VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

くりたろう

  • Lau
  • Jeffry
  • Lei Fei
  • Jean
  • Kage
  • Pai
  • Lion
  • Aoi
  • Wolf
  • Taka
  • Eileen
  • Jacky
  • Brad
  • El Blaze
  • Sarah
Career matches21,965
Career win rate54.4%
Round win rate51.5%
Peak rank41
Distinct opponents659
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1829 #295 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira403,3721,7721,60052.5%
Jean393,0181,5951,42352.9%
Kage402,8601,5201,34053.1%
Lau402,7791,4761,30353.1%
Lei Fei392,3711,2601,11153.1%
Jeffry391,63191072155.8%
Lion391,48480168354.0%
Wolf381,24967957054.4%
Pai401,04560044557.4%
Eileen4188554234361.2%
Taka4164740324462.3%
Aoi3857834523359.7%
Jacky272823582.1%
Brad2675271.4%
Sarah26660100.0%
El Blaze2652340.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

13,728 of 16,466 rounds counted

10.7 inputs a second (644 a minute) this season. Faster than 98% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lau10.66352,664
Jeffry10.16081,290
Lei Fei10.86501,631
Jean10.66341,217
Akira12.07171,339
Kage10.36171,208
Pai10.76421,153
Lion11.1665974
Aoi10.56291,023
Wolf10.9653606
Taka10.9652280
Eileen10.7641211
Jacky11.166767
Brad10.261540
El Blaze10.462517
Sarah9.55708

By opponent's character

Jacky10.96551,702
Akira10.96561,182
Brad10.56291,148
Kage10.76431,171
Lau10.76441,114
Lion11.0658937
Sarah10.8649718
Shun10.6638760
Jeffry10.8650561
Wolf11.1663545
Vanessa10.3620588
Pai10.8650589
Goh10.8650460
Lei Fei10.4622435
El Blaze10.5631450
Taka10.7642432
Jean10.8645320
Eileen9.9593296
Aoi10.6638254
Dural10.361666

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky46624322352.1%+1.4
Akira35118516652.7%-1.0
Brad33417316151.8%-0.9
Kage32617714954.3%+3.0
Lau30914216746.0%-6.0
Lion24914010956.2%+5.5
Sarah2201259556.8%+2.4
Shun20410010449.0%-2.2
Jeffry1861048255.9%+3.2
Wolf171987357.3%+0.6
Vanessa168907853.6%-1.6
Pai167798847.3%-7.5
Goh158887055.7%+1.9
Lei Fei157867154.8%+3.5
El Blaze138687049.3%-2.2
Taka112644857.1%+6.8
Jean101534852.5%-4.0
Eileen100445644.0%-4.9
Aoi94544057.5%+2.5
Dural1861233.3%-20.6

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence44222821451.6%-0.2
Full Fence42322120252.2%-0.0
Single Wall42322320052.7%-0.9
Octagon41420121348.5%-4.6
Breakable Half Fence40321119252.4%-0.5
Low Fence40119820349.4%-2.8
Breakable Full Fence39120518652.4%+0.2
Rectangle38422116357.5%+4.2
Open37220017253.8%+1.8
Full Fence and Open1931048953.9%-0.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2,45752.4%52.6%-0.2
No walls1,19651.9%52.5%-0.6

Walls against open: +0.4 points (95% range -3.0 to +3.8), p 0.808 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

