Virtua Fighter 5 REVO · v1.10 · Region: Asia
mamesukeJPN
Characters played — VF5's own record
| Jacky | 36 | 3,185 | 1,608 | 1,577 | 50.5% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 31 | 16 | 15 | 51.6% | +7.4 |
|---|---|---|---|---|---|
| Sarah | 27 | 15 | 12 | 55.6% | +11.5 |
| Akira | 26 | 12 | 14 | 46.1% | -1.1 |
| Lion | 26 | 8 | 18 | 30.8% | -10.8 |
| Pai | 24 | 11 | 13 | 45.8% | -2.7 |
| Jean | 23 | 12 | 11 | 52.2% | +9.6 |
| El Blaze | 20 | 8 | 12 | 40.0% | -2.2 |
| Wolf | 18 | 10 | 8 | 55.6% | +5.5 |
| Kage | 17 | 7 | 10 | 41.2% | +4.8 |
| Lau | 17 | 7 | 10 | 41.2% | -5.3 |
| Aoi | 16 | 9 | 7 | 56.2% | +7.7 |
| Jeffry | 16 | 8 | 8 | 50.0% | +5.8 |
| Goh | 13 | 7 | 6 | 53.9% | +10.2 |
| Lei Fei | 13 | 1 | 12 | 7.7% | -42.2 |
| Shun | 12 | 5 | 7 | 41.7% | +5.3 |
| Brad | 10 | 3 | 7 | 30.0% | -10.4 |
| Vanessa | 4 | 1 | 3 | 25.0% | -16.9 |
| Dural | 1 | 0 | 1 | 0.0% | -60.5 |
| Taka | 1 | 0 | 1 | 0.0% | -34.7 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 44 | 20 | 24 | 45.5% | +1.4 |
|---|---|---|---|---|---|
| Low Fence | 44 | 20 | 24 | 45.5% | +1.6 |
| Open | 39 | 19 | 20 | 48.7% | +3.3 |
| Full Fence | 36 | 18 | 18 | 50.0% | +2.5 |
| Half Fence | 34 | 11 | 23 | 32.4% | -13.6 |
| Single Wall | 30 | 14 | 16 | 46.7% | +2.7 |
| Breakable Full Fence | 24 | 10 | 14 | 41.7% | -0.9 |
| Octagon | 23 | 12 | 11 | 52.2% | +8.9 |
| Rectangle | 23 | 10 | 13 | 43.5% | -1.0 |
| Full Fence and Open | 6 | 3 | 3 | 50.0% | +12.4 |
0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 184 | 44.0% | 44.7% | -0.7 |
| No walls | 113 | 46.9% | 44.7% | +2.2 |
Walls against open: -2.9 points (95% range -14.4 to +8.6), p 0.619 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ジークリオン (Rank 36) | 11 | 4 | 7 | 36.4% |
|---|---|---|---|---|
| ゲッパー (Rank 38) | 8 | 3 | 5 | 37.5% |
| stepan_BVFA (Rank 37) | 7 | 4 | 3 | 57.1% |
| くろね@のびしろF (Rank 34) | 7 | 5 | 2 | 71.4% |
| お~ちゃん (Rank 34) | 6 | 3 | 3 | 50.0% |
| ふぇに (Rank 34) | 6 | 4 | 2 | 66.7% |
| 影虎 (Rank 33) | 6 | 4 | 2 | 66.7% |
| Nn_nekosuke (Rank 35) | 5 | 2 | 3 | 40.0% |
| ∈挙動不審∋ (Rank 35) | 5 | 3 | 2 | 60.0% |
| どろパイ (Rank 38) | 5 | 2 | 3 | 40.0% |
| CRY-xxBABYxx (Rank 37) | 4 | 1 | 3 | 25.0% |
| Hi:D (Rank 35) | 4 | 2 | 2 | 50.0% |
| yamaneko (Rank 35) | 4 | 0 | 4 | 0.0% |
| あいりく (Rank 35) | 4 | 2 | 2 | 50.0% |
| なめ (Rank 37) | 4 | 2 | 2 | 50.0% |
| にゃがみはらう (Rank 34) | 4 | 1 | 3 | 25.0% |
| へっぽこラウ (Rank 33) | 4 | 3 | 1 | 75.0% |
| ツッチー (Rank 35) | 4 | 1 | 3 | 25.0% |
