Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1534 #1,785 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Goh | 31 | 6,404 | 3,158 | 3,246 | 49.3% |
|---|---|---|---|---|---|
| Wolf | 32 | 3,552 | 1,728 | 1,824 | 48.6% |
| Vanessa | — | 2,101 | 1,050 | 1,051 | 50.0% |
| Lion | 29 | 1,489 | 760 | 729 | 51.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
4,774 of 5,495 rounds counted6.4 inputs a second (382 a minute) this season. Faster than 28% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Goh | 6.3 | 379 | 2,867 |
|---|---|---|---|
| Wolf | 6.4 | 387 | 1,907 |
By opponent's character
| Wolf | 6.5 | 389 | 593 |
|---|---|---|---|
| Akira | 6.3 | 377 | 442 |
| Jeffry | 6.4 | 382 | 400 |
| Jacky | 6.3 | 381 | 329 |
| Aoi | 6.5 | 391 | 334 |
| Sarah | 6.1 | 366 | 315 |
| El Blaze | 6.4 | 384 | 280 |
| Pai | 6.3 | 381 | 256 |
| Goh | 6.6 | 398 | 277 |
| Jean | 6.5 | 393 | 212 |
| Lau | 6.6 | 395 | 212 |
| Brad | 6.6 | 397 | 206 |
| Kage | 6.1 | 364 | 154 |
| Shun | 6.0 | 361 | 163 |
| Vanessa | 6.5 | 387 | 180 |
| Lion | 6.2 | 374 | 174 |
| Lei Fei | 6.0 | 360 | 117 |
| Eileen | 6.0 | 361 | 54 |
| Taka | 5.9 | 355 | 41 |
| Dural | 5.8 | 349 | 35 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Wolf | 164 | 95 | 69 | 57.9% | +8.9 |
|---|---|---|---|---|---|
| Akira | 126 | 63 | 63 | 50.0% | +3.0 |
| Jeffry | 116 | 51 | 65 | 44.0% | -5.6 |
| Jacky | 110 | 54 | 56 | 49.1% | -1.0 |
| Aoi | 92 | 50 | 42 | 54.4% | +6.0 |
| Sarah | 83 | 32 | 51 | 38.5% | -11.0 |
| El Blaze | 73 | 28 | 45 | 38.4% | -7.7 |
| Pai | 73 | 38 | 35 | 52.0% | +0.6 |
| Goh | 72 | 41 | 31 | 56.9% | +10.7 |
| Jean | 63 | 24 | 39 | 38.1% | -7.6 |
| Lau | 63 | 35 | 28 | 55.6% | +9.0 |
| Brad | 60 | 25 | 35 | 41.7% | -6.6 |
| Kage | 48 | 22 | 26 | 45.8% | +1.7 |
| Shun | 48 | 27 | 21 | 56.2% | -3.5 |
| Vanessa | 48 | 21 | 27 | 43.8% | -3.7 |
| Lion | 46 | 20 | 26 | 43.5% | +0.4 |
| Lei Fei | 34 | 10 | 24 | 29.4% | -14.7 |
| Eileen | 15 | 10 | 5 | 66.7% | +15.9 |
| Taka | 13 | 5 | 8 | 38.5% | -11.2 |
| Dural | 10 | 6 | 4 | 60.0% | +10.8 |
0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 157 | 94 | 63 | 59.9% | +10.9 |
|---|---|---|---|---|---|
| Single Wall | 157 | 80 | 77 | 51.0% | +2.9 |
| Rectangle | 144 | 62 | 82 | 43.1% | -4.4 |
| Breakable Half Fence | 143 | 64 | 79 | 44.8% | -3.5 |
| Half Fence | 138 | 61 | 77 | 44.2% | -4.9 |
| Breakable Full Fence | 131 | 72 | 59 | 55.0% | +5.9 |
| Low Fence | 129 | 67 | 62 | 51.9% | +2.2 |
| Full Fence | 113 | 50 | 63 | 44.2% | -1.1 |
| Open | 103 | 46 | 57 | 44.7% | -4.1 |
| Full Fence and Open | 80 | 33 | 47 | 41.2% | -6.8 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 826 | 48.8% | 48.2% | +0.6 |
| No walls | 389 | 49.6% | 48.9% | +0.7 |
Walls against open: -0.1 points (95% range -6.4 to +6.2), p 0.969 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 鳩男 (Rank 32) | 22 | 17 | 5 | 77.3% |
|---|---|---|---|---|
| BANANA (Rank 30) | 19 | 9 | 10 | 47.4% |
| SHUSHUSHU (Rank 32) | 18 | 5 | 13 | 27.8% |
| タイヨウ (Rank 33) | 18 | 4 | 14 | 22.2% |
| 入れ込むかもしれない (Rank 31) | 18 | 11 | 7 | 61.1% |
