VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Vanessa

まーな/Maana

Career matches6,329
Career win rate51.1%
Round win rate50.3%
Peak rank35
Distinct opponents186
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1641 #1,088 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Vanessa356,3293,2353,09451.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,825 of 2,034 rounds counted

6.6 inputs a second (397 a minute) this season. Faster than 34% of the 4,069 regulars with enough rounds counted to compare.

By character played

Vanessa6.63971,825

By opponent's character

Akira6.6394319
Jacky6.8408161
Sarah6.6396147
Jean6.7404136
Wolf6.7403107
Lei Fei6.538796
Pai6.8405101
Brad6.6396101
Jeffry6.740482
Lion6.539284
Lau6.840871
Vanessa6.136766
Goh6.840660
Kage6.539151
El Blaze6.740455
Taka6.539158
Aoi6.739945
Shun6.338046
Eileen6.639639

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira81364544.4%-0.6
Jacky48341470.8%+27.1
Sarah40182245.0%-4.4
Jean34142041.2%-6.1
Wolf32131940.6%-12.3
Lei Fei26101638.5%-10.0
Pai26111542.3%-6.0
Brad24101441.7%-4.4
Jeffry24141058.3%+12.3
Lion2114766.7%+29.4
Lau1961331.6%-17.6
Vanessa1915479.0%+17.1
Goh1661037.5%-15.1
Kage167943.8%-5.7
El Blaze1541126.7%-22.9
Taka148657.1%-3.4
Aoi135838.5%-2.5
Shun125741.7%-15.6
Eileen106460.0%+13.2

1 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon63253839.7%-9.7
Open62323051.6%+6.7
Breakable Half Fence55213438.2%-11.1
Rectangle53351866.0%+18.4
Breakable Full Fence49232646.9%-0.8
Full Fence48232547.9%-1.7
Half Fence46222447.8%+3.3
Single Wall39211853.9%-0.5
Low Fence37191851.4%+3.8
Full Fence and Open2281436.4%-9.0

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls31447.5%48.0%-0.5
No walls13852.2%48.7%+3.4

Walls against open: -4.0 points (95% range -13.9 to +5.9), p 0.430 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

xu.simon29 (Rank 34)2026/10/0441325.0%
RUSH (Rank 37)2026/10/0442250.0%
Sore (Rank 36)2026/09/1553260.0%
ボブソン (Rank 35)2026/09/1352340.0%
え~る (Rank 32)2026/09/1341325.0%
hattori1357 (Rank 37)2026/09/0641325.0%
きよ丸 (Rank 35)2026/09/066060.0%
もっこり (Rank 35)2026/07/2963350.0%
カミナリおやじ (Rank 31)2026/07/29148657.1%
ZRX-1100 (Rank 37)2026/07/29156940.0%
maripon (Rank 31)2026/07/2953260.0%
漂泊の民回線ジプシー (Rank 33)2026/07/2852340.0%
3万円CHALLENGE_TV めぐむ (Rank 31)2026/07/2874357.1%
★闘将拉麵男★ (Rank 37)2026/07/28106460.0%
nanami.madogiwa (Rank 35)2026/07/2852340.0%
マクシミリアン15世 (Rank 33)2026/07/2852340.0%
soul-to-denchi (Rank 31)2026/07/2363350.0%
貧乏リオン/binboulion (Rank 36)2026/07/2064266.7%
オムレツハンター© (Rank 31)2026/07/2074357.1%
whitnes (Rank 32)2026/06/0452340.0%
interceptor (Rank 40)2026/06/0463350.0%
自作マニア@いにしえ (Rank 33)2026/06/0442250.0%
Alias-ks77 (Rank 37)2026/06/0454180.0%
lesser-pram7 (Rank 37)2026/06/048080.0%
ふぇに (Rank 34)2026/05/0465183.3%

Round openings

Vanessa

Career
3,235–3,094 · 51.1%
This season
490 matches · 48.2%
Peak rank
35

First hit in 16.6% of 1,990 rounds. Won 56.7% of the rounds they struck first, 48.9% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 44.1% of rounds, against 27.9% in their other rounds.
  • Against Brad: moves in first in 13.9% of rounds, against 4.7% against everyone else.
  • In round 1: opens with “Defensive Style: Shadow Slicer” in 12.9% of rounds, against 5.5% in their other rounds.
  • Against Vanessa: opens with “Defensive Style: Wind Elbow” in 15.6% of rounds, against 4.6% against everyone else.

How is this tested?

Offensive Style: Back Charge Kick1577.8%
Defensive Style: Shadow Slicer1467.3%
Defensive Style: Wind Elbow1015.0%
Offensive Style: Clobbering Straight904.5%
Offensive Style: backdash into Pile Bunker6P+K874.3%
Defensive Style: Low Spin Slicer864.3%
Offensive Style: backdash into Heel Kick6K+G844.2%
Offensive Style: Body Blow834.2%
Defensive Style: backdash into Spinning Savate66K+G804.0%
Offensive Style: backdash into Spinning Savate66K+G723.6%
Defensive Style: Bone Crush Middle663.3%
Defensive Style: Stinger Low Blow562.8%
Offensive Style: Landing Knee Kick522.6%
Offensive Style: backdash into evade down432.1%
Offensive Style: forward movement into kickK402.0%

157 further openings account for the other 759 rounds.

Counted from 481 of the 490 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Vanessa

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira25–30 · 45%9–10 · 47%too few to test
Jacky22–9 · 71%6–4 · 60%too few to test
Sarah11–14 · 44%5–5 · 50%too few to test
Jean8–11 · 42%6–9 · 40%too few to test
Wolf8–11 · 42%5–4 · 56%too few to test
Lei Fei8–13 · 38%2–1 · 67%too few to test
Pai4–6 · 40%6–8 · 43%too few to test
Brad5–2 · 71%5–8 · 38%too few to test
Jeffry6–7 · 46%8–3 · 73%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

9 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (16 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Vanessa: 4 of 16 tests hold up