しょべるん (Rank 39)2026/10/1830181260.0%
ちび太☆らふぁ~る (Rank 42)2026/10/112491537.5%
自作マニア@むめい。 (Rank 41)2026/10/1171393254.9%
天我 (Rank 40)2026/10/1124101441.7%
shenron0321 (Rank 43)2026/10/0326101638.5%
hikabun (Rank 36)2026/09/302481633.3%
イイクルーン (Rank 37)2026/09/3025111444.0%
弐代目JA&れんじぃPA (Rank 42)2026/09/302581732.0%
ビルちゃん (Rank 40)2026/09/262491537.5%
ピーエス (Rank 39)2026/09/2626111542.3%
nassy-0106 (Rank 38)2026/09/252819967.9%
ふかふか (Rank 38)2026/09/1837241364.9%
nepros (Rank 37)2026/09/1828171160.7%
manatsu_7 (Rank 43)2026/09/112652119.2%
ankocat2 (Rank 39)2026/09/1041231856.1%
ゲッパー (Rank 38)2026/09/0829181162.1%
ikkyusaaan (Rank 41)2026/09/0635152042.9%
papermoon_7 (Rank 37)2026/09/0630191163.3%
ラッキーボーイ (Rank 39)2026/08/2127111640.7%
RUSH (Rank 37)2026/07/2029191065.5%
Sore (Rank 36)2026/07/2026131350.0%
rikubon-ps (Rank 35)2026/07/2025131252.0%
パパ (Rank 40)2026/07/1729121741.4%
mudanadoryokuzki (Rank 38)2026/06/2731141745.2%
デネ (Rank 41)2026/05/292491537.5%

Round openings

Every character

backdash into evade up1,3048.3%
backdash into evade down1,1997.7%
backdash into throwP+G7724.9%
backdash into punchP2761.8%
Rimon Chouchu66P2371.5%
backdash into throw escape2131.4%
Senchutai1621.0%
backdash into Sako Soushou4P+K1490.9%
backdash into Senchutai1410.9%
Low Knuckle2P1370.9%
crouch dash forward into guardG1320.8%
Dantai1290.8%
Hiji'uchi6P1280.8%
Chugeki6P1270.8%
forward movement into punchP1250.8%

1,498 further openings account for the other 10,446 rounds.

Counted from 3,829 of the 4,029 matches played. The rest were not pulled for openings.

Lau

Career
1,476–1,303 · 53.1%
This season
679 matches · 52.7%
Peak rank
40

First hit in 48.1% of 2,698 rounds. Won 54.3% of the rounds they struck first, 49.4% of the rounds they were struck first.

Significant Tells

  • Against Brad: attacks straight away in 54.2% of rounds, against 30.8% against everyone else.
  • After losing a round: moves in first in 17.4% of rounds, against 10.7% after winning one.
  • When ahead: attacks straight away in 37.5% of rounds, against 28.3% when level or behind.
  • In round 1: opens with “backdash into P+G throw” in 11.0% of rounds, against 4.7% in their other rounds.
  • Against Wolf: opens with “backdash into P+G throw” in 24.1% of rounds, against 5.8% against everyone else.

How is this tested?

backdash into evade up2238.2%
backdash into evade down1836.7%
backdash into throwP+G1696.2%
backdash into Sako Soushou4P+K1495.5%
Senchutai3K1294.7%
Chugeki6P1274.7%
backdash into Senchutai3K973.6%
forward dash into Sako Soushou4P+K833.0%
Kosoushou46P into forward movement823.0%
Souchuken2P712.6%
backdash into Kosoushou46P642.4%
backdash into Shakashou3P642.4%
Senchutai3K into guardG451.6%
forward dash into Chisoutai2K+G421.5%
Souko Sensou66P+K into Tenshin EngekishouP+K401.5%

189 further openings account for the other 1,159 rounds.

Counted from 652 of the 679 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky23–23 · 50%10–13 · 43%too few to test
Kage27–17 · 61%14–12 · 54%too few to test
Lau21–18 · 54%7–19 · 27%too few to test
Lion15–12 · 56%14–6 · 70%too few to test
Shun21–21 · 50%4–2 · 67%too few to test
Brad9–8 · 53%7–6 · 54%too few to test
Pai11–10 · 52%6–4 · 60%too few to test
Akira7–8 · 47%7–6 · 54%too few to test
Vanessa4–6 · 40%8–4 · 67%too few to test
El Blaze10–8 · 56%1–4 · 20%too few to test
Jeffry13–5 · 72%5–2 · 71%too few to test
Goh7–5 · 58%6–7 · 46%too few to test
Sarah6–6 · 50%4–5 · 44%too few to test
Jean7–5 · 58%5–4 · 56%too few to test
Lei Fei9–7 · 56%0–1 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

27 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jeffry

Career
910–721 · 55.8%
This season
526 matches · 53.0%
Peak rank
39

First hit in 55.6% of 2,078 rounds. Won 51.8% of the rounds they struck first, 50.4% of the rounds they were struck first.

