Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1670 #942 of 3,686 on the Elo list →
Wolf16811,165 matches
Jean1667420 matches
Akira1676378 matches
Lion1713326 matches
Jacky1711192 matches
Sarah165293 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Wolf | 34 | 2,233 | 1,134 | 1,099 | 50.8% |
|---|---|---|---|---|---|
| Akira | 34 | 1,850 | 977 | 873 | 52.8% |
| Lion | 35 | 1,117 | 592 | 525 | 53.0% |
| Jean | 34 | 978 | 518 | 460 | 53.0% |
| Jacky | 33 | 718 | 419 | 299 | 58.4% |
| Sarah | 30 | 251 | 149 | 102 | 59.4% |
| Goh | 26 | 8 | 7 | 1 | 87.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
7,701 of 10,478 rounds counted7.7 inputs a second (462 a minute) this season. Faster than 65% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Wolf | 7.8 | 467 | 4,771 |
|---|---|---|---|
| Jean | 7.2 | 435 | 787 |
| Akira | 8.4 | 506 | 717 |
| Lion | 7.3 | 436 | 640 |
| Jacky | 7.6 | 456 | 382 |
| Sarah | 7.0 | 423 | 378 |
| Goh | 7.2 | 431 | 26 |
By opponent's character
| Jacky | 7.6 | 457 | 988 |
|---|---|---|---|
| Akira | 8.1 | 484 | 961 |
| Jeffry | 7.5 | 447 | 558 |
| Wolf | 8.0 | 480 | 565 |
| Brad | 7.5 | 450 | 420 |
| Pai | 7.6 | 458 | 361 |
| Goh | 7.8 | 470 | 404 |
| Lau | 7.7 | 464 | 340 |
| El Blaze | 7.8 | 468 | 385 |
| Sarah | 7.5 | 450 | 343 |
| Kage | 7.6 | 456 | 306 |
| Jean | 7.8 | 467 | 319 |
| Shun | 7.6 | 458 | 339 |
| Aoi | 7.5 | 450 | 271 |
| Lion | 7.7 | 460 | 305 |
| Lei Fei | 7.8 | 466 | 231 |
| Vanessa | 7.5 | 448 | 221 |
| Eileen | 7.6 | 457 | 173 |
| Taka | 7.4 | 443 | 175 |
| Dural | 7.7 | 462 | 36 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 300 | 170 | 130 | 56.7% | +3.2 |
|---|---|---|---|---|---|
| Akira | 294 | 160 | 134 | 54.4% | +0.2 |
| Jeffry | 195 | 105 | 90 | 53.9% | -0.1 |
| Wolf | 194 | 118 | 76 | 60.8% | +6.1 |
| Brad | 155 | 79 | 76 | 51.0% | -1.4 |
| Pai | 134 | 73 | 61 | 54.5% | +0.6 |
| Goh | 132 | 68 | 64 | 51.5% | -2.8 |
| Lau | 127 | 70 | 57 | 55.1% | -0.7 |
| El Blaze | 124 | 68 | 56 | 54.8% | +2.3 |
| Sarah | 120 | 68 | 52 | 56.7% | +4.0 |
| Kage | 117 | 55 | 62 | 47.0% | -5.3 |
| Jean | 116 | 69 | 47 | 59.5% | +3.1 |
| Shun | 110 | 48 | 62 | 43.6% | -9.7 |
| Aoi | 102 | 47 | 55 | 46.1% | -9.3 |
| Lion | 99 | 58 | 41 | 58.6% | +7.9 |
| Lei Fei | 90 | 45 | 45 | 50.0% | -3.3 |
| Vanessa | 67 | 30 | 37 | 44.8% | -8.1 |
| Eileen | 50 | 26 | 24 | 52.0% | -2.0 |
| Taka | 44 | 26 | 18 | 59.1% | +8.7 |
| Dural | 10 | 3 | 7 | 30.0% | -17.1 |
