Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1829 #295 of 3,686 on the Elo list →
Lau1820678 matches
Jeffry1839525 matches
Lei Fei1826446 matches
Jean1786422 matches
Akira1872400 matches
Kage1860381 matches
Pai1770291 matches
Lion1807266 matches
Aoi1856251 matches
Wolf1808169 matches
Taka186091 matches
Eileen186953 matches
Jacky182617 matches
Brad182610 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 40 | 3,372 | 1,772 | 1,600 | 52.5% |
|---|---|---|---|---|---|
| Jean | 39 | 3,018 | 1,595 | 1,423 | 52.9% |
| Kage | 40 | 2,860 | 1,520 | 1,340 | 53.1% |
| Lau | 40 | 2,779 | 1,476 | 1,303 | 53.1% |
| Lei Fei | 39 | 2,371 | 1,260 | 1,111 | 53.1% |
| Jeffry | 39 | 1,631 | 910 | 721 | 55.8% |
| Lion | 39 | 1,484 | 801 | 683 | 54.0% |
| Wolf | 38 | 1,249 | 679 | 570 | 54.4% |
| Pai | 40 | 1,045 | 600 | 445 | 57.4% |
| Eileen | 41 | 885 | 542 | 343 | 61.2% |
| Taka | 41 | 647 | 403 | 244 | 62.3% |
| Aoi | 38 | 578 | 345 | 233 | 59.7% |
| Jacky | 27 | 28 | 23 | 5 | 82.1% |
| Brad | 26 | 7 | 5 | 2 | 71.4% |
| Sarah | 26 | 6 | 6 | 0 | 100.0% |
| El Blaze | 26 | 5 | 2 | 3 | 40.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
13,728 of 16,466 rounds counted10.7 inputs a second (644 a minute) this season. Faster than 98% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lau | 10.6 | 635 | 2,664 |
|---|---|---|---|
| Jeffry | 10.1 | 608 | 1,290 |
| Lei Fei | 10.8 | 650 | 1,631 |
| Jean | 10.6 | 634 | 1,217 |
| Akira | 12.0 | 717 | 1,339 |
| Kage | 10.3 | 617 | 1,208 |
| Pai | 10.7 | 642 | 1,153 |
| Lion | 11.1 | 665 | 974 |
| Aoi | 10.5 | 629 | 1,023 |
| Wolf | 10.9 | 653 | 606 |
| Taka | 10.9 | 652 | 280 |
| Eileen | 10.7 | 641 | 211 |
| Jacky | 11.1 | 667 | 67 |
| Brad | 10.2 | 615 | 40 |
| El Blaze | 10.4 | 625 | 17 |
| Sarah | 9.5 | 570 | 8 |
By opponent's character
| Jacky | 10.9 | 655 | 1,702 |
|---|---|---|---|
| Akira | 10.9 | 656 | 1,182 |
| Brad | 10.5 | 629 | 1,148 |
| Kage | 10.7 | 643 | 1,171 |
| Lau | 10.7 | 644 | 1,114 |
| Lion | 11.0 | 658 | 937 |
| Sarah | 10.8 | 649 | 718 |
| Shun | 10.6 | 638 | 760 |
| Jeffry | 10.8 | 650 | 561 |
| Wolf | 11.1 | 663 | 545 |
| Vanessa | 10.3 | 620 | 588 |
| Pai | 10.8 | 650 | 589 |
| Goh | 10.8 | 650 | 460 |
| Lei Fei | 10.4 | 622 | 435 |
| El Blaze | 10.5 | 631 | 450 |
| Taka | 10.7 | 642 | 432 |
| Jean | 10.8 | 645 | 320 |
| Eileen | 9.9 | 593 | 296 |
| Aoi | 10.6 | 638 | 254 |
| Dural | 10.3 | 616 | 66 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 466 | 243 | 223 | 52.1% | +1.4 |
|---|---|---|---|---|---|
| Akira | 351 | 185 | 166 | 52.7% | -1.0 |
| Brad | 334 | 173 | 161 | 51.8% | -0.9 |
| Kage | 326 | 177 | 149 | 54.3% | +3.0 |
| Lau | 309 | 142 | 167 | 46.0% | -6.0 |
| Lion | 249 | 140 | 109 | 56.2% | +5.5 |
| Sarah | 220 | 125 | 95 | 56.8% | +2.4 |
| Shun | 204 | 100 | 104 | 49.0% | -2.2 |
| Jeffry | 186 | 104 | 82 | 55.9% | +3.2 |
| Wolf | 171 | 98 | 73 | 57.3% | +0.6 |
| Vanessa | 168 | 90 | 78 | 53.6% | -1.6 |
| Pai | 167 | 79 | 88 | 47.3% | -7.5 |
| Goh | 158 | 88 | 70 | 55.7% | +1.9 |
| Lei Fei | 157 | 86 | 71 | 54.8% | +3.5 |
| El Blaze | 138 | 68 | 70 | 49.3% | -2.2 |
| Taka | 112 | 64 | 48 | 57.1% | +6.8 |
| Jean | 101 | 53 | 48 | 52.5% | -4.0 |
| Eileen | 100 | 44 | 56 | 44.0% | -4.9 |
| Aoi | 94 | 54 | 40 | 57.5% | +2.5 |
| Dural | 18 | 6 | 12 | 33.3% | -20.6 |
0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 442 | 228 | 214 | 51.6% | -0.2 |
|---|---|---|---|---|---|