Significant Tells

  • Against Lau: moves in first in 30.3% of rounds, against 16.1% against everyone else.
  • After winning a round: attacks straight away in 36.2% of rounds, against 28.2% after losing one.
  • When behind: backs off first in 53.4% of rounds, against 42.6% when ahead or level.
  • Against Pai: opens with “backdash into evade up” in 19.4% of rounds, against 5.2% against everyone else.

How is this tested?

backdash into evade down1738.3%
Low Knuckle2P1376.6%
backdash into evade up1185.7%
Elbow Butt6P934.5%
backdash into Toe Kick2K934.5%
Ducking Low2K+G683.3%
Overblow Shoulder66P+K592.8%
backdash into punchP582.8%
backdash into Double Hammer Down43P502.4%
forward dash into Ducking Low2K+G452.2%
backdash into Tsunami Beat3K+G432.1%
Knee Push4K422.0%
backdash into throwP+G412.0%
Toe Kick2K401.9%
forward dash into Sunlit Body Upper3P+K391.9%

188 further openings account for the other 986 rounds.

Counted from 504 of the 526 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira18–18 · 50%6–4 · 60%too few to test
Lau15–12 · 56%7–13 · 35%too few to test
Brad25–15 · 62%0–3 · 0%too few to test
Lei Fei16–12 · 57%8–8 · 50%too few to test
Jacky12–11 · 52%10–5 · 67%too few to test
El Blaze9–11 · 45%2–5 · 29%too few to test
Kage9–12 · 43%3–0 · 100%too few to test
Lion6–8 · 43%5–5 · 50%too few to test
Aoi10–9 · 53%4–1 · 80%too few to test
Goh10–4 · 71%4–2 · 67%too few to test
Jeffry3–7 · 30%6–2 · 75%too few to test
Sarah3–6 · 33%2–4 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

22 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lei Fei

Career
1,260–1,111 · 53.1%
This season
449 matches · 50.3%
Peak rank
39

First hit in 52.6% of 1,831 rounds. Won 51.9% of the rounds they struck first, 47.2% of the rounds they were struck first.

Significant Tells

  • Against Brad: attacks straight away in 57.1% of rounds, against 36.4% against everyone else.
  • Against Jeffry: opens with “backdash into evade up” in 13.3% of rounds, against 6.3% against everyone else.

How is this tested?

backdash into evade up1276.9%
Dantai4K1146.2%
backdash into Hai Shiki2P+K+G935.0%
SokutankyakuK+G into Shishi DaichoukouK+GP864.7%
backdash into evade down834.5%
Fukusoushou2P794.3%
Toushou66P into Kakushu Suigeki6P794.3%
backdash into offensive move703.8%
backdash into throwP+G603.3%
kickK603.3%
backdash into Dantai4K522.8%
crouch into Bunkyaku3K512.8%
Gaiken6P+K into punch+kick+guardP+K+G482.6%
backdash into Shatenshou33P472.5%
backdash into Kaisei Tento1P+K372.0%

186 further openings account for the other 757 rounds.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky18–20 · 47%10–9 · 53%too few to test
Jeffry4–8 · 33%10–5 · 67%too few to test
Brad10–5 · 67%4–8 · 33%too few to test
Kage9–9 · 50%6–5 · 55%too few to test
Lau7–6 · 54%3–9 · 25%too few to test
Sarah12–6 · 67%5–5 · 50%too few to test
Akira11–8 · 58%4–2 · 67%too few to test
Lion11–7 · 61%5–2 · 71%too few to test
Shun7–10 · 41%2–4 · 33%too few to test
Vanessa9–7 · 56%0–8 · 0%too few to test
Wolf5–4 · 56%5–8 · 38%too few to test
Goh8–7 · 53%3–2 · 60%too few to test
Taka5–6 · 45%6–4 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jean

Career
1,595–1,423 · 52.9%
This season
428 matches · 46.3%
Peak rank
39

First hit in 56.2% of 1,636 rounds. Won 53.7% of the rounds they struck first, 42.9% of the rounds they were struck first.