0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 287 | 161 | 126 | 56.1% | +2.6 |
|---|---|---|---|---|---|
| Rectangle | 285 | 143 | 142 | 50.2% | -4.3 |
| Breakable Half Fence | 278 | 154 | 124 | 55.4% | +1.5 |
| Octagon | 270 | 143 | 127 | 53.0% | +0.3 |
| Low Fence | 266 | 154 | 112 | 57.9% | +5.0 |
| Breakable Full Fence | 259 | 136 | 123 | 52.5% | -1.2 |
| Full Fence | 255 | 136 | 119 | 53.3% | -0.6 |
| Half Fence | 238 | 123 | 115 | 51.7% | -3.0 |
| Open | 212 | 114 | 98 | 53.8% | -0.4 |
| Full Fence and Open | 109 | 61 | 48 | 56.0% | +4.4 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,585 | 52.7% | 53.8% | -1.1 |
| No walls | 765 | 56.1% | 53.7% | +2.3 |
Walls against open: -3.4 points (95% range -7.7 to +0.9), p 0.118 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| NORESPECT (Rank 37) | 36 | 12 | 24 | 33.3% |
|---|---|---|---|---|
| ふぇに (Rank 35) | 29 | 14 | 15 | 48.3% |
| zephyr_dural (Rank 32) | 26 | 15 | 11 | 57.7% |
| 会長さん (Rank 33) | 24 | 12 | 12 | 50.0% |
| 南部の釣れないルアー (Rank 33) | 23 | 9 | 14 | 39.1% |
| jiwoonpk (Rank 33) | 22 | 15 | 7 | 68.2% |
| chileung18 (Rank 32) | 18 | 11 | 7 | 61.1% |
| hot-milk-www (Rank 30) | 17 | 10 | 7 | 58.8% |
| openpen (Rank 30) | 17 | 13 | 4 | 76.5% |
| にすと ☆能登VF部 (Rank 30) | 17 | 2 | 15 | 11.8% |
| MaBoy (Rank 33) | 16 | 9 | 7 | 56.2% |
| [VirtuAnalytics]SuperGolden (Rank 26) | 16 | 13 | 3 | 81.2% |
| pekopekopompom (Rank 27) | 16 | 7 | 9 | 43.8% |
| 鳩男 (Rank 30) | 16 | 11 | 5 | 68.8% |
| poteto (Rank 36) | 15 | 5 | 10 | 33.3% |
| yas_md (Rank 33) | 15 | 8 | 7 | 53.3% |
| Alias-ks77 (Rank 36) | 14 | 5 | 9 | 35.7% |
| hsat0310 (Rank 34) | 14 | 6 | 8 | 42.9% |
| private-ryan-yk (Rank 30) | 14 | 10 | 4 | 71.4% |
| shironeko-hi (Rank 32) | 14 | 11 | 3 | 78.6% |
| ヘニオ (Rank 35) | 14 | 6 | 8 | 42.9% |
| ルドルフ (Rank 33) | 14 | 7 | 7 | 50.0% |
| zaduhkj (Rank 36) | 13 | 6 | 7 | 46.1% |
| クロサギ@はなちゃん (Rank 32) | 13 | 8 | 5 | 61.5% |
| ぬっき~@ (Rank 35) | 12 | 3 | 9 | 25.0% |
Most played opponents, most recent first
| にすと ☆能登VF部 (Rank 30) | 2026/10/18 | 17 | 2 | 15 | 11.8% |
|---|---|---|---|---|---|
| pekopekopompom (Rank 27) | 2026/10/18 | 16 | 7 | 9 | 43.8% |
| [VirtuAnalytics]SuperGolden (Rank 26) | 2026/10/18 | 16 | 13 | 3 | 81.2% |
| poteto (Rank 36) | 2026/10/15 | 15 | 5 | 10 | 33.3% |
| zaduhkj (Rank 36) | 2026/10/15 | 13 | 6 | 7 | 46.1% |
| NORESPECT (Rank 37) | 2026/10/15 | 36 | 12 | 24 | 33.3% |
| MaBoy (Rank 33) | 2026/10/15 | 16 | 9 | 7 | 56.2% |
| hsat0310 (Rank 34) | 2026/10/14 | 14 | 6 | 8 | 42.9% |
