VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jeffry

Datchin1226

Career matches5,641
Career win rate59.6%
Round win rate51.6%
Peak rank33
Distinct opponents221
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jeffry331,25770954856.4%
Shun3285750735059.2%
Goh3373342830558.4%
Jean3071041030057.8%
El Blaze3267939328657.9%
Taka3357336420963.5%
Jacky3134622112563.9%
Wolf3234122811366.9%
Kage301451034271.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Wolf68402858.8%+6.2
Jeffry66372956.1%-0.3
Jacky53252847.2%-7.3
Akira52262650.0%-3.9
Lau37172046.0%-10.4
Shun32191359.4%+6.3
Jean27121544.4%-5.7
Kage27151255.6%-0.7
Sarah27141351.9%+1.5
El Blaze2518772.0%+15.2
Goh2517868.0%+17.4
Vanessa2012860.0%+7.2
Brad1811761.1%+6.8
Pai1810855.6%-4.6
Aoi167943.8%-5.5
Lei Fei169756.2%+1.7
Lion135838.5%-13.9
Eileen102820.0%-38.2
Taka43175.0%+22.7
Dural32166.7%+13.6

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence82424051.2%-2.5
Octagon71294240.9%-13.6
Low Fence64402462.5%+8.8
Open59312852.5%-1.8
Breakable Full Fence57322556.1%+2.0
Breakable Half Fence55312456.4%+1.1
Half Fence52262650.0%-6.8
Rectangle44271761.4%+9.8
Single Wall42222052.4%-1.9
Full Fence and Open1410471.4%+19.6

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls36151.8%54.0%-2.2
No walls16556.4%54.4%+2.0

Walls against open: -4.2 points (95% range -13.2 to +4.9), p 0.366 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

maripon (Rank 32)2026/08/0252340.0%
GAMEN_MITENAI (Rank 27)2026/07/3064266.7%
don'tthink,feel. (Rank 28)2026/07/2396366.7%
たか (Rank 30)2026/07/13660100.0%
ER_higante (Rank 29)2026/07/1264266.7%
bisupo_ (Rank 29)2026/07/1163350.0%
鳩男 (Rank 29)2026/06/30770100.0%
cokeshi (Rank 28)2026/06/2454180.0%
private-ryan-yk (Rank 28)2026/06/2275271.4%
shuri_nero (Rank 33)2026/06/2253260.0%
suconyanzu (Rank 30)2026/06/2254180.0%
BANANA (Rank 30)2026/06/2153260.0%
漂泊の民回線ジプシー (Rank 33)2026/06/2064266.7%
interceptor (Rank 33)2026/06/2052340.0%
midori6127 (Rank 30)2026/06/1975271.4%
コラーゲン (Rank 30)2026/06/1663350.0%
emespink (Rank 28)2026/06/0454180.0%
misoazy (Rank 30)2026/05/3154180.0%
【降格】山盛り (Rank 30)2026/05/3162433.3%
neo-jet-li (Rank 29)2026/05/2885362.5%
ヘニオ (Rank 31)2026/05/2184450.0%
maruneru-_-khs (Rank 27)2026/05/1553260.0%
肉彦さん☆彡 (Rank 30)2026/05/1454180.0%
MaBoy (Rank 33)2026/05/0963350.0%
リーウ (Rank 32)2026/05/0985362.5%

Round openings

Every character

forward movement into punchP30113.3%
Haisenchu1P1315.8%
Sit Jab2P512.3%
Shitamaeken2P502.2%
Gyaku Seikenzuki66P472.1%
backdash into Darkness Sword43K+G411.8%
backdash into Konohana Sakuya43P+K381.7%
crouch dash back into Demon's Tail9P+KK381.7%
punchP371.6%
no input361.6%
backdash into Doumawashi Kaitengeri46K+G341.5%
backward movement into Kasen Chugeki6P321.4%
crouch dash back into Volcano Upper4P+K291.3%
Demon Dance9P+K into Demon's Tail9P+KK281.2%
backdash into Tenshin Benshu4P+K261.1%

456 further openings account for the other 1,341 rounds.

Shun

Haisenchu1P13123.0%
forward movement into punchP569.8%
backward movement into Kasen Chugeki6P325.6%
backdash into Tenshin Benshu4P+K264.6%
Fukuchougeki2P203.5%
Getsuga Gakushu46P into Getsuga Gyou'in46PP+K173.0%
Fukuchougeki2P into backdash132.3%
Fukuchougeki2P into backward movement122.1%
backdash into Kasen Gyou'in6P+K+G111.9%
backward movement into Kasen Zenbokushou6PP111.9%
Kasen Chugeki6P into Kasen Zenbokushou6PP101.8%
backdash into offensive move91.6%
guardG into Kasen Zenbokushou6PP91.6%
Getsuga Gakushu46P81.4%
Rensai Gakushu46PP into Rengeki Gakushu46PPP81.4%

84 further openings account for the other 196 rounds.

El Blaze

forward movement into punchP8015.3%
Sit Jab2P519.7%
backdash into Darkness Sword43K+G417.8%
crouch dash back into Demon's Tail9P+KK387.2%
crouch dash back into Volcano Upper4P+K295.5%
Demon Dance9P+K into Demon's Tail9P+KK285.3%
backdash142.7%
forward movement into Quick HookPP101.9%
backdash into Volcano Upper4P+K91.7%
punchP91.7%
crouch dash back into guardG81.5%
Sit Jab2P into Volcano Upper4P+K71.3%
Sit Jab2P into backdash71.3%
guardG into evade down71.3%
guardG into evade up71.3%

87 further openings account for the other 179 rounds.

