Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1349 #2,924 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Pai | 25 | 3,793 | 1,757 | 2,036 | 46.3% |
|---|---|---|---|---|---|
| Akira | 25 | 3,397 | 1,612 | 1,785 | 47.5% |
| Jeffry | — | 2,118 | 1,033 | 1,085 | 48.8% |
| Jacky | — | 1,479 | 657 | 822 | 44.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
874 of 1,308 rounds counted7.0 inputs a second (423 a minute) this season. Faster than 47% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 7.4 | 444 | 599 |
|---|---|---|---|
| Pai | 6.3 | 379 | 275 |
By opponent's character
| Aoi | 7.3 | 438 | 112 |
|---|---|---|---|
| Jacky | 7.0 | 420 | 85 |
| Brad | 6.9 | 414 | 94 |
| Pai | 7.2 | 433 | 66 |
| Sarah | 6.8 | 406 | 54 |
| Akira | 6.8 | 407 | 65 |
| Shun | 7.4 | 444 | 49 |
| Wolf | 7.2 | 431 | 73 |
| Goh | 6.7 | 403 | 71 |
| Lion | 6.9 | 414 | 42 |
| Jeffry | 7.0 | 422 | 15 |
| Jean | 6.8 | 408 | 33 |
| Eileen | 7.2 | 434 | 27 |
| Lau | 7.1 | 425 | 29 |
| Kage | 7.7 | 460 | 18 |
| Taka | 7.5 | 451 | 27 |
| Vanessa | 6.6 | 395 | 14 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Aoi | 40 | 20 | 20 | 50.0% | +5.7 |
|---|---|---|---|---|---|
| Jacky | 29 | 13 | 16 | 44.8% | +4.2 |
| Brad | 26 | 14 | 12 | 53.9% | +12.7 |
| Pai | 26 | 12 | 14 | 46.1% | +3.1 |
| Sarah | 26 | 17 | 9 | 65.4% | +17.7 |
| Akira | 25 | 15 | 10 | 60.0% | +7.6 |
| Shun | 25 | 10 | 15 | 40.0% | -6.6 |
| Wolf | 25 | 5 | 20 | 20.0% | -21.2 |
| Goh | 19 | 6 | 13 | 31.6% | -10.8 |
| Lion | 16 | 7 | 9 | 43.8% | -4.0 |
| Jeffry | 15 | 7 | 8 | 46.7% | -5.6 |
| Jean | 12 | 5 | 7 | 41.7% | -3.5 |
| Eileen | 10 | 8 | 2 | 80.0% | +27.8 |
| Lau | 10 | 1 | 9 | 10.0% | -36.8 |
| Kage | 8 | 5 | 3 | 62.5% | +2.5 |
| Taka | 6 | 4 | 2 | 66.7% | +2.1 |
| Vanessa | 6 | 2 | 4 | 33.3% | -20.7 |
| El Blaze | 2 | 0 | 2 | 0.0% | -48.0 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 48 | 22 | 26 | 45.8% | +2.3 |
|---|---|---|---|---|---|
| Low Fence | 42 | 18 | 24 | 42.9% | -0.5 |
| Octagon | 40 | 19 | 21 | 47.5% | -6.0 |
| Full Fence | 36 | 20 | 16 | 55.6% | +10.2 |
| Breakable Half Fence | 32 | 16 | 16 | 50.0% | -0.9 |
| Breakable Full Fence | 29 | 15 | 14 | 51.7% | +4.1 |
| Single Wall | 29 | 11 | 18 | 37.9% | +1.0 |
| Half Fence | 23 | 9 | 14 | 39.1% | -4.4 |
| Open | 23 | 7 | 16 | 30.4% | -17.2 |
| Full Fence and Open | 8 | 3 | 5 | 37.5% | +0.6 |
0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 208 | 48.6% | 47.6% | +0.9 |
| No walls | 94 | 38.3% | 42.1% | -3.8 |
Walls against open: +4.8 points (95% range -6.8 to +16.4), p 0.417 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| TAIDADA (Rank 27) | 19 | 9 | 10 | 47.4% |
|---|---|---|---|---|
| げきたな (Rank 26) | 7 | 3 | 4 | 42.9% |
| G.S (Rank 21) | 6 | 4 | 2 | 66.7% |
| meine (Rank 24) | 6 | 3 | 3 | 50.0% |
| K.K.カブキモノ (Rank 22) | 5 | 2 | 3 | 40.0% |
| alleni3xvf5ws (Rank 26) | 5 | 0 | 5 | 0.0% |
| motor_colt61 (Rank 26) | 5 | 1 | 4 | 20.0% |
| pokkurl_7 (Rank 27) | 5 | 2 | 3 | 40.0% |
