Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1943 #83 of 3,686 on the Elo list →
Akira2024106 matches
El Blaze1949100 matches
Aoi193080 matches
Jacky195179 matches
Taka195575 matches
Lion198770 matches
Pai194065 matches
Jean194262 matches
Kage194555 matches
Brad195054 matches
Sarah196552 matches
Dural193946 matches
Goh194840 matches
Jeffry195530 matches
Shun194929 matches
Wolf194625 matches
Lau195424 matches
Eileen195321 matches
Lei Fei194921 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lion | 34 | 178 | 165 | 13 | 92.7% |
|---|---|---|---|---|---|
| Akira | 33 | 149 | 135 | 14 | 90.6% |
| Brad | 33 | 138 | 120 | 18 | 87.0% |
| Pai | 35 | 129 | 106 | 23 | 82.2% |
| Aoi | 34 | 128 | 105 | 23 | 82.0% |
| Jean | 33 | 123 | 110 | 13 | 89.4% |
| Kage | 34 | 122 | 103 | 19 | 84.4% |
| El Blaze | 35 | 111 | 97 | 14 | 87.4% |
| Jacky | 34 | 111 | 96 | 15 | 86.5% |
| Taka | 34 | 109 | 98 | 11 | 89.9% |
| Dural | 35 | 107 | 96 | 11 | 89.7% |
| Goh | 32 | 92 | 82 | 10 | 89.1% |
| Wolf | 33 | 69 | 63 | 6 | 91.3% |
| Shun | 31 | 59 | 57 | 2 | 96.6% |
| Jeffry | 29 | 51 | 51 | 0 | 100.0% |
| Lau | 31 | 50 | 50 | 0 | 100.0% |
| Eileen | 33 | 48 | 46 | 2 | 95.8% |
| Lei Fei | 31 | 46 | 43 | 3 | 93.5% |
| Sarah | 32 | 13 | 13 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,274 of 3,845 rounds counted8.1 inputs a second (485 a minute) this season. Faster than 73% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 9.1 | 543 | 159 |
|---|---|---|---|
| El Blaze | 7.9 | 476 | 365 |
| Lion | 8.3 | 499 | 159 |
| Aoi | 7.6 | 458 | 314 |
| Jacky | 8.3 | 499 | 274 |
| Taka | 8.3 | 499 | 278 |
| Pai | 7.8 | 468 | 236 |
| Jean | 7.8 | 471 | 127 |
| Kage | 8.3 | 501 | 206 |
| Brad | 7.9 | 473 | 196 |
| Sarah | 8.4 | 507 | 181 |
| Dural | 8.0 | 480 | 169 |
| Goh | 8.3 | 496 | 119 |
| Jeffry | 8.1 | 486 | 73 |
| Shun | 7.3 | 440 | 92 |
| Wolf | 7.6 | 456 | 97 |
| Lau | 8.4 | 506 | 79 |
| Eileen | 7.7 | 464 | 75 |
| Lei Fei | 8.4 | 506 | 75 |
By opponent's character
| Jacky | 8.0 | 481 | 365 |
|---|---|---|---|
| Akira | 8.2 | 493 | 337 |
| Jean | 7.9 | 477 | 290 |
| Goh | 7.9 | 476 | 222 |
| Sarah | 8.0 | 477 | 210 |
| Wolf | 8.4 | 504 | 215 |
| Jeffry | 8.2 | 491 | 220 |
| Shun | 8.1 | 489 | 186 |
| Lau | 8.4 | 507 | 167 |
| Brad | 8.1 | 487 | 160 |
| Kage | 8.1 | 483 | 153 |
| Pai | 8.0 | 480 | 126 |
| Aoi | 8.0 | 478 | 96 |
| Lion | 8.0 | 481 | 101 |
| El Blaze | 7.9 | 474 | 102 |
| Lei Fei | 7.9 | 475 | 89 |
| Vanessa | 7.8 | 467 | 85 |
| Dural | 8.5 | 511 | 63 |
| Eileen | 7.9 | 476 | 57 |
| Taka | 7.7 | 459 | 30 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 121 | 109 | 12 | 90.1% | +0.9 |
