VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Aoi

SATORI_ASK

  • Jacky
  • Sarah
  • Shun
  • Lei Fei
  • Kage
  • Akira
  • Lion
  • Brad
  • Wolf
  • Goh
Career matches3,200
Career win rate56.9%
Round win rate53.8%
Peak rank36
Distinct opponents200
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1619 #1,228 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Aoi361,10762648156.5%
Sarah3357732125655.6%
Jacky3128116411758.4%
Akira2727313014347.6%
Shun3326616010660.1%
Lei Fei322451519461.6%
Kage301961138357.6%
Lion31144905462.5%
Brad2769373253.6%
Wolf272719870.4%
Goh261510566.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,789 of 2,043 rounds counted

8.7 inputs a second (520 a minute) this season. Faster than 82% of the 4,069 regulars with enough rounds counted to compare.

By character played

Aoi8.3499216
Jacky9.3556338
Sarah8.1484185
Shun8.2494230
Lei Fei8.9537199
Kage7.9475200
Akira9.5571150
Lion9.2551137
Brad8.953387
Wolf7.746324
Goh8.953623

By opponent's character

Wolf8.5509218
Akira8.7521202
Sarah8.8530160
Lau8.9534118
Jacky9.0539109
Jeffry8.6517104
Lion8.3496103
Goh8.3500127
Aoi8.6515123
Kage7.745946
El Blaze9.053886
Shun9.255579
Jean9.054053
Vanessa8.550879
Brad8.751966
Pai8.752264
Taka8.852925
Eileen9.657719
Dural8.45078

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Wolf56342260.7%+1.3
Akira55312456.4%-5.0
Sarah45301566.7%+10.9
Lau35161945.7%-8.3
Jacky34191555.9%-0.9
Jeffry32161650.0%-8.2
Lion32131940.6%-12.2
Goh31161551.6%-5.3
Aoi30191163.3%+12.5
Kage2581732.0%-21.2
El Blaze2214863.6%+5.3
Shun2216672.7%+12.3
Jean2113861.9%+1.8
Vanessa2012860.0%+6.6
Brad1991047.4%-8.9
Pai1610662.5%+11.4
Taka95455.6%+4.4
Eileen550100.0%+38.7
Dural220100.0%+52.0
Lei Fei220100.0%+33.4

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence77443357.1%+1.5
Open59401967.8%+12.3
Rectangle54342063.0%+10.1
Full Fence52331963.5%+7.0
Octagon50203040.0%-20.7
Single Wall47242351.1%-6.8
Low Fence45281762.2%+4.8
Breakable Half Fence39251464.1%+8.1
Half Fence39172243.6%-11.8
Full Fence and Open2214863.6%+9.7

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls31155.6%56.1%-0.5
No walls15160.9%57.3%+3.6

Walls against open: -4.1 points (95% range -13.7 to +5.4), p 0.395 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

majide (Rank 33)2026/10/1875271.4%
MaBoy (Rank 34)2026/10/1883537.5%
獣王(設定2) (Rank 31)2026/10/1854180.0%
cokeshi (Rank 29)2026/10/1276185.7%
BANANA (Rank 30)2026/09/2975271.4%
ジークリオン (Rank 36)2026/09/1851420.0%
AcidNine-JPN (Rank 28)2026/09/17106460.0%
ふぇに (Rank 35)2026/09/1152340.0%
滝太郎(Takitarou) (Rank 33)2026/09/1142250.0%
らんぶらぁ (Rank 34)2026/08/304040.0%
A56-7W (Rank 29)2026/08/2964266.7%
影虎 (Rank 33)2026/08/2764266.7%
kampfarkz (Rank 33)2026/08/1751420.0%
イイクルーン (Rank 37)2026/08/0552340.0%
けいすけ新宿 (Rank 32)2026/08/05116554.5%
imhanzo (Rank 27)2026/07/2385362.5%
こうちゃん(`ー´)SRGM (Rank 28)2026/07/2353260.0%
hahaha (Rank 28)2026/07/23117463.6%
M&E (Rank 23)2026/07/221713476.5%
みんみんさん (Rank 35)2026/07/06116554.5%
乃木ぽん (Rank 30)2026/07/0653260.0%
おむすび山▲かずkaz_kcj (Rank 35)2026/06/1654180.0%
やまだ.com (Rank 32)2026/06/164040.0%
Ray'ne (Rank 32)2026/05/1054180.0%
たつや (Rank 35)2026/03/2952340.0%

