VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lau

ハティーン

  • Pai
  • Brad
  • Jacky
  • Shun
Career matches7,918
Career win rate53.1%
Round win rate51.3%
Peak rank42
Distinct opponents274
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1759 #517 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lau427,4393,9033,53652.5%
Pai332751789764.7%
Brad3494514354.3%
Shun3356371966.1%
Jacky2854381670.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

5,012 of 5,458 rounds counted

6.5 inputs a second (392 a minute) this season. Faster than 32% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lau6.53934,819
Pai6.3378104
Brad5.834562
Jacky6.337916
Shun6.237211

By opponent's character

Jacky6.7404576
Lau6.6393429
Kage6.4383347
Akira6.8406409
Brad6.5392347
Shun6.8406339
El Blaze6.3376264
Sarah6.7402264
Wolf6.6394278
Lion6.3379265
Goh6.5388251
Aoi6.6397189
Pai6.7402195
Taka6.1369161
Jean6.5391173
Lei Fei6.1367164
Jeffry6.6395125
Vanessa6.4384158
Eileen6.036175
Dural6.74003

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky145816455.9%+5.5
Lau114466840.4%-12.8
Kage104604457.7%+7.3
Akira101633862.4%+7.9
Brad93543958.1%+5.6
Shun90484253.3%+0.9
El Blaze78374147.4%+0.2
Sarah77364146.8%-4.3
Wolf72413156.9%+4.3
Lion71294240.9%-8.6
Goh61382362.3%+3.6
Aoi59293049.1%-2.2
Pai53282552.8%-2.6
Taka49331667.3%+13.6
Jean43202346.5%-9.3
Lei Fei42162638.1%-10.9
Jeffry41231856.1%-1.3
Vanessa39211853.9%+3.1
Eileen2031715.0%-29.2
Dural1010.0%-39.5

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence167779046.1%-6.2
Open150777351.3%-1.4
Octagon145776853.1%+1.5
Rectangle142855759.9%+8.4
Breakable Full Fence141776454.6%+2.8
Half Fence128686053.1%+3.1
Breakable Half Fence117556247.0%-6.5
Single Wall114555948.2%-5.1
Full Fence111674460.4%+5.4
Full Fence and Open65333250.8%+2.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls78454.7%52.4%+2.3
No walls43148.5%52.3%-3.8

Walls against open: +6.1 points (95% range +0.2 to +12.0), p 0.041 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ikkyusaaan (Rank 41)2026/09/06126650.0%
いくお (Rank 42)2026/08/2842132930.9%
ぱりぱり (Rank 41)2026/08/2827101737.0%
cyomiko (Rank 41)2026/08/2824121250.0%
manatsu_7 (Rank 42)2026/08/271951426.3%
かんしゅ (Rank 39)2026/08/27126650.0%
マハリータまるこ (Rank 39)2026/08/271711664.7%
ピーエス (Rank 39)2026/08/27149564.3%
たまつばき (Rank 41)2026/08/24124833.3%
ビルちゃん (Rank 39)2026/08/24146842.9%
힘내라코스피아직더물렸다. (Rank 40)2026/08/242012860.0%
klkun (Rank 41)2026/08/24136746.1%
グラウンド・ゼロ (Rank 39)2026/08/24178947.1%
かえる (Rank 37)2026/08/06119281.8%
mudanadoryokuzki (Rank 37)2026/07/31129375.0%
jinmenusagi (Rank 42)2026/07/311911857.9%
ハマラウ (Rank 42)2026/07/301761135.3%
しょべるん (Rank 38)2026/07/27158753.3%
lesser-pram7 (Rank 39)2026/07/261991047.4%
ken1chin (Rank 39)2026/07/26138561.5%
RUSH (Rank 37)2026/07/2621111052.4%
interceptor (Rank 35)2026/07/2129141548.3%
siroiro_16bit (Rank 38)2026/07/051511473.3%
かめやま (Rank 42)2026/06/20147750.0%
CLEARCARE (Rank 41)2026/06/13112918.2%

Round openings

Every character

crouch dash forward into Chugeki6P55210.1%
crouch dash forward into guardG5029.2%
Fukko Kensou1P3516.4%
crouch dash forward into Sako Soushou4P+K2123.9%
Kosoushou46P2053.8%
Kensou4P into Kosoushou46P2013.7%
forward movement into punchP1863.4%
Senchutai3K1572.9%
crouch dash forward into punchP1442.6%
backdash into evade down1412.6%
crouch dash forward into Chisoutai2K+G1172.1%
crouch dash forward into throw escape1122.0%
crouch dash forward into Hou'ou Soushou6PP1102.0%
evade down into Chugeki6P1001.8%
crouch dash forward into Rouko Tankai6P+K921.7%

357 further openings account for the other 2,284 rounds.

Lau

Career
3,903–3,536 · 52.5%
This season
1,304 matches · 52.1%
Peak rank
42

First hit in 47.0% of 5,242 rounds. Won 53.8% of the rounds they struck first, 49.0% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 37.8% of rounds, against 24.7% in their other rounds.
  • Against Sarah: backs off first in 37.0% of rounds, against 12.4% against everyone else.
  • After opening the round before by attacking: attacks straight away in 33.3% of rounds, against 21.2% after anything else.
  • After losing a round: attacks straight away in 28.1% of rounds, against 21.3% after winning one.
  • When behind: attacks straight away in 30.5% of rounds, against 20.9% when ahead or level.
  • In round 1: opens with “46P Kosoushou” in 7.5% of rounds, against 2.7% in their other rounds.
  • Against Kage: opens with “1P Fukko Kensou” in 16.0% of rounds, against 5.8% against everyone else.
  • After opening the round before with “1P Fukko Kensou”: opens with “1P Fukko Kensou” in 11.4% of rounds, against 6.0% after anything else.
  • After losing a round: opens with “1P Fukko Kensou” in 8.2% of rounds, against 4.5% after winning one.
  • When behind: opens with “1P Fukko Kensou” in 8.9% of rounds, against 4.7% when ahead or level.