Jean

forward movement into punchP8416.4%
Shitamaeken2P509.8%
Gyaku Seikenzuki66P479.2%
backdash into Konohana Sakuya43P+K387.4%
backdash into Doumawashi Kaitengeri46K+G346.6%
evade up into Gyaku Seikenzuki66P214.1%
guardG into Gyaku Seikenzuki66P132.5%
punchP132.5%
backdash into Sune'ori1K+G122.3%
evade down into Gyaku Seikenzuki66P101.9%
crouch dash back into Koubougeri6K+G81.6%
no input71.4%
Shitamaeken2P into forward dash61.2%
backdash into Koubougeri6K+G61.2%
guardG into evade up61.2%

91 further openings account for the other 157 rounds.

Jeffry

Low Knuckle2P2313.0%
forward movement into punchP2111.9%
Tsunami Beat3K+G137.3%
crouch dash back into Scoop Kick4K+G116.2%
backdash into Scoop Kick4K+G84.5%
Ducking Low2K+G74.0%
Low Knuckle2P into crouch74.0%
punchP74.0%
backdash into Tsunami Beat3K+G52.8%
punchP into Sunlit Body Upper3P+K52.8%
backdash into Double Hammer Down43P42.3%
guardG into throwP+G42.3%
Low Knuckle2P into forward dash31.7%
Low Knuckle2P into throwP+G31.7%
crouch dash back into Tsunami Beat3K+G31.7%

43 further openings account for the other 53 rounds.

Jacky

forward movement into Punch High KickPK2112.3%
Dash Hammer Kick66K148.2%
forward movement into punchP127.0%
crouch dash back into Groin Kick6K+G84.7%
Squat Straight2P74.1%
no input74.1%
Slant Back Knuckle1P63.5%
Slide Shuffle (Deflect)4P+K+G into crouch dash forward63.5%
backdash into Spin Heel Sword4K+G42.3%
crouch dash back into Long Stride Back Knuckle4P+K42.3%
crouch dash back into Spin Heel Sword4K+G42.3%
punchP into Punch High KickPK42.3%
Low Spin Kick1K+G31.8%
Slant Back Knuckle1P into Rage Kick1PK31.8%
Slide Shuffle (Deflect)4P+K+G31.8%

50 further openings account for the other 65 rounds.

Goh

backdash into Karura4P+K2516.1%
forward movement into punchP2415.5%
forward movement into Shouda~KasumigoroshiPK95.8%
Sune'uchi2P85.2%
throwP+G74.5%
evade up into throwP+G53.2%
Urahiji44P31.9%
backward movement into Soukyu46P31.9%
guardG into Maegeri3K31.9%
guardG into Tsukikage6K31.9%
Gohou Yuriori (Deflect)236P+K21.3%
Kirin33P21.3%
Ni'oudaoshi3K+G21.3%
Sune'uchi2P into forward dash21.3%
backdash into Aragami4K21.3%

46 further openings account for the other 55 rounds.

Wolf

backdash into Heavy Middle Kick3K+G610.2%
forward movement into punchP58.5%
Elbow Butt4P46.8%
Low Hammer2P46.8%
evade down into Elbow Butt4P46.8%
Heavy Middle Kick3K+G35.1%
Low Hammer2P into evade down35.1%
Elbow Butt4P into punchP23.4%
Low Hammer2P into forward dash23.4%
forward movement into Comet Hook1P23.4%
forward movement into Jab StraightPP23.4%
punchP23.4%
punchP into Screw Hook63214P23.4%
throwP+G23.4%
Low Drop Kick62K11.7%

15 further openings account for the other 15 rounds.

Kage

Ryubisen44K+G1122.9%
forward movement into punchP1122.9%
evade up into Ryubisen44K+G48.3%
Engetsugeri9K+G36.2%
no input36.2%
guardG into Ryubisen44K+G24.2%
Hagaryu66K+G12.1%
Jizuridan2P into backdash12.1%
Rasen4P12.1%
Surigeri2K12.1%
backdash12.1%
backdash into Rasen Kouryujin3KPP12.1%
backdash into Yokoshutou4P+K12.1%
crouch dash back into Engetsugeri9K+G12.1%
crouch dash back into Gen'you4K+G12.1%

5 further openings account for the other 5 rounds.

Taka

Shita Harite2P817.8%
forward movement into punchP817.8%
Shita Harite2P into backdash613.3%
crouch dash back into Zangeki33P24.4%
crouch dash back into evade down24.4%
crouch dash back into kickK24.4%
crouch dash back into throwP+G24.4%
Marutahiza6K into Maruta Tsuppari6KP12.2%
Shimobarai1P into Susuharai1PP12.2%
Shita Harite2P into backward movement12.2%
Tsuyubarai2P+K into Tsuyubarai 22P+KP12.2%
backdash into Ao'oni Midaremage214P+K12.2%
backdash into Dohyouwari43P12.2%
backdash into Zangeki33P12.2%
crouch dash back into Ao'oni Midaremage214P+K12.2%

7 further openings account for the other 7 rounds.