VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Vanessa

smilelike-dog

Career matches796
Career win rate61.6%
Round win rate58.2%
Peak rank36
Distinct opponents17
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Vanessa3679348730661.4%
Eileen26330100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Sarah74357.1%-12.9
Akira42250.0%-12.3
Jacky440100.0%+49.6
Kage41325.0%-35.4
Wolf43175.0%+15.6
Lion32166.7%+4.8
Shun31233.3%-26.4
Jeffry21150.0%+3.8
Lei Fei21150.0%-6.0
Vanessa220100.0%+39.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence95455.6%-6.7
Rectangle94544.4%-18.6
Half Fence53260.0%-7.2
Octagon43175.0%+24.0
Full Fence330100.0%+43.5
Low Fence21150.0%+3.8
Open21150.0%-21.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls3060.0%59.8%+0.2
No walls450.0%58.5%-8.5

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Kenちろ_やってます (Rank 36)2026/06/03220100.0%
gear8570 (Rank 35)2026/06/03220100.0%
stepan_BVFA (Rank 37)2026/06/0331233.3%
伍の人 (Rank 29)2026/05/31220100.0%
どろパイ (Rank 33)2026/04/0331233.3%
ゆ~やん3 (Rank 33)2026/04/03110100.0%
力戦将棋チャンネル (Rank 33)2026/04/03110100.0%
ふぇに (Rank 34)2026/04/03220100.0%
オヴァーイオハザ (Rank 39)2026/04/0321150.0%
ゼータ(MSZ-006) (Rank 35)2026/03/3021150.0%
村長~災禍の中心~ (Rank 38)2026/03/302020.0%
PON (Rank 35)2026/03/2832166.7%
じゃんぬ兄(公認) (Rank 35)2026/03/28220100.0%
Kiri (Rank 37)2026/03/2821150.0%
アドリブ使い (Rank 34)2026/03/282020.0%
ざとぅ@実直なVFをする (Rank 35)2026/03/281010.0%
はるえ (Rank 34)2026/03/2832166.7%

Round openings

Every character

Defensive Style: Stinger Low Blow96.7%
Defensive Style: Shadow Slicer86.0%
Defensive Style: crouch into Sit Jab2P53.7%
Defensive Style: guard53.7%
Defensive Style: punch into kickK53.7%
Offensive Style: evade up into crouch dash forward53.7%
Defensive Style: Stinger Low Blow into guardG43.0%
Defensive Style: backdash into evade up43.0%
Defensive Style: Wind Elbow32.2%
Defensive Style: backdash into back kick+guard4K+G32.2%
Defensive Style: backdash into punchP32.2%
Defensive Style: Back Charge Kick21.5%
Defensive Style: Sit Jab21.5%
Defensive Style: backdash into Boomerang Hook3P+K21.5%
Defensive Style: backdash into evade down21.5%

64 further openings account for the other 72 rounds.

Vanessa

Defensive Style: Stinger Low Blow97.1%
Defensive Style: Shadow Slicer86.3%
Defensive Style: crouch into Sit Jab2P53.9%
Defensive Style: guard53.9%
Defensive Style: punch into kickK53.9%
Offensive Style: evade up into crouch dash forward53.9%
Defensive Style: Stinger Low Blow into guardG43.1%
Defensive Style: backdash into evade up43.1%
Defensive Style: Wind Elbow32.4%
Defensive Style: backdash into back kick+guard4K+G32.4%
Defensive Style: backdash into punchP32.4%
Defensive Style: Back Charge Kick21.6%
Defensive Style: Sit Jab21.6%
Defensive Style: backdash into Boomerang Hook3P+K21.6%
Defensive Style: backdash into evade down21.6%

58 further openings account for the other 65 rounds.

Eileen

forward movement into punchP228.6%
Kousokuhon7K+G114.3%
crouch dash back into Goku Shicchi (Interrupt Moves)6P+K+G114.3%
crouch into Fukushinshou2P114.3%
forward movement into Rensou HekizanPPP114.3%
forward movement into RententaiPK114.3%