How is this tested?

crouch dash forward into Chugeki6P55210.5%
crouch dash forward into guardG4849.2%
Fukko Kensou1P3516.7%
crouch dash forward into Sako Soushou4P+K2124.0%
Kosoushou46P2053.9%
Kensou4P into Kosoushou46P2013.8%
Senchutai3K1573.0%
forward movement into punchP1552.9%
crouch dash forward into punchP1432.7%
backdash into evade down1362.6%
crouch dash forward into Chisoutai2K+G1172.2%
crouch dash forward into throw escape1112.1%
crouch dash forward into Hou'ou Soushou6PP1102.1%
evade down into Chugeki6P1001.9%
crouch dash forward into Rouko Tankai6P+K921.7%

294 further openings account for the other 2,147 rounds.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky57–37 · 61%15–14 · 52%too few to test
Lau28–31 · 47%11–25 · 31%+19.8
Kage36–27 · 57%17–13 · 57%+1.0
Akira23–13 · 64%25–14 · 64%-5.3
Brad36–25 · 59%17–14 · 55%too few to test
Shun27–26 · 51%11–8 · 58%too few to test
El Blaze16–19 · 46%13–18 · 42%too few to test
Lion19–23 · 45%9–14 · 39%too few to test
Sarah19–13 · 59%12–24 · 33%too few to test
Wolf27–15 · 64%7–7 · 50%too few to test
Goh23–15 · 61%13–7 · 65%too few to test
Aoi17–23 · 42%7–4 · 64%too few to test
Pai11–12 · 48%12–8 · 60%too few to test
Taka22–8 · 73%7–5 · 58%too few to test
Jean13–13 · 50%3–7 · 30%too few to test
Jeffry11–7 · 61%11–10 · 52%too few to test
Lei Fei12–14 · 46%3–8 · 27%too few to test
Vanessa9–9 · 50%12–9 · 57%too few to test
Eileen3–13 · 19%0–4 · 0%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Pai

Career
178–97 · 64.7%
This season
26 matches · 57.7%
Peak rank
33

First hit in 61.5% of 104 rounds. Won 56.2% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP2524.0%
crouch dash forward into Souanshou3P+K1413.5%
crouch dash forward into Honshin Soukyaku1K+G109.6%
crouch dash forward into guardG87.7%
Honshin Soukyaku1K+G43.9%
backdash into evade down43.9%
forward movement into RenshouPP43.9%
Kochoukyaku4K+G32.9%
crouch dash forward into Senchuken6P32.9%
Ensei Haijinkyaku7K+G21.9%
Chouho Soukasui66P+K into backward movement11.0%
Enshi Soushou66P into Hien Dantai66PK11.0%
Hi'en Tankyaku9K11.0%
Koutankyaku66K into Renkan Tanheki66KP11.0%
Senchuken6P into crouch dash forward11.0%

22 further openings account for the other 22 rounds.

Brad

Career
51–43 · 54.3%
This season
16 matches · 50.0%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into Jolt Upper3P1016.1%
crouch dash forward into guardG711.3%
crouch dash forward into Sharp Shoot1P58.1%
forward movement into punchP58.1%
crouch dash forward into Elbow Hook6P46.5%
crouch dash forward into Sawk Klab6P+K46.5%
crouch dash forward into Shovel Hook Double2P+KP34.8%
crouch dash forward into Low Kick2K23.2%
crouch dash forward into Shovel Hook2P+K23.2%
evade down into Sharp Shoot1P23.2%
Destruction Body3P+K into punchP11.6%
Jolt Upper3P11.6%
Jolt Upper3P into Jolt Upper~Spin Kick3PK11.6%
Jolt Upper3P into punchP11.6%
Sharp Shoot1P11.6%

13 further openings account for the other 13 rounds.

Jacky

Career
38–16 · 70.4%
This season
4 matches · 50.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Slant Back Knuckle1P into kickK212.5%
crouch dash forward into guardG212.5%
crouch dash back into Beat Spin KickP+KK16.2%
crouch dash forward into Beat Spin KickP+KK16.2%
crouch dash forward into High Angle Upper Kick6K16.2%
crouch dash forward into Middle Smash6P16.2%
crouch dash forward into Slant Back Knuckle1P16.2%
crouch dash forward into Smash Straight3P16.2%
crouch dash forward into Standing Knee Kick4K16.2%
crouch dash forward into crouch16.2%
crouch dash forward into punchP16.2%
evade down into Middle Smash Sword6PK16.2%
evade down into Slant Back Knuckle1P16.2%
evade down into guardG16.2%

Shun

Career
37–19 · 66.1%
This season
3 matches · 33.3%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Tenshin Haishu4P218.2%
Gyou'in Haishu3P into punchP19.1%
backdash into evade down19.1%
backward movement into Gyou'in Haishu3P19.1%
crouch dash forward into Gyou'in Haishu3P19.1%
crouch dash forward into Kasen Chugeki6P19.1%
crouch dash forward into Koushu Rentai1KK19.1%
crouch dash forward into guardG19.1%
forward movement into RengekiPP19.1%
forward movement into punchP19.1%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (18 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lau: 10 of 18 tests hold up
  • Pai: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Shun: not tested (too few rounds)