VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

mamesukeJPN

Career matches3,185
Career win rate50.5%
Round win rate47.0%
Peak rank36
Distinct opponents135
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky363,1851,6081,57750.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky31161551.6%+7.4
Sarah27151255.6%+11.5
Akira26121446.1%-1.1
Lion2681830.8%-10.8
Pai24111345.8%-2.7
Jean23121152.2%+9.6
El Blaze2081240.0%-2.2
Wolf1810855.6%+5.5
Kage1771041.2%+4.8
Lau1771041.2%-5.3
Aoi169756.2%+7.7
Jeffry168850.0%+5.8
Goh137653.9%+10.2
Lei Fei131127.7%-42.2
Shun125741.7%+5.3
Brad103730.0%-10.4
Vanessa41325.0%-16.9
Dural1010.0%-60.5
Taka1010.0%-34.7

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence44202445.5%+1.4
Low Fence44202445.5%+1.6
Open39192048.7%+3.3
Full Fence36181850.0%+2.5
Half Fence34112332.4%-13.6
Single Wall30141646.7%+2.7
Breakable Full Fence24101441.7%-0.9
Octagon23121152.2%+8.9
Rectangle23101343.5%-1.0
Full Fence and Open63350.0%+12.4

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls18444.0%44.7%-0.7
No walls11346.9%44.7%+2.2

Walls against open: -2.9 points (95% range -14.4 to +8.6), p 0.619 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

お~ちゃん (Rank 34)2026/09/1863350.0%
にゃがみはらう (Rank 34)2026/09/1541325.0%
拳四郎 (Rank 37)2026/09/1532166.7%
あいりく (Rank 35)2026/09/1342250.0%
ゲッパー (Rank 38)2026/09/1283537.5%
なめ (Rank 37)2026/09/0642250.0%
ドランクン//Konpay (Rank 38)2026/09/0232166.7%
CRY-xxBABYxx (Rank 37)2026/08/2941325.0%
ふぇに (Rank 34)2026/08/2864266.7%
どろパイ (Rank 38)2026/08/2152340.0%
俺様バーンズ (Rank 37)2026/08/1842250.0%
ジークリオン (Rank 36)2026/08/05114736.4%
ツッチー (Rank 35)2026/08/0441325.0%
∈挙動不審∋ (Rank 35)2026/08/0453260.0%
Hi:D (Rank 35)2026/07/2242250.0%
続きは敗れている… (Rank 36)2026/07/044040.0%
影虎 (Rank 33)2026/06/2664266.7%
くろね@のびしろF (Rank 34)2026/06/2175271.4%
Nn_nekosuke (Rank 35)2026/06/2152340.0%
타우끼/taukee (Rank 34)2026/06/0731233.3%
へっぽこラウ (Rank 33)2026/06/0643175.0%
stepan_BVFA (Rank 37)2026/06/0574357.1%
yamaneko (Rank 35)2026/05/114040.0%
かめやま (Rank 36)2026/05/093030.0%
すまぶれ (Rank 34)2026/04/173030.0%

Round openings

Jacky

backdash into evade up1259.9%
Dash Hammer Kick66K1007.9%
backdash into Spin Heel Sword4K+G725.7%
punchP685.4%
Squat Straight2P665.2%
backward movement into Groin Kick6K+G413.3%
crouch dash back into Long Stride Back Knuckle4P+K332.6%
crouch into Low Spin Kick1K+G322.5%
evade down into Long Stride Back Knuckle4P+K322.5%
High Angle Upper Kick6K262.1%
punchP into forward dash262.1%
backdash into Long Stride Back Knuckle4P+K201.6%
backward movement into evade up201.6%
evade down into guardG191.5%
forward movement into punchP191.5%

167 further openings account for the other 560 rounds.