|---|---|---|---|---|---|
| Akira | 105 | 94 | 11 | 89.5% | +1.3 |
| Jean | 91 | 85 | 6 | 93.4% | +4.8 |
| Goh | 76 | 66 | 10 | 86.8% | -2.2 |
| Sarah | 72 | 65 | 7 | 90.3% | +1.4 |
| Wolf | 71 | 65 | 6 | 91.5% | +1.2 |
| Jeffry | 67 | 55 | 12 | 82.1% | -5.9 |
| Shun | 59 | 49 | 10 | 83.0% | -4.5 |
| Lau | 53 | 47 | 6 | 88.7% | +0.6 |
| Brad | 48 | 39 | 9 | 81.2% | -6.5 |
| Kage | 47 | 39 | 8 | 83.0% | -2.5 |
| Pai | 40 | 38 | 2 | 95.0% | +5.3 |
| Aoi | 39 | 37 | 2 | 94.9% | +4.8 |
| Lion | 34 | 30 | 4 | 88.2% | +1.1 |
| El Blaze | 33 | 33 | 0 | 100.0% | +11.8 |
| Lei Fei | 23 | 18 | 5 | 78.3% | -7.7 |
| Vanessa | 23 | 19 | 4 | 82.6% | -7.1 |
| Dural | 19 | 17 | 2 | 89.5% | +2.1 |
| Eileen | 15 | 11 | 4 | 73.3% | -16.4 |
| Taka | 10 | 10 | 0 | 100.0% | +10.0 |
0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 136 | 117 | 19 | 86.0% | -3.8 |
|---|---|---|---|---|---|
| Full Fence | 130 | 116 | 14 | 89.2% | +1.3 |
| Half Fence | 114 | 102 | 12 | 89.5% | +1.5 |
| Breakable Half Fence | 113 | 104 | 9 | 92.0% | +4.3 |
| Rectangle | 107 | 91 | 16 | 85.0% | -1.6 |
| Breakable Full Fence | 94 | 78 | 16 | 83.0% | -7.0 |
| Low Fence | 94 | 85 | 9 | 90.4% | +1.6 |
| Single Wall | 83 | 76 | 7 | 91.6% | +2.1 |
| Octagon | 69 | 59 | 10 | 85.5% | -4.5 |
| Full Fence and Open | 55 | 49 | 6 | 89.1% | +1.2 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 627 | 87.7% | 88.2% | -0.5 |
| No walls | 313 | 88.8% | 89.3% | -0.5 |
Walls against open: -0.0 points (95% range -4.4 to +4.4), p 0.996 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| OgreAunt (Rank 29) | 28 | 28 | 0 | 100.0% |
|---|---|---|---|---|
| はげまん (Rank 28) | 24 | 24 | 0 | 100.0% |
| elf4sale (Rank 31) | 22 | 21 | 1 | 95.5% |
| MikuMartineau (Rank 31) | 21 | 19 | 2 | 90.5% |
| MELTBUTTER (Rank 29) | 17 | 15 | 2 | 88.2% |
| akira__9633 (Rank 30) | 15 | 11 | 4 | 73.3% |
| orz (Rank 29) | 13 | 12 | 1 | 92.3% |
| BANANA (Rank 28) | 12 | 12 | 0 | 100.0% |
| fwnd1396 (Rank 32) | 12 | 12 | 0 | 100.0% |
| ndroiworld (Rank 35) | 11 | 5 | 6 | 45.5% |
| nuku2pai428 (Rank 31) | 11 | 9 | 2 | 81.8% |
| 구닥스트렌져 (Rank 35) | 11 | 10 | 1 | 90.9% |
| コロット (Rank 27) | 10 | 10 | 0 | 100.0% |
| GuardbReaK8274 (Rank 30) | 9 | 7 | 2 | 77.8% |
| NORESPECT (Rank 34) | 8 | 6 | 2 | 75.0% |
| saw121 (Rank 30) | 8 | 8 | 0 | 100.0% |
| ひで (Rank 20) | 8 | 8 | 0 | 100.0% |
| ふかふか (Rank 35) | 8 | 5 | 3 | 62.5% |
| アセスルファムK (Rank 30) | 8 | 7 | 1 | 87.5% |
| Hi-VisionZERO (Rank 30) | 7 | 5 | 2 | 71.4% |
| TAPIOKA (Rank 30) | 7 | 5 | 2 | 71.4% |
