Virtua Fighter 5 REVO · v1.10 · Region: Asia
smilelike-dog
Characters played — VF5's own record
| Vanessa | 36 | 793 | 487 | 306 | 61.4% |
|---|---|---|---|---|---|
| Eileen | 26 | 3 | 3 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Sarah | 7 | 4 | 3 | 57.1% | -12.9 |
|---|---|---|---|---|---|
| Akira | 4 | 2 | 2 | 50.0% | -12.3 |
| Jacky | 4 | 4 | 0 | 100.0% | +49.6 |
| Kage | 4 | 1 | 3 | 25.0% | -35.4 |
| Wolf | 4 | 3 | 1 | 75.0% | +15.6 |
| Lion | 3 | 2 | 1 | 66.7% | +4.8 |
| Shun | 3 | 1 | 2 | 33.3% | -26.4 |
| Jeffry | 2 | 1 | 1 | 50.0% | +3.8 |
| Lei Fei | 2 | 1 | 1 | 50.0% | -6.0 |
| Vanessa | 2 | 2 | 0 | 100.0% | +39.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 9 | 5 | 4 | 55.6% | -6.7 |
|---|---|---|---|---|---|
| Rectangle | 9 | 4 | 5 | 44.4% | -18.6 |
| Half Fence | 5 | 3 | 2 | 60.0% | -7.2 |
| Octagon | 4 | 3 | 1 | 75.0% | +24.0 |
| Full Fence | 3 | 3 | 0 | 100.0% | +43.5 |
| Low Fence | 2 | 1 | 1 | 50.0% | +3.8 |
| Open | 2 | 1 | 1 | 50.0% | -21.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 30 | 60.0% | 59.8% | +0.2 |
| No walls | 4 | 50.0% | 58.5% | -8.5 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| PON (Rank 35) | 3 | 2 | 1 | 66.7% |
|---|---|---|---|---|
| stepan_BVFA (Rank 37) | 3 | 1 | 2 | 33.3% |
| どろパイ (Rank 33) | 3 | 1 | 2 | 33.3% |
| はるえ (Rank 34) | 3 | 2 | 1 | 66.7% |
| Kenちろ_やってます (Rank 36) | 2 | 2 | 0 | 100.0% |
| Kiri (Rank 37) | 2 | 1 | 1 | 50.0% |
| gear8570 (Rank 35) | 2 | 2 | 0 | 100.0% |
| じゃんぬ兄(公認) (Rank 35) | 2 | 2 | 0 | 100.0% |
| ふぇに (Rank 34) | 2 | 2 | 0 | 100.0% |
| アドリブ使い (Rank 34) | 2 | 0 | 2 | 0.0% |
| ゼータ(MSZ-006) (Rank 35) | 2 | 1 | 1 | 50.0% |
| 伍の人 (Rank 29) | 2 | 2 | 0 | 100.0% |
| 村長~災禍の中心~ (Rank 38) | 2 | 0 | 2 | 0.0% |
| オヴァーイオハザ (Rank 39) | 2 | 1 | 1 | 50.0% |
| ざとぅ@実直なVFをする (Rank 35) | 1 | 0 | 1 | 0.0% |
| ゆ~やん3 (Rank 33) | 1 | 1 | 0 | 100.0% |
| 力戦将棋チャンネル (Rank 33) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| Kenちろ_やってます (Rank 36) | 2026/06/03 | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|---|
| gear8570 (Rank 35) | 2026/06/03 | 2 | 2 | 0 | 100.0% |
| stepan_BVFA (Rank 37) | 2026/06/03 | 3 | 1 | 2 | 33.3% |
| 伍の人 (Rank 29) | 2026/05/31 | 2 | 2 | 0 | 100.0% |
| どろパイ (Rank 33) | 2026/04/03 | 3 | 1 | 2 | 33.3% |
| ゆ~やん3 (Rank 33) | 2026/04/03 | 1 | 1 | 0 | 100.0% |
| 力戦将棋チャンネル (Rank 33) | 2026/04/03 | 1 | 1 | 0 | 100.0% |
| ふぇに (Rank 34) | 2026/04/03 | 2 | 2 | 0 | 100.0% |
| オヴァーイオハザ (Rank 39) | 2026/04/03 | 2 | 1 | 1 | 50.0% |
