Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1653 #1,034 of 3,686 on the Elo list →
Shun1662142 matches
El Blaze1660133 matches
Jean1626122 matches
Jeffry166544 matches
Jacky166041 matches
Goh164640 matches
Wolf165813 matches
Kage165111 matches
Taka165410 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jeffry | 33 | 1,257 | 709 | 548 | 56.4% |
|---|---|---|---|---|---|
| Shun | 32 | 857 | 507 | 350 | 59.2% |
| Goh | 33 | 733 | 428 | 305 | 58.4% |
| Jean | 30 | 710 | 410 | 300 | 57.8% |
| El Blaze | 32 | 679 | 393 | 286 | 57.9% |
| Taka | 33 | 573 | 364 | 209 | 63.5% |
| Jacky | 31 | 346 | 221 | 125 | 63.9% |
| Wolf | 32 | 341 | 228 | 113 | 66.9% |
| Kage | 30 | 145 | 103 | 42 | 71.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,215 of 2,252 rounds counted6.3 inputs a second (380 a minute) this season. Faster than 26% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Shun | 6.8 | 408 | 214 |
|---|---|---|---|
| El Blaze | 6.5 | 389 | 284 |
| Jean | 6.1 | 365 | 414 |
| Jeffry | 5.9 | 356 | 39 |
| Jacky | 6.5 | 390 | 94 |
| Goh | 5.9 | 355 | 63 |
| Wolf | 5.9 | 352 | 29 |
| Kage | 6.2 | 372 | 48 |
| Taka | 6.3 | 376 | 30 |
By opponent's character
| Wolf | 6.4 | 384 | 182 |
|---|---|---|---|
| Jeffry | 6.5 | 392 | 130 |
| Jacky | 6.5 | 392 | 102 |
| Akira | 6.5 | 393 | 120 |
| Lau | 5.9 | 354 | 48 |
| Shun | 6.0 | 359 | 79 |
| Jean | 6.2 | 369 | 55 |
| Kage | 6.2 | 370 | 77 |
| Sarah | 6.3 | 378 | 67 |
| El Blaze | 6.3 | 377 | 53 |
| Goh | 6.1 | 366 | 53 |
| Vanessa | 6.2 | 372 | 34 |
| Brad | 6.7 | 401 | 25 |
| Pai | 6.4 | 383 | 58 |
| Aoi | 6.4 | 382 | 36 |
| Lei Fei | 6.4 | 386 | 29 |
| Lion | 6.1 | 368 | 24 |
| Eileen | 6.3 | 377 | 32 |
| Taka | 6.5 | 387 | 6 |
| Dural | 6.9 | 414 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Wolf | 68 | 40 | 28 | 58.8% | +6.1 |
|---|---|---|---|---|---|
| Jeffry | 66 | 37 | 29 | 56.1% | -0.2 |
| Jacky | 53 | 25 | 28 | 47.2% | -7.4 |
| Akira | 52 | 26 | 26 | 50.0% | -3.9 |
| Lau | 37 | 17 | 20 | 46.0% | -10.4 |
| Shun | 32 | 19 | 13 | 59.4% | +6.3 |
| Jean | 27 | 12 | 15 | 44.4% | -5.7 |
| Kage | 27 | 15 | 12 | 55.6% | -0.6 |
| Sarah | 27 | 14 | 13 | 51.9% | +1.6 |
| El Blaze | 25 | 18 | 7 | 72.0% | +15.3 |
| Goh | 25 | 17 | 8 | 68.0% | +17.5 |
| Vanessa | 20 | 12 | 8 | 60.0% | +7.3 |
| Brad | 18 | 11 | 7 | 61.1% | +6.8 |
