VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Lion

whitnes

  • Akira
  • El Blaze
  • Aoi
  • Jacky
  • Taka
  • Pai
  • Jean
  • Kage
  • Brad
  • Sarah
  • Dural
  • Goh
  • Jeffry
  • Shun
  • Wolf
  • Lau
  • Eileen
  • Lei Fei
Career matches1,833
Career win rate89.2%
Round win rate75.8%
Peak rank35
Distinct opponents397
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1943 #83 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lion341781651392.7%
Akira331491351490.6%
Brad331381201887.0%
Pai351291062382.2%
Aoi341281052382.0%
Jean331231101389.4%
Kage341221031984.4%
El Blaze35111971487.4%
Jacky34111961586.5%
Taka34109981189.9%
Dural35107961189.7%
Goh3292821089.1%
Wolf336963691.3%
Shun315957296.6%
Jeffry2951510100.0%
Lau3150500100.0%
Eileen334846295.8%
Lei Fei314643393.5%
Sarah3213130100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,274 of 3,845 rounds counted

8.1 inputs a second (485 a minute) this season. Faster than 73% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira9.1543159
El Blaze7.9476365
Lion8.3499159
Aoi7.6458314
Jacky8.3499274
Taka8.3499278
Pai7.8468236
Jean7.8471127
Kage8.3501206
Brad7.9473196
Sarah8.4507181
Dural8.0480169
Goh8.3496119
Jeffry8.148673
Shun7.344092
Wolf7.645697
Lau8.450679
Eileen7.746475
Lei Fei8.450675

By opponent's character

Jacky8.0481365
Akira8.2493337
Jean7.9477290
Goh7.9476222
Sarah8.0477210
Wolf8.4504215
Jeffry8.2491220
Shun8.1489186
Lau8.4507167
Brad8.1487160
Kage8.1483153
Pai8.0480126
Aoi8.047896
Lion8.0481101
El Blaze7.9474102
Lei Fei7.947589
Vanessa7.846785
Dural8.551163
Eileen7.947657
Taka7.745930

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky1211091290.1%+0.9
Akira105941189.5%+1.3
Jean9185693.4%+4.8
Goh76661086.8%-2.2
Sarah7265790.3%+1.4
Wolf7165691.5%+1.2
Jeffry67551282.1%-5.9
Shun59491083.0%-4.5
Lau5347688.7%+0.6
Brad4839981.2%-6.5
Kage4739883.0%-2.5
Pai4038295.0%+5.3
Aoi3937294.9%+4.8
Lion3430488.2%+1.1
El Blaze33330100.0%+11.8
Lei Fei2318578.3%-7.7
Vanessa2319482.6%-7.1
Dural1917289.5%+2.1
Eileen1511473.3%-16.4
Taka10100100.0%+10.0

0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open1361171986.0%-3.8
Full Fence1301161489.2%+1.3
Half Fence1141021289.5%+1.5
Breakable Half Fence113104992.0%+4.3
Rectangle107911685.0%-1.6
Breakable Full Fence94781683.0%-7.0
Low Fence9485990.4%+1.6
Single Wall8376791.6%+2.1
Octagon69591085.5%-4.5
Full Fence and Open5549689.1%+1.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls62787.7%88.2%-0.5
No walls31388.8%89.3%-0.5

Walls against open: -0.0 points (95% range -4.4 to +4.4), p 0.996 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

fwnd1396 (Rank 32)2026/06/2712120100.0%
ふぇに (Rank 33)2026/06/2676185.7%
구닥스트렌져 (Rank 35)2026/06/221110190.9%
saw121 (Rank 30)2026/06/20880100.0%
nuku2pai428 (Rank 31)2026/06/18119281.8%
BANANA (Rank 28)2026/06/1812120100.0%
akira__9633 (Rank 30)2026/06/181511473.3%
Hi-VisionZERO (Rank 30)2026/06/1875271.4%
はげまん (Rank 28)2026/06/1824240100.0%
TAPIOKA (Rank 30)2026/06/1675271.4%
ndroiworld (Rank 35)2026/06/16115645.5%
gyoujyun (Rank 30)2026/06/14770100.0%
GuardbReaK8274 (Rank 30)2026/06/1397277.8%
zephyr_dural (Rank 31)2026/06/11770100.0%
NORESPECT (Rank 34)2026/06/0486275.0%
MELTBUTTER (Rank 29)2026/06/041715288.2%
MikuMartineau (Rank 31)2026/06/032119290.5%
ふかふか (Rank 35)2026/06/0385362.5%
elf4sale (Rank 31)2026/05/312221195.5%
orz (Rank 29)2026/05/311312192.3%
mosakiti-555 (Rank 31)2026/05/2776185.7%
OgreAunt (Rank 29)2026/05/1928280100.0%
コロット (Rank 27)2026/05/1910100100.0%
アセスルファムK (Rank 30)2026/05/1787187.5%
ひで (Rank 20)2026/05/16880100.0%