| 俺様バーンズ (Rank 37) | 4 | 2 | 2 | 50.0% |
| 続きは敗れている… (Rank 36) | 4 | 0 | 4 | 0.0% |
| かめやま (Rank 36) | 3 | 0 | 3 | 0.0% |
| すまぶれ (Rank 34) | 3 | 0 | 3 | 0.0% |
| ドランクン//Konpay (Rank 38) | 3 | 2 | 1 | 66.7% |
| 拳四郎 (Rank 37) | 3 | 2 | 1 | 66.7% |
| 타우끼/taukee (Rank 34) | 3 | 1 | 2 | 33.3% |
Most played opponents, most recent first
| お~ちゃん (Rank 34) | 2026/09/18 | 6 | 3 | 3 | 50.0% |
|---|---|---|---|---|---|
| にゃがみはらう (Rank 34) | 2026/09/15 | 4 | 1 | 3 | 25.0% |
| 拳四郎 (Rank 37) | 2026/09/15 | 3 | 2 | 1 | 66.7% |
| あいりく (Rank 35) | 2026/09/13 | 4 | 2 | 2 | 50.0% |
| ゲッパー (Rank 38) | 2026/09/12 | 8 | 3 | 5 | 37.5% |
| なめ (Rank 37) | 2026/09/06 | 4 | 2 | 2 | 50.0% |
| ドランクン//Konpay (Rank 38) | 2026/09/02 | 3 | 2 | 1 | 66.7% |
| CRY-xxBABYxx (Rank 37) | 2026/08/29 | 4 | 1 | 3 | 25.0% |
| ふぇに (Rank 34) | 2026/08/28 | 6 | 4 | 2 | 66.7% |
| どろパイ (Rank 38) | 2026/08/21 | 5 | 2 | 3 | 40.0% |
| 俺様バーンズ (Rank 37) | 2026/08/18 | 4 | 2 | 2 | 50.0% |
| ジークリオン (Rank 36) | 2026/08/05 | 11 | 4 | 7 | 36.4% |
| ツッチー (Rank 35) | 2026/08/04 | 4 | 1 | 3 | 25.0% |
| ∈挙動不審∋ (Rank 35) | 2026/08/04 | 5 | 3 | 2 | 60.0% |
| Hi:D (Rank 35) | 2026/07/22 | 4 | 2 | 2 | 50.0% |
| 続きは敗れている… (Rank 36) | 2026/07/04 | 4 | 0 | 4 | 0.0% |
| 影虎 (Rank 33) | 2026/06/26 | 6 | 4 | 2 | 66.7% |
| くろね@のびしろF (Rank 34) | 2026/06/21 | 7 | 5 | 2 | 71.4% |
| Nn_nekosuke (Rank 35) | 2026/06/21 | 5 | 2 | 3 | 40.0% |
| 타우끼/taukee (Rank 34) | 2026/06/07 | 3 | 1 | 2 | 33.3% |
| へっぽこラウ (Rank 33) | 2026/06/06 | 4 | 3 | 1 | 75.0% |
| stepan_BVFA (Rank 37) | 2026/06/05 | 7 | 4 | 3 | 57.1% |
| yamaneko (Rank 35) | 2026/05/11 | 4 | 0 | 4 | 0.0% |
| かめやま (Rank 36) | 2026/05/09 | 3 | 0 | 3 | 0.0% |
| すまぶれ (Rank 34) | 2026/04/17 | 3 | 0 | 3 | 0.0% |
Round openings
Jacky
| backdash into evade up | 125 | 9.9% |
|---|---|---|
| Dash Hammer Kick66K | 100 | 7.9% |
| backdash into Spin Heel Sword4K+G | 72 | 5.7% |
| punchP | 68 | 5.4% |
| Squat Straight2P | 66 | 5.2% |
| backward movement into Groin Kick6K+G | 41 | 3.3% |
| crouch dash back into Long Stride Back Knuckle4P+K | 33 | 2.6% |
| crouch into Low Spin Kick1K+G | 32 | 2.5% |
| evade down into Long Stride Back Knuckle4P+K | 32 | 2.5% |
| High Angle Upper Kick6K | 26 | 2.1% |
| punchP into forward dash | 26 | 2.1% |
| backdash into Long Stride Back Knuckle4P+K | 20 | 1.6% |
| backward movement into evade up | 20 | 1.6% |
| evade down into guardG | 19 | 1.5% |
| forward movement into punchP | 19 | 1.5% |
167 further openings account for the other 560 rounds.
