VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Shun

Leaping-Lizzy11

Career matches5,798
Career win rate50.0%
Round win rate49.3%
Peak rank30
Distinct opponents190
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Shun303,0491,5161,53349.7%
Sarah271,19559460149.7%
Aoi271,09055753351.1%
Wolf2528514414150.5%
Jacky22179869348.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira81404149.4%-3.5
Aoi45252055.6%+2.4
Wolf38201852.6%+2.1
Jeffry33161748.5%+0.5
Jacky32171553.1%+1.5
Jean31141745.2%-5.0
Lion30201066.7%+16.6
Goh2891932.1%-20.3
Sarah22121054.5%+4.4
Pai20101050.0%+1.9
Vanessa1812666.7%+13.1
El Blaze157846.7%+0.5
Brad146842.9%-4.3
Lau136746.1%-0.2
Shun137653.9%-1.3
Kage118372.7%+20.6
Lei Fei6060.0%-49.7
Eileen42250.0%+11.4
Dural31233.3%-12.8

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence57352261.4%+10.8
Breakable Full Fence55292652.7%-2.4
Breakable Half Fence54252946.3%-6.5
Half Fence51183335.3%-16.4
Single Wall48282058.3%+5.9
Rectangle45252055.6%+11.4
Octagon42152735.7%-17.5
Full Fence37211656.8%+5.1
Open35181751.4%+4.4
Full Fence and Open189950.0%+1.5

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls28446.8%51.1%-4.2
No walls14057.9%51.2%+6.7

Walls against open: -10.9 points (95% range -20.8 to -1.0), p 0.031 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

えいさん@VF静岡 (Rank 27)104640.0%
fazz00r (Rank 29)94544.4%
jiwoonpk (Rank 30)83537.5%
はげまん (Rank 28)85362.5%
トローリロートル (Rank 24)84450.0%
M&E (Rank 22)75271.4%
NEKOz (Rank 26)76185.7%
しゅが~nsr (Rank 25)76185.7%
ちょいそる (Rank 32)71614.3%
dalmax72 (Rank 21)64266.7%
tamaneen (Rank 30)61516.7%
tatsuya_doragon8741 (Rank 29)63350.0%
ガリバー (Rank 31)63350.0%
ガンオンやりたひ (Rank 29)64266.7%
コデリン03 (Rank 24)64266.7%
太鼓の別人/TaikoStrike (Rank 33)62433.3%
37 (Rank 27)53260.0%
HayanieMozu (Rank 22)53260.0%
oichanJP (Rank 29)53260.0%
タマゴン(GTR) (Rank 28)53260.0%
BANANA (Rank 29)41325.0%
Martin1833 (Rank 24)43175.0%
SHUSHUSHU (Rank 32)43175.0%
ma.ya2013 (Rank 28)42250.0%
ohtenki (Rank 31)41325.0%

Most played opponents, most recent first

NEKOz (Rank 26)2026/09/2376185.7%
ガンオンやりたひ (Rank 29)2026/09/2264266.7%
oichanJP (Rank 29)2026/09/1853260.0%
SHUSHUSHU (Rank 32)2026/09/1743175.0%
HayanieMozu (Rank 22)2026/09/1653260.0%
ohtenki (Rank 31)2026/09/1441325.0%
コデリン03 (Rank 24)2026/09/1364266.7%
tatsuya_doragon8741 (Rank 29)2026/09/0263350.0%
しゅが~nsr (Rank 25)2026/09/0276185.7%
fazz00r (Rank 29)2026/08/3194544.4%
ma.ya2013 (Rank 28)2026/08/3042250.0%
トローリロートル (Rank 24)2026/07/2784450.0%
37 (Rank 27)2026/07/2653260.0%
ガリバー (Rank 31)2026/07/2363350.0%
Martin1833 (Rank 24)2026/07/0643175.0%
BANANA (Rank 29)2026/07/0641325.0%
dalmax72 (Rank 21)2026/06/1964266.7%
タマゴン(GTR) (Rank 28)2026/06/1853260.0%
M&E (Rank 22)2026/06/1175271.4%
ちょいそる (Rank 32)2026/06/0871614.3%
太鼓の別人/TaikoStrike (Rank 33)2026/06/0462433.3%
jiwoonpk (Rank 30)2026/05/2683537.5%
はげまん (Rank 28)2026/05/2685362.5%
えいさん@VF静岡 (Rank 27)2026/05/11104640.0%
tamaneen (Rank 30)2026/05/0661516.7%

Round openings

Every character

forward movement into punchP985.7%
backdash into Crescent Heel4K+G754.3%
Tenshin Souchushou6P+K281.6%
Leg Slicer2K+G231.3%
Rensai Gakushu46PP into Rengeki Gakushu46PPP231.3%
evade down into Gyou'in Haishu3P231.3%
Breeze Shot6P+K into Wind Knuckle6P+KP221.3%
Haisenchu1P into Haisenchu Kaikakyaku1PK211.2%
Gyou'in Haishu3P into guardG201.1%
offensive move201.1%
Gyou'in Haishu3P into Tenshin Benshu4P+K181.0%
Snap Side Chop3P into Setup Combination3PK181.0%
backward movement into Kasen Chugeki6P181.0%
guardG into Gyou'in Haishu3P181.0%
Sou'unha66K171.0%

489 further openings account for the other 1,293 rounds.

