Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1759 #517 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lau | 42 | 7,439 | 3,903 | 3,536 | 52.5% |
|---|---|---|---|---|---|
| Pai | 33 | 275 | 178 | 97 | 64.7% |
| Brad | 34 | 94 | 51 | 43 | 54.3% |
| Shun | 33 | 56 | 37 | 19 | 66.1% |
| Jacky | 28 | 54 | 38 | 16 | 70.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
5,012 of 5,458 rounds counted6.5 inputs a second (392 a minute) this season. Faster than 32% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lau | 6.5 | 393 | 4,819 |
|---|---|---|---|
| Pai | 6.3 | 378 | 104 |
| Brad | 5.8 | 345 | 62 |
| Jacky | 6.3 | 379 | 16 |
| Shun | 6.2 | 372 | 11 |
By opponent's character
| Jacky | 6.7 | 404 | 576 |
|---|---|---|---|
| Lau | 6.6 | 393 | 429 |
| Kage | 6.4 | 383 | 347 |
| Akira | 6.8 | 406 | 409 |
| Brad | 6.5 | 392 | 347 |
| Shun | 6.8 | 406 | 339 |
| El Blaze | 6.3 | 376 | 264 |
| Sarah | 6.7 | 402 | 264 |
| Wolf | 6.6 | 394 | 278 |
| Lion | 6.3 | 379 | 265 |
| Goh | 6.5 | 388 | 251 |
| Aoi | 6.6 | 397 | 189 |
| Pai | 6.7 | 402 | 195 |
| Taka | 6.1 | 369 | 161 |
| Jean | 6.5 | 391 | 173 |
| Lei Fei | 6.1 | 367 | 164 |
| Jeffry | 6.6 | 395 | 125 |
| Vanessa | 6.4 | 384 | 158 |
| Eileen | 6.0 | 361 | 75 |
| Dural | 6.7 | 400 | 3 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 145 | 81 | 64 | 55.9% | +5.5 |
|---|---|---|---|---|---|
| Lau | 114 | 46 | 68 | 40.4% | -12.8 |
| Kage | 104 | 60 | 44 | 57.7% | +7.3 |
| Akira | 101 | 63 | 38 | 62.4% | +7.9 |
| Brad | 93 | 54 | 39 | 58.1% | +5.6 |
| Shun | 90 | 48 | 42 | 53.3% | +0.9 |
| El Blaze | 78 | 37 | 41 | 47.4% | +0.2 |
| Sarah | 77 | 36 | 41 | 46.8% | -4.3 |
| Wolf | 72 | 41 | 31 | 56.9% | +4.3 |
| Lion | 71 | 29 | 42 | 40.9% | -8.6 |
| Goh | 61 | 38 | 23 | 62.3% | +3.6 |
| Aoi | 59 | 29 | 30 | 49.1% | -2.2 |
| Pai | 53 | 28 | 25 | 52.8% | -2.6 |
| Taka | 49 | 33 | 16 | 67.3% | +13.6 |
| Jean | 43 | 20 | 23 | 46.5% | -9.3 |
| Lei Fei | 42 | 16 | 26 | 38.1% | -10.9 |
| Jeffry | 41 | 23 | 18 | 56.1% | -1.3 |
| Vanessa | 39 | 21 | 18 | 53.9% | +3.1 |
| Eileen | 20 | 3 | 17 | 15.0% | -29.2 |
| Dural | 1 | 0 | 1 | 0.0% | -39.5 |
0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 167 | 77 | 90 | 46.1% | -6.2 |
|---|---|---|---|---|---|
| Open | 150 | 77 | 73 | 51.3% | -1.4 |
| Octagon | 145 | 77 | 68 | 53.1% | +1.5 |
| Rectangle | 142 | 85 | 57 | 59.9% | +8.4 |
| Breakable Full Fence | 141 | 77 | 64 | 54.6% | +2.8 |
| Half Fence | 128 | 68 | 60 | 53.1% | +3.1 |
| Breakable Half Fence | 117 | 55 | 62 | 47.0% | -6.5 |
| Single Wall | 114 | 55 | 59 | 48.2% | -5.1 |
| Full Fence | 111 | 67 | 44 | 60.4% | +5.4 |
| Full Fence and Open | 65 | 33 | 32 | 50.8% | +2.8 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 784 | 54.7% | 52.4% | +2.3 |
| No walls | 431 | 48.5% | 52.3% | -3.8 |
Walls against open: +6.1 points (95% range +0.2 to +12.0), p 0.041 — a difference this size is unlikely to be chance.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| いくお (Rank 42) | 42 | 13 | 29 | 30.9% |
|---|---|---|---|---|
| interceptor (Rank 35) | 29 | 14 | 15 | 48.3% |
| ぱりぱり (Rank 41) | 27 | 10 | 17 | 37.0% |
| cyomiko (Rank 41) | 24 | 12 | 12 | 50.0% |
| RUSH (Rank 37) | 21 | 11 | 10 | 52.4% |