| Full Fence | 423 | 221 | 202 | 52.2% | -0.0 |
| Single Wall | 423 | 223 | 200 | 52.7% | -0.9 |
| Octagon | 414 | 201 | 213 | 48.5% | -4.6 |
| Breakable Half Fence | 403 | 211 | 192 | 52.4% | -0.5 |
| Low Fence | 401 | 198 | 203 | 49.4% | -2.8 |
| Breakable Full Fence | 391 | 205 | 186 | 52.4% | +0.2 |
| Rectangle | 384 | 221 | 163 | 57.5% | +4.2 |
| Open | 372 | 200 | 172 | 53.8% | +1.8 |
| Full Fence and Open | 193 | 104 | 89 | 53.9% | -0.3 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 2,457 | 52.4% | 52.6% | -0.2 |
| No walls | 1,196 | 51.9% | 52.5% | -0.6 |
Walls against open: +0.4 points (95% range -3.0 to +3.8), p 0.808 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 自作マニア@むめい。 (Rank 41) | 71 | 39 | 32 | 54.9% |
|---|---|---|---|---|
| ankocat2 (Rank 39) | 41 | 23 | 18 | 56.1% |
| ふかふか (Rank 38) | 37 | 24 | 13 | 64.9% |
| ikkyusaaan (Rank 41) | 35 | 15 | 20 | 42.9% |
| mudanadoryokuzki (Rank 38) | 31 | 14 | 17 | 45.2% |
| papermoon_7 (Rank 37) | 30 | 19 | 11 | 63.3% |
| しょべるん (Rank 39) | 30 | 18 | 12 | 60.0% |
| ゲッパー (Rank 38) | 29 | 18 | 11 | 62.1% |
| パパ (Rank 40) | 29 | 12 | 17 | 41.4% |
| RUSH (Rank 37) | 29 | 19 | 10 | 65.5% |
| nassy-0106 (Rank 38) | 28 | 19 | 9 | 67.9% |
| nepros (Rank 37) | 28 | 17 | 11 | 60.7% |
| ラッキーボーイ (Rank 39) | 27 | 11 | 16 | 40.7% |
| Sore (Rank 36) | 26 | 13 | 13 | 50.0% |
| manatsu_7 (Rank 43) | 26 | 5 | 21 | 19.2% |
| shenron0321 (Rank 43) | 26 | 10 | 16 | 38.5% |
| ピーエス (Rank 39) | 26 | 11 | 15 | 42.3% |
| rikubon-ps (Rank 35) | 25 | 13 | 12 | 52.0% |
| イイクルーン (Rank 37) | 25 | 11 | 14 | 44.0% |
| 弐代目JA&れんじぃPA (Rank 42) | 25 | 8 | 17 | 32.0% |
| hikabun (Rank 36) | 24 | 8 | 16 | 33.3% |
| ちび太☆らふぁ~る (Rank 42) | 24 | 9 | 15 | 37.5% |
| デネ (Rank 41) | 24 | 9 | 15 | 37.5% |
| ビルちゃん (Rank 40) | 24 | 9 | 15 | 37.5% |
| 天我 (Rank 40) | 24 | 10 | 14 | 41.7% |
Most played opponents, most recent first
| しょべるん (Rank 39) | 2026/10/18 | 30 | 18 | 12 | 60.0% |
|---|---|---|---|---|---|
| ちび太☆らふぁ~る (Rank 42) | 2026/10/11 | 24 | 9 | 15 | 37.5% |
| 自作マニア@むめい。 (Rank 41) | 2026/10/11 | 71 | 39 | 32 | 54.9% |
| 天我 (Rank 40) | 2026/10/11 | 24 | 10 | 14 | 41.7% |
| shenron0321 (Rank 43) | 2026/10/03 | 26 | 10 | 16 | 38.5% |
| hikabun (Rank 36) | 2026/09/30 | 24 | 8 | 16 | 33.3% |
| イイクルーン (Rank 37) | 2026/09/30 | 25 | 11 | 14 | 44.0% |
| 弐代目JA&れんじぃPA (Rank 42) | 2026/09/30 | 25 | 8 | 17 | 32.0% |
| ビルちゃん (Rank 40) | 2026/09/26 | 24 | 9 | 15 | 37.5% |
| ピーエス (Rank 39) | 2026/09/26 | 26 | 11 | 15 | 42.3% |
| nassy-0106 (Rank 38) | 2026/09/25 | 28 | 19 | 9 | 67.9% |
| ふかふか (Rank 38) | 2026/09/18 | 37 | 24 | 13 | 64.9% |
| nepros (Rank 37) | 2026/09/18 | 28 | 17 | 11 | 60.7% |
| manatsu_7 (Rank 43) | 2026/09/11 | 26 | 5 | 21 | 19.2% |
| ankocat2 (Rank 39) | 2026/09/10 | 41 | 23 | 18 | 56.1% |
| ゲッパー (Rank 38) | 2026/09/08 | 29 | 18 | 11 | 62.1% |
| ikkyusaaan (Rank 41) | 2026/09/06 | 35 | 15 | 20 | 42.9% |
| papermoon_7 (Rank 37) | 2026/09/06 | 30 | 19 | 11 | 63.3% |
| ラッキーボーイ (Rank 39) | 2026/08/21 | 27 | 11 | 16 | 40.7% |
| RUSH (Rank 37) | 2026/07/20 | 29 | 19 | 10 | 65.5% |
| Sore (Rank 36) | 2026/07/20 | 26 | 13 | 13 | 50.0% |
| rikubon-ps (Rank 35) | 2026/07/20 | 25 | 13 | 12 | 52.0% |
| パパ (Rank 40) | 2026/07/17 | 29 | 12 | 17 | 41.4% |
| mudanadoryokuzki (Rank 38) | 2026/06/27 | 31 | 14 | 17 | 45.2% |
| デネ (Rank 41) | 2026/05/29 | 24 | 9 | 15 | 37.5% |
Round openings
Every character
