VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Wolf

yamaneko

  • Jean
  • Akira
  • Lion
  • Jacky
  • Sarah
  • Goh
Career matches7,155
Career win rate53.0%
Round win rate52.1%
Peak rank35
Distinct opponents725
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1670 #942 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Wolf342,2331,1341,09950.8%
Akira341,85097787352.8%
Lion351,11759252553.0%
Jean3497851846053.0%
Jacky3371841929958.4%
Sarah3025114910259.4%
Goh2687187.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

7,701 of 10,478 rounds counted

7.7 inputs a second (462 a minute) this season. Faster than 65% of the 4,069 regulars with enough rounds counted to compare.

By character played

Wolf7.84674,771
Jean7.2435787
Akira8.4506717
Lion7.3436640
Jacky7.6456382
Sarah7.0423378
Goh7.243126

By opponent's character

Jacky7.6457988
Akira8.1484961
Jeffry7.5447558
Wolf8.0480565
Brad7.5450420
Pai7.6458361
Goh7.8470404
Lau7.7464340
El Blaze7.8468385
Sarah7.5450343
Kage7.6456306
Jean7.8467319
Shun7.6458339
Aoi7.5450271
Lion7.7460305
Lei Fei7.8466231
Vanessa7.5448221
Eileen7.6457173
Taka7.4443175
Dural7.746236

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky30017013056.7%+3.2
Akira29416013454.4%+0.2
Jeffry1951059053.9%-0.1
Wolf1941187660.8%+6.1
Brad155797651.0%-1.4
Pai134736154.5%+0.6
Goh132686451.5%-2.8
Lau127705755.1%-0.7
El Blaze124685654.8%+2.3
Sarah120685256.7%+4.0
Kage117556247.0%-5.3
Jean116694759.5%+3.1
Shun110486243.6%-9.7
Aoi102475546.1%-9.3
Lion99584158.6%+7.9
Lei Fei90454550.0%-3.3
Vanessa67303744.8%-8.1
Eileen50262452.0%-2.0
Taka44261859.1%+8.7
Dural103730.0%-17.1

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall28716112656.1%+2.6
Rectangle28514314250.2%-4.3
Breakable Half Fence27815412455.4%+1.5
Octagon27014312753.0%+0.3
Low Fence26615411257.9%+5.0
Breakable Full Fence25913612352.5%-1.2
Full Fence25513611953.3%-0.6
Half Fence23812311551.7%-3.0
Open2121149853.8%-0.4
Full Fence and Open109614856.0%+4.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,58552.7%53.8%-1.1
No walls76556.1%53.7%+2.3

Walls against open: -3.4 points (95% range -7.7 to +0.9), p 0.118 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

にすと ☆能登VF部 (Rank 30)2026/10/181721511.8%
pekopekopompom (Rank 27)2026/10/18167943.8%
[VirtuAnalytics]SuperGolden (Rank 26)2026/10/181613381.2%
poteto (Rank 36)2026/10/151551033.3%
zaduhkj (Rank 36)2026/10/15136746.1%
NORESPECT (Rank 37)2026/10/1536122433.3%
MaBoy (Rank 33)2026/10/15169756.2%
hsat0310 (Rank 34)2026/10/14146842.9%
jiwoonpk (Rank 33)2026/10/142215768.2%
ヘニオ (Rank 35)2026/10/14146842.9%
ふぇに (Rank 35)2026/10/1129141548.3%
private-ryan-yk (Rank 30)2026/10/091410471.4%
南部の釣れないルアー (Rank 33)2026/10/092391439.1%
hot-milk-www (Rank 30)2026/10/051710758.8%
shironeko-hi (Rank 32)2026/10/051411378.6%
yas_md (Rank 33)2026/09/28158753.3%
zephyr_dural (Rank 32)2026/09/2826151157.7%
会長さん (Rank 33)2026/09/2624121250.0%
openpen (Rank 30)2026/09/231713476.5%
ルドルフ (Rank 33)2026/09/15147750.0%
クロサギ@はなちゃん (Rank 32)2026/09/15138561.5%
chileung18 (Rank 32)2026/09/151811761.1%
鳩男 (Rank 30)2026/09/121611568.8%
ぬっき~@ (Rank 35)2026/08/27123925.0%
Alias-ks77 (Rank 36)2026/07/10145935.7%

Round openings

Every character

crouch dash forward into throw escape4775.3%
forward movement into Elbow Butt4P3153.5%
throw escape2663.0%
forward movement into punchP2622.9%
punchP into kickK2192.5%
Yoko'enpi6P2072.3%
crouch dash back into evade down1872.1%
crouch into Low Drop Kick62K1691.9%
backdash into guardG1621.8%
punchP1571.8%
Rimon Chouchu66P1561.7%
forward movement into backdash1401.6%
backdash into evade up1371.5%
crouch dash back into guardG1191.3%
Screw Hook63214P into Screw Lariat63214PP961.1%

1,069 further openings account for the other 5,875 rounds.

Counted from 2,202 of the 2,481 matches played. The rest were not pulled for openings.

