Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1904 #136 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Taka | 43 | 2,470 | 1,425 | 1,045 | 57.7% |
|---|---|---|---|---|---|
| Eileen | 43 | 2,458 | 1,410 | 1,048 | 57.4% |
| Shun | 39 | 1,159 | 645 | 514 | 55.6% |
| Lion | 41 | 1,066 | 615 | 451 | 57.7% |
| Goh | — | 393 | 253 | 140 | 64.4% |
| Aoi | — | 290 | 173 | 117 | 59.7% |
| Jeffry | 35 | 94 | 55 | 39 | 58.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,381 of 3,954 rounds counted7.6 inputs a second (454 a minute) this season. Faster than 61% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Eileen | 7.6 | 457 | 1,610 |
|---|---|---|---|
| Taka | 7.6 | 457 | 256 |
| Lion | 7.4 | 446 | 422 |
| Jeffry | 7.0 | 420 | 73 |
| Shun | 7.9 | 472 | 20 |
By opponent's character
| Jacky | 7.7 | 460 | 249 |
|---|---|---|---|
| Jeffry | 7.8 | 465 | 230 |
| Akira | 7.5 | 449 | 257 |
| Lau | 8.2 | 495 | 182 |
| Brad | 7.3 | 439 | 190 |
| Shun | 7.3 | 439 | 145 |
| Lion | 7.6 | 458 | 119 |
| Kage | 7.5 | 452 | 137 |
| Lei Fei | 7.3 | 438 | 141 |
| Pai | 7.7 | 464 | 117 |
| Jean | 7.7 | 459 | 51 |
| El Blaze | 7.7 | 464 | 69 |
| Vanessa | 7.3 | 438 | 95 |
| Sarah | 7.2 | 429 | 73 |
| Wolf | 7.7 | 464 | 56 |
| Goh | 7.6 | 459 | 75 |
| Aoi | 7.4 | 447 | 71 |
| Eileen | 7.1 | 423 | 57 |
| Taka | 7.4 | 446 | 67 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 102 | 64 | 38 | 62.8% | +4.0 |
|---|---|---|---|---|---|
| Jeffry | 86 | 57 | 29 | 66.3% | +6.2 |
| Akira | 82 | 42 | 40 | 51.2% | -7.8 |
| Lau | 75 | 37 | 38 | 49.3% | -1.6 |
| Brad | 65 | 43 | 22 | 66.2% | +8.3 |
| Shun | 63 | 40 | 23 | 63.5% | +2.1 |
| Lion | 59 | 24 | 35 | 40.7% | -13.9 |
| Kage | 52 | 36 | 16 | 69.2% | +10.3 |
| Lei Fei | 52 | 23 | 29 | 44.2% | -6.7 |
| Pai | 47 | 29 | 18 | 61.7% | +4.8 |
| Jean | 39 | 21 | 18 | 53.9% | -1.8 |
| El Blaze | 38 | 15 | 23 | 39.5% | -7.5 |
| Vanessa | 38 | 20 | 18 | 52.6% | -4.0 |
| Sarah | 37 | 23 | 14 | 62.2% | -0.8 |
| Wolf | 35 | 23 | 12 | 65.7% | +3.1 |
| Goh | 32 | 20 | 12 | 62.5% | +9.3 |
| Aoi | 27 | 17 | 10 | 63.0% | +1.0 |
| Eileen | 26 | 12 | 14 | 46.1% | -12.0 |
| Taka | 21 | 13 | 8 | 61.9% | +5.0 |
| Dural | 2 | 0 | 2 | 0.0% | -46.4 |
0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 125 | 62 | 63 | 49.6% | -6.0 |
|---|---|---|---|---|---|
| Single Wall | 114 | 72 | 42 | 63.2% | +8.3 |
| Breakable Half Fence | 112 | 63 | 49 | 56.2% | -3.5 |
| Open | 106 | 61 | 45 | 57.5% | -0.7 |
| Breakable Full Fence | 96 | 62 | 34 | 64.6% | +5.7 |
| Rectangle | 91 | 47 | 44 | 51.6% | -7.1 |
| Low Fence | 89 | 51 | 38 | 57.3% | -0.4 |
| Full Fence | 83 | 45 | 38 | 54.2% | -2.8 |
| Octagon | 79 | 47 | 32 | 59.5% | +5.0 |
| Full Fence and Open | 35 | 26 | 9 | 74.3% | +13.8 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 586 | 55.6% | 57.2% | -1.6 |
| No walls | 309 | 59.5% | 57.1% | +2.4 |
Walls against open: -4.0 points (95% range -10.7 to +2.7), p 0.242 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| いくお (Rank 44) | 25 | 7 | 18 | 28.0% |
|---|---|---|---|---|
| jikacho-Gigas (Rank 39) | 24 | 12 | 12 | 50.0% |
| jinmenusagi (Rank 42) | 22 | 10 | 12 | 45.5% |
