Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1955 #71 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lion | 44 | 8,007 | 4,730 | 3,277 | 59.1% |
|---|---|---|---|---|---|
| Dural | — | 518 | 280 | 238 | 54.0% |
| Pai | 34 | 209 | 126 | 83 | 60.3% |
| Jacky | 33 | 143 | 77 | 66 | 53.9% |
| Wolf | 33 | 132 | 68 | 64 | 51.5% |
| Kage | 33 | 46 | 27 | 19 | 58.7% |
| Brad | — | 17 | 10 | 7 | 58.8% |
| Jeffry | 33 | 13 | 6 | 7 | 46.1% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,537 of 2,916 rounds counted6.3 inputs a second (381 a minute) this season. Faster than 27% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lion | 6.5 | 388 | 1,188 |
|---|---|---|---|
| Jacky | 6.2 | 372 | 197 |
| Wolf | 5.6 | 338 | 152 |
By opponent's character
| Akira | 6.5 | 389 | 305 |
|---|---|---|---|
| Lau | 6.3 | 378 | 148 |
| Wolf | 6.1 | 364 | 104 |
| Jacky | 6.5 | 389 | 119 |
| Kage | 6.4 | 384 | 85 |
| Brad | 6.2 | 374 | 175 |
| El Blaze | 6.8 | 409 | 69 |
| Lion | 6.2 | 374 | 116 |
| Jeffry | 5.7 | 341 | 37 |
| Pai | 6.6 | 398 | 52 |
| Vanessa | 6.5 | 393 | 23 |
| Lei Fei | 6.2 | 372 | 67 |
| Sarah | 6.2 | 374 | 46 |
| Shun | 6.4 | 386 | 53 |
| Eileen | 6.2 | 372 | 37 |
| Jean | 6.3 | 379 | 16 |
| Aoi | 6.3 | 379 | 36 |
| Taka | 6.0 | 362 | 30 |
| Goh | 6.8 | 408 | 14 |
| Dural | 7.4 | 442 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 112 | 67 | 45 | 59.8% | +2.1 |
|---|---|---|---|---|---|
| Lau | 69 | 33 | 36 | 47.8% | -9.1 |
| Wolf | 59 | 32 | 27 | 54.2% | -2.4 |
| Jacky | 58 | 38 | 20 | 65.5% | +10.5 |
| Kage | 57 | 27 | 30 | 47.4% | -9.3 |
| Brad | 54 | 30 | 24 | 55.6% | -0.8 |
| El Blaze | 45 | 31 | 14 | 68.9% | +14.2 |
| Lion | 36 | 16 | 20 | 44.4% | -15.4 |
| Jeffry | 35 | 17 | 18 | 48.6% | -12.7 |
| Pai | 30 | 24 | 6 | 80.0% | +18.7 |
| Vanessa | 30 | 22 | 8 | 73.3% | +13.9 |
| Lei Fei | 27 | 12 | 15 | 44.4% | -16.0 |
| Sarah | 26 | 14 | 12 | 53.9% | -6.2 |
| Shun | 24 | 13 | 11 | 54.2% | -5.9 |
| Eileen | 20 | 14 | 6 | 70.0% | +13.4 |
| Jean | 17 | 13 | 4 | 76.5% | +20.0 |
| Aoi | 13 | 5 | 8 | 38.5% | -18.2 |
| Taka | 12 | 8 | 4 | 66.7% | +9.4 |
| Goh | 5 | 3 | 2 | 60.0% | +3.4 |
| Dural | 2 | 2 | 0 | 100.0% | +44.9 |
0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 90 | 59 | 31 | 65.6% | +8.1 |
|---|---|---|---|---|---|
| Low Fence | 85 | 49 | 36 | 57.6% | -0.0 |
| Full Fence | 80 | 53 | 27 | 66.2% | +10.1 |
| Breakable Full Fence | 77 | 44 | 33 | 57.1% | -1.4 |