Round openings

Every character

backdash into evade up824.4%
guardG633.4%
forward movement into punchP563.0%
Sou'unha66K512.8%
forward dash into Kusanagi2K+G492.6%
backdash into punchP402.2%
guardG into evade up402.2%
punchP361.9%
Haisenchu1P into Haisenchu Kaikakyaku1PK341.8%
Senzankou66P+K into throwP+G301.6%
guardG into evade down291.6%
forward dash into Low Spin Kick261.4%
punchP into kickK241.3%
forward dash into guardG231.2%
guardG into Tenchi In'youP+K+G221.2%

497 further openings account for the other 1,247 rounds.

Counted from 464 of the 513 matches played. The rest were not pulled for openings.

Aoi

Career
626–481 · 56.5%
This season
93 matches · 54.8%
Peak rank
36

First hit in 47.8% of 360 rounds. Won 55.2% of the rounds they struck first, 51.6% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 44.3% of rounds, against 17.9% in their other rounds.
  • In round 2: opens with “forward dash into 2K+G Kusanagi” in 24.1% of rounds, against 10.2% in their other rounds.
  • After winning a round: opens with “forward movement into P punch” in 17.4% of rounds, against 3.1% after losing one.
  • When behind: opens with “forward dash into 2K+G Kusanagi” in 27.0% of rounds, against 11.5% when ahead or level.

How is this tested?

Sou'unha66K5114.1%
forward dash into Kusanagi2K+G4913.6%
forward movement into punchP308.3%
guardG into Tenchi In'youP+K+G226.1%
backdash into evade up205.5%
backdash into Kusanagi2K+G185.0%
guardG143.9%
Tenchi In'youP+K+G123.3%
backdash into Sodeshinken33P+K123.3%
guardG into down-back punch+kick1P+K92.5%
guardG into evade down92.5%
guardG into Kusanagi2K+G71.9%
backdash into Tenchi In'youP+K+G51.4%
guardG into evade up51.4%
backdash into evade down41.1%

67 further openings account for the other 94 rounds.

Counted from 88 of the 93 matches played. The rest were not pulled for openings.

Sarah

Career
321–256 · 55.6%
This season
67 matches · 43.3%
Peak rank
33

First hit in 53.0% of 264 rounds. Won 47.9% of the rounds they struck first, 48.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into Low Spin Kick3K+G259.3%
backdash into Crescent Heel4K+G207.4%
forward dash into guardG134.8%
backdash into evade up124.5%
backdash into punchP114.1%
guardG103.7%
Snap Side Chop3P into Setup Combination3PK93.4%
Hide Side Kick (Deflect)P+K83.0%
Rising Elbow6P into Double Joint Butt6PK83.0%
forward dash into evade down72.6%
guardG into evade up72.6%
guardG into Crescent Heel4K+G62.2%
guardG into evade down62.2%
Somersault Kick7K into Switch Kick4K51.9%
evade down into evade up51.9%

77 further openings account for the other 117 rounds.