| LEO (Rank 30) | 16 | 6 | 10 | 37.5% |
| nanami.madogiwa (Rank 31) | 14 | 7 | 7 | 50.0% |
| ohtenki (Rank 31) | 14 | 11 | 3 | 78.6% |
| yuzu (Rank 27) | 14 | 9 | 5 | 64.3% |
| openpen (Rank 30) | 12 | 6 | 6 | 50.0% |
| オムレツハンター© (Rank 31) | 12 | 2 | 10 | 16.7% |
| HB (Rank 30) | 11 | 3 | 8 | 27.3% |
| tamaneen (Rank 30) | 11 | 9 | 2 | 81.8% |
| cokeshi (Rank 31) | 10 | 6 | 4 | 60.0% |
| kobaman (Rank 27) | 10 | 10 | 0 | 100.0% |
| なっちゃんねる (Rank 28) | 10 | 9 | 1 | 90.0% |
| ガンオンやりたひ (Rank 31) | 10 | 5 | 5 | 50.0% |
| 天一 (Rank 33) | 10 | 6 | 4 | 60.0% |
| NORESPECT (Rank 32) | 9 | 4 | 5 | 44.4% |
| neco (Rank 22) | 9 | 8 | 1 | 88.9% |
| りゅうのすけ (Rank 32) | 9 | 5 | 4 | 55.6% |
| 44884 (Rank 31) | 8 | 1 | 7 | 12.5% |
| Grimaster (Rank 29) | 8 | 4 | 4 | 50.0% |
| Koromo (Rank 32) | 8 | 3 | 5 | 37.5% |
| 下P撃ち過ぎですか!? (Rank 28) | 8 | 8 | 0 | 100.0% |
Most played opponents, most recent first
| 入れ込むかもしれない (Rank 31) | 2026/10/18 | 18 | 11 | 7 | 61.1% |
|---|---|---|---|---|---|
| 鳩男 (Rank 32) | 2026/10/17 | 22 | 17 | 5 | 77.3% |
| 44884 (Rank 31) | 2026/10/17 | 8 | 1 | 7 | 12.5% |
| オムレツハンター© (Rank 31) | 2026/10/17 | 12 | 2 | 10 | 16.7% |
| neco (Rank 22) | 2026/10/14 | 9 | 8 | 1 | 88.9% |
| LEO (Rank 30) | 2026/10/09 | 16 | 6 | 10 | 37.5% |
| 下P撃ち過ぎですか!? (Rank 28) | 2026/10/08 | 8 | 8 | 0 | 100.0% |
| BANANA (Rank 30) | 2026/10/02 | 19 | 9 | 10 | 47.4% |
| yuzu (Rank 27) | 2026/09/30 | 14 | 9 | 5 | 64.3% |
| Koromo (Rank 32) | 2026/09/29 | 8 | 3 | 5 | 37.5% |
| なっちゃんねる (Rank 28) | 2026/09/28 | 10 | 9 | 1 | 90.0% |
| ohtenki (Rank 31) | 2026/09/27 | 14 | 11 | 3 | 78.6% |
| タイヨウ (Rank 33) | 2026/09/25 | 18 | 4 | 14 | 22.2% |
| SHUSHUSHU (Rank 32) | 2026/09/24 | 18 | 5 | 13 | 27.8% |
| tamaneen (Rank 30) | 2026/09/24 | 11 | 9 | 2 | 81.8% |
| nanami.madogiwa (Rank 31) | 2026/09/16 | 14 | 7 | 7 | 50.0% |
| cokeshi (Rank 31) | 2026/09/13 | 10 | 6 | 4 | 60.0% |
| openpen (Rank 30) | 2026/09/13 | 12 | 6 | 6 | 50.0% |
| NORESPECT (Rank 32) | 2026/09/09 | 9 | 4 | 5 | 44.4% |
| HB (Rank 30) | 2026/08/31 | 11 | 3 | 8 | 27.3% |
| りゅうのすけ (Rank 32) | 2026/08/28 | 9 | 5 | 4 | 55.6% |
| ガンオンやりたひ (Rank 31) | 2026/08/23 | 10 | 5 | 5 | 50.0% |
| 天一 (Rank 33) | 2026/08/23 | 10 | 6 | 4 | 60.0% |
| Grimaster (Rank 29) | 2026/08/17 | 8 | 4 | 4 | 50.0% |
| kobaman (Rank 27) | 2026/06/16 | 10 | 10 | 0 | 100.0% |
Round openings
Every character
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 549 | 10.5% |
|---|---|---|
| backdash into Ni'oudaoshi3K+G | 330 | 6.3% |
| backdash into Karura4P+K | 258 | 4.9% |
| Rolling Savate6K+G | 233 | 4.5% |
| Ni'oudaoshi3K+G | 215 | 4.1% |
| crouch dash forward into Jibishou3P+K | 187 | 3.6% |
| Garyu66K into Tsukikage6K | 177 | 3.4% |
| crouch dash back into Karura4P+K | 157 | 3.0% |
| Screw Hook63214P into Screw Lariat63214PP | 150 | 2.9% |
| Soukyu46P | 124 | 2.4% |
| crouch dash back into Kokuryusatsu Ichi46P+K | 122 | 2.3% |
| guardG into kickK | 110 | 2.1% |
| crouch dash forward into throwP+G | 109 | 2.1% |
| guardG into evade down | 109 | 2.1% |
| Low Hammer2P | 90 | 1.7% |
343 further openings account for the other 2,298 rounds.
