Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1834 #275 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Wolf | 43 | 7,540 | 3,813 | 3,727 | 50.6% |
|---|---|---|---|---|---|
| Jeffry | 32 | 233 | 142 | 91 | 60.9% |
| El Blaze | 33 | 225 | 116 | 109 | 51.6% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,619 of 4,955 rounds counted7.1 inputs a second (426 a minute) this season. Faster than 49% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Wolf | 7.2 | 431 | 3,309 |
|---|---|---|---|
| El Blaze | 6.2 | 371 | 310 |
By opponent's character
| Akira | 7.8 | 466 | 302 |
|---|---|---|---|
| Brad | 7.2 | 429 | 412 |
| Kage | 6.9 | 416 | 281 |
| Jacky | 7.5 | 451 | 323 |
| Lau | 7.0 | 419 | 258 |
| Lion | 6.9 | 412 | 274 |
| El Blaze | 7.0 | 419 | 187 |
| Shun | 6.6 | 397 | 181 |
| Sarah | 7.0 | 422 | 217 |
| Pai | 6.8 | 408 | 193 |
| Vanessa | 6.9 | 411 | 115 |
| Jeffry | 7.1 | 425 | 94 |
| Wolf | 7.6 | 458 | 162 |
| Lei Fei | 6.7 | 402 | 150 |
| Jean | 7.3 | 436 | 129 |
| Taka | 7.0 | 422 | 114 |
| Goh | 7.0 | 418 | 94 |
| Aoi | 6.9 | 415 | 72 |
| Eileen | 6.8 | 405 | 45 |
| Dural | 7.6 | 456 | 16 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 120 | 66 | 54 | 55.0% | +6.4 |
|---|---|---|---|---|---|
| Brad | 119 | 51 | 68 | 42.9% | -2.7 |
| Kage | 101 | 44 | 57 | 43.6% | -3.1 |
| Jacky | 96 | 55 | 41 | 57.3% | +11.5 |
| Lau | 89 | 42 | 47 | 47.2% | -2.6 |
| Lion | 89 | 51 | 38 | 57.3% | +8.3 |
| El Blaze | 72 | 41 | 31 | 56.9% | +6.1 |
| Shun | 71 | 40 | 31 | 56.3% | +7.1 |
| Sarah | 59 | 29 | 30 | 49.1% | -1.7 |
| Pai | 54 | 30 | 24 | 55.6% | +5.2 |
| Vanessa | 52 | 24 | 28 | 46.1% | -6.2 |
| Jeffry | 50 | 23 | 27 | 46.0% | -6.2 |
| Wolf | 45 | 14 | 31 | 31.1% | -17.4 |
| Lei Fei | 43 | 20 | 23 | 46.5% | -1.5 |
| Jean | 39 | 21 | 18 | 53.9% | +4.9 |
| Taka | 38 | 15 | 23 | 39.5% | -9.5 |
| Goh | 25 | 8 | 17 | 32.0% | -22.8 |
| Aoi | 21 | 7 | 14 | 33.3% | -19.1 |
| Eileen | 21 | 9 | 12 | 42.9% | -3.6 |
| Dural | 4 | 2 | 2 | 50.0% | -10.8 |
0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 141 | 54 | 87 | 38.3% | -12.0 |
|---|---|---|---|---|---|
| Octagon | 141 | 67 | 74 | 47.5% | -2.3 |
| Half Fence | 127 | 64 | 63 | 50.4% | +2.9 |
| Open | 126 | 70 | 56 | 55.6% | +4.4 |
| Full Fence | 120 | 62 | 58 | 51.7% | +2.7 |
| Breakable Half Fence | 115 | 58 | 57 | 50.4% | +2.4 |
| Rectangle | 110 | 56 | 54 | 50.9% | +1.7 |
| Single Wall | 106 | 48 | 58 | 45.3% | -4.5 |
| Low Fence | 101 | 52 | 49 | 51.5% | +3.2 |