| gyoujyun (Rank 30) | 7 | 7 | 0 | 100.0% |
| mosakiti-555 (Rank 31) | 7 | 6 | 1 | 85.7% |
| zephyr_dural (Rank 31) | 7 | 7 | 0 | 100.0% |
| ふぇに (Rank 33) | 7 | 6 | 1 | 85.7% |
Most played opponents, most recent first
| fwnd1396 (Rank 32) | 2026/06/27 | 12 | 12 | 0 | 100.0% |
|---|---|---|---|---|---|
| ふぇに (Rank 33) | 2026/06/26 | 7 | 6 | 1 | 85.7% |
| 구닥스트렌져 (Rank 35) | 2026/06/22 | 11 | 10 | 1 | 90.9% |
| saw121 (Rank 30) | 2026/06/20 | 8 | 8 | 0 | 100.0% |
| nuku2pai428 (Rank 31) | 2026/06/18 | 11 | 9 | 2 | 81.8% |
| BANANA (Rank 28) | 2026/06/18 | 12 | 12 | 0 | 100.0% |
| akira__9633 (Rank 30) | 2026/06/18 | 15 | 11 | 4 | 73.3% |
| Hi-VisionZERO (Rank 30) | 2026/06/18 | 7 | 5 | 2 | 71.4% |
| はげまん (Rank 28) | 2026/06/18 | 24 | 24 | 0 | 100.0% |
| TAPIOKA (Rank 30) | 2026/06/16 | 7 | 5 | 2 | 71.4% |
| ndroiworld (Rank 35) | 2026/06/16 | 11 | 5 | 6 | 45.5% |
| gyoujyun (Rank 30) | 2026/06/14 | 7 | 7 | 0 | 100.0% |
| GuardbReaK8274 (Rank 30) | 2026/06/13 | 9 | 7 | 2 | 77.8% |
| zephyr_dural (Rank 31) | 2026/06/11 | 7 | 7 | 0 | 100.0% |
| NORESPECT (Rank 34) | 2026/06/04 | 8 | 6 | 2 | 75.0% |
| MELTBUTTER (Rank 29) | 2026/06/04 | 17 | 15 | 2 | 88.2% |
| MikuMartineau (Rank 31) | 2026/06/03 | 21 | 19 | 2 | 90.5% |
| ふかふか (Rank 35) | 2026/06/03 | 8 | 5 | 3 | 62.5% |
| elf4sale (Rank 31) | 2026/05/31 | 22 | 21 | 1 | 95.5% |
| orz (Rank 29) | 2026/05/31 | 13 | 12 | 1 | 92.3% |
| mosakiti-555 (Rank 31) | 2026/05/27 | 7 | 6 | 1 | 85.7% |
| OgreAunt (Rank 29) | 2026/05/19 | 28 | 28 | 0 | 100.0% |
| コロット (Rank 27) | 2026/05/19 | 10 | 10 | 0 | 100.0% |
| アセスルファムK (Rank 30) | 2026/05/17 | 8 | 7 | 1 | 87.5% |
| ひで (Rank 20) | 2026/05/16 | 8 | 8 | 0 | 100.0% |
Round openings
Every character
| forward movement into punchP | 444 | 11.5% |
|---|---|---|
| backdash into evade up | 317 | 8.2% |
| backdash into evade down | 149 | 3.9% |
| crouch dash back into backdash | 85 | 2.2% |
| forward movement into backdash | 48 | 1.2% |
| backdash into throwP+G | 47 | 1.2% |
| backdash into punchP | 44 | 1.1% |
| Rimon Chouchu66P | 43 | 1.1% |
| Juchou Senshou8P+K | 37 | 1.0% |
| Rimon Chouchu66P into crouch dash forward | 29 | 0.8% |
| crouch dash back into guardG | 28 | 0.7% |
| Chudan Hiji'ate6P | 26 | 0.7% |
| Rimon Chouchu66P into forward dash | 25 | 0.7% |
| Middle Spin Kick | 24 | 0.6% |
| backdash into guardG | 24 | 0.6% |
946 further openings account for the other 2,482 rounds.
Akira
- Career
- 135–14 · 90.6%
- This season
- 106 matches · 89.6%
- Peak rank
- 33
First hit in 60.3% of 380 rounds. Won 77.3% of the rounds they struck first, 74.2% of the rounds they were struck first.
