VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Pai

luckyB

  • Akira
  • Kage
Career matches9,885
Career win rate48.4%
Round win rate49.7%
Peak rank30
Distinct opponents154
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1486 #2,123 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Pai308,3134,1044,20949.4%
Akira251,44661583142.5%
Kage24126626449.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,798 of 5,495 rounds counted

5.8 inputs a second (348 a minute) this season. Faster than 14% of the 4,069 regulars with enough rounds counted to compare.

By character played

Pai5.83474,356
Akira6.0358393
Kage5.633349

By opponent's character

Akira5.63371,215
Lion5.9357414
Shun6.1364332
Goh5.8345285
Jacky5.8349240
Pai6.0358233
Kage6.0363278
Jean5.8348281
Sarah5.8346184
Dural6.0357196
Jeffry5.6338166
Lau5.8349179
Lei Fei5.9352168
Taka5.5330129
Vanessa5.935394
El Blaze6.1364103
Brad5.734199
Aoi5.834675
Eileen5.532775
Wolf6.036052

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira34713820939.8%-4.0
Lion108505846.3%+5.5
Shun94415343.6%-1.6
Goh87424548.3%+6.3
Jacky82394347.6%-2.1
Pai79582173.4%+15.2
Kage73373650.7%-1.2
Jean72403255.6%+0.0
Sarah65353053.9%-0.9
Dural55262947.3%-5.1
Jeffry52331963.5%+11.1
Lau49272255.1%+2.1
Lei Fei45192642.2%-11.3
Taka3272521.9%-32.0
Vanessa32201262.5%-1.4
El Blaze3021970.0%+16.6
Brad27161159.3%+12.1
Aoi2416866.7%+5.7
Eileen20101050.0%-9.7
Wolf1321115.4%-24.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle1797610342.5%-8.3
Half Fence151757649.7%-0.9
Octagon148777152.0%+4.9
Low Fence139716851.1%+3.8
Open139706950.4%+4.0
Single Wall136746254.4%+5.6
Full Fence128606846.9%-2.3
Breakable Half Fence126517540.5%-2.6
Breakable Full Fence110555550.0%-2.3
Full Fence and Open73403354.8%+0.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls84246.8%48.7%-1.9
No walls41451.9%47.9%+4.0

Walls against open: -5.9 points (95% range -12.2 to +0.3), p 0.063 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Drawn_ (Rank 30)2026/10/1637201754.0%
Ame33 (Rank 26)2026/10/161814477.8%
Itesmee (Rank 27)2026/10/162518772.0%
Brolly727 (Rank 30)2026/10/163382524.2%
NaughtNaught (Rank 34)2026/10/1634171750.0%
goodjay (Rank 24)2026/10/162016480.0%
Saago_65 (Rank 35)2026/10/153592625.7%
Smashquatch (Rank 32)2026/10/152067413235.9%
RickoSama (Rank 26)2026/10/132723485.2%
brogasaurusrex (Rank 29)2026/10/1338142436.8%
Ilyricio (Rank 29)2026/10/1235191654.3%
jubbjubb767Europe (Rank 30)2026/10/122341917.4%
Lifeisaneyrie (Rank 28)2026/09/241851327.8%
Rodryu (Rank 36)2026/09/162732411.1%
ulilb1ckard (Rank 33)2026/09/1428121642.9%
EverlastingFGC[SCO] (Rank 31)2026/09/131951426.3%
arikbo1 (Rank 28)2026/09/1142231954.8%
Espiro (Rank 31)2026/09/081631318.8%
Dreamcast (Rank 28)2026/09/081915479.0%
nadol90 (Rank 35)2026/08/171621412.5%
LordBaconTheBoss (Rank 30)2026/08/052012860.0%
Taro_Pietro (Rank 26)2026/07/31159660.0%
Onpwnage (Rank 34)2026/07/3134161847.1%
GOMVPGO (Rank 32)2026/07/272891932.1%
yuzobox (Rank 26)2026/07/221810855.6%

Round openings

Every character

backdash into Tenshin Oushoushou46P+K52310.8%
Ensei Haijinkyaku7K+G into evade up3958.2%
punchP2765.7%
Ensei Haijinkyaku7K+G2665.5%
Souka Rensui3PP into Souka Raigekishou3PPP2194.5%
Senchuken6P1954.0%
Tenshi Katsumentai Haishin2P+KK into Renkan Tenshin Jujishou2P+KKP1763.6%
Rimon Chouchu66P1232.5%
Soukasui3P into Souka Senpukyaku3PK1172.4%
punchP into crouch1142.4%
Senchutai3K1012.1%
backdash821.7%
Hi'en Tankyaku9K761.6%
Souanshou3P+K731.5%
throwP+G671.4%

367 further openings account for the other 2,032 rounds.

Counted from 1,216 of the 1,386 matches played. The rest were not pulled for openings.