| lesser-pram7 (Rank 41) | 21 | 9 | 12 | 42.9% |
| ikkyusaaan (Rank 41) | 15 | 11 | 4 | 73.3% |
| rocku (Rank 41) | 14 | 9 | 5 | 64.3% |
| デビブル (Rank 42) | 14 | 6 | 8 | 42.9% |
| cyomiko (Rank 40) | 13 | 9 | 4 | 69.2% |
| ハマラウ (Rank 41) | 13 | 9 | 4 | 69.2% |
| ken1chin (Rank 39) | 12 | 6 | 6 | 50.0% |
| manatsu_7 (Rank 42) | 12 | 5 | 7 | 41.7% |
| みんなのたらみ (Rank 41) | 12 | 7 | 5 | 58.3% |
| 堂島様 (Rank 44) | 12 | 3 | 9 | 25.0% |
| ATTIME (Rank 40) | 11 | 7 | 4 | 63.6% |
| ★闘将拉麵男★ (Rank 38) | 11 | 5 | 6 | 45.5% |
| ふかふか (Rank 38) | 11 | 7 | 4 | 63.6% |
| Aki (Rank 39) | 10 | 6 | 4 | 60.0% |
| METSURYU (Rank 42) | 10 | 4 | 6 | 40.0% |
| shenron0321 (Rank 42) | 10 | 3 | 7 | 30.0% |
| くりたろう (Rank 40) | 10 | 7 | 3 | 70.0% |
| シエロJ (Rank 42) | 10 | 4 | 6 | 40.0% |
| k-wofs (Rank 42) | 9 | 6 | 3 | 66.7% |
| omasu_miyazaki (Rank 36) | 9 | 4 | 5 | 44.4% |
| オヴァーイオハザ (Rank 41) | 9 | 8 | 1 | 88.9% |
| 누가대통령입에재갈좀. (Rank 39) | 8 | 4 | 4 | 50.0% |
Most played opponents, most recent first
| jinmenusagi (Rank 42) | 2026/10/17 | 22 | 10 | 12 | 45.5% |
|---|---|---|---|---|---|
| k-wofs (Rank 42) | 2026/10/17 | 9 | 6 | 3 | 66.7% |
| ikkyusaaan (Rank 41) | 2026/10/10 | 15 | 11 | 4 | 73.3% |
| lesser-pram7 (Rank 41) | 2026/10/02 | 21 | 9 | 12 | 42.9% |
| ATTIME (Rank 40) | 2026/09/18 | 11 | 7 | 4 | 63.6% |
| ふかふか (Rank 38) | 2026/09/18 | 11 | 7 | 4 | 63.6% |
| デビブル (Rank 42) | 2026/09/15 | 14 | 6 | 8 | 42.9% |
| くりたろう (Rank 40) | 2026/09/11 | 10 | 7 | 3 | 70.0% |
| いくお (Rank 44) | 2026/09/06 | 25 | 7 | 18 | 28.0% |
| jikacho-Gigas (Rank 39) | 2026/08/31 | 24 | 12 | 12 | 50.0% |
| みんなのたらみ (Rank 41) | 2026/08/29 | 12 | 7 | 5 | 58.3% |
| ken1chin (Rank 39) | 2026/08/28 | 12 | 6 | 6 | 50.0% |
| METSURYU (Rank 42) | 2026/08/25 | 10 | 4 | 6 | 40.0% |
| manatsu_7 (Rank 42) | 2026/08/17 | 12 | 5 | 7 | 41.7% |
| 누가대통령입에재갈좀. (Rank 39) | 2026/07/26 | 8 | 4 | 4 | 50.0% |
| rocku (Rank 41) | 2026/07/25 | 14 | 9 | 5 | 64.3% |
| シエロJ (Rank 42) | 2026/07/23 | 10 | 4 | 6 | 40.0% |
| ハマラウ (Rank 41) | 2026/07/22 | 13 | 9 | 4 | 69.2% |
| cyomiko (Rank 40) | 2026/07/21 | 13 | 9 | 4 | 69.2% |
| ★闘将拉麵男★ (Rank 38) | 2026/07/11 | 11 | 5 | 6 | 45.5% |
| 堂島様 (Rank 44) | 2026/06/02 | 12 | 3 | 9 | 25.0% |
| shenron0321 (Rank 42) | 2026/06/02 | 10 | 3 | 7 | 30.0% |
| Aki (Rank 39) | 2026/05/19 | 10 | 6 | 4 | 60.0% |
| omasu_miyazaki (Rank 36) | 2026/05/10 | 9 | 4 | 5 | 44.4% |
| オヴァーイオハザ (Rank 41) | 2026/04/19 | 9 | 8 | 1 | 88.9% |
Round openings
Every character
| backdash into evade down | 245 | 6.5% |
|---|---|---|
| backdash into evade up | 181 | 4.8% |
| forward movement into punchP | 181 | 4.8% |
| backdash into guardG | 153 | 4.1% |
| Goku Shicchi (Interrupt Moves)6P+K+G into Zensou Senpu2K+GK | 104 | 2.8% |
| crouch into Shita Harite2P | 94 | 2.5% |
| backdash into punchP | 89 | 2.4% |
| crouch dash back into Hiji'ate6P | 83 | 2.2% |
| crouch dash back into guardG | 79 | 2.1% |
| forward movement into Enkou RensouPP | 79 | 2.1% |
| crouch dash forward into guardG | 69 | 1.9% |
| Douchu6P | 63 | 1.7% |
| guardG into throw escape | 63 | 1.7% |
| Kousokuhon7K+G | 61 | 1.6% |
| Kousokuhon7K+G into guardG | 56 | 1.5% |
448 further openings account for the other 2,139 rounds.
