VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Goh

Wallaby360

  • Kage
  • Vanessa
  • Jacky
Career matches10,383
Career win rate51.1%
Round win rate49.4%
Peak rank39
Distinct opponents284
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1690 #847 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Goh373,4781,7541,72450.4%
Kage393,0861,5861,50051.4%
Vanessa392,8041,4261,37850.9%
Jacky341,01553747852.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,607 of 5,665 rounds counted

5.1 inputs a second (306 a minute) this season. Faster than 3% of the 4,069 regulars with enough rounds counted to compare.

By character played

Goh5.23102,307
Kage5.03001,065
Vanessa5.1304947
Jacky5.0303288

By opponent's character

Sarah5.1305466
Jean5.2310427
Lion5.1307378
Kage4.9292265
Lei Fei5.1304327
Jacky5.1305350
Lau4.9296306
Akira5.5327323
Aoi5.1307278
Brad5.0300263
Vanessa5.0299231
Pai5.3320246
Wolf5.1305169
Jeffry5.0299174
El Blaze5.3317123
Goh5.0302124
Shun5.331851
Eileen5.030256
Taka4.828750

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Sarah138845460.9%+10.4
Jean131706153.4%+2.3
Lion124685654.8%+5.8
Kage100396139.0%-7.0
Lei Fei97574058.8%+9.7
Jacky96405641.7%-5.1
Lau92375540.2%-7.8
Akira89414846.1%-6.8
Aoi74284637.8%-12.9
Brad74443059.5%+6.7
Vanessa72304241.7%-2.1
Pai64382659.4%+10.8
Wolf56213537.5%-11.2
Jeffry51222943.1%-7.8
El Blaze41251661.0%+13.7
Goh40202050.0%-0.9
Shun26101638.5%-9.5
Eileen145935.7%-12.1
Taka136746.1%+4.1

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence168808847.6%-0.5
Rectangle162837951.2%+0.7
Single Wall150836755.3%+5.3
Breakable Full Fence146658144.5%-6.3
Half Fence139647546.0%-3.8
Open138746453.6%+5.2
Octagon137578041.6%-8.4
Full Fence133696451.9%+4.2
Breakable Half Fence102495348.0%-0.4
Full Fence and Open66363054.5%+7.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls81947.3%49.4%-2.2
No walls45652.0%49.2%+2.8

Walls against open: -5.0 points (95% range -11.1 to +1.1), p 0.109 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

究極無敵 (Rank 38)2026/10/142081240.0%
デネ (Rank 42)2026/10/14135838.5%
ヘニオ (Rank 35)2026/10/1429161355.2%
きよ丸 (Rank 35)2026/10/1430201066.7%
RUSH (Rank 39)2026/10/122214863.6%
お~ちゃん (Rank 35)2026/10/122617965.4%
くろね@のびしろF (Rank 35)2026/10/1233191457.6%
〔ネ単〕-ZEN- (Rank 39)2026/10/062617965.4%
ケツバッターA (Rank 39)2026/10/06138561.5%
stepan_BVFA (Rank 39)2026/09/301981142.1%
ちょいそる (Rank 32)2026/09/301510566.7%
ジークリオン (Rank 36)2026/09/2924131154.2%
へっぽこラウ (Rank 33)2026/09/271512380.0%
小名浜DC (Rank 37)2026/09/2234181652.9%
貧乏リオン/binboulion (Rank 36)2026/09/1733231069.7%
ニトロ (Rank 35)2026/09/16136746.1%
ぷこ (Rank 35)2026/09/1328161257.1%
ハナノコルンルン (Rank 40)2026/09/11147750.0%
ジャキる。 (Rank 32)2026/09/111751229.4%
lapislazuli (Rank 35)2026/08/292618869.2%
∈挙動不審∋ (Rank 36)2026/08/281512380.0%
イイクルーン (Rank 37)2026/08/282271531.8%
クレウル (Rank 36)2026/08/24157846.7%
都筑まもる君 (Rank 38)2026/08/05179852.9%
なめ (Rank 35)2026/07/22178947.1%

Round openings

Every character

backdash into guardG4177.6%
forward movement into punchP3316.0%
guardG3015.5%
Karura4P+K1502.7%
backdash into Karura4P+K1432.6%
Defensive Style: kick1172.1%
Defensive Style: backdash into guardG1152.1%
Ni'oudaoshi3K+G1102.0%
evade down991.8%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G971.8%
Hiji'uchi6P961.8%
Ryu'eikyaku66K961.8%
Defensive Style: Shadow Slicer951.7%
Senpujin2P+K into Fujin Urasuisha2P+KK891.6%
backdash into Hagakure-ryu In Raijingeki46P+K841.5%

512 further openings account for the other 3,128 rounds.