Wolf

Career
1,134–1,099 · 50.8%
This season
1,165 matches · 51.4%
Peak rank
34

First hit in 47.5% of 3,624 rounds. Won 54.9% of the rounds they struck first, 47.5% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 28.6% of rounds, against 22.0% in their other rounds.
  • Against Akira: moves in first in 43.3% of rounds, against 31.6% against everyone else.
  • After losing a round: backs off first in 22.8% of rounds, against 17.9% after winning one.
  • In round 1: opens with “throw escape” in 4.2% of rounds, against 1.9% in their other rounds.
  • Against Aoi: opens with “crouch dash forward into throw escape” in 14.2% of rounds, against 5.6% against everyone else.
  • After losing a round: opens with “crouch dash forward into throw escape” in 8.8% of rounds, against 2.6% after winning one.
  • When behind: opens with “crouch dash forward into throw escape” in 10.2% of rounds, against 3.1% when ahead or level.

How is this tested?

forward movement into Elbow Butt4P3158.7%
crouch dash forward into throw escape2176.0%
crouch into Low Drop Kick62K1694.7%
Screw Hook63214P into Screw Lariat63214PP962.6%
throw escape892.5%
Elbow Butt4P into punchP742.0%
forward movement into backdash651.8%
crouch dash back into evade down631.7%
evade down into Elbow Butt4P581.6%
Screw Hook63214P561.5%
Elbow Butt4P541.5%
crouch dash back into guardG501.4%
punchP into Jab StraightPP501.4%
forward movement into punchP491.4%
Low Drop Kick62K into crouch461.3%

395 further openings account for the other 2,178 rounds.

Counted from 889 of the 1,165 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira37–42 · 47%18–20 · 47%-1.0
Jacky52–33 · 61%15–16 · 48%+7.7
Wolf17–12 · 59%19–8 · 70%too few to test
El Blaze21–18 · 54%9–7 · 56%too few to test
Goh12–17 · 41%5–3 · 62%too few to test
Pai18–15 · 55%9–3 · 75%too few to test
Jean15–12 · 56%12–7 · 63%too few to test
Brad10–18 · 36%9–6 · 60%too few to test
Jeffry12–12 · 50%6–9 · 40%too few to test
Aoi8–16 · 33%6–3 · 67%too few to test
Shun9–11 · 45%4–9 · 31%too few to test
Sarah8–7 · 53%10–7 · 59%too few to test
Lion8–11 · 42%2–5 · 29%too few to test
Lei Fei6–13 · 32%6–4 · 60%too few to test
Lau6–5 · 55%8–4 · 67%too few to test
Kage5–8 · 38%3–7 · 30%too few to test
Vanessa7–11 · 39%4–0 · 100%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

276 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jean

Career
518–460 · 53.0%
This season
420 matches · 52.4%
Peak rank
34

First hit in 55.1% of 1,660 rounds. Won 55.6% of the rounds they struck first, 45.4% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 11.3% of rounds, against 7.2% in their other rounds.
  • Against Akira: moves in first in 35.3% of rounds, against 18.0% against everyone else.
  • After opening the round before by moving in: moves in first in 30.3% of rounds, against 18.6% after anything else.
  • After winning a round: attacks straight away in 44.8% of rounds, against 34.7% after losing one.
  • In round 1: opens with “throw escape” in 8.4% of rounds, against 3.2% in their other rounds.
  • Against Aoi: opens with “crouch dash forward into throw escape” in 18.2% of rounds, against 5.1% against everyone else.
  • After losing a round: opens with “crouch dash forward into throw escape” in 9.1% of rounds, against 1.6% after winning one.
  • When behind: opens with “crouch dash forward into throw escape” in 9.5% of rounds, against 2.6% when ahead or level.

How is this tested?

Yoko'enpi6P20712.4%
punchP into kickK1076.4%
crouch dash forward into throw escape945.6%
throw escape754.5%
punchP into Hangetsu NirenzukiP+K553.3%
forward movement into punchP462.8%
Shitanagi Shutou1P into crouch452.7%
backdash into guardG432.6%
forward movement into backdash372.2%
crouch into Shitanagi Shutou1P352.1%
punchP311.9%
crouch dash back into guardG281.7%
punchP into Yoko'enpi6P271.6%
crouch dash back into evade down231.4%
crouch into throw escape231.4%

259 further openings account for the other 796 rounds.

Counted from 417 of the 420 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf13–10 · 57%7–9 · 44%too few to test
Jeffry16–17 · 48%4–4 · 50%too few to test
Akira13–10 · 57%5–7 · 42%too few to test
Shun8–8 · 50%8–6 · 57%too few to test
Jacky13–6 · 68%6–1 · 86%too few to test
Brad12–10 · 55%5–2 · 71%too few to test
Sarah12–8 · 60%4–1 · 80%too few to test
Goh11–9 · 55%2–0 · 100%too few to test
Lau6–5 · 55%5–6 · 45%too few to test
Kage12–10 · 55%0–0 · —too few to test
Pai5–6 · 45%2–5 · 29%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

3 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Akira

Career
977–873 · 52.8%
This season
378 matches · 52.4%
Peak rank
34

First hit in 57.9% of 1,480 rounds. Won 54.3% of the rounds they struck first, 48.1% of the rounds they were struck first.