| smogh (Rank 21) | 5 | 5 | 0 | 100.0% |
| TAPIOKA (Rank 24) | 4 | 2 | 2 | 50.0% |
| Varsity0326 (Rank 27) | 4 | 0 | 4 | 0.0% |
| chururira0302 (Rank 21) | 4 | 4 | 0 | 100.0% |
| makoto.qo.op (Rank 23) | 4 | 3 | 1 | 75.0% |
| spykin_ (Rank 27) | 4 | 0 | 4 | 0.0% |
| ちぇびーまるやま (Rank 21) | 4 | 4 | 0 | 100.0% |
| ANO-RAY (Rank 22) | 3 | 2 | 1 | 66.7% |
| AiokometeZ (Rank 22) | 3 | 2 | 1 | 66.7% |
| IYO-no-okazu (Rank 23) | 3 | 2 | 1 | 66.7% |
| Y-F8 (Rank 24) | 3 | 2 | 1 | 66.7% |
| luffy_888000 (Rank 27) | 3 | 1 | 2 | 33.3% |
| osAnKIRA (Rank 22) | 3 | 2 | 1 | 66.7% |
| tubaki_ok (Rank 28) | 3 | 1 | 2 | 33.3% |
| かっつん(52) (Rank 21) | 3 | 3 | 0 | 100.0% |
| なっちゃんねる (Rank 25) | 3 | 2 | 1 | 66.7% |
| ガンジャッキー(bunbun) (Rank 26) | 3 | 2 | 1 | 66.7% |
Most played opponents, most recent first
| smogh (Rank 21) | 2026/10/12 | 5 | 5 | 0 | 100.0% |
|---|---|---|---|---|---|
| osAnKIRA (Rank 22) | 2026/10/12 | 3 | 2 | 1 | 66.7% |
| Y-F8 (Rank 24) | 2026/10/11 | 3 | 2 | 1 | 66.7% |
| TAIDADA (Rank 27) | 2026/10/10 | 19 | 9 | 10 | 47.4% |
| chururira0302 (Rank 21) | 2026/10/09 | 4 | 4 | 0 | 100.0% |
| ちぇびーまるやま (Rank 21) | 2026/10/07 | 4 | 4 | 0 | 100.0% |
| げきたな (Rank 26) | 2026/10/07 | 7 | 3 | 4 | 42.9% |
| かっつん(52) (Rank 21) | 2026/10/06 | 3 | 3 | 0 | 100.0% |
| G.S (Rank 21) | 2026/10/03 | 6 | 4 | 2 | 66.7% |
| K.K.カブキモノ (Rank 22) | 2026/09/30 | 5 | 2 | 3 | 40.0% |
| IYO-no-okazu (Rank 23) | 2026/09/29 | 3 | 2 | 1 | 66.7% |
| Varsity0326 (Rank 27) | 2026/09/29 | 4 | 0 | 4 | 0.0% |
| motor_colt61 (Rank 26) | 2026/09/29 | 5 | 1 | 4 | 20.0% |
| tubaki_ok (Rank 28) | 2026/09/28 | 3 | 1 | 2 | 33.3% |
| AiokometeZ (Rank 22) | 2026/09/28 | 3 | 2 | 1 | 66.7% |
| ガンジャッキー(bunbun) (Rank 26) | 2026/09/25 | 3 | 2 | 1 | 66.7% |
| ANO-RAY (Rank 22) | 2026/09/24 | 3 | 2 | 1 | 66.7% |
| makoto.qo.op (Rank 23) | 2026/09/24 | 4 | 3 | 1 | 75.0% |
| pokkurl_7 (Rank 27) | 2026/09/24 | 5 | 2 | 3 | 40.0% |
| なっちゃんねる (Rank 25) | 2026/09/24 | 3 | 2 | 1 | 66.7% |
| TAPIOKA (Rank 24) | 2026/09/24 | 4 | 2 | 2 | 50.0% |
| luffy_888000 (Rank 27) | 2026/04/02 | 3 | 1 | 2 | 33.3% |
| meine (Rank 24) | 2026/03/26 | 6 | 3 | 3 | 50.0% |
| spykin_ (Rank 27) | 2026/03/26 | 4 | 0 | 4 | 0.0% |
| alleni3xvf5ws (Rank 26) | 2026/03/26 | 5 | 0 | 5 | 0.0% |
Round openings
Every character
| forward movement into punchP | 86 | 8.7% |
|---|---|---|
| Rimon Chouchu66P | 59 | 6.0% |
| forward movement into RenshouPP | 43 | 4.4% |
| Souka Housui3P+K | 42 | 4.3% |
| Soukasui3P into Souka Rensui3PP | 32 | 3.2% |
| Senchuken6P | 27 | 2.7% |
| Honshin Soukyaku1K+G | 26 | 2.6% |
| crouch dash forward into evade down | 23 | 2.3% |
| Souka Rensui3PP into Souka Raigekishou3PPP | 22 | 2.2% |
| backdash into Tenshin Oushoushou46P+K | 22 | 2.2% |
| Yakuho Chouchu666P | 20 | 2.0% |
| Senchutai3K into Senkyaku Chushou3KP | 18 | 1.8% |
| Ryoushou6P+K into Renkan Maho Chuken6P+KP | 17 | 1.7% |
| punchP into RenshouPP | 17 | 1.7% |
| backdash into Chouzan Housui46P+K | 15 | 1.5% |
219 further openings account for the other 518 rounds.