| 힘내라코스피아직더물렸다. (Rank 40) | 20 | 12 | 8 | 60.0% |
| jinmenusagi (Rank 42) | 19 | 11 | 8 | 57.9% |
| lesser-pram7 (Rank 39) | 19 | 9 | 10 | 47.4% |
| manatsu_7 (Rank 42) | 19 | 5 | 14 | 26.3% |
| グラウンド・ゼロ (Rank 39) | 17 | 8 | 9 | 47.1% |
| ハマラウ (Rank 42) | 17 | 6 | 11 | 35.3% |
| マハリータまるこ (Rank 39) | 17 | 11 | 6 | 64.7% |
| siroiro_16bit (Rank 38) | 15 | 11 | 4 | 73.3% |
| しょべるん (Rank 38) | 15 | 8 | 7 | 53.3% |
| かめやま (Rank 42) | 14 | 7 | 7 | 50.0% |
| ビルちゃん (Rank 39) | 14 | 6 | 8 | 42.9% |
| ピーエス (Rank 39) | 14 | 9 | 5 | 64.3% |
| ken1chin (Rank 39) | 13 | 8 | 5 | 61.5% |
| klkun (Rank 41) | 13 | 6 | 7 | 46.1% |
| ikkyusaaan (Rank 41) | 12 | 6 | 6 | 50.0% |
| mudanadoryokuzki (Rank 37) | 12 | 9 | 3 | 75.0% |
| かんしゅ (Rank 39) | 12 | 6 | 6 | 50.0% |
| たまつばき (Rank 41) | 12 | 4 | 8 | 33.3% |
| CLEARCARE (Rank 41) | 11 | 2 | 9 | 18.2% |
| かえる (Rank 37) | 11 | 9 | 2 | 81.8% |
Most played opponents, most recent first
| ikkyusaaan (Rank 41) | 2026/09/06 | 12 | 6 | 6 | 50.0% |
|---|---|---|---|---|---|
| いくお (Rank 42) | 2026/08/28 | 42 | 13 | 29 | 30.9% |
| ぱりぱり (Rank 41) | 2026/08/28 | 27 | 10 | 17 | 37.0% |
| cyomiko (Rank 41) | 2026/08/28 | 24 | 12 | 12 | 50.0% |
| manatsu_7 (Rank 42) | 2026/08/27 | 19 | 5 | 14 | 26.3% |
| かんしゅ (Rank 39) | 2026/08/27 | 12 | 6 | 6 | 50.0% |
| マハリータまるこ (Rank 39) | 2026/08/27 | 17 | 11 | 6 | 64.7% |
| ピーエス (Rank 39) | 2026/08/27 | 14 | 9 | 5 | 64.3% |
| たまつばき (Rank 41) | 2026/08/24 | 12 | 4 | 8 | 33.3% |
| ビルちゃん (Rank 39) | 2026/08/24 | 14 | 6 | 8 | 42.9% |
| 힘내라코스피아직더물렸다. (Rank 40) | 2026/08/24 | 20 | 12 | 8 | 60.0% |
| klkun (Rank 41) | 2026/08/24 | 13 | 6 | 7 | 46.1% |
| グラウンド・ゼロ (Rank 39) | 2026/08/24 | 17 | 8 | 9 | 47.1% |
| かえる (Rank 37) | 2026/08/06 | 11 | 9 | 2 | 81.8% |
| mudanadoryokuzki (Rank 37) | 2026/07/31 | 12 | 9 | 3 | 75.0% |
| jinmenusagi (Rank 42) | 2026/07/31 | 19 | 11 | 8 | 57.9% |
| ハマラウ (Rank 42) | 2026/07/30 | 17 | 6 | 11 | 35.3% |
| しょべるん (Rank 38) | 2026/07/27 | 15 | 8 | 7 | 53.3% |
| lesser-pram7 (Rank 39) | 2026/07/26 | 19 | 9 | 10 | 47.4% |
| ken1chin (Rank 39) | 2026/07/26 | 13 | 8 | 5 | 61.5% |
| RUSH (Rank 37) | 2026/07/26 | 21 | 11 | 10 | 52.4% |
| interceptor (Rank 35) | 2026/07/21 | 29 | 14 | 15 | 48.3% |
| siroiro_16bit (Rank 38) | 2026/07/05 | 15 | 11 | 4 | 73.3% |
| かめやま (Rank 42) | 2026/06/20 | 14 | 7 | 7 | 50.0% |
| CLEARCARE (Rank 41) | 2026/06/13 | 11 | 2 | 9 | 18.2% |
Round openings
Every character
| crouch dash forward into Chugeki6P | 552 | 10.1% |
|---|---|---|
| crouch dash forward into guardG | 502 | 9.2% |
| Fukko Kensou1P | 351 | 6.4% |
| crouch dash forward into Sako Soushou4P+K | 212 | 3.9% |
| Kosoushou46P | 205 | 3.8% |
| Kensou4P into Kosoushou46P | 201 | 3.7% |
| forward movement into punchP | 186 | 3.4% |
| Senchutai3K | 157 | 2.9% |
| crouch dash forward into punchP | 144 | 2.6% |
| backdash into evade down | 141 | 2.6% |
| crouch dash forward into Chisoutai2K+G | 117 | 2.1% |
| crouch dash forward into throw escape | 112 | 2.0% |
| crouch dash forward into Hou'ou Soushou6PP | 110 | 2.0% |
| evade down into Chugeki6P | 100 | 1.8% |
| crouch dash forward into Rouko Tankai6P+K | 92 | 1.7% |
357 further openings account for the other 2,284 rounds.