Significant Tells
- Against Brad: opens with “66P Rimon Chouchu into crouch dash forward” in 22.2% of rounds, against 5.6% against everyone else.
| Rimon Chouchu66P | 43 | 11.3% |
|---|---|---|
| Rimon Chouchu66P into crouch dash forward | 29 | 7.6% |
| Rimon Chouchu66P into forward dash | 25 | 6.5% |
| forward movement into punchP | 25 | 6.5% |
| crouch dash back into backdash | 22 | 5.8% |
| backdash into Souka Housui3P+K | 19 | 5.0% |
| backdash into evade up | 17 | 4.5% |
| backdash into Goko Shutsudou3K+GP | 16 | 4.2% |
| backdash into evade down | 15 | 3.9% |
| Geimon Tessen46P+K+G | 11 | 2.9% |
| crouch into Housui2P | 8 | 2.1% |
| Rimon Chouchu66P into evade down | 7 | 1.8% |
| backdash into guardG | 7 | 1.8% |
| forward dash into Jouho Touken6P | 7 | 1.8% |
| forward dash into Souka Housui3P+K | 7 | 1.8% |
80 further openings account for the other 124 rounds.
El Blaze
- Career
- 97–14 · 87.4%
- This season
- 100 matches · 88.0%
- Peak rank
- 35
First hit in 53.0% of 364 rounds. Won 75.7% of the rounds they struck first, 77.8% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 25.0% of rounds, against 13.6% in their other rounds.
| forward movement into punchP | 55 | 15.1% |
|---|---|---|
| backdash into evade up | 35 | 9.6% |
| crouch dash back into backdash | 26 | 7.1% |
| backdash into evade down | 19 | 5.2% |
| forward movement into Sit Jab2P | 12 | 3.3% |
| Shadow Strike6P | 11 | 3.0% |
| up-back kick+guard7K+G | 11 | 3.0% |
| backdash into Demon's Tail9P+KK | 10 | 2.7% |
| backdash into Sit Jab2P | 8 | 2.2% |
| backdash into Darkness Sword43K+G | 6 | 1.6% |
| forward movement into Shadow Strike6P | 6 | 1.6% |
| forward movement into back, up-back kick+guard47K+G | 6 | 1.6% |
| kickK into Midday HeatKK | 6 | 1.6% |
| Midday HeatKK into Combo Twilight GlowKKK | 5 | 1.4% |
| backdash into Volcano Upper4P+K | 5 | 1.4% |
96 further openings account for the other 144 rounds.
By stage type
Record against each character on walled and open stages, as El Blaze
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jean | 19–1 · 95% | 2–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Aoi
- Career
- 105–23 · 82.0%
- This season
- 80 matches · 78.8%
- Peak rank
- 34
First hit in 60.7% of 313 rounds. Won 73.7% of the rounds they struck first, 60.2% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into evade up | 29 | 9.2% |
|---|---|---|
| Chudan Hiji'ate6P | 26 | 8.3% |
| forward movement into punchP | 22 | 7.0% |
| Ryoushi43P | 21 | 6.7% |
| backdash into evade down | 19 | 6.0% |
| Ouda6P+K into Oushu Hiji'ate6P+KP | 10 | 3.2% |
| Ryoushi43P into guardG | 9 | 2.9% |
| backdash into Sou'unha66K | 9 | 2.9% |
| backdash into Sodeshinken33P+K | 8 | 2.5% |
| backdash into throwP+G | 7 | 2.2% |
| backward movement into Hou'oushu3P | 7 | 2.2% |
| crouch dash back into backdash | 7 | 2.2% |
| Kusanagi2K+G | 6 | 1.9% |
| backdash into Maegeri3K | 6 | 1.9% |
| backdash into Sanseigan66P+K | 6 | 1.9% |
78 further openings account for the other 122 rounds.
Jacky
- Career
- 96–15 · 86.5%
- This season
- 79 matches · 84.8%
- Peak rank
- 34
First hit in 51.5% of 291 rounds. Won 76.7% of the rounds they struck first, 65.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 32 | 10.8% |
|---|---|---|
| backdash into evade up | 30 | 10.1% |
| forward movement into Squat Straight2P | 16 | 5.4% |
| backdash into evade down | 15 | 5.1% |
| Dash Hammer Kick66K | 14 | 4.7% |
| Middle Spin Kick46K+G | 11 | 3.7% |
| Middle Smash6P | 10 | 3.4% |
| backdash into Slant Back Knuckle1P | 10 | 3.4% |
| forward movement into Low Spin Kick1K+G | 10 | 3.4% |
| backdash into Spin Heel Sword4K+G | 9 | 3.0% |
| backdash into Dash Hammer Kick66K | 6 | 2.0% |
| backdash into punchP | 6 | 2.0% |
| forward movement into Jab StraightPP | 6 | 2.0% |
| forward movement into Slant Back Knuckle1P | 6 | 2.0% |
| backdash into Rage Kick1PK | 5 | 1.7% |
70 further openings account for the other 110 rounds.
