VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Goh

きてぃ☆

Career matches13,203
Career win rate49.5%
Round win rate49.1%
Peak rank32
Distinct opponents387
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh316,4043,1583,24649.3%
Wolf323,2091,5651,64448.8%
Vanessa2,1011,0501,05150.0%
Lion291,48976072951.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Wolf145836257.2%+7.9
Akira118605850.9%+3.0
Jeffry103465744.7%-5.2
Jacky95494651.6%+0.4
Aoi80433753.8%+4.8
Pai72383452.8%+0.8
Sarah72284438.9%-11.1
El Blaze65263940.0%-7.1
Goh59352459.3%+11.5
Brad57243342.1%-6.1
Jean55193634.5%-11.3
Lau55312456.4%+9.6
Vanessa45202544.4%-2.7
Kage44192543.2%-1.4
Lion44202445.5%+2.3
Shun37221559.5%-1.3
Lei Fei32102231.2%-12.9
Dural106460.0%+10.3
Eileen107370.0%+17.9
Taka104640.0%-8.4

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon141855660.3%+11.1
Single Wall136696750.7%+2.9
Breakable Half Fence129597045.7%-3.6
Rectangle127507739.4%-9.5
Half Fence121556645.5%-4.6
Breakable Full Fence116674957.8%+8.7
Low Fence115625353.9%+4.5
Full Fence100445644.0%-0.9
Open94445046.8%-1.9
Full Fence and Open74314341.9%-6.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls73449.0%48.8%+0.3
No walls34550.7%48.9%+1.9

Walls against open: -1.6 points (95% range -8.3 to +5.1), p 0.645 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

BANANA (Rank 30)2026/09/221881044.4%
nanami.madogiwa (Rank 31)2026/09/16147750.0%
LEO (Rank 31)2026/09/15123925.0%
cokeshi (Rank 31)2026/09/13106460.0%
Koutei (Rank 32)2026/09/1384450.0%
openpen (Rank 30)2026/09/13126650.0%
yuzu (Rank 26)2026/09/1296366.7%
NORESPECT (Rank 32)2026/09/0994544.4%
SHUSHUSHU (Rank 30)2026/09/051751229.4%
tamaneen (Rank 31)2026/09/04108280.0%
鳩男 (Rank 31)2026/08/312016480.0%
HB (Rank 30)2026/08/31113827.3%
入れ込むかもしれない (Rank 31)2026/08/30139469.2%
オムレツハンター© (Rank 32)2026/08/29102820.0%
りゅうのすけ (Rank 32)2026/08/2895455.6%
ガンオンやりたひ (Rank 31)2026/08/23105550.0%
天一 (Rank 33)2026/08/23106460.0%
Grimaster (Rank 29)2026/08/1784450.0%
ohtenki (Rank 30)2026/08/03129375.0%
∈挙動不審∋ (Rank 32)2026/07/3085362.5%
タイヨウ (Rank 30)2026/07/251641225.0%
なっちゃんねる (Rank 28)2026/07/2087187.5%
けいすけ新宿 (Rank 33)2026/07/1985362.5%
tawava (Rank 30)2026/06/1885362.5%
kobaman (Rank 27)2026/06/1610100100.0%

Round openings

Every character

Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G54911.3%
backdash into Ni'oudaoshi3K+G3306.8%
backdash into Karura4P+K2585.3%
Ni'oudaoshi3K+G2154.4%
crouch dash forward into Jibishou3P+K1873.9%
Garyu66K into Tsukikage6K1773.6%
Rolling Savate6K+G1733.6%
crouch dash back into Karura4P+K1573.2%
Soukyu46P1242.5%
crouch dash back into Kokuryusatsu Ichi46P+K1222.5%
Screw Hook63214P into Screw Lariat63214PP1182.4%
guardG into evade down1122.3%
guardG into kickK1042.1%
crouch dash forward into throwP+G972.0%
crouch dash forward into Gohou Yuriori (Deflect)236P+K831.7%

327 further openings account for the other 2,056 rounds.

Counted from 1,197 of the 1,208 matches played. The rest were not pulled for openings.

Goh

Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G54916.4%
backdash into Ni'oudaoshi3K+G3309.8%
backdash into Karura4P+K2587.7%
Ni'oudaoshi3K+G2156.4%
crouch dash forward into Jibishou3P+K1875.6%
Garyu66K into Tsukikage6K1775.3%
crouch dash back into Karura4P+K1574.7%
Soukyu46P1243.7%
crouch dash back into Kokuryusatsu Ichi46P+K1223.6%
guardG into kickK1023.0%
guardG into evade down902.7%
crouch dash forward into Gohou Yuriori (Deflect)236P+K832.5%
crouch dash forward into Ni'oudaoshi3K+G591.8%
backdash into Soukyu46P561.7%
crouch dash forward into Karura4P+K551.6%

150 further openings account for the other 785 rounds.

Wolf

Rolling Savate6K+G17313.7%
Screw Hook63214P into Screw Lariat63214PP1189.3%
forward movement into Elbow Butt4P776.1%
Low Hammer2P665.2%
Rolling Savate6K+G into Death ScytheK+G614.8%
Screw Hook63214P604.8%
crouch dash forward into throwP+G584.6%
Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K362.9%
forward dash into Low Drop Kick62K362.9%
Low Drop Kick62K352.8%
forward dash into Gasp Kneel Palm Bomb6P+K282.2%
evade down into Elbow Butt4P272.1%
guardG into punchP252.0%
Arrow Knuckle3P241.9%
crouch dash forward into Arrow Knuckle3P221.7%

127 further openings account for the other 418 rounds.

Counted from 311 of the 322 matches played. The rest were not pulled for openings.

Lion

Juchou Senshou8P+K6024.1%
crouch into Kousoutai2K+G3012.1%
Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP228.8%
backdash into Kishitsu Kasensou43P156.0%
crouch dash back into Ukoushin46P+K114.4%
Kishitsu Kasensou43P72.8%
In'you Ousoutsui41236P+K into Souji SenpuP+K62.4%
backdash into Dantai3K52.0%
backward movement into forward punch+kick6P+K52.0%
crouch dash forward into Kousoutai2K+G52.0%
crouch dash forward into guardG52.0%
Juchou Senshou8P+K into Souji SenpuP+K41.6%
backward movement into Honsui3P+K41.6%
crouch dash forward into Banchu6P41.6%
crouch dash forward into punchP41.6%

49 further openings account for the other 62 rounds.