VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Brad

IdeaYuta

Career matches3,726
Career win rate53.0%
Round win rate48.8%
Peak rank32
Distinct opponents117
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Brad321,46677868853.1%
Dural321,13359254152.2%
Kage3173539633953.9%
Jean2735919216753.5%
Sarah2633181554.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Wolf49301961.2%+17.6
Akira34191555.9%+5.7
Kage2281436.4%-15.8
Jean1851327.8%-18.6
Jacky1510566.7%+18.5
Shun156940.0%-12.8
Sarah126650.0%+3.8
Vanessa1221016.7%-24.3
Brad113827.3%-11.0
Goh102820.0%-28.4
Lion96366.7%+12.0
Aoi82625.0%-18.4
El Blaze76185.7%+32.3
Pai65183.3%+35.3
Jeffry51420.0%-23.9
Lei Fei31233.3%-0.5
Taka32166.7%+12.7
Dural2020.0%-40.0
Eileen110100.0%+51.5
Lau110100.0%+36.2

1 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle43222151.2%+5.2
Breakable Half Fence34161847.1%-2.4
Octagon28121642.9%-3.2
Open25151060.0%+13.7
Low Fence22111150.0%-1.7
Half Fence21101147.6%+0.4
Single Wall2112957.1%+11.2
Breakable Full Fence168850.0%-4.2
Full Fence103730.0%-16.7
Full Fence and Open81712.5%-30.1

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls15246.7%47.9%-1.2
No walls6855.9%48.7%+7.2

Walls against open: -8.4 points (95% range -22.8 to +6.1), p 0.257 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

manao_0609 (Rank 26)126650.0%
a_h_i_k_o (Rank 26)83537.5%
hanamogera (Rank 28)83537.5%
鳩男 (Rank 30)85362.5%
Light (Rank 31)53260.0%
え~る (Rank 29)54180.0%
乃木ぽん (Rank 30)53260.0%
6132da (Rank 24)440100.0%
Go!飯饌GiI (Rank 28)42250.0%
I'mabeginner (Rank 27)42250.0%
abcdkazu1986 (Rank 34)41325.0%
interceptor (Rank 34)41325.0%
orz (Rank 28)42250.0%
あきらめウルフ (Rank 27)43175.0%
失礼!スマッシュ☆彡 (Rank 28)440100.0%
MIES/ミース (Rank 25)31233.3%
hahaha (Rank 27)3030.0%
あっしゅさんとごち昌 (Rank 34)31233.3%
いつもの奴 (Rank 29)31233.3%
まーな/Maana (Rank 33)31233.3%
オムレツハンター© (Rank 31)32166.7%
ギンブチ影 (Rank 31)3030.0%
フェイス (Rank 30)3030.0%
ヘニオ (Rank 32)31233.3%
挨拶3 (Rank 28)32166.7%

Most played opponents, most recent first

hahaha (Rank 27)2026/07/283030.0%
鳩男 (Rank 30)2026/07/2785362.5%
乃木ぽん (Rank 30)2026/07/2653260.0%
フェイス (Rank 30)2026/07/263030.0%
あっしゅさんとごち昌 (Rank 34)2026/07/2631233.3%
Light (Rank 31)2026/07/2353260.0%
まーな/Maana (Rank 33)2026/07/2331233.3%
失礼!スマッシュ☆彡 (Rank 28)2026/07/23440100.0%
オムレツハンター© (Rank 31)2026/07/2332166.7%
interceptor (Rank 34)2026/07/2141325.0%
ギンブチ影 (Rank 31)2026/07/203030.0%
abcdkazu1986 (Rank 34)2026/07/1241325.0%
ヘニオ (Rank 32)2026/07/0331233.3%
orz (Rank 28)2026/06/2842250.0%
え~る (Rank 29)2026/06/2754180.0%
a_h_i_k_o (Rank 26)2026/06/2783537.5%
Go!飯饌GiI (Rank 28)2026/05/2742250.0%
manao_0609 (Rank 26)2026/05/27126650.0%
I'mabeginner (Rank 27)2026/05/2542250.0%
いつもの奴 (Rank 29)2026/05/2031233.3%
hanamogera (Rank 28)2026/05/1883537.5%
挨拶3 (Rank 28)2026/05/1732166.7%
6132da (Rank 24)2026/05/07440100.0%
MIES/ミース (Rank 25)2026/05/0731233.3%
あきらめウルフ (Rank 27)2026/04/1243175.0%

