VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Goh

Wallaby360

Career matches9,623
Career win rate51.4%
Round win rate49.5%
Peak rank39
Distinct opponents268
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh373,2181,6331,58550.8%
Kage392,9871,5361,45151.4%
Vanessa392,4661,2701,19651.5%
Jacky3495250644653.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Sarah131785359.5%+8.8
Jean119645553.8%+2.4
Lion114625254.4%+5.1
Kage94375739.4%-7.4
Lau86374943.0%-5.1
Lei Fei86503658.1%+8.8
Jacky85374843.5%-3.3
Akira79364345.6%-7.5
Vanessa68293942.6%-1.9
Brad64372757.8%+5.1
Aoi63253839.7%-10.8
Pai55342161.8%+12.3
Wolf55213438.2%-11.0
Jeffry49202940.8%-10.5
Goh40202050.0%-1.1
El Blaze38241463.2%+16.6
Shun2291340.9%-10.1
Eileen145935.7%-12.4
Taka105550.0%+5.1

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence152747848.7%+0.0
Rectangle146747250.7%-0.5
Breakable Full Fence137627545.3%-5.4
Single Wall137776056.2%+5.7
Octagon129557442.6%-7.7
Half Fence124586646.8%-3.1
Open122675554.9%+6.0
Full Fence118595950.0%+2.5
Breakable Half Fence96474949.0%+0.0
Full Fence and Open63333052.4%+4.7

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls75047.3%49.6%-2.3
No walls41153.0%49.7%+3.3

Walls against open: -5.5 points (95% range -11.9 to +0.8), p 0.088 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

小名浜DC (Rank 37)2026/09/2234181652.9%
あいりく (Rank 36)2026/09/18116554.5%
えなお (Rank 34)2026/09/17116554.5%
貧乏リオン/binboulion (Rank 36)2026/09/1733231069.7%
ニトロ (Rank 35)2026/09/16136746.1%
ヘニオ (Rank 34)2026/09/1423131056.5%
ぷこ (Rank 35)2026/09/1328161257.1%
お~ちゃん (Rank 34)2026/09/132213959.1%
ハナノコルンルン (Rank 40)2026/09/11147750.0%
ジャキる。 (Rank 32)2026/09/111751229.4%
究極無敵 (Rank 38)2026/09/091881044.4%
ANEX (Rank 36)2026/09/082516964.0%
くろね@のびしろF (Rank 36)2026/09/0631181358.1%
きよ丸 (Rank 35)2026/09/0626161061.5%
RUSH (Rank 37)2026/09/042113861.9%
へっぽこラウ (Rank 35)2026/08/311412285.7%
lapislazuli (Rank 35)2026/08/292618869.2%
∈挙動不審∋ (Rank 36)2026/08/281512380.0%
イイクルーン (Rank 37)2026/08/282271531.8%
ジークリオン (Rank 37)2026/08/2821111052.4%
クレウル (Rank 36)2026/08/24157846.7%
都筑まもる君 (Rank 38)2026/08/05179852.9%
なめ (Rank 35)2026/07/22178947.1%
stepan_BVFA (Rank 37)2026/07/061661037.5%
デネ (Rank 41)2026/07/03115645.5%

Round openings

Every character

backdash into guardG4148.1%
forward movement into punchP3025.9%
guardG2915.7%
Karura4P+K1362.6%
backdash into Karura4P+K1212.4%
Defensive Style: backdash into guardG1172.3%
Defensive Style: kick1082.1%
evade down991.9%
Ni'oudaoshi3K+G971.9%
Hiji'uchi6P961.9%
Ryu'eikyaku66K951.9%
Defensive Style: Shadow Slicer891.7%
Senpujin2P+K into Fujin Urasuisha2P+KK851.7%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G821.6%
evade up821.6%

484 further openings account for the other 2,919 rounds.

Counted from 1,261 of the 1,272 matches played. The rest were not pulled for openings.

Goh

backdash into guardG27312.5%
forward movement into punchP2169.9%
guardG1677.7%
Karura4P+K1366.2%
backdash into Karura4P+K1215.5%
Ni'oudaoshi3K+G974.5%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G823.8%
Tsukikage6K793.6%
Garyu66K642.9%
evade up602.8%
evade down572.6%
Maegeri3K into Batousatsu3KP552.5%
kickK532.4%
Hiji'ate6P341.6%
forward movement into Kasumigoroshi~ShikigamiPKP311.4%

166 further openings account for the other 657 rounds.

Counted from 536 of the 538 matches played. The rest were not pulled for openings.

Kage

backdash into guardG1258.8%
Hiji'uchi6P966.8%
Ryu'eikyaku66K956.7%
guardG896.3%
Senpujin2P+K into Fujin Urasuisha2P+KK856.0%
backdash into Hagakure-ryu In Raijingeki46P+K735.2%
Senpujin2P+K725.1%
Fusen Renkyaku6K+G614.3%
forward movement into punchP614.3%
backdash into Furikakato OtoshiK+G604.2%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G443.1%
forward movement into SouhajinP+K443.1%
backdash into Gen'you4K+G322.3%
evade down282.0%
Ryubisen44K+G271.9%

114 further openings account for the other 422 rounds.

Counted from 350 of the 355 matches played. The rest were not pulled for openings.

Vanessa

Defensive Style: backdash into guardG1179.6%
Defensive Style: kick1088.9%
Defensive Style: Shadow Slicer897.3%
Defensive Style: guard685.6%
Defensive Style: Stinger Low Blow615.0%
Defensive Style: Wind Elbow453.7%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP403.3%
Defensive Style: forward movement into Heavy HookP+K373.0%
Defensive Style: forward movement into punchP373.0%
Defensive Style: evade up322.6%
Defensive Style: Cut-in Knee Kick into throwP+G312.5%
Defensive Style: Bone Crush Middle272.2%
Defensive Style: evade down272.2%
Offensive Style: backdash into guardG231.9%
Offensive Style: forward movement into Backswing BodyP+K231.9%

139 further openings account for the other 453 rounds.

Counted from 298 of the 302 matches played. The rest were not pulled for openings.

Jacky

guardG3511.0%
forward movement into punchP257.8%
Groin Kick6K+G226.9%
Middle Smash6P into Middle Smash Sword6PK216.6%
Middle Smash6P165.0%
backdash into Spin Heel Sword4K+G165.0%
backdash into guardG165.0%
evade down144.4%
forward movement into Beat KnuckleP+K92.8%
guardG into throwP+G92.8%
backdash into Middle Spin Kick46K+G72.2%
forward dash into Low Spin Kick1K+G61.9%
Spin Heel Sword4K+G51.6%
evade down into punchP51.6%
punchP into Jab Double StraightPPP51.6%

70 further openings account for the other 108 rounds.