Round openings

Every character

forward movement into punchP44411.5%
backdash into evade up3178.2%
backdash into evade down1493.9%
crouch dash back into backdash852.2%
forward movement into backdash481.2%
backdash into throwP+G471.2%
backdash into punchP441.1%
Rimon Chouchu66P431.1%
Juchou Senshou8P+K371.0%
Rimon Chouchu66P into crouch dash forward290.8%
crouch dash back into guardG280.7%
Chudan Hiji'ate6P260.7%
Rimon Chouchu66P into forward dash250.7%
Middle Spin Kick240.6%
backdash into guardG240.6%

946 further openings account for the other 2,482 rounds.

Akira

Career
135–14 · 90.6%
This season
106 matches · 89.6%
Peak rank
33

First hit in 60.3% of 380 rounds. Won 77.3% of the rounds they struck first, 74.2% of the rounds they were struck first.

Significant Tells

  • Against Brad: opens with “66P Rimon Chouchu into crouch dash forward” in 22.2% of rounds, against 5.6% against everyone else.

How is this tested?

Rimon Chouchu66P4311.3%
Rimon Chouchu66P into crouch dash forward297.6%
Rimon Chouchu66P into forward dash256.5%
forward movement into punchP256.5%
crouch dash back into backdash225.8%
backdash into Souka Housui3P+K195.0%
backdash into evade up174.5%
backdash into Goko Shutsudou3K+GP164.2%
backdash into evade down153.9%
Geimon Tessen46P+K+G112.9%
crouch into Housui2P82.1%
Rimon Chouchu66P into evade down71.8%
backdash into guardG71.8%
forward dash into Jouho Touken6P71.8%
forward dash into Souka Housui3P+K71.8%

80 further openings account for the other 124 rounds.

El Blaze

Career
97–14 · 87.4%
This season
100 matches · 88.0%
Peak rank
35

First hit in 53.0% of 364 rounds. Won 75.7% of the rounds they struck first, 77.8% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 25.0% of rounds, against 13.6% in their other rounds.

How is this tested?

forward movement into punchP5515.1%
backdash into evade up359.6%
crouch dash back into backdash267.1%
backdash into evade down195.2%
forward movement into Sit Jab2P123.3%
Shadow Strike6P113.0%
up-back kick+guard7K+G113.0%
backdash into Demon's Tail9P+KK102.7%
backdash into Sit Jab2P82.2%
backdash into Darkness Sword43K+G61.6%
forward movement into Shadow Strike6P61.6%
forward movement into back, up-back kick+guard47K+G61.6%
kickK into Midday HeatKK61.6%
Midday HeatKK into Combo Twilight GlowKKK51.4%
backdash into Volcano Upper4P+K51.4%

96 further openings account for the other 144 rounds.

By stage type

Record against each character on walled and open stages, as El Blaze

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jean19–1 · 95%2–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Aoi

Career
105–23 · 82.0%
This season
80 matches · 78.8%
Peak rank
34

First hit in 60.7% of 313 rounds. Won 73.7% of the rounds they struck first, 60.2% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade up299.2%
Chudan Hiji'ate6P268.3%
forward movement into punchP227.0%
Ryoushi43P216.7%
backdash into evade down196.0%
Ouda6P+K into Oushu Hiji'ate6P+KP103.2%
Ryoushi43P into guardG92.9%
backdash into Sou'unha66K92.9%
backdash into Sodeshinken33P+K82.5%
backdash into throwP+G72.2%
backward movement into Hou'oushu3P72.2%
crouch dash back into backdash72.2%
Kusanagi2K+G61.9%
backdash into Maegeri3K61.9%
backdash into Sanseigan66P+K61.9%

78 further openings account for the other 122 rounds.

