Virtua Fighter 5 REVO · v1.10 · Region: Asia
3015
Characters played — VF5's own record
| Taka | 43 | 2,455 | 1,417 | 1,038 | 57.7% |
|---|---|---|---|---|---|
| Eileen | 43 | 2,291 | 1,302 | 989 | 56.8% |
| Shun | 39 | 1,159 | 645 | 514 | 55.6% |
| Lion | 41 | 1,039 | 601 | 438 | 57.8% |
| Goh | — | 393 | 253 | 140 | 64.4% |
| Aoi | — | 290 | 173 | 117 | 59.7% |
| Jeffry | 35 | 94 | 55 | 39 | 58.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 93 | 56 | 37 | 60.2% | +0.9 |
|---|---|---|---|---|---|
| Jeffry | 82 | 55 | 27 | 67.1% | +6.6 |
| Akira | 75 | 40 | 35 | 53.3% | -4.3 |
| Lau | 67 | 35 | 32 | 52.2% | +0.7 |
| Shun | 61 | 39 | 22 | 63.9% | +2.2 |
| Lion | 55 | 24 | 31 | 43.6% | -11.1 |
| Brad | 52 | 36 | 16 | 69.2% | +10.4 |
| Kage | 50 | 34 | 16 | 68.0% | +8.8 |
| Lei Fei | 47 | 20 | 27 | 42.5% | -8.7 |
| El Blaze | 38 | 15 | 23 | 39.5% | -8.1 |
| Jean | 38 | 20 | 18 | 52.6% | -3.0 |
| Sarah | 37 | 23 | 14 | 62.2% | -1.3 |
| Pai | 35 | 21 | 14 | 60.0% | +2.8 |
| Vanessa | 35 | 18 | 17 | 51.4% | -5.1 |
| Wolf | 34 | 22 | 12 | 64.7% | +2.0 |
| Goh | 32 | 20 | 12 | 62.5% | +8.7 |
| Aoi | 26 | 17 | 9 | 65.4% | +1.9 |
| Eileen | 23 | 11 | 12 | 47.8% | -10.3 |
| Taka | 20 | 12 | 8 | 60.0% | +3.2 |
| Dural | 2 | 0 | 2 | 0.0% | -47.3 |
0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 112 | 71 | 41 | 63.4% | +8.1 |
|---|---|---|---|---|---|
| Breakable Half Fence | 109 | 63 | 46 | 57.8% | -1.9 |
| Half Fence | 104 | 48 | 56 | 46.1% | -9.0 |
| Open | 95 | 51 | 44 | 53.7% | -5.1 |
| Rectangle | 91 | 47 | 44 | 51.6% | -7.5 |
| Breakable Full Fence | 86 | 57 | 29 | 66.3% | +6.3 |
| Low Fence | 76 | 46 | 30 | 60.5% | +2.8 |
| Octagon | 75 | 45 | 30 | 60.0% | +5.3 |
| Full Fence | 73 | 43 | 30 | 58.9% | +1.9 |
| Full Fence and Open | 33 | 24 | 9 | 72.7% | +12.1 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 538 | 56.3% | 57.5% | -1.2 |
| No walls | 283 | 59.4% | 57.4% | +1.9 |
Walls against open: -3.1 points (95% range -10.2 to +3.9), p 0.382 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| いくお (Rank 44) | 25 | 7 | 18 | 28.0% |
|---|---|---|---|---|
| jikacho-Gigas (Rank 39) | 24 | 12 | 12 | 50.0% |
| jinmenusagi (Rank 42) | 19 | 9 | 10 | 47.4% |
| rocku (Rank 41) | 14 | 9 | 5 | 64.3% |
| デビブル (Rank 42) | 14 | 6 | 8 | 42.9% |
| cyomiko (Rank 40) | 13 | 9 | 4 | 69.2% |
| ハマラウ (Rank 41) | 13 | 9 | 4 | 69.2% |
| ken1chin (Rank 39) | 12 | 6 | 6 | 50.0% |
| manatsu_7 (Rank 42) | 12 | 5 | 7 | 41.7% |
| みんなのたらみ (Rank 41) | 12 | 7 | 5 | 58.3% |
| 堂島様 (Rank 44) | 12 | 3 | 9 | 25.0% |
| ATTIME (Rank 40) | 11 | 7 | 4 | 63.6% |
| ikkyusaaan (Rank 40) | 11 | 9 | 2 | 81.8% |
| ★闘将拉麵男★ (Rank 38) | 11 | 5 | 6 | 45.5% |
| ふかふか (Rank 38) | 11 | 7 | 4 | 63.6% |
| Aki (Rank 39) | 10 | 6 | 4 | 60.0% |