| ゼータ(MSZ-006) (Rank 35) | 2026/03/30 | 2 | 1 | 1 | 50.0% |
| 村長~災禍の中心~ (Rank 38) | 2026/03/30 | 2 | 0 | 2 | 0.0% |
| PON (Rank 35) | 2026/03/28 | 3 | 2 | 1 | 66.7% |
| じゃんぬ兄(公認) (Rank 35) | 2026/03/28 | 2 | 2 | 0 | 100.0% |
| Kiri (Rank 37) | 2026/03/28 | 2 | 1 | 1 | 50.0% |
| アドリブ使い (Rank 34) | 2026/03/28 | 2 | 0 | 2 | 0.0% |
| ざとぅ@実直なVFをする (Rank 35) | 2026/03/28 | 1 | 0 | 1 | 0.0% |
| はるえ (Rank 34) | 2026/03/28 | 3 | 2 | 1 | 66.7% |
Round openings
Every character
| Defensive Style: Stinger Low Blow | 9 | 6.7% |
|---|---|---|
| Defensive Style: Shadow Slicer | 8 | 6.0% |
| Defensive Style: crouch into Sit Jab2P | 5 | 3.7% |
| Defensive Style: guard | 5 | 3.7% |
| Defensive Style: punch into kickK | 5 | 3.7% |
| Offensive Style: evade up into crouch dash forward | 5 | 3.7% |
| Defensive Style: Stinger Low Blow into guardG | 4 | 3.0% |
| Defensive Style: backdash into evade up | 4 | 3.0% |
| Defensive Style: Wind Elbow | 3 | 2.2% |
| Defensive Style: backdash into back kick+guard4K+G | 3 | 2.2% |
| Defensive Style: backdash into punchP | 3 | 2.2% |
| Defensive Style: Back Charge Kick | 2 | 1.5% |
| Defensive Style: Sit Jab | 2 | 1.5% |
| Defensive Style: backdash into Boomerang Hook3P+K | 2 | 1.5% |
| Defensive Style: backdash into evade down | 2 | 1.5% |
64 further openings account for the other 72 rounds.
Vanessa
| Defensive Style: Stinger Low Blow | 9 | 7.1% |
|---|---|---|
| Defensive Style: Shadow Slicer | 8 | 6.3% |
| Defensive Style: crouch into Sit Jab2P | 5 | 3.9% |
| Defensive Style: guard | 5 | 3.9% |
| Defensive Style: punch into kickK | 5 | 3.9% |
| Offensive Style: evade up into crouch dash forward | 5 | 3.9% |
| Defensive Style: Stinger Low Blow into guardG | 4 | 3.1% |
| Defensive Style: backdash into evade up | 4 | 3.1% |
| Defensive Style: Wind Elbow | 3 | 2.4% |
| Defensive Style: backdash into back kick+guard4K+G | 3 | 2.4% |
| Defensive Style: backdash into punchP | 3 | 2.4% |
| Defensive Style: Back Charge Kick | 2 | 1.6% |
| Defensive Style: Sit Jab | 2 | 1.6% |
| Defensive Style: backdash into Boomerang Hook3P+K | 2 | 1.6% |
| Defensive Style: backdash into evade down | 2 | 1.6% |
58 further openings account for the other 65 rounds.
Eileen
| forward movement into punchP | 2 | 28.6% |
|---|---|---|
| Kousokuhon7K+G | 1 | 14.3% |
| crouch dash back into Goku Shicchi (Interrupt Moves)6P+K+G | 1 | 14.3% |
| crouch into Fukushinshou2P | 1 | 14.3% |
| forward movement into Rensou HekizanPPP | 1 | 14.3% |
| forward movement into RententaiPK | 1 | 14.3% |