| backdash into evade up | 1,304 | 8.3% |
|---|---|---|
| backdash into evade down | 1,199 | 7.7% |
| backdash into throwP+G | 772 | 4.9% |
| backdash into punchP | 276 | 1.8% |
| Rimon Chouchu66P | 237 | 1.5% |
| backdash into throw escape | 213 | 1.4% |
| Senchutai | 162 | 1.0% |
| backdash into Sako Soushou4P+K | 149 | 0.9% |
| backdash into Senchutai | 141 | 0.9% |
| Low Knuckle2P | 137 | 0.9% |
| crouch dash forward into guardG | 132 | 0.8% |
| Dantai | 129 | 0.8% |
| Hiji'uchi6P | 128 | 0.8% |
| Chugeki6P | 127 | 0.8% |
| forward movement into punchP | 125 | 0.8% |
1,498 further openings account for the other 10,446 rounds.
Counted from 3,829 of the 4,029 matches played. The rest were not pulled for openings.
Lau
- Career
- 1,476–1,303 · 53.1%
- This season
- 679 matches · 52.7%
- Peak rank
- 40
First hit in 48.1% of 2,698 rounds. Won 54.3% of the rounds they struck first, 49.4% of the rounds they were struck first.
Significant Tells
- Against Brad: attacks straight away in 54.2% of rounds, against 30.8% against everyone else.
- After losing a round: moves in first in 17.4% of rounds, against 10.7% after winning one.
- When ahead: attacks straight away in 37.5% of rounds, against 28.3% when level or behind.
- In round 1: opens with “backdash into P+G throw” in 11.0% of rounds, against 4.7% in their other rounds.
- Against Wolf: opens with “backdash into P+G throw” in 24.1% of rounds, against 5.8% against everyone else.
| backdash into evade up | 223 | 8.2% |
|---|---|---|
| backdash into evade down | 183 | 6.7% |
| backdash into throwP+G | 169 | 6.2% |
| backdash into Sako Soushou4P+K | 149 | 5.5% |
| Senchutai3K | 129 | 4.7% |
| Chugeki6P | 127 | 4.7% |
| backdash into Senchutai3K | 97 | 3.6% |
| forward dash into Sako Soushou4P+K | 83 | 3.0% |
| Kosoushou46P into forward movement | 82 | 3.0% |
| Souchuken2P | 71 | 2.6% |
| backdash into Kosoushou46P | 64 | 2.4% |
| backdash into Shakashou3P | 64 | 2.4% |
| Senchutai3K into guardG | 45 | 1.6% |
| forward dash into Chisoutai2K+G | 42 | 1.5% |
| Souko Sensou66P+K into Tenshin EngekishouP+K | 40 | 1.5% |
189 further openings account for the other 1,159 rounds.
Counted from 652 of the 679 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 23–23 · 50% | 10–13 · 43% | too few to test |
| Kage | 27–17 · 61% | 14–12 · 54% | too few to test |
| Lau | 21–18 · 54% | 7–19 · 27% | too few to test |
| Lion | 15–12 · 56% | 14–6 · 70% | too few to test |
| Shun | 21–21 · 50% | 4–2 · 67% | too few to test |
| Brad | 9–8 · 53% | 7–6 · 54% | too few to test |
| Pai | 11–10 · 52% | 6–4 · 60% | too few to test |
| Akira | 7–8 · 47% | 7–6 · 54% | too few to test |
| Vanessa | 4–6 · 40% | 8–4 · 67% | too few to test |
| El Blaze | 10–8 · 56% | 1–4 · 20% | too few to test |
| Jeffry | 13–5 · 72% | 5–2 · 71% | too few to test |
| Goh | 7–5 · 58% | 6–7 · 46% | too few to test |
| Sarah | 6–6 · 50% | 4–5 · 44% | too few to test |
| Jean | 7–5 · 58% | 5–4 · 56% | too few to test |
| Lei Fei | 9–7 · 56% | 0–1 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
27 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jeffry
- Career
- 910–721 · 55.8%
- This season
- 526 matches · 53.0%
- Peak rank
- 39
First hit in 55.6% of 2,078 rounds. Won 51.8% of the rounds they struck first, 50.4% of the rounds they were struck first.
Significant Tells
- Against Lau: moves in first in 30.3% of rounds, against 16.1% against everyone else.