| jiwoonpk (Rank 33) | 2026/10/14 | 22 | 15 | 7 | 68.2% |
| ヘニオ (Rank 35) | 2026/10/14 | 14 | 6 | 8 | 42.9% |
| ふぇに (Rank 35) | 2026/10/11 | 29 | 14 | 15 | 48.3% |
| private-ryan-yk (Rank 30) | 2026/10/09 | 14 | 10 | 4 | 71.4% |
| 南部の釣れないルアー (Rank 33) | 2026/10/09 | 23 | 9 | 14 | 39.1% |
| hot-milk-www (Rank 30) | 2026/10/05 | 17 | 10 | 7 | 58.8% |
| shironeko-hi (Rank 32) | 2026/10/05 | 14 | 11 | 3 | 78.6% |
| yas_md (Rank 33) | 2026/09/28 | 15 | 8 | 7 | 53.3% |
| zephyr_dural (Rank 32) | 2026/09/28 | 26 | 15 | 11 | 57.7% |
| 会長さん (Rank 33) | 2026/09/26 | 24 | 12 | 12 | 50.0% |
| openpen (Rank 30) | 2026/09/23 | 17 | 13 | 4 | 76.5% |
| ルドルフ (Rank 33) | 2026/09/15 | 14 | 7 | 7 | 50.0% |
| クロサギ@はなちゃん (Rank 32) | 2026/09/15 | 13 | 8 | 5 | 61.5% |
| chileung18 (Rank 32) | 2026/09/15 | 18 | 11 | 7 | 61.1% |
| 鳩男 (Rank 30) | 2026/09/12 | 16 | 11 | 5 | 68.8% |
| ぬっき~@ (Rank 35) | 2026/08/27 | 12 | 3 | 9 | 25.0% |
| Alias-ks77 (Rank 36) | 2026/07/10 | 14 | 5 | 9 | 35.7% |
Round openings
Every character
| crouch dash forward into throw escape | 477 | 5.3% |
|---|---|---|
| forward movement into Elbow Butt4P | 315 | 3.5% |
| throw escape | 266 | 3.0% |
| forward movement into punchP | 262 | 2.9% |
| punchP into kickK | 219 | 2.5% |
| Yoko'enpi6P | 207 | 2.3% |
| crouch dash back into evade down | 187 | 2.1% |
| crouch into Low Drop Kick62K | 169 | 1.9% |
| backdash into guardG | 162 | 1.8% |
| punchP | 157 | 1.8% |
| Rimon Chouchu66P | 156 | 1.7% |
| forward movement into backdash | 140 | 1.6% |
| backdash into evade up | 137 | 1.5% |
| crouch dash back into guardG | 119 | 1.3% |
| Screw Hook63214P into Screw Lariat63214PP | 96 | 1.1% |
1,069 further openings account for the other 5,875 rounds.
Counted from 2,202 of the 2,481 matches played. The rest were not pulled for openings.
Wolf
- Career
- 1,134–1,099 · 50.8%
- This season
- 1,165 matches · 51.4%
- Peak rank
- 34
First hit in 47.5% of 3,624 rounds. Won 54.9% of the rounds they struck first, 47.5% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 28.6% of rounds, against 22.0% in their other rounds.
- Against Akira: moves in first in 43.3% of rounds, against 31.6% against everyone else.
- After losing a round: backs off first in 22.8% of rounds, against 17.9% after winning one.
- In round 1: opens with “throw escape” in 4.2% of rounds, against 1.9% in their other rounds.
- Against Aoi: opens with “crouch dash forward into throw escape” in 14.2% of rounds, against 5.6% against everyone else.
