Virtua Fighter 5 REVO · v1.10 · Region: Asia
tb-taro
Characters played — VF5's own record
| Aoi | 44 | 898 | 722 | 176 | 80.4% |
|---|---|---|---|---|---|
| Jacky | 43 | 627 | 507 | 120 | 80.9% |
| Jeffry | 42 | 432 | 349 | 83 | 80.8% |
| Pai | — | 182 | 158 | 24 | 86.8% |
| Eileen | — | 178 | 153 | 25 | 86.0% |
| Brad | — | 171 | 147 | 24 | 86.0% |
| Akira | — | 139 | 115 | 24 | 82.7% |
| Jean | 40 | 122 | 109 | 13 | 89.3% |
| Goh | — | 85 | 76 | 9 | 89.4% |
| Shun | — | 39 | 36 | 3 | 92.3% |
| Lion | — | 29 | 25 | 4 | 86.2% |
| Lau | 35 | 22 | 22 | 0 | 100.0% |
| Wolf | — | 12 | 8 | 4 | 66.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Lau | 33 | 29 | 4 | 87.9% | +1.8 |
|---|---|---|---|---|---|
| El Blaze | 20 | 14 | 6 | 70.0% | -16.8 |
| Lion | 19 | 19 | 0 | 100.0% | +16.6 |
| Goh | 18 | 14 | 4 | 77.8% | -10.0 |
| Jean | 12 | 11 | 1 | 91.7% | +5.1 |
| Shun | 12 | 12 | 0 | 100.0% | +13.3 |
| Sarah | 11 | 9 | 2 | 81.8% | -5.2 |
| Jacky | 9 | 7 | 2 | 77.8% | -13.8 |
| Akira | 8 | 8 | 0 | 100.0% | +12.6 |
| Dural | 5 | 5 | 0 | 100.0% | +12.0 |
| Wolf | 5 | 3 | 2 | 60.0% | -33.6 |
| Brad | 4 | 4 | 0 | 100.0% | +14.2 |
| Pai | 3 | 3 | 0 | 100.0% | +6.8 |
| Taka | 3 | 3 | 0 | 100.0% | +9.9 |
| Vanessa | 3 | 2 | 1 | 66.7% | -23.1 |
| Eileen | 2 | 2 | 0 | 100.0% | +11.0 |
| Lei Fei | 2 | 2 | 0 | 100.0% | +23.2 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 24 | 20 | 4 | 83.3% | -5.3 |
|---|---|---|---|---|---|
| Single Wall | 24 | 22 | 2 | 91.7% | +5.5 |
| Breakable Half Fence | 22 | 21 | 1 | 95.5% | +10.0 |
| Low Fence | 20 | 18 | 2 | 90.0% | +5.2 |
| Open | 18 | 15 | 3 | 83.3% | -2.1 |
| Full Fence | 13 | 12 | 1 | 92.3% | +4.2 |
| Half Fence | 13 | 12 | 1 | 92.3% | +5.6 |
| Full Fence and Open | 12 | 11 | 1 | 91.7% | +4.0 |
| Rectangle | 9 | 5 | 4 | 55.6% | -31.6 |
| Breakable Full Fence | 8 | 7 | 1 | 87.5% | -1.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 89 | 86.5% | 87.4% | -0.9 |
| No walls | 62 | 88.7% | 86.0% | +2.7 |
Walls against open: -3.6 points (95% range -16.1 to +8.8), p 0.567 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| いくお (Rank 42) | 20 | 14 | 6 | 70.0% |
|---|---|---|---|---|
| ハマラウ (Rank 42) | 13 | 9 | 4 | 69.2% |
| ★闘将拉麵男★ (Rank 38) | 10 | 10 | 0 | 100.0% |
| Osamu_0303 (Rank 39) | 9 | 8 | 1 | 88.9% |
| ぱりぱり (Rank 41) | 7 | 7 | 0 | 100.0% |
| cyomiko (Rank 41) | 6 | 6 | 0 | 100.0% |
| ゲッパー (Rank 37) | 5 | 4 | 1 | 80.0% |
| ドナドナ7 (Rank 39) | 5 | 5 | 0 | 100.0% |
| 藪からBOY (Rank 43) | 5 | 3 | 2 | 60.0% |
| Saibo_season2 (Rank 40) | 4 | 4 | 0 | 100.0% |
| fukuchan_tenjin (Rank 40) | 4 | 4 | 0 | 100.0% |
| orz (Rank 32) | 4 | 4 | 0 | 100.0% |
