VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jeffry

Datchin1226

  • Shun
  • El Blaze
  • Jean
  • Jacky
  • Goh
  • Wolf
  • Kage
  • Taka
Career matches5,641
Career win rate59.6%
Round win rate51.6%
Peak rank33
Distinct opponents221
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1653 #1,034 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jeffry331,25770954856.4%
Shun3285750735059.2%
Goh3373342830558.4%
Jean3071041030057.8%
El Blaze3267939328657.9%
Taka3357336420963.5%
Jacky3134622112563.9%
Wolf3234122811366.9%
Kage301451034271.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,215 of 2,252 rounds counted

6.3 inputs a second (380 a minute) this season. Faster than 26% of the 4,069 regulars with enough rounds counted to compare.

By character played

Shun6.8408214
El Blaze6.5389284
Jean6.1365414
Jeffry5.935639
Jacky6.539094
Goh5.935563
Wolf5.935229
Kage6.237248
Taka6.337630

By opponent's character

Wolf6.4384182
Jeffry6.5392130
Jacky6.5392102
Akira6.5393120
Lau5.935448
Shun6.035979
Jean6.236955
Kage6.237077
Sarah6.337867
El Blaze6.337753
Goh6.136653
Vanessa6.237234
Brad6.740125
Pai6.438358
Aoi6.438236
Lei Fei6.438629
Lion6.136824
Eileen6.337732
Taka6.53876
Dural6.94145

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Wolf68402858.8%+6.1
Jeffry66372956.1%-0.2
Jacky53252847.2%-7.4
Akira52262650.0%-3.9
Lau37172046.0%-10.4
Shun32191359.4%+6.3
Jean27121544.4%-5.7
Kage27151255.6%-0.6
Sarah27141351.9%+1.6
El Blaze2518772.0%+15.3
Goh2517868.0%+17.5
Vanessa2012860.0%+7.3
Brad1811761.1%+6.8
Pai1810855.6%-4.3
Aoi167943.8%-5.5
Lei Fei169756.2%+1.6
Lion135838.5%-13.9
Eileen102820.0%-38.2
Taka43175.0%+22.6
Dural32166.7%+13.6

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence82424051.2%-2.5
Octagon71294240.9%-13.7
Low Fence64402462.5%+8.8
Open59312852.5%-1.8
Breakable Full Fence57322556.1%+2.0
Breakable Half Fence55312456.4%+1.1
Half Fence52262650.0%-6.7
Rectangle44271761.4%+9.8
Single Wall42222052.4%-1.9
Full Fence and Open1410471.4%+19.6

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls36151.8%54.0%-2.2
No walls16556.4%54.4%+2.0

Walls against open: -4.2 points (95% range -13.2 to +4.9), p 0.366 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

maripon (Rank 32)2026/08/0252340.0%
GAMEN_MITENAI (Rank 27)2026/07/3064266.7%
don'tthink,feel. (Rank 28)2026/07/2396366.7%
たか (Rank 30)2026/07/13660100.0%
ER_higante (Rank 29)2026/07/1264266.7%
bisupo_ (Rank 29)2026/07/1163350.0%
鳩男 (Rank 29)2026/06/30770100.0%
cokeshi (Rank 28)2026/06/2454180.0%
private-ryan-yk (Rank 28)2026/06/2275271.4%
shuri_nero (Rank 33)2026/06/2253260.0%
suconyanzu (Rank 30)2026/06/2254180.0%
BANANA (Rank 30)2026/06/2153260.0%
漂泊の民回線ジプシー (Rank 33)2026/06/2064266.7%
interceptor (Rank 33)2026/06/2052340.0%
midori6127 (Rank 30)2026/06/1975271.4%
コラーゲン (Rank 30)2026/06/1663350.0%
emespink (Rank 28)2026/06/0454180.0%
misoazy (Rank 30)2026/05/3154180.0%
【降格】山盛り (Rank 30)2026/05/3162433.3%
neo-jet-li (Rank 29)2026/05/2885362.5%
ヘニオ (Rank 31)2026/05/2184450.0%
maruneru-_-khs (Rank 27)2026/05/1553260.0%
肉彦さん☆彡 (Rank 30)2026/05/1454180.0%
MaBoy (Rank 33)2026/05/0963350.0%
リーウ (Rank 32)2026/05/0985362.5%

Round openings

Every character

forward movement into punchP30113.3%
Haisenchu1P1315.8%
Sit Jab2P512.3%
Shitamaeken2P502.2%
Gyaku Seikenzuki66P472.1%
backdash into Darkness Sword43K+G411.8%
backdash into Konohana Sakuya43P+K391.7%
crouch dash back into Demon's Tail9P+KK391.7%
punchP371.6%
backdash into Doumawashi Kaitengeri46K+G341.5%
no input341.5%
backward movement into Kasen Chugeki6P321.4%
crouch dash back into Volcano Upper4P+K301.3%
Demon Dance9P+K into Demon's Tail9P+KK281.2%
backdash into Tenshin Benshu4P+K271.2%

468 further openings account for the other 1,339 rounds.