| Breakable Half Fence | 74 | 39 | 35 | 52.7% | -6.5 |
| Open | 73 | 40 | 33 | 54.8% | -3.5 |
| Half Fence | 66 | 34 | 32 | 51.5% | -5.9 |
| Octagon | 66 | 46 | 20 | 69.7% | +11.0 |
| Single Wall | 55 | 22 | 33 | 40.0% | -15.6 |
| Full Fence and Open | 26 | 14 | 12 | 53.9% | -2.1 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 453 | 60.7% | 58.2% | +2.5 |
| No walls | 213 | 52.1% | 56.9% | -4.8 |
Walls against open: +7.3 points (95% range -1.9 to +16.5), p 0.118 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| jinmenusagi (Rank 42) | 20 | 10 | 10 | 50.0% |
|---|---|---|---|---|
| せろり☆ (Rank 43) | 20 | 10 | 10 | 50.0% |
| エンたん (Rank 43) | 19 | 12 | 7 | 63.2% |
| ハマラウ (Rank 41) | 19 | 9 | 10 | 47.4% |
| いくお (Rank 43) | 17 | 11 | 6 | 64.7% |
| バルゴ・デミーラ (Rank 39) | 16 | 11 | 5 | 68.8% |
| おさげ (Rank 43) | 15 | 7 | 8 | 46.7% |
| マクシミリアン15世 (Rank 32) | 15 | 12 | 3 | 80.0% |
| ス~パ~スナックマン (Rank 41) | 14 | 6 | 8 | 42.9% |
| こば次狼/covajiro (Rank 42) | 13 | 5 | 8 | 38.5% |
| 周大人 (Rank 41) | 13 | 6 | 7 | 46.1% |
| あむざん (Rank 42) | 12 | 6 | 6 | 50.0% |
| VIPism『稲庭飯』 (Rank 43) | 11 | 7 | 4 | 63.6% |
| hatarakedo_tagayasedo... (Rank 43) | 11 | 5 | 6 | 45.5% |
| manatsu_7 (Rank 42) | 11 | 7 | 4 | 63.6% |
| ndroiworld (Rank 41) | 11 | 6 | 5 | 54.5% |
| じゃんぬ (Rank 44) | 11 | 4 | 7 | 36.4% |
| すぐる (Rank 43) | 11 | 5 | 6 | 45.5% |
| 使われジュニア。 (Rank 44) | 11 | 7 | 4 | 63.6% |
| 『ρε』.α (Rank 40) | 9 | 7 | 2 | 77.8% |
| でんでんでん123V (Rank 39) | 9 | 8 | 1 | 88.9% |
| サムシングまさお (Rank 39) | 9 | 8 | 1 | 88.9% |
| ハナノコルンルン (Rank 39) | 9 | 6 | 3 | 66.7% |
| 硬め濃いめ少なめお米 (Rank 43) | 9 | 5 | 4 | 55.6% |
| tonchan145656 (Rank 43) | 8 | 5 | 3 | 62.5% |
Most played opponents, most recent first
| hatarakedo_tagayasedo... (Rank 43) | 2026/10/15 | 11 | 5 | 6 | 45.5% |
|---|---|---|---|---|---|
| tonchan145656 (Rank 43) | 2026/10/15 | 8 | 5 | 3 | 62.5% |
| 周大人 (Rank 41) | 2026/10/15 | 13 | 6 | 7 | 46.1% |
| jinmenusagi (Rank 42) | 2026/10/07 | 20 | 10 | 10 | 50.0% |
| すぐる (Rank 43) | 2026/09/29 | 11 | 5 | 6 | 45.5% |
| ハマラウ (Rank 41) | 2026/09/29 | 19 | 9 | 10 | 47.4% |
| せろり☆ (Rank 43) | 2026/09/29 | 20 | 10 | 10 | 50.0% |
| おさげ (Rank 43) | 2026/09/29 | 15 | 7 | 8 | 46.7% |
| 使われジュニア。 (Rank 44) | 2026/09/18 | 11 | 7 | 4 | 63.6% |
| manatsu_7 (Rank 42) | 2026/09/17 | 11 | 7 | 4 | 63.6% |
| サムシングまさお (Rank 39) | 2026/09/17 | 9 | 8 | 1 | 88.9% |
| エンたん (Rank 43) | 2026/09/17 | 19 | 12 | 7 | 63.2% |
