VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Aoi

マルコメX

  • Kage
  • El Blaze
Career matches6,144
Career win rate55.7%
Round win rate52.1%
Peak rank44
Distinct opponents152
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1910 #124 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Aoi445,7403,1782,56255.4%
Kage4037422914561.2%
El Blaze33168850.0%
Lau—145935.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,613 of 2,422 rounds counted

9.5 inputs a second (570 a minute) this season. Faster than 92% of the 4,069 regulars with enough rounds counted to compare.

By character played

Aoi9.75801,310
Kage8.7523303

By opponent's character

Akira9.7584221
Jacky9.8587207
Lau9.4564176
Lion9.456273
Pai9.154888
Vanessa8.651886
Brad9.456298
Lei Fei9.4564114
El Blaze9.859083
Sarah9.858795
Eileen9.758189
Wolf9.456560
Aoi9.053961
Goh9.255039
Shun9.456528
Jean9.456513
Taka9.858551
Jeffry9.959515
Kage9.657316

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira75403553.3%+0.6
Jacky67353252.2%-1.1
Lau55243143.6%-11.4
Lion42241857.1%+3.6
Pai36231363.9%+6.1
Vanessa36211558.3%+13.0
Brad35191654.3%-3.7
Lei Fei35112431.4%-19.8
El Blaze34161847.1%-7.7
Sarah34211361.8%+4.2
Eileen2415962.5%+6.4
Wolf2113861.9%+3.4
Aoi2015575.0%+16.0
Goh1712570.6%+9.7
Shun1712570.6%+13.4
Jean157846.7%-3.8
Taka157846.7%-3.0
Jeffry137653.9%+0.3
Kage136746.1%-9.3

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence70363451.4%-0.1
Single Wall69412859.4%+4.4
Breakable Full Fence65382758.5%+4.9
Open64343053.1%-0.9
Rectangle64362856.2%+2.9
Octagon63313249.2%-3.5
Half Fence62303248.4%-4.3
Low Fence50292158.0%-1.1
Breakable Half Fence41251661.0%+5.5
Full Fence and Open20101050.0%-6.3

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls36553.7%53.1%+0.6
No walls18356.8%55.9%+0.9

Walls against open: -0.3 points (95% range -8.9 to +8.3), p 0.940 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ハマラウ (Rank 42)2026/10/1182625.0%
こまち (Rank 36)2026/10/1186275.0%
アレックス・ペレイラ (Rank 43)2026/10/1086275.0%
カルティカ (Rank 42)2026/10/10147750.0%
弐代目JA&れんじぃPA (Rank 42)2026/10/10156940.0%
じゃんぬ兄(公認) (Rank 38)2026/10/1063350.0%
しゃーく@べねっさ (Rank 43)2026/10/1073442.9%
manatsu_7 (Rank 41)2026/10/04125741.7%
硬め濃いめ少なめお米 (Rank 41)2026/09/3072528.6%
いくお (Rank 42)2026/09/251771041.2%
jinmenusagi (Rank 42)2026/09/252091145.0%
cyomiko (Rank 41)2026/09/2486275.0%
こんにちわアキラ (Rank 42)2026/09/24157846.7%
堂島様 (Rank 43)2026/09/232371630.4%
Tokkovanessa_VF (Rank 42)2026/09/2387187.5%
じゃんぬ (Rank 46)2026/09/2391811.1%
ミニマム (Rank 41)2026/08/20106460.0%
シエロJ (Rank 43)2026/07/2522121054.5%
おかし (Rank 41)2026/06/2185362.5%
kagesada (Rank 40)2026/06/12138561.5%
監守 (Rank 40)2026/06/1174357.1%
メツリュウ (Rank 42)2026/05/3076185.7%
clearcare (Rank 41)2026/05/2695455.6%
ATTIME (Rank 40)2026/05/1275271.4%
Taiyaki_Ltd (Rank 38)2026/05/05107370.0%

Round openings

Every character

backdash into evade up24011.3%
Koromoguruma66P into Chudan Hiji'ate6P1617.6%
Ouda6P+K1416.7%
Ryoushi43P793.7%
forward dash into Kusanagi2K+G612.9%
offensive move401.9%
backward movement into evade up371.8%
backdash into evade down361.7%
guardG into throw escape331.6%
Ouda6P+K into punchP301.4%
forward dash into Chudan Hiji'ate6P301.4%
backdash into throwP+G291.4%
backdash into Chudan Hiji'ate6P271.3%
forward dash into evade up261.2%
backdash into Kodachinuki4K251.2%

308 further openings account for the other 1,119 rounds.