| Full Fence and Open | 67 | 35 | 32 | 52.2% | +5.5 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 754 | 47.9% | 48.9% | -1.0 |
| No walls | 333 | 51.1% | 50.0% | +1.1 |
Walls against open: -2.1 points (95% range -8.5 to +4.3), p 0.527 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ひかる (Rank 41) | 20 | 9 | 11 | 45.0% |
|---|---|---|---|---|
| エンたん (Rank 43) | 18 | 6 | 12 | 33.3% |
| キルア (Rank 43) | 18 | 6 | 12 | 33.3% |
| デビブル (Rank 40) | 17 | 5 | 12 | 29.4% |
| manatsu_7 (Rank 42) | 16 | 5 | 11 | 31.2% |
| 藤の花 (Rank 41) | 16 | 8 | 8 | 50.0% |
| せろり☆ (Rank 42) | 15 | 2 | 13 | 13.3% |
| たまつばき (Rank 42) | 15 | 8 | 7 | 53.3% |
| めがじぇね (Rank 43) | 15 | 6 | 9 | 40.0% |
| 中四国ウルフ (Rank 41) | 15 | 5 | 10 | 33.3% |
| 虎熊 (Rank 42) | 15 | 6 | 9 | 40.0% |
| gucchi_1222 (Rank 43) | 14 | 10 | 4 | 71.4% |
| jinmenusagi (Rank 42) | 14 | 6 | 8 | 42.9% |
| あむざん (Rank 43) | 14 | 4 | 10 | 28.6% |
| 妹に運転を教える (Rank 39) | 14 | 8 | 6 | 57.1% |
| Itau5963 (Rank 39) | 13 | 5 | 8 | 38.5% |
| hatarakedo_tagayasedo... (Rank 42) | 13 | 5 | 8 | 38.5% |
| k-wofs (Rank 40) | 13 | 6 | 7 | 46.1% |
| chibaken_1992 (Rank 42) | 12 | 4 | 8 | 33.3% |
| どっせプレビに出たい (Rank 42) | 12 | 6 | 6 | 50.0% |
| PHILTER_BOX (Rank 42) | 11 | 5 | 6 | 45.5% |
| Source-chaude-Pa (Rank 41) | 11 | 6 | 5 | 54.5% |
| giggs_0919 (Rank 39) | 11 | 6 | 5 | 54.5% |
| たたみん♪ (Rank 41) | 11 | 6 | 5 | 54.5% |
| デネ (Rank 41) | 11 | 4 | 7 | 36.4% |
Most played opponents, most recent first
| jinmenusagi (Rank 42) | 2026/10/17 | 14 | 6 | 8 | 42.9% |
|---|---|---|---|---|---|
| PHILTER_BOX (Rank 42) | 2026/10/17 | 11 | 5 | 6 | 45.5% |
| デネ (Rank 41) | 2026/10/16 | 11 | 4 | 7 | 36.4% |
| たたみん♪ (Rank 41) | 2026/10/16 | 11 | 6 | 5 | 54.5% |
| どっせプレビに出たい (Rank 42) | 2026/10/15 | 12 | 6 | 6 | 50.0% |
| デビブル (Rank 40) | 2026/10/15 | 17 | 5 | 12 | 29.4% |
| Itau5963 (Rank 39) | 2026/10/13 | 13 | 5 | 8 | 38.5% |
| 中四国ウルフ (Rank 41) | 2026/10/11 | 15 | 5 | 10 | 33.3% |
| manatsu_7 (Rank 42) | 2026/10/11 | 16 | 5 | 11 | 31.2% |
| 妹に運転を教える (Rank 39) | 2026/10/11 | 14 | 8 | 6 | 57.1% |
| キルア (Rank 43) | 2026/10/06 | 18 | 6 | 12 | 33.3% |
| めがじぇね (Rank 43) | 2026/10/06 | 15 | 6 | 9 | 40.0% |
| chibaken_1992 (Rank 42) | 2026/10/06 | 12 | 4 | 8 | 33.3% |
| あむざん (Rank 43) | 2026/10/06 | 14 | 4 | 10 | 28.6% |
| 藤の花 (Rank 41) | 2026/10/04 | 16 | 8 | 8 | 50.0% |
| 虎熊 (Rank 42) | 2026/09/29 | 15 | 6 | 9 | 40.0% |
| ひかる (Rank 41) | 2026/09/29 | 20 | 9 | 11 | 45.0% |
| Source-chaude-Pa (Rank 41) | 2026/09/23 | 11 | 6 | 5 | 54.5% |
| hatarakedo_tagayasedo... (Rank 42) | 2026/09/18 | 13 | 5 | 8 | 38.5% |
| せろり☆ (Rank 42) | 2026/09/17 | 15 | 2 | 13 | 13.3% |