| こば次狼/covajiro (Rank 42) | 2026/09/17 | 13 | 5 | 8 | 38.5% |
| 硬め濃いめ少なめお米 (Rank 43) | 2026/09/17 | 9 | 5 | 4 | 55.6% |
| いくお (Rank 43) | 2026/09/12 | 17 | 11 | 6 | 64.7% |
| VIPism『稲庭飯』 (Rank 43) | 2026/09/11 | 11 | 7 | 4 | 63.6% |
| でんでんでん123V (Rank 39) | 2026/08/21 | 9 | 8 | 1 | 88.9% |
| ndroiworld (Rank 41) | 2026/08/21 | 11 | 6 | 5 | 54.5% |
| あむざん (Rank 42) | 2026/08/21 | 12 | 6 | 6 | 50.0% |
| マクシミリアン15世 (Rank 32) | 2026/07/22 | 15 | 12 | 3 | 80.0% |
| 『ρε』.α (Rank 40) | 2026/06/25 | 9 | 7 | 2 | 77.8% |
| ハナノコルンルン (Rank 39) | 2026/06/10 | 9 | 6 | 3 | 66.7% |
| じゃんぬ (Rank 44) | 2026/04/22 | 11 | 4 | 7 | 36.4% |
| バルゴ・デミーラ (Rank 39) | 2026/04/22 | 16 | 11 | 5 | 68.8% |
| ス~パ~スナックマン (Rank 41) | 2026/04/21 | 14 | 6 | 8 | 42.9% |
Round openings
Every character
| Katousui2P | 173 | 6.2% |
|---|---|---|
| crouch dash forward into Sen'inshou3P | 141 | 5.1% |
| backdash into evade up | 132 | 4.8% |
| Juchou Senshou8P+K | 122 | 4.4% |
| evade up into crouch dash forward | 113 | 4.1% |
| backdash into evade down | 109 | 3.9% |
| backward movement into forward punch+kick6P+K | 89 | 3.2% |
| Ukoushin46P+K | 88 | 3.2% |
| punchP | 77 | 2.8% |
| crouch dash forward into Senkyutai1K | 72 | 2.6% |
| backdash into Senshippo66P | 62 | 2.2% |
| Tourou Teihozen (Deflect)4P+K+G | 60 | 2.2% |
| crouch into Dantai3K | 48 | 1.7% |
| evade up into Sen'inshou3P | 44 | 1.6% |
| Taizan Soukoushu4P+K | 39 | 1.4% |
362 further openings account for the other 1,407 rounds.
Counted from 695 of the 731 matches played. The rest were not pulled for openings.
Lion
- Career
- 4,730–3,277 · 59.1%
- This season
- 628 matches · 58.0%
- Peak rank
- 44
First hit in 47.5% of 2,345 rounds. Won 55.6% of the rounds they struck first, 53.3% of the rounds they were struck first.
Significant Tells
- In round 2: waits first in 9.0% of rounds, against 5.0% in their other rounds.
- Against Kage: evades first in 38.9% of rounds, against 11.7% against everyone else.
- On Full Fence stages: moves in first in 23.8% of rounds, against 14.9% on the other stages.
- After opening the round before by evading: evades first in 30.8% of rounds, against 9.8% after anything else.
- After losing a round: moves in first in 22.3% of rounds, against 12.6% after winning one.
- When behind: moves in first in 22.4% of rounds, against 13.7% when ahead or level.
- Against Kage: opens with “evade up into crouch dash forward” in 20.2% of rounds, against 3.2% against everyone else.