- After losing a round: opens with “crouch dash forward into throw escape” in 8.8% of rounds, against 2.6% after winning one.
- When behind: opens with “crouch dash forward into throw escape” in 10.2% of rounds, against 3.1% when ahead or level.
| forward movement into Elbow Butt4P | 315 | 8.7% |
|---|---|---|
| crouch dash forward into throw escape | 217 | 6.0% |
| crouch into Low Drop Kick62K | 169 | 4.7% |
| Screw Hook63214P into Screw Lariat63214PP | 96 | 2.6% |
| throw escape | 89 | 2.5% |
| Elbow Butt4P into punchP | 74 | 2.0% |
| forward movement into backdash | 65 | 1.8% |
| crouch dash back into evade down | 63 | 1.7% |
| evade down into Elbow Butt4P | 58 | 1.6% |
| Screw Hook63214P | 56 | 1.5% |
| Elbow Butt4P | 54 | 1.5% |
| crouch dash back into guardG | 50 | 1.4% |
| punchP into Jab StraightPP | 50 | 1.4% |
| forward movement into punchP | 49 | 1.4% |
| Low Drop Kick62K into crouch | 46 | 1.3% |
395 further openings account for the other 2,178 rounds.
Counted from 889 of the 1,165 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 37–42 · 47% | 18–20 · 47% | -1.0 |
| Jacky | 52–33 · 61% | 15–16 · 48% | +7.7 |
| Wolf | 17–12 · 59% | 19–8 · 70% | too few to test |
| El Blaze | 21–18 · 54% | 9–7 · 56% | too few to test |
| Goh | 12–17 · 41% | 5–3 · 62% | too few to test |
| Pai | 18–15 · 55% | 9–3 · 75% | too few to test |
| Jean | 15–12 · 56% | 12–7 · 63% | too few to test |
| Brad | 10–18 · 36% | 9–6 · 60% | too few to test |
| Jeffry | 12–12 · 50% | 6–9 · 40% | too few to test |
| Aoi | 8–16 · 33% | 6–3 · 67% | too few to test |
| Shun | 9–11 · 45% | 4–9 · 31% | too few to test |
| Sarah | 8–7 · 53% | 10–7 · 59% | too few to test |
| Lion | 8–11 · 42% | 2–5 · 29% | too few to test |
| Lei Fei | 6–13 · 32% | 6–4 · 60% | too few to test |
| Lau | 6–5 · 55% | 8–4 · 67% | too few to test |
| Kage | 5–8 · 38% | 3–7 · 30% | too few to test |
| Vanessa | 7–11 · 39% | 4–0 · 100% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
276 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jean
- Career
- 518–460 · 53.0%
- This season
- 420 matches · 52.4%
- Peak rank
- 34
First hit in 55.1% of 1,660 rounds. Won 55.6% of the rounds they struck first, 45.4% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 11.3% of rounds, against 7.2% in their other rounds.
- Against Akira: moves in first in 35.3% of rounds, against 18.0% against everyone else.
- After opening the round before by moving in: moves in first in 30.3% of rounds, against 18.6% after anything else.
- After winning a round: attacks straight away in 44.8% of rounds, against 34.7% after losing one.
- In round 1: opens with “throw escape” in 8.4% of rounds, against 3.2% in their other rounds.
- Against Aoi: opens with “crouch dash forward into throw escape” in 18.2% of rounds, against 5.1% against everyone else.
- After losing a round: opens with “crouch dash forward into throw escape” in 9.1% of rounds, against 1.6% after winning one.
