VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jeffry

sentakuya_k

  • Shun
  • Kage
  • Brad
  • Sarah
  • Eileen
Career matches15,085
Career win rate49.9%
Round win rate48.4%
Peak rank33
Distinct opponents366
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1451 #2,335 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jeffry335,0742,5092,56549.5%
Sarah313,0361,5181,51850.0%
Shun312,7141,3571,35750.0%
Kage331,9911,00898350.6%
Brad311,65882583349.8%
Eileen3161231529751.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,331 of 5,425 rounds counted

6.2 inputs a second (374 a minute) this season. Faster than 24% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jeffry6.03611,143
Shun6.43831,136
Kage6.3380606
Brad6.2373782
Sarah6.2373515
Eileen6.3380149

By opponent's character

Akira6.2373549
Jacky6.4381449
Wolf6.5390339
Aoi6.3378334
Sarah6.1363321
Jean6.2373282
Jeffry6.1366219
Shun6.2369210
Lion6.3376216
Pai6.1365181
Goh6.1364195
Brad6.3376187
Kage6.2375174
Lau6.5388116
Vanessa6.1365161
El Blaze6.4384134
Lei Fei5.9356105
Taka6.136488
Eileen6.237545
Dural6.136626

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira161728944.7%-2.1
Jacky150618940.7%-3.6
Wolf97534454.6%+8.4
Aoi89464351.7%-1.7
Sarah89454450.6%+3.5
Jean88414746.6%+1.4
Jeffry84424250.0%+5.6
Shun79433654.4%+5.2
Lion73314242.5%-2.2
Pai67323547.8%-0.1
Goh60303050.0%+2.5
Brad53183534.0%-11.4
Kage50232746.0%+1.1
Lau44232152.3%+3.9
Vanessa43212248.8%+4.5
El Blaze41172441.5%-4.8
Lei Fei30111936.7%-6.6
Taka2291340.9%-1.6
Eileen1651131.2%-17.3
Dural72528.6%-26.3

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence174789644.8%-2.4
Half Fence156787850.0%+3.9
Octagon134686650.8%+3.8
Open130517939.2%-6.5
Breakable Half Fence127577044.9%-3.2
Rectangle125685754.4%+7.8
Single Wall125665952.8%+5.8
Low Fence116496742.2%-3.3
Breakable Full Fence113526146.0%+2.8
Full Fence and Open70313944.3%-3.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls82948.4%46.7%+1.7
No walls37144.7%46.0%-1.2

Walls against open: +2.9 points (95% range -3.2 to +9.1), p 0.352 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

BANANA (Rank 30)2026/10/162316769.6%
鳩男 (Rank 32)2026/10/13127558.3%
A56-7W (Rank 27)2026/10/12123925.0%
でかつよ様☆ハンター (Rank 33)2026/10/11127558.3%
lemon-sour (Rank 31)2026/10/10104640.0%
ふぇに (Rank 35)2026/10/091941521.1%
お~ちゃん (Rank 33)2026/10/02113827.3%
ルビーロマン葵 (Rank 33)2026/10/02117463.6%
nanami.madogiwa (Rank 31)2026/09/30112918.2%
ぷこ (Rank 30)2026/09/28138561.5%
アベル (Rank 29)2026/09/281712570.6%
どろパイ (Rank 29)2026/09/24139469.2%
滝太郎(Takitarou) (Rank 34)2026/09/24126650.0%
ヘニオ (Rank 34)2026/09/172051525.0%
orz (Rank 31)2026/09/151331023.1%
ミッチー (Rank 34)2026/09/13135838.5%
SHUSHUSHU (Rank 30)2026/09/13118372.7%
Bird-Tat (Rank 32)2026/09/12114736.4%
ガリバー (Rank 31)2026/08/31104640.0%
マクシミリアン15世 (Rank 32)2026/08/29106460.0%
don'tthink,feel. (Rank 28)2026/08/23128466.7%
ooosugi1202 (Rank 28)2026/08/23126650.0%
くろね@のびしろF (Rank 35)2026/06/29136746.1%
MikuMartineau (Rank 30)2026/05/31116554.5%
delicioso (Rank 33)2026/05/271551033.3%

Round openings

Every character

guardG51310.1%
punchP2905.7%
backdash into evade up2595.1%
guardG into evade down1012.0%
Knee Push4K941.9%
Rasen4P941.9%
crouch dash forward into Knee Attack6K871.7%
Ryu'eikyaku66K751.5%
kickK731.4%
backdash into throwP+G681.3%
Middle Spin Kick66K641.3%
guardG into throw escape601.2%
backward movement into Kasen Chugeki6P581.1%
Shoushi Outeki1P+K541.1%
evade down into guardG541.1%

634 further openings account for the other 3,148 rounds.

Counted from 1,258 of the 1,343 matches played. The rest were not pulled for openings.