Counted from 438 of the 457 matches played. The rest were not pulled for openings.

Shun

Tenshin Souchushou6P+K283.5%
forward movement into punchP263.2%
Rensai Gakushu46PP into Rengeki Gakushu46PPP232.9%
evade down into Gyou'in Haishu3P232.9%
Haisenchu1P into Haisenchu Kaikakyaku1PK212.6%
Gyou'in Haishu3P into guardG202.5%
offensive move202.5%
Gyou'in Haishu3P into Tenshin Benshu4P+K182.2%
backward movement into Kasen Chugeki6P182.2%
guardG into Gyou'in Haishu3P182.2%
backdash into Tenshin Benshu4P+K172.1%
backward movement into Kasen Zenbokushou6PP172.1%
Senpu Soutai3K+G162.0%
Gyou'in Haishu3P151.9%
Tanhi ChougekiK+G into crouch151.9%

192 further openings account for the other 508 rounds.

Counted from 202 of the 209 matches played. The rest were not pulled for openings.

Sarah

backdash into Crescent Heel4K+G7515.0%
forward movement into punchP275.4%
Leg Slicer2K+G234.6%
Breeze Shot6P+K into Wind Knuckle6P+KP224.4%
Snap Side Chop3P into Setup Combination3PK183.6%
Squat Straight2P173.4%
Long Snap Side Chop3P+K132.6%
forward movement into Punch High KickPK132.6%
evade up into Long Snap Side Chop3P+K112.2%
forward movement into kickK112.2%
Long Snap Side Chop3P+K into guardG102.0%
guardG into evade down81.6%
backdash into Leg Slicer2K+G71.4%
evade down into Long Snap Side Chop3P+K71.4%
forward movement into Jab StraightPP71.4%

131 further openings account for the other 230 rounds.

Counted from 124 of the 125 matches played. The rest were not pulled for openings.

Aoi

forward movement into punchP198.5%
Sou'unha66K177.6%
Namigaeshi64P+K into Iwaodome64P+KP104.5%
backdash into Ougimai4P104.5%
Ouda6P+K into Oushu Hiji'ate6P+KP83.6%
Kusanagi2K+G into down punch+kick+guard2P+K+G52.2%
Nami'okoshi3K+G52.2%
Nami'okoshi3K+G into guardG52.2%
backdash into Sou'unha66K52.2%
crouch into Sodeshinken33P+K52.2%
crouch dash forward into Hou'oushu3P41.8%
crouch dash forward into Koromoguruma66P41.8%
evade up into Sodeshinken33P+K41.8%
forward movement into Tenchi In'youP+K+G41.8%
Jousei Ryusenshou214P+K31.3%

85 further openings account for the other 116 rounds.

Counted from 60 of the 62 matches played. The rest were not pulled for openings.

Wolf

forward movement into punchP2010.7%
crouch dash forward into Arrow Knuckle3P105.3%
backdash into Rolling Elbow43P94.8%
backdash into Mow Down Chop1P+K84.3%
evade down into Elbow Butt4P63.2%
Low Hammer2P into evade down52.7%
Comet Hook1P into Knuckle Part1PP42.1%
backdash into Heavy Middle Kick3K+G42.1%
backdash into Kenka Kick1K+G42.1%
evade up into Arrow Knuckle3P42.1%
Arrow Knuckle3P into guardG31.6%
Elbow Butt4P31.6%
Low Hammer2P31.6%
Low Hammer2P into backdash31.6%
Low Hammer2P into forward dash31.6%

76 further openings account for the other 98 rounds.

Counted from 46 of the 55 matches played. The rest were not pulled for openings.

Jacky

forward movement into punchP627.3%
forward movement into Beat & Back KnuckleP+KP29.1%
Dragon Combination 11P+K into throwP+G14.5%
High Angle Upper Kick6K into forward dash14.5%
Middle Smash6P14.5%
Spin Heel Sword4K+G14.5%
Spinning Back Knuckle4P into Double Back Knuckle4PP14.5%
Spinning Back Knuckle4P into Spinning Arm Kick4PK14.5%
backdash into Spin Heel Sword4K+G14.5%
evade down into Smash Straight3P14.5%
evade down into guardG14.5%
forward dash into Middle Smash Back Knuckle6PP14.5%
forward movement into Jab Double StraightPPP14.5%
forward movement into Punch High KickPK14.5%
guardG14.5%

1 further openings account for the other 1 rounds.