Counted from 1,285 of the 1,357 matches played. The rest were not pulled for openings.
Goh
- Career
- 3,158–3,246 · 49.3%
- This season
- 828 matches · 50.7%
- Peak rank
- 31
First hit in 44.5% of 3,325 rounds. Won 55.9% of the rounds they struck first, 45.8% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 42.3% of rounds, against 11.4% in their other rounds.
- Against Kage: moves in first in 33.9% of rounds, against 18.5% against everyone else.
- After opening the round before by moving in: moves in first in 15.0% of rounds, against 10.4% after anything else.
- After the opponent opened the round before by evading: attacks straight away in 55.8% of rounds, against 43.1% after anything else.
- After losing a round: moves in first in 14.4% of rounds, against 8.3% after winning one.
- When behind: moves in first in 14.2% of rounds, against 9.8% when ahead or level.
- In round 1: opens with “crouch dash forward into 3P+K Jibishou” in 17.5% of rounds, against 1.7% in their other rounds.
- Against Akira: opens with “4P+K+G Kumite Harai (Deflect) into 4P+K+GP+G Kumite Harai~Tsukami” in 23.8% of rounds, against 15.6% against everyone else.
- After opening the round before with “backdash into 3K+G Ni'oudaoshi”: opens with “backdash into 4P+K Karura” in 18.8% of rounds, against 9.1% after anything else.
- When the score is level: opens with “3K+G Ni'oudaoshi” in 11.6% of rounds, against 6.8% when ahead or behind.
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 549 | 16.4% |
|---|---|---|
| backdash into Ni'oudaoshi3K+G | 330 | 9.8% |
| backdash into Karura4P+K | 258 | 7.7% |
| Ni'oudaoshi3K+G | 215 | 6.4% |
| crouch dash forward into Jibishou3P+K | 187 | 5.6% |
| Garyu66K into Tsukikage6K | 177 | 5.3% |
| crouch dash back into Karura4P+K | 157 | 4.7% |
| Soukyu46P | 124 | 3.7% |
| crouch dash back into Kokuryusatsu Ichi46P+K | 122 | 3.6% |
| guardG into kickK | 108 | 3.2% |
| crouch dash forward into Gohou Yuriori (Deflect)236P+K | 83 | 2.5% |
| guardG into evade down | 81 | 2.4% |
| crouch dash forward into Ni'oudaoshi3K+G | 59 | 1.8% |
| backdash into Soukyu46P | 56 | 1.7% |
| crouch dash forward into Karura4P+K | 55 | 1.6% |
150 further openings account for the other 788 rounds.
By stage type
Record against each character on walled and open stages, as Goh
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 41–22 · 65% | 20–14 · 59% | +5.3 |
| Akira | 26–28 · 48% | 9–6 · 60% | too few to test |
| Jeffry | 20–20 · 50% | 10–9 · 53% | too few to test |
| Jacky | 19–15 · 56% | 16–5 · 76% | too few to test |
| Aoi | 16–10 · 62% | 12–9 · 57% | too few to test |
| Sarah | 12–14 · 46% | 12–15 · 44% | too few to test |
| Pai | 11–16 · 41% | 7–8 · 47% | too few to test |
| Goh | 11–9 · 55% | 11–2 · 85% | too few to test |
| El Blaze | 8–9 · 47% | 5–14 · 26% | too few to test |
| Lau | 15–8 · 65% | 7–3 · 70% | too few to test |
| Lion | 13–15 · 46% | 4–3 · 57% | too few to test |
| Jean | 9–18 · 33% | 1–7 · 12% | too few to test |
| Vanessa | 6–15 · 29% | 8–3 · 73% | too few to test |
| Brad | 10–10 · 50% | 0–8 · 0% | too few to test |
| Kage | 6–7 · 46% | 4–3 · 57% | too few to test |
| Lei Fei | 5–7 · 42% | 2–9 · 18% | too few to test |
| Shun | 11–7 · 61% | 2–3 · 40% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Wolf
- Career
- 1,728–1,824 · 48.6%
- This season
- 471 matches · 45.2%
- Peak rank
- 32
First hit in 43.6% of 1,614 rounds. Won 51.7% of the rounds they struck first, 43.2% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 22.3% of rounds, against 3.7% in their other rounds.