- After winning a round: attacks straight away in 36.2% of rounds, against 28.2% after losing one.
- When behind: backs off first in 53.4% of rounds, against 42.6% when ahead or level.
- Against Pai: opens with “backdash into evade up” in 19.4% of rounds, against 5.2% against everyone else.
| backdash into evade down | 173 | 8.3% |
|---|---|---|
| Low Knuckle2P | 137 | 6.6% |
| backdash into evade up | 118 | 5.7% |
| Elbow Butt6P | 93 | 4.5% |
| backdash into Toe Kick2K | 93 | 4.5% |
| Ducking Low2K+G | 68 | 3.3% |
| Overblow Shoulder66P+K | 59 | 2.8% |
| backdash into punchP | 58 | 2.8% |
| backdash into Double Hammer Down43P | 50 | 2.4% |
| forward dash into Ducking Low2K+G | 45 | 2.2% |
| backdash into Tsunami Beat3K+G | 43 | 2.1% |
| Knee Push4K | 42 | 2.0% |
| backdash into throwP+G | 41 | 2.0% |
| Toe Kick2K | 40 | 1.9% |
| forward dash into Sunlit Body Upper3P+K | 39 | 1.9% |
188 further openings account for the other 986 rounds.
Counted from 504 of the 526 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 18–18 · 50% | 6–4 · 60% | too few to test |
| Lau | 15–12 · 56% | 7–13 · 35% | too few to test |
| Brad | 25–15 · 62% | 0–3 · 0% | too few to test |
| Lei Fei | 16–12 · 57% | 8–8 · 50% | too few to test |
| Jacky | 12–11 · 52% | 10–5 · 67% | too few to test |
| El Blaze | 9–11 · 45% | 2–5 · 29% | too few to test |
| Kage | 9–12 · 43% | 3–0 · 100% | too few to test |
| Lion | 6–8 · 43% | 5–5 · 50% | too few to test |
| Aoi | 10–9 · 53% | 4–1 · 80% | too few to test |
| Goh | 10–4 · 71% | 4–2 · 67% | too few to test |
| Jeffry | 3–7 · 30% | 6–2 · 75% | too few to test |
| Sarah | 3–6 · 33% | 2–4 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
22 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lei Fei
- Career
- 1,260–1,111 · 53.1%
- This season
- 449 matches · 50.3%
- Peak rank
- 39
First hit in 52.6% of 1,831 rounds. Won 51.9% of the rounds they struck first, 47.2% of the rounds they were struck first.
Significant Tells
- Against Brad: attacks straight away in 57.1% of rounds, against 36.4% against everyone else.
- Against Jeffry: opens with “backdash into evade up” in 13.3% of rounds, against 6.3% against everyone else.
| backdash into evade up | 127 | 6.9% |
|---|---|---|
| Dantai4K | 114 | 6.2% |
| backdash into Hai Shiki2P+K+G | 93 | 5.0% |
| SokutankyakuK+G into Shishi DaichoukouK+GP | 86 | 4.7% |
| backdash into evade down | 83 | 4.5% |
| Fukusoushou2P | 79 | 4.3% |
| Toushou66P into Kakushu Suigeki6P | 79 | 4.3% |
| backdash into offensive move | 70 | 3.8% |
| backdash into throwP+G | 60 | 3.3% |
| kickK | 60 | 3.3% |
| backdash into Dantai4K | 52 | 2.8% |
| crouch into Bunkyaku3K | 51 | 2.8% |
| Gaiken6P+K into punch+kick+guardP+K+G | 48 | 2.6% |
| backdash into Shatenshou33P | 47 | 2.5% |
| backdash into Kaisei Tento1P+K | 37 | 2.0% |
186 further openings account for the other 757 rounds.
By stage type
Record against each character on walled and open stages, as Lei Fei
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 18–20 · 47% | 10–9 · 53% | too few to test |
| Jeffry | 4–8 · 33% | 10–5 · 67% | too few to test |
| Brad | 10–5 · 67% | 4–8 · 33% | too few to test |
| Kage | 9–9 · 50% | 6–5 · 55% | too few to test |
| Lau | 7–6 · 54% | 3–9 · 25% | too few to test |
| Sarah | 12–6 · 67% | 5–5 · 50% | too few to test |
| Akira | 11–8 · 58% | 4–2 · 67% | too few to test |
| Lion | 11–7 · 61% | 5–2 · 71% | too few to test |
| Shun | 7–10 · 41% | 2–4 · 33% | too few to test |
| Vanessa | 9–7 · 56% | 0–8 · 0% | too few to test |
| Wolf | 5–4 · 56% | 5–8 · 38% | too few to test |
| Goh | 8–7 · 53% | 3–2 · 60% | too few to test |
| Taka | 5–6 · 45% | 6–4 · 60% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jean
- Career
- 1,595–1,423 · 52.9%
- This season
- 428 matches · 46.3%
- Peak rank
- 39
First hit in 56.2% of 1,636 rounds. Won 53.7% of the rounds they struck first, 42.9% of the rounds they were struck first.
Significant Tells
- Against Brad: moves in first in 22.1% of rounds, against 9.5% against everyone else.