Jacky

Career
96–15 · 86.5%
This season
79 matches · 84.8%
Peak rank
34

First hit in 51.5% of 291 rounds. Won 76.7% of the rounds they struck first, 65.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP3210.8%
backdash into evade up3010.1%
forward movement into Squat Straight2P165.4%
backdash into evade down155.1%
Dash Hammer Kick66K144.7%
Middle Spin Kick46K+G113.7%
Middle Smash6P103.4%
backdash into Slant Back Knuckle1P103.4%
forward movement into Low Spin Kick1K+G103.4%
backdash into Spin Heel Sword4K+G93.0%
backdash into Dash Hammer Kick66K62.0%
backdash into punchP62.0%
forward movement into Jab StraightPP62.0%
forward movement into Slant Back Knuckle1P62.0%
backdash into Rage Kick1PK51.7%

70 further openings account for the other 110 rounds.

Lion

Career
165–13 · 92.7%
This season
81 matches · 88.9%
Peak rank
34

First hit in 56.9% of 292 rounds. Won 80.1% of the rounds they struck first, 70.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP3812.8%
Juchou Senshou8P+K3712.5%
backdash into evade up258.4%
crouch into Katousui2P134.4%
backdash into evade down124.0%
forward movement into Katousui2P113.7%
Senputai8K72.4%
backdash into Senshippo66P62.0%
backdash into Sentai4K62.0%
crouch dash back into Touku Rigou Bantaitetsu46K+G62.0%
crouch dash back into backdash51.7%
forward movement into Banchu6P51.7%
forward movement into Juchou Senshou8P+K41.4%
forward movement into backdash41.4%
Banchu6P31.0%

77 further openings account for the other 114 rounds.

Taka

Career
98–11 · 89.9%
This season
75 matches · 90.7%
Peak rank
34

First hit in 57.3% of 274 rounds. Won 84.7% of the rounds they struck first, 65.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP6322.6%
backdash into evade up2810.0%
backdash into Kachi'age33P+K155.4%
Morotezuki66P124.3%
backdash into evade down124.3%
forward movement into Shita Harite2P103.6%
Hiji'ate6P93.2%
backdash into Aka'oni MidaremageP+K72.5%
Morotezuki66P into punchP62.1%
Tsuyubarai2P+K62.1%
guardG62.1%
backdash into Marutahiza6K51.8%
forward movement into Hiji'ate6P51.8%
forward movement into Tsuppari 2PP51.8%
forward movement into Tsuyubarai2P+K51.8%

49 further openings account for the other 85 rounds.

Pai

Career
106–23 · 82.2%
This season
65 matches · 84.6%
Peak rank
35

First hit in 48.7% of 236 rounds. Won 73.9% of the rounds they struck first, 73.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP2912.3%
up-forward kick+guard9K+G156.4%
up-forward kick+guard9K+G into guardG156.4%
backdash into evade up145.9%
backdash into evade down104.2%
Honshin Soukyaku1K+G93.8%
Kochoukyaku4K+G93.8%
Souanshou3P+K93.8%
forward movement into Honshin Soukyaku1K+G83.4%
forward movement into Souchuken2P62.5%
Enbu Renkyaku6K+G into guardG52.1%
up, up-forward kick+guard89K+G into guardG52.1%
backdash into Meishouho4P+K+G41.7%
forward movement into Kochoukyaku4K+G41.7%
forward movement into backdash41.7%

57 further openings account for the other 90 rounds.

Jean

Career
110–13 · 89.4%
This season
62 matches · 85.5%
Peak rank
33

First hit in 62.1% of 232 rounds. Won 79.2% of the rounds they struck first, 69.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up208.6%
forward movement into punchP198.2%
Yoko'enpi6P187.8%
Tate'enpi33P into Agezuki3P+K125.2%
evade down into Shitazuki3P114.7%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK93.9%
backdash into evade down93.9%
forward dash into Yoko'enpi6P93.9%
Tate'enpi33P into Hangetsu NirenzukiP+K83.5%
backdash into Doumawashi Kaitengeri46K+G73.0%
forward movement into Shitamaeken2P73.0%
backdash into Kake'uchi46P52.2%
crouch dash back into Doumawashi Kaitengeri46K+G52.2%
backdash into Tate'enpi33P41.7%
backdash into throwP+G41.7%

63 further openings account for the other 85 rounds.