| METSURYU (Rank 42) | 10 | 4 | 6 | 40.0% |
| lesser-pram7 (Rank 41) | 10 | 2 | 8 | 20.0% |
| shenron0321 (Rank 42) | 10 | 3 | 7 | 30.0% |
| くりたろう (Rank 40) | 10 | 7 | 3 | 70.0% |
| シエロJ (Rank 42) | 10 | 4 | 6 | 40.0% |
| omasu_miyazaki (Rank 36) | 9 | 4 | 5 | 44.4% |
| オヴァーイオハザ (Rank 41) | 9 | 8 | 1 | 88.9% |
| tu-kun0223 (Rank 41) | 8 | 5 | 3 | 62.5% |
| 누가대통령입에재갈좀. (Rank 39) | 8 | 4 | 4 | 50.0% |
Most played opponents, most recent first
| ATTIME (Rank 40) | 2026/09/18 | 11 | 7 | 4 | 63.6% |
|---|---|---|---|---|---|
| ふかふか (Rank 38) | 2026/09/18 | 11 | 7 | 4 | 63.6% |
| デビブル (Rank 42) | 2026/09/15 | 14 | 6 | 8 | 42.9% |
| jinmenusagi (Rank 42) | 2026/09/15 | 19 | 9 | 10 | 47.4% |
| くりたろう (Rank 40) | 2026/09/11 | 10 | 7 | 3 | 70.0% |
| ikkyusaaan (Rank 40) | 2026/09/09 | 11 | 9 | 2 | 81.8% |
| いくお (Rank 44) | 2026/09/06 | 25 | 7 | 18 | 28.0% |
| jikacho-Gigas (Rank 39) | 2026/08/31 | 24 | 12 | 12 | 50.0% |
| みんなのたらみ (Rank 41) | 2026/08/29 | 12 | 7 | 5 | 58.3% |
| tu-kun0223 (Rank 41) | 2026/08/28 | 8 | 5 | 3 | 62.5% |
| ken1chin (Rank 39) | 2026/08/28 | 12 | 6 | 6 | 50.0% |
| lesser-pram7 (Rank 41) | 2026/08/28 | 10 | 2 | 8 | 20.0% |
| METSURYU (Rank 42) | 2026/08/25 | 10 | 4 | 6 | 40.0% |
| manatsu_7 (Rank 42) | 2026/08/17 | 12 | 5 | 7 | 41.7% |
| 누가대통령입에재갈좀. (Rank 39) | 2026/07/26 | 8 | 4 | 4 | 50.0% |
| rocku (Rank 41) | 2026/07/25 | 14 | 9 | 5 | 64.3% |
| シエロJ (Rank 42) | 2026/07/23 | 10 | 4 | 6 | 40.0% |
| ハマラウ (Rank 41) | 2026/07/22 | 13 | 9 | 4 | 69.2% |
| cyomiko (Rank 40) | 2026/07/21 | 13 | 9 | 4 | 69.2% |
| ★闘将拉麵男★ (Rank 38) | 2026/07/11 | 11 | 5 | 6 | 45.5% |
| 堂島様 (Rank 44) | 2026/06/02 | 12 | 3 | 9 | 25.0% |
| shenron0321 (Rank 42) | 2026/06/02 | 10 | 3 | 7 | 30.0% |
| Aki (Rank 39) | 2026/05/19 | 10 | 6 | 4 | 60.0% |
| omasu_miyazaki (Rank 36) | 2026/05/10 | 9 | 4 | 5 | 44.4% |
| オヴァーイオハザ (Rank 41) | 2026/04/19 | 9 | 8 | 1 | 88.9% |
Round openings
Every character
| backdash into evade down | 252 | 7.0% |
|---|---|---|
| backdash into evade up | 222 | 6.2% |
| backdash into guardG | 177 | 4.9% |
| forward movement into punchP | 175 | 4.9% |
| Goku Shicchi (Interrupt Moves)6P+K+G into Zensou Senpu2K+GK | 101 | 2.8% |
| crouch into Shita Harite2P | 94 | 2.6% |
| crouch dash back into guardG | 85 | 2.4% |
| crouch dash back into Hiji'ate6P | 82 | 2.3% |
| backdash into punchP | 78 | 2.2% |
| forward movement into Enkou RensouPP | 73 | 2.0% |
| crouch dash forward into guardG | 68 | 1.9% |
| Douchu6P | 62 | 1.7% |
| Kousokuhon7K+G | 59 | 1.6% |
| guardG into throwP+G | 57 | 1.6% |
| evade down into Morotezuki66P | 53 | 1.5% |
417 further openings account for the other 1,959 rounds.
Counted from 889 of the 902 matches played. The rest were not pulled for openings.