| Pai | 18 | 10 | 8 | 55.6% | -4.3 |
| Aoi | 16 | 7 | 9 | 43.8% | -5.5 |
| Lei Fei | 16 | 9 | 7 | 56.2% | +1.6 |
| Lion | 13 | 5 | 8 | 38.5% | -13.9 |
| Eileen | 10 | 2 | 8 | 20.0% | -38.2 |
| Taka | 4 | 3 | 1 | 75.0% | +22.6 |
| Dural | 3 | 2 | 1 | 66.7% | +13.6 |
0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 82 | 42 | 40 | 51.2% | -2.5 |
|---|---|---|---|---|---|
| Octagon | 71 | 29 | 42 | 40.9% | -13.7 |
| Low Fence | 64 | 40 | 24 | 62.5% | +8.8 |
| Open | 59 | 31 | 28 | 52.5% | -1.8 |
| Breakable Full Fence | 57 | 32 | 25 | 56.1% | +2.0 |
| Breakable Half Fence | 55 | 31 | 24 | 56.4% | +1.1 |
| Half Fence | 52 | 26 | 26 | 50.0% | -6.7 |
| Rectangle | 44 | 27 | 17 | 61.4% | +9.8 |
| Single Wall | 42 | 22 | 20 | 52.4% | -1.9 |
| Full Fence and Open | 14 | 10 | 4 | 71.4% | +19.6 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 361 | 51.8% | 54.0% | -2.2 |
| No walls | 165 | 56.4% | 54.4% | +2.0 |
Walls against open: -4.2 points (95% range -13.2 to +4.9), p 0.366 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| don'tthink,feel. (Rank 28) | 9 | 6 | 3 | 66.7% |
|---|---|---|---|---|
| neo-jet-li (Rank 29) | 8 | 5 | 3 | 62.5% |
| ヘニオ (Rank 31) | 8 | 4 | 4 | 50.0% |
| リーウ (Rank 32) | 8 | 5 | 3 | 62.5% |
| midori6127 (Rank 30) | 7 | 5 | 2 | 71.4% |
| private-ryan-yk (Rank 28) | 7 | 5 | 2 | 71.4% |
| 鳩男 (Rank 29) | 7 | 7 | 0 | 100.0% |
| ER_higante (Rank 29) | 6 | 4 | 2 | 66.7% |
| GAMEN_MITENAI (Rank 27) | 6 | 4 | 2 | 66.7% |
| MaBoy (Rank 33) | 6 | 3 | 3 | 50.0% |
| bisupo_ (Rank 29) | 6 | 3 | 3 | 50.0% |
| 【降格】山盛り (Rank 30) | 6 | 2 | 4 | 33.3% |
| たか (Rank 30) | 6 | 6 | 0 | 100.0% |
| コラーゲン (Rank 30) | 6 | 3 | 3 | 50.0% |
| 漂泊の民回線ジプシー (Rank 33) | 6 | 4 | 2 | 66.7% |
| BANANA (Rank 30) | 5 | 3 | 2 | 60.0% |
| cokeshi (Rank 28) | 5 | 4 | 1 | 80.0% |
| emespink (Rank 28) | 5 | 4 | 1 | 80.0% |
| interceptor (Rank 33) | 5 | 2 | 3 | 40.0% |
| maripon (Rank 32) | 5 | 2 | 3 | 40.0% |
| maruneru-_-khs (Rank 27) | 5 | 3 | 2 | 60.0% |
| misoazy (Rank 30) | 5 | 4 | 1 | 80.0% |
| shuri_nero (Rank 33) | 5 | 3 | 2 | 60.0% |
| suconyanzu (Rank 30) | 5 | 4 | 1 | 80.0% |
| 肉彦さん☆彡 (Rank 30) | 5 | 4 | 1 | 80.0% |
Most played opponents, most recent first
| maripon (Rank 32) | 2026/08/02 | 5 | 2 | 3 | 40.0% |
|---|---|---|---|---|---|
| GAMEN_MITENAI (Rank 27) | 2026/07/30 | 6 | 4 | 2 | 66.7% |
