Virtua Fighter 5 REVO · v1.10 · Region: South America
Datchin1226
Characters played — VF5's own record
| Jeffry | 33 | 1,257 | 709 | 548 | 56.4% |
|---|---|---|---|---|---|
| Shun | 32 | 857 | 507 | 350 | 59.2% |
| Goh | 33 | 733 | 428 | 305 | 58.4% |
| Jean | 30 | 710 | 410 | 300 | 57.8% |
| El Blaze | 32 | 679 | 393 | 286 | 57.9% |
| Taka | 33 | 573 | 364 | 209 | 63.5% |
| Jacky | 31 | 346 | 221 | 125 | 63.9% |
| Wolf | 32 | 341 | 228 | 113 | 66.9% |
| Kage | 30 | 145 | 103 | 42 | 71.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Wolf | 68 | 40 | 28 | 58.8% | +6.2 |
|---|---|---|---|---|---|
| Jeffry | 66 | 37 | 29 | 56.1% | -0.3 |
| Jacky | 53 | 25 | 28 | 47.2% | -7.3 |
| Akira | 52 | 26 | 26 | 50.0% | -3.9 |
| Lau | 37 | 17 | 20 | 46.0% | -10.4 |
| Shun | 32 | 19 | 13 | 59.4% | +6.3 |
| Jean | 27 | 12 | 15 | 44.4% | -5.7 |
| Kage | 27 | 15 | 12 | 55.6% | -0.7 |
| Sarah | 27 | 14 | 13 | 51.9% | +1.5 |
| El Blaze | 25 | 18 | 7 | 72.0% | +15.2 |
| Goh | 25 | 17 | 8 | 68.0% | +17.4 |
| Vanessa | 20 | 12 | 8 | 60.0% | +7.2 |
| Brad | 18 | 11 | 7 | 61.1% | +6.8 |
| Pai | 18 | 10 | 8 | 55.6% | -4.6 |
| Aoi | 16 | 7 | 9 | 43.8% | -5.5 |
| Lei Fei | 16 | 9 | 7 | 56.2% | +1.7 |
| Lion | 13 | 5 | 8 | 38.5% | -13.9 |
| Eileen | 10 | 2 | 8 | 20.0% | -38.2 |
| Taka | 4 | 3 | 1 | 75.0% | +22.7 |
| Dural | 3 | 2 | 1 | 66.7% | +13.6 |
0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 82 | 42 | 40 | 51.2% | -2.5 |
|---|---|---|---|---|---|
| Octagon | 71 | 29 | 42 | 40.9% | -13.6 |
| Low Fence | 64 | 40 | 24 | 62.5% | +8.8 |
| Open | 59 | 31 | 28 | 52.5% | -1.8 |
| Breakable Full Fence | 57 | 32 | 25 | 56.1% | +2.0 |
| Breakable Half Fence | 55 | 31 | 24 | 56.4% | +1.1 |
| Half Fence | 52 | 26 | 26 | 50.0% | -6.8 |
| Rectangle | 44 | 27 | 17 | 61.4% | +9.8 |
| Single Wall | 42 | 22 | 20 | 52.4% | -1.9 |
| Full Fence and Open | 14 | 10 | 4 | 71.4% | +19.6 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 361 | 51.8% | 54.0% | -2.2 |
| No walls | 165 | 56.4% | 54.4% | +2.0 |
Walls against open: -4.2 points (95% range -13.2 to +4.9), p 0.366 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| don'tthink,feel. (Rank 28) | 9 | 6 | 3 | 66.7% |
|---|---|---|---|---|
| neo-jet-li (Rank 29) | 8 | 5 | 3 | 62.5% |
| ヘニオ (Rank 31) | 8 | 4 | 4 | 50.0% |
| リーウ (Rank 32) | 8 | 5 | 3 | 62.5% |
| midori6127 (Rank 30) | 7 | 5 | 2 | 71.4% |
| private-ryan-yk (Rank 28) | 7 | 5 | 2 | 71.4% |
| 鳩男 (Rank 29) | 7 | 7 | 0 | 100.0% |
| ER_higante (Rank 29) | 6 | 4 | 2 | 66.7% |
| GAMEN_MITENAI (Rank 27) | 6 | 4 | 2 | 66.7% |
| MaBoy (Rank 33) | 6 | 3 | 3 | 50.0% |
| bisupo_ (Rank 29) | 6 | 3 | 3 | 50.0% |
| 【降格】山盛り (Rank 30) | 6 | 2 | 4 | 33.3% |
| たか (Rank 30) | 6 | 6 | 0 | 100.0% |