Lion
- Career
- 165–13 · 92.7%
- This season
- 81 matches · 88.9%
- Peak rank
- 34
First hit in 56.9% of 292 rounds. Won 80.1% of the rounds they struck first, 70.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 38 | 12.8% |
|---|---|---|
| Juchou Senshou8P+K | 37 | 12.5% |
| backdash into evade up | 25 | 8.4% |
| crouch into Katousui2P | 13 | 4.4% |
| backdash into evade down | 12 | 4.0% |
| forward movement into Katousui2P | 11 | 3.7% |
| Senputai8K | 7 | 2.4% |
| backdash into Senshippo66P | 6 | 2.0% |
| backdash into Sentai4K | 6 | 2.0% |
| crouch dash back into Touku Rigou Bantaitetsu46K+G | 6 | 2.0% |
| crouch dash back into backdash | 5 | 1.7% |
| forward movement into Banchu6P | 5 | 1.7% |
| forward movement into Juchou Senshou8P+K | 4 | 1.4% |
| forward movement into backdash | 4 | 1.4% |
| Banchu6P | 3 | 1.0% |
77 further openings account for the other 114 rounds.
Taka
- Career
- 98–11 · 89.9%
- This season
- 75 matches · 90.7%
- Peak rank
- 34
First hit in 57.3% of 274 rounds. Won 84.7% of the rounds they struck first, 65.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 63 | 22.6% |
|---|---|---|
| backdash into evade up | 28 | 10.0% |
| backdash into Kachi'age33P+K | 15 | 5.4% |
| Morotezuki66P | 12 | 4.3% |
| backdash into evade down | 12 | 4.3% |
| forward movement into Shita Harite2P | 10 | 3.6% |
| Hiji'ate6P | 9 | 3.2% |
| backdash into Aka'oni MidaremageP+K | 7 | 2.5% |
| Morotezuki66P into punchP | 6 | 2.1% |
| Tsuyubarai2P+K | 6 | 2.1% |
| guardG | 6 | 2.1% |
| backdash into Marutahiza6K | 5 | 1.8% |
| forward movement into Hiji'ate6P | 5 | 1.8% |
| forward movement into Tsuppari 2PP | 5 | 1.8% |
| forward movement into Tsuyubarai2P+K | 5 | 1.8% |
49 further openings account for the other 85 rounds.
Pai
- Career
- 106–23 · 82.2%
- This season
- 65 matches · 84.6%
- Peak rank
- 35
First hit in 48.7% of 236 rounds. Won 73.9% of the rounds they struck first, 73.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 29 | 12.3% |
|---|---|---|
| up-forward kick+guard9K+G | 15 | 6.4% |
| up-forward kick+guard9K+G into guardG | 15 | 6.4% |
| backdash into evade up | 14 | 5.9% |
| backdash into evade down | 10 | 4.2% |
| Honshin Soukyaku1K+G | 9 | 3.8% |
| Kochoukyaku4K+G | 9 | 3.8% |
| Souanshou3P+K | 9 | 3.8% |
| forward movement into Honshin Soukyaku1K+G | 8 | 3.4% |
| forward movement into Souchuken2P | 6 | 2.5% |
| Enbu Renkyaku6K+G into guardG | 5 | 2.1% |
| up, up-forward kick+guard89K+G into guardG | 5 | 2.1% |
| backdash into Meishouho4P+K+G | 4 | 1.7% |
| forward movement into Kochoukyaku4K+G | 4 | 1.7% |
| forward movement into backdash | 4 | 1.7% |
57 further openings account for the other 90 rounds.
Jean
- Career
- 110–13 · 89.4%
- This season
- 62 matches · 85.5%
- Peak rank
- 33
First hit in 62.1% of 232 rounds. Won 79.2% of the rounds they struck first, 69.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 20 | 8.6% |
|---|---|---|
| forward movement into punchP | 19 | 8.2% |
| Yoko'enpi6P | 18 | 7.8% |
| Tate'enpi33P into Agezuki3P+K | 12 | 5.2% |
| evade down into Shitazuki3P | 11 | 4.7% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 9 | 3.9% |
| backdash into evade down | 9 | 3.9% |
| forward dash into Yoko'enpi6P | 9 | 3.9% |
| Tate'enpi33P into Hangetsu NirenzukiP+K | 8 | 3.5% |
| backdash into Doumawashi Kaitengeri46K+G | 7 | 3.0% |
| forward movement into Shitamaeken2P | 7 | 3.0% |
| backdash into Kake'uchi46P | 5 | 2.2% |
| crouch dash back into Doumawashi Kaitengeri46K+G | 5 | 2.2% |
| backdash into Tate'enpi33P | 4 | 1.7% |
| backdash into throwP+G | 4 | 1.7% |
63 further openings account for the other 85 rounds.