- Against Wolf: opens with “backdash into P+G throw” in 14.4% of rounds, against 4.5% against everyone else.
- On Open stages: opens with “6P Yoko'enpi” in 12.0% of rounds, against 5.2% on the other stages.
| backdash into evade down | 155 | 9.4% |
|---|---|---|
| backdash into evade up | 130 | 7.8% |
| Shitamaeken2P | 97 | 5.9% |
| Yoko'enpi6P | 95 | 5.7% |
| backdash into throwP+G | 84 | 5.1% |
| Gyaku Seikenzuki66P into Yoko'enpi6P | 59 | 3.6% |
| Chudan Mawashigeri3K | 50 | 3.0% |
| backdash into Kake'uchi46P | 49 | 3.0% |
| backdash into Gyaku Seikenzuki66P | 40 | 2.4% |
| crouch into Shitamaeken2P | 32 | 1.9% |
| forward movement into Kyoshin KourikenPKP | 30 | 1.8% |
| Kake'uchi46P into Yamakuzushi6K | 28 | 1.7% |
| backdash into Chudan Mawashigeri3K | 28 | 1.7% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 27 | 1.6% |
| backdash into Doumawashi Kaitengeri46K+G | 27 | 1.6% |
162 further openings account for the other 725 rounds.
Counted from 414 of the 428 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Brad | 20–24 · 45% | 6–10 · 38% | too few to test |
| Jacky | 12–19 · 39% | 9–5 · 64% | too few to test |
| Akira | 13–16 · 45% | 3–5 · 38% | too few to test |
| Goh | 9–9 · 50% | 9–9 · 50% | too few to test |
| Kage | 8–6 · 57% | 7–6 · 54% | too few to test |
| Jeffry | 8–10 · 44% | 2–0 · 100% | too few to test |
| Wolf | 12–4 · 75% | 2–0 · 100% | too few to test |
| Lion | 6–12 · 33% | 3–1 · 75% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
14 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Akira
- Career
- 1,772–1,600 · 52.5%
- This season
- 401 matches · 50.9%
- Peak rank
- 40
First hit in 53.0% of 1,514 rounds. Won 52.4% of the rounds they struck first, 47.0% of the rounds they were struck first.
Significant Tells
- Against El Blaze: backs off first in 69.0% of rounds, against 43.5% against everyone else.
- Against El Blaze: opens with “backdash into evade up” in 20.7% of rounds, against 6.2% against everyone else.
- After losing a round: opens with “backdash into evade down” in 13.7% of rounds, against 9.7% after winning one.
| Rimon Chouchu66P | 237 | 15.4% |
|---|---|---|
| backdash into evade down | 162 | 10.6% |
| backdash into evade up | 103 | 6.7% |
| Senzankou66P+K into throwP+G | 94 | 6.1% |
| backdash into throwP+G | 63 | 4.1% |
| backdash into Jouho Senshou46P | 60 | 3.9% |
| backdash into Rimon Chouchu66P | 47 | 3.1% |
| Rimon Chouchu66P into forward dash | 43 | 2.8% |
| backdash into Koboku214P | 34 | 2.2% |
| crouch dash forward into Jouho Touken6P | 26 | 1.7% |
| forward dash into Souka Housui3P+K | 26 | 1.7% |
| crouch dash forward into Youhou33P | 25 | 1.6% |
| backdash into Youhou33P | 23 | 1.5% |
| forward dash into Jouho Senshou46P | 23 | 1.5% |
| backdash into Jouho Touken6P | 19 | 1.2% |
123 further openings account for the other 550 rounds.
Counted from 376 of the 401 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Kage | 21–14 · 60% | 10–7 · 59% | too few to test |
| Lau | 10–9 · 53% | 8–7 · 53% | too few to test |
| Akira | 9–8 · 53% | 1–7 · 12% | too few to test |
| Jacky | 15–10 · 60% | 4–1 · 80% | too few to test |
| Brad | 5–9 · 36% | 4–5 · 44% | too few to test |
| Lion | 12–6 · 67% | 4–3 · 57% | too few to test |
| Sarah | 4–9 · 31% | 4–4 · 50% | too few to test |
| Shun | 5–7 · 42% | 5–6 · 45% | too few to test |
| Jeffry | 10–9 · 53% | 1–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
25 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Kage
- Career
- 1,520–1,340 · 53.1%
- This season
- 382 matches · 53.1%
- Peak rank
- 40
First hit in 55.1% of 1,460 rounds. Won 53.7% of the rounds they struck first, 48.9% of the rounds they were struck first.
Significant Tells
- Against Brad: moves in first in 18.5% of rounds, against 7.4% against everyone else.
- After winning a round: attacks straight away in 43.4% of rounds, against 26.7% after losing one.
- When ahead: attacks straight away in 42.4% of rounds, against 28.6% when level or behind.
- In round 1: opens with “backdash into P+G throw” in 9.7% of rounds, against 4.3% in their other rounds.
- Against Pai: opens with “backdash into evade up” in 28.2% of rounds, against 8.9% against everyone else.
- After opening the round before with “backdash into P+G throw”: opens with “backdash into P+G throw” in 17.4% of rounds, against 3.5% after anything else.
- After winning a round: opens with “6P Hiji'uchi” in 11.8% of rounds, against 5.0% after losing one.