Pai

Career
4,104–4,209 · 49.4%
This season
1,214 matches · 48.5%
Peak rank
30

First hit in 55.6% of 4,167 rounds. Won 50.3% of the rounds they struck first, 49.0% of the rounds they were struck first.

Significant Tells

  • Against Akira: backs off first in 28.7% of rounds, against 19.0% against everyone else.
  • After the opponent opened the round before by waiting: moves in first in 3.2% of rounds, against 0.9% after anything else.
  • In round 2: opens with “7K+G Ensei Haijinkyaku” in 8.7% of rounds, against 5.5% in their other rounds.
  • Against Akira: opens with “backdash into 46P+K Tenshin Oushoushou” in 16.0% of rounds, against 11.0% against everyone else.
  • After opening the round before with “7K+G Ensei Haijinkyaku into evade up”: opens with “7K+G Ensei Haijinkyaku into evade up” in 19.5% of rounds, against 9.4% after anything else.
  • After losing a round: opens with “3PP Souka Rensui into 3PPP Souka Raigekishou” in 6.1% of rounds, against 4.0% after winning one.

How is this tested?

backdash into Tenshin Oushoushou46P+K52312.4%
Ensei Haijinkyaku7K+G into evade up3959.4%
Ensei Haijinkyaku7K+G2666.3%
punchP2656.3%
Souka Rensui3PP into Souka Raigekishou3PPP2195.2%
Senchuken6P1954.6%
Tenshi Katsumentai Haishin2P+KK into Renkan Tenshin Jujishou2P+KKP1764.2%
Soukasui3P into Souka Senpukyaku3PK1172.8%
punchP into crouch1132.7%
Senchutai3K1012.4%
Hi'en Tankyaku9K761.8%
Souanshou3P+K731.7%
backdash into Kochoukyaku4K+G661.6%
throwP+G651.6%
crouch into Renka Sentai2KK631.5%

283 further openings account for the other 1,488 rounds.

Counted from 1,051 of the 1,214 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira74–106 · 41%37–56 · 40%too few to test
Lion21–31 · 40%21–15 · 58%too few to test
Goh23–25 · 48%8–14 · 36%too few to test
Shun23–34 · 40%8–9 · 47%too few to test
Jacky16–24 · 40%12–13 · 48%too few to test
Pai26–7 · 79%15–6 · 71%too few to test
Dural16–19 · 46%3–5 · 38%too few to test
Jean17–13 · 57%5–5 · 50%too few to test
Kage12–13 · 48%9–10 · 47%too few to test
Lau11–4 · 73%13–9 · 59%too few to test
Lei Fei8–9 · 47%7–8 · 47%too few to test
Jeffry15–6 · 71%5–2 · 71%too few to test
Sarah11–8 · 58%6–0 · 100%too few to test
Aoi8–4 · 67%2–2 · 50%too few to test
Brad8–4 · 67%3–3 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

163 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Akira

Career
615–831 · 42.5%
This season
159 matches · 51.6%
Peak rank
25

First hit in 59.7% of 595 rounds. Won 53.8% of the rounds they struck first, 47.9% of the rounds they were struck first.

Significant Tells

  • After losing a round: opens with “66P Rimon Chouchu” in 26.2% of rounds, against 12.8% after winning one.

How is this tested?

Rimon Chouchu66P12320.2%
backdash into Koboku214P386.2%
backdash into Chouzan Housui46P+K325.3%
backdash into Youhou33P315.1%
Jouho Senshou46P264.3%
backdash264.3%
forward dash into Jouho Touken6P223.6%
Kaikyusei4P into Sayu Kaikyu4PP203.3%
guardG183.0%
punchP into Hachimon KaidaPP172.8%
backdash into Hekishou43P162.6%
Kaikyusei4P into Jirou Tanzan4PP+K152.5%
backward movement into Jouho Touken6P142.3%
Rimon Chouchu66P into crouch111.8%
backdash into Jirou Tanzan4PP+K111.8%

87 further openings account for the other 188 rounds.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Pai5–7 · 42%8–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Kage

Career
62–64 · 49.2%
This season
13 matches · 46.1%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'uchi6P311.5%
Senpujin2P+K into Fujin Urasuisha2P+KK311.5%
Hiji'uchi6P into ResshouPP27.7%
backdash into Shippuzan3PP27.7%
Engetsugeri9K+G13.9%
Hiji'uchi6P into throwP+G13.9%
Nagiharai6P+K into Hagakure-ryu In Shippujin4P+K+G13.9%
Nakageri3K13.9%
Rasen4P into Rasen Urageri4PK13.9%
ResshouPP into SandangekiPPP13.9%
Senpugeri7K13.9%
backdash13.9%
backdash into Hiji'uchi6P13.9%
backdash into evade down13.9%
backdash into guardG13.9%

5 further openings account for the other 5 rounds.

Counted from 6 of the 13 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (34 here; about 1.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Pai: 6 of 18 tests hold up
  • Akira: 1 of 16 tests hold up
  • Kage: not tested (too few rounds)