Counted from 1,341 of the 1,392 matches played. The rest were not pulled for openings.

Goh

Career
1,754–1,724 · 50.4%
This season
587 matches · 49.4%
Peak rank
37

First hit in 44.2% of 2,369 rounds. Won 53.2% of the rounds they struck first, 46.8% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 29.7% of rounds, against 20.6% in their other rounds.
  • Against Jean: moves in first in 37.8% of rounds, against 16.9% against everyone else.
  • On Rectangle stages: evades first in 18.3% of rounds, against 10.7% on the other stages.
  • After losing a round: evades first in 16.1% of rounds, against 7.5% after winning one.
  • When behind: evades first in 16.1% of rounds, against 8.7% when ahead or level.
  • In round 4 or later: opens with “backdash into G guard” in 18.3% of rounds, against 9.5% in their other rounds.
  • Against Jean: opens with “forward movement into P punch” in 25.2% of rounds, against 8.2% against everyone else.
  • After opening the round before with “forward movement into P punch”: opens with “G guard” in 14.2% of rounds, against 6.7% after anything else.
  • After losing a round: opens with “G guard” in 10.5% of rounds, against 4.3% after winning one.
  • When behind: opens with “G guard” in 11.0% of rounds, against 5.4% when ahead or level.

How is this tested?

backdash into guardG28311.9%
forward movement into punchP2379.9%
guardG1797.5%
Karura4P+K1506.3%
backdash into Karura4P+K1436.0%
Ni'oudaoshi3K+G1104.6%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G974.1%
Tsukikage6K803.4%
Garyu66K672.8%
evade down602.5%
evade up602.5%
Maegeri3K into Batousatsu3KP562.4%
kickK542.3%
Hiji'ate6P401.7%
forward movement into Kasumigoroshi~ShikigamiPKP341.4%

181 further openings account for the other 734 rounds.

Counted from 583 of the 587 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Sarah23–25 · 48%13–3 · 81%too few to test
Jean20–14 · 59%7–5 · 58%too few to test
Lion15–13 · 54%9–7 · 56%too few to test
Akira11–14 · 44%10–5 · 67%too few to test
Jacky9–11 · 45%10–12 · 45%too few to test
Lei Fei7–9 · 44%17–5 · 77%too few to test
Aoi12–14 · 46%2–9 · 18%too few to test
Pai11–5 · 69%8–10 · 44%too few to test
Brad13–8 · 62%3–6 · 33%too few to test
Kage2–15 · 12%7–6 · 54%too few to test
Wolf6–14 · 30%2–3 · 40%too few to test
Jeffry9–4 · 69%3–4 · 43%too few to test
Goh4–8 · 33%1–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

4 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Kage

Career
1,586–1,500 · 51.4%
This season
378 matches · 51.6%
Peak rank
39

First hit in 48.7% of 1,454 rounds. Won 55.5% of the rounds they struck first, 46.4% of the rounds they were struck first.

Significant Tells

  • In round 2: backs off first in 32.8% of rounds, against 23.0% in their other rounds.
  • Against Jean: moves in first in 28.9% of rounds, against 7.1% against everyone else.
  • After opening the round before by moving in: moves in first in 20.2% of rounds, against 7.0% after anything else.
  • After winning a round: moves in first in 11.8% of rounds, against 4.8% after losing one.
  • In round 4 or later: opens with “backdash into G guard” in 13.5% of rounds, against 6.2% in their other rounds.
  • Against Lion: opens with “6P Hiji'uchi” in 17.3% of rounds, against 5.3% against everyone else.
  • After winning a round: opens with “6P Hiji'uchi” in 10.1% of rounds, against 3.3% after losing one.
  • When behind: opens with “G guard” in 8.3% of rounds, against 4.1% when ahead or level.