Brad
- Career
- 120–18 · 87.0%
- This season
- 54 matches · 83.3%
- Peak rank
- 33
First hit in 54.3% of 208 rounds. Won 71.7% of the rounds they struck first, 71.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 28 | 13.4% |
|---|---|---|
| Middle Spin Kick66K | 13 | 6.2% |
| forward movement into Sit Jab2P | 12 | 5.7% |
| backdash into evade up | 11 | 5.3% |
| Elbow Hook6P | 10 | 4.8% |
| forward movement into Elbow Hook6P | 8 | 3.8% |
| forward movement into Combination LowPPK | 7 | 3.4% |
| backdash into Destruction Body3P+K | 6 | 2.9% |
| forward movement into backdash | 6 | 2.9% |
| backdash into Middle Kick3K | 5 | 2.4% |
| forward dash into evade up | 5 | 2.4% |
| forward movement into Dtee Sawk Dtrohng4P+K | 5 | 2.4% |
| forward movement into Sway Back4P+K+G | 5 | 2.4% |
| Sit Jab2P | 4 | 1.9% |
| backdash into punchP | 4 | 1.9% |
53 further openings account for the other 80 rounds.
Kage
- Career
- 103–19 · 84.4%
- This season
- 55 matches · 87.3%
- Peak rank
- 34
First hit in 56.3% of 206 rounds. Won 76.7% of the rounds they struck first, 66.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 21 | 10.2% |
|---|---|---|
| forward movement into punchP | 19 | 9.2% |
| Hiji'uchi6P | 17 | 8.2% |
| Ura Tsumujigeri44K | 17 | 8.2% |
| forward movement into Jizuridan2P | 11 | 5.3% |
| Ryubisen44K+G | 5 | 2.4% |
| backdash into Nakageri3K | 5 | 2.4% |
| forward dash into Hiji'uchi6P | 5 | 2.4% |
| forward movement into Hiji'uchi6P | 5 | 2.4% |
| backdash into Doukudaki46K | 4 | 1.9% |
| backdash into Gen'you4K+G | 4 | 1.9% |
| crouch dash back into Furikakato OtoshiK+G | 4 | 1.9% |
| crouch dash back into backdash | 4 | 1.9% |
| Jizuridan2P | 3 | 1.5% |
| backdash into Rasen Fujin3KP | 3 | 1.5% |
58 further openings account for the other 79 rounds.
Sarah
- Career
- 13–0 · 100.0%
- This season
- 52 matches · 98.1%
- Peak rank
- 32
First hit in 58.5% of 176 rounds. Won 80.6% of the rounds they struck first, 86.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 19 | 10.4% |
|---|---|---|
| backdash into evade up | 16 | 8.7% |
| Hide Side Kick (Deflect)P+K | 12 | 6.6% |
| backdash into Crescent Heel4K+G | 8 | 4.4% |
| Back Knuckle Turn44P into Squat Straight2P | 7 | 3.8% |
| crouch dash back into backdash | 7 | 3.8% |
| Back Knuckle Turn44P | 6 | 3.3% |
| Round Kick8K+G | 6 | 3.3% |
| forward movement into Long Snap Side Chop3P+K | 6 | 3.3% |
| forward movement into Squat Straight2P | 6 | 3.3% |
| forward movement into Leg Slicer2K+G | 5 | 2.7% |
| kickK into punchP | 5 | 2.7% |
| Back Knuckle Turn44P into evade down | 3 | 1.6% |
| Long Snap Side Chop3P+K | 3 | 1.6% |
| Sharpsword44K into Sharpsword Combo44KK | 3 | 1.6% |
47 further openings account for the other 71 rounds.