- When ahead: opens with “6P Hiji'uchi” in 12.5% of rounds, against 7.1% when level or behind.
| backdash into evade up | 145 | 9.9% |
|---|---|---|
| Hiji'uchi6P | 128 | 8.7% |
| backdash into evade down | 120 | 8.2% |
| backdash into throwP+G | 83 | 5.6% |
| backdash into Nakageri3K | 77 | 5.2% |
| Rasen4P | 47 | 3.2% |
| backdash into Furikakato OtoshiK+G | 47 | 3.2% |
| backdash into Ryubigeri4KK | 46 | 3.1% |
| backdash into Gen'you4K+G | 45 | 3.1% |
| Rasen4P into kickK | 41 | 2.8% |
| Nakageri3K | 33 | 2.2% |
| backdash into punchP | 28 | 1.9% |
| backdash into Fusenjin3P | 25 | 1.7% |
| Ura Tsumujigeri44K into Kodachinuki4K | 23 | 1.6% |
| Nagiharai6P+K | 22 | 1.5% |
144 further openings account for the other 561 rounds.
Counted from 361 of the 382 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 17–14 · 55% | 4–8 · 33% | too few to test |
| Brad | 14–6 · 70% | 5–10 · 33% | too few to test |
| Lei Fei | 12–7 · 63% | 2–5 · 29% | too few to test |
| Lau | 7–13 · 35% | 2–0 · 100% | too few to test |
| Sarah | 8–7 · 53% | 7–4 · 64% | too few to test |
| Kage | 5–4 · 56% | 10–2 · 83% | too few to test |
| Akira | 8–7 · 53% | 4–0 · 100% | too few to test |
| Jeffry | 7–2 · 78% | 4–5 · 44% | too few to test |
| Lion | 7–8 · 47% | 0–2 · 0% | too few to test |
| Vanessa | 6–5 · 55% | 4–3 · 57% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
21 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lion
- Career
- 801–683 · 54.0%
- This season
- 268 matches · 48.9%
- Peak rank
- 39
First hit in 50.4% of 1,085 rounds. Won 52.5% of the rounds they struck first, 47.4% of the rounds they were struck first.
Significant Tells
- Against Brad: attacks straight away in 52.4% of rounds, against 34.1% against everyone else.
- In round 1: opens with “backdash into P+G throw” in 17.5% of rounds, against 5.4% in their other rounds.
| backdash into throwP+G | 91 | 8.4% |
|---|---|---|
| backdash into evade up | 89 | 8.2% |
| backdash into Dantai3K | 66 | 6.1% |
| backdash into evade down | 65 | 6.0% |
| Banchu6P | 56 | 5.2% |
| Dantai3K into kickK | 39 | 3.6% |
| forward dash into Senkyutai1K | 34 | 3.1% |
| Katousui2P | 32 | 2.9% |
| Senputai8K | 32 | 2.9% |
| Sentai4K into punchP | 30 | 2.8% |
| backdash into throw escape | 28 | 2.6% |
| Sentai4K | 26 | 2.4% |
| backdash into Tanhikyaku46K | 23 | 2.1% |
| backdash into punchP | 21 | 1.9% |
| backdash into Sentai4K | 19 | 1.8% |
138 further openings account for the other 436 rounds.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 8–9 · 47% | 9–4 · 69% | too few to test |
| Sarah | 14–8 · 64% | 7–1 · 88% | too few to test |
| Jacky | 5–5 · 50% | 6–8 · 43% | too few to test |
| Brad | 3–6 · 33% | 0–2 · 0% | too few to test |
| Shun | 4–9 · 31% | 1–4 · 20% | too few to test |
| Wolf | 8–4 · 67% | 1–7 · 12% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Pai
- Career
- 600–445 · 57.4%
- This season
- 294 matches · 53.4%
- Peak rank
- 40
First hit in 56.2% of 1,044 rounds. Won 56.7% of the rounds they struck first, 51.9% of the rounds they were struck first.
Significant Tells
- After opening the round before by moving in: moves in first in 27.6% of rounds, against 13.9% after anything else.
- Against Wolf: opens with “backdash into evade down” in 14.9% of rounds, against 5.5% against everyone else.
- After losing a round: opens with “backdash into 3K Senchutai” in 6.9% of rounds, against 3.1% after winning one.
- When ahead: opens with “backdash into P+G throw” in 6.5% of rounds, against 2.4% when level or behind.
| backdash into evade up | 126 | 12.0% |
|---|---|---|
| backdash into evade down | 65 | 6.2% |
| backdash into throwP+G | 55 | 5.2% |
| forward movement into punchP | 47 | 4.5% |
| backdash into Senchutai3K | 44 | 4.2% |
| backdash into punchP | 38 | 3.6% |
| forward movement into Renken ToukyakuPPK | 34 | 3.2% |
| Senchutai3K | 33 | 3.1% |
| Senchuken6P | 29 | 2.8% |
| Enshi Soushou66P into forward movement | 27 | 2.6% |
| backdash into Enshi Soushou66P | 23 | 2.2% |
| backdash into Honrakukyaku46K+G | 23 | 2.2% |
| Honshin Soukyaku1K+G | 19 | 1.8% |
| Honshin Soukyaku1K+G into Ensei SenpukyakuK+G | 18 | 1.7% |
| Hi'en Tankyaku9K | 17 | 1.6% |
158 further openings account for the other 452 rounds.