| you_vf (Rank 42) | 4 | 2 | 2 | 50.0% |
| どっせ参謀 (Rank 40) | 4 | 4 | 0 | 100.0% |
| どらうるふ (Rank 40) | 4 | 2 | 2 | 50.0% |
| <ㅑㅇ~<ㅑㅇ~<ㅑJ (Rank 41) | 3 | 3 | 0 | 100.0% |
| のーむ (Rank 39) | 3 | 2 | 1 | 66.7% |
| アルチャチャ (Rank 41) | 3 | 2 | 1 | 66.7% |
| CLEARCARE (Rank 41) | 2 | 2 | 0 | 100.0% |
| klkun (Rank 41) | 2 | 2 | 0 | 100.0% |
| あむざん (Rank 43) | 2 | 2 | 0 | 100.0% |
| ひらがなであおき (Rank 41) | 2 | 2 | 0 | 100.0% |
| テクノモデル (Rank 35) | 2 | 1 | 1 | 50.0% |
| 硬め濃いめ少なめお米 (Rank 42) | 2 | 2 | 0 | 100.0% |
| 超ボタン連打マ~ン (Rank 43) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| 硬め濃いめ少なめお米 (Rank 42) | 2026/09/04 | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|---|
| アルチャチャ (Rank 41) | 2026/09/04 | 3 | 2 | 1 | 66.7% |
| いくお (Rank 42) | 2026/09/04 | 20 | 14 | 6 | 70.0% |
| ドナドナ7 (Rank 39) | 2026/09/04 | 5 | 5 | 0 | 100.0% |
| ★闘将拉麵男★ (Rank 38) | 2026/09/04 | 10 | 10 | 0 | 100.0% |
| あむざん (Rank 43) | 2026/09/03 | 2 | 2 | 0 | 100.0% |
| cyomiko (Rank 41) | 2026/09/03 | 6 | 6 | 0 | 100.0% |
| 超ボタン連打マ~ン (Rank 43) | 2026/08/30 | 2 | 2 | 0 | 100.0% |
| ひらがなであおき (Rank 41) | 2026/08/30 | 2 | 2 | 0 | 100.0% |
| orz (Rank 32) | 2026/08/27 | 4 | 4 | 0 | 100.0% |
| CLEARCARE (Rank 41) | 2026/08/27 | 2 | 2 | 0 | 100.0% |
| のーむ (Rank 39) | 2026/08/24 | 3 | 2 | 1 | 66.7% |
| ぱりぱり (Rank 41) | 2026/08/24 | 7 | 7 | 0 | 100.0% |
| ゲッパー (Rank 37) | 2026/08/24 | 5 | 4 | 1 | 80.0% |
| <ㅑㅇ~<ㅑㅇ~<ㅑJ (Rank 41) | 2026/08/18 | 3 | 3 | 0 | 100.0% |
| klkun (Rank 41) | 2026/08/18 | 2 | 2 | 0 | 100.0% |
| Saibo_season2 (Rank 40) | 2026/08/18 | 4 | 4 | 0 | 100.0% |
| ハマラウ (Rank 42) | 2026/08/18 | 13 | 9 | 4 | 69.2% |
| fukuchan_tenjin (Rank 40) | 2026/08/18 | 4 | 4 | 0 | 100.0% |
| Osamu_0303 (Rank 39) | 2026/08/18 | 9 | 8 | 1 | 88.9% |
| 藪からBOY (Rank 43) | 2026/08/18 | 5 | 3 | 2 | 60.0% |
| どっせ参謀 (Rank 40) | 2026/04/25 | 4 | 4 | 0 | 100.0% |
| どらうるふ (Rank 40) | 2026/04/16 | 4 | 2 | 2 | 50.0% |
| テクノモデル (Rank 35) | 2026/04/08 | 2 | 1 | 1 | 50.0% |
| you_vf (Rank 42) | 2026/04/06 | 4 | 2 | 2 | 50.0% |
Round openings
Every character
| backdash into evade down | 57 | 8.8% |
|---|---|---|
| evade down into guardG | 47 | 7.2% |
| guardG | 29 | 4.5% |
| evade down into throwP+G | 22 | 3.4% |
| forward movement into punchP | 18 | 2.8% |
| guardG into throwP+G | 15 | 2.3% |
| backdash into throwP+G | 14 | 2.2% |
| backward movement into backdash | 13 | 2.0% |
| guardG into evade down | 12 | 1.9% |
| backdash into Maegeri3K | 10 | 1.5% |
| backdash into evade up | 10 | 1.5% |
| Koromoguruma66P | 9 | 1.4% |
| forward dash into throwP+G | 9 | 1.4% |
| guardG into punchP | 9 | 1.4% |
| Sanseigan66P+K | 8 | 1.2% |
212 further openings account for the other 367 rounds.