| コラーゲン (Rank 30) | 6 | 3 | 3 | 50.0% |
| 漂泊の民回線ジプシー (Rank 33) | 6 | 4 | 2 | 66.7% |
| BANANA (Rank 30) | 5 | 3 | 2 | 60.0% |
| cokeshi (Rank 28) | 5 | 4 | 1 | 80.0% |
| emespink (Rank 28) | 5 | 4 | 1 | 80.0% |
| interceptor (Rank 33) | 5 | 2 | 3 | 40.0% |
| maripon (Rank 32) | 5 | 2 | 3 | 40.0% |
| maruneru-_-khs (Rank 27) | 5 | 3 | 2 | 60.0% |
| misoazy (Rank 30) | 5 | 4 | 1 | 80.0% |
| shuri_nero (Rank 33) | 5 | 3 | 2 | 60.0% |
| suconyanzu (Rank 30) | 5 | 4 | 1 | 80.0% |
| 肉彦さん☆彡 (Rank 30) | 5 | 4 | 1 | 80.0% |
Most played opponents, most recent first
| maripon (Rank 32) | 2026/08/02 | 5 | 2 | 3 | 40.0% |
|---|---|---|---|---|---|
| GAMEN_MITENAI (Rank 27) | 2026/07/30 | 6 | 4 | 2 | 66.7% |
| don'tthink,feel. (Rank 28) | 2026/07/23 | 9 | 6 | 3 | 66.7% |
| たか (Rank 30) | 2026/07/13 | 6 | 6 | 0 | 100.0% |
| ER_higante (Rank 29) | 2026/07/12 | 6 | 4 | 2 | 66.7% |
| bisupo_ (Rank 29) | 2026/07/11 | 6 | 3 | 3 | 50.0% |
| 鳩男 (Rank 29) | 2026/06/30 | 7 | 7 | 0 | 100.0% |
| cokeshi (Rank 28) | 2026/06/24 | 5 | 4 | 1 | 80.0% |
| private-ryan-yk (Rank 28) | 2026/06/22 | 7 | 5 | 2 | 71.4% |
| shuri_nero (Rank 33) | 2026/06/22 | 5 | 3 | 2 | 60.0% |
| suconyanzu (Rank 30) | 2026/06/22 | 5 | 4 | 1 | 80.0% |
| BANANA (Rank 30) | 2026/06/21 | 5 | 3 | 2 | 60.0% |
| 漂泊の民回線ジプシー (Rank 33) | 2026/06/20 | 6 | 4 | 2 | 66.7% |
| interceptor (Rank 33) | 2026/06/20 | 5 | 2 | 3 | 40.0% |
| midori6127 (Rank 30) | 2026/06/19 | 7 | 5 | 2 | 71.4% |
| コラーゲン (Rank 30) | 2026/06/16 | 6 | 3 | 3 | 50.0% |
| emespink (Rank 28) | 2026/06/04 | 5 | 4 | 1 | 80.0% |
| misoazy (Rank 30) | 2026/05/31 | 5 | 4 | 1 | 80.0% |
| 【降格】山盛り (Rank 30) | 2026/05/31 | 6 | 2 | 4 | 33.3% |
| neo-jet-li (Rank 29) | 2026/05/28 | 8 | 5 | 3 | 62.5% |
| ヘニオ (Rank 31) | 2026/05/21 | 8 | 4 | 4 | 50.0% |
| maruneru-_-khs (Rank 27) | 2026/05/15 | 5 | 3 | 2 | 60.0% |
| 肉彦さん☆彡 (Rank 30) | 2026/05/14 | 5 | 4 | 1 | 80.0% |
| MaBoy (Rank 33) | 2026/05/09 | 6 | 3 | 3 | 50.0% |
| リーウ (Rank 32) | 2026/05/09 | 8 | 5 | 3 | 62.5% |
Round openings
Every character
| forward movement into punchP | 301 | 13.3% |
|---|---|---|
| Haisenchu1P | 131 | 5.8% |
| Sit Jab2P | 51 | 2.3% |
| Shitamaeken2P | 50 | 2.2% |
| Gyaku Seikenzuki66P | 47 | 2.1% |
| backdash into Darkness Sword43K+G | 41 | 1.8% |
| backdash into Konohana Sakuya43P+K | 38 | 1.7% |
| crouch dash back into Demon's Tail9P+KK | 38 | 1.7% |
| punchP | 37 | 1.6% |
| no input | 36 | 1.6% |
| backdash into Doumawashi Kaitengeri46K+G | 34 | 1.5% |
| backward movement into Kasen Chugeki6P | 32 | 1.4% |
| crouch dash back into Volcano Upper4P+K | 29 | 1.3% |
| Demon Dance9P+K into Demon's Tail9P+KK | 28 | 1.2% |
| backdash into Tenshin Benshu4P+K | 26 | 1.1% |
456 further openings account for the other 1,341 rounds.