- When behind: opens with “crouch dash forward into throw escape” in 9.5% of rounds, against 2.6% when ahead or level.
| Yoko'enpi6P | 207 | 12.4% |
|---|---|---|
| punchP into kickK | 107 | 6.4% |
| crouch dash forward into throw escape | 94 | 5.6% |
| throw escape | 75 | 4.5% |
| punchP into Hangetsu NirenzukiP+K | 55 | 3.3% |
| forward movement into punchP | 46 | 2.8% |
| Shitanagi Shutou1P into crouch | 45 | 2.7% |
| backdash into guardG | 43 | 2.6% |
| forward movement into backdash | 37 | 2.2% |
| crouch into Shitanagi Shutou1P | 35 | 2.1% |
| punchP | 31 | 1.9% |
| crouch dash back into guardG | 28 | 1.7% |
| punchP into Yoko'enpi6P | 27 | 1.6% |
| crouch dash back into evade down | 23 | 1.4% |
| crouch into throw escape | 23 | 1.4% |
259 further openings account for the other 796 rounds.
Counted from 417 of the 420 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 13–10 · 57% | 7–9 · 44% | too few to test |
| Jeffry | 16–17 · 48% | 4–4 · 50% | too few to test |
| Akira | 13–10 · 57% | 5–7 · 42% | too few to test |
| Shun | 8–8 · 50% | 8–6 · 57% | too few to test |
| Jacky | 13–6 · 68% | 6–1 · 86% | too few to test |
| Brad | 12–10 · 55% | 5–2 · 71% | too few to test |
| Sarah | 12–8 · 60% | 4–1 · 80% | too few to test |
| Goh | 11–9 · 55% | 2–0 · 100% | too few to test |
| Lau | 6–5 · 55% | 5–6 · 45% | too few to test |
| Kage | 12–10 · 55% | 0–0 · — | too few to test |
| Pai | 5–6 · 45% | 2–5 · 29% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
3 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Akira
- Career
- 977–873 · 52.8%
- This season
- 378 matches · 52.4%
- Peak rank
- 34
First hit in 57.9% of 1,480 rounds. Won 54.3% of the rounds they struck first, 48.1% of the rounds they were struck first.
Significant Tells
- In round 2: moves in first in 33.9% of rounds, against 26.1% in their other rounds.
- Against Jeffry: evades first in 18.2% of rounds, against 7.9% against everyone else.
- On Octagon stages: attacks straight away in 33.5% of rounds, against 22.4% on the other stages.
- After opening the round before by evading: evades first in 14.3% of rounds, against 7.4% after anything else.
- In round 1: opens with “crouch dash forward into throw escape” in 6.9% of rounds, against 3.4% in their other rounds.
- After winning a round: opens with “forward movement into P punch” in 7.0% of rounds, against 1.3% after losing one.
| Rimon Chouchu66P | 156 | 10.3% |
|---|---|---|
| forward movement into punchP | 68 | 4.5% |
| crouch dash forward into throw escape | 65 | 4.3% |
| crouch dash back into evade down | 63 | 4.2% |
| Rimon Chouchu66P into forward dash | 59 | 3.9% |
| crouch dash back into Jouho Touken6P | 57 | 3.8% |
| backward movement into Rimon Chouchu66P | 46 | 3.0% |
| crouch dash back into Jouho Senshou46P | 37 | 2.4% |
| forward movement into Hachimon KaidaPP | 37 | 2.4% |
| forward movement into Jouho Touken6P | 27 | 1.8% |
| throw escape | 25 | 1.6% |
| forward dash into Jouho Touken6P | 24 | 1.6% |
| crouch dash back into Souka Housui3P+K | 21 | 1.4% |
| crouch dash back into guardG | 19 | 1.2% |
| evade down into Jouho Touken6P | 19 | 1.2% |
243 further openings account for the other 793 rounds.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 10–11 · 48% | 6–7 · 46% | too few to test |
| Jeffry | 16–6 · 73% | 5–2 · 71% | too few to test |
| Akira | 13–11 · 54% | 7–3 · 70% | too few to test |
| Sarah | 5–4 · 56% | 7–8 · 47% | too few to test |
| Wolf | 7–6 · 54% | 7–4 · 64% | too few to test |
| El Blaze | 2–6 · 25% | 7–3 · 70% | too few to test |
| Kage | 9–10 · 47% | 1–0 · 100% | too few to test |
| Aoi | 8–7 · 53% | 1–1 · 50% | too few to test |
| Lei Fei | 8–9 · 47% | 0–3 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lion
- Career
- 592–525 · 53.0%
- This season
- 326 matches · 55.2%
- Peak rank
- 35
First hit in 54.5% of 1,305 rounds. Won 55.4% of the rounds they struck first, 50.8% of the rounds they were struck first.
