VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Aoi

ChiefRocka

  • Wolf
  • Pai
  • Lau
  • Jacky
  • Eileen
  • Sarah
Career matches2,545
Career win rate61.4%
Round win rate58.0%
Peak rank31
Distinct opponents58
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1675 #916 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Aoi2989747042752.4%
Pai3147530916665.0%
Wolf3040625015661.6%
Jacky312301626870.4%
Sarah302021396368.8%
Eileen301841305470.7%
Lau291511024967.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

523 of 1,012 rounds counted

5.5 inputs a second (327 a minute) this season. Faster than 7% of the 4,069 regulars with enough rounds counted to compare.

By character played

Wolf5.4324412
Lau5.533278
Eileen5.935633

By opponent's character

Jacky5.734358
Akira5.633735
Sarah5.4324101
Lei Fei5.432474
Pai5.231241
Kage5.633553
Jean6.237229
Shun5.231046
Lau5.331834
Aoi5.231135
Jeffry5.83519
Brad5.33178

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky38211755.3%-4.1
Akira34181652.9%-4.4
Sarah33211263.6%+2.5
Lei Fei2821775.0%+8.0
Pai2115671.4%+8.1
Kage1761135.3%-28.5
Jean1411378.6%-0.6
Shun1412285.7%+18.8
Lau138561.5%-15.1
Lion115645.5%+1.4
Aoi105550.0%-3.5
Jeffry64266.7%-10.3
Brad440100.0%+37.5
Vanessa440100.0%+37.0
Taka31233.3%-26.6
Eileen220100.0%+11.9
Goh220100.0%+11.1
Wolf220100.0%+25.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon33161748.5%-20.4
Full Fence31211067.7%+6.3
Rectangle29191065.5%+5.5
Half Fence27171063.0%-2.0
Breakable Half Fence2518772.0%+7.5
Single Wall2115671.4%+20.2
Open2015575.0%+12.1
Breakable Full Fence1811761.1%-7.8
Low Fence1711664.7%-3.4
Full Fence and Open158753.3%-11.0

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls16362.6%64.3%-1.7
No walls5870.7%61.1%+9.6

Walls against open: -11.4 points (95% range -25.7 to +3.0), p 0.120 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Kingbison (Rank 26)2026/05/2654180.0%
lilpuncake123 (Rank 26)2026/05/2653260.0%
leefung._ (Rank 29)2026/05/26660100.0%
Firebird710 (Rank 29)2026/05/2664266.7%
hgamery (Rank 29)2026/05/261311284.6%
itrap (Rank 30)2026/05/2662433.3%
llMICll (Rank 33)2026/05/2543175.0%
ChilePiquín (Rank 32)2026/05/25147750.0%
Jiikae (Rank 29)2026/05/252112957.1%
fivey70 (Rank 25)2026/05/251210283.3%
H.P.Starcraft (Rank 27)2026/05/2542250.0%
YesShifuStan (Rank 27)2026/05/2564266.7%
IphanatikI (Rank 33)2026/05/251331023.1%
bighorny (Rank 29)2026/05/25118372.7%
Username (Rank 33)2026/05/1741325.0%
Lucas (Rank 27)2026/05/1576185.7%
Kevy (Rank 2)2026/05/07440100.0%
Dhezz (Rank 35)2026/05/0653260.0%
n.fangy (Rank 29)2026/05/0542250.0%
Sankofa (Rank 24)2026/05/05440100.0%
Radamyr (Rank 30)2026/05/0551420.0%
Da-Goat-Pawn (Rank 32)2026/03/31127558.3%
NoOneSpecific (Rank 28)2026/03/27440100.0%
Sierra6 (Rank 23)2026/03/2732166.7%
Tekhne (Rank 29)2026/03/27117463.6%

Round openings

Every character

Arrow Knuckle3P11711.5%
punchP646.3%
Low Drop Kick62K575.6%
backdash into evade up393.8%
evade up393.8%
backdash363.5%
evade up into crouch dash forward323.1%
backdash into Tenshin Oushoushou46P+K303.0%
backdash into Short Shoulder46P+K272.7%
Chugeki6P252.5%
evade up into punchP252.5%
punchP into Hammer KickPK242.4%
crouch into down-back kick1K212.1%
punchP into kickK212.1%
punchP into evade down202.0%

174 further openings account for the other 439 rounds.

Wolf

Career
250–156 · 61.6%
This season
125 matches · 55.2%
Peak rank
30

First hit in 57.4% of 488 rounds. Won 53.2% of the rounds they struck first, 53.9% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 78.4% of rounds, against 62.9% in their other rounds.
  • After winning a round: backs off first in 26.9% of rounds, against 10.5% after losing one.
  • After landing the first hit of the round before: evades first in 16.3% of rounds, against 14.3% after being hit first.
  • On Low Fence stages: opens with “P punch” in 24.4% of rounds, against 5.2% on the other stages.
  • After winning a round: opens with “backdash into 46P+K Short Shoulder” in 11.9% of rounds, against 0.6% after losing one.
  • When ahead: opens with “backdash into 46P+K Short Shoulder” in 11.2% of rounds, against 2.9% when level or behind.