- On Open stages: opens with “backdash into evade up” in 11.4% of rounds, against 4.5% on the other stages.
- After opening the round before with “2P Katousui”: opens with “2P Katousui” in 20.3% of rounds, against 6.1% after anything else.
| Katousui2P | 173 | 7.3% |
|---|---|---|
| crouch dash forward into Sen'inshou3P | 141 | 6.0% |
| backdash into evade up | 123 | 5.2% |
| Juchou Senshou8P+K | 122 | 5.2% |
| evade up into crouch dash forward | 112 | 4.7% |
| backdash into evade down | 89 | 3.8% |
| backward movement into forward punch+kick6P+K | 89 | 3.8% |
| Ukoushin46P+K | 88 | 3.7% |
| crouch dash forward into Senkyutai1K | 72 | 3.0% |
| backdash into Senshippo66P | 62 | 2.6% |
| Tourou Teihozen (Deflect)4P+K+G | 60 | 2.5% |
| punchP | 55 | 2.3% |
| crouch into Dantai3K | 48 | 2.0% |
| evade up into Sen'inshou3P | 44 | 1.9% |
| Taizan Soukoushu4P+K | 39 | 1.6% |
229 further openings account for the other 1,048 rounds.
Counted from 592 of the 628 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 39–20 · 66% | 12–10 · 55% | too few to test |
| Lau | 13–15 · 46% | 10–10 · 50% | too few to test |
| Kage | 19–12 · 61% | 5–12 · 29% | too few to test |
| El Blaze | 17–5 · 77% | 7–8 · 47% | too few to test |
| Brad | 20–13 · 61% | 4–5 · 44% | too few to test |
| Jacky | 16–6 · 73% | 10–8 · 56% | too few to test |
| Wolf | 10–9 · 53% | 5–4 · 56% | too few to test |
| Vanessa | 14–7 · 67% | 7–1 · 88% | too few to test |
| Jeffry | 13–9 · 59% | 1–2 · 33% | too few to test |
| Lei Fei | 5–11 · 31% | 6–2 · 75% | too few to test |
| Pai | 11–2 · 85% | 3–2 · 60% | too few to test |
| Sarah | 8–6 · 57% | 4–5 · 44% | too few to test |
| Shun | 7–8 · 47% | 4–2 · 67% | too few to test |
| Lion | 1–5 · 17% | 5–7 · 42% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
36 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jacky
- Career
- 77–66 · 53.9%
- This season
- 50 matches · 54.0%
- Peak rank
- 33
First hit in 39.8% of 196 rounds. Won 55.1% of the rounds they struck first, 55.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into Jab Double StraightPPP | 20 | 10.2% |
|---|---|---|
| backdash into Spin Heel Sword4K+G | 15 | 7.6% |
| backdash into evade down | 12 | 6.1% |
| Slide Shuffle (Deflect)4P+K+G | 11 | 5.6% |
| backdash into Smash Straight3P | 10 | 5.1% |
| Slide Shuffle (Deflect)4P+K+G into crouch dash forward | 6 | 3.0% |
| Spin Heel Sword4K+G into forward movement | 6 | 3.0% |
| Squat Straight2P | 6 | 3.0% |
| backdash into Slide Shuffle (Deflect)4P+K+G | 6 | 3.0% |
| Jab StraightPP into Jab Double StraightPPP | 5 | 2.5% |
| backdash into evade up | 5 | 2.5% |
| forward movement into punchP | 5 | 2.5% |
| Middle Kick3K | 4 | 2.0% |
| Middle Smash6P | 3 | 1.5% |
| backdash | 3 | 1.5% |
61 further openings account for the other 80 rounds.