Significant Tells

  • Against Brad: moves in first in 22.1% of rounds, against 9.5% against everyone else.
  • Against Wolf: opens with “backdash into P+G throw” in 14.4% of rounds, against 4.5% against everyone else.
  • On Open stages: opens with “6P Yoko'enpi” in 12.0% of rounds, against 5.2% on the other stages.

How is this tested?

backdash into evade down1559.4%
backdash into evade up1307.8%
Shitamaeken2P975.9%
Yoko'enpi6P955.7%
backdash into throwP+G845.1%
Gyaku Seikenzuki66P into Yoko'enpi6P593.6%
Chudan Mawashigeri3K503.0%
backdash into Kake'uchi46P493.0%
backdash into Gyaku Seikenzuki66P402.4%
crouch into Shitamaeken2P321.9%
forward movement into Kyoshin KourikenPKP301.8%
Kake'uchi46P into Yamakuzushi6K281.7%
backdash into Chudan Mawashigeri3K281.7%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK271.6%
backdash into Doumawashi Kaitengeri46K+G271.6%

162 further openings account for the other 725 rounds.

Counted from 414 of the 428 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Brad20–24 · 45%6–10 · 38%too few to test
Jacky12–19 · 39%9–5 · 64%too few to test
Akira13–16 · 45%3–5 · 38%too few to test
Goh9–9 · 50%9–9 · 50%too few to test
Kage8–6 · 57%7–6 · 54%too few to test
Jeffry8–10 · 44%2–0 · 100%too few to test
Wolf12–4 · 75%2–0 · 100%too few to test
Lion6–12 · 33%3–1 · 75%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

14 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Akira

Career
1,772–1,600 · 52.5%
This season
401 matches · 50.9%
Peak rank
40

First hit in 53.0% of 1,514 rounds. Won 52.4% of the rounds they struck first, 47.0% of the rounds they were struck first.

Significant Tells

  • Against El Blaze: backs off first in 69.0% of rounds, against 43.5% against everyone else.
  • Against El Blaze: opens with “backdash into evade up” in 20.7% of rounds, against 6.2% against everyone else.
  • After losing a round: opens with “backdash into evade down” in 13.7% of rounds, against 9.7% after winning one.

How is this tested?

Rimon Chouchu66P23715.4%
backdash into evade down16210.6%
backdash into evade up1036.7%
Senzankou66P+K into throwP+G946.1%
backdash into throwP+G634.1%
backdash into Jouho Senshou46P603.9%
backdash into Rimon Chouchu66P473.1%
Rimon Chouchu66P into forward dash432.8%
backdash into Koboku214P342.2%
crouch dash forward into Jouho Touken6P261.7%
forward dash into Souka Housui3P+K261.7%
crouch dash forward into Youhou33P251.6%
backdash into Youhou33P231.5%
forward dash into Jouho Senshou46P231.5%
backdash into Jouho Touken6P191.2%

123 further openings account for the other 550 rounds.

Counted from 376 of the 401 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Kage21–14 · 60%10–7 · 59%too few to test
Lau10–9 · 53%8–7 · 53%too few to test
Akira9–8 · 53%1–7 · 12%too few to test
Jacky15–10 · 60%4–1 · 80%too few to test
Brad5–9 · 36%4–5 · 44%too few to test
Lion12–6 · 67%4–3 · 57%too few to test
Sarah4–9 · 31%4–4 · 50%too few to test
Shun5–7 · 42%5–6 · 45%too few to test
Jeffry10–9 · 53%1–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

25 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Kage

Career
1,520–1,340 · 53.1%
This season
382 matches · 53.1%
Peak rank
40

First hit in 55.1% of 1,460 rounds. Won 53.7% of the rounds they struck first, 48.9% of the rounds they were struck first.

Significant Tells

  • Against Brad: moves in first in 18.5% of rounds, against 7.4% against everyone else.
  • After winning a round: attacks straight away in 43.4% of rounds, against 26.7% after losing one.
  • When ahead: attacks straight away in 42.4% of rounds, against 28.6% when level or behind.
  • In round 1: opens with “backdash into P+G throw” in 9.7% of rounds, against 4.3% in their other rounds.
  • Against Pai: opens with “backdash into evade up” in 28.2% of rounds, against 8.9% against everyone else.
  • After opening the round before with “backdash into P+G throw”: opens with “backdash into P+G throw” in 17.4% of rounds, against 3.5% after anything else.
  • After winning a round: opens with “6P Hiji'uchi” in 11.8% of rounds, against 5.0% after losing one.
  • When ahead: opens with “6P Hiji'uchi” in 12.5% of rounds, against 7.1% when level or behind.