Lau
- Career
- 3,903–3,536 · 52.5%
- This season
- 1,304 matches · 52.1%
- Peak rank
- 42
First hit in 47.0% of 5,242 rounds. Won 53.8% of the rounds they struck first, 49.0% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 37.8% of rounds, against 24.7% in their other rounds.
- Against Sarah: backs off first in 37.0% of rounds, against 12.4% against everyone else.
- After opening the round before by attacking: attacks straight away in 33.3% of rounds, against 21.2% after anything else.
- After losing a round: attacks straight away in 28.1% of rounds, against 21.3% after winning one.
- When behind: attacks straight away in 30.5% of rounds, against 20.9% when ahead or level.
- In round 1: opens with “46P Kosoushou” in 7.5% of rounds, against 2.7% in their other rounds.
- Against Kage: opens with “1P Fukko Kensou” in 16.0% of rounds, against 5.8% against everyone else.
- After opening the round before with “1P Fukko Kensou”: opens with “1P Fukko Kensou” in 11.4% of rounds, against 6.0% after anything else.
- After losing a round: opens with “1P Fukko Kensou” in 8.2% of rounds, against 4.5% after winning one.
- When behind: opens with “1P Fukko Kensou” in 8.9% of rounds, against 4.7% when ahead or level.
| crouch dash forward into Chugeki6P | 552 | 10.5% |
|---|---|---|
| crouch dash forward into guardG | 484 | 9.2% |
| Fukko Kensou1P | 351 | 6.7% |
| crouch dash forward into Sako Soushou4P+K | 212 | 4.0% |
| Kosoushou46P | 205 | 3.9% |
| Kensou4P into Kosoushou46P | 201 | 3.8% |
| Senchutai3K | 157 | 3.0% |
| forward movement into punchP | 155 | 2.9% |
| crouch dash forward into punchP | 143 | 2.7% |
| backdash into evade down | 136 | 2.6% |
| crouch dash forward into Chisoutai2K+G | 117 | 2.2% |
| crouch dash forward into throw escape | 111 | 2.1% |
| crouch dash forward into Hou'ou Soushou6PP | 110 | 2.1% |
| evade down into Chugeki6P | 100 | 1.9% |
| crouch dash forward into Rouko Tankai6P+K | 92 | 1.7% |
294 further openings account for the other 2,147 rounds.