Counted from 923 of the 978 matches played. The rest were not pulled for openings.
Eileen
- Career
- 1,410–1,048 · 57.4%
- This season
- 461 matches · 58.1%
- Peak rank
- 43
First hit in 50.6% of 1,748 rounds. Won 57.6% of the rounds they struck first, 52.6% of the rounds they were struck first.
Significant Tells
- Against Kage: backs off first in 55.7% of rounds, against 39.2% against everyone else.
- On Rectangle stages: moves in first in 39.2% of rounds, against 17.9% on the other stages.
- After winning a round: backs off first in 46.2% of rounds, against 33.6% after losing one.
- In round 1: opens with “6P+K+G Goku Shicchi (Interrupt Moves) into 2K+GK Zensou Senpu” in 10.7% of rounds, against 4.3% in their other rounds.
- Against Akira: opens with “forward movement into PP Enkou Rensou” in 9.2% of rounds, against 4.0% against everyone else.
- After winning a round: opens with “backdash into evade up” in 6.6% of rounds, against 3.5% after losing one.
| backdash into evade down | 134 | 7.6% |
|---|---|---|
| Goku Shicchi (Interrupt Moves)6P+K+G into Zensou Senpu2K+GK | 104 | 5.9% |
| forward movement into punchP | 93 | 5.3% |
| backdash into evade up | 85 | 4.8% |
| forward movement into Enkou RensouPP | 79 | 4.5% |
| backdash into guardG | 74 | 4.2% |
| Douchu6P | 63 | 3.6% |
| Kousokuhon7K+G | 61 | 3.5% |
| Kousokuhon7K+G into guardG | 56 | 3.2% |
| crouch into Fukushinshou2P | 42 | 2.4% |
| Hikou Senshi66K into forward movement | 39 | 2.2% |
| crouch dash back into guardG | 38 | 2.2% |
| crouch dash forward into guardG | 38 | 2.2% |
| backdash into punchP | 33 | 1.9% |
| Enkou Tekitou1P+K | 32 | 1.8% |
201 further openings account for the other 788 rounds.
Counted from 439 of the 461 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Eileen
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 15–11 · 58% | 12–8 · 60% | too few to test |
| Lau | 19–17 · 53% | 4–2 · 67% | too few to test |
| Akira | 19–9 · 68% | 7–5 · 58% | too few to test |
| Jeffry | 19–10 · 66% | 7–4 · 64% | too few to test |
| Shun | 16–9 · 64% | 4–1 · 80% | too few to test |
| Kage | 13–7 · 65% | 4–2 · 67% | too few to test |
| Brad | 8–4 · 67% | 6–2 · 75% | too few to test |
| Lion | 8–7 · 53% | 3–3 · 50% | too few to test |
| Pai | 8–11 · 42% | 4–1 · 80% | too few to test |
| El Blaze | 7–9 · 44% | 0–3 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
22 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Taka
- Career
- 1,425–1,045 · 57.7%
- This season
- 253 matches · 60.9%
- Peak rank
- 43
First hit in 51.2% of 945 rounds. Won 59.3% of the rounds they struck first, 53.1% of the rounds they were struck first.
Significant Tells
- Against Kage: backs off first in 55.2% of rounds, against 39.5% against everyone else.
- On Rectangle stages: attacks straight away in 27.4% of rounds, against 13.3% on the other stages.
- After winning a round: waits first in 18.6% of rounds, against 7.7% after losing one.
