VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

e-9th_ANGEL

Career matches1,653
Career win rate52.3%
Round win rate52.2%
Peak rank41
Distinct opponents16
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lion411,65386578852.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky73442.9%-20.4
Aoi41325.0%-37.4
Sarah2020.0%-64.1
Brad110100.0%+5.3
Goh110100.0%+53.6
Jean110100.0%+40.4
Jeffry110100.0%+62.5
Kage110100.0%+65.5
Lau110100.0%+63.4
Lion1010.0%-44.7
Pai110100.0%+66.6
Shun110100.0%+39.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon64266.7%+16.5
Breakable Full Fence31233.3%-33.2
Open31233.3%-24.2
Rectangle21150.0%-10.8
Breakable Half Fence1010.0%-44.7
Full Fence110100.0%+66.6
Half Fence110100.0%+62.5
Single Wall1010.0%-61.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1457.1%53.8%+3.4
No walls425.0%55.2%-30.2

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

hinatazaka987 (Rank 3)2026/08/23110100.0%
CLEARCARE (Rank 41)2026/08/051010.0%
junkman (Rank 37)2026/07/272020.0%
zakisan (Rank 36)2026/07/20110100.0%
jinmenusagi (Rank 41)2026/07/16110100.0%
ラッキーボーイ (Rank 40)2026/07/02110100.0%
nanami.madogiwa (Rank 33)2026/05/301010.0%
nnnn (Rank 39)2026/05/251010.0%
ふぇに (Rank 32)2026/05/1042250.0%
★闘将拉麵男★ (Rank 31)2026/03/31110100.0%
森繁子 (Rank 36)2026/03/31110100.0%
gairoku88 (Rank 30)2026/03/29110100.0%
ekd (Rank 33)2026/03/29110100.0%
Mellkey (Rank 32)2026/03/281010.0%
世俗と肉欲ビルジー (Rank 35)2026/03/28110100.0%
そげ (Rank 30)2026/03/2731233.3%

Round openings

Lion

Juchou Senshou8P+K1314.1%
backdash into Souji SenpuP+K66.5%
Shicchi Soutai3K+G into forward dash55.4%
Ukoushin46P+K55.4%
backdash into Sentai4K55.4%
In'you4P into Ni In'you4PP44.3%
crouch into Kousoutai2K+G44.3%
punchP into RensuitaiPK44.3%
Banchu6P33.3%
Shicchi Soutai3K+G33.3%
Tenshin Ryou'inkyaku6K+G33.3%
backdash into evade up33.3%
punchP33.3%
evade down22.2%
evade down into Sentai4K22.2%

26 further openings account for the other 27 rounds.