| don'tthink,feel. (Rank 28) | 2026/07/23 | 9 | 6 | 3 | 66.7% |
| たか (Rank 30) | 2026/07/13 | 6 | 6 | 0 | 100.0% |
| ER_higante (Rank 29) | 2026/07/12 | 6 | 4 | 2 | 66.7% |
| bisupo_ (Rank 29) | 2026/07/11 | 6 | 3 | 3 | 50.0% |
| 鳩男 (Rank 29) | 2026/06/30 | 7 | 7 | 0 | 100.0% |
| cokeshi (Rank 28) | 2026/06/24 | 5 | 4 | 1 | 80.0% |
| private-ryan-yk (Rank 28) | 2026/06/22 | 7 | 5 | 2 | 71.4% |
| shuri_nero (Rank 33) | 2026/06/22 | 5 | 3 | 2 | 60.0% |
| suconyanzu (Rank 30) | 2026/06/22 | 5 | 4 | 1 | 80.0% |
| BANANA (Rank 30) | 2026/06/21 | 5 | 3 | 2 | 60.0% |
| 漂泊の民回線ジプシー (Rank 33) | 2026/06/20 | 6 | 4 | 2 | 66.7% |
| interceptor (Rank 33) | 2026/06/20 | 5 | 2 | 3 | 40.0% |
| midori6127 (Rank 30) | 2026/06/19 | 7 | 5 | 2 | 71.4% |
| コラーゲン (Rank 30) | 2026/06/16 | 6 | 3 | 3 | 50.0% |
| emespink (Rank 28) | 2026/06/04 | 5 | 4 | 1 | 80.0% |
| misoazy (Rank 30) | 2026/05/31 | 5 | 4 | 1 | 80.0% |
| 【降格】山盛り (Rank 30) | 2026/05/31 | 6 | 2 | 4 | 33.3% |
| neo-jet-li (Rank 29) | 2026/05/28 | 8 | 5 | 3 | 62.5% |
| ヘニオ (Rank 31) | 2026/05/21 | 8 | 4 | 4 | 50.0% |
| maruneru-_-khs (Rank 27) | 2026/05/15 | 5 | 3 | 2 | 60.0% |
| 肉彦さん☆彡 (Rank 30) | 2026/05/14 | 5 | 4 | 1 | 80.0% |
| MaBoy (Rank 33) | 2026/05/09 | 6 | 3 | 3 | 50.0% |
| リーウ (Rank 32) | 2026/05/09 | 8 | 5 | 3 | 62.5% |
Round openings
Every character
| forward movement into punchP | 301 | 13.3% |
|---|---|---|
| Haisenchu1P | 131 | 5.8% |
| Sit Jab2P | 51 | 2.3% |
| Shitamaeken2P | 50 | 2.2% |
| Gyaku Seikenzuki66P | 47 | 2.1% |
| backdash into Darkness Sword43K+G | 41 | 1.8% |
| backdash into Konohana Sakuya43P+K | 39 | 1.7% |
| crouch dash back into Demon's Tail9P+KK | 39 | 1.7% |
| punchP | 37 | 1.6% |
| backdash into Doumawashi Kaitengeri46K+G | 34 | 1.5% |
| no input | 34 | 1.5% |
| backward movement into Kasen Chugeki6P | 32 | 1.4% |
| crouch dash back into Volcano Upper4P+K | 30 | 1.3% |
| Demon Dance9P+K into Demon's Tail9P+KK | 28 | 1.2% |
| backdash into Tenshin Benshu4P+K | 27 | 1.2% |
468 further openings account for the other 1,339 rounds.
Shun
- Career
- 507–350 · 59.2%
- This season
- 142 matches · 55.6%
- Peak rank
- 32
First hit in 57.1% of 550 rounds. Won 52.2% of the rounds they struck first, 50.9% of the rounds they were struck first.
Significant Tells
- In round 4 or later: waits first in 11.1% of rounds, against 3.8% in their other rounds.