- When ahead: waits first in 17.1% of rounds, against 9.0% when level or behind.
| crouch into Shita Harite2P | 94 | 9.9% |
|---|---|---|
| crouch dash back into Hiji'ate6P | 83 | 8.7% |
| evade down into Morotezuki66P | 53 | 5.6% |
| Morotezuki66P | 51 | 5.4% |
| forward movement into punchP | 50 | 5.2% |
| backdash into evade down | 46 | 4.8% |
| backdash into punchP | 40 | 4.2% |
| backdash into evade up | 38 | 4.0% |
| backdash into guardG | 34 | 3.6% |
| evade up into Morotezuki66P | 25 | 2.6% |
| forward movement into Tsuppari 3PPP | 25 | 2.6% |
| guardG into throw escape | 24 | 2.5% |
| crouch dash back into Mageryu46P | 20 | 2.1% |
| forward movement into Tsuppari 2PP | 19 | 2.0% |
| throw escape | 18 | 1.9% |
107 further openings account for the other 332 rounds.
Counted from 236 of the 253 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Taka
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jeffry | 12–3 · 80% | 4–2 · 67% | too few to test |
| Lei Fei | 2–10 · 17% | 6–3 · 67% | too few to test |
| Sarah | 8–5 · 62% | 4–2 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
17 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lion
- Career
- 615–451 · 57.7%
- This season
- 181 matches · 50.3%
- Peak rank
- 41
First hit in 53.1% of 684 rounds. Won 52.1% of the rounds they struck first, 50.2% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| crouch into Katousui2P | 38 | 5.5% |
|---|---|---|
| Banchu6P | 37 | 5.4% |
| backdash into evade down | 36 | 5.3% |
| crouch dash back into Touho Soushu2P+K | 35 | 5.1% |
| crouch dash back into Ukoushin46P+K | 35 | 5.1% |
| backdash into evade up | 34 | 5.0% |
| backdash into guardG | 28 | 4.1% |
| In'you4P | 23 | 3.4% |
| crouch into Dantai3K | 23 | 3.4% |
| forward movement into punchP | 22 | 3.2% |
| Juchou Senshou8P+K | 17 | 2.5% |
| backdash into Dantai3K | 17 | 2.5% |
| forward movement into Koushu RensuiPP | 17 | 2.5% |
| forward dash into Senkyutai1K | 16 | 2.3% |
| crouch dash back into guardG | 15 | 2.2% |
119 further openings account for the other 292 rounds.
Counted from 165 of the 181 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 1–7 · 12% | 6–7 · 46% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
16 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jeffry
- Career
- 55–39 · 58.5%
- This season
- 65 matches · 55.4%
- Peak rank
- 35
First hit in 52.6% of 266 rounds. Won 52.9% of the rounds they struck first, 50.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Low Knuckle2P | 29 | 10.8% |
|---|---|---|
| backdash into evade down | 25 | 9.3% |
| backdash into evade up | 22 | 8.2% |
| backdash into guardG | 17 | 6.3% |
| crouch dash back into guardG | 13 | 4.8% |
| forward movement into punchP | 13 | 4.8% |
| backdash into punchP | 7 | 2.6% |
| backdash into Middle Hell Stab6P+K | 6 | 2.2% |
| crouch dash back into Middle Hell Stab6P+K | 6 | 2.2% |
| crouch dash back into evade down | 6 | 2.2% |
| crouch dash forward into guardG | 6 | 2.2% |
| guardG into Middle Hell Stab6P+K | 6 | 2.2% |
| backdash into Low Knuckle2P | 5 | 1.9% |
| crouch dash forward into Low Knuckle2P | 5 | 1.9% |
| forward movement into Double KnucklePP | 5 | 1.9% |
61 further openings account for the other 98 rounds.
Shun
- Career
- 645–514 · 55.6%
- This season
- 18 matches · 55.6%
- Peak rank
- 39
Significant Tells
Too few rounds to test opener patterns.
| crouch into Fukuchougeki2P | 18 | 24.3% |
|---|---|---|
| crouch into Haisenchu1P | 6 | 8.1% |
| backdash into evade down | 4 | 5.4% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 3 | 4.0% |
| backdash into Gyou'in Haishu3P | 3 | 4.0% |
| forward movement into RengekiPP | 3 | 4.0% |
| forward movement into punchP | 3 | 4.0% |
| Gyou'in Haishu3P into guardG | 2 | 2.7% |
| backdash into evade up | 2 | 2.7% |
| crouch dash forward into guardG | 2 | 2.7% |
| guardG | 2 | 2.7% |
| Getsuga Gakushu46P | 1 | 1.4% |
| Gyou'in Haishu3P | 1 | 1.4% |
| Gyou'in Haishu3P into forward dash | 1 | 1.4% |
| Koushinhi4P+K+G into Gyou'inshuP+K+G | 1 | 1.4% |
22 further openings account for the other 22 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (46 here; about 2.3 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Eileen: 6 of 16 tests hold up
- Taka: 4 of 16 tests hold up
- Lion: 0 of 14 tests hold up
- Jeffry: not tested (too few rounds)
- Shun: not tested (too few rounds)
