Virtua Fighter 5 REVO · v1.10 · Region: Asia
ハティーン
Characters played — VF5's own record
| Lau | 42 | 7,439 | 3,903 | 3,536 | 52.5% |
|---|---|---|---|---|---|
| Pai | 33 | 275 | 178 | 97 | 64.7% |
| Brad | 34 | 94 | 51 | 43 | 54.3% |
| Shun | 33 | 56 | 37 | 19 | 66.1% |
| Jacky | 28 | 54 | 38 | 16 | 70.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 145 | 81 | 64 | 55.9% | +5.5 |
|---|---|---|---|---|---|
| Lau | 114 | 46 | 68 | 40.4% | -12.8 |
| Kage | 104 | 60 | 44 | 57.7% | +7.3 |
| Akira | 101 | 63 | 38 | 62.4% | +8.1 |
| Brad | 93 | 54 | 39 | 58.1% | +5.5 |
| Shun | 90 | 48 | 42 | 53.3% | +1.0 |
| El Blaze | 78 | 37 | 41 | 47.4% | +0.1 |
| Sarah | 77 | 36 | 41 | 46.8% | -4.4 |
| Wolf | 72 | 41 | 31 | 56.9% | +4.3 |
| Lion | 71 | 29 | 42 | 40.9% | -8.7 |
| Goh | 61 | 38 | 23 | 62.3% | +3.7 |
| Aoi | 59 | 29 | 30 | 49.1% | -2.2 |
| Pai | 53 | 28 | 25 | 52.8% | -2.5 |
| Taka | 49 | 33 | 16 | 67.3% | +13.5 |
| Jean | 43 | 20 | 23 | 46.5% | -9.3 |
| Lei Fei | 42 | 16 | 26 | 38.1% | -10.9 |
| Jeffry | 41 | 23 | 18 | 56.1% | -1.2 |
| Vanessa | 39 | 21 | 18 | 53.9% | +3.0 |
| Eileen | 20 | 3 | 17 | 15.0% | -29.3 |
| Dural | 1 | 0 | 1 | 0.0% | -39.7 |
0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 167 | 77 | 90 | 46.1% | -6.2 |
|---|---|---|---|---|---|
| Open | 150 | 77 | 73 | 51.3% | -1.3 |
| Octagon | 145 | 77 | 68 | 53.1% | +1.5 |
| Rectangle | 142 | 85 | 57 | 59.9% | +8.4 |
| Breakable Full Fence | 141 | 77 | 64 | 54.6% | +2.8 |
| Half Fence | 128 | 68 | 60 | 53.1% | +3.1 |
| Breakable Half Fence | 117 | 55 | 62 | 47.0% | -6.5 |
| Single Wall | 114 | 55 | 59 | 48.2% | -5.0 |
| Full Fence | 111 | 67 | 44 | 60.4% | +5.3 |
| Full Fence and Open | 65 | 33 | 32 | 50.8% | +2.7 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 784 | 54.7% | 52.4% | +2.3 |
| No walls | 431 | 48.5% | 52.2% | -3.7 |
Walls against open: +6.0 points (95% range +0.2 to +11.9), p 0.043 — a difference this size is unlikely to be chance.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| いくお (Rank 42) | 42 | 13 | 29 | 30.9% |
|---|---|---|---|---|
| interceptor (Rank 35) | 29 | 14 | 15 | 48.3% |
| ぱりぱり (Rank 41) | 27 | 10 | 17 | 37.0% |
| cyomiko (Rank 41) | 24 | 12 | 12 | 50.0% |
| RUSH (Rank 37) | 21 | 11 | 10 | 52.4% |
| 힘내라코스피아직더물렸다. (Rank 40) | 20 | 12 | 8 | 60.0% |
| jinmenusagi (Rank 42) | 19 | 11 | 8 | 57.9% |
| lesser-pram7 (Rank 39) | 19 | 9 | 10 | 47.4% |
| manatsu_7 (Rank 42) | 19 | 5 | 14 | 26.3% |
| グラウンド・ゼロ (Rank 39) | 17 | 8 | 9 | 47.1% |
| ハマラウ (Rank 42) | 17 | 6 | 11 | 35.3% |
| マハリータまるこ (Rank 39) | 17 | 11 | 6 | 64.7% |
| siroiro_16bit (Rank 38) | 15 | 11 | 4 | 73.3% |
| しょべるん (Rank 38) | 15 | 8 | 7 | 53.3% |
| かめやま (Rank 42) | 14 | 7 | 7 | 50.0% |
| ビルちゃん (Rank 39) | 14 | 6 | 8 | 42.9% |