| k-wofs (Rank 40) | 2026/09/15 | 13 | 6 | 7 | 46.1% |
| たまつばき (Rank 42) | 2026/09/11 | 15 | 8 | 7 | 53.3% |
| エンたん (Rank 43) | 2026/09/10 | 18 | 6 | 12 | 33.3% |
| gucchi_1222 (Rank 43) | 2026/07/16 | 14 | 10 | 4 | 71.4% |
| giggs_0919 (Rank 39) | 2026/06/13 | 11 | 6 | 5 | 54.5% |
Round openings
Every character
| throw escape | 765 | 16.9% |
|---|---|---|
| throwP+G | 369 | 8.1% |
| Low Hammer2P | 220 | 4.8% |
| guardG into throw escape | 164 | 3.6% |
| crouch dash back into evade down | 138 | 3.0% |
| Rolling Savate6K+G | 127 | 2.8% |
| evade down into Elbow Butt4P | 126 | 2.8% |
| Elbow Butt4P | 117 | 2.6% |
| punchP | 115 | 2.5% |
| crouch dash back into guardG | 108 | 2.4% |
| Mow Down Chop1P+K | 67 | 1.5% |
| crouch dash back into punchP | 67 | 1.5% |
| crouch dash forward into throwP+G | 64 | 1.4% |
| evade down into guardG | 62 | 1.4% |
| Quick Shoulder66P+K | 57 | 1.3% |
402 further openings account for the other 1,975 rounds.
Counted from 1,107 of the 1,208 matches played. The rest were not pulled for openings.
Wolf
- Career
- 3,813–3,727 · 50.6%
- This season
- 1,128 matches · 49.1%
- Peak rank
- 43
First hit in 41.6% of 4,222 rounds. Won 50.7% of the rounds they struck first, 49.1% of the rounds they were struck first.
Significant Tells
- In round 4 or later: moves in first in 9.1% of rounds, against 6.9% in their other rounds.
- Against El Blaze: backs off first in 38.0% of rounds, against 16.0% against everyone else.
- On Single Wall stages: backs off first in 23.6% of rounds, against 16.8% on the other stages.
- After opening the round before by backing off: backs off first in 25.2% of rounds, against 15.8% after anything else.
- After losing a round: attacks straight away in 63.6% of rounds, against 51.3% after winning one.
- When behind: attacks straight away in 63.0% of rounds, against 54.9% when ahead or level.
- After landing the first hit of the round before: backs off first in 20.1% of rounds, against 15.6% after being hit first.
- In round 2: opens with “P+G throw” in 10.7% of rounds, against 7.5% in their other rounds.
- Against El Blaze: opens with “crouch dash back into evade down” in 14.0% of rounds, against 2.4% against everyone else.
- On Rectangle stages: opens with “P+G throw” in 13.5% of rounds, against 7.8% on the other stages.
- After opening the round before with “throw escape”: opens with “throw escape” in 25.1% of rounds, against 14.8% after anything else.
- After losing a round: opens with “2P Low Hammer” in 10.6% of rounds, against 2.0% after winning one.