Brad

Career
120–18 · 87.0%
This season
54 matches · 83.3%
Peak rank
33

First hit in 54.3% of 208 rounds. Won 71.7% of the rounds they struck first, 71.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP2813.4%
Middle Spin Kick66K136.2%
forward movement into Sit Jab2P125.7%
backdash into evade up115.3%
Elbow Hook6P104.8%
forward movement into Elbow Hook6P83.8%
forward movement into Combination LowPPK73.4%
backdash into Destruction Body3P+K62.9%
forward movement into backdash62.9%
backdash into Middle Kick3K52.4%
forward dash into evade up52.4%
forward movement into Dtee Sawk Dtrohng4P+K52.4%
forward movement into Sway Back4P+K+G52.4%
Sit Jab2P41.9%
backdash into punchP41.9%

53 further openings account for the other 80 rounds.

Kage

Career
103–19 · 84.4%
This season
55 matches · 87.3%
Peak rank
34

First hit in 56.3% of 206 rounds. Won 76.7% of the rounds they struck first, 66.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up2110.2%
forward movement into punchP199.2%
Hiji'uchi6P178.2%
Ura Tsumujigeri44K178.2%
forward movement into Jizuridan2P115.3%
Ryubisen44K+G52.4%
backdash into Nakageri3K52.4%
forward dash into Hiji'uchi6P52.4%
forward movement into Hiji'uchi6P52.4%
backdash into Doukudaki46K41.9%
backdash into Gen'you4K+G41.9%
crouch dash back into Furikakato OtoshiK+G41.9%
crouch dash back into backdash41.9%
Jizuridan2P31.5%
backdash into Rasen Fujin3KP31.5%

58 further openings account for the other 79 rounds.

Sarah

Career
13–0 · 100.0%
This season
52 matches · 98.1%
Peak rank
32

First hit in 58.5% of 176 rounds. Won 80.6% of the rounds they struck first, 86.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1910.4%
backdash into evade up168.7%
Hide Side Kick (Deflect)P+K126.6%
backdash into Crescent Heel4K+G84.4%
Back Knuckle Turn44P into Squat Straight2P73.8%
crouch dash back into backdash73.8%
Back Knuckle Turn44P63.3%
Round Kick8K+G63.3%
forward movement into Long Snap Side Chop3P+K63.3%
forward movement into Squat Straight2P63.3%
forward movement into Leg Slicer2K+G52.7%
kickK into punchP52.7%
Back Knuckle Turn44P into evade down31.6%
Long Snap Side Chop3P+K31.6%
Sharpsword44K into Sharpsword Combo44KK31.6%

47 further openings account for the other 71 rounds.

Dural

Career
96–11 · 89.7%
This season
46 matches · 84.8%
Peak rank
35

First hit in 34.9% of 166 rounds. Won 81.0% of the rounds they struck first, 72.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1810.6%
backdash into evade up116.5%
up kick+guard8K+G105.9%
backdash into back, back kick+guard44K+G74.1%
down-forward punch+kick3P+K74.1%
backdash into Dash Hammer Kick66K52.9%
forward, up-forward kick+guard69K+G52.9%
backdash into Dash Elbow66P42.4%
backdash into back kick+guard4K+G42.4%
crouch dash back into backdash42.4%
forward movement into One TwoPP42.4%
up-forward kick+guard9K+G42.4%
up-forward kick+guard9K+G into guardG42.4%
down-forward punch+kick3P+K into guardG31.8%
forward movement into Combo Somersault KickPPPK31.8%

62 further openings account for the other 77 rounds.

Goh

Career
82–10 · 89.1%
This season
40 matches · 92.5%
Peak rank
32

First hit in 61.8% of 144 rounds. Won 85.4% of the rounds they struck first, 72.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1812.5%
backdash into evade up1711.8%
forward movement into Sune'uchi2P64.2%
Ni'oudaoshi3K+G53.5%
backdash into evade down53.5%
backdash into Soukyu46P42.8%
crouch dash back into Karura4P+K42.8%
forward movement into Tsurane ShoudaPP42.8%
backdash into punchP32.1%
backdash into throwP+G32.1%
evade down into guardG32.1%
forward movement into backdash32.1%
Hiji'ate6P21.4%
Sune Kudaki43P21.4%
backdash into Kurogane Kudaki66P21.4%

53 further openings account for the other 63 rounds.