Dural
- Career
- 96–11 · 89.7%
- This season
- 46 matches · 84.8%
- Peak rank
- 35
First hit in 34.9% of 166 rounds. Won 81.0% of the rounds they struck first, 72.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 18 | 10.6% |
|---|---|---|
| backdash into evade up | 11 | 6.5% |
| up kick+guard8K+G | 10 | 5.9% |
| backdash into back, back kick+guard44K+G | 7 | 4.1% |
| down-forward punch+kick3P+K | 7 | 4.1% |
| backdash into Dash Hammer Kick66K | 5 | 2.9% |
| forward, up-forward kick+guard69K+G | 5 | 2.9% |
| backdash into Dash Elbow66P | 4 | 2.4% |
| backdash into back kick+guard4K+G | 4 | 2.4% |
| crouch dash back into backdash | 4 | 2.4% |
| forward movement into One TwoPP | 4 | 2.4% |
| up-forward kick+guard9K+G | 4 | 2.4% |
| up-forward kick+guard9K+G into guardG | 4 | 2.4% |
| down-forward punch+kick3P+K into guardG | 3 | 1.8% |
| forward movement into Combo Somersault KickPPPK | 3 | 1.8% |
62 further openings account for the other 77 rounds.
Goh
- Career
- 82–10 · 89.1%
- This season
- 40 matches · 92.5%
- Peak rank
- 32
First hit in 61.8% of 144 rounds. Won 85.4% of the rounds they struck first, 72.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 18 | 12.5% |
|---|---|---|
| backdash into evade up | 17 | 11.8% |
| forward movement into Sune'uchi2P | 6 | 4.2% |
| Ni'oudaoshi3K+G | 5 | 3.5% |
| backdash into evade down | 5 | 3.5% |
| backdash into Soukyu46P | 4 | 2.8% |
| crouch dash back into Karura4P+K | 4 | 2.8% |
| forward movement into Tsurane ShoudaPP | 4 | 2.8% |
| backdash into punchP | 3 | 2.1% |
| backdash into throwP+G | 3 | 2.1% |
| evade down into guardG | 3 | 2.1% |
| forward movement into backdash | 3 | 2.1% |
| Hiji'ate6P | 2 | 1.4% |
| Sune Kudaki43P | 2 | 1.4% |
| backdash into Kurogane Kudaki66P | 2 | 1.4% |
53 further openings account for the other 63 rounds.
Shun
- Career
- 57–2 · 96.6%
- This season
- 30 matches · 93.3%
- Peak rank
- 31
First hit in 57.8% of 109 rounds. Won 88.9% of the rounds they struck first, 69.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Haisenchu1P | 11 | 10.1% |
|---|---|---|
| Gyou'in Haishu3P | 10 | 9.2% |
| Haisenchu1P | 8 | 7.3% |
| backdash into evade down | 5 | 4.6% |
| Gyou'in Haishu3P into guardG | 4 | 3.7% |
| Getsuga Gakushu46P into Rensai Gakushu46PP | 3 | 2.8% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 3 | 2.8% |
| backdash into evade up | 3 | 2.8% |
| crouch dash back into guardG | 3 | 2.8% |
| forward movement into punchP | 3 | 2.8% |
| Fukuchougeki2P into backdash | 2 | 1.8% |
| Getsuga Gakushu46P into punchP | 2 | 1.8% |
| Honshin Rensenkyaku4K+G | 2 | 1.8% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 2 | 1.8% |
| Tenshin Haishu4P | 2 | 1.8% |
42 further openings account for the other 46 rounds.
Jeffry
- Career
- 51–0 · 100.0%
- This season
- 30 matches · 100.0%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 22 | 22.4% |
|---|---|---|
| backdash into evade up | 9 | 9.2% |
| backdash into throwP+G | 6 | 6.1% |
| forward movement into Low Knuckle2P | 5 | 5.1% |
| backdash into Full Swing Upper33P | 4 | 4.1% |
| backdash into evade down | 3 | 3.1% |
| forward movement into Hammer Slide1P | 3 | 3.1% |
| Low Knuckle2P | 2 | 2.0% |
| backdash into Hell Claw236P | 2 | 2.0% |
| backdash into Knee Attack6K | 2 | 2.0% |
| backdash into Stunner KnuckleKP | 2 | 2.0% |
| backdash into crouch dash forward | 2 | 2.0% |
| backdash into forward dash | 2 | 2.0% |
| backdash into throw escape | 2 | 2.0% |
| crouch dash back into backdash | 2 | 2.0% |
27 further openings account for the other 30 rounds.