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 57–37 · 61% | 15–14 · 52% | too few to test |
| Lau | 28–31 · 47% | 11–25 · 31% | +19.8 |
| Kage | 36–27 · 57% | 17–13 · 57% | +1.0 |
| Akira | 23–13 · 64% | 25–14 · 64% | -5.3 |
| Brad | 36–25 · 59% | 17–14 · 55% | too few to test |
| Shun | 27–26 · 51% | 11–8 · 58% | too few to test |
| El Blaze | 16–19 · 46% | 13–18 · 42% | too few to test |
| Lion | 19–23 · 45% | 9–14 · 39% | too few to test |
| Sarah | 19–13 · 59% | 12–24 · 33% | too few to test |
| Wolf | 27–15 · 64% | 7–7 · 50% | too few to test |
| Goh | 23–15 · 61% | 13–7 · 65% | too few to test |
| Aoi | 17–23 · 42% | 7–4 · 64% | too few to test |
| Pai | 11–12 · 48% | 12–8 · 60% | too few to test |
| Taka | 22–8 · 73% | 7–5 · 58% | too few to test |
| Jean | 13–13 · 50% | 3–7 · 30% | too few to test |
| Jeffry | 11–7 · 61% | 11–10 · 52% | too few to test |
| Lei Fei | 12–14 · 46% | 3–8 · 27% | too few to test |
| Vanessa | 9–9 · 50% | 12–9 · 57% | too few to test |
| Eileen | 3–13 · 19% | 0–4 · 0% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Pai
- Career
- 178–97 · 64.7%
- This season
- 26 matches · 57.7%
- Peak rank
- 33
First hit in 61.5% of 104 rounds. Won 56.2% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 25 | 24.0% |
|---|---|---|
| crouch dash forward into Souanshou3P+K | 14 | 13.5% |
| crouch dash forward into Honshin Soukyaku1K+G | 10 | 9.6% |
| crouch dash forward into guardG | 8 | 7.7% |
| Honshin Soukyaku1K+G | 4 | 3.9% |
| backdash into evade down | 4 | 3.9% |
| forward movement into RenshouPP | 4 | 3.9% |
| Kochoukyaku4K+G | 3 | 2.9% |
| crouch dash forward into Senchuken6P | 3 | 2.9% |
| Ensei Haijinkyaku7K+G | 2 | 1.9% |
| Chouho Soukasui66P+K into backward movement | 1 | 1.0% |
| Enshi Soushou66P into Hien Dantai66PK | 1 | 1.0% |
| Hi'en Tankyaku9K | 1 | 1.0% |
| Koutankyaku66K into Renkan Tanheki66KP | 1 | 1.0% |
| Senchuken6P into crouch dash forward | 1 | 1.0% |
22 further openings account for the other 22 rounds.
Brad
- Career
- 51–43 · 54.3%
- This season
- 16 matches · 50.0%
- Peak rank
- 34
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into Jolt Upper3P | 10 | 16.1% |
|---|---|---|
| crouch dash forward into guardG | 7 | 11.3% |
| crouch dash forward into Sharp Shoot1P | 5 | 8.1% |
| forward movement into punchP | 5 | 8.1% |
| crouch dash forward into Elbow Hook6P | 4 | 6.5% |
| crouch dash forward into Sawk Klab6P+K | 4 | 6.5% |
| crouch dash forward into Shovel Hook Double2P+KP | 3 | 4.8% |
| crouch dash forward into Low Kick2K | 2 | 3.2% |
| crouch dash forward into Shovel Hook2P+K | 2 | 3.2% |
| evade down into Sharp Shoot1P | 2 | 3.2% |
| Destruction Body3P+K into punchP | 1 | 1.6% |
| Jolt Upper3P | 1 | 1.6% |
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 1 | 1.6% |
| Jolt Upper3P into punchP | 1 | 1.6% |
| Sharp Shoot1P | 1 | 1.6% |
13 further openings account for the other 13 rounds.
Jacky
- Career
- 38–16 · 70.4%
- This season
- 4 matches · 50.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| Slant Back Knuckle1P into kickK | 2 | 12.5% |
|---|---|---|
| crouch dash forward into guardG | 2 | 12.5% |
| crouch dash back into Beat Spin KickP+KK | 1 | 6.2% |
| crouch dash forward into Beat Spin KickP+KK | 1 | 6.2% |
| crouch dash forward into High Angle Upper Kick6K | 1 | 6.2% |
| crouch dash forward into Middle Smash6P | 1 | 6.2% |
| crouch dash forward into Slant Back Knuckle1P | 1 | 6.2% |
| crouch dash forward into Smash Straight3P | 1 | 6.2% |
| crouch dash forward into Standing Knee Kick4K | 1 | 6.2% |
| crouch dash forward into crouch | 1 | 6.2% |
| crouch dash forward into punchP | 1 | 6.2% |
| evade down into Middle Smash Sword6PK | 1 | 6.2% |
| evade down into Slant Back Knuckle1P | 1 | 6.2% |
| evade down into guardG | 1 | 6.2% |
Shun
- Career
- 37–19 · 66.1%
- This season
- 3 matches · 33.3%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Tenshin Haishu4P | 2 | 18.2% |
|---|---|---|
| Gyou'in Haishu3P into punchP | 1 | 9.1% |
| backdash into evade down | 1 | 9.1% |
| backward movement into Gyou'in Haishu3P | 1 | 9.1% |
| crouch dash forward into Gyou'in Haishu3P | 1 | 9.1% |
| crouch dash forward into Kasen Chugeki6P | 1 | 9.1% |
| crouch dash forward into Koushu Rentai1KK | 1 | 9.1% |
| crouch dash forward into guardG | 1 | 9.1% |
| forward movement into RengekiPP | 1 | 9.1% |
| forward movement into punchP | 1 | 9.1% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (18 here; about 0.9 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lau: 10 of 18 tests hold up
- Pai: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Shun: not tested (too few rounds)
