Virtua Fighter 5 REVO · v1.10 · Region: Asia
IdeaYuta
Characters played — VF5's own record
| Brad | 32 | 1,466 | 778 | 688 | 53.1% |
|---|---|---|---|---|---|
| Dural | 32 | 1,133 | 592 | 541 | 52.2% |
| Kage | 31 | 735 | 396 | 339 | 53.9% |
| Jean | 27 | 359 | 192 | 167 | 53.5% |
| Sarah | 26 | 33 | 18 | 15 | 54.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Wolf | 49 | 30 | 19 | 61.2% | +17.6 |
|---|---|---|---|---|---|
| Akira | 34 | 19 | 15 | 55.9% | +5.7 |
| Kage | 22 | 8 | 14 | 36.4% | -15.8 |
| Jean | 18 | 5 | 13 | 27.8% | -18.6 |
| Jacky | 15 | 10 | 5 | 66.7% | +18.5 |
| Shun | 15 | 6 | 9 | 40.0% | -12.8 |
| Sarah | 12 | 6 | 6 | 50.0% | +3.8 |
| Vanessa | 12 | 2 | 10 | 16.7% | -24.3 |
| Brad | 11 | 3 | 8 | 27.3% | -11.0 |
| Goh | 10 | 2 | 8 | 20.0% | -28.4 |
| Lion | 9 | 6 | 3 | 66.7% | +12.0 |
| Aoi | 8 | 2 | 6 | 25.0% | -18.4 |
| El Blaze | 7 | 6 | 1 | 85.7% | +32.3 |
| Pai | 6 | 5 | 1 | 83.3% | +35.3 |
| Jeffry | 5 | 1 | 4 | 20.0% | -23.9 |
| Lei Fei | 3 | 1 | 2 | 33.3% | -0.5 |
| Taka | 3 | 2 | 1 | 66.7% | +12.7 |
| Dural | 2 | 0 | 2 | 0.0% | -40.0 |
| Eileen | 1 | 1 | 0 | 100.0% | +51.5 |
| Lau | 1 | 1 | 0 | 100.0% | +36.2 |
1 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 43 | 22 | 21 | 51.2% | +5.2 |
|---|---|---|---|---|---|
| Breakable Half Fence | 34 | 16 | 18 | 47.1% | -2.4 |
| Octagon | 28 | 12 | 16 | 42.9% | -3.2 |
| Open | 25 | 15 | 10 | 60.0% | +13.7 |
| Low Fence | 22 | 11 | 11 | 50.0% | -1.7 |
| Half Fence | 21 | 10 | 11 | 47.6% | +0.4 |
| Single Wall | 21 | 12 | 9 | 57.1% | +11.2 |
| Breakable Full Fence | 16 | 8 | 8 | 50.0% | -4.2 |
| Full Fence | 10 | 3 | 7 | 30.0% | -16.7 |
| Full Fence and Open | 8 | 1 | 7 | 12.5% | -30.1 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 152 | 46.7% | 47.9% | -1.2 |
| No walls | 68 | 55.9% | 48.7% | +7.2 |
Walls against open: -8.4 points (95% range -22.8 to +6.1), p 0.257 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| manao_0609 (Rank 26) | 12 | 6 | 6 | 50.0% |
|---|---|---|---|---|
| a_h_i_k_o (Rank 26) | 8 | 3 | 5 | 37.5% |
| hanamogera (Rank 28) | 8 | 3 | 5 | 37.5% |
| 鳩男 (Rank 30) | 8 | 5 | 3 | 62.5% |
| Light (Rank 31) | 5 | 3 | 2 | 60.0% |
| え~る (Rank 29) | 5 | 4 | 1 | 80.0% |
| 乃木ぽん (Rank 30) | 5 | 3 | 2 | 60.0% |
| 6132da (Rank 24) | 4 | 4 | 0 | 100.0% |
| Go!飯饌GiI (Rank 28) | 4 | 2 | 2 | 50.0% |
| I'mabeginner (Rank 27) | 4 | 2 | 2 | 50.0% |
| abcdkazu1986 (Rank 34) | 4 | 1 | 3 | 25.0% |
| interceptor (Rank 34) | 4 | 1 | 3 | 25.0% |
| orz (Rank 28) | 4 | 2 | 2 | 50.0% |
| あきらめウルフ (Rank 27) | 4 | 3 | 1 | 75.0% |
| 失礼!スマッシュ☆彡 (Rank 28) | 4 | 4 | 0 | 100.0% |