Shun

Career
160–106 · 60.1%
This season
62 matches · 54.8%
Peak rank
33

First hit in 53.1% of 228 rounds. Won 57.9% of the rounds they struck first, 42.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Haisenchu1P into Haisenchu Kaikakyaku1PK3414.6%
Tanhi ChougekiK+G93.9%
guardG into evade up93.9%
Tenshin Haishu4P into Shinho Suikoushu43P+K83.4%
backdash into evade up83.4%
guardG83.4%
Rensai Gakushu46PP into Rengeki Gakushu46PPP62.6%
forward movement into punchP62.6%
punchP62.6%
Haisenchu1P52.1%
backdash into punchP52.1%
guardG into Haisenchu Kaikakyaku1PK52.1%
guardG into punchP52.1%
backdash into Kasen Gyou'in6P+K+G41.7%
Shinho Suikoushu43P+K into Rengeki Gakushu46PPP31.3%

76 further openings account for the other 112 rounds.

Kage

Career
113–83 · 57.6%
This season
47 matches · 55.3%
Peak rank
30

First hit in 52.8% of 199 rounds. Won 54.3% of the rounds they struck first, 48.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ryu'eikyaku66K2010.0%
Tsumujigeri2K+G178.5%
punchP126.0%
guardG115.5%
punchP into kickK105.0%
Rasen4P into Rasen Urageri4PK94.5%
backdash into evade up84.0%
Suishageri7K+G into Furikakato OtoshiK+G73.5%
backdash into Jizuridan2P63.0%
Engetsugeri9K+G52.5%
backdash into Engetsugeri9K+G52.5%
backdash into punchP42.0%
guardG into punchP42.0%
punchP into Hiji'uchi6P42.0%
Rasen4P31.5%

54 further openings account for the other 75 rounds.

Jacky

Career
164–117 · 58.4%
This season
84 matches · 59.5%
Peak rank
31

First hit in 50.0% of 198 rounds. Won 67.7% of the rounds they struck first, 50.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Middle Smash6P into Middle Smash Sword6PK94.5%
Middle Spin Kick46K+G84.0%
backdash into Slant Back Knuckle1P84.0%
Low Spin Kick1K+G73.5%
backdash into Spin Heel Sword4K+G73.5%
backdash into Spinning Arm Kick4PK73.5%
Dash Hammer Kick66K63.0%
forward dash into High Angle Upper Kick6K63.0%
punchP63.0%
Low Spin Kick1K+G into guardG52.5%
Slant Back Knuckle1P into Slide Shuffle (Deflect)4P+K+G52.5%
Spinning Back Knuckle4P into Double Back Knuckle4PP52.5%
backdash into Rage Kick1PK52.5%
backdash into evade up52.5%
backward movement into Groin Kick6K+G52.5%

70 further openings account for the other 105 rounds.

Counted from 50 of the 84 matches played. The rest were not pulled for openings.

Lei Fei

Career
151–94 · 61.6%
This season
51 matches · 70.6%
Peak rank
32

First hit in 44.7% of 197 rounds. Won 70.5% of the rounds they struck first, 56.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Souhikyaku9K+G126.0%
SokutankyakuK+G into Shishi DaichoukouK+GP115.5%
backdash into offensive move94.5%
kickK into evade down94.5%
offensive move94.5%
guardG into evade up84.0%
backdash into Kaisei Tento1P+K73.5%
backdash into evade up63.0%
backdash into throwP+G63.0%
guardG63.0%
guardG into evade down63.0%
backdash into Shatenshou33P52.5%
Rigoutai6K42.0%
Toushou66P42.0%
backdash into Nehan Shiki1P+K+G42.0%

62 further openings account for the other 93 rounds.

Akira

Career
130–143 · 47.6%
This season
42 matches · 52.4%
Peak rank
27

First hit in 52.5% of 141 rounds. Won 51.4% of the rounds they struck first, 52.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Senzankou66P+K into throwP+G3021.3%
backdash into evade up139.2%
backdash into Koboku214P128.5%
backdash into punchP107.1%
forward dash into Jouho Touken6P64.3%
backdash into Fukko3K+GP+K32.1%
backdash into Jouho Senshou46P32.1%
Fujinkyaku2K+G into Chutenshou2K+GP21.4%
Senzankou66P+K21.4%
backdash into Chouzan Housui46P+K21.4%
backdash into Hekishou43P21.4%
backdash into Youhou33P21.4%
backdash into crouch dash forward21.4%
backdash into evade down21.4%
evade up into Jouho Touken6P21.4%

43 further openings account for the other 48 rounds.