Shun

Career
507–350 · 59.2%
This season
142 matches · 55.6%
Peak rank
32

First hit in 57.1% of 550 rounds. Won 52.2% of the rounds they struck first, 50.9% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: waits first in 11.1% of rounds, against 3.8% in their other rounds.
  • In round 1: opens with “forward movement into P punch” in 16.2% of rounds, against 7.7% in their other rounds.

How is this tested?

Haisenchu1P13123.0%
forward movement into punchP569.8%
backward movement into Kasen Chugeki6P325.6%
backdash into Tenshin Benshu4P+K274.8%
Fukuchougeki2P203.5%
Getsuga Gakushu46P into Getsuga Gyou'in46PP+K173.0%
Fukuchougeki2P into backdash132.3%
backdash into Kasen Gyou'in6P+K+G132.3%
Fukuchougeki2P into backward movement122.1%
backward movement into Kasen Zenbokushou6PP111.9%
Kasen Chugeki6P into Kasen Zenbokushou6PP101.8%
backdash into offensive move91.6%
guardG into Kasen Zenbokushou6PP91.6%
Getsuga Gakushu46P81.4%
Rensai Gakushu46PP into Rengeki Gakushu46PPP81.4%

88 further openings account for the other 193 rounds.

By stage type

Record against each character on walled and open stages, as Shun

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jeffry7–7 · 50%4–3 · 57%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

El Blaze

Career
393–286 · 57.9%
This season
133 matches · 54.9%
Peak rank
32

First hit in 43.9% of 519 rounds. Won 51.8% of the rounds they struck first, 55.3% of the rounds they were struck first.

Significant Tells

  • Against Akira: backs off first in 72.1% of rounds, against 37.0% against everyone else.
  • Against Shun: opens with “2P Sit Jab” in 23.0% of rounds, against 8.0% against everyone else.

How is this tested?

forward movement into punchP8015.3%
Sit Jab2P519.7%
backdash into Darkness Sword43K+G417.8%
crouch dash back into Demon's Tail9P+KK397.4%
crouch dash back into Volcano Upper4P+K305.7%
Demon Dance9P+K into Demon's Tail9P+KK285.3%
backdash into Volcano Upper4P+K142.7%
forward movement into Quick HookPP101.9%
backdash91.7%
punchP91.7%
Sit Jab2P into Volcano Upper4P+K71.3%
Sit Jab2P into backdash71.3%
crouch dash back into Demon Dance9P+K71.3%
guardG into evade down71.3%
guardG into evade up71.3%

88 further openings account for the other 178 rounds.

Jean

Career
410–300 · 57.8%
This season
122 matches · 50.8%
Peak rank
30

First hit in 50.5% of 511 rounds. Won 55.4% of the rounds they struck first, 45.5% of the rounds they were struck first.

Significant Tells

  • When ahead: backs off first in 41.4% of rounds, against 18.2% when level or behind.

How is this tested?

forward movement into punchP8416.4%
Shitamaeken2P509.8%
Gyaku Seikenzuki66P479.2%
backdash into Konohana Sakuya43P+K397.6%
backdash into Doumawashi Kaitengeri46K+G346.6%
evade up into Gyaku Seikenzuki66P214.1%
guardG into Gyaku Seikenzuki66P132.5%
punchP132.5%
backdash into Sune'ori1K+G122.3%
evade down into Gyaku Seikenzuki66P101.9%
crouch dash back into Koubougeri6K+G81.6%
Shitamaeken2P into forward dash61.2%
backdash into Koubougeri6K+G61.2%
guardG into evade up61.2%
no input61.2%

94 further openings account for the other 157 rounds.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jeffry11–6 · 65%4–2 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jeffry

Career
709–548 · 56.4%
This season
44 matches · 56.8%
Peak rank
33

First hit in 59.7% of 176 rounds. Won 51.4% of the rounds they struck first, 56.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Knuckle2P2313.0%
forward movement into punchP2111.9%
Tsunami Beat3K+G137.3%
crouch dash back into Scoop Kick4K+G116.2%
backdash into Scoop Kick4K+G84.5%
Ducking Low2K+G74.0%
Low Knuckle2P into crouch74.0%
punchP74.0%
backdash into Tsunami Beat3K+G52.8%
punchP into Sunlit Body Upper3P+K52.8%
backdash into Double Hammer Down43P42.3%
guardG into throw escape42.3%
Low Knuckle2P into forward dash31.7%
Low Knuckle2P into throwP+G31.7%
crouch dash back into Tsunami Beat3K+G31.7%

44 further openings account for the other 53 rounds.