Shun

Career
57–2 · 96.6%
This season
30 matches · 93.3%
Peak rank
31

First hit in 57.8% of 109 rounds. Won 88.9% of the rounds they struck first, 69.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Haisenchu1P1110.1%
Gyou'in Haishu3P109.2%
Haisenchu1P87.3%
backdash into evade down54.6%
Gyou'in Haishu3P into guardG43.7%
Getsuga Gakushu46P into Rensai Gakushu46PP32.8%
Haisenchu1P into Haisenchu Kaikakyaku1PK32.8%
backdash into evade up32.8%
crouch dash back into guardG32.8%
forward movement into punchP32.8%
Fukuchougeki2P into backdash21.8%
Getsuga Gakushu46P into punchP21.8%
Honshin Rensenkyaku4K+G21.8%
Rensai Gakushu46PP into Rengeki Gakushu46PPP21.8%
Tenshin Haishu4P21.8%

42 further openings account for the other 46 rounds.

Jeffry

Career
51–0 · 100.0%
This season
30 matches · 100.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP2222.4%
backdash into evade up99.2%
backdash into throwP+G66.1%
forward movement into Low Knuckle2P55.1%
backdash into Full Swing Upper33P44.1%
backdash into evade down33.1%
forward movement into Hammer Slide1P33.1%
Low Knuckle2P22.0%
backdash into Hell Claw236P22.0%
backdash into Knee Attack6K22.0%
backdash into Stunner KnuckleKP22.0%
backdash into crouch dash forward22.0%
backdash into forward dash22.0%
backdash into throw escape22.0%
crouch dash back into backdash22.0%

27 further openings account for the other 30 rounds.

Wolf

Career
63–6 · 91.3%
This season
25 matches · 88.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1010.3%
forward movement into punchP1010.3%
evade down into Elbow Butt4P99.3%
forward movement into Elbow Butt4P88.2%
Elbow Butt4P77.2%
forward movement into Low Hammer2P44.1%
Elbow Butt4P into punchP33.1%
backdash into Low Drop Kick62K33.1%
backdash into evade down33.1%
forward movement into Hammer KickPK33.1%
forward movement into Jab StraightPP33.1%
Low Hammer2P22.1%
backdash into Elbow Butt4P22.1%
backdash into punchP22.1%
forward movement into backdash22.1%

25 further openings account for the other 26 rounds.

Lau

Career
50–0 · 100.0%
This season
24 matches · 100.0%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1011.6%
Chugeki6P89.3%
Souko Sensou66P+K78.1%
forward movement into Fukko Kensou1P67.0%
backdash into evade down55.8%
backdash into Junho Chushou33P44.7%
backdash into Touku Kosenkyaku9K33.5%
crouch dash back into Junho Chushou33P33.5%
forward movement into Senchutai3K33.5%
forward movement into Souchuken2P33.5%
forward movement into punchP33.5%
backdash into Kosoushou46P22.3%
backdash into Senkyaku Chushou3KP22.3%
backdash into punchP22.3%
backdash into throwP+G22.3%

22 further openings account for the other 23 rounds.

Eileen

Career
46–2 · 95.8%
This season
21 matches · 100.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1418.7%
backdash into evade up912.0%
forward movement into backdash56.7%
backdash into evade down45.3%
forward movement into Enkou RensouPP34.0%
forward movement into Enkou Tekitou1P+K34.0%
Enkou Tekitou1P+K22.7%
backdash into Sendantai236K+G22.7%
backdash into punchP22.7%
forward movement into Douchu6P22.7%
forward movement into Fukushinshou2P22.7%
punchP into Enkou RensouPP22.7%
Douchu6P11.3%
Enkou Nyudou214P+K11.3%
Enkou Tekitou1P+K into punchP11.3%

22 further openings account for the other 22 rounds.

Lei Fei

Career
43–3 · 93.5%
This season
21 matches · 95.2%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into Renkan MahosuiPPP1216.0%
forward movement into punchP79.3%
backdash into offensive move68.0%
forward movement into Fukusoushou2P68.0%
backdash into evade down45.3%
Toushou66P into crouch dash forward34.0%
forward movement into Sayu ShoukenPP34.0%
Souryu Shukkai43P+K22.7%
Souryu Shukkai43P+K into guardG22.7%
backdash into Nehan Shiki1P+K+G22.7%
backdash into Toushou66P22.7%
backdash into evade up22.7%
forward movement into offensive move22.7%
offensive move into evade down22.7%
Fukushin Soukyaku33K+G11.3%

19 further openings account for the other 19 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (36 here; about 1.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 1 of 14 tests hold up
  • El Blaze: 1 of 11 tests hold up
  • Aoi: 0 of 11 tests hold up
  • Jacky: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)