How is this tested?

backdash into guardG1198.1%
Hiji'uchi6P966.5%
Ryu'eikyaku66K966.5%
Senpujin2P+K into Fujin Urasuisha2P+KK896.1%
guardG875.9%
backdash into Hagakure-ryu In Raijingeki46P+K845.7%
Senpujin2P+K755.1%
backdash into Furikakato OtoshiK+G664.5%
forward movement into punchP644.4%
Fusen Renkyaku6K+G624.2%
forward movement into SouhajinP+K463.1%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G443.0%
backdash into Gen'you4K+G352.4%
Fusenjin3P into Shippuzan3PP271.8%
Ryubisen44K+G271.8%

120 further openings account for the other 449 rounds.

Counted from 363 of the 378 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jean12–12 · 50%9–6 · 60%too few to test
Lion13–13 · 50%8–1 · 89%too few to test
Jacky8–13 · 38%4–4 · 50%too few to test
Lei Fei15–3 · 83%3–5 · 38%too few to test
Kage8–7 · 53%2–4 · 33%too few to test
Lau7–12 · 37%4–2 · 67%too few to test
Sarah9–8 · 53%3–1 · 75%too few to test
Brad9–5 · 64%5–3 · 62%too few to test
Aoi2–7 · 22%5–6 · 45%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

15 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Vanessa

Career
1,426–1,378 · 50.9%
This season
346 matches · 47.4%
Peak rank
39

First hit in 27.7% of 1,283 rounds. Won 52.4% of the rounds they struck first, 47.5% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 26.3% of rounds, against 13.1% in their other rounds.
  • Against Jean: moves in first in 43.0% of rounds, against 11.8% against everyone else.
  • On Single Wall stages: attacks straight away in 54.2% of rounds, against 44.9% on the other stages.
  • After opening the round before by moving in: moves in first in 19.9% of rounds, against 9.8% after anything else.
  • After losing a round: evades first in 21.2% of rounds, against 10.8% after winning one.
  • When ahead: attacks straight away in 54.7% of rounds, against 40.0% when level or behind.
  • In round 4 or later: opens with “Defensive Style: backdash into G guard” in 13.2% of rounds, against 7.4% in their other rounds.
  • Against Brad: opens with “Defensive Style: Stinger Low Blow” in 14.7% of rounds, against 4.4% against everyone else.

How is this tested?

Defensive Style: kick1179.1%
Defensive Style: backdash into guardG1159.0%
Defensive Style: Shadow Slicer957.4%
Defensive Style: guard675.2%
Defensive Style: Stinger Low Blow634.9%
Defensive Style: Wind Elbow493.8%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP403.1%
Defensive Style: forward movement into punchP393.0%
Defensive Style: forward movement into Heavy HookP+K372.9%
Defensive Style: Cut-in Knee Kick into throwP+G332.6%
Defensive Style: evade up332.6%
Defensive Style: Bone Crush Middle312.4%
Defensive Style: evade down282.2%
Offensive Style: forward movement into Backswing BodyP+K241.9%
Offensive Style: backdash into guardG221.7%

146 further openings account for the other 490 rounds.

Counted from 314 of the 346 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Vanessa

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Kage6–9 · 40%8–9 · 47%too few to test
Lau9–7 · 56%8–7 · 53%too few to test
Vanessa8–12 · 40%3–6 · 33%too few to test
Sarah6–10 · 38%9–3 · 75%too few to test
Lion9–10 · 47%5–1 · 83%too few to test
Lei Fei6–12 · 33%4–3 · 57%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

32 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jacky

Career
537–478 · 52.9%
This season
81 matches · 44.4%
Peak rank
34

First hit in 44.1% of 333 rounds. Won 49.7% of the rounds they struck first, 45.2% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 51.9% of rounds, against 31.1% in their other rounds.
  • After winning a round: attacks straight away in 38.8% of rounds, against 23.5% after losing one.

How is this tested?

guardG3510.4%
forward movement into punchP309.0%
Middle Smash6P into Middle Smash Sword6PK247.2%
Groin Kick6K+G236.9%
backdash into Spin Heel Sword4K+G185.4%
Middle Smash6P164.8%
backdash into guardG154.5%
evade down123.6%
forward movement into Beat KnuckleP+K103.0%
backdash into Middle Spin Kick46K+G72.1%
forward dash into Low Spin Kick1K+G72.1%
guardG into throw escape72.1%
evade down into punchP61.8%
punchP into Jab StraightPP61.8%
Spin Heel Sword4K+G51.5%

73 further openings account for the other 114 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (59 here; about 3.0 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Goh: 10 of 16 tests hold up
  • Kage: 8 of 15 tests hold up
  • Vanessa: 8 of 16 tests hold up
  • Jacky: 2 of 12 tests hold up