How is this tested?

Arrow Knuckle3P11723.9%
Low Drop Kick62K5711.7%
punchP326.5%
backdash into Short Shoulder46P+K275.5%
evade up into punchP244.9%
punchP into Hammer KickPK244.9%
backdash234.7%
evade up214.3%
Low Hammer2P173.5%
backdash into evade up153.1%
punchP into kickK142.9%
punchP into evade down122.5%
evade up into crouch dash forward71.4%
Body Blow6P into Rolling Back Elbow6PP+K61.2%
punchP into forward movement61.2%

46 further openings account for the other 87 rounds.

Pai

Career
309–166 · 65.0%
This season
52 matches · 69.2%
Peak rank
31

First hit in 52.5% of 202 rounds. Won 63.2% of the rounds they struck first, 62.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Tenshin Oushoushou46P+K3014.8%
crouch into down-back kick1K188.9%
backdash into evade up157.4%
Senchuken6P125.9%
Senchutai3K94.4%
punchP into Souanshou3P+K94.4%
Soukasui3P into backward movement83.9%
crouch into Renka Sentai2KK83.9%
evade up83.9%
punchP83.9%
punchP into evade down63.0%
punchP into RenkentaiPK52.5%
Senchuken6P into crouch dash forward42.0%
Honshin Soukyaku1K+G31.5%
Souchuken2P31.5%

43 further openings account for the other 57 rounds.

Lau

Career
102–49 · 67.5%
This season
41 matches · 73.2%
Peak rank
29

First hit in 47.0% of 166 rounds. Won 57.7% of the rounds they struck first, 64.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chugeki6P2514.6%
punchP2112.3%
evade up into crouch dash forward1810.5%
backdash into Sako Soushou4P+K148.2%
Chugeki6P into Hou'ou Soushou6PP74.1%
backdash63.5%
backdash into evade up63.5%
Sako Soushou4P+K into punchP52.9%
evade up52.9%
Sako Soushou4P+K into Tenshin EngekishouP+K42.3%
down-back kick+guard1K+G42.3%
evade up into Sako Soushou4P+K42.3%
Chugeki6P into evade down31.8%
Senchutai3K31.8%
Souchuken2P31.8%

33 further openings account for the other 43 rounds.

Jacky

Career
162–68 · 70.4%
This season
14 matches · 64.3%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Middle Smash6P1322.8%
punchP into Punch High KickPK814.0%
Slant Back Knuckle1P into Rage Kick1PK712.3%
backdash58.8%
punchP into kickK35.3%
Middle Smash6P into evade down23.5%
Middle Smash6P into forward dash23.5%
Middle Smash6P into forward movement23.5%
Slant Back Knuckle1P23.5%
punchP23.5%
Low Spin Kick1K+G11.8%
Middle Smash Back Knuckle6PP into Middle Back Knuckle Spin6PPK11.8%
Middle Smash6P into crouch dash forward11.8%
Middle Smash6P into kickK11.8%
Slant Back Knuckle1P into evade down11.8%

6 further openings account for the other 6 rounds.

Aoi

Career
470–427 · 52.4%
This season
13 matches · 53.9%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Soushouda46P+K713.2%
Ouda6P+K611.3%
Chudan Hiji'ate6P59.4%
Chudan Hiji'ate6P into crouch dash forward59.4%
Ouda6P+K into Oushu Hiji'ate6P+KP47.5%
Kamageri4K35.7%
backdash into Ouda6P+K35.7%
punchP into ShougerigasanePK35.7%
Kusanagi2K+G23.8%
backdash into evade up23.8%
Chudan Hiji'ate6P into evade down11.9%
Shinchuzuki (Deflect)236P+K11.9%
Sou'unha66K11.9%
backdash into backward movement11.9%
crouch into Ryusen Soushou39P+KP11.9%

8 further openings account for the other 8 rounds.

Eileen

Career
130–54 · 70.7%
This season
9 matches · 100.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Zensoutai2K+G into Zensou Senpu2K+GK412.1%
evade up412.1%
Enkou Nyudou214P+K39.1%
evade up into crouch dash forward39.1%
punchP into RententaiPK39.1%
punchP into kickK39.1%
Douchu6P into forward movement26.1%
evade down into Matsumensou4P+K26.1%
evade up into up, up-forward kick+guard89K+G26.1%
backdash13.0%
backdash into Enkou Kenka46P13.0%
backdash into Kesshi Hanbi46K+G13.0%
backdash into Taisei Soudou46P+K13.0%
evade up into Honshin Kousoutai3K+G13.0%
punchP13.0%

1 further openings account for the other 1 rounds.

Sarah

Career
139–63 · 68.8%
This season
2 matches · 100.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rising Elbow6P into Double Joint Butt6PK220.0%
Leg Slicer2K+G110.0%
Low Spin Kick3K+G110.0%
Rising Elbow6P110.0%
Rising Elbow6P into forward dash110.0%
backdash into Crescent Heel4K+G110.0%
backdash into Long Snap Side Chop3P+K110.0%
backdash into evade up110.0%
evade up into punchP110.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Wolf: 6 of 15 tests hold up
  • Pai: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Sarah: not tested (too few rounds)