evade up into crouch dash forward34.3%
Jumping Hammer Knuckle8P+K22.9%
Rolling Low Knuckle1P22.9%
backdash into Hammer Smash46P+K22.9%
backdash into Head Smash Kick46K22.9%
backdash into guardG22.9%
up kick+guard8K+G into up, up-back kick+guard87K+G22.9%
up, up-back kick+guard87K+G22.9%
Demon Dance9P+K into Demon's Tail9P+KK11.4%
ElbowP+K into Volcano Upper4P+K11.4%

18 further openings account for the other 18 rounds.

Jacky

Career
115–56 · 67.2%
This season
12 matches · 41.7%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Spin Heel Sword4K+G613.0%
backdash into evade down510.9%
Bil Jee6P+K36.5%
backdash into Slant Back Knuckle1P36.5%
backward movement into evade down36.5%
forward movement into Jab StraightPP36.5%
forward movement into punchP36.5%
Dash Hammer Kick66K into kickK24.3%
backdash into Beat KnuckleP+K24.3%
backdash into Low Spin Kick1K+G24.3%
Dash Hammer Kick66K into High Angle Upper Kick6K12.2%
Low Spin Kick1K+G12.2%
Middle Smash6P into kickK12.2%
Side Hook Turn44P12.2%
Spin Heel Sword4K+G12.2%

9 further openings account for the other 9 rounds.

Jeffry

Career
43–10 · 81.1%
This season
4 matches · 50.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kenka Hook46P316.7%
Dash Elbow66P into Dash Elbow Upper66PP15.6%
Knee Attack6K15.6%
Knee Push4K into Knee Push Wild Hook4KP15.6%
Toe Kick2K15.6%
backdash into Double Hammer Down43P15.6%
backdash into Heavy Back Knuckle4P15.6%
backdash into Knee Attack6K15.6%
backdash into Knee Push4K15.6%
backdash into Knee Push Wild Hook4KP15.6%
backdash into Rising Hammer43PP15.6%
evade down into Knee Attack6K15.6%
evade up15.6%
evade up into Full Swing Upper33P15.6%
evade up into Knee Attack6K15.6%

1 further openings account for the other 1 rounds.

Not counted here: Vanessa. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Eileen: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)