How is this tested?

backdash into evade up1459.9%
Hiji'uchi6P1288.7%
backdash into evade down1208.2%
backdash into throwP+G835.6%
backdash into Nakageri3K775.2%
Rasen4P473.2%
backdash into Furikakato OtoshiK+G473.2%
backdash into Ryubigeri4KK463.1%
backdash into Gen'you4K+G453.1%
Rasen4P into kickK412.8%
Nakageri3K332.2%
backdash into punchP281.9%
backdash into Fusenjin3P251.7%
Ura Tsumujigeri44K into Kodachinuki4K231.6%
Nagiharai6P+K221.5%

144 further openings account for the other 561 rounds.

Counted from 361 of the 382 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky17–14 · 55%4–8 · 33%too few to test
Brad14–6 · 70%5–10 · 33%too few to test
Lei Fei12–7 · 63%2–5 · 29%too few to test
Lau7–13 · 35%2–0 · 100%too few to test
Sarah8–7 · 53%7–4 · 64%too few to test
Kage5–4 · 56%10–2 · 83%too few to test
Akira8–7 · 53%4–0 · 100%too few to test
Jeffry7–2 · 78%4–5 · 44%too few to test
Lion7–8 · 47%0–2 · 0%too few to test
Vanessa6–5 · 55%4–3 · 57%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

21 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lion

Career
801–683 · 54.0%
This season
268 matches · 48.9%
Peak rank
39

First hit in 50.4% of 1,085 rounds. Won 52.5% of the rounds they struck first, 47.4% of the rounds they were struck first.

Significant Tells

  • Against Brad: attacks straight away in 52.4% of rounds, against 34.1% against everyone else.
  • In round 1: opens with “backdash into P+G throw” in 17.5% of rounds, against 5.4% in their other rounds.

How is this tested?

backdash into throwP+G918.4%
backdash into evade up898.2%
backdash into Dantai3K666.1%
backdash into evade down656.0%
Banchu6P565.2%
Dantai3K into kickK393.6%
forward dash into Senkyutai1K343.1%
Katousui2P322.9%
Senputai8K322.9%
Sentai4K into punchP302.8%
backdash into throw escape282.6%
Sentai4K262.4%
backdash into Tanhikyaku46K232.1%
backdash into punchP211.9%
backdash into Sentai4K191.8%

138 further openings account for the other 436 rounds.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira8–9 · 47%9–4 · 69%too few to test
Sarah14–8 · 64%7–1 · 88%too few to test
Jacky5–5 · 50%6–8 · 43%too few to test
Brad3–6 · 33%0–2 · 0%too few to test
Shun4–9 · 31%1–4 · 20%too few to test
Wolf8–4 · 67%1–7 · 12%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Pai

Career
600–445 · 57.4%
This season
294 matches · 53.4%
Peak rank
40

First hit in 56.2% of 1,044 rounds. Won 56.7% of the rounds they struck first, 51.9% of the rounds they were struck first.

Significant Tells

  • After opening the round before by moving in: moves in first in 27.6% of rounds, against 13.9% after anything else.
  • Against Wolf: opens with “backdash into evade down” in 14.9% of rounds, against 5.5% against everyone else.
  • After losing a round: opens with “backdash into 3K Senchutai” in 6.9% of rounds, against 3.1% after winning one.
  • When ahead: opens with “backdash into P+G throw” in 6.5% of rounds, against 2.4% when level or behind.