Shun
| Haisenchu1P | 131 | 23.0% |
|---|---|---|
| forward movement into punchP | 56 | 9.8% |
| backward movement into Kasen Chugeki6P | 32 | 5.6% |
| backdash into Tenshin Benshu4P+K | 26 | 4.6% |
| Fukuchougeki2P | 20 | 3.5% |
| Getsuga Gakushu46P into Getsuga Gyou'in46PP+K | 17 | 3.0% |
| Fukuchougeki2P into backdash | 13 | 2.3% |
| Fukuchougeki2P into backward movement | 12 | 2.1% |
| backdash into Kasen Gyou'in6P+K+G | 11 | 1.9% |
| backward movement into Kasen Zenbokushou6PP | 11 | 1.9% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 10 | 1.8% |
| backdash into offensive move | 9 | 1.6% |
| guardG into Kasen Zenbokushou6PP | 9 | 1.6% |
| Getsuga Gakushu46P | 8 | 1.4% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 8 | 1.4% |
84 further openings account for the other 196 rounds.
El Blaze
| forward movement into punchP | 80 | 15.3% |
|---|---|---|
| Sit Jab2P | 51 | 9.7% |
| backdash into Darkness Sword43K+G | 41 | 7.8% |
| crouch dash back into Demon's Tail9P+KK | 38 | 7.2% |
| crouch dash back into Volcano Upper4P+K | 29 | 5.5% |
| Demon Dance9P+K into Demon's Tail9P+KK | 28 | 5.3% |
| backdash | 14 | 2.7% |
| forward movement into Quick HookPP | 10 | 1.9% |
| backdash into Volcano Upper4P+K | 9 | 1.7% |
| punchP | 9 | 1.7% |
| crouch dash back into guardG | 8 | 1.5% |
| Sit Jab2P into Volcano Upper4P+K | 7 | 1.3% |
| Sit Jab2P into backdash | 7 | 1.3% |
| guardG into evade down | 7 | 1.3% |
| guardG into evade up | 7 | 1.3% |
87 further openings account for the other 179 rounds.
Jean
| forward movement into punchP | 84 | 16.4% |
|---|---|---|
| Shitamaeken2P | 50 | 9.8% |
| Gyaku Seikenzuki66P | 47 | 9.2% |
| backdash into Konohana Sakuya43P+K | 38 | 7.4% |
| backdash into Doumawashi Kaitengeri46K+G | 34 | 6.6% |
| evade up into Gyaku Seikenzuki66P | 21 | 4.1% |
| guardG into Gyaku Seikenzuki66P | 13 | 2.5% |
| punchP | 13 | 2.5% |
| backdash into Sune'ori1K+G | 12 | 2.3% |
| evade down into Gyaku Seikenzuki66P | 10 | 1.9% |
| crouch dash back into Koubougeri6K+G | 8 | 1.6% |
| no input | 7 | 1.4% |
| Shitamaeken2P into forward dash | 6 | 1.2% |
| backdash into Koubougeri6K+G | 6 | 1.2% |
| guardG into evade up | 6 | 1.2% |
91 further openings account for the other 157 rounds.
Jeffry
| Low Knuckle2P | 23 | 13.0% |
|---|---|---|
| forward movement into punchP | 21 | 11.9% |
| Tsunami Beat3K+G | 13 | 7.3% |
| crouch dash back into Scoop Kick4K+G | 11 | 6.2% |
| backdash into Scoop Kick4K+G | 8 | 4.5% |
| Ducking Low2K+G | 7 | 4.0% |
| Low Knuckle2P into crouch | 7 | 4.0% |
| punchP | 7 | 4.0% |
| backdash into Tsunami Beat3K+G | 5 | 2.8% |
| punchP into Sunlit Body Upper3P+K | 5 | 2.8% |
| backdash into Double Hammer Down43P | 4 | 2.3% |
| guardG into throwP+G | 4 | 2.3% |
| Low Knuckle2P into forward dash | 3 | 1.7% |
| Low Knuckle2P into throwP+G | 3 | 1.7% |
| crouch dash back into Tsunami Beat3K+G | 3 | 1.7% |
43 further openings account for the other 53 rounds.