| MIES/ミース (Rank 25) | 3 | 1 | 2 | 33.3% |
| hahaha (Rank 27) | 3 | 0 | 3 | 0.0% |
| あっしゅさんとごち昌 (Rank 34) | 3 | 1 | 2 | 33.3% |
| いつもの奴 (Rank 29) | 3 | 1 | 2 | 33.3% |
| まーな/Maana (Rank 33) | 3 | 1 | 2 | 33.3% |
| オムレツハンター© (Rank 31) | 3 | 2 | 1 | 66.7% |
| ギンブチ影 (Rank 31) | 3 | 0 | 3 | 0.0% |
| フェイス (Rank 30) | 3 | 0 | 3 | 0.0% |
| ヘニオ (Rank 32) | 3 | 1 | 2 | 33.3% |
| 挨拶3 (Rank 28) | 3 | 2 | 1 | 66.7% |
Most played opponents, most recent first
| hahaha (Rank 27) | 2026/07/28 | 3 | 0 | 3 | 0.0% |
|---|---|---|---|---|---|
| 鳩男 (Rank 30) | 2026/07/27 | 8 | 5 | 3 | 62.5% |
| 乃木ぽん (Rank 30) | 2026/07/26 | 5 | 3 | 2 | 60.0% |
| フェイス (Rank 30) | 2026/07/26 | 3 | 0 | 3 | 0.0% |
| あっしゅさんとごち昌 (Rank 34) | 2026/07/26 | 3 | 1 | 2 | 33.3% |
| Light (Rank 31) | 2026/07/23 | 5 | 3 | 2 | 60.0% |
| まーな/Maana (Rank 33) | 2026/07/23 | 3 | 1 | 2 | 33.3% |
| 失礼!スマッシュ☆彡 (Rank 28) | 2026/07/23 | 4 | 4 | 0 | 100.0% |
| オムレツハンター© (Rank 31) | 2026/07/23 | 3 | 2 | 1 | 66.7% |
| interceptor (Rank 34) | 2026/07/21 | 4 | 1 | 3 | 25.0% |
| ギンブチ影 (Rank 31) | 2026/07/20 | 3 | 0 | 3 | 0.0% |
| abcdkazu1986 (Rank 34) | 2026/07/12 | 4 | 1 | 3 | 25.0% |
| ヘニオ (Rank 32) | 2026/07/03 | 3 | 1 | 2 | 33.3% |
| orz (Rank 28) | 2026/06/28 | 4 | 2 | 2 | 50.0% |
| え~る (Rank 29) | 2026/06/27 | 5 | 4 | 1 | 80.0% |
| a_h_i_k_o (Rank 26) | 2026/06/27 | 8 | 3 | 5 | 37.5% |
| Go!飯饌GiI (Rank 28) | 2026/05/27 | 4 | 2 | 2 | 50.0% |
| manao_0609 (Rank 26) | 2026/05/27 | 12 | 6 | 6 | 50.0% |
| I'mabeginner (Rank 27) | 2026/05/25 | 4 | 2 | 2 | 50.0% |
| いつもの奴 (Rank 29) | 2026/05/20 | 3 | 1 | 2 | 33.3% |
| hanamogera (Rank 28) | 2026/05/18 | 8 | 3 | 5 | 37.5% |
| 挨拶3 (Rank 28) | 2026/05/17 | 3 | 2 | 1 | 66.7% |
| 6132da (Rank 24) | 2026/05/07 | 4 | 4 | 0 | 100.0% |
| MIES/ミース (Rank 25) | 2026/05/07 | 3 | 1 | 2 | 33.3% |
| あきらめウルフ (Rank 27) | 2026/04/12 | 4 | 3 | 1 | 75.0% |
Round openings
Every character
| backdash into evade up | 110 | 11.1% |
|---|---|---|
| backdash into evade down | 102 | 10.3% |
| Ducking6P+K+G into Crush Knee KickK+G | 58 | 5.8% |
| Middle Spin Kick66K into Ten Kao6K | 48 | 4.8% |
| forward movement into punchP | 36 | 3.6% |
| backdash into Stop Kick | 28 | 2.8% |
| backdash into punchP | 26 | 2.6% |
| Dash Hammer Kick66K into Knee Kick6K | 24 | 2.4% |
| Hi'en Tankyaku9K | 24 | 2.4% |
| Spine Whip into Lumpini Combination | 22 | 2.2% |
| backdash into throwP+G | 22 | 2.2% |
| backdash into Elbow Hook6P | 21 | 2.1% |
| Dtee Sawk Dtrohng4P+K | 20 | 2.0% |
| Ducking6P+K+G into Sting BlowP+K | 15 | 1.5% |
| backdash into Sharp Shoot1P | 14 | 1.4% |
173 further openings account for the other 421 rounds.