How is this tested?

backdash into evade up12612.0%
backdash into evade down656.2%
backdash into throwP+G555.2%
forward movement into punchP474.5%
backdash into Senchutai3K444.2%
backdash into punchP383.6%
forward movement into Renken ToukyakuPPK343.2%
Senchutai3K333.1%
Senchuken6P292.8%
Enshi Soushou66P into forward movement272.6%
backdash into Enshi Soushou66P232.2%
backdash into Honrakukyaku46K+G232.2%
Honshin Soukyaku1K+G191.8%
Honshin Soukyaku1K+G into Ensei SenpukyakuK+G181.7%
Hi'en Tankyaku9K171.6%

158 further openings account for the other 452 rounds.

Counted from 260 of the 294 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira13–9 · 59%7–3 · 70%too few to test
Jacky6–10 · 38%6–5 · 55%too few to test
Kage4–7 · 36%2–4 · 33%too few to test
Shun5–3 · 62%7–4 · 64%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

34 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Aoi

Career
345–233 · 59.7%
This season
255 matches · 63.1%
Peak rank
38

First hit in 56.1% of 842 rounds. Won 60.4% of the rounds they struck first, 55.4% of the rounds they were struck first.

Significant Tells

  • After opening the round before by moving in: moves in first in 31.2% of rounds, against 17.1% after anything else.
  • After winning a round: attacks straight away in 23.4% of rounds, against 10.9% after losing one.
  • In round 1: opens with “backdash into P+G throw” in 13.3% of rounds, against 3.9% in their other rounds.
  • Against Taka: opens with “backdash into throw escape” in 16.9% of rounds, against 1.4% against everyone else.
  • After opening the round before with “backdash into evade down”: opens with “backdash into evade down” in 22.0% of rounds, against 6.7% after anything else.
  • After losing a round: opens with “forward movement into PPP Nirentotsu Ouchu” in 9.4% of rounds, against 2.8% after winning one.

How is this tested?

backdash into evade up11513.6%
backdash into evade down738.6%
backdash into throwP+G536.3%
forward movement into Nirentotsu OuchuPPP505.9%
backdash into throw escape222.6%
Ouda6P+K into Chudan Hiji'ate6P212.5%
backdash into Sodeshinken33P+K212.5%
crouch dash forward into Hou'oushu3P192.2%
backdash into punchP172.0%
backdash into Maegeri3K161.9%
backdash into Sanseigan66P+K161.9%
backdash into Soushouda46P+K141.6%
Gedan Shouda2P131.5%
backdash into Sou'unha66K131.5%
forward dash into Kusanagi2K+G131.5%

129 further openings account for the other 371 rounds.

Counted from 210 of the 255 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Aoi

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky16–12 · 57%10–6 · 62%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

45 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Wolf

Career
679–570 · 54.4%
This season
169 matches · 51.5%
Peak rank
38

First hit in 46.4% of 658 rounds. Won 54.1% of the rounds they struck first, 48.4% of the rounds they were struck first.

Significant Tells

  • Against Kage: moves in first in 31.9% of rounds, against 16.6% against everyone else.

How is this tested?

Low Hammer2P568.4%
Screw Hook63214P527.8%
backdash into evade down527.8%
backdash into evade up487.2%
backdash into throwP+G395.9%
backdash into Heavy Middle Kick3K+G324.8%
Rolling Savate6K+G into Death ScytheK+G294.4%
forward dash into Low Drop Kick62K223.3%
Heavy Middle Kick3K+G172.6%
Arrow Knuckle3P152.3%
forward dash into Low Smash2K152.3%
Rolling Savate6K+G132.0%
forward dash into Knee Lift6K132.0%
backdash into throw escape121.8%
Comet Hook1P101.5%

100 further openings account for the other 239 rounds.

Counted from 157 of the 169 matches played. The rest were not pulled for openings.

Taka

Career
403–244 · 62.3%
This season
92 matches · 56.5%
Peak rank
41

First hit in 53.1% of 367 rounds. Won 57.4% of the rounds they struck first, 48.3% of the rounds they were struck first.

Significant Tells

  • After opening the round before by moving in: moves in first in 35.3% of rounds, against 15.2% after anything else.

How is this tested?

Morotezuki66P5113.8%
backdash into evade up4411.9%
kickK3910.6%
backdash into evade down349.2%
forward movement into Tsuppari 4PPPP143.8%
backdash into punchP133.5%
forward movement into Tsuppari 2PP133.5%
Shita Harite2P113.0%
Hiji'ate6P102.7%
crouch dash forward into guardG102.7%
backdash into Zangeki33P92.4%
backdash into throw escape92.4%
backdash into throwP+G71.9%
crouch dash forward into Shita Harite2P71.9%
Morotezuki66P into forward movement61.6%

51 further openings account for the other 92 rounds.