Aoi
| backdash into evade down | 31 | 9.0% |
|---|---|---|
| evade down into guardG | 28 | 8.1% |
| evade down into throwP+G | 18 | 5.2% |
| guardG | 16 | 4.7% |
| guardG into throwP+G | 11 | 3.2% |
| backdash into Maegeri3K | 10 | 2.9% |
| Koromoguruma66P | 9 | 2.6% |
| guardG into punchP | 9 | 2.6% |
| Sanseigan66P+K | 8 | 2.3% |
| backdash into evade up | 7 | 2.0% |
| backdash into throwP+G | 7 | 2.0% |
| forward movement into punchP | 7 | 2.0% |
| guardG into evade down | 6 | 1.7% |
| Gedan Shouda2P | 5 | 1.4% |
| Tsukiashibarai1P | 5 | 1.4% |
102 further openings account for the other 167 rounds.
Jacky
| backdash into evade down | 22 | 8.5% |
|---|---|---|
| evade down into guardG | 14 | 5.4% |
| backward movement into backdash | 13 | 5.0% |
| forward movement into punchP | 11 | 4.3% |
| guardG | 10 | 3.9% |
| Dash Hammer Kick66K into kickK | 7 | 2.7% |
| Low Spin Kick1K+G into Spinning KickK+G | 7 | 2.7% |
| backdash into throwP+G | 6 | 2.3% |
| backward movement into guardG | 6 | 2.3% |
| guardG into evade down | 6 | 2.3% |
| Squat Straight2P | 5 | 1.9% |
| backward movement into Middle Kick3K | 5 | 1.9% |
| guardG into throwP+G | 4 | 1.6% |
| Middle Smash6P into Standing Knee Kick Combo4KK | 3 | 1.2% |
| Slant Back Knuckle1P | 3 | 1.2% |
102 further openings account for the other 136 rounds.
Lau
| Souko Sensou66P+K | 4 | 16.0% |
|---|---|---|
| evade down into guardG | 4 | 16.0% |
| Senchutai3K | 3 | 12.0% |
| backdash into Senchutai3K | 2 | 8.0% |
| backdash into evade down | 2 | 8.0% |
| Rouko Tankai6P+K into RenshouPP | 1 | 4.0% |
| Sako Soushou4P+K into punchP | 1 | 4.0% |
| backdash into Chugeki6P | 1 | 4.0% |
| backdash into backward movement | 1 | 4.0% |
| backdash into evade up | 1 | 4.0% |
| evade down into Chugeki6P | 1 | 4.0% |
| evade down into Kasoutai2K | 1 | 4.0% |
| evade down into Senchutai3K | 1 | 4.0% |
| forward movement into Souchuken2P | 1 | 4.0% |
| guardG | 1 | 4.0% |
Jean
| backdash into evade down | 2 | 14.3% |
|---|---|---|
| evade down into throwP+G | 2 | 14.3% |
| guardG | 2 | 14.3% |
| Doumawashi Kaitengeri46K+G | 1 | 7.1% |
| Gyaku Seikenzuki66P | 1 | 7.1% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 1 | 7.1% |
| backdash into Chudan Mawashigeri3K | 1 | 7.1% |
| evade down into Hizageri4K | 1 | 7.1% |
| evade down into guardG | 1 | 7.1% |
| forward dash into throwP+G | 1 | 7.1% |
| forward movement into guardG | 1 | 7.1% |
Jeffry
| backdash into evade up | 1 | 12.5% |
|---|---|---|
| backdash into forward dash | 1 | 12.5% |
| backdash into throwP+G | 1 | 12.5% |
| backward movement into Toe Kick2K | 1 | 12.5% |
| evade down into Double KnucklePP | 1 | 12.5% |
| evade down into Toe Kick2K | 1 | 12.5% |
| guardG into Sunlit Body Upper3P+K | 1 | 12.5% |
| punchP | 1 | 12.5% |
