VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Taka

3015

Career matches7,721
Career win rate57.6%
Round win rate54.4%
Peak rank43
Distinct opponents249
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Taka432,4551,4171,03857.7%
Eileen432,2911,30298956.8%
Shun391,15964551455.6%
Lion411,03960143857.8%
Goh39325314064.4%
Aoi29017311759.7%
Jeffry3594553958.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky93563760.2%+0.9
Jeffry82552767.1%+6.6
Akira75403553.3%-4.3
Lau67353252.2%+0.7
Shun61392263.9%+2.2
Lion55243143.6%-11.1
Brad52361669.2%+10.4
Kage50341668.0%+8.8
Lei Fei47202742.5%-8.7
El Blaze38152339.5%-8.1
Jean38201852.6%-3.0
Sarah37231462.2%-1.3
Pai35211460.0%+2.8
Vanessa35181751.4%-5.1
Wolf34221264.7%+2.0
Goh32201262.5%+8.7
Aoi2617965.4%+1.9
Eileen23111247.8%-10.3
Taka2012860.0%+3.2
Dural2020.0%-47.3

0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall112714163.4%+8.1
Breakable Half Fence109634657.8%-1.9
Half Fence104485646.1%-9.0
Open95514453.7%-5.1
Rectangle91474451.6%-7.5
Breakable Full Fence86572966.3%+6.3
Low Fence76463060.5%+2.8
Octagon75453060.0%+5.3
Full Fence73433058.9%+1.9
Full Fence and Open3324972.7%+12.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls53856.3%57.5%-1.2
No walls28359.4%57.4%+1.9

Walls against open: -3.1 points (95% range -10.2 to +3.9), p 0.382 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ATTIME (Rank 40)2026/09/18117463.6%
ふかふか (Rank 38)2026/09/18117463.6%
デビブル (Rank 42)2026/09/15146842.9%
jinmenusagi (Rank 42)2026/09/151991047.4%
くりたろう (Rank 40)2026/09/11107370.0%
ikkyusaaan (Rank 40)2026/09/09119281.8%
いくお (Rank 44)2026/09/062571828.0%
jikacho-Gigas (Rank 39)2026/08/3124121250.0%
みんなのたらみ (Rank 41)2026/08/29127558.3%
tu-kun0223 (Rank 41)2026/08/2885362.5%
ken1chin (Rank 39)2026/08/28126650.0%
lesser-pram7 (Rank 41)2026/08/28102820.0%
METSURYU (Rank 42)2026/08/25104640.0%
manatsu_7 (Rank 42)2026/08/17125741.7%
누가대통령입에재갈좀. (Rank 39)2026/07/2684450.0%
rocku (Rank 41)2026/07/25149564.3%
シエロJ (Rank 42)2026/07/23104640.0%
ハマラウ (Rank 41)2026/07/22139469.2%
cyomiko (Rank 40)2026/07/21139469.2%
★闘将拉麵男★ (Rank 38)2026/07/11115645.5%
堂島様 (Rank 44)2026/06/02123925.0%
shenron0321 (Rank 42)2026/06/02103730.0%
Aki (Rank 39)2026/05/19106460.0%
omasu_miyazaki (Rank 36)2026/05/1094544.4%
オヴァーイオハザ (Rank 41)2026/04/1998188.9%

Round openings

Every character

backdash into evade down2527.0%
backdash into evade up2226.2%
backdash into guardG1774.9%
forward movement into punchP1754.9%
Goku Shicchi (Interrupt Moves)6P+K+G into Zensou Senpu2K+GK1012.8%
crouch into Shita Harite2P942.6%
crouch dash back into guardG852.4%
crouch dash back into Hiji'ate6P822.3%
backdash into punchP782.2%
forward movement into Enkou RensouPP732.0%
crouch dash forward into guardG681.9%
Douchu6P621.7%
Kousokuhon7K+G591.6%
guardG into throwP+G571.6%
evade down into Morotezuki66P531.5%

417 further openings account for the other 1,959 rounds.

Counted from 889 of the 902 matches played. The rest were not pulled for openings.

Eileen

backdash into evade down1347.9%
backdash into evade up1076.3%
Goku Shicchi (Interrupt Moves)6P+K+G into Zensou Senpu2K+GK1016.0%
forward movement into punchP895.3%
backdash into guardG875.2%
forward movement into Enkou RensouPP734.3%
Douchu6P623.7%
Kousokuhon7K+G593.5%
Kousokuhon7K+G into guardG523.1%
crouch dash back into guardG452.7%
Hikou Senshi66K into forward movement392.3%
crouch into Fukushinshou2P392.3%
crouch dash forward into guardG382.2%
Enkou Tekitou1P+K321.9%
backdash into punchP271.6%

185 further openings account for the other 706 rounds.

Taka

crouch into Shita Harite2P949.9%
crouch dash back into Hiji'ate6P828.6%
evade down into Morotezuki66P535.6%
Morotezuki66P515.4%
forward movement into punchP505.2%
backdash into evade down495.2%
backdash into evade up474.9%
backdash into guardG394.1%
backdash into punchP384.0%
evade up into Morotezuki66P252.6%
forward movement into Tsuppari 3PPP252.6%
guardG into throwP+G242.5%
crouch dash back into Mageryu46P202.1%
forward movement into Tsuppari 2PP192.0%
throwP+G181.9%

102 further openings account for the other 318 rounds.

Lion

backdash into evade up416.7%
backdash into evade down365.9%
Banchu6P345.6%
crouch into Katousui2P345.6%
crouch dash back into Touho Soushu2P+K335.4%
crouch dash back into Ukoushin46P+K335.4%
backdash into guardG284.6%
crouch into Dantai3K233.8%
forward movement into punchP203.3%
In'you4P172.8%
Juchou Senshou8P+K162.6%
forward dash into Senkyutai1K152.5%
crouch dash back into guardG132.1%
crouch dash forward into guardG132.1%
forward movement into Koushu RensuiPP132.1%

105 further openings account for the other 243 rounds.

Counted from 147 of the 160 matches played. The rest were not pulled for openings.

Jeffry

backdash into evade down2910.8%
crouch into Low Knuckle2P2910.8%
backdash into evade up259.3%
backdash into guardG228.2%
crouch dash back into guardG134.8%
forward movement into punchP134.8%
crouch dash back into Middle Hell Stab6P+K62.2%
crouch dash back into evade down62.2%
crouch dash forward into guardG62.2%
guardG into Middle Hell Stab6P+K62.2%
backdash into Middle Hell Stab6P+K51.9%
backdash into punchP51.9%
crouch dash forward into Low Knuckle2P51.9%
forward movement into Double KnucklePP51.9%
backdash41.5%

57 further openings account for the other 90 rounds.

Shun

crouch into Fukuchougeki2P1824.3%
crouch into Haisenchu1P68.1%
backdash into evade down45.4%
Rensai Gakushu46PP into Rengeki Gakushu46PPP34.0%
forward movement into RengekiPP34.0%
forward movement into punchP34.0%
Gyou'in Haishu3P into guardG22.7%
backdash into Gyou'in Haishu3P22.7%
backdash into evade up22.7%
crouch dash forward into guardG22.7%
guardG22.7%
Getsuga Gakushu46P11.4%
Gyou'in Haishu3P11.4%
Gyou'in Haishu3P into forward dash11.4%
Koushinhi4P+K+G into Gyou'inshuP+K+G11.4%

23 further openings account for the other 23 rounds.