Eileen

Career
542–343 · 61.2%
This season
53 matches · 69.8%
Peak rank
41

First hit in 47.6% of 210 rounds. Won 61.0% of the rounds they struck first, 60.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down2310.9%
backdash into throwP+G178.1%
backdash into evade up146.6%
backdash into Ribyou Hoso43P+K125.7%
backdash into Sokutantai3K125.7%
Hikou Senshi66K into Hikou Niki6K94.3%
crouch into Sokutantai3K83.8%
Enkou Toutou3P+K73.3%
forward movement into Rensou HekizanPPP62.8%
Sokutantai3K52.4%
backdash into throw escape52.4%
Honshin Kousoutai3K+G into Zensoutai2K+G41.9%
backdash into Enkou Nyurin66P41.9%
backdash into Enkou Tekitou1P+K41.9%
forward dash into Enkou Tekitou1P+K41.9%

53 further openings account for the other 77 rounds.

Jacky

Career
23–5 · 82.1%
This season
17 matches · 82.3%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1319.4%
backdash into evade down811.9%
forward movement into punchP57.5%
backdash into throwP+G46.0%
backdash into Beat KnuckleP+K34.5%
Middle Smash6P23.0%
Squat Straight2P23.0%
backdash into Punch High KickPK23.0%
backdash into Smash Straight3P23.0%
backdash into Squat Straight2P23.0%
backdash into punchP23.0%
Beat KnuckleP+K into forward movement11.5%
Bil Jee6P+K into forward movement11.5%
Dash Hammer Kick66K into High Angle Upper Kick6K11.5%
Middle Kick3K11.5%

18 further openings account for the other 18 rounds.

Brad

Career
5–2 · 71.4%
This season
10 matches · 80.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into throwP+G615.0%
Sit Jab2P37.5%
backdash into Sit Jab2P37.5%
backdash into Elbow Hook6P25.0%
backdash into Stop Kick4K25.0%
backdash into punchP25.0%
Dtee Sawk Dtrohng4P+K12.5%
Dtee Sawk Dtrohng4P+K into backdash12.5%
Elbow Hook6P into evade up12.5%
Middle Kick3K into guardG12.5%
Sharp Shoot1P12.5%
Sharp Shoot1P into Sit Jab2P12.5%
Sit Jab2P into forward movement12.5%
Spine Whip4P into Lumpini Combination4PK12.5%
Stop Kick4K into forward dash12.5%

13 further openings account for the other 13 rounds.

El Blaze

Career
2–3 · 40.0%
This season
4 matches · 50.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up317.6%
backdash into Middle Kick3K211.8%
backdash into evade down211.8%
High-Speed Jab46P into forward movement15.9%
Shadow Strike6P15.9%
Sit Jab2P into backdash15.9%
backdash into Head Smash Kick46K15.9%
backdash into High Spin KickK+G15.9%
backdash into Jab~High KickPK15.9%
backdash into Sit Jab2P15.9%
crouch dash back into Demon's Tail9P+KK15.9%
evade down into Shadow Strike6P15.9%
forward dash into Volcano Upper4P+K15.9%

Sarah

Career
6–0 · 100.0%
This season
2 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up562.5%
kickK into High Kick StraightKP225.0%
forward movement into punchP112.5%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (172 here; about 8.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lau: 5 of 18 tests hold up
  • Jeffry: 4 of 16 tests hold up
  • Lei Fei: 2 of 16 tests hold up
  • Jean: 3 of 16 tests hold up
  • Akira: 3 of 16 tests hold up
  • Kage: 8 of 16 tests hold up
  • Lion: 2 of 15 tests hold up
  • Pai: 4 of 15 tests hold up
  • Aoi: 6 of 15 tests hold up
  • Wolf: 1 of 14 tests hold up
  • Taka: 1 of 15 tests hold up
  • Eileen: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Sarah: not tested (too few rounds)