Significant Tells

  • In round 2: moves in first in 33.9% of rounds, against 26.1% in their other rounds.
  • Against Jeffry: evades first in 18.2% of rounds, against 7.9% against everyone else.
  • On Octagon stages: attacks straight away in 33.5% of rounds, against 22.4% on the other stages.
  • After opening the round before by evading: evades first in 14.3% of rounds, against 7.4% after anything else.
  • In round 1: opens with “crouch dash forward into throw escape” in 6.9% of rounds, against 3.4% in their other rounds.
  • After winning a round: opens with “forward movement into P punch” in 7.0% of rounds, against 1.3% after losing one.

How is this tested?

Rimon Chouchu66P15610.3%
forward movement into punchP684.5%
crouch dash forward into throw escape654.3%
crouch dash back into evade down634.2%
Rimon Chouchu66P into forward dash593.9%
crouch dash back into Jouho Touken6P573.8%
backward movement into Rimon Chouchu66P463.0%
crouch dash back into Jouho Senshou46P372.4%
forward movement into Hachimon KaidaPP372.4%
forward movement into Jouho Touken6P271.8%
throw escape251.6%
forward dash into Jouho Touken6P241.6%
crouch dash back into Souka Housui3P+K211.4%
crouch dash back into guardG191.2%
evade down into Jouho Touken6P191.2%

243 further openings account for the other 793 rounds.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky10–11 · 48%6–7 · 46%too few to test
Jeffry16–6 · 73%5–2 · 71%too few to test
Akira13–11 · 54%7–3 · 70%too few to test
Sarah5–4 · 56%7–8 · 47%too few to test
Wolf7–6 · 54%7–4 · 64%too few to test
El Blaze2–6 · 25%7–3 · 70%too few to test
Kage9–10 · 47%1–0 · 100%too few to test
Aoi8–7 · 53%1–1 · 50%too few to test
Lei Fei8–9 · 47%0–3 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lion

Career
592–525 · 53.0%
This season
326 matches · 55.2%
Peak rank
35

First hit in 54.5% of 1,305 rounds. Won 55.4% of the rounds they struck first, 50.8% of the rounds they were struck first.

Significant Tells

  • Against Lion: opens with “6P Banchu” in 16.4% of rounds, against 4.0% against everyone else.
  • After losing a round: opens with “crouch dash forward into throw escape” in 8.1% of rounds, against 1.3% after winning one.
  • When behind: opens with “crouch dash forward into throw escape” in 9.7% of rounds, against 2.0% when ahead or level.

How is this tested?

punchP into kickK1027.7%
forward movement into punchP957.2%
Banchu6P604.5%
crouch dash forward into throw escape564.2%
backdash into guardG523.9%
throw escape503.8%
Banchu6P into Banchu Renkanshu6PP493.7%
Juchou Senshou8P+K392.9%
backdash into evade up392.9%
punchP352.6%
backdash into Tanhikyaku46K272.0%
Ukoushin46P+K262.0%
Ukoushin46P+K into punchP231.7%
forward movement into backdash231.7%
backdash into Senkyutai1K211.6%

234 further openings account for the other 630 rounds.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky20–21 · 49%4–1 · 80%too few to test
Brad7–13 · 35%6–2 · 75%too few to test
Akira10–4 · 71%4–5 · 44%too few to test
Jeffry7–9 · 44%6–3 · 67%too few to test
Wolf5–4 · 56%8–4 · 67%too few to test
Goh3–3 · 50%5–5 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jacky

Career
419–299 · 58.4%
This season
192 matches · 63.0%
Peak rank
33

First hit in 51.3% of 785 rounds. Won 60.5% of the rounds they struck first, 52.6% of the rounds they were struck first.

Significant Tells

  • After opening the round before with “6P Middle Smash”: opens with “6P Middle Smash” in 20.5% of rounds, against 6.0% after anything else.

How is this tested?

Middle Smash6P587.2%
crouch dash forward into throw escape455.6%
punchP455.6%
throw escape273.4%
backdash into evade up263.2%
evade down into Middle Smash6P222.8%
crouch dash back into Spin Heel Sword4K+G212.6%
crouch dash back into evade down192.4%
crouch dash back into guardG182.2%
crouch dash back into backdash172.1%
backdash into Spin Heel Sword4K+G151.9%
Low Spin Kick1K+G into crouch141.8%
backdash into guardG141.8%
forward movement into crouch dash back131.6%
punchP into Jab StraightPP121.5%

181 further openings account for the other 434 rounds.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jeffry6–6 · 50%4–6 · 40%too few to test
Akira10–3 · 77%5–2 · 71%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Not counted here: Goh, Sarah. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (79 here; about 4.0 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Wolf: 7 of 17 tests hold up
  • Jean: 8 of 16 tests hold up
  • Akira: 6 of 16 tests hold up
  • Lion: 3 of 15 tests hold up
  • Jacky: 1 of 15 tests hold up