Counted from 260 of the 294 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Pai
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 13–9 · 59% | 7–3 · 70% | too few to test |
| Jacky | 6–10 · 38% | 6–5 · 55% | too few to test |
| Kage | 4–7 · 36% | 2–4 · 33% | too few to test |
| Shun | 5–3 · 62% | 7–4 · 64% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
34 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Aoi
- Career
- 345–233 · 59.7%
- This season
- 255 matches · 63.1%
- Peak rank
- 38
First hit in 56.1% of 842 rounds. Won 60.4% of the rounds they struck first, 55.4% of the rounds they were struck first.
Significant Tells
- After opening the round before by moving in: moves in first in 31.2% of rounds, against 17.1% after anything else.
- After winning a round: attacks straight away in 23.4% of rounds, against 10.9% after losing one.
- In round 1: opens with “backdash into P+G throw” in 13.3% of rounds, against 3.9% in their other rounds.
- Against Taka: opens with “backdash into throw escape” in 16.9% of rounds, against 1.4% against everyone else.
- After opening the round before with “backdash into evade down”: opens with “backdash into evade down” in 22.0% of rounds, against 6.7% after anything else.
- After losing a round: opens with “forward movement into PPP Nirentotsu Ouchu” in 9.4% of rounds, against 2.8% after winning one.
| backdash into evade up | 115 | 13.6% |
|---|---|---|
| backdash into evade down | 73 | 8.6% |
| backdash into throwP+G | 53 | 6.3% |
| forward movement into Nirentotsu OuchuPPP | 50 | 5.9% |
| backdash into throw escape | 22 | 2.6% |
| Ouda6P+K into Chudan Hiji'ate6P | 21 | 2.5% |
| backdash into Sodeshinken33P+K | 21 | 2.5% |
| crouch dash forward into Hou'oushu3P | 19 | 2.2% |
| backdash into punchP | 17 | 2.0% |
| backdash into Maegeri3K | 16 | 1.9% |
| backdash into Sanseigan66P+K | 16 | 1.9% |
| backdash into Soushouda46P+K | 14 | 1.6% |
| Gedan Shouda2P | 13 | 1.5% |
| backdash into Sou'unha66K | 13 | 1.5% |
| forward dash into Kusanagi2K+G | 13 | 1.5% |
129 further openings account for the other 371 rounds.
Counted from 210 of the 255 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Aoi
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 16–12 · 57% | 10–6 · 62% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
45 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Wolf
- Career
- 679–570 · 54.4%
- This season
- 169 matches · 51.5%
- Peak rank
- 38
First hit in 46.4% of 658 rounds. Won 54.1% of the rounds they struck first, 48.4% of the rounds they were struck first.
Significant Tells
- Against Kage: moves in first in 31.9% of rounds, against 16.6% against everyone else.
| Low Hammer2P | 56 | 8.4% |
|---|---|---|
| Screw Hook63214P | 52 | 7.8% |
| backdash into evade down | 52 | 7.8% |
| backdash into evade up | 48 | 7.2% |
| backdash into throwP+G | 39 | 5.9% |
| backdash into Heavy Middle Kick3K+G | 32 | 4.8% |
| Rolling Savate6K+G into Death ScytheK+G | 29 | 4.4% |
| forward dash into Low Drop Kick62K | 22 | 3.3% |
| Heavy Middle Kick3K+G | 17 | 2.6% |
| Arrow Knuckle3P | 15 | 2.3% |
| forward dash into Low Smash2K | 15 | 2.3% |
| Rolling Savate6K+G | 13 | 2.0% |
| forward dash into Knee Lift6K | 13 | 2.0% |
| backdash into throw escape | 12 | 1.8% |
| Comet Hook1P | 10 | 1.5% |
100 further openings account for the other 239 rounds.
Counted from 157 of the 169 matches played. The rest were not pulled for openings.
Taka
- Career
- 403–244 · 62.3%
- This season
- 92 matches · 56.5%
- Peak rank
- 41
First hit in 53.1% of 367 rounds. Won 57.4% of the rounds they struck first, 48.3% of the rounds they were struck first.
Significant Tells
- After opening the round before by moving in: moves in first in 35.3% of rounds, against 15.2% after anything else.
| Morotezuki66P | 51 | 13.8% |
|---|---|---|
| backdash into evade up | 44 | 11.9% |
| kickK | 39 | 10.6% |
| backdash into evade down | 34 | 9.2% |
| forward movement into Tsuppari 4PPPP | 14 | 3.8% |
| backdash into punchP | 13 | 3.5% |
| forward movement into Tsuppari 2PP | 13 | 3.5% |
| Shita Harite2P | 11 | 3.0% |
| Hiji'ate6P | 10 | 2.7% |
| crouch dash forward into guardG | 10 | 2.7% |
| backdash into Zangeki33P | 9 | 2.4% |
| backdash into throw escape | 9 | 2.4% |
| backdash into throwP+G | 7 | 1.9% |
| crouch dash forward into Shita Harite2P | 7 | 1.9% |
| Morotezuki66P into forward movement | 6 | 1.6% |
51 further openings account for the other 92 rounds.