- When behind: opens with “2P Low Hammer” in 9.8% of rounds, against 3.7% when ahead or level.
| throw escape | 738 | 17.4% |
|---|---|---|
| throwP+G | 350 | 8.2% |
| Low Hammer2P | 220 | 5.2% |
| guardG into throw escape | 151 | 3.6% |
| crouch dash back into evade down | 133 | 3.1% |
| Rolling Savate6K+G | 127 | 3.0% |
| evade down into Elbow Butt4P | 126 | 3.0% |
| Elbow Butt4P | 117 | 2.8% |
| punchP | 112 | 2.6% |
| crouch dash back into guardG | 102 | 2.4% |
| Mow Down Chop1P+K | 67 | 1.6% |
| crouch dash back into punchP | 67 | 1.6% |
| crouch dash forward into throwP+G | 64 | 1.5% |
| Quick Shoulder66P+K | 57 | 1.3% |
| evade down into guardG | 53 | 1.2% |
323 further openings account for the other 1,757 rounds.
Counted from 1,036 of the 1,128 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Brad | 28–40 · 41% | 13–14 · 48% | too few to test |
| Akira | 39–36 · 52% | 16–10 · 62% | too few to test |
| Jacky | 28–18 · 61% | 14–15 · 48% | too few to test |
| Kage | 24–34 · 41% | 5–5 · 50% | too few to test |
| Lau | 22–22 · 50% | 12–16 · 43% | too few to test |
| Lion | 24–17 · 59% | 15–12 · 56% | too few to test |
| El Blaze | 19–15 · 56% | 19–11 · 63% | -9.1 |
| Shun | 22–18 · 55% | 9–9 · 50% | too few to test |
| Sarah | 18–17 · 51% | 5–5 · 50% | too few to test |
| Vanessa | 13–15 · 46% | 9–5 · 64% | too few to test |
| Jeffry | 13–20 · 39% | 6–3 · 67% | too few to test |
| Pai | 13–8 · 62% | 7–3 · 70% | too few to test |
| Taka | 10–14 · 42% | 3–8 · 27% | too few to test |
| Wolf | 6–18 · 25% | 2–6 · 25% | too few to test |
| Lei Fei | 6–13 · 32% | 5–5 · 50% | too few to test |
| Jean | 10–9 · 53% | 2–1 · 67% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
92 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
El Blaze
- Career
- 116–109 · 51.6%
- This season
- 78 matches · 48.7%
- Peak rank
- 33
First hit in 49.8% of 289 rounds. Won 53.5% of the rounds they struck first, 46.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| throw escape | 27 | 9.2% |
|---|---|---|
| throwP+G | 19 | 6.5% |
| guardG into throw escape | 13 | 4.4% |
| Volcano Upper4P+K | 12 | 4.1% |
| Rolling Low Knuckle1P | 9 | 3.1% |
| evade down into guardG | 9 | 3.1% |
| High-Speed Jab46P | 7 | 2.4% |
| evade down into Shadow Strike6P | 7 | 2.4% |
| crouch dash back into Straight6P+K | 6 | 2.0% |
| crouch dash back into Volcano Upper4P+K | 6 | 2.0% |
| crouch dash back into guardG | 6 | 2.0% |
| crouch dash forward into Volcano Upper4P+K | 6 | 2.0% |
| High-Speed Jab46P into backdash | 5 | 1.7% |
| backdash into guardG | 5 | 1.7% |
| backward movement into Shadow Strike6P | 5 | 1.7% |
97 further openings account for the other 151 rounds.
Counted from 69 of the 78 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 142–91 · 60.9%
- This season
- 2 matches · 0.0%
- Peak rank
- 32
Significant Tells
Too few rounds to test opener patterns.
| Hell Claw236P into throwP+G | 1 | 14.3% |
|---|---|---|
| Torpedo Head Butt4P+K | 1 | 14.3% |
| backdash into Tsunami Beat3K+G | 1 | 14.3% |
| backdash into crouch dash back | 1 | 14.3% |
| crouch dash back into Toe Kick2K | 1 | 14.3% |
| evade down into forward dash | 1 | 14.3% |
| punchP into evade down | 1 | 14.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (18 here; about 0.9 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Wolf: 13 of 18 tests hold up
- El Blaze: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