Counted from 37 of the 42 matches played. The rest were not pulled for openings.

Lion

Career
90–54 · 62.5%
This season
35 matches · 62.9%
Peak rank
31

First hit in 46.8% of 126 rounds. Won 57.6% of the rounds they struck first, 55.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Juchou Senshou8P+K into Souji SenpuP+K97.1%
backdash into Touku Rigou Bantaitetsu46K+G97.1%
Juchou Senshou8P+K86.3%
backdash into Souji SenpuP+K86.3%
Banchu6P into Banchu Renkanshu6PP64.8%
Kousoutai2K+G64.8%
forward dash into Kousoutai2K+G54.0%
backdash into Kousoutai2K+G43.2%
guardG43.2%
punchP43.2%
backdash into Zaban Shuhou33P+K32.4%
backdash into evade up32.4%
backdash into punchP32.4%
crouch into Senkyutai1K32.4%
forward movement into punchP32.4%

39 further openings account for the other 48 rounds.

Counted from 32 of the 35 matches played. The rest were not pulled for openings.

Brad

Career
37–32 · 53.6%
This season
21 matches · 57.1%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Sway Back4P+K+G79.1%
backdash into evade up56.5%
Jolt Upper3P into Jolt Upper~Spin Kick3PK45.2%
punchP into kickK45.2%
Middle Spin Kick66K33.9%
guardG into evade up33.9%
offensive move33.9%
punchP33.9%
Jumping Dtee Sawk Bon9P+K22.6%
Stop Kick4K into forward movement22.6%
backdash into Jolt Upper~Spin Kick3PK22.6%
backdash into Sawk Klab6P+K22.6%
backdash into offensive move22.6%
evade down into evade up22.6%
forward dash into guardG22.6%

25 further openings account for the other 31 rounds.

Counted from 19 of the 21 matches played. The rest were not pulled for openings.

Wolf

Career
19–8 · 70.4%
This season
6 matches · 83.3%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Quick Shoulder66P+K520.8%
Low Smash2K312.5%
guardG into Knee Lift6K28.3%
guardG into punchP28.3%
Comet Hook1P into Knuckle Part1PP14.2%
Heavy Toe Kick4K+G into throwP+G14.2%
Knee Lift6K14.2%
Low Drop Kick62K14.2%
Rolling Elbow43P14.2%
backdash into Knee Lift6K14.2%
backdash into evade up14.2%
backdash into punchP14.2%
crouch dash back into guardG14.2%
evade down into Knee Lift6K14.2%
evade down into Low Hammer2P14.2%

1 further openings account for the other 1 rounds.

Goh

Career
10–5 · 66.7%
This season
5 matches · 60.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ni'oudaoshi3K+G313.0%
guardG313.0%
Tsukikage6K28.7%
crouch into Sune'uchi2P28.7%
Raikou3P into Denkou3PP14.3%
backdash into Aragami4K14.3%
backdash into Kokuryusatsu Todome46P+KPP14.3%
backdash into evade down14.3%
backdash into evade up14.3%
evade down into guardG14.3%
evade down into punchP14.3%
forward dash into Haraigeri2K+G14.3%
forward dash into guardG14.3%
forward movement into punchP14.3%
guardG into Jibishou3P+K14.3%

2 further openings account for the other 2 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (14 here; about 0.7 would come up by chance alone before the correction).

Tests behind each character's list

  • Aoi: 4 of 14 tests hold up
  • Sarah: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Goh: not tested (too few rounds)