VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Eileen

DeitySora

  • Jacky
  • Pai
Career matches334
Career win rate53.0%
Round win rate29.2%
Peak rank23
Distinct opponents13
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1190 Not ranked yet: the list needs 50 matches. See the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Eileen2328916112855.7%
Jacky1634112332.4%
Pai16115645.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

112 of 130 rounds counted

10.1 inputs a second (606 a minute) this season. Faster than 95% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky10.160674
Eileen9.657514
Pai10.462224

By opponent's character

Sarah9.657434
Aoi10.965329
Jeffry9.959426
Akira11.26703
Lion11.87054
Taka10.46238
Wolf9.45674
Jacky9.05414

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Sarah100100.0%-22.3
Aoi8080.0%-24.9
Jeffry62433.3%+17.9
Akira32166.7%+20.7
Jean2020.0%-18.9
Lion2020.0%-3.0
Taka21150.0%+40.1
Wolf2020.0%-9.9
Brad110100.0%+60.7
Jacky110100.0%+99.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence111109.1%-9.1
Low Fence64266.7%+37.6
Rectangle6060.0%-24.1
Breakable Half Fence3030.0%-7.2
Breakable Full Fence2020.0%-3.0
Full Fence and Open2020.0%-18.9
Octagon2020.0%-15.7
Single Wall21150.0%+40.1
Half Fence110100.0%+60.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls258.0%15.5%-7.5
No walls862.5%29.4%+33.1

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

SilentNephilim (Rank 16)8080.0%
Ermert1337 (Rank 20)6060.0%
Ghoul.EXE (Rank 22)4040.0%
V-Vice (Rank 15)42250.0%
DTLynx (Rank 15)2020.0%
RebornChampion (Rank 22)2020.0%
SpearOfLuBu (Rank 19)21150.0%
Tav (Rank 31)2020.0%
u_madNES (Rank 23)2020.0%
yellow-summer97 (Rank 3)220100.0%
PledgeX_TheGreat (Rank 15)110100.0%
Setsuna_X (Rank 38)1010.0%
VF31998 (Rank 30)110100.0%

Most played opponents, most recent first

V-Vice (Rank 15)2026/06/2242250.0%
SpearOfLuBu (Rank 19)2026/06/2221150.0%
SilentNephilim (Rank 16)2026/06/208080.0%
VF31998 (Rank 30)2026/06/20110100.0%
Tav (Rank 31)2026/06/202020.0%
Ermert1337 (Rank 20)2026/06/206060.0%
RebornChampion (Rank 22)2026/06/202020.0%
Ghoul.EXE (Rank 22)2026/06/204040.0%
Setsuna_X (Rank 38)2026/06/201010.0%
DTLynx (Rank 15)2026/06/202020.0%
u_madNES (Rank 23)2026/04/192020.0%
PledgeX_TheGreat (Rank 15)2026/04/19110100.0%
yellow-summer97 (Rank 3)2026/04/19220100.0%

Round openings

Every character

backdash into evade down64.6%
backdash into backward movement53.9%
punchP into kickK53.9%
Enkou RensouPP into Rensou HekizanPPP32.3%
backdash into Long Stride Back Knuckle4P+K32.3%
kickK32.3%
punchP into Beat KnuckleP+K32.3%
punchP into Enkou RensouPP32.3%
punchP into Jab StraightPP32.3%
Enkou Kenka46P21.5%
Slant Back Knuckle1P into Rage Kick1PK21.5%
Somersault Kick7K21.5%
Spinning KickK+G21.5%
Switch StepP+K+G into Switch Chopping BlowP+K+GP21.5%
crouch into Zensoutai2K+G21.5%

78 further openings account for the other 84 rounds.

Jacky

Career
11–23 · 32.4%
This season
22 matches · 4.5%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down45.4%
punchP into kickK45.4%
backdash into Long Stride Back Knuckle4P+K34.0%
backdash into backward movement34.0%
punchP into Beat KnuckleP+K34.0%
punchP into Jab StraightPP34.0%
Slant Back Knuckle1P into Rage Kick1PK22.7%
Somersault Kick7K22.7%
Spinning KickK+G22.7%
Switch StepP+K+G into Switch Chopping BlowP+K+GP22.7%
evade down22.7%
evade down into Spin Heel Sword4K+G22.7%
evade down into punchP22.7%
kickK22.7%
punchP22.7%

36 further openings account for the other 36 rounds.

Eileen

Career
161–128 · 55.7%
This season
9 matches · 33.3%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Enkou RensouPP into Rensou HekizanPPP39.4%
punchP into Enkou RensouPP39.4%
Enkou Kenka46P26.2%
backdash into backward movement26.2%
crouch into Zensoutai2K+G26.2%
offensive move into kickK26.2%
Enkou Chousou3P13.1%
Enkou Chousou3P into Rigou TenshintaiK+G13.1%
Goku Senshin (Deflect)4P+K+G13.1%
Goku Senshin (Deflect)4P+K+G into Matsumensou4P+K13.1%
Goku Shicchi (Interrupt Moves)6P+K+G into Hikou Niki6K13.1%
Rensou HekizanPPP into Rakuho SenpukyakuPPPK13.1%
Soumensou4P into Juji Kimensou4PP13.1%
Taisei Honsou214P into Renshu Bentsui214PP13.1%
backdash into evade down13.1%

9 further openings account for the other 9 rounds.

Pai

Career
5–6 · 45.5%
This season
6 matches · 50.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Danshitsu6K into Danshitsu Senshou6KP14.2%
Ensei Haijinkyaku7K+G14.2%
Meishouho4P+K+G14.2%
Rikensui1P14.2%
Senchuken6P into punchP14.2%
Shi'en Settai2K+G into Ensei SenpukyakuK+G14.2%
Tenshin Oushoushou46P+K into Ryoushou6P+K14.2%
backdash into Kochoukyaku4K+G14.2%
backdash into RenkentaiPK14.2%
backdash into evade down14.2%
backdash into kickK14.2%
backdash into punchP14.2%
backward movement into Ensei Haikyaku4K14.2%
backward movement into Meishouho4P+K+G14.2%
crouch into Rikensui1P14.2%

9 further openings account for the other 9 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Jacky: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Pai: not tested (too few rounds)