Counted from 527 of the 604 matches played. The rest were not pulled for openings.

Aoi

Career
3,178–2,562 · 55.4%
This season
489 matches · 55.2%
Peak rank
44

First hit in 50.5% of 1,831 rounds. Won 55.2% of the rounds they struck first, 50.1% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 47.2% of rounds, against 38.2% in their other rounds.
  • Against Lion: attacks straight away in 51.3% of rounds, against 32.3% against everyone else.
  • On Rectangle stages: moves in first in 27.5% of rounds, against 16.8% on the other stages.
  • In round 4 or later: opens with “43P Ryoushi” in 7.0% of rounds, against 3.4% in their other rounds.
  • Against Lion: opens with “43P Ryoushi” in 12.8% of rounds, against 3.5% against everyone else.
  • After opening the round before with “6P+K Ouda”: opens with “forward dash into 2K+G Kusanagi” in 10.9% of rounds, against 2.6% after anything else.
  • After losing a round: opens with “66P Koromoguruma into 6P Chudan Hiji'ate” in 12.0% of rounds, against 8.0% after winning one.
  • When the score is level: opens with “forward dash into 2K+G Kusanagi” in 6.7% of rounds, against 2.5% when ahead or behind.

How is this tested?

backdash into evade up22412.2%
Koromoguruma66P into Chudan Hiji'ate6P1618.8%
Ouda6P+K1417.7%
Ryoushi43P794.3%
forward dash into Kusanagi2K+G613.3%
offensive move402.2%
backward movement into evade up341.9%
guardG into throw escape311.7%
Ouda6P+K into punchP301.6%
backdash into evade down301.6%
forward dash into Chudan Hiji'ate6P301.6%
backdash into throwP+G291.6%
backdash into Chudan Hiji'ate6P271.5%
forward movement into punchP251.4%
Ouda6P+K into Oushu Hiji'ate6P+KP241.3%

236 further openings account for the other 873 rounds.

Counted from 458 of the 489 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Aoi

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira19–15 · 56%13–8 · 62%too few to test
Lau12–15 · 44%5–9 · 36%too few to test
Jacky14–14 · 50%3–6 · 33%too few to test
Lion19–12 · 61%2–4 · 33%too few to test
Sarah9–4 · 69%8–5 · 62%too few to test
Lei Fei4–11 · 27%5–10 · 33%too few to test
Brad7–8 · 47%9–2 · 82%too few to test
El Blaze10–12 · 45%3–1 · 75%too few to test
Pai4–3 · 57%8–3 · 73%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

31 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Kage

Career
229–145 · 61.2%
This season
109 matches · 49.5%
Peak rank
40

First hit in 48.6% of 247 rounds. Won 54.2% of the rounds they struck first, 46.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kodachinuki4K2510.1%
crouch dash forward into throw escape176.8%
Hiji'uchi6P166.5%
backdash into Furikakato OtoshiK+G156.0%
Hagakure-ryu In Raijingeki46P+K135.2%
backdash into Gen'you4K+G93.6%
Hagakure-ryu In Raijingeki46P+K into punchP83.2%
backdash into evade up72.8%
Nagiharai6P+K62.4%
Ryubisen44K+G62.4%
Senpugeri7K62.4%
backdash into evade down62.4%
crouch dash back into Senpujin2P+K62.4%
Jizuridan2P52.0%
Rasen4P52.0%

64 further openings account for the other 98 rounds.

Counted from 63 of the 109 matches played. The rest were not pulled for openings.

El Blaze

Career
8–8 · 50.0%
This season
6 matches · 66.7%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up933.3%
backward movement into evade up311.1%
backdash into Volcano Upper4P+K27.4%
forward dash into evade up27.4%
Straight6P+K13.7%
backdash into Demon Dance9P+K13.7%
backdash into Head Smash Kick46K13.7%
backdash into Inferno Savate46PKK13.7%
backdash into Overtune Blow3P+K13.7%
backdash into Quick Combo6P+KP13.7%
backdash into Shadow Lance66K13.7%
evade down into Hammer Smash46P+K13.7%
forward movement into backdash13.7%
forward movement into evade up13.7%
guardG into throw escape13.7%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (16 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Aoi: 8 of 16 tests hold up
  • Kage: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)