Significant Tells
- Against Lion: opens with “6P Banchu” in 16.4% of rounds, against 4.0% against everyone else.
- After losing a round: opens with “crouch dash forward into throw escape” in 8.1% of rounds, against 1.3% after winning one.
- When behind: opens with “crouch dash forward into throw escape” in 9.7% of rounds, against 2.0% when ahead or level.
| punchP into kickK | 102 | 7.7% |
|---|---|---|
| forward movement into punchP | 95 | 7.2% |
| Banchu6P | 60 | 4.5% |
| crouch dash forward into throw escape | 56 | 4.2% |
| backdash into guardG | 52 | 3.9% |
| throw escape | 50 | 3.8% |
| Banchu6P into Banchu Renkanshu6PP | 49 | 3.7% |
| Juchou Senshou8P+K | 39 | 2.9% |
| backdash into evade up | 39 | 2.9% |
| punchP | 35 | 2.6% |
| backdash into Tanhikyaku46K | 27 | 2.0% |
| Ukoushin46P+K | 26 | 2.0% |
| Ukoushin46P+K into punchP | 23 | 1.7% |
| forward movement into backdash | 23 | 1.7% |
| backdash into Senkyutai1K | 21 | 1.6% |
234 further openings account for the other 630 rounds.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 20–21 · 49% | 4–1 · 80% | too few to test |
| Brad | 7–13 · 35% | 6–2 · 75% | too few to test |
| Akira | 10–4 · 71% | 4–5 · 44% | too few to test |
| Jeffry | 7–9 · 44% | 6–3 · 67% | too few to test |
| Wolf | 5–4 · 56% | 8–4 · 67% | too few to test |
| Goh | 3–3 · 50% | 5–5 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jacky
- Career
- 419–299 · 58.4%
- This season
- 192 matches · 63.0%
- Peak rank
- 33
First hit in 51.3% of 785 rounds. Won 60.5% of the rounds they struck first, 52.6% of the rounds they were struck first.
Significant Tells
- After opening the round before with “6P Middle Smash”: opens with “6P Middle Smash” in 20.5% of rounds, against 6.0% after anything else.
| Middle Smash6P | 58 | 7.2% |
|---|---|---|
| crouch dash forward into throw escape | 45 | 5.6% |
| punchP | 45 | 5.6% |
| throw escape | 27 | 3.4% |
| backdash into evade up | 26 | 3.2% |
| evade down into Middle Smash6P | 22 | 2.8% |
| crouch dash back into Spin Heel Sword4K+G | 21 | 2.6% |
| crouch dash back into evade down | 19 | 2.4% |
| crouch dash back into guardG | 18 | 2.2% |
| crouch dash back into backdash | 17 | 2.1% |
| backdash into Spin Heel Sword4K+G | 15 | 1.9% |
| Low Spin Kick1K+G into crouch | 14 | 1.8% |
| backdash into guardG | 14 | 1.8% |
| forward movement into crouch dash back | 13 | 1.6% |
| punchP into Jab StraightPP | 12 | 1.5% |
181 further openings account for the other 434 rounds.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jeffry | 6–6 · 50% | 4–6 · 40% | too few to test |
| Akira | 10–3 · 77% | 5–2 · 71% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Not counted here: Goh, Sarah. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (79 here; about 4.0 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Wolf: 7 of 17 tests hold up
- Jean: 8 of 16 tests hold up
- Akira: 6 of 16 tests hold up
- Lion: 3 of 15 tests hold up
- Jacky: 1 of 15 tests hold up
