VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Wolf

Akishin-0313

Career matches11,441
Career win rate49.4%
Round win rate49.2%
Peak rank33
Distinct opponents286
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Wolf337,7033,8223,88149.6%
Jeffry313,6071,7811,82649.4%
Akira26130537740.8%
Lau261010.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira140687248.6%+0.6
Jacky136726452.9%+4.0
Jean102465645.1%+1.1
Shun97524553.6%+4.4
Wolf76413554.0%+3.3
Sarah75334244.0%+0.1
Kage72363650.0%+2.3
Lau72324044.4%-2.3
Goh58292950.0%-3.8
Brad53252847.2%-3.1
Lei Fei52232944.2%+0.0
Pai52341865.4%+19.9
Jeffry49173234.7%-11.2
Vanessa46172937.0%-11.2
Aoi45252055.6%+10.0
El Blaze45232251.1%+0.6
Lion45192642.2%-4.7
Taka31121938.7%-9.8
Eileen2691734.6%-25.6
Dural2181338.1%-10.2

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence161728944.7%-4.0
Full Fence146648243.8%-4.8
Breakable Half Fence133607345.1%-5.7
Octagon132587443.9%-2.6
Rectangle131785359.5%+10.3
Low Fence122596348.4%+2.0
Half Fence121685356.2%+10.6
Open121596248.8%-0.4
Single Wall114536146.5%-1.7
Full Fence and Open46212545.6%+2.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls82448.5%48.3%+0.3
No walls35747.9%47.9%+0.0

Walls against open: +0.2 points (95% range -5.8 to +6.3), p 0.935 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Melt (Rank 34)2026/09/2222101245.5%
ヘニオ (Rank 35)2026/09/17105550.0%
방가방가 (Rank 32)2026/09/16147750.0%
はげまん (Rank 29)2026/09/152114766.7%
ギンブチ影 (Rank 30)2026/09/15117463.6%
鳩男 (Rank 29)2026/09/09148657.1%
orz (Rank 28)2026/09/0727141351.9%
アセスルファムK (Rank 32)2026/09/0747192840.4%
BANANA (Rank 29)2026/09/07129375.0%
けいすけ新宿 (Rank 34)2026/09/051541126.7%
AzaeManV (Rank 33)2026/08/30103730.0%
うをん (Rank 30)2026/08/291914573.7%
マンジャロ打ちたい (Rank 34)2026/08/291531220.0%
PuzzG/ぱず爺 (Rank 36)2026/08/281851327.8%
itrap (Rank 31)2026/08/2529111837.9%
kampfarkz (Rank 33)2026/08/1926131350.0%
RuOK? (Rank 32)2026/07/311810855.6%
ちび-G (Rank 31)2026/07/29138561.5%
伍の人 (Rank 30)2026/07/251812666.7%
五寸釘くん (Rank 34)2026/07/231531220.0%
拳四郎 (Rank 34)2026/07/19102820.0%
ちび太☆らふぁ~る (Rank 33)2026/06/18116554.5%
AcidNine-JPN (Rank 28)2026/06/05169756.2%
MikuMartineau (Rank 31)2026/05/2838172144.7%
Momomia (Rank 26)2026/05/191714382.3%

Round openings

Every character

backdash into Elbow Butt3336.4%
Rolling Savate6K+G2364.5%
crouch dash forward into throwP+G2084.0%
backdash into Kenka Hook46P2013.9%
backdash into evade up1502.9%
guardG1462.8%
crouch into Low Hammer2P1452.8%
guardG into throwP+G1312.5%
backdash into Heavy Middle Kick3K+G1092.1%
crouch into Heavy Middle Kick3K+G1082.1%
crouch into down-back kick1K1052.0%
backdash into Megaton Knuckle43P+K1021.9%
backdash into Savate4K981.9%
guardG into Gasp Kneel Palm Bomb6P+K931.8%
punchP841.6%

504 further openings account for the other 2,973 rounds.

Counted from 1,290 of the 1,293 matches played. The rest were not pulled for openings.

Wolf

backdash into Elbow Butt4P3309.2%
Rolling Savate6K+G2366.6%
crouch dash forward into throwP+G1714.8%
crouch into Low Hammer2P1454.1%
backdash into Heavy Middle Kick3K+G1093.0%
crouch into Heavy Middle Kick3K+G1083.0%
backdash into evade up1052.9%
backdash into Savate4K982.7%
crouch into down-back kick1K942.6%
guardG into throwP+G942.6%
guardG into Gasp Kneel Palm Bomb6P+K932.6%
guardG732.0%
punchP732.0%
punchP into Jab StraightPP681.9%
crouch into Arrow Knuckle3P601.7%

308 further openings account for the other 1,715 rounds.

Counted from 885 of the 888 matches played. The rest were not pulled for openings.

Jeffry

backdash into Kenka Hook46P20112.4%
backdash into Megaton Knuckle43P+K1026.3%
guardG724.5%
punchP into Elbow Butt6P593.6%
Middle Hell Stab6P+K523.2%
backdash into Tsunami Beat3K+G523.2%
crouch into Low Knuckle2P503.1%
crouch into Tsunami Beat3K+G493.0%
backdash into evade up442.7%
crouch dash forward into throwP+G362.2%
guardG into throwP+G362.2%
punchP into Double KnucklePP342.1%
forward movement into Double KnucklePP281.7%
backdash into Torpedo Head Butt4P+K251.6%
guardG into Middle Hell Stab6P+K241.5%

226 further openings account for the other 753 rounds.

Akira

backdash into Jouho Senshou46P416.0%
backdash into Koboku214P312.0%
guardG into Jouho Touken6P312.0%
backdash into Geimon Tessen46P+K+G28.0%
backdash into Kaikyusei4P14.0%
backdash into Sokutai3K14.0%
backdash into throwP+G14.0%
crouch dash forward into throwP+G14.0%
crouch into Housui2P14.0%
evade up14.0%
forward dash into Jouho Senshou46P14.0%
forward dash into Jouho Touken6P14.0%
forward dash into Rimon Chouchu66P14.0%
forward movement into Jouho Touken6P14.0%
guardG into Ekishou3P14.0%

2 further openings account for the other 2 rounds.

Lau

backdash into Kosoushou46P225.0%
backdash into Chisoutai2K+G112.5%
backdash into Senkyaku Renkan Sakurokushou3KPP112.5%
backdash into evade up112.5%
guardG112.5%
guardG into Kensou4P112.5%
guardG into throwP+G112.5%