Counted from 246 of the 326 matches played. The rest were not pulled for openings.
Pai
- Career
- 1,757–2,036 · 46.3%
- This season
- 148 matches · 46.0%
- Peak rank
- 25
First hit in 55.1% of 601 rounds. Won 51.1% of the rounds they struck first, 44.8% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 68.2% of rounds, against 49.4% in their other rounds.
- Against Shun: evades first in 17.4% of rounds, against 2.7% against everyone else.
| forward movement into punchP | 68 | 11.3% |
|---|---|---|
| forward movement into RenshouPP | 43 | 7.2% |
| Soukasui3P into Souka Rensui3PP | 32 | 5.3% |
| Senchuken6P | 27 | 4.5% |
| Honshin Soukyaku1K+G | 26 | 4.3% |
| Souka Rensui3PP into Souka Raigekishou3PPP | 22 | 3.7% |
| backdash into Tenshin Oushoushou46P+K | 22 | 3.7% |
| Senchutai3K into Senkyaku Chushou3KP | 18 | 3.0% |
| Ryoushou6P+K into Renkan Maho Chuken6P+KP | 17 | 2.8% |
| punchP into RenshouPP | 17 | 2.8% |
| down-back kick1K into kickK | 14 | 2.3% |
| backdash into Honrakukyaku46K+G | 12 | 2.0% |
| Ensei Haijinkyaku7K+G | 11 | 1.8% |
| Soukasui3P into Souka Senpukyaku3PK | 11 | 1.8% |
| down-back kick1K | 10 | 1.7% |
134 further openings account for the other 251 rounds.
Akira
- Career
- 1,612–1,785 · 47.5%
- This season
- 178 matches · 46.6%
- Peak rank
- 25
First hit in 49.1% of 383 rounds. Won 48.9% of the rounds they struck first, 45.1% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 57.1% of rounds, against 42.0% in their other rounds.
- In round 1: opens with “666P Yakuho Chouchu” in 10.2% of rounds, against 3.5% in their other rounds.
| Rimon Chouchu66P | 59 | 15.3% |
|---|---|---|
| Souka Housui3P+K | 42 | 10.9% |
| Yakuho Chouchu666P | 20 | 5.2% |
| forward movement into punchP | 18 | 4.7% |
| crouch dash forward into evade down | 17 | 4.4% |
| backdash into Chouzan Housui46P+K | 15 | 3.9% |
| Senzankou66P+K into throwP+G | 11 | 2.9% |
| crouch dash forward into guardG | 9 | 2.3% |
| evade up into crouch dash forward | 8 | 2.1% |
| forward dash into Jouho Touken6P | 8 | 2.1% |
| forward dash into Rimon Chouchu66P | 7 | 1.8% |
| Jouho Touken6P | 6 | 1.6% |
| crouch dash forward into throwP+G | 6 | 1.6% |
| forward dash into crouch dash forward | 6 | 1.6% |
| crouch dash forward into Souka Housui3P+K | 5 | 1.3% |
90 further openings account for the other 149 rounds.
Counted from 98 of the 178 matches played. The rest were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Pai: 2 of 15 tests hold up
- Akira: 2 of 15 tests hold up