Round openings

Every character

backdash into evade up11011.1%
backdash into evade down10210.3%
Ducking6P+K+G into Crush Knee KickK+G585.8%
Middle Spin Kick66K into Ten Kao6K484.8%
forward movement into punchP363.6%
backdash into Stop Kick282.8%
backdash into punchP262.6%
Dash Hammer Kick66K into Knee Kick6K242.4%
Hi'en Tankyaku9K242.4%
Spine Whip into Lumpini Combination222.2%
backdash into throwP+G222.2%
backdash into Elbow Hook6P212.1%
Dtee Sawk Dtrohng4P+K202.0%
Ducking6P+K+G into Sting BlowP+K151.5%
backdash into Sharp Shoot1P141.4%

173 further openings account for the other 421 rounds.

Brad

backdash into evade down6110.7%
backdash into evade up5910.3%
Ducking6P+K+G into Crush Knee KickK+G5810.2%
Middle Spin Kick66K into Ten Kao6K488.4%
forward movement into punchP284.9%
backdash into Stop Kick4K274.7%
backdash into Elbow Hook6P213.7%
Dtee Sawk Dtrohng4P+K203.5%
Ducking6P+K+G into Sting BlowP+K152.6%
Spine Whip4P into Lumpini Combination4PK152.6%
backdash into punchP152.6%
backdash into Sharp Shoot1P142.5%
backdash into Ducking6P+K+G122.1%
backdash into throwP+G122.1%
Middle Spin Kick66K111.9%

71 further openings account for the other 155 rounds.

Dural

backdash into evade up3411.7%
backdash into evade down279.3%
Dash Hammer Kick66K into Knee Kick6K248.2%
Hi'en Tankyaku9K248.2%
Hi'en Tankyaku9K into guardG124.1%
backdash into back kick+guard4K+G113.8%
backdash into Attai2K103.4%
Spine Whip4P into Lumpini Combination4PK72.4%
backdash into punchP72.4%
backdash into throwP+G72.4%
backdash62.1%
backdash into up, back kick+guard84K+G62.1%
backdash into Hi'en Tankyaku9K51.7%
backdash into High Spin Kick1PK51.7%
backdash into backward movement51.7%

62 further openings account for the other 101 rounds.

Kage

Rasen4P815.4%
backdash into evade down815.4%
Rasen4P into backdash47.7%
backdash into Hiji'uchi6P35.8%
Rasen4P into forward dash23.9%
backdash into Gen'you4K+G23.9%
backdash into Nakageri3K23.9%
backdash into Nirenkyaku3KK23.9%
backdash into crouch dash forward23.9%
backdash into evade up23.9%
backdash into punchP23.9%
backward movement into evade down23.9%
Furikakato OtoshiK+G into backward movement11.9%
Kodachinuki4K11.9%
Rakujin Gaeri44P11.9%

10 further openings account for the other 10 rounds.

Jean

backdash into evade up1121.6%
Gyaku Seikenzuki66P into Yoko'enpi6P917.6%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK35.9%
backdash into Doumawashi Kaitengeri46K+G35.9%
backdash into Ryoutezuki66P+K35.9%
backdash into Gyaku Seikenzuki66P23.9%
backdash into Tate'enpi~Tenkai Hizageri33PK23.9%
backdash into Yoko'enpi6P23.9%
backdash into evade down23.9%
Gyaku Seikenzuki66P12.0%
Harai'uke (Deflect)4P+K+G into Kake'uchi46P12.0%
Harai'uke (Deflect)4P+K+G into punchP12.0%
backdash into Konohana Sakuya43P+K12.0%
backdash into punchP12.0%
backward movement into Chudan~Joudan Mawashigeri3KK12.0%

8 further openings account for the other 8 rounds.

Sarah

backdash into evade down415.4%
backdash into evade up415.4%
backdash into Crescent Heel4K+G311.5%
backdash into throwP+G27.7%
forward movement into High Kick StraightKP27.7%
Sharpsword44K into Sharpsword Combo44KK13.9%
Stiletto66K13.9%
Switch StepP+K+G into backdash13.9%
backdash into Quick Knee6K13.9%
backdash into Switch Kick4K13.9%
backdash into punchP13.9%
backward movement into Crescent Heel4K+G13.9%
evade down into guardG13.9%
evade up into throwP+G13.9%
forward movement into punchP13.9%

1 further openings account for the other 1 rounds.