VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Aoi

SATORI_ASK

Career matches2,926
Career win rate57.4%
Round win rate54.2%
Peak rank36
Distinct opponents171
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Aoi361,07060546556.5%
Sarah3357732125655.6%
Shun3326616010660.1%
Lei Fei322451519461.6%
Akira2724411912548.8%
Kage301961138357.6%
Jacky29139875262.6%
Lion3083592471.1%
Brad2764362856.2%
Wolf272719870.4%
Goh261510566.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Wolf47301763.8%+2.6
Akira41231856.1%-6.8
Sarah38271171.0%+14.9
Jacky33181554.5%-3.6
Lion31121938.7%-15.4
Lau29151451.7%-1.0
Goh28161257.1%-0.9
Aoi27171063.0%+11.7
Jeffry25141156.0%-3.4
Vanessa2012860.0%+5.7
Brad1991047.4%-9.8
Kage1981142.1%-9.4
Shun1812666.7%+2.7
Jean1710758.8%-3.0
Pai1610662.5%+10.5
El Blaze146842.9%-12.5
Taka95455.6%+3.6
Dural220100.0%+51.0
Eileen220100.0%+34.0
Lei Fei220100.0%+32.5

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence62382461.3%+4.6
Full Fence49311863.3%+6.2
Rectangle47311666.0%+12.9
Octagon46192741.3%-21.1
Open46311567.4%+11.6
Low Fence43271662.8%+4.5
Single Wall37172046.0%-12.1
Breakable Half Fence33221166.7%+11.7
Half Fence29121741.4%-15.7
Full Fence and Open2214863.6%+8.8

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls26657.5%57.1%+0.4
No walls12659.5%57.6%+1.9

Walls against open: -1.5 points (95% range -11.7 to +8.7), p 0.776 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ジークリオン (Rank 36)2026/09/1851420.0%
AcidNine-JPN (Rank 28)2026/09/17106460.0%
a_h_i_k_o (Rank 29)2026/09/1642250.0%
ふぇに (Rank 35)2026/09/1152340.0%
滝太郎(Takitarou) (Rank 33)2026/09/1142250.0%
Umemon2026 (Rank 37)2026/09/1042250.0%
majide (Rank 32)2026/08/3064266.7%
らんぶらぁ (Rank 34)2026/08/304040.0%
A56-7W (Rank 29)2026/08/2964266.7%
影虎 (Rank 33)2026/08/2764266.7%
ばねばば (Rank 33)2026/08/27440100.0%
kampfarkz (Rank 33)2026/08/1751420.0%
イイクルーン (Rank 37)2026/08/0552340.0%
けいすけ新宿 (Rank 32)2026/08/05116554.5%
imhanzo (Rank 27)2026/07/2385362.5%
こうちゃん(`ー´)SRGM (Rank 28)2026/07/2353260.0%
hahaha (Rank 28)2026/07/23117463.6%
M&E (Rank 23)2026/07/221713476.5%
みんみんさん (Rank 35)2026/07/06116554.5%
乃木ぽん (Rank 30)2026/07/0653260.0%
おむすび山▲かずkaz_kcj (Rank 35)2026/06/1654180.0%
やまだ.com (Rank 32)2026/06/164040.0%
ジャーキー山田 (Rank 36)2026/05/1041325.0%
Ray'ne (Rank 32)2026/05/1054180.0%
たつや (Rank 35)2026/03/2952340.0%

Round openings

Every character

backdash into evade up1297.4%
guardG603.4%
forward movement into punchP563.2%
Sou'unha66K512.9%
forward dash into Kusanagi2K+G492.8%
guardG into evade up452.6%
Haisenchu1P into Haisenchu Kaikakyaku1PK341.9%
punchP331.9%
Senzankou66P+K into throwP+G301.7%
guardG into evade down301.7%
forward dash into Low Spin Kick3K+G251.4%
punchP into kickK241.4%
backdash into punchP231.3%
forward dash into guardG231.3%
backdash into evade down221.3%

445 further openings account for the other 1,111 rounds.

Aoi

Sou'unha66K5114.1%
forward dash into Kusanagi2K+G4913.6%
forward movement into punchP308.3%
backdash into evade up287.8%
guardG into Tenchi In'youP+K+G226.1%
guardG143.9%
backdash into Kusanagi2K+G133.6%
Tenchi In'youP+K+G123.3%
guardG into evade down102.8%
guardG into down-back punch+kick1P+K92.5%
backdash into Sodeshinken33P+K71.9%
backdash into evade down71.9%
guardG into Kusanagi2K+G61.7%
guardG into evade up61.7%
backdash into Tenchi In'youP+K+G51.4%

65 further openings account for the other 92 rounds.

Sarah

forward dash into Low Spin Kick3K+G259.3%
backdash into evade up217.8%
backdash into Crescent Heel4K+G186.7%
forward dash into guardG134.8%
guardG103.7%
Snap Side Chop3P into Setup Combination3PK93.4%
guardG into evade up93.4%
Hide Side Kick (Deflect)P+K83.0%
Rising Elbow6P into Double Joint Butt6PK83.0%
forward dash into evade down72.6%
backdash into punchP62.2%
guardG into evade down62.2%
Somersault Kick7K into Switch Kick4K51.9%
backdash into evade down51.9%
evade down into evade up51.9%

73 further openings account for the other 114 rounds.