- In round 1: opens with “forward movement into P punch” in 16.2% of rounds, against 7.7% in their other rounds.
| Haisenchu1P | 131 | 23.0% |
|---|---|---|
| forward movement into punchP | 56 | 9.8% |
| backward movement into Kasen Chugeki6P | 32 | 5.6% |
| backdash into Tenshin Benshu4P+K | 27 | 4.8% |
| Fukuchougeki2P | 20 | 3.5% |
| Getsuga Gakushu46P into Getsuga Gyou'in46PP+K | 17 | 3.0% |
| Fukuchougeki2P into backdash | 13 | 2.3% |
| backdash into Kasen Gyou'in6P+K+G | 13 | 2.3% |
| Fukuchougeki2P into backward movement | 12 | 2.1% |
| backward movement into Kasen Zenbokushou6PP | 11 | 1.9% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 10 | 1.8% |
| backdash into offensive move | 9 | 1.6% |
| guardG into Kasen Zenbokushou6PP | 9 | 1.6% |
| Getsuga Gakushu46P | 8 | 1.4% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 8 | 1.4% |
88 further openings account for the other 193 rounds.
By stage type
Record against each character on walled and open stages, as Shun
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jeffry | 7–7 · 50% | 4–3 · 57% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
El Blaze
- Career
- 393–286 · 57.9%
- This season
- 133 matches · 54.9%
- Peak rank
- 32
First hit in 43.9% of 519 rounds. Won 51.8% of the rounds they struck first, 55.3% of the rounds they were struck first.
Significant Tells
- Against Akira: backs off first in 72.1% of rounds, against 37.0% against everyone else.
- Against Shun: opens with “2P Sit Jab” in 23.0% of rounds, against 8.0% against everyone else.
| forward movement into punchP | 80 | 15.3% |
|---|---|---|
| Sit Jab2P | 51 | 9.7% |
| backdash into Darkness Sword43K+G | 41 | 7.8% |
| crouch dash back into Demon's Tail9P+KK | 39 | 7.4% |
| crouch dash back into Volcano Upper4P+K | 30 | 5.7% |
| Demon Dance9P+K into Demon's Tail9P+KK | 28 | 5.3% |
| backdash into Volcano Upper4P+K | 14 | 2.7% |
| forward movement into Quick HookPP | 10 | 1.9% |
| backdash | 9 | 1.7% |
| punchP | 9 | 1.7% |
| Sit Jab2P into Volcano Upper4P+K | 7 | 1.3% |
| Sit Jab2P into backdash | 7 | 1.3% |
| crouch dash back into Demon Dance9P+K | 7 | 1.3% |
| guardG into evade down | 7 | 1.3% |
| guardG into evade up | 7 | 1.3% |
88 further openings account for the other 178 rounds.
Jean
- Career
- 410–300 · 57.8%
- This season
- 122 matches · 50.8%
- Peak rank
- 30
First hit in 50.5% of 511 rounds. Won 55.4% of the rounds they struck first, 45.5% of the rounds they were struck first.
Significant Tells
- When ahead: backs off first in 41.4% of rounds, against 18.2% when level or behind.