| ピーエス (Rank 39) | 14 | 9 | 5 | 64.3% |
| ken1chin (Rank 39) | 13 | 8 | 5 | 61.5% |
| klkun (Rank 41) | 13 | 6 | 7 | 46.1% |
| ikkyusaaan (Rank 41) | 12 | 6 | 6 | 50.0% |
| mudanadoryokuzki (Rank 37) | 12 | 9 | 3 | 75.0% |
| かんしゅ (Rank 39) | 12 | 6 | 6 | 50.0% |
| たまつばき (Rank 41) | 12 | 4 | 8 | 33.3% |
| CLEARCARE (Rank 41) | 11 | 2 | 9 | 18.2% |
| かえる (Rank 37) | 11 | 9 | 2 | 81.8% |
Most played opponents, most recent first
| ikkyusaaan (Rank 41) | 2026/09/06 | 12 | 6 | 6 | 50.0% |
|---|---|---|---|---|---|
| いくお (Rank 42) | 2026/08/28 | 42 | 13 | 29 | 30.9% |
| ぱりぱり (Rank 41) | 2026/08/28 | 27 | 10 | 17 | 37.0% |
| cyomiko (Rank 41) | 2026/08/28 | 24 | 12 | 12 | 50.0% |
| manatsu_7 (Rank 42) | 2026/08/27 | 19 | 5 | 14 | 26.3% |
| かんしゅ (Rank 39) | 2026/08/27 | 12 | 6 | 6 | 50.0% |
| マハリータまるこ (Rank 39) | 2026/08/27 | 17 | 11 | 6 | 64.7% |
| ピーエス (Rank 39) | 2026/08/27 | 14 | 9 | 5 | 64.3% |
| たまつばき (Rank 41) | 2026/08/24 | 12 | 4 | 8 | 33.3% |
| ビルちゃん (Rank 39) | 2026/08/24 | 14 | 6 | 8 | 42.9% |
| 힘내라코스피아직더물렸다. (Rank 40) | 2026/08/24 | 20 | 12 | 8 | 60.0% |
| klkun (Rank 41) | 2026/08/24 | 13 | 6 | 7 | 46.1% |
| グラウンド・ゼロ (Rank 39) | 2026/08/24 | 17 | 8 | 9 | 47.1% |
| かえる (Rank 37) | 2026/08/06 | 11 | 9 | 2 | 81.8% |
| mudanadoryokuzki (Rank 37) | 2026/07/31 | 12 | 9 | 3 | 75.0% |
| jinmenusagi (Rank 42) | 2026/07/31 | 19 | 11 | 8 | 57.9% |
| ハマラウ (Rank 42) | 2026/07/30 | 17 | 6 | 11 | 35.3% |
| しょべるん (Rank 38) | 2026/07/27 | 15 | 8 | 7 | 53.3% |
| lesser-pram7 (Rank 39) | 2026/07/26 | 19 | 9 | 10 | 47.4% |
| ken1chin (Rank 39) | 2026/07/26 | 13 | 8 | 5 | 61.5% |
| RUSH (Rank 37) | 2026/07/26 | 21 | 11 | 10 | 52.4% |
| interceptor (Rank 35) | 2026/07/21 | 29 | 14 | 15 | 48.3% |
| siroiro_16bit (Rank 38) | 2026/07/05 | 15 | 11 | 4 | 73.3% |
| かめやま (Rank 42) | 2026/06/20 | 14 | 7 | 7 | 50.0% |
| CLEARCARE (Rank 41) | 2026/06/13 | 11 | 2 | 9 | 18.2% |
Round openings
Every character
| crouch dash forward into Chugeki6P | 551 | 10.1% |
|---|---|---|
| crouch dash forward into guardG | 507 | 9.3% |
| Fukko Kensou1P | 350 | 6.4% |
| crouch dash forward into Sako Soushou4P+K | 210 | 3.8% |
| Kosoushou46P | 205 | 3.8% |
| Kensou4P into Kosoushou46P | 201 | 3.7% |
| forward movement into punchP | 186 | 3.4% |
| backdash into evade down | 170 | 3.1% |
| Senchutai3K | 157 | 2.9% |
| crouch dash forward into punchP | 144 | 2.6% |
| crouch dash forward into throwP+G | 130 | 2.4% |
| crouch dash forward into Chisoutai2K+G | 117 | 2.1% |
| crouch dash forward into Hou'ou Soushou6PP | 108 | 2.0% |
| evade down into Chugeki6P | 99 | 1.8% |
| crouch dash forward into Rouko Tankai6P+K | 92 | 1.7% |
346 further openings account for the other 2,235 rounds.
Counted from 1,352 of the 1,353 matches played. The rest were not pulled for openings.