Jacky

Career
221–125 · 63.9%
This season
41 matches · 58.5%
Peak rank
31

First hit in 50.3% of 171 rounds. Won 48.8% of the rounds they struck first, 51.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into Punch High KickPK2112.3%
Dash Hammer Kick66K148.2%
forward movement into punchP127.0%
crouch dash back into Groin Kick6K+G95.3%
Squat Straight2P74.1%
no input74.1%
Slant Back Knuckle1P63.5%
Slide Shuffle (Deflect)4P+K+G into crouch dash forward63.5%
crouch dash back into Spin Heel Sword4K+G52.9%
backdash into Spin Heel Sword4K+G42.3%
crouch dash back into Long Stride Back Knuckle4P+K42.3%
punchP into Punch High KickPK42.3%
Low Spin Kick1K+G31.8%
Slant Back Knuckle1P into Rage Kick1PK31.8%
Slide Shuffle (Deflect)4P+K+G31.8%

51 further openings account for the other 63 rounds.

Goh

Career
428–305 · 58.4%
This season
40 matches · 37.5%
Peak rank
33

First hit in 56.2% of 153 rounds. Won 52.3% of the rounds they struck first, 31.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Karura4P+K2516.1%
forward movement into punchP2415.5%
forward movement into Shouda~KasumigoroshiPK95.8%
Sune'uchi2P85.2%
throwP+G74.5%
evade up into throwP+G53.2%
Urahiji44P31.9%
backward movement into Soukyu46P31.9%
guardG into Maegeri3K31.9%
guardG into Tsukikage6K31.9%
Gohou Yuriori (Deflect)236P+K21.3%
Kirin33P21.3%
Ni'oudaoshi3K+G21.3%
Sune'uchi2P into forward dash21.3%
backdash into Aragami4K21.3%

45 further openings account for the other 55 rounds.

Wolf

Career
228–113 · 66.9%
This season
13 matches · 69.2%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Heavy Middle Kick3K+G610.2%
forward movement into punchP58.5%
Elbow Butt4P46.8%
Low Hammer2P46.8%
evade down into Elbow Butt4P46.8%
Heavy Middle Kick3K+G35.1%
Low Hammer2P into evade down35.1%
Elbow Butt4P into punchP23.4%
Low Hammer2P into forward dash23.4%
forward movement into Comet Hook1P23.4%
forward movement into Jab StraightPP23.4%
punchP23.4%
punchP into Screw Hook63214P23.4%
throwP+G23.4%
Low Drop Kick62K11.7%

15 further openings account for the other 15 rounds.

Kage

Career
103–42 · 71.0%
This season
11 matches · 63.6%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ryubisen44K+G1122.9%
forward movement into punchP1122.9%
evade up into Ryubisen44K+G48.3%
Engetsugeri9K+G36.2%
no input36.2%
guardG into Ryubisen44K+G24.2%
Hagaryu66K+G12.1%
Jizuridan2P into backdash12.1%
Rasen4P12.1%
Surigeri2K12.1%
backdash into Furikakato OtoshiK+G12.1%
backdash into Rasen Kouryujin3KPP12.1%
backdash into Yokoshutou4P+K12.1%
crouch dash back into Engetsugeri9K+G12.1%
crouch dash back into Gen'you4K+G12.1%

5 further openings account for the other 5 rounds.

Taka

Career
364–209 · 63.5%
This season
11 matches · 63.6%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Shita Harite2P817.8%
forward movement into punchP817.8%
Shita Harite2P into backdash613.3%
crouch dash back into Zangeki33P24.4%
crouch dash back into evade down24.4%
crouch dash back into kickK24.4%
crouch dash back into throw escape24.4%
Marutahiza6K into Maruta Tsuppari6KP12.2%
Shimobarai1P into Susuharai1PP12.2%
Shita Harite2P into backward movement12.2%
Tsuyubarai2P+K into Tsuyubarai 22P+KP12.2%
backdash into Ao'oni Midaremage214P+K12.2%
backdash into Dohyouwari43P12.2%
backdash into Zangeki33P12.2%
crouch dash back into Ao'oni Midaremage214P+K12.2%

7 further openings account for the other 7 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (47 here; about 2.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Shun: 2 of 17 tests hold up
  • El Blaze: 2 of 15 tests hold up
  • Jean: 1 of 15 tests hold up
  • Jeffry: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Taka: not tested (too few rounds)