VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

亜希

  • Jacky
  • Wolf
  • Kage
  • Jeffry
  • Pai
Career matches9,085
Career win rate58.6%
Round win rate54.6%
Peak rank44
Distinct opponents168
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1955 #71 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lion448,0074,7303,27759.1%
Dural—51828023854.0%
Pai342091268360.3%
Jacky33143776653.9%
Wolf33132686451.5%
Kage3346271958.7%
Brad—1710758.8%
Jeffry33136746.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,537 of 2,916 rounds counted

6.3 inputs a second (381 a minute) this season. Faster than 27% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lion6.53881,188
Jacky6.2372197
Wolf5.6338152

By opponent's character

Akira6.5389305
Lau6.3378148
Wolf6.1364104
Jacky6.5389119
Kage6.438485
Brad6.2374175
El Blaze6.840969
Lion6.2374116
Jeffry5.734137
Pai6.639852
Vanessa6.539323
Lei Fei6.237267
Sarah6.237446
Shun6.438653
Eileen6.237237
Jean6.337916
Aoi6.337936
Taka6.036230
Goh6.840814
Dural7.44425

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira112674559.8%+2.1
Lau69333647.8%-9.1
Wolf59322754.2%-2.4
Jacky58382065.5%+10.5
Kage57273047.4%-9.3
Brad54302455.6%-0.8
El Blaze45311468.9%+14.2
Lion36162044.4%-15.4
Jeffry35171848.6%-12.7
Pai3024680.0%+18.7
Vanessa3022873.3%+13.9
Lei Fei27121544.4%-16.0
Sarah26141253.9%-6.2
Shun24131154.2%-5.9
Eileen2014670.0%+13.4
Jean1713476.5%+20.0
Aoi135838.5%-18.2
Taka128466.7%+9.4
Goh53260.0%+3.4
Dural220100.0%+44.9

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle90593165.6%+8.1
Low Fence85493657.6%-0.0
Full Fence80532766.2%+10.1
Breakable Full Fence77443357.1%-1.4
Breakable Half Fence74393552.7%-6.5
Open73403354.8%-3.5
Half Fence66343251.5%-5.9
Octagon66462069.7%+11.0
Single Wall55223340.0%-15.6
Full Fence and Open26141253.9%-2.1

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls45360.7%58.2%+2.5
No walls21352.1%56.9%-4.8

Walls against open: +7.3 points (95% range -1.9 to +16.5), p 0.118 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

hatarakedo_tagayasedo... (Rank 43)2026/10/15115645.5%
tonchan145656 (Rank 43)2026/10/1585362.5%
周大人 (Rank 41)2026/10/15136746.1%
jinmenusagi (Rank 42)2026/10/0720101050.0%
すぐる (Rank 43)2026/09/29115645.5%
ハマラウ (Rank 41)2026/09/291991047.4%
せろり☆ (Rank 43)2026/09/2920101050.0%
おさげ (Rank 43)2026/09/29157846.7%
使われジュニア。 (Rank 44)2026/09/18117463.6%
manatsu_7 (Rank 42)2026/09/17117463.6%
サムシングまさお (Rank 39)2026/09/1798188.9%
エンたん (Rank 43)2026/09/171912763.2%
こば次狼/covajiro (Rank 42)2026/09/17135838.5%
硬め濃いめ少なめお米 (Rank 43)2026/09/1795455.6%
いくお (Rank 43)2026/09/121711664.7%
VIPism『稲庭飯』 (Rank 43)2026/09/11117463.6%
でんでんでん123V (Rank 39)2026/08/2198188.9%
ndroiworld (Rank 41)2026/08/21116554.5%
あむざん (Rank 42)2026/08/21126650.0%
マクシミリアン15世 (Rank 32)2026/07/221512380.0%
『ρε』.α (Rank 40)2026/06/2597277.8%
ハナノコルンルン (Rank 39)2026/06/1096366.7%
じゃんぬ (Rank 44)2026/04/22114736.4%
バルゴ・デミーラ (Rank 39)2026/04/221611568.8%
ス~パ~スナックマン (Rank 41)2026/04/21146842.9%

Round openings

Every character

Katousui2P1736.2%
crouch dash forward into Sen'inshou3P1415.1%
backdash into evade up1324.8%
Juchou Senshou8P+K1224.4%
evade up into crouch dash forward1134.1%
backdash into evade down1093.9%
backward movement into forward punch+kick6P+K893.2%
Ukoushin46P+K883.2%
punchP772.8%
crouch dash forward into Senkyutai1K722.6%
backdash into Senshippo66P622.2%
Tourou Teihozen (Deflect)4P+K+G602.2%
crouch into Dantai3K481.7%
evade up into Sen'inshou3P441.6%
Taizan Soukoushu4P+K391.4%

362 further openings account for the other 1,407 rounds.

Counted from 695 of the 731 matches played. The rest were not pulled for openings.

Lion

Career
4,730–3,277 · 59.1%
This season
628 matches · 58.0%
Peak rank
44

First hit in 47.5% of 2,345 rounds. Won 55.6% of the rounds they struck first, 53.3% of the rounds they were struck first.

Significant Tells

  • In round 2: waits first in 9.0% of rounds, against 5.0% in their other rounds.
  • Against Kage: evades first in 38.9% of rounds, against 11.7% against everyone else.
  • On Full Fence stages: moves in first in 23.8% of rounds, against 14.9% on the other stages.
  • After opening the round before by evading: evades first in 30.8% of rounds, against 9.8% after anything else.
  • After losing a round: moves in first in 22.3% of rounds, against 12.6% after winning one.
  • When behind: moves in first in 22.4% of rounds, against 13.7% when ahead or level.
  • Against Kage: opens with “evade up into crouch dash forward” in 20.2% of rounds, against 3.2% against everyone else.
  • On Open stages: opens with “backdash into evade up” in 11.4% of rounds, against 4.5% on the other stages.
  • After opening the round before with “2P Katousui”: opens with “2P Katousui” in 20.3% of rounds, against 6.1% after anything else.