Lau
| crouch dash forward into Chugeki6P | 551 | 10.5% |
|---|---|---|
| crouch dash forward into guardG | 489 | 9.3% |
| Fukko Kensou1P | 350 | 6.6% |
| crouch dash forward into Sako Soushou4P+K | 210 | 4.0% |
| Kosoushou46P | 205 | 3.9% |
| Kensou4P into Kosoushou46P | 201 | 3.8% |
| backdash into evade down | 163 | 3.1% |
| Senchutai3K | 157 | 3.0% |
| forward movement into punchP | 155 | 2.9% |
| crouch dash forward into punchP | 143 | 2.7% |
| crouch dash forward into throwP+G | 128 | 2.4% |
| crouch dash forward into Chisoutai2K+G | 117 | 2.2% |
| crouch dash forward into Hou'ou Soushou6PP | 108 | 2.0% |
| evade down into Chugeki6P | 99 | 1.9% |
| crouch dash forward into Rouko Tankai6P+K | 92 | 1.8% |
286 further openings account for the other 2,101 rounds.
Counted from 1,303 of the 1,304 matches played. The rest were not pulled for openings.
Pai
| forward movement into punchP | 25 | 24.0% |
|---|---|---|
| crouch dash forward into Souanshou3P+K | 14 | 13.5% |
| crouch dash forward into Honshin Soukyaku1K+G | 10 | 9.6% |
| crouch dash forward into guardG | 8 | 7.7% |
| backdash into evade down | 6 | 5.8% |
| Honshin Soukyaku1K+G | 4 | 3.9% |
| forward movement into RenshouPP | 4 | 3.9% |
| Kochoukyaku4K+G | 3 | 2.9% |
| crouch dash forward into Senchuken6P | 3 | 2.9% |
| Ensei Haijinkyaku7K+G | 2 | 1.9% |
| backdash into evade up | 2 | 1.9% |
| Chouho Soukasui66P+K into backward movement | 1 | 1.0% |
| Enshi Soushou66P into Hien Dantai66PK | 1 | 1.0% |
| Hi'en Tankyaku9K | 1 | 1.0% |
| Koutankyaku66K into Renkan Tanheki66KP | 1 | 1.0% |
19 further openings account for the other 19 rounds.
Brad
| crouch dash forward into Jolt Upper3P | 10 | 16.1% |
|---|---|---|
| crouch dash forward into guardG | 7 | 11.3% |
| crouch dash forward into Sharp Shoot1P | 5 | 8.1% |
| forward movement into punchP | 5 | 8.1% |
| crouch dash forward into Elbow Hook6P | 4 | 6.5% |
| crouch dash forward into Sawk Klab6P+K | 4 | 6.5% |
| crouch dash forward into Shovel Hook Double2P+KP | 3 | 4.8% |
| crouch dash forward into Low Kick2K | 2 | 3.2% |
| crouch dash forward into Shovel Hook2P+K | 2 | 3.2% |
| evade down into Sharp Shoot1P | 2 | 3.2% |
| Destruction Body3P+K into punchP | 1 | 1.6% |
| Jolt Upper3P | 1 | 1.6% |
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 1 | 1.6% |
| Jolt Upper3P into punchP | 1 | 1.6% |
| Sharp Shoot1P | 1 | 1.6% |
13 further openings account for the other 13 rounds.
Jacky
| Slant Back Knuckle1P into kickK | 2 | 12.5% |
|---|---|---|
| crouch dash forward into guardG | 2 | 12.5% |
| crouch dash back into Beat Spin KickP+KK | 1 | 6.2% |
| crouch dash forward into Beat Spin KickP+KK | 1 | 6.2% |
| crouch dash forward into High Angle Upper Kick6K | 1 | 6.2% |
| crouch dash forward into Middle Smash6P | 1 | 6.2% |
| crouch dash forward into Slant Back Knuckle1P | 1 | 6.2% |
| crouch dash forward into Smash Straight3P | 1 | 6.2% |
| crouch dash forward into Standing Knee Kick4K | 1 | 6.2% |
| crouch dash forward into crouch | 1 | 6.2% |
| crouch dash forward into punchP | 1 | 6.2% |
| evade down into Middle Smash Sword6PK | 1 | 6.2% |
| evade down into Slant Back Knuckle1P | 1 | 6.2% |
| evade down into guardG | 1 | 6.2% |
Shun
| Tenshin Haishu4P | 2 | 18.2% |
|---|---|---|
| Gyou'in Haishu3P into punchP | 1 | 9.1% |
| backdash into evade down | 1 | 9.1% |
| backward movement into Gyou'in Haishu3P | 1 | 9.1% |
| crouch dash forward into Gyou'in Haishu3P | 1 | 9.1% |
| crouch dash forward into Kasen Chugeki6P | 1 | 9.1% |
| crouch dash forward into Koushu Rentai1KK | 1 | 9.1% |
| crouch dash forward into guardG | 1 | 9.1% |
| forward movement into RengekiPP | 1 | 9.1% |
| forward movement into punchP | 1 | 9.1% |