| forward movement into punchP | 84 | 16.4% |
|---|---|---|
| Shitamaeken2P | 50 | 9.8% |
| Gyaku Seikenzuki66P | 47 | 9.2% |
| backdash into Konohana Sakuya43P+K | 39 | 7.6% |
| backdash into Doumawashi Kaitengeri46K+G | 34 | 6.6% |
| evade up into Gyaku Seikenzuki66P | 21 | 4.1% |
| guardG into Gyaku Seikenzuki66P | 13 | 2.5% |
| punchP | 13 | 2.5% |
| backdash into Sune'ori1K+G | 12 | 2.3% |
| evade down into Gyaku Seikenzuki66P | 10 | 1.9% |
| crouch dash back into Koubougeri6K+G | 8 | 1.6% |
| Shitamaeken2P into forward dash | 6 | 1.2% |
| backdash into Koubougeri6K+G | 6 | 1.2% |
| guardG into evade up | 6 | 1.2% |
| no input | 6 | 1.2% |
94 further openings account for the other 157 rounds.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jeffry | 11–6 · 65% | 4–2 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jeffry
- Career
- 709–548 · 56.4%
- This season
- 44 matches · 56.8%
- Peak rank
- 33
First hit in 59.7% of 176 rounds. Won 51.4% of the rounds they struck first, 56.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Low Knuckle2P | 23 | 13.0% |
|---|---|---|
| forward movement into punchP | 21 | 11.9% |
| Tsunami Beat3K+G | 13 | 7.3% |
| crouch dash back into Scoop Kick4K+G | 11 | 6.2% |
| backdash into Scoop Kick4K+G | 8 | 4.5% |
| Ducking Low2K+G | 7 | 4.0% |
| Low Knuckle2P into crouch | 7 | 4.0% |
| punchP | 7 | 4.0% |
| backdash into Tsunami Beat3K+G | 5 | 2.8% |
| punchP into Sunlit Body Upper3P+K | 5 | 2.8% |
| backdash into Double Hammer Down43P | 4 | 2.3% |
| guardG into throw escape | 4 | 2.3% |
| Low Knuckle2P into forward dash | 3 | 1.7% |
| Low Knuckle2P into throwP+G | 3 | 1.7% |
| crouch dash back into Tsunami Beat3K+G | 3 | 1.7% |
44 further openings account for the other 53 rounds.
Jacky
- Career
- 221–125 · 63.9%
- This season
- 41 matches · 58.5%
- Peak rank
- 31
First hit in 50.3% of 171 rounds. Won 48.8% of the rounds they struck first, 51.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into Punch High KickPK | 21 | 12.3% |
|---|---|---|
| Dash Hammer Kick66K | 14 | 8.2% |
| forward movement into punchP | 12 | 7.0% |
| crouch dash back into Groin Kick6K+G | 9 | 5.3% |
| Squat Straight2P | 7 | 4.1% |
| no input | 7 | 4.1% |
| Slant Back Knuckle1P | 6 | 3.5% |
| Slide Shuffle (Deflect)4P+K+G into crouch dash forward | 6 | 3.5% |
| crouch dash back into Spin Heel Sword4K+G | 5 | 2.9% |
| backdash into Spin Heel Sword4K+G | 4 | 2.3% |
| crouch dash back into Long Stride Back Knuckle4P+K | 4 | 2.3% |
| punchP into Punch High KickPK | 4 | 2.3% |
| Low Spin Kick1K+G | 3 | 1.8% |
| Slant Back Knuckle1P into Rage Kick1PK | 3 | 1.8% |
| Slide Shuffle (Deflect)4P+K+G | 3 | 1.8% |
51 further openings account for the other 63 rounds.
Goh
- Career
- 428–305 · 58.4%
- This season
- 40 matches · 37.5%
- Peak rank
- 33
First hit in 56.2% of 153 rounds. Won 52.3% of the rounds they struck first, 31.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Karura4P+K | 25 | 16.1% |
|---|---|---|
| forward movement into punchP | 24 | 15.5% |
| forward movement into Shouda~KasumigoroshiPK | 9 | 5.8% |
| Sune'uchi2P | 8 | 5.2% |
| throwP+G | 7 | 4.5% |
| evade up into throwP+G | 5 | 3.2% |
| Urahiji44P | 3 | 1.9% |
| backward movement into Soukyu46P | 3 | 1.9% |
| guardG into Maegeri3K | 3 | 1.9% |
| guardG into Tsukikage6K | 3 | 1.9% |
| Gohou Yuriori (Deflect)236P+K | 2 | 1.3% |
| Kirin33P | 2 | 1.3% |
| Ni'oudaoshi3K+G | 2 | 1.3% |
| Sune'uchi2P into forward dash | 2 | 1.3% |
| backdash into Aragami4K | 2 | 1.3% |
45 further openings account for the other 55 rounds.