- Against Pai: evades first in 8.7% of rounds, against 2.4% against everyone else.
- In round 2: opens with “forward movement into 4P Elbow Butt” in 9.8% of rounds, against 4.2% in their other rounds.
- Against Shun: opens with “63214P Screw Hook into 63214PP Screw Lariat” in 22.6% of rounds, against 8.8% against everyone else.
- After winning a round: opens with “63214P Screw Hook into 63214PP Screw Lariat” in 17.1% of rounds, against 7.2% after losing one.
- When ahead: opens with “63214P Screw Hook into 63214PP Screw Lariat” in 15.9% of rounds, against 9.3% when level or behind.
| Rolling Savate6K+G | 233 | 14.4% |
|---|---|---|
| Screw Hook63214P into Screw Lariat63214PP | 150 | 9.3% |
| Low Hammer2P | 90 | 5.6% |
| forward movement into Elbow Butt4P | 90 | 5.6% |
| Rolling Savate6K+G into Death ScytheK+G | 74 | 4.6% |
| Screw Hook63214P | 72 | 4.4% |
| crouch dash forward into throwP+G | 70 | 4.3% |
| forward dash into Low Drop Kick62K | 54 | 3.3% |
| Low Drop Kick62K | 42 | 2.6% |
| backdash into Heavy Middle Kick3K+G | 40 | 2.5% |
| Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K | 37 | 2.3% |
| forward dash into Gasp Kneel Palm Bomb6P+K | 37 | 2.3% |
| guardG into punchP | 31 | 1.9% |
| evade down into Elbow Butt4P | 29 | 1.8% |
| Arrow Knuckle3P | 28 | 1.7% |
142 further openings account for the other 543 rounds.
Counted from 399 of the 471 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jeffry | 12–16 · 43% | 5–7 · 42% | too few to test |
| Wolf | 15–17 · 47% | 3–6 · 33% | too few to test |
| Akira | 9–7 · 56% | 5–8 · 38% | too few to test |
| Aoi | 10–11 · 48% | 4–5 · 44% | too few to test |
| El Blaze | 9–14 · 39% | 3–5 · 38% | too few to test |
| Jacky | 7–12 · 37% | 3–2 · 60% | too few to test |
| Pai | 10–7 · 59% | 5–0 · 100% | too few to test |
| Brad | 6–7 · 46% | 4–4 · 50% | too few to test |
| Lau | 9–9 · 50% | 2–2 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
72 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lion
- Career
- 760–729 · 51.0%
- This season
- 58 matches · 41.4%
- Peak rank
- 29
First hit in 53.9% of 241 rounds. Won 49.2% of the rounds they struck first, 40.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Juchou Senshou8P+K | 60 | 24.1% |
|---|---|---|
| crouch into Kousoutai2K+G | 30 | 12.1% |
| Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP | 22 | 8.8% |
| backdash into Kishitsu Kasensou43P | 15 | 6.0% |
| crouch dash back into Ukoushin46P+K | 11 | 4.4% |
| Kishitsu Kasensou43P | 7 | 2.8% |
| In'you Ousoutsui41236P+K into Souji SenpuP+K | 6 | 2.4% |
| backdash into Dantai3K | 5 | 2.0% |
| backward movement into forward punch+kick6P+K | 5 | 2.0% |
| crouch dash forward into Kousoutai2K+G | 5 | 2.0% |
| crouch dash forward into guardG | 5 | 2.0% |
| Juchou Senshou8P+K into Souji SenpuP+K | 4 | 1.6% |
| backward movement into Honsui3P+K | 4 | 1.6% |
| crouch dash forward into Banchu6P | 4 | 1.6% |
| crouch dash forward into punchP | 4 | 1.6% |
49 further openings account for the other 62 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (31 here; about 1.6 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Goh: 10 of 16 tests hold up
- Wolf: 6 of 15 tests hold up
- Lion: not tested (too few rounds)