How is this tested?

Katousui2P1737.3%
crouch dash forward into Sen'inshou3P1416.0%
backdash into evade up1235.2%
Juchou Senshou8P+K1225.2%
evade up into crouch dash forward1124.7%
backdash into evade down893.8%
backward movement into forward punch+kick6P+K893.8%
Ukoushin46P+K883.7%
crouch dash forward into Senkyutai1K723.0%
backdash into Senshippo66P622.6%
Tourou Teihozen (Deflect)4P+K+G602.5%
punchP552.3%
crouch into Dantai3K482.0%
evade up into Sen'inshou3P441.9%
Taizan Soukoushu4P+K391.6%

229 further openings account for the other 1,048 rounds.

Counted from 592 of the 628 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira39–20 · 66%12–10 · 55%too few to test
Lau13–15 · 46%10–10 · 50%too few to test
Kage19–12 · 61%5–12 · 29%too few to test
El Blaze17–5 · 77%7–8 · 47%too few to test
Brad20–13 · 61%4–5 · 44%too few to test
Jacky16–6 · 73%10–8 · 56%too few to test
Wolf10–9 · 53%5–4 · 56%too few to test
Vanessa14–7 · 67%7–1 · 88%too few to test
Jeffry13–9 · 59%1–2 · 33%too few to test
Lei Fei5–11 · 31%6–2 · 75%too few to test
Pai11–2 · 85%3–2 · 60%too few to test
Sarah8–6 · 57%4–5 · 44%too few to test
Shun7–8 · 47%4–2 · 67%too few to test
Lion1–5 · 17%5–7 · 42%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

36 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jacky

Career
77–66 · 53.9%
This season
50 matches · 54.0%
Peak rank
33

First hit in 39.8% of 196 rounds. Won 55.1% of the rounds they struck first, 55.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into Jab Double StraightPPP2010.2%
backdash into Spin Heel Sword4K+G157.6%
backdash into evade down126.1%
Slide Shuffle (Deflect)4P+K+G115.6%
backdash into Smash Straight3P105.1%
Slide Shuffle (Deflect)4P+K+G into crouch dash forward63.0%
Spin Heel Sword4K+G into forward movement63.0%
Squat Straight2P63.0%
backdash into Slide Shuffle (Deflect)4P+K+G63.0%
Jab StraightPP into Jab Double StraightPPP52.5%
backdash into evade up52.5%
forward movement into punchP52.5%
Middle Kick3K42.0%
Middle Smash6P31.5%
backdash31.5%

61 further openings account for the other 80 rounds.

Wolf

Career
68–64 · 51.5%
This season
40 matches · 62.5%
Peak rank
33

First hit in 58.8% of 160 rounds. Won 60.6% of the rounds they struck first, 53.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Hammer2P2515.5%
punchP1811.2%
backdash into Face Lift Kick3K138.1%
backdash into evade down74.3%
Mow Down Chop1P+K63.7%
backdash into Heavy Middle Kick3K+G53.1%
backdash into guardG53.1%
forward movement into punchP53.1%
Face Lift Kick3K42.5%
Quick Shoulder66P+K into Level Back CrushP+K42.5%
backdash into Quick Shoulder66P+K42.5%
crouch into Face Lift Kick3K42.5%
Knee Lift6K31.9%
Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K31.9%
backdash into Mow Down Chop1P+K31.9%

42 further openings account for the other 52 rounds.

Kage

Career
27–19 · 58.7%
This season
6 matches · 33.3%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hagakure-ryu In Raijingeki46P+K729.2%
Sokuten44P+K+G28.3%
Engetsugeri9K+G14.2%
Fusen Renkyaku6K+G14.2%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP14.2%
Hagakure-ryu In Shippujin4P+K+G14.2%
Hagakure-ryu You Jumonji KamaeP+K+G14.2%
Rairyu Hishoukyaku66P+K+G14.2%
Rasen4P14.2%
backdash14.2%
backdash into Doukudaki46K14.2%
backdash into Furikakato OtoshiK+G14.2%
crouch into Nakageri3K14.2%
forward dash into SouhajinP+K14.2%
forward movement into punchP14.2%

2 further openings account for the other 2 rounds.

Jeffry

Career
6–7 · 46.1%
This season
5 matches · 40.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Full Swing Double Hammer41236P+K314.3%
backdash into evade up29.5%
Dash Elbow66P14.8%
Full Swing Upper33P into forward movement14.8%
Hammer Slide1P into Grizzly Hammer1PP14.8%
Head Attack46P+K into forward movement14.8%
Heel Drop6K+G14.8%
Knee Push4K14.8%
Threat StanceP+K+G into Catch Blow6P14.8%
Tsunami Beat3K+G14.8%
backdash into Stunner KnuckleKP14.8%
backdash into Tsunami Beat3K+G14.8%
backdash into evade down14.8%
backdash into guardG14.8%
crouch dash forward into Full Swing Upper33P14.8%

3 further openings account for the other 3 rounds.

Pai

Career
126–83 · 60.3%
This season
2 matches · 50.0%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Senchutai3K into Senkyaku Chushou3KP112.5%
Souchuken2P112.5%
backdash into punchP112.5%
crouch dash forward into Souanshou3P+K112.5%
evade up into Bajou Kaikyuu236P112.5%
evade up into Souanshou3P+K112.5%
forward movement into RenshouPP112.5%
punchP112.5%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (16 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lion: 9 of 16 tests hold up
  • Jacky: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Pai: not tested (too few rounds)