VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Kage

Mochi/かしわもち

Career matches8,402
Career win rate51.1%
Round win rate50.1%
Peak rank41
Distinct opponents262
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Kage418,4024,2974,10551.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Lau22110911249.3%+3.5
Jacky160679341.9%-6.9
Brad121675455.4%+2.1
Akira120615950.8%+2.3
Shun105624359.0%+10.6
Lion100455545.0%-2.7
Kage99485148.5%-2.0
Jeffry80413951.2%-2.4
Jean75393652.0%-2.0
Pai65244136.9%-11.5
Aoi59293049.1%-1.0
Goh59312852.5%+2.1
Wolf59342557.6%+4.4
Taka55312456.4%+3.5
Vanessa39192048.7%-3.3
Lei Fei36162044.4%-2.6
Sarah36201655.6%+6.6
Eileen28121642.9%-7.3
El Blaze189950.0%+1.6
Dural157846.7%-3.5

0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle1901009052.6%+2.2
Half Fence172848848.8%-1.5
Breakable Full Fence168947456.0%+6.9
Full Fence168947456.0%+5.8
Open165689741.2%-10.7
Octagon162729044.4%-3.3
Single Wall138627644.9%-4.0
Breakable Half Fence137706751.1%+2.5
Low Fence134686650.8%+1.0
Full Fence and Open66412562.1%+11.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls99751.6%49.7%+1.9
No walls43745.3%49.8%-4.5

Walls against open: +6.3 points (95% range +0.5 to +12.2), p 0.033 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Θ (Rank 39)2026/09/221871138.9%
村長~災禍の中心~ (Rank 38)2026/09/221911857.9%
mudanadoryokuzki (Rank 38)2026/09/221711664.7%
マハリータまるこ (Rank 41)2026/09/1828131546.4%
jinmenusagi (Rank 42)2026/09/152181338.1%
★闘将拉麵男★ (Rank 41)2026/09/1531171454.8%
ikkyusaaan (Rank 40)2026/09/151541126.7%
パパ (Rank 39)2026/09/122371630.4%
ぱりぱり (Rank 38)2026/09/1139152438.5%
cyomiko (Rank 42)2026/09/1125101540.0%
manatsu_7 (Rank 43)2026/09/113052516.7%
umiyama_kai (Rank 39)2026/09/093123874.2%
nidaimebannai (Rank 37)2026/09/08156940.0%
かんしゅ (Rank 41)2026/09/061551033.3%
ドナドナ7 (Rank 40)2026/09/05178947.1%
VF12360-PC (Rank 37)2026/09/032314960.9%
pazwolf (Rank 38)2026/08/302113861.9%
Sore (Rank 37)2026/08/28156940.0%
ハマラウ (Rank 42)2026/08/2540112927.5%
jikacho-Gigas (Rank 39)2026/08/2337142337.8%
interceptor (Rank 40)2026/08/0545222348.9%
くりたろう (Rank 37)2026/08/051551033.3%
ちゃあ (Rank 38)2026/07/221610662.5%
テクノモデル (Rank 36)2026/07/211991047.4%
muumuu (Rank 38)2026/06/18168850.0%

Round openings

Kage

backdash into evade down6059.9%
backdash into Gen'you4K+G3956.4%
evade up3425.6%
forward movement into SandangekiPPP3355.5%
evade down into guardG2924.8%
punchP into ResshouPP2854.7%
Senpugeri7K2393.9%
backdash into Rasen4P2233.6%
ResshouPP into SandangekiPPP2223.6%
kickK1953.2%
forward dash into evade down1813.0%
evade up into kickK1782.9%
forward movement into punchP1652.7%
evade down into forward dash1472.4%
forward dash into throwP+G1362.2%

238 further openings account for the other 2,192 rounds.

Counted from 1,511 of the 1,550 matches played. The rest were not pulled for openings.