Wolf
- Career
- 68–64 · 51.5%
- This season
- 40 matches · 62.5%
- Peak rank
- 33
First hit in 58.8% of 160 rounds. Won 60.6% of the rounds they struck first, 53.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Low Hammer2P | 25 | 15.5% |
|---|---|---|
| punchP | 18 | 11.2% |
| backdash into Face Lift Kick3K | 13 | 8.1% |
| backdash into evade down | 7 | 4.3% |
| Mow Down Chop1P+K | 6 | 3.7% |
| backdash into Heavy Middle Kick3K+G | 5 | 3.1% |
| backdash into guardG | 5 | 3.1% |
| forward movement into punchP | 5 | 3.1% |
| Face Lift Kick3K | 4 | 2.5% |
| Quick Shoulder66P+K into Level Back CrushP+K | 4 | 2.5% |
| backdash into Quick Shoulder66P+K | 4 | 2.5% |
| crouch into Face Lift Kick3K | 4 | 2.5% |
| Knee Lift6K | 3 | 1.9% |
| Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K | 3 | 1.9% |
| backdash into Mow Down Chop1P+K | 3 | 1.9% |
42 further openings account for the other 52 rounds.
Kage
- Career
- 27–19 · 58.7%
- This season
- 6 matches · 33.3%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Hagakure-ryu In Raijingeki46P+K | 7 | 29.2% |
|---|---|---|
| Sokuten44P+K+G | 2 | 8.3% |
| Engetsugeri9K+G | 1 | 4.2% |
| Fusen Renkyaku6K+G | 1 | 4.2% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 1 | 4.2% |
| Hagakure-ryu In Shippujin4P+K+G | 1 | 4.2% |
| Hagakure-ryu You Jumonji KamaeP+K+G | 1 | 4.2% |
| Rairyu Hishoukyaku66P+K+G | 1 | 4.2% |
| Rasen4P | 1 | 4.2% |
| backdash | 1 | 4.2% |
| backdash into Doukudaki46K | 1 | 4.2% |
| backdash into Furikakato OtoshiK+G | 1 | 4.2% |
| crouch into Nakageri3K | 1 | 4.2% |
| forward dash into SouhajinP+K | 1 | 4.2% |
| forward movement into punchP | 1 | 4.2% |
2 further openings account for the other 2 rounds.
Jeffry
- Career
- 6–7 · 46.1%
- This season
- 5 matches · 40.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| backdash into Full Swing Double Hammer41236P+K | 3 | 14.3% |
|---|---|---|
| backdash into evade up | 2 | 9.5% |
| Dash Elbow66P | 1 | 4.8% |
| Full Swing Upper33P into forward movement | 1 | 4.8% |
| Hammer Slide1P into Grizzly Hammer1PP | 1 | 4.8% |
| Head Attack46P+K into forward movement | 1 | 4.8% |
| Heel Drop6K+G | 1 | 4.8% |
| Knee Push4K | 1 | 4.8% |
| Threat StanceP+K+G into Catch Blow6P | 1 | 4.8% |
| Tsunami Beat3K+G | 1 | 4.8% |
| backdash into Stunner KnuckleKP | 1 | 4.8% |
| backdash into Tsunami Beat3K+G | 1 | 4.8% |
| backdash into evade down | 1 | 4.8% |
| backdash into guardG | 1 | 4.8% |
| crouch dash forward into Full Swing Upper33P | 1 | 4.8% |
3 further openings account for the other 3 rounds.
Pai
- Career
- 126–83 · 60.3%
- This season
- 2 matches · 50.0%
- Peak rank
- 34
Significant Tells
Too few rounds to test opener patterns.
| Senchutai3K into Senkyaku Chushou3KP | 1 | 12.5% |
|---|---|---|
| Souchuken2P | 1 | 12.5% |
| backdash into punchP | 1 | 12.5% |
| crouch dash forward into Souanshou3P+K | 1 | 12.5% |
| evade up into Bajou Kaikyuu236P | 1 | 12.5% |
| evade up into Souanshou3P+K | 1 | 12.5% |
| forward movement into RenshouPP | 1 | 12.5% |
| punchP | 1 | 12.5% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (16 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lion: 9 of 16 tests hold up
- Jacky: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Pai: not tested (too few rounds)