Brad
| backdash into evade down | 61 | 10.7% |
|---|---|---|
| backdash into evade up | 59 | 10.3% |
| Ducking6P+K+G into Crush Knee KickK+G | 58 | 10.2% |
| Middle Spin Kick66K into Ten Kao6K | 48 | 8.4% |
| forward movement into punchP | 28 | 4.9% |
| backdash into Stop Kick4K | 27 | 4.7% |
| backdash into Elbow Hook6P | 21 | 3.7% |
| Dtee Sawk Dtrohng4P+K | 20 | 3.5% |
| Ducking6P+K+G into Sting BlowP+K | 15 | 2.6% |
| Spine Whip4P into Lumpini Combination4PK | 15 | 2.6% |
| backdash into punchP | 15 | 2.6% |
| backdash into Sharp Shoot1P | 14 | 2.5% |
| backdash into Ducking6P+K+G | 12 | 2.1% |
| backdash into throwP+G | 12 | 2.1% |
| Middle Spin Kick66K | 11 | 1.9% |
71 further openings account for the other 155 rounds.
Dural
| backdash into evade up | 34 | 11.7% |
|---|---|---|
| backdash into evade down | 27 | 9.3% |
| Dash Hammer Kick66K into Knee Kick6K | 24 | 8.2% |
| Hi'en Tankyaku9K | 24 | 8.2% |
| Hi'en Tankyaku9K into guardG | 12 | 4.1% |
| backdash into back kick+guard4K+G | 11 | 3.8% |
| backdash into Attai2K | 10 | 3.4% |
| Spine Whip4P into Lumpini Combination4PK | 7 | 2.4% |
| backdash into punchP | 7 | 2.4% |
| backdash into throwP+G | 7 | 2.4% |
| backdash | 6 | 2.1% |
| backdash into up, back kick+guard84K+G | 6 | 2.1% |
| backdash into Hi'en Tankyaku9K | 5 | 1.7% |
| backdash into High Spin Kick1PK | 5 | 1.7% |
| backdash into backward movement | 5 | 1.7% |
62 further openings account for the other 101 rounds.
Kage
| Rasen4P | 8 | 15.4% |
|---|---|---|
| backdash into evade down | 8 | 15.4% |
| Rasen4P into backdash | 4 | 7.7% |
| backdash into Hiji'uchi6P | 3 | 5.8% |
| Rasen4P into forward dash | 2 | 3.9% |
| backdash into Gen'you4K+G | 2 | 3.9% |
| backdash into Nakageri3K | 2 | 3.9% |
| backdash into Nirenkyaku3KK | 2 | 3.9% |
| backdash into crouch dash forward | 2 | 3.9% |
| backdash into evade up | 2 | 3.9% |
| backdash into punchP | 2 | 3.9% |
| backward movement into evade down | 2 | 3.9% |
| Furikakato OtoshiK+G into backward movement | 1 | 1.9% |
| Kodachinuki4K | 1 | 1.9% |
| Rakujin Gaeri44P | 1 | 1.9% |
10 further openings account for the other 10 rounds.
Jean
| backdash into evade up | 11 | 21.6% |
|---|---|---|
| Gyaku Seikenzuki66P into Yoko'enpi6P | 9 | 17.6% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 3 | 5.9% |
| backdash into Doumawashi Kaitengeri46K+G | 3 | 5.9% |
| backdash into Ryoutezuki66P+K | 3 | 5.9% |
| backdash into Gyaku Seikenzuki66P | 2 | 3.9% |
| backdash into Tate'enpi~Tenkai Hizageri33PK | 2 | 3.9% |
| backdash into Yoko'enpi6P | 2 | 3.9% |
| backdash into evade down | 2 | 3.9% |
| Gyaku Seikenzuki66P | 1 | 2.0% |
| Harai'uke (Deflect)4P+K+G into Kake'uchi46P | 1 | 2.0% |
| Harai'uke (Deflect)4P+K+G into punchP | 1 | 2.0% |
| backdash into Konohana Sakuya43P+K | 1 | 2.0% |
| backdash into punchP | 1 | 2.0% |
| backward movement into Chudan~Joudan Mawashigeri3KK | 1 | 2.0% |
8 further openings account for the other 8 rounds.
Sarah
| backdash into evade down | 4 | 15.4% |
|---|---|---|
| backdash into evade up | 4 | 15.4% |
| backdash into Crescent Heel4K+G | 3 | 11.5% |
| backdash into throwP+G | 2 | 7.7% |
| forward movement into High Kick StraightKP | 2 | 7.7% |
| Sharpsword44K into Sharpsword Combo44KK | 1 | 3.9% |
| Stiletto66K | 1 | 3.9% |
| Switch StepP+K+G into backdash | 1 | 3.9% |
| backdash into Quick Knee6K | 1 | 3.9% |
| backdash into Switch Kick4K | 1 | 3.9% |
| backdash into punchP | 1 | 3.9% |
| backward movement into Crescent Heel4K+G | 1 | 3.9% |
| evade down into guardG | 1 | 3.9% |
| evade up into throwP+G | 1 | 3.9% |
| forward movement into punchP | 1 | 3.9% |
1 further openings account for the other 1 rounds.
