VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Wolf

ahmwagbas

Career matches1,157
Career win rate60.4%
Round win rate64.0%
Peak rank31
Distinct opponents4
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Wolf311,15769945860.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Kage96366.7%+2.1
Dural42250.0%-3.5
Jeffry110100.0%+3.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence54180.0%+21.1
Full Fence32166.7%+8.8
Half Fence2020.0%-69.8
Open220100.0%+46.9
Rectangle1010.0%-56.6
Single Wall110100.0%+3.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1154.5%62.2%-7.6
No walls3100.0%72.1%+27.9

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

itrap (Rank 28)74357.1%
warukumadorikuma (Rank 30)42250.0%
tepodon_inaba (Rank 14)220100.0%
a (Rank 1)110100.0%

Most played opponents, most recent first

tepodon_inaba (Rank 14)2026/05/07220100.0%
a (Rank 1)2026/05/07110100.0%
warukumadorikuma (Rank 30)2026/05/0742250.0%
itrap (Rank 28)2026/05/0674357.1%

Round openings

Wolf

crouch dash back1020.0%
punchP714.0%
evade down into Elbow Butt4P510.0%
crouch dash back into evade down36.0%
forward movement into Low Smash2K36.0%
punchP into kickK36.0%
crouch dash back into backdash24.0%
evade up24.0%
guardG24.0%
Arrow Knuckle3P into forward dash12.0%
Comet Hook1P12.0%
Elbow Butt4P12.0%
Elbow Butt4P into punchP12.0%
backdash into crouch dash back12.0%
backdash into guardG12.0%

7 further openings account for the other 7 rounds.