VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Aoi

tb-taro

Career matches2,936
Career win rate82.7%
Round win rate72.4%
Peak rank44
Distinct opponents54
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Aoi4489872217680.4%
Jacky4362750712080.9%
Jeffry424323498380.8%
Pai1821582486.8%
Eileen1781532586.0%
Brad1711472486.0%
Akira1391152482.7%
Jean401221091389.3%
Goh8576989.4%
Shun3936392.3%
Lion2925486.2%
Lau3522220100.0%
Wolf128466.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Lau3329487.9%+1.8
El Blaze2014670.0%-16.8
Lion19190100.0%+16.6
Goh1814477.8%-10.0
Jean1211191.7%+5.1
Shun12120100.0%+13.3
Sarah119281.8%-5.2
Jacky97277.8%-13.8
Akira880100.0%+12.6
Dural550100.0%+12.0
Wolf53260.0%-33.6
Brad440100.0%+14.2
Pai330100.0%+6.8
Taka330100.0%+9.9
Vanessa32166.7%-23.1
Eileen220100.0%+11.0
Lei Fei220100.0%+23.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon2420483.3%-5.3
Single Wall2422291.7%+5.5
Breakable Half Fence2221195.5%+10.0
Low Fence2018290.0%+5.2
Open1815383.3%-2.1
Full Fence1312192.3%+4.2
Half Fence1312192.3%+5.6
Full Fence and Open1211191.7%+4.0
Rectangle95455.6%-31.6
Breakable Full Fence87187.5%-1.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls8986.5%87.4%-0.9
No walls6288.7%86.0%+2.7

Walls against open: -3.6 points (95% range -16.1 to +8.8), p 0.567 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

硬め濃いめ少なめお米 (Rank 42)2026/09/04220100.0%
アルチャチャ (Rank 41)2026/09/0432166.7%
いくお (Rank 42)2026/09/042014670.0%
ドナドナ7 (Rank 39)2026/09/04550100.0%
★闘将拉麵男★ (Rank 38)2026/09/0410100100.0%
あむざん (Rank 43)2026/09/03220100.0%
cyomiko (Rank 41)2026/09/03660100.0%
超ボタン連打マ~ン (Rank 43)2026/08/30220100.0%
ひらがなであおき (Rank 41)2026/08/30220100.0%
orz (Rank 32)2026/08/27440100.0%
CLEARCARE (Rank 41)2026/08/27220100.0%
のーむ (Rank 39)2026/08/2432166.7%
ぱりぱり (Rank 41)2026/08/24770100.0%
ゲッパー (Rank 37)2026/08/2454180.0%
<ㅑㅇ~<ㅑㅇ~<ㅑJ (Rank 41)2026/08/18330100.0%
klkun (Rank 41)2026/08/18220100.0%
Saibo_season2 (Rank 40)2026/08/18440100.0%
ハマラウ (Rank 42)2026/08/18139469.2%
fukuchan_tenjin (Rank 40)2026/08/18440100.0%
Osamu_0303 (Rank 39)2026/08/1898188.9%
藪からBOY (Rank 43)2026/08/1853260.0%
どっせ参謀 (Rank 40)2026/04/25440100.0%
どらうるふ (Rank 40)2026/04/1642250.0%
テクノモデル (Rank 35)2026/04/0821150.0%
you_vf (Rank 42)2026/04/0642250.0%

Round openings

Every character

backdash into evade down578.8%
evade down into guardG477.2%
guardG294.5%
evade down into throwP+G223.4%
forward movement into punchP182.8%
guardG into throwP+G152.3%
backdash into throwP+G142.2%
backward movement into backdash132.0%
guardG into evade down121.9%
backdash into Maegeri3K101.5%
backdash into evade up101.5%
Koromoguruma66P91.4%
forward dash into throwP+G91.4%
guardG into punchP91.4%
Sanseigan66P+K81.2%

212 further openings account for the other 367 rounds.

Aoi

backdash into evade down319.0%
evade down into guardG288.1%
evade down into throwP+G185.2%
guardG164.7%
guardG into throwP+G113.2%
backdash into Maegeri3K102.9%
Koromoguruma66P92.6%
guardG into punchP92.6%
Sanseigan66P+K82.3%
backdash into evade up72.0%
backdash into throwP+G72.0%
forward movement into punchP72.0%
guardG into evade down61.7%
Gedan Shouda2P51.4%
Tsukiashibarai1P51.4%

102 further openings account for the other 167 rounds.

Jacky

backdash into evade down228.5%
evade down into guardG145.4%
backward movement into backdash135.0%
forward movement into punchP114.3%
guardG103.9%
Dash Hammer Kick66K into kickK72.7%
Low Spin Kick1K+G into Spinning KickK+G72.7%
backdash into throwP+G62.3%
backward movement into guardG62.3%
guardG into evade down62.3%
Squat Straight2P51.9%
backward movement into Middle Kick3K51.9%
guardG into throwP+G41.6%
Middle Smash6P into Standing Knee Kick Combo4KK31.2%
Slant Back Knuckle1P31.2%

102 further openings account for the other 136 rounds.

Lau

Souko Sensou66P+K416.0%
evade down into guardG416.0%
Senchutai3K312.0%
backdash into Senchutai3K28.0%
backdash into evade down28.0%
Rouko Tankai6P+K into RenshouPP14.0%
Sako Soushou4P+K into punchP14.0%
backdash into Chugeki6P14.0%
backdash into backward movement14.0%
backdash into evade up14.0%
evade down into Chugeki6P14.0%
evade down into Kasoutai2K14.0%
evade down into Senchutai3K14.0%
forward movement into Souchuken2P14.0%
guardG14.0%

Jean

backdash into evade down214.3%
evade down into throwP+G214.3%
guardG214.3%
Doumawashi Kaitengeri46K+G17.1%
Gyaku Seikenzuki66P17.1%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK17.1%
backdash into Chudan Mawashigeri3K17.1%
evade down into Hizageri4K17.1%
evade down into guardG17.1%
forward dash into throwP+G17.1%
forward movement into guardG17.1%

Jeffry

backdash into evade up112.5%
backdash into forward dash112.5%
backdash into throwP+G112.5%
backward movement into Toe Kick2K112.5%
evade down into Double KnucklePP112.5%
evade down into Toe Kick2K112.5%
guardG into Sunlit Body Upper3P+K112.5%
punchP112.5%