Jeffry

Career
2,509–2,565 · 49.5%
This season
405 matches · 47.6%
Peak rank
33

First hit in 49.8% of 1,544 rounds. Won 50.7% of the rounds they struck first, 45.5% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 8.9% of rounds, against 3.2% in their other rounds.
  • Against Akira: backs off first in 29.0% of rounds, against 16.7% against everyone else.
  • After opening the round before by evading: evades first in 14.0% of rounds, against 2.6% after anything else.
  • After winning a round: attacks straight away in 54.2% of rounds, against 26.6% after losing one.
  • When behind: moves in first in 24.1% of rounds, against 7.8% when ahead or level.
  • In round 3: opens with “crouch dash forward into 6K Knee Attack” in 8.4% of rounds, against 4.7% in their other rounds.
  • Against Jeffry: opens with “P punch” in 18.1% of rounds, against 7.5% against everyone else.
  • After losing a round: opens with “crouch dash forward into 6K Knee Attack” in 9.2% of rounds, against 3.9% after winning one.
  • When behind: opens with “crouch dash forward into 6K Knee Attack” in 9.8% of rounds, against 4.4% when ahead or level.

How is this tested?

guardG1469.4%
punchP1328.5%
Knee Push4K946.1%
crouch dash forward into Knee Attack6K875.6%
backdash into evade up624.0%
Middle Hell Stab6P+K533.4%
punchP into Double KnucklePP452.9%
Overblow Shoulder66P+K402.6%
crouch into Full Swing Upper33P392.5%
guardG into evade down392.5%
Sunlit Body Upper3P+K352.3%
Knee Push4K into Knee Push Wild Hook4KP332.1%
crouch dash forward into throwP+G301.9%
kickK291.9%
backdash into throwP+G281.8%

172 further openings account for the other 658 rounds.

Counted from 381 of the 405 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira12–18 · 40%5–12 · 29%too few to test
Jacky14–19 · 42%1–2 · 33%too few to test
Jeffry10–10 · 50%6–8 · 43%too few to test
Jean10–7 · 59%4–0 · 100%too few to test
Sarah9–5 · 64%4–4 · 50%too few to test
Lion8–6 · 57%1–10 · 9%too few to test
Goh8–5 · 62%5–0 · 100%too few to test
Shun7–4 · 64%5–5 · 50%too few to test
Aoi8–7 · 53%1–1 · 50%too few to test
Vanessa2–8 · 20%3–3 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

24 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Shun

Career
1,357–1,357 · 50.0%
This season
318 matches · 46.9%
Peak rank
31

First hit in 55.1% of 1,237 rounds. Won 52.2% of the rounds they struck first, 43.2% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 46.1% of rounds, against 25.1% in their other rounds.
  • Against Pai: moves in first in 25.5% of rounds, against 7.3% against everyone else.
  • After opening the round before by moving in: moves in first in 24.7% of rounds, against 6.6% after anything else.
  • After losing a round: moves in first in 11.9% of rounds, against 4.0% after winning one.
  • When behind: moves in first in 13.3% of rounds, against 4.4% when ahead or level.
  • In round 4 or later: opens with “backdash into evade up” in 11.3% of rounds, against 5.3% in their other rounds.
  • Against Wolf: opens with “P punch” in 12.1% of rounds, against 3.5% against everyone else.

How is this tested?

backdash into evade up856.8%
guardG745.9%
punchP594.7%
backward movement into Kasen Chugeki6P584.7%
Shoushi Outeki1P+K544.3%
Gyou'in Haishu3P into Tenshin Benshu4P+K393.1%
Haisenchu1P393.1%
backward movement into Gekizan Senchu3P+K373.0%
Gyou'in Haishu3P312.5%
Getsuga Gakushu46P into Getsuga Gyou'in46PP+K272.2%
backdash into Rensai Gakushu46PP231.9%
Shinho Suikoushu43P+K221.8%
crouch dash forward into Gyou'in Haishu3P211.7%
guardG into evade down211.7%
Gyou'in Haishu3P into guardG201.6%

174 further openings account for the other 636 rounds.

Counted from 311 of the 318 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Shun

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf16–14 · 53%3–5 · 38%too few to test
Akira13–9 · 59%5–7 · 42%too few to test
Jean6–11 · 35%3–6 · 33%too few to test
Aoi8–8 · 50%1–3 · 25%too few to test
Jacky3–5 · 38%6–5 · 55%too few to test
Shun6–9 · 40%3–3 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

7 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Kage

Career
1,008–983 · 50.6%
This season
217 matches · 46.1%
Peak rank
33

First hit in 48.2% of 875 rounds. Won 51.7% of the rounds they struck first, 44.8% of the rounds they were struck first.

Significant Tells

  • In round 3: opens with “44K Ura Tsumujigeri” in 8.9% of rounds, against 3.6% in their other rounds.
  • After winning a round: opens with “44K Ura Tsumujigeri” in 9.3% of rounds, against 2.4% after losing one.
  • When ahead: opens with “44K Ura Tsumujigeri” in 10.3% of rounds, against 4.2% when level or behind.

How is this tested?