Jacky
| forward movement into Punch High KickPK | 21 | 12.3% |
|---|---|---|
| Dash Hammer Kick66K | 14 | 8.2% |
| forward movement into punchP | 12 | 7.0% |
| crouch dash back into Groin Kick6K+G | 8 | 4.7% |
| Squat Straight2P | 7 | 4.1% |
| no input | 7 | 4.1% |
| Slant Back Knuckle1P | 6 | 3.5% |
| Slide Shuffle (Deflect)4P+K+G into crouch dash forward | 6 | 3.5% |
| backdash into Spin Heel Sword4K+G | 4 | 2.3% |
| crouch dash back into Long Stride Back Knuckle4P+K | 4 | 2.3% |
| crouch dash back into Spin Heel Sword4K+G | 4 | 2.3% |
| punchP into Punch High KickPK | 4 | 2.3% |
| Low Spin Kick1K+G | 3 | 1.8% |
| Slant Back Knuckle1P into Rage Kick1PK | 3 | 1.8% |
| Slide Shuffle (Deflect)4P+K+G | 3 | 1.8% |
50 further openings account for the other 65 rounds.
Goh
| backdash into Karura4P+K | 25 | 16.1% |
|---|---|---|
| forward movement into punchP | 24 | 15.5% |
| forward movement into Shouda~KasumigoroshiPK | 9 | 5.8% |
| Sune'uchi2P | 8 | 5.2% |
| throwP+G | 7 | 4.5% |
| evade up into throwP+G | 5 | 3.2% |
| Urahiji44P | 3 | 1.9% |
| backward movement into Soukyu46P | 3 | 1.9% |
| guardG into Maegeri3K | 3 | 1.9% |
| guardG into Tsukikage6K | 3 | 1.9% |
| Gohou Yuriori (Deflect)236P+K | 2 | 1.3% |
| Kirin33P | 2 | 1.3% |
| Ni'oudaoshi3K+G | 2 | 1.3% |
| Sune'uchi2P into forward dash | 2 | 1.3% |
| backdash into Aragami4K | 2 | 1.3% |
46 further openings account for the other 55 rounds.
Wolf
| backdash into Heavy Middle Kick3K+G | 6 | 10.2% |
|---|---|---|
| forward movement into punchP | 5 | 8.5% |
| Elbow Butt4P | 4 | 6.8% |
| Low Hammer2P | 4 | 6.8% |
| evade down into Elbow Butt4P | 4 | 6.8% |
| Heavy Middle Kick3K+G | 3 | 5.1% |
| Low Hammer2P into evade down | 3 | 5.1% |
| Elbow Butt4P into punchP | 2 | 3.4% |
| Low Hammer2P into forward dash | 2 | 3.4% |
| forward movement into Comet Hook1P | 2 | 3.4% |
| forward movement into Jab StraightPP | 2 | 3.4% |
| punchP | 2 | 3.4% |
| punchP into Screw Hook63214P | 2 | 3.4% |
| throwP+G | 2 | 3.4% |
| Low Drop Kick62K | 1 | 1.7% |
15 further openings account for the other 15 rounds.
Kage
| Ryubisen44K+G | 11 | 22.9% |
|---|---|---|
| forward movement into punchP | 11 | 22.9% |
| evade up into Ryubisen44K+G | 4 | 8.3% |
| Engetsugeri9K+G | 3 | 6.2% |
| no input | 3 | 6.2% |
| guardG into Ryubisen44K+G | 2 | 4.2% |
| Hagaryu66K+G | 1 | 2.1% |
| Jizuridan2P into backdash | 1 | 2.1% |
| Rasen4P | 1 | 2.1% |
| Surigeri2K | 1 | 2.1% |
| backdash | 1 | 2.1% |
| backdash into Rasen Kouryujin3KPP | 1 | 2.1% |
| backdash into Yokoshutou4P+K | 1 | 2.1% |
| crouch dash back into Engetsugeri9K+G | 1 | 2.1% |
| crouch dash back into Gen'you4K+G | 1 | 2.1% |
5 further openings account for the other 5 rounds.
Taka
| Shita Harite2P | 8 | 17.8% |
|---|---|---|
| forward movement into punchP | 8 | 17.8% |
| Shita Harite2P into backdash | 6 | 13.3% |
| crouch dash back into Zangeki33P | 2 | 4.4% |
| crouch dash back into evade down | 2 | 4.4% |
| crouch dash back into kickK | 2 | 4.4% |
| crouch dash back into throwP+G | 2 | 4.4% |
| Marutahiza6K into Maruta Tsuppari6KP | 1 | 2.2% |
| Shimobarai1P into Susuharai1PP | 1 | 2.2% |
| Shita Harite2P into backward movement | 1 | 2.2% |
| Tsuyubarai2P+K into Tsuyubarai 22P+KP | 1 | 2.2% |
| backdash into Ao'oni Midaremage214P+K | 1 | 2.2% |
| backdash into Dohyouwari43P | 1 | 2.2% |
| backdash into Zangeki33P | 1 | 2.2% |
| crouch dash back into Ao'oni Midaremage214P+K | 1 | 2.2% |
7 further openings account for the other 7 rounds.
