VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lei Fei

マンジャロ打ちたい

Career matches4,558
Career win rate50.8%
Round win rate51.3%
Peak rank36
Distinct opponents325
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lei Fei364,5582,3152,24350.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira1911068555.5%-0.1
Jean113585551.3%+2.2
Lau108565251.9%+2.0
Jacky95643167.4%+13.2
Wolf88573164.8%+8.3
Jeffry85355041.2%-12.7
Shun81384346.9%+1.8
Aoi79344543.0%-10.3
Sarah68333548.5%-4.7
Kage66353153.0%+2.2
Vanessa58312753.5%+3.6
Lei Fei54243044.4%-10.4
Lion51252649.0%+1.9
Goh44281663.6%+7.0
Pai39142535.9%-14.1
Brad38191950.0%+3.4
El Blaze28161257.1%+4.8
Dural1631318.8%-20.8
Taka114736.4%-9.7
Eileen65183.3%+31.8

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence153817252.9%+0.0
Low Fence150727848.0%-4.4
Single Wall137716651.8%-1.4
Breakable Half Fence134666849.2%-1.8
Half Fence130696153.1%+0.8
Rectangle128587045.3%-7.0
Breakable Full Fence127636449.6%-1.4
Octagon121705157.9%+6.9
Open111654658.6%+7.8
Full Fence and Open75403553.3%+3.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls79351.3%51.7%-0.4
No walls39852.3%52.2%+0.1

Walls against open: -0.5 points (95% range -6.5 to +5.5), p 0.863 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

lapislazuli (Rank 36)2026/09/1823111247.8%
AOEアオイ (Rank 33)2026/09/1820101050.0%
KumadaP (Rank 36)2026/09/171871138.9%
ヘニオ (Rank 33)2026/09/1638172144.7%
nidaimebannai (Rank 36)2026/08/312271531.8%
azn3_ayapin (Rank 35)2026/08/31178947.1%
reiya---0602 (Rank 35)2026/08/3124131154.2%
アセスルファムK (Rank 30)2026/08/311861233.3%
Uecchi-Ver53 (Rank 32)2026/08/3133221166.7%
〔ネ単〕-ZEN- (Rank 36)2026/08/31189950.0%
mossan_opa2 (Rank 34)2026/08/29147750.0%
けいすけ新宿 (Rank 24)2026/08/291813572.2%
Akishin-0313 (Rank 32)2026/08/291512380.0%
PuzzG/ぱず爺 (Rank 36)2026/08/2944152934.1%
Zenpro-052 (Rank 34)2026/08/29105550.0%
都筑まもる君 (Rank 32)2026/08/28105550.0%
west-muta (Rank 32)2026/08/241310376.9%
RUSH (Rank 36)2026/08/23113827.3%
aona (Rank 35)2026/08/2296366.7%
ねこむーと (Rank 37)2026/08/19123925.0%
hami077 (Rank 28)2026/08/171410471.4%
toyotaATSUSHI (Rank 35)2026/08/171961331.6%
くろね|Nobishiro-F (Rank 36)2026/04/19113827.3%
jizou_guile (Rank 34)2026/04/1622111150.0%
J (Rank 29)2026/03/31148657.1%

Round openings

Lei Fei

punchP94417.3%
backdash into offensive move67312.3%
crouch into Bunkyaku3K67012.3%
backdash into Kaisei Tento1P+K3115.7%
crouch into Zensoutai2K+G2624.8%
crouch into Fukusoushou2P2434.5%
Fukushin Soukyaku33K+G1913.5%
backdash into Hai Shiki2P+K+G1162.1%
backdash into Kinkei DokuritsuP+K981.8%
forward movement into punchP971.8%
offensive move911.7%
Bunkyaku3K841.5%
SokutankyakuK+G into Shishi DaichoukouK+GP731.3%
punchP into Sayu ShoukenPP721.3%
backdash into punchP701.3%

272 further openings account for the other 1,467 rounds.