Rasen4P9410.7%
guardG9210.4%
Ryu'eikyaku66K758.5%
Ura Tsumujigeri44K434.9%
punchP434.9%
backward movement into forward kick6K364.1%
backdash into Furikakato OtoshiK+G333.8%
backdash into Hagakure-ryu In Raijingeki46P+K313.5%
Senpugeri7K303.4%
backdash into evade up303.4%
backward movement into Nagiharai6P+K273.1%
Doukudaki46K161.8%
forward kick6K161.8%
backdash into Hagakure-ryu In Fujingeki46P+KP141.6%
Ryubisen44K+G131.5%

120 further openings account for the other 287 rounds.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky13–18 · 42%3–6 · 33%too few to test
Akira4–11 · 27%3–3 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Sarah

Career
1,518–1,518 · 50.0%
This season
175 matches · 43.4%
Peak rank
31

First hit in 55.6% of 662 rounds. Won 50.5% of the rounds they struck first, 44.6% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 44.0% of rounds, against 32.2% in their other rounds.
  • Against Sarah: moves in first in 25.7% of rounds, against 13.4% against everyone else.
  • On Low Fence stages: moves in first in 30.0% of rounds, against 14.3% on the other stages.
  • After the opponent opened the round before by backing off: moves in first in 26.5% of rounds, against 12.0% after anything else.
  • After winning a round: attacks straight away in 41.2% of rounds, against 23.6% after losing one.
  • When ahead: attacks straight away in 45.0% of rounds, against 25.2% when level or behind.
  • In round 3: opens with “backdash into 9K Full Spin Heel Kick” in 8.5% of rounds, against 3.2% in their other rounds.

How is this tested?

guardG7811.8%
backdash into Crescent Heel4K+G395.9%
kickK335.0%
backdash into evade up324.8%
backdash into Full Spin Heel Kick9K304.5%
forward dash into Full Spin Heel Kick9K192.9%
Long Snap Side Chop3P+K172.6%
Queen Bee Needle66K+G172.6%
guardG into evade down172.6%
Breeze Shot6P+K into Wind Knuckle6P+KP162.4%
Hide Side Kick (Deflect)P+K162.4%
Rising Elbow6P152.3%
forward dash into Mellow Heel Kick6K+G142.1%
Snap Side Chop3P101.5%
forward dash into Crescent Heel4K+G101.5%

117 further openings account for the other 300 rounds.

Counted from 166 of the 175 matches played. The rest were not pulled for openings.

Brad

Career
825–833 · 49.8%
This season
194 matches · 47.4%
Peak rank
31

First hit in 46.4% of 604 rounds. Won 52.9% of the rounds they struck first, 51.2% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 38.9% of rounds, against 24.8% in their other rounds.
  • Against Aoi: waits first in 51.8% of rounds, against 25.9% against everyone else.
  • After opening the round before by waiting: waits first in 35.5% of rounds, against 20.6% after anything else.
  • Against Aoi: opens with “G guard” in 42.9% of rounds, against 15.3% against everyone else.
  • After opening the round before with “G guard”: opens with “G guard” in 34.8% of rounds, against 12.6% after anything else.
  • After losing a round: opens with “66K Middle Spin Kick” in 18.3% of rounds, against 6.8% after winning one.
  • When behind: opens with “backdash into evade up” in 8.6% of rounds, against 3.3% when ahead or level.

How is this tested?

guardG10817.9%
Middle Spin Kick66K6410.6%
backward movement into Sawk Klab6P+K538.8%
backdash into evade up376.1%
punchP294.8%
backdash into Dtee Sawk Lang3P+KP274.5%
Dtee Sawk Dtrohng4P+K193.1%
Sawk Klab6P+K193.1%
Ducking6P+K+G into Sting BlowP+K152.5%
Destruction Body3P+K into Dtee Sawk Lang3P+KP132.1%
Jackal Straight46P+K132.1%
guardG into evade down132.1%
guardG into throw escape122.0%
backdash into Destruction Body3P+K101.7%
backdash into Jackal Straight46P+K101.7%

79 further openings account for the other 162 rounds.

Counted from 149 of the 194 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira7–8 · 47%4–4 · 50%too few to test
Jacky8–4 · 67%1–5 · 17%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

45 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Eileen

Career
315–297 · 51.5%
This season
34 matches · 44.1%
Peak rank
31

First hit in 50.7% of 148 rounds. Won 53.3% of the rounds they struck first, 39.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP1812.1%
backdash into Enkou Kenka46P1510.1%
guardG1510.1%
backdash into evade up138.7%
Hikou Senshi66K128.1%
Enkou Nyurin66P85.4%
backdash into Douchu6P53.4%
backdash into throwP+G53.4%
Goku Senshin (Deflect)4P+K+G42.7%
backward movement into Douchu6P42.7%
Douchu6P into Jouho Chu'un6PP32.0%
Enkou Kenka46P32.0%
Enkou Tekitou1P+K into Enkou Soutekitou1P+KP21.3%
Hikou Bokushoku9P21.3%
Zensoutai2K+G into Zensou Senpu2K+GK21.3%

31 further openings account for the other 38 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (77 here; about 3.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jeffry: 9 of 15 tests hold up
  • Shun: 7 of 17 tests hold up
  • Kage: 3 of 15 tests hold up
  • Sarah: 7 of 15 tests hold up
  • Brad: 7 of 15 tests hold up
  • Eileen: not tested (too few rounds)