Wolf
- Career
- 63–6 · 91.3%
- This season
- 25 matches · 88.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 10 | 10.3% |
|---|---|---|
| forward movement into punchP | 10 | 10.3% |
| evade down into Elbow Butt4P | 9 | 9.3% |
| forward movement into Elbow Butt4P | 8 | 8.2% |
| Elbow Butt4P | 7 | 7.2% |
| forward movement into Low Hammer2P | 4 | 4.1% |
| Elbow Butt4P into punchP | 3 | 3.1% |
| backdash into Low Drop Kick62K | 3 | 3.1% |
| backdash into evade down | 3 | 3.1% |
| forward movement into Hammer KickPK | 3 | 3.1% |
| forward movement into Jab StraightPP | 3 | 3.1% |
| Low Hammer2P | 2 | 2.1% |
| backdash into Elbow Butt4P | 2 | 2.1% |
| backdash into punchP | 2 | 2.1% |
| forward movement into backdash | 2 | 2.1% |
25 further openings account for the other 26 rounds.
Lau
- Career
- 50–0 · 100.0%
- This season
- 24 matches · 100.0%
- Peak rank
- 31
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 10 | 11.6% |
|---|---|---|
| Chugeki6P | 8 | 9.3% |
| Souko Sensou66P+K | 7 | 8.1% |
| forward movement into Fukko Kensou1P | 6 | 7.0% |
| backdash into evade down | 5 | 5.8% |
| backdash into Junho Chushou33P | 4 | 4.7% |
| backdash into Touku Kosenkyaku9K | 3 | 3.5% |
| crouch dash back into Junho Chushou33P | 3 | 3.5% |
| forward movement into Senchutai3K | 3 | 3.5% |
| forward movement into Souchuken2P | 3 | 3.5% |
| forward movement into punchP | 3 | 3.5% |
| backdash into Kosoushou46P | 2 | 2.3% |
| backdash into Senkyaku Chushou3KP | 2 | 2.3% |
| backdash into punchP | 2 | 2.3% |
| backdash into throwP+G | 2 | 2.3% |
22 further openings account for the other 23 rounds.
Eileen
- Career
- 46–2 · 95.8%
- This season
- 21 matches · 100.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 14 | 18.7% |
|---|---|---|
| backdash into evade up | 9 | 12.0% |
| forward movement into backdash | 5 | 6.7% |
| backdash into evade down | 4 | 5.3% |
| forward movement into Enkou RensouPP | 3 | 4.0% |
| forward movement into Enkou Tekitou1P+K | 3 | 4.0% |
| Enkou Tekitou1P+K | 2 | 2.7% |
| backdash into Sendantai236K+G | 2 | 2.7% |
| backdash into punchP | 2 | 2.7% |
| forward movement into Douchu6P | 2 | 2.7% |
| forward movement into Fukushinshou2P | 2 | 2.7% |
| punchP into Enkou RensouPP | 2 | 2.7% |
| Douchu6P | 1 | 1.3% |
| Enkou Nyudou214P+K | 1 | 1.3% |
| Enkou Tekitou1P+K into punchP | 1 | 1.3% |
22 further openings account for the other 22 rounds.
Lei Fei
- Career
- 43–3 · 93.5%
- This season
- 21 matches · 95.2%
- Peak rank
- 31
Significant Tells
Too few rounds to test opener patterns.
| forward movement into Renkan MahosuiPPP | 12 | 16.0% |
|---|---|---|
| forward movement into punchP | 7 | 9.3% |
| backdash into offensive move | 6 | 8.0% |
| forward movement into Fukusoushou2P | 6 | 8.0% |
| backdash into evade down | 4 | 5.3% |
| Toushou66P into crouch dash forward | 3 | 4.0% |
| forward movement into Sayu ShoukenPP | 3 | 4.0% |
| Souryu Shukkai43P+K | 2 | 2.7% |
| Souryu Shukkai43P+K into guardG | 2 | 2.7% |
| backdash into Nehan Shiki1P+K+G | 2 | 2.7% |
| backdash into Toushou66P | 2 | 2.7% |
| backdash into evade up | 2 | 2.7% |
| forward movement into offensive move | 2 | 2.7% |
| offensive move into evade down | 2 | 2.7% |
| Fukushin Soukyaku33K+G | 1 | 1.3% |
19 further openings account for the other 19 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (36 here; about 1.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Akira: 1 of 14 tests hold up
- El Blaze: 1 of 11 tests hold up
- Aoi: 0 of 11 tests hold up
- Jacky: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Dural: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