Shun

Haisenchu1P into Haisenchu Kaikakyaku1PK3414.6%
backdash into evade up146.0%
Tanhi ChougekiK+G93.9%
guardG into evade up93.9%
Tenshin Haishu4P into Shinho Suikoushu43P+K83.4%
guardG83.4%
Rensai Gakushu46PP into Rengeki Gakushu46PPP62.6%
forward movement into punchP62.6%
punchP62.6%
Haisenchu1P52.1%
guardG into Haisenchu Kaikakyaku1PK52.1%
guardG into punchP52.1%
backdash into Kasen Gyou'in6P+K+G41.7%
Shinho Suikoushu43P+K into Rengeki Gakushu46PPP31.3%
Tenshin Benshu4P+K into throwP+G31.3%

72 further openings account for the other 108 rounds.

Kage

Ryu'eikyaku66K2010.0%
Tsumujigeri2K+G178.5%
backdash into evade up136.5%
punchP126.0%
guardG115.5%
punchP into kickK105.0%
Rasen4P into Rasen Urageri4PK94.5%
Suishageri7K+G into Furikakato OtoshiK+G73.5%
Engetsugeri9K+G52.5%
backdash into Jizuridan2P52.5%
backdash into Engetsugeri9K+G42.0%
evade up42.0%
guardG into punchP42.0%
punchP into Hiji'uchi6P42.0%
Rasen4P31.5%

51 further openings account for the other 72 rounds.

Lei Fei

backdash into evade up136.5%
Souhikyaku9K+G126.0%
SokutankyakuK+G into Shishi DaichoukouK+GP115.5%
backdash into offensive move115.5%
kickK into evade down94.5%
offensive move94.5%
guardG into evade up84.0%
backdash into Kaisei Tento1P+K73.5%
guardG into evade down73.5%
guardG63.0%
backdash into throwP+G52.5%
Rigoutai6K42.0%
Toushou66P42.0%
backdash into Nehan Shiki1P+K+G42.0%
backdash into Shatenshou33P42.0%

59 further openings account for the other 85 rounds.

Akira

Senzankou66P+K into throwP+G3021.3%
backdash into evade up1812.8%
backdash into Koboku214P128.5%
backdash into punchP75.0%
forward dash into Jouho Touken6P64.3%
Fujinkyaku2K+G into Chutenshou2K+GP21.4%
Senzankou66P+K21.4%
backdash into Chouzan Housui46P+K21.4%
backdash into Fukko3K+GP+K21.4%
backdash into Hekishou43P21.4%
backdash into Jouho Senshou46P21.4%
backdash into Youhou33P21.4%
backdash into crouch dash forward21.4%
backdash into evade down21.4%
evade up into Jouho Touken6P21.4%

43 further openings account for the other 48 rounds.

Jacky

Middle Smash6P into Middle Smash Sword6PK87.1%
backdash into evade up65.4%
backdash into Spin Heel Sword4K+G54.5%
Low Spin Kick1K+G43.6%
Middle Spin Kick46K+G43.6%
backdash into Rage Kick1PK43.6%
Low Spin Kick1K+G into guardG32.7%
Slant Back Knuckle1P into offensive move32.7%
Somersault Kick7K into kickK32.7%
Spinning Back Knuckle4P into Spinning Arm Kick4PK32.7%
forward dash into High Angle Upper Kick6K32.7%
guardG into evade down32.7%
punchP32.7%
Dash Hammer Kick66K21.8%
Slant Back Knuckle1P into Rage Kick1PK21.8%

45 further openings account for the other 56 rounds.

Lion

Juchou Senshou8P+K into Souji SenpuP+K87.5%
backdash into Souji SenpuP+K76.6%
backdash into Touku Rigou Bantaitetsu46K+G65.7%
Banchu6P into Banchu Renkanshu6PP54.7%
Juchou Senshou8P+K54.7%
Kousoutai2K+G54.7%
backdash into evade up54.7%
forward dash into Kousoutai2K+G43.8%
punchP43.8%
backdash into Kousoutai2K+G32.8%
backdash into Zaban Shuhou33P+K32.8%
crouch into Senkyutai1K32.8%
forward movement into punchP32.8%
guardG32.8%
guardG into evade up32.8%

34 further openings account for the other 39 rounds.

Brad

backdash into evade up911.7%
backdash into Sway Back4P+K+G79.1%
Jolt Upper3P into Jolt Upper~Spin Kick3PK45.2%
punchP into kickK45.2%
Middle Spin Kick66K33.9%
guardG into evade up33.9%
offensive move33.9%
punchP33.9%
Jumping Dtee Sawk Bon9P+K22.6%
Stop Kick4K into forward movement22.6%
backdash into Sawk Klab6P+K22.6%
backdash into offensive move22.6%
evade down into evade up22.6%
forward dash into guardG22.6%
forward movement into punchP22.6%

22 further openings account for the other 27 rounds.

Wolf

Quick Shoulder66P+K520.8%
Low Smash2K312.5%
guardG into evade up28.3%
guardG into punchP28.3%
Comet Hook1P into Knuckle Part1PP14.2%
Heavy Toe Kick4K+G into throwP+G14.2%
Knee Lift6K14.2%
Low Drop Kick62K14.2%
Rolling Elbow43P14.2%
backdash into Knee Lift6K14.2%
backdash into evade up14.2%
backdash into punchP14.2%
crouch dash back into guardG14.2%
evade down into Knee Lift6K14.2%
evade down into Low Hammer2P14.2%

1 further openings account for the other 1 rounds.

Goh

guardG417.4%
Ni'oudaoshi3K+G313.0%
Tsukikage6K28.7%
backdash into evade down28.7%
crouch into Sune'uchi2P28.7%
Raikou3P into Denkou3PP14.3%
backdash into Kokuryusatsu Todome46P+KPP14.3%
backdash into evade up14.3%
evade down into guardG14.3%
evade down into punchP14.3%
forward dash into Haraigeri2K+G14.3%
forward dash into guardG14.3%
forward movement into punchP14.3%
guardG into Kusabigeri2K14.3%
guardG into evade up14.3%