Wolf
- Career
- 228–113 · 66.9%
- This season
- 13 matches · 69.2%
- Peak rank
- 32
Significant Tells
Too few rounds to test opener patterns.
| backdash into Heavy Middle Kick3K+G | 6 | 10.2% |
|---|---|---|
| forward movement into punchP | 5 | 8.5% |
| Elbow Butt4P | 4 | 6.8% |
| Low Hammer2P | 4 | 6.8% |
| evade down into Elbow Butt4P | 4 | 6.8% |
| Heavy Middle Kick3K+G | 3 | 5.1% |
| Low Hammer2P into evade down | 3 | 5.1% |
| Elbow Butt4P into punchP | 2 | 3.4% |
| Low Hammer2P into forward dash | 2 | 3.4% |
| forward movement into Comet Hook1P | 2 | 3.4% |
| forward movement into Jab StraightPP | 2 | 3.4% |
| punchP | 2 | 3.4% |
| punchP into Screw Hook63214P | 2 | 3.4% |
| throwP+G | 2 | 3.4% |
| Low Drop Kick62K | 1 | 1.7% |
15 further openings account for the other 15 rounds.
Kage
- Career
- 103–42 · 71.0%
- This season
- 11 matches · 63.6%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| Ryubisen44K+G | 11 | 22.9% |
|---|---|---|
| forward movement into punchP | 11 | 22.9% |
| evade up into Ryubisen44K+G | 4 | 8.3% |
| Engetsugeri9K+G | 3 | 6.2% |
| no input | 3 | 6.2% |
| guardG into Ryubisen44K+G | 2 | 4.2% |
| Hagaryu66K+G | 1 | 2.1% |
| Jizuridan2P into backdash | 1 | 2.1% |
| Rasen4P | 1 | 2.1% |
| Surigeri2K | 1 | 2.1% |
| backdash into Furikakato OtoshiK+G | 1 | 2.1% |
| backdash into Rasen Kouryujin3KPP | 1 | 2.1% |
| backdash into Yokoshutou4P+K | 1 | 2.1% |
| crouch dash back into Engetsugeri9K+G | 1 | 2.1% |
| crouch dash back into Gen'you4K+G | 1 | 2.1% |
5 further openings account for the other 5 rounds.
Taka
- Career
- 364–209 · 63.5%
- This season
- 11 matches · 63.6%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Shita Harite2P | 8 | 17.8% |
|---|---|---|
| forward movement into punchP | 8 | 17.8% |
| Shita Harite2P into backdash | 6 | 13.3% |
| crouch dash back into Zangeki33P | 2 | 4.4% |
| crouch dash back into evade down | 2 | 4.4% |
| crouch dash back into kickK | 2 | 4.4% |
| crouch dash back into throw escape | 2 | 4.4% |
| Marutahiza6K into Maruta Tsuppari6KP | 1 | 2.2% |
| Shimobarai1P into Susuharai1PP | 1 | 2.2% |
| Shita Harite2P into backward movement | 1 | 2.2% |
| Tsuyubarai2P+K into Tsuyubarai 22P+KP | 1 | 2.2% |
| backdash into Ao'oni Midaremage214P+K | 1 | 2.2% |
| backdash into Dohyouwari43P | 1 | 2.2% |
| backdash into Zangeki33P | 1 | 2.2% |
| crouch dash back into Ao'oni Midaremage214P+K | 1 | 2.2% |
7 further openings account for the other 7 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (47 here; about 2.4 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Shun: 2 of 17 tests hold up
- El Blaze: 2 of 15 tests hold up
- Jean: 1 of 15 tests hold up
- Jeffry: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Taka: not tested (too few rounds)