Eileen
| backdash into evade down | 134 | 7.9% |
|---|---|---|
| backdash into evade up | 107 | 6.3% |
| Goku Shicchi (Interrupt Moves)6P+K+G into Zensou Senpu2K+GK | 101 | 6.0% |
| forward movement into punchP | 89 | 5.3% |
| backdash into guardG | 87 | 5.2% |
| forward movement into Enkou RensouPP | 73 | 4.3% |
| Douchu6P | 62 | 3.7% |
| Kousokuhon7K+G | 59 | 3.5% |
| Kousokuhon7K+G into guardG | 52 | 3.1% |
| crouch dash back into guardG | 45 | 2.7% |
| Hikou Senshi66K into forward movement | 39 | 2.3% |
| crouch into Fukushinshou2P | 39 | 2.3% |
| crouch dash forward into guardG | 38 | 2.2% |
| Enkou Tekitou1P+K | 32 | 1.9% |
| backdash into punchP | 27 | 1.6% |
185 further openings account for the other 706 rounds.
Taka
| crouch into Shita Harite2P | 94 | 9.9% |
|---|---|---|
| crouch dash back into Hiji'ate6P | 82 | 8.6% |
| evade down into Morotezuki66P | 53 | 5.6% |
| Morotezuki66P | 51 | 5.4% |
| forward movement into punchP | 50 | 5.2% |
| backdash into evade down | 49 | 5.2% |
| backdash into evade up | 47 | 4.9% |
| backdash into guardG | 39 | 4.1% |
| backdash into punchP | 38 | 4.0% |
| evade up into Morotezuki66P | 25 | 2.6% |
| forward movement into Tsuppari 3PPP | 25 | 2.6% |
| guardG into throwP+G | 24 | 2.5% |
| crouch dash back into Mageryu46P | 20 | 2.1% |
| forward movement into Tsuppari 2PP | 19 | 2.0% |
| throwP+G | 18 | 1.9% |
102 further openings account for the other 318 rounds.
Lion
| backdash into evade up | 41 | 6.7% |
|---|---|---|
| backdash into evade down | 36 | 5.9% |
| Banchu6P | 34 | 5.6% |
| crouch into Katousui2P | 34 | 5.6% |
| crouch dash back into Touho Soushu2P+K | 33 | 5.4% |
| crouch dash back into Ukoushin46P+K | 33 | 5.4% |
| backdash into guardG | 28 | 4.6% |
| crouch into Dantai3K | 23 | 3.8% |
| forward movement into punchP | 20 | 3.3% |
| In'you4P | 17 | 2.8% |
| Juchou Senshou8P+K | 16 | 2.6% |
| forward dash into Senkyutai1K | 15 | 2.5% |
| crouch dash back into guardG | 13 | 2.1% |
| crouch dash forward into guardG | 13 | 2.1% |
| forward movement into Koushu RensuiPP | 13 | 2.1% |
105 further openings account for the other 243 rounds.
Counted from 147 of the 160 matches played. The rest were not pulled for openings.
Jeffry
| backdash into evade down | 29 | 10.8% |
|---|---|---|
| crouch into Low Knuckle2P | 29 | 10.8% |
| backdash into evade up | 25 | 9.3% |
| backdash into guardG | 22 | 8.2% |
| crouch dash back into guardG | 13 | 4.8% |
| forward movement into punchP | 13 | 4.8% |
| crouch dash back into Middle Hell Stab6P+K | 6 | 2.2% |
| crouch dash back into evade down | 6 | 2.2% |
| crouch dash forward into guardG | 6 | 2.2% |
| guardG into Middle Hell Stab6P+K | 6 | 2.2% |
| backdash into Middle Hell Stab6P+K | 5 | 1.9% |
| backdash into punchP | 5 | 1.9% |
| crouch dash forward into Low Knuckle2P | 5 | 1.9% |
| forward movement into Double KnucklePP | 5 | 1.9% |
| backdash | 4 | 1.5% |
57 further openings account for the other 90 rounds.
Shun
| crouch into Fukuchougeki2P | 18 | 24.3% |
|---|---|---|
| crouch into Haisenchu1P | 6 | 8.1% |
| backdash into evade down | 4 | 5.4% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 3 | 4.0% |
| forward movement into RengekiPP | 3 | 4.0% |
| forward movement into punchP | 3 | 4.0% |
| Gyou'in Haishu3P into guardG | 2 | 2.7% |
| backdash into Gyou'in Haishu3P | 2 | 2.7% |
| backdash into evade up | 2 | 2.7% |
| crouch dash forward into guardG | 2 | 2.7% |
| guardG | 2 | 2.7% |
| Getsuga Gakushu46P | 1 | 1.4% |
| Gyou'in Haishu3P | 1 | 1.4% |
| Gyou'in Haishu3P into forward dash | 1 | 1.4% |
| Koushinhi4P+K+G into Gyou'inshuP+K+G | 1 | 1.4% |
23 further openings account for the other 23 rounds.