Eileen
- Career
- 542–343 · 61.2%
- This season
- 53 matches · 69.8%
- Peak rank
- 41
First hit in 47.6% of 210 rounds. Won 61.0% of the rounds they struck first, 60.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 23 | 10.9% |
|---|---|---|
| backdash into throwP+G | 17 | 8.1% |
| backdash into evade up | 14 | 6.6% |
| backdash into Ribyou Hoso43P+K | 12 | 5.7% |
| backdash into Sokutantai3K | 12 | 5.7% |
| Hikou Senshi66K into Hikou Niki6K | 9 | 4.3% |
| crouch into Sokutantai3K | 8 | 3.8% |
| Enkou Toutou3P+K | 7 | 3.3% |
| forward movement into Rensou HekizanPPP | 6 | 2.8% |
| Sokutantai3K | 5 | 2.4% |
| backdash into throw escape | 5 | 2.4% |
| Honshin Kousoutai3K+G into Zensoutai2K+G | 4 | 1.9% |
| backdash into Enkou Nyurin66P | 4 | 1.9% |
| backdash into Enkou Tekitou1P+K | 4 | 1.9% |
| forward dash into Enkou Tekitou1P+K | 4 | 1.9% |
53 further openings account for the other 77 rounds.
Jacky
- Career
- 23–5 · 82.1%
- This season
- 17 matches · 82.3%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 13 | 19.4% |
|---|---|---|
| backdash into evade down | 8 | 11.9% |
| forward movement into punchP | 5 | 7.5% |
| backdash into throwP+G | 4 | 6.0% |
| backdash into Beat KnuckleP+K | 3 | 4.5% |
| Middle Smash6P | 2 | 3.0% |
| Squat Straight2P | 2 | 3.0% |
| backdash into Punch High KickPK | 2 | 3.0% |
| backdash into Smash Straight3P | 2 | 3.0% |
| backdash into Squat Straight2P | 2 | 3.0% |
| backdash into punchP | 2 | 3.0% |
| Beat KnuckleP+K into forward movement | 1 | 1.5% |
| Bil Jee6P+K into forward movement | 1 | 1.5% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 1 | 1.5% |
| Middle Kick3K | 1 | 1.5% |
18 further openings account for the other 18 rounds.
Brad
- Career
- 5–2 · 71.4%
- This season
- 10 matches · 80.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into throwP+G | 6 | 15.0% |
|---|---|---|
| Sit Jab2P | 3 | 7.5% |
| backdash into Sit Jab2P | 3 | 7.5% |
| backdash into Elbow Hook6P | 2 | 5.0% |
| backdash into Stop Kick4K | 2 | 5.0% |
| backdash into punchP | 2 | 5.0% |
| Dtee Sawk Dtrohng4P+K | 1 | 2.5% |
| Dtee Sawk Dtrohng4P+K into backdash | 1 | 2.5% |
| Elbow Hook6P into evade up | 1 | 2.5% |
| Middle Kick3K into guardG | 1 | 2.5% |
| Sharp Shoot1P | 1 | 2.5% |
| Sharp Shoot1P into Sit Jab2P | 1 | 2.5% |
| Sit Jab2P into forward movement | 1 | 2.5% |
| Spine Whip4P into Lumpini Combination4PK | 1 | 2.5% |
| Stop Kick4K into forward dash | 1 | 2.5% |
13 further openings account for the other 13 rounds.
El Blaze
- Career
- 2–3 · 40.0%
- This season
- 4 matches · 50.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 3 | 17.6% |
|---|---|---|
| backdash into Middle Kick3K | 2 | 11.8% |
| backdash into evade down | 2 | 11.8% |
| High-Speed Jab46P into forward movement | 1 | 5.9% |
| Shadow Strike6P | 1 | 5.9% |
| Sit Jab2P into backdash | 1 | 5.9% |
| backdash into Head Smash Kick46K | 1 | 5.9% |
| backdash into High Spin KickK+G | 1 | 5.9% |
| backdash into Jab~High KickPK | 1 | 5.9% |
| backdash into Sit Jab2P | 1 | 5.9% |
| crouch dash back into Demon's Tail9P+KK | 1 | 5.9% |
| evade down into Shadow Strike6P | 1 | 5.9% |
| forward dash into Volcano Upper4P+K | 1 | 5.9% |
Sarah
- Career
- 6–0 · 100.0%
- This season
- 2 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 5 | 62.5% |
|---|---|---|
| kickK into High Kick StraightKP | 2 | 25.0% |
| forward movement into punchP | 1 | 12.5% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (172 here; about 8.6 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lau: 5 of 18 tests hold up
- Jeffry: 4 of 16 tests hold up
- Lei Fei: 2 of 16 tests hold up
- Jean: 3 of 16 tests hold up
- Akira: 3 of 16 tests hold up
- Kage: 8 of 16 tests hold up
- Lion: 2 of 15 tests hold up
- Pai: 4 of 15 tests hold up
- Aoi: 6 of 15 tests hold up
- Wolf: 1 of 14 tests hold up
- Taka: 1 of 15 tests hold up
- Eileen: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